void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T, float fTex1S, float fTex1T);
void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T);
void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T, float fTex1S, float fTex1T);
void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T);