--- /dev/null
+#include "OpenGL.h"
+#include "S2DEX.h"
+#include "S2DEX2.h"
+#include "F3D.h"
+#include "F3DEX.h"
+#include "F3DEX2.h"
+#include "GBI.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "RSP.h"
+#include "Types.h"
+
+void S2DEX2_Init()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3DEX2 );
+
+ gSP.geometryMode = 0;
+
+ GBI.PCStackSize = 18;
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_BG_1CYC, S2DEX2_BG_1CYC, S2DEX_BG_1Cyc );
+ GBI_SetGBI( G_BG_COPY, S2DEX2_BG_COPY, S2DEX_BG_Copy );
+ GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX2_OBJ_RECTANGLE, S2DEX_Obj_Rectangle );
+ GBI_SetGBI( G_OBJ_SPRITE, S2DEX2_OBJ_SPRITE, S2DEX_Obj_Sprite );
+ GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX2_OBJ_MOVEMEM, S2DEX_Obj_MoveMem );
+ GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList );
+ GBI_SetGBI( G_SELECT_DL, S2DEX2_SELECT_DL, S2DEX_Select_DL );
+ GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX2_OBJ_RENDERMODE, S2DEX_Obj_RenderMode );
+ GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX2_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R );
+ GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX2_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr );
+ GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX2_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite );
+ GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX2_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect );
+ GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX2_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R );
+ GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L );
+ GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode );
+}
+