{
pF( pEntry->pTexture, pEntry->ti );
+/*printf("Decompress 32bit Texture:\n\tFormat: %s\n\tImage Size:%d\n",
+ pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]);
+printf("Palette Format: %s (%d)\n", textlutname[pEntry->ti.TLutFmt>>RSP_SETOTHERMODE_SHIFT_TEXTLUT], pEntry->ti.TLutFmt>>RSP_SETOTHERMODE_SHIFT_TEXTLUT);*/
LOG_TEXTURE(
{
DebuggerAppendMsg("Decompress 32bit Texture:\n\tFormat: %s\n\tImage Size:%d\n",
}
else
{
+//printf("ConvertTexture: Unable to decompress %s/%dbpp", pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]);
TRACE2("ConvertTexture: Unable to decompress %s/%dbpp", pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]);
}