--- /dev/null
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
+ * Mupen64plus-rsp-hle - ucode2.c *
+ * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
+ * Copyright (C) 2009 Richard Goedeken *
+ * Copyright (C) 2002 Hacktarux *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+#include <string.h>
+#include <stdbool.h>
+#include <stdint.h>
+
+#include "m64p_plugin.h"
+#include "m64p_types.h"
+#include "hle.h"
+#include "alist_internal.h"
+#include "alist.h"
+
+static void SPNOOP(uint32_t inst1, uint32_t inst2)
+{
+ DebugMessage(M64MSG_ERROR, "Unknown/Unimplemented Audio Command %i in ABI 2", (int)(inst1 >> 24));
+}
+
+
+static bool isMKABI = false;
+static bool isZeldaABI = false;
+
+void init_ucode2(void)
+{
+ isMKABI = isZeldaABI = false;
+}
+
+/* Loads an ADPCM table
+ * NOTE Works 100% Now 03-13-01
+ */
+static void LOADADPCM2(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t v0 = (inst2 & 0xffffff);
+ uint32_t x;
+ /* Zelda2 Specific... */
+ uint16_t *table = (uint16_t *)(rsp.RDRAM + v0);
+
+ for (x = 0; x < ((inst1 & 0xffff) >> 0x4); x++) {
+ adpcmtable[(0x0 + (x << 3))^S] = table[0];
+ adpcmtable[(0x1 + (x << 3))^S] = table[1];
+
+ adpcmtable[(0x2 + (x << 3))^S] = table[2];
+ adpcmtable[(0x3 + (x << 3))^S] = table[3];
+
+ adpcmtable[(0x4 + (x << 3))^S] = table[4];
+ adpcmtable[(0x5 + (x << 3))^S] = table[5];
+
+ adpcmtable[(0x6 + (x << 3))^S] = table[6];
+ adpcmtable[(0x7 + (x << 3))^S] = table[7];
+ table += 8;
+ }
+}
+
+static void SETLOOP2(uint32_t inst1, uint32_t inst2)
+{
+ loopval = inst2 & 0xffffff; /* No segment? */
+}
+
+static void SETBUFF2(uint32_t inst1, uint32_t inst2)
+{
+ AudioInBuffer = (uint16_t)(inst1); /* 0x00 */
+ AudioOutBuffer = (uint16_t)((inst2 >> 0x10)); /* 0x02 */
+ AudioCount = (uint16_t)(inst2); /* 0x04 */
+}
+
+/* NOTE Verified to be 100% Accurate... */
+static void ADPCM2(uint32_t inst1, uint32_t inst2)
+{
+ unsigned char Flags = (uint8_t)(inst1 >> 16) & 0xff;
+ unsigned int Address = (inst2 & 0xffffff);
+ unsigned short inPtr = 0;
+ short *out = (short *)(BufferSpace + AudioOutBuffer);
+ short count = (short)AudioCount;
+ unsigned char icode;
+ unsigned char code;
+ int vscale;
+ unsigned short index;
+ unsigned short j;
+ int a[8];
+ short *book1, *book2;
+
+ uint8_t srange;
+ uint8_t mask1;
+ uint8_t mask2;
+ uint8_t shifter;
+
+ int l1;
+ int l2;
+ int inp1[8];
+ int inp2[8];
+
+ memset(out, 0, 32);
+
+ /* Tricky lil Zelda MM and ABI2!!! hahaha I know your secrets! :DDD */
+ if (Flags & 0x4) {
+ srange = 0xE;
+ mask1 = 0xC0;
+ mask2 = 0x30;
+ shifter = 10;
+ } else {
+ srange = 0xC;
+ mask1 = 0xf0;
+ mask2 = 0x0f;
+ shifter = 12;
+ }
+
+ if (!(Flags & 0x1)) {
+ if (Flags & 0x2)
+ memcpy(out, &rsp.RDRAM[loopval], 32);
+ else
+ memcpy(out, &rsp.RDRAM[Address], 32);
+ }
+
+ l1 = out[14 ^ S];
+ l2 = out[15 ^ S];
+ out += 16;
+ while (count > 0) {
+ code = BufferSpace[(AudioInBuffer + inPtr)^S8];
+ index = code & 0xf;
+ index <<= 4;
+ book1 = (short *)&adpcmtable[index];
+ book2 = book1 + 8;
+ code >>= 4;
+ vscale = (0x8000 >> ((srange - code) - 1));
+
+ inPtr++;
+ j = 0;
+
+ while (j < 8) {
+ icode = BufferSpace[(AudioInBuffer + inPtr)^S8];
+ inPtr++;
+
+ /* this will in effect be signed */
+ inp1[j] = (int16_t)((icode & mask1) << 8);
+ if (code < srange)
+ inp1[j] = ((int)((int)inp1[j] * (int)vscale) >> 16);
+ j++;
+
+ inp1[j] = (int16_t)((icode & mask2) << shifter);
+ if (code < srange)
+ inp1[j] = ((int)((int)inp1[j] * (int)vscale) >> 16);
+ j++;
+
+ if (Flags & 4) {
+ /* this will in effect be signed */
+ inp1[j] = (int16_t)((icode & 0xC) << 12);
+ if (code < 0xE)
+ inp1[j] = ((int)((int)inp1[j] * (int)vscale) >> 16);
+ j++;
+
+ inp1[j] = (int16_t)((icode & 0x3) << 14);
+ if (code < 0xE)
+ inp1[j] = ((int)((int)inp1[j] * (int)vscale) >> 16);
+ j++;
+ }
+ }
+
+
+
+ j = 0;
+ while (j < 8) {
+ icode = BufferSpace[(AudioInBuffer + inPtr)^S8];
+ inPtr++;
+
+ inp2[j] = (int16_t)((icode & mask1) << 8);
+ if (code < srange)
+ inp2[j] = ((int)((int)inp2[j] * (int)vscale) >> 16);
+ j++;
+
+ inp2[j] = (int16_t)((icode & mask2) << shifter);
+ if (code < srange)
+ inp2[j] = ((int)((int)inp2[j] * (int)vscale) >> 16);
+ j++;
+
+ if (Flags & 4) {
+ inp2[j] = (int16_t)((icode & 0xC) << 12);
+ if (code < 0xE)
+ inp2[j] = ((int)((int)inp2[j] * (int)vscale) >> 16);
+ j++;
+
+ inp2[j] = (int16_t)((icode & 0x3) << 14);
+ if (code < 0xE)
+ inp2[j] = ((int)((int)inp2[j] * (int)vscale) >> 16);
+ j++;
+ }
+ }
+
+ a[0] = (int)book1[0] * (int)l1;
+ a[0] += (int)book2[0] * (int)l2;
+ a[0] += (int)inp1[0] * (int)2048;
+
+ a[1] = (int)book1[1] * (int)l1;
+ a[1] += (int)book2[1] * (int)l2;
+ a[1] += (int)book2[0] * inp1[0];
+ a[1] += (int)inp1[1] * (int)2048;
+
+ a[2] = (int)book1[2] * (int)l1;
+ a[2] += (int)book2[2] * (int)l2;
+ a[2] += (int)book2[1] * inp1[0];
+ a[2] += (int)book2[0] * inp1[1];
+ a[2] += (int)inp1[2] * (int)2048;
+
+ a[3] = (int)book1[3] * (int)l1;
+ a[3] += (int)book2[3] * (int)l2;
+ a[3] += (int)book2[2] * inp1[0];
+ a[3] += (int)book2[1] * inp1[1];
+ a[3] += (int)book2[0] * inp1[2];
+ a[3] += (int)inp1[3] * (int)2048;
+
+ a[4] = (int)book1[4] * (int)l1;
+ a[4] += (int)book2[4] * (int)l2;
+ a[4] += (int)book2[3] * inp1[0];
+ a[4] += (int)book2[2] * inp1[1];
+ a[4] += (int)book2[1] * inp1[2];
+ a[4] += (int)book2[0] * inp1[3];
+ a[4] += (int)inp1[4] * (int)2048;
+
+ a[5] = (int)book1[5] * (int)l1;
+ a[5] += (int)book2[5] * (int)l2;
+ a[5] += (int)book2[4] * inp1[0];
+ a[5] += (int)book2[3] * inp1[1];
+ a[5] += (int)book2[2] * inp1[2];
+ a[5] += (int)book2[1] * inp1[3];
+ a[5] += (int)book2[0] * inp1[4];
+ a[5] += (int)inp1[5] * (int)2048;
+
+ a[6] = (int)book1[6] * (int)l1;
+ a[6] += (int)book2[6] * (int)l2;
+ a[6] += (int)book2[5] * inp1[0];
+ a[6] += (int)book2[4] * inp1[1];
+ a[6] += (int)book2[3] * inp1[2];
+ a[6] += (int)book2[2] * inp1[3];
+ a[6] += (int)book2[1] * inp1[4];
+ a[6] += (int)book2[0] * inp1[5];
+ a[6] += (int)inp1[6] * (int)2048;
+
+ a[7] = (int)book1[7] * (int)l1;
+ a[7] += (int)book2[7] * (int)l2;
+ a[7] += (int)book2[6] * inp1[0];
+ a[7] += (int)book2[5] * inp1[1];
+ a[7] += (int)book2[4] * inp1[2];
+ a[7] += (int)book2[3] * inp1[3];
+ a[7] += (int)book2[2] * inp1[4];
+ a[7] += (int)book2[1] * inp1[5];
+ a[7] += (int)book2[0] * inp1[6];
+ a[7] += (int)inp1[7] * (int)2048;
+
+ for (j = 0; j < 8; j++) {
+ a[j ^ S] >>= 11;
+ a[j ^ S] = clamp_s16(a[j ^ S]);
+ *(out++) = a[j ^ S];
+ }
+ l1 = a[6];
+ l2 = a[7];
+
+ a[0] = (int)book1[0] * (int)l1;
+ a[0] += (int)book2[0] * (int)l2;
+ a[0] += (int)inp2[0] * (int)2048;
+
+ a[1] = (int)book1[1] * (int)l1;
+ a[1] += (int)book2[1] * (int)l2;
+ a[1] += (int)book2[0] * inp2[0];
+ a[1] += (int)inp2[1] * (int)2048;
+
+ a[2] = (int)book1[2] * (int)l1;
+ a[2] += (int)book2[2] * (int)l2;
+ a[2] += (int)book2[1] * inp2[0];
+ a[2] += (int)book2[0] * inp2[1];
+ a[2] += (int)inp2[2] * (int)2048;
+
+ a[3] = (int)book1[3] * (int)l1;
+ a[3] += (int)book2[3] * (int)l2;
+ a[3] += (int)book2[2] * inp2[0];
+ a[3] += (int)book2[1] * inp2[1];
+ a[3] += (int)book2[0] * inp2[2];
+ a[3] += (int)inp2[3] * (int)2048;
+
+ a[4] = (int)book1[4] * (int)l1;
+ a[4] += (int)book2[4] * (int)l2;
+ a[4] += (int)book2[3] * inp2[0];
+ a[4] += (int)book2[2] * inp2[1];
+ a[4] += (int)book2[1] * inp2[2];
+ a[4] += (int)book2[0] * inp2[3];
+ a[4] += (int)inp2[4] * (int)2048;
+
+ a[5] = (int)book1[5] * (int)l1;
+ a[5] += (int)book2[5] * (int)l2;
+ a[5] += (int)book2[4] * inp2[0];
+ a[5] += (int)book2[3] * inp2[1];
+ a[5] += (int)book2[2] * inp2[2];
+ a[5] += (int)book2[1] * inp2[3];
+ a[5] += (int)book2[0] * inp2[4];
+ a[5] += (int)inp2[5] * (int)2048;
+
+ a[6] = (int)book1[6] * (int)l1;
+ a[6] += (int)book2[6] * (int)l2;
+ a[6] += (int)book2[5] * inp2[0];
+ a[6] += (int)book2[4] * inp2[1];
+ a[6] += (int)book2[3] * inp2[2];
+ a[6] += (int)book2[2] * inp2[3];
+ a[6] += (int)book2[1] * inp2[4];
+ a[6] += (int)book2[0] * inp2[5];
+ a[6] += (int)inp2[6] * (int)2048;
+
+ a[7] = (int)book1[7] * (int)l1;
+ a[7] += (int)book2[7] * (int)l2;
+ a[7] += (int)book2[6] * inp2[0];
+ a[7] += (int)book2[5] * inp2[1];
+ a[7] += (int)book2[4] * inp2[2];
+ a[7] += (int)book2[3] * inp2[3];
+ a[7] += (int)book2[2] * inp2[4];
+ a[7] += (int)book2[1] * inp2[5];
+ a[7] += (int)book2[0] * inp2[6];
+ a[7] += (int)inp2[7] * (int)2048;
+
+ for (j = 0; j < 8; j++) {
+ a[j ^ S] >>= 11;
+ a[j ^ S] = clamp_s16(a[j ^ S]);
+ *(out++) = a[j ^ S];
+ }
+ l1 = a[6];
+ l2 = a[7];
+
+ count -= 32;
+ }
+ out -= 16;
+ memcpy(&rsp.RDRAM[Address], out, 32);
+}
+
+static void CLEARBUFF2(uint32_t inst1, uint32_t inst2)
+{
+ uint16_t addr = (uint16_t)(inst1 & 0xffff);
+ uint16_t count = (uint16_t)(inst2 & 0xffff);
+ if (count > 0)
+ memset(BufferSpace + addr, 0, count);
+}
+
+/* TODO Needs accuracy verification... */
+static void LOADBUFF2(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t v0;
+ uint32_t cnt = (((inst1 >> 0xC) + 3) & 0xFFC);
+ v0 = (inst2 & 0xfffffc);
+ memcpy(BufferSpace + (inst1 & 0xfffc), rsp.RDRAM + v0, (cnt + 3) & 0xFFFC);
+}
+
+/* TODO Needs accuracy verification... */
+static void SAVEBUFF2(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t v0;
+ uint32_t cnt = (((inst1 >> 0xC) + 3) & 0xFFC);
+ v0 = (inst2 & 0xfffffc);
+ memcpy(rsp.RDRAM + v0, BufferSpace + (inst1 & 0xfffc), (cnt + 3) & 0xFFFC);
+}
+
+/* TODO Needs accuracy verification... */
+static void MIXER2(uint32_t inst1, uint32_t inst2)
+{
+ uint16_t dmemin = (uint16_t)(inst2 >> 0x10);
+ uint16_t dmemout = (uint16_t)(inst2 & 0xFFFF);
+ uint32_t count = ((inst1 >> 12) & 0xFF0);
+ int32_t gain = (int16_t)(inst1 & 0xFFFF);
+ int32_t temp;
+ unsigned int x;
+
+ for (x = 0; x < count; x += 2) {
+ /* TODO I think I can do this a lot easier */
+ temp = (*(int16_t *)(BufferSpace + dmemin + x) * gain) >> 15;
+ temp += *(int16_t *)(BufferSpace + dmemout + x);
+
+ temp = clamp_s16((int32_t)temp);
+
+ *(uint16_t *)(BufferSpace + dmemout + x) = (uint16_t)(temp & 0xFFFF);
+ }
+}
+
+
+static void RESAMPLE2(uint32_t inst1, uint32_t inst2)
+{
+ unsigned char Flags = (uint8_t)((inst1 >> 16) & 0xff);
+ unsigned int Pitch = ((inst1 & 0xffff)) << 1;
+ uint32_t addy = (inst2 & 0xffffff);
+ unsigned int Accum = 0;
+ unsigned int location;
+ int16_t *lut;
+ short *dst;
+ int16_t *src;
+ uint32_t srcPtr = (AudioInBuffer / 2);
+ uint32_t dstPtr = (AudioOutBuffer / 2);
+ int32_t temp;
+ int32_t accum;
+ int x, i;
+
+ dst = (short *)(BufferSpace);
+ src = (int16_t *)(BufferSpace);
+
+ if (addy > (1024 * 1024 * 8))
+ addy = (inst2 & 0xffffff);
+
+ srcPtr -= 4;
+
+ if ((Flags & 0x1) == 0) {
+ for (x = 0; x < 4; x++)
+ src[(srcPtr + x)^S] = ((uint16_t *)rsp.RDRAM)[((addy / 2) + x)^S];
+ Accum = *(uint16_t *)(rsp.RDRAM + addy + 10);
+ } else {
+ for (x = 0; x < 4; x++)
+ src[(srcPtr + x)^S] = 0;
+ }
+
+ for (i = 0; i < ((AudioCount + 0xf) & 0xFFF0) / 2; i++) {
+ location = (((Accum * 0x40) >> 0x10) * 8);
+ lut = (int16_t *)(((uint8_t *)ResampleLUT) + location);
+
+ temp = ((int32_t) * (int16_t *)(src + ((srcPtr + 0)^S)) * ((int32_t)((int16_t)lut[0])));
+ accum = (int32_t)(temp >> 15);
+
+ temp = ((int32_t) * (int16_t *)(src + ((srcPtr + 1)^S)) * ((int32_t)((int16_t)lut[1])));
+ accum += (int32_t)(temp >> 15);
+
+ temp = ((int32_t) * (int16_t *)(src + ((srcPtr + 2)^S)) * ((int32_t)((int16_t)lut[2])));
+ accum += (int32_t)(temp >> 15);
+
+ temp = ((int32_t) * (int16_t *)(src + ((srcPtr + 3)^S)) * ((int32_t)((int16_t)lut[3])));
+ accum += (int32_t)(temp >> 15);
+
+ accum = clamp_s16(accum);
+
+ dst[dstPtr ^ S] = (int16_t)(accum);
+ dstPtr++;
+ Accum += Pitch;
+ srcPtr += (Accum >> 16);
+ Accum &= 0xffff;
+ }
+ for (x = 0; x < 4; x++)
+ ((uint16_t *)rsp.RDRAM)[((addy / 2) + x)^S] = src[(srcPtr + x)^S];
+ *(uint16_t *)(rsp.RDRAM + addy + 10) = (uint16_t)Accum;
+}
+
+/* TODO Needs accuracy verification... */
+static void DMEMMOVE2(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t cnt;
+ uint32_t v0 = (inst1 & 0xFFFF);
+ uint32_t v1 = (inst2 >> 0x10);
+ uint32_t count = ((inst2 + 3) & 0xfffc);
+
+ if ((inst2 & 0xffff) == 0)
+ return;
+
+ for (cnt = 0; cnt < count; cnt++)
+ *(uint8_t *)(BufferSpace + ((cnt + v1)^S8)) = *(uint8_t *)(BufferSpace + ((cnt + v0)^S8));
+}
+
+static uint32_t t3, s5, s6;
+static uint16_t env[8];
+
+static void ENVSETUP1(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t tmp;
+
+ t3 = inst1 & 0xFFFF;
+ tmp = (inst1 >> 0x8) & 0xFF00;
+ env[4] = (uint16_t)tmp;
+ tmp += t3;
+ env[5] = (uint16_t)tmp;
+ s5 = inst2 >> 0x10;
+ s6 = inst2 & 0xFFFF;
+}
+
+static void ENVSETUP2(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t tmp;
+
+ tmp = (inst2 >> 0x10);
+ env[0] = (uint16_t)tmp;
+ tmp += s5;
+ env[1] = (uint16_t)tmp;
+ tmp = inst2 & 0xffff;
+ env[2] = (uint16_t)tmp;
+ tmp += s6;
+ env[3] = (uint16_t)tmp;
+}
+
+static void ENVMIXER2(uint32_t inst1, uint32_t inst2)
+{
+ int16_t *bufft6, *bufft7, *buffs0, *buffs1;
+ int16_t *buffs3;
+ int32_t count;
+ uint32_t adder;
+
+ int16_t vec9, vec10;
+
+ int16_t v2[8];
+
+ buffs3 = (int16_t *)(BufferSpace + ((inst1 >> 0x0c) & 0x0ff0));
+ bufft6 = (int16_t *)(BufferSpace + ((inst2 >> 0x14) & 0x0ff0));
+ bufft7 = (int16_t *)(BufferSpace + ((inst2 >> 0x0c) & 0x0ff0));
+ buffs0 = (int16_t *)(BufferSpace + ((inst2 >> 0x04) & 0x0ff0));
+ buffs1 = (int16_t *)(BufferSpace + ((inst2 << 0x04) & 0x0ff0));
+
+
+ v2[0] = 0 - (int16_t)((inst1 & 0x2) >> 1);
+ v2[1] = 0 - (int16_t)((inst1 & 0x1));
+ v2[2] = 0 - (int16_t)((inst1 & 0x8) >> 1);
+ v2[3] = 0 - (int16_t)((inst1 & 0x4) >> 1);
+
+ count = (inst1 >> 8) & 0xff;
+
+ if (!isMKABI) {
+ s5 *= 2;
+ s6 *= 2;
+ t3 *= 2;
+ adder = 0x10;
+ } else {
+ inst1 = 0;
+ adder = 0x8;
+ t3 = 0;
+ }
+
+
+ while (count > 0) {
+ int temp, x;
+ for (x = 0; x < 0x8; x++) {
+ vec9 = (int16_t)(((int32_t)buffs3[x ^ S] * (uint32_t)env[0]) >> 0x10) ^ v2[0];
+ vec10 = (int16_t)(((int32_t)buffs3[x ^ S] * (uint32_t)env[2]) >> 0x10) ^ v2[1];
+ temp = bufft6[x ^ S] + vec9;
+ temp = clamp_s16(temp);
+ bufft6[x ^ S] = temp;
+ temp = bufft7[x ^ S] + vec10;
+ temp = clamp_s16(temp);
+ bufft7[x ^ S] = temp;
+ vec9 = (int16_t)(((int32_t)vec9 * (uint32_t)env[4]) >> 0x10) ^ v2[2];
+ vec10 = (int16_t)(((int32_t)vec10 * (uint32_t)env[4]) >> 0x10) ^ v2[3];
+ if (inst1 & 0x10) {
+ temp = buffs0[x ^ S] + vec10;
+ temp = clamp_s16(temp);
+ buffs0[x ^ S] = temp;
+ temp = buffs1[x ^ S] + vec9;
+ temp = clamp_s16(temp);
+ buffs1[x ^ S] = temp;
+ } else {
+ temp = buffs0[x ^ S] + vec9;
+ temp = clamp_s16(temp);
+ buffs0[x ^ S] = temp;
+ temp = buffs1[x ^ S] + vec10;
+ temp = clamp_s16(temp);
+ buffs1[x ^ S] = temp;
+ }
+ }
+
+ if (!isMKABI)
+ for (x = 0x8; x < 0x10; x++) {
+ vec9 = (int16_t)(((int32_t)buffs3[x ^ S] * (uint32_t)env[1]) >> 0x10) ^ v2[0];
+ vec10 = (int16_t)(((int32_t)buffs3[x ^ S] * (uint32_t)env[3]) >> 0x10) ^ v2[1];
+ temp = bufft6[x ^ S] + vec9;
+ temp = clamp_s16(temp);
+ bufft6[x ^ S] = temp;
+ temp = bufft7[x ^ S] + vec10;
+ temp = clamp_s16(temp);
+ bufft7[x ^ S] = temp;
+ vec9 = (int16_t)(((int32_t)vec9 * (uint32_t)env[5]) >> 0x10) ^ v2[2];
+ vec10 = (int16_t)(((int32_t)vec10 * (uint32_t)env[5]) >> 0x10) ^ v2[3];
+ if (inst1 & 0x10) {
+ temp = buffs0[x ^ S] + vec10;
+ temp = clamp_s16(temp);
+ buffs0[x ^ S] = temp;
+ temp = buffs1[x ^ S] + vec9;
+ temp = clamp_s16(temp);
+ buffs1[x ^ S] = temp;
+ } else {
+ temp = buffs0[x ^ S] + vec9;
+ temp = clamp_s16(temp);
+ buffs0[x ^ S] = temp;
+ temp = buffs1[x ^ S] + vec10;
+ temp = clamp_s16(temp);
+ buffs1[x ^ S] = temp;
+ }
+ }
+ bufft6 += adder;
+ bufft7 += adder;
+ buffs0 += adder;
+ buffs1 += adder;
+ buffs3 += adder;
+ count -= adder;
+ env[0] += (uint16_t)s5;
+ env[1] += (uint16_t)s5;
+ env[2] += (uint16_t)s6;
+ env[3] += (uint16_t)s6;
+ env[4] += (uint16_t)t3;
+ env[5] += (uint16_t)t3;
+ }
+}
+
+static void DUPLICATE2(uint32_t inst1, uint32_t inst2)
+{
+ unsigned short Count = (inst1 >> 16) & 0xff;
+ unsigned short In = inst1 & 0xffff;
+ unsigned short Out = (inst2 >> 16);
+
+ unsigned short buff[64];
+
+ memcpy(buff, BufferSpace + In, 128);
+
+ while (Count) {
+ memcpy(BufferSpace + Out, buff, 128);
+ Out += 128;
+ Count--;
+ }
+}
+
+static void INTERL2(uint32_t inst1, uint32_t inst2)
+{
+ short Count = inst1 & 0xffff;
+ unsigned short Out = inst2 & 0xffff;
+ unsigned short In = (inst2 >> 16);
+
+ unsigned char *src, *dst;
+ src = (unsigned char *)(BufferSpace); /* [In]; */
+ dst = (unsigned char *)(BufferSpace); /* [Out]; */
+ while (Count) {
+ *(short *)(dst + (Out ^ S8)) = *(short *)(src + (In ^ S8));
+ Out += 2;
+ In += 4;
+ Count--;
+ }
+}
+
+/* TODO Needs accuracy verification... */
+static void INTERLEAVE2(uint32_t inst1, uint32_t inst2)
+{
+ uint32_t inL, inR;
+ uint16_t *outbuff;
+ uint16_t *inSrcR;
+ uint16_t *inSrcL;
+ uint16_t Left, Right, Left2, Right2;
+ uint32_t count;
+ uint32_t x;
+
+ count = ((inst1 >> 12) & 0xFF0);
+ if (count == 0) {
+ outbuff = (uint16_t *)(AudioOutBuffer + BufferSpace);
+ count = AudioCount;
+ } else
+ outbuff = (uint16_t *)((inst1 & 0xFFFF) + BufferSpace);
+
+ inR = inst2 & 0xFFFF;
+ inL = (inst2 >> 16) & 0xFFFF;
+
+ inSrcR = (uint16_t *)(BufferSpace + inR);
+ inSrcL = (uint16_t *)(BufferSpace + inL);
+
+ for (x = 0; x < (count / 4); x++) {
+ Left = *(inSrcL++);
+ Right = *(inSrcR++);
+ Left2 = *(inSrcL++);
+ Right2 = *(inSrcR++);
+
+#ifdef M64P_BIG_ENDIAN
+ *(outbuff++) = Right;
+ *(outbuff++) = Left;
+ *(outbuff++) = Right2;
+ *(outbuff++) = Left2;
+#else
+ *(outbuff++) = Right2;
+ *(outbuff++) = Left2;
+ *(outbuff++) = Right;
+ *(outbuff++) = Left;
+#endif
+ }
+}
+
+static void ADDMIXER(uint32_t inst1, uint32_t inst2)
+{
+ short Count = (inst1 >> 12) & 0x00ff0;
+ uint16_t InBuffer = (inst2 >> 16);
+ uint16_t OutBuffer = inst2 & 0xffff;
+ int cntr;
+
+ int16_t *inp, *outp;
+ int32_t temp;
+ inp = (int16_t *)(BufferSpace + InBuffer);
+ outp = (int16_t *)(BufferSpace + OutBuffer);
+ for (cntr = 0; cntr < Count; cntr += 2) {
+ temp = *outp + *inp;
+ temp = clamp_s16(temp);
+ *(outp++) = temp;
+ inp++;
+ }
+}
+
+static void HILOGAIN(uint32_t inst1, uint32_t inst2)
+{
+ uint16_t cnt = inst1 & 0xffff;
+ uint16_t out = (inst2 >> 16) & 0xffff;
+ int16_t hi = (int16_t)((inst1 >> 4) & 0xf000);
+ uint16_t lo = (inst1 >> 20) & 0xf;
+ int16_t *src = (int16_t *)(BufferSpace + out);
+ int32_t tmp, val;
+
+ while (cnt) {
+ val = (int32_t) * src;
+ tmp = ((val * (int32_t)hi) >> 16) + (uint32_t)(val * lo);
+ tmp = clamp_s16(tmp);
+ *src = tmp;
+ src++;
+ cnt -= 2;
+ }
+}
+
+static void FILTER2(uint32_t inst1, uint32_t inst2)
+{
+ static int cnt = 0;
+ static int16_t *lutt6;
+ static int16_t *lutt5;
+ uint8_t *save = (rsp.RDRAM + (inst2 & 0xFFFFFF));
+ uint8_t t4 = (uint8_t)((inst1 >> 0x10) & 0xFF);
+ int x;
+ short *inp1, *inp2;
+ int32_t out1[8];
+ int16_t outbuff[0x3c0], *outp;
+ uint32_t inPtr;
+
+ if (t4 > 1) {
+ /* Then set the cnt variable */
+ cnt = (inst1 & 0xFFFF);
+ lutt6 = (int16_t *)save;
+ return;
+ }
+
+ if (t4 == 0)
+ lutt5 = (short *)(save + 0x10);
+
+ lutt5 = (short *)(save + 0x10);
+
+ for (x = 0; x < 8; x++) {
+ int32_t a;
+ a = (lutt5[x] + lutt6[x]) >> 1;
+ lutt5[x] = lutt6[x] = (short)a;
+ }
+ inPtr = (uint32_t)(inst1 & 0xffff);
+ inp1 = (short *)(save);
+ outp = outbuff;
+ inp2 = (short *)(BufferSpace + inPtr);
+ for (x = 0; x < cnt; x += 0x10) {
+ out1[1] = inp1[0] * lutt6[6];
+ out1[1] += inp1[3] * lutt6[7];
+ out1[1] += inp1[2] * lutt6[4];
+ out1[1] += inp1[5] * lutt6[5];
+ out1[1] += inp1[4] * lutt6[2];
+ out1[1] += inp1[7] * lutt6[3];
+ out1[1] += inp1[6] * lutt6[0];
+ out1[1] += inp2[1] * lutt6[1]; /* 1 */
+
+ out1[0] = inp1[3] * lutt6[6];
+ out1[0] += inp1[2] * lutt6[7];
+ out1[0] += inp1[5] * lutt6[4];
+ out1[0] += inp1[4] * lutt6[5];
+ out1[0] += inp1[7] * lutt6[2];
+ out1[0] += inp1[6] * lutt6[3];
+ out1[0] += inp2[1] * lutt6[0];
+ out1[0] += inp2[0] * lutt6[1];
+
+ out1[3] = inp1[2] * lutt6[6];
+ out1[3] += inp1[5] * lutt6[7];
+ out1[3] += inp1[4] * lutt6[4];
+ out1[3] += inp1[7] * lutt6[5];
+ out1[3] += inp1[6] * lutt6[2];
+ out1[3] += inp2[1] * lutt6[3];
+ out1[3] += inp2[0] * lutt6[0];
+ out1[3] += inp2[3] * lutt6[1];
+
+ out1[2] = inp1[5] * lutt6[6];
+ out1[2] += inp1[4] * lutt6[7];
+ out1[2] += inp1[7] * lutt6[4];
+ out1[2] += inp1[6] * lutt6[5];
+ out1[2] += inp2[1] * lutt6[2];
+ out1[2] += inp2[0] * lutt6[3];
+ out1[2] += inp2[3] * lutt6[0];
+ out1[2] += inp2[2] * lutt6[1];
+
+ out1[5] = inp1[4] * lutt6[6];
+ out1[5] += inp1[7] * lutt6[7];
+ out1[5] += inp1[6] * lutt6[4];
+ out1[5] += inp2[1] * lutt6[5];
+ out1[5] += inp2[0] * lutt6[2];
+ out1[5] += inp2[3] * lutt6[3];
+ out1[5] += inp2[2] * lutt6[0];
+ out1[5] += inp2[5] * lutt6[1];
+
+ out1[4] = inp1[7] * lutt6[6];
+ out1[4] += inp1[6] * lutt6[7];
+ out1[4] += inp2[1] * lutt6[4];
+ out1[4] += inp2[0] * lutt6[5];
+ out1[4] += inp2[3] * lutt6[2];
+ out1[4] += inp2[2] * lutt6[3];
+ out1[4] += inp2[5] * lutt6[0];
+ out1[4] += inp2[4] * lutt6[1];
+
+ out1[7] = inp1[6] * lutt6[6];
+ out1[7] += inp2[1] * lutt6[7];
+ out1[7] += inp2[0] * lutt6[4];
+ out1[7] += inp2[3] * lutt6[5];
+ out1[7] += inp2[2] * lutt6[2];
+ out1[7] += inp2[5] * lutt6[3];
+ out1[7] += inp2[4] * lutt6[0];
+ out1[7] += inp2[7] * lutt6[1];
+
+ out1[6] = inp2[1] * lutt6[6];
+ out1[6] += inp2[0] * lutt6[7];
+ out1[6] += inp2[3] * lutt6[4];
+ out1[6] += inp2[2] * lutt6[5];
+ out1[6] += inp2[5] * lutt6[2];
+ out1[6] += inp2[4] * lutt6[3];
+ out1[6] += inp2[7] * lutt6[0];
+ out1[6] += inp2[6] * lutt6[1];
+ outp[1] = /*CLAMP*/((out1[1] + 0x4000) >> 0xF);
+ outp[0] = /*CLAMP*/((out1[0] + 0x4000) >> 0xF);
+ outp[3] = /*CLAMP*/((out1[3] + 0x4000) >> 0xF);
+ outp[2] = /*CLAMP*/((out1[2] + 0x4000) >> 0xF);
+ outp[5] = /*CLAMP*/((out1[5] + 0x4000) >> 0xF);
+ outp[4] = /*CLAMP*/((out1[4] + 0x4000) >> 0xF);
+ outp[7] = /*CLAMP*/((out1[7] + 0x4000) >> 0xF);
+ outp[6] = /*CLAMP*/((out1[6] + 0x4000) >> 0xF);
+ inp1 = inp2;
+ inp2 += 8;
+ outp += 8;
+ }
+ memcpy(save, inp2 - 8, 0x10);
+ memcpy(BufferSpace + (inst1 & 0xffff), outbuff, cnt);
+}
+
+static void SEGMENT2(uint32_t inst1, uint32_t inst2)
+{
+ if (isZeldaABI) {
+ FILTER2(inst1, inst2);
+ return;
+ }
+ if ((inst1 & 0xffffff) == 0) {
+ isMKABI = true;
+ } else {
+ isMKABI = false;
+ isZeldaABI = true;
+ FILTER2(inst1, inst2);
+ }
+}
+
+static void UNKNOWN(uint32_t inst1, uint32_t inst2)
+{
+}
+
+const acmd_callback_t ABI2[0x20] = {
+ SPNOOP , ADPCM2, CLEARBUFF2, UNKNOWN, ADDMIXER, RESAMPLE2, UNKNOWN, SEGMENT2,
+ SETBUFF2 , DUPLICATE2, DMEMMOVE2, LOADADPCM2, MIXER2, INTERLEAVE2, HILOGAIN, SETLOOP2,
+ SPNOOP, INTERL2 , ENVSETUP1, ENVMIXER2, LOADBUFF2, SAVEBUFF2, ENVSETUP2, SPNOOP,
+ HILOGAIN , SPNOOP, DUPLICATE2 , UNKNOWN , SPNOOP , SPNOOP , SPNOOP , SPNOOP
+};
+/* NOTES:
+ *
+ * FILTER/SEGMENT - Still needs to be finished up... add FILTER?
+ * UNKNOWWN #27 - Is this worth doing? Looks like a pain in the ass just for WaveRace64
+ */
+