/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- * Mupen64plus-rsp-hle - alist.h *
+ * Mupen64plus-rsp-hle - alist_internal.h *
* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
* Copyright (C) 2002 Hacktarux *
* *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-#ifndef ALIST_H
-#define ALIST_H
+#ifndef ALIST_INTERNAL_H
+#define ALIST_INTERNAL_H
-void alist_process_ABI1();
-void alist_process_ABI2();
-void alist_process_ABI3();
+#include <stdint.h>
-// FIXME: to remove when isZeldaABI/isMKABI workaround is gone
-void init_ucode2();
+typedef void (*acmd_callback_t)(uint32_t inst1, uint32_t inst2);
-#endif
+/*
+ * Audio flags
+ */
+#define A_INIT 0x01
+#define A_CONTINUE 0x00
+#define A_LOOP 0x02
+#define A_OUT 0x02
+#define A_LEFT 0x02
+#define A_RIGHT 0x00
+#define A_VOL 0x04
+#define A_RATE 0x00
+#define A_AUX 0x08
+#define A_NOAUX 0x00
+#define A_MAIN 0x00
+#define A_MIX 0x10
+
+/* FIXME: this decomposition into 3 ABI is not accurate,
+ * there are a least 9 or 10 different ABI, each with one or a few revisions
+ * for a total of almost 16 differents audio ucode.
+ *
+ * ABI2 in fact is a mix of at least 7 differents ABI which are mostly compatible
+ * but not totally, that's why there is a isZeldaABI/isMKABI workaround.
+ */
+extern const acmd_callback_t ABI1[0x10];
+extern const acmd_callback_t ABI2[0x20];
+extern const acmd_callback_t ABI3[0x10];
+
+#endif
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