static GLuint mtex[8];
if( m_curBoundTex[unitno] != mtex[unitno] || mflag[unitno] != flag )
{
+ pglActiveTexture(GL_TEXTURE0_ARB+unitno);
+ OPENGL_CHECK_ERRORS;
mtex[unitno] = m_curBoundTex[0];
mflag[unitno] = flag;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, flag);
{
if( m_textureUnitMap[textureNo] == tex )
{
- pglActiveTexture(GL_TEXTURE0_ARB+textureNo);
- OPENGL_CHECK_ERRORS;
COGLTexture* pTexture = g_textures[(gRSP.curTile+tex)&7].m_pCOGLTexture;
if( pTexture )
{