should be better, in theory at least, as registers are latched
on VFP, before VSYNC irq.
void *osdl_video_flip(struct SDL_PrivateVideoData *pdata)
{
void *osdl_video_flip(struct SDL_PrivateVideoData *pdata)
{
if (pdata->fbdev == NULL)
return NULL;
if (pdata->fbdev == NULL)
return NULL;
+ ret = vout_fbdev_flip(pdata->fbdev);
+
if (pdata->cfg_force_vsync)
vout_fbdev_wait_vsync(pdata->fbdev);
if (pdata->cfg_force_vsync)
vout_fbdev_wait_vsync(pdata->fbdev);
- return vout_fbdev_flip(pdata->fbdev);
}
void osdl_video_finish(struct SDL_PrivateVideoData *pdata)
}
void osdl_video_finish(struct SDL_PrivateVideoData *pdata)