more MAME fixes, some optimization
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
4// (c) Copyright 2006 notaz, All rights reserved.\r
5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
9\r
10#include "PicoInt.h"\r
11#ifndef __GNUC__\r
12#pragma warning (disable:4706) // Disable assignment within conditional\r
13#endif\r
14\r
15int (*PicoScan)(unsigned int num, void *data)=NULL;\r
16\r
17unsigned short DefOutBuff[320*2];\r
18unsigned char HighCol[8+320+8];\r
19static int HighCacheA[41+1]; // caches for high layers\r
20static int HighCacheB[41+1];\r
21static int HighCacheS[80+1]; // and sprites\r
22static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
23char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r
24 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r
25// lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace\r
26// dirty sprites, sonic mode\r
27int rendstatus;\r
28void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
29int Scanline=0; // Scanline\r
30\r
31static int SpriteBlocks;\r
32//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
33\r
34struct TileStrip\r
35{\r
36 int nametab; // Position in VRAM of name table (for this tile line)\r
37 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap \r
38 int hscroll; // Horizontal scroll value in pixels for the line\r
39 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
40 int *hc; // cache for high tile codes and their positions\r
41 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
42};\r
43\r
44// stuff available in asm:\r
45#ifdef _ASM_DRAW_C\r
46void DrawWindow(int tstart, int tend, int prio, int sh);\r
47void BackFill(int reg7, int sh);\r
48void DrawSprite(int *sprite, int **hc, int sh);\r
49void DrawTilesFromCache(int *hc, int sh);\r
50void DrawSpritesFromCache(int *hc, int sh);\r
51void DrawLayer(int plane, int *hcache, int maxcells, int sh);\r
52void FinalizeLineBGR444(int sh);\r
53void FinalizeLineRGB555(int sh);\r
54void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
55#else\r
56// utility\r
57void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
58{\r
59 unsigned char *pd = dst, *ps = src;\r
60 for (; n; n--)\r
61 *pd++ = (unsigned char) (*ps++ | pat);\r
62}\r
63#endif\r
64\r
65\r
66static int TileNorm(int sx,int addr,int pal)\r
67{\r
68 unsigned char *pd = HighCol+sx;\r
69 unsigned int pack=0; unsigned int t=0;\r
70\r
71 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
72 if (pack)\r
73 {\r
74 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
75 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
76 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
77 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
78 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
79 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
80 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
81 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));\r
82 return 0;\r
83 }\r
84\r
85 return 1; // Tile blank\r
86}\r
87\r
88static int TileFlip(int sx,int addr,int pal)\r
89{\r
90 unsigned char *pd = HighCol+sx;\r
91 unsigned int pack=0; unsigned int t=0;\r
92\r
93 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
94 if (pack)\r
95 {\r
96 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
97 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
98 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
99 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
100 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
101 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
102 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));\r
103 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));\r
104 return 0;\r
105 }\r
106 return 1; // Tile blank\r
107}\r
108\r
109\r
110// tile renderers for hacky operator sprite support\r
111#define sh_pix(x) \\r
112 if(!t); \\r
113 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \\r
114 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \\r
115 else pd[x]=(unsigned char)(pal|t)\r
116\r
117#ifndef _ASM_DRAW_C\r
118static int TileNormSH(int sx,int addr,int pal)\r
119{\r
120 unsigned int pack=0; unsigned int t=0;\r
121 unsigned char *pd = HighCol+sx;\r
122\r
123 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
124 if (pack)\r
125 {\r
126 t=(pack&0x0000f000)>>12; sh_pix(0);\r
127 t=(pack&0x00000f00)>> 8; sh_pix(1);\r
128 t=(pack&0x000000f0)>> 4; sh_pix(2);\r
129 t=(pack&0x0000000f) ; sh_pix(3);\r
130 t=(pack&0xf0000000)>>28; sh_pix(4);\r
131 t=(pack&0x0f000000)>>24; sh_pix(5);\r
132 t=(pack&0x00f00000)>>20; sh_pix(6);\r
133 t=(pack&0x000f0000)>>16; sh_pix(7);\r
134 return 0;\r
135 }\r
136\r
137 return 1; // Tile blank\r
138}\r
139\r
140static int TileFlipSH(int sx,int addr,int pal)\r
141{\r
142 unsigned int pack=0; unsigned int t=0;\r
143 unsigned char *pd = HighCol+sx;\r
144\r
145 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
146 if (pack)\r
147 {\r
148 t=(pack&0x000f0000)>>16; sh_pix(0);\r
149 t=(pack&0x00f00000)>>20; sh_pix(1);\r
150 t=(pack&0x0f000000)>>24; sh_pix(2);\r
151 t=(pack&0xf0000000)>>28; sh_pix(3);\r
152 t=(pack&0x0000000f) ; sh_pix(4);\r
153 t=(pack&0x000000f0)>> 4; sh_pix(5);\r
154 t=(pack&0x00000f00)>> 8; sh_pix(6);\r
155 t=(pack&0x0000f000)>>12; sh_pix(7);\r
156 return 0;\r
157 }\r
158 return 1; // Tile blank\r
159}\r
160#endif\r
161\r
162static int TileNormZ(int sx,int addr,int pal,int zval)\r
163{\r
164 unsigned int pack=0; unsigned int t=0;\r
165 unsigned char *pd = HighCol+sx;\r
166 char *zb = HighSprZ+sx;\r
167 int collision = 0, zb_s;\r
168\r
169 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
170 if (pack)\r
171 {\r
172 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }\r
173 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }\r
174 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }\r
175 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }\r
176 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }\r
177 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }\r
178 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }\r
179 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }\r
180 if(collision) Pico.video.status|=0x20;\r
181 return 0;\r
182 }\r
183\r
184 return 1; // Tile blank\r
185}\r
186\r
187static int TileFlipZ(int sx,int addr,int pal,int zval)\r
188{\r
189 unsigned int pack=0; unsigned int t=0;\r
190 unsigned char *pd = HighCol+sx;\r
191 char *zb = HighSprZ+sx;\r
192 int collision = 0, zb_s;\r
193\r
194 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
195 if (pack)\r
196 {\r
197 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }\r
198 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }\r
199 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }\r
200 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }\r
201 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }\r
202 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }\r
203 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }\r
204 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }\r
205 if(collision) Pico.video.status|=0x20;\r
206 return 0;\r
207 }\r
208 return 1; // Tile blank\r
209}\r
210\r
211\r
212#define sh_pixZ(x) \\r
213 if(t) { \\r
214 if(zb[x]) collision=1; \\r
215 if(zval>zb[x]) { \\r
216 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \\r
217 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \\r
218 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \\r
219 } \\r
220 }\r
221\r
222static int TileNormZSH(int sx,int addr,int pal,int zval)\r
223{\r
224 unsigned int pack=0; unsigned int t=0;\r
225 unsigned char *pd = HighCol+sx;\r
226 char *zb = HighSprZ+sx;\r
227 int collision = 0;\r
228\r
229 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
230 if (pack)\r
231 {\r
232 t=(pack&0x0000f000)>>12; sh_pixZ(0);\r
233 t=(pack&0x00000f00)>> 8; sh_pixZ(1);\r
234 t=(pack&0x000000f0)>> 4; sh_pixZ(2);\r
235 t=(pack&0x0000000f) ; sh_pixZ(3);\r
236 t=(pack&0xf0000000)>>28; sh_pixZ(4);\r
237 t=(pack&0x0f000000)>>24; sh_pixZ(5);\r
238 t=(pack&0x00f00000)>>20; sh_pixZ(6);\r
239 t=(pack&0x000f0000)>>16; sh_pixZ(7);\r
240 if(collision) Pico.video.status|=0x20;\r
241 return 0;\r
242 }\r
243\r
244 return 1; // Tile blank\r
245}\r
246\r
247static int TileFlipZSH(int sx,int addr,int pal,int zval)\r
248{\r
249 unsigned int pack=0; unsigned int t=0;\r
250 unsigned char *pd = HighCol+sx;\r
251 char *zb = HighSprZ+sx;\r
252 int collision = 0;\r
253\r
254 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
255 if (pack)\r
256 {\r
257 t=(pack&0x000f0000)>>16; sh_pixZ(0);\r
258 t=(pack&0x00f00000)>>20; sh_pixZ(1);\r
259 t=(pack&0x0f000000)>>24; sh_pixZ(2);\r
260 t=(pack&0xf0000000)>>28; sh_pixZ(3);\r
261 t=(pack&0x0000000f) ; sh_pixZ(4);\r
262 t=(pack&0x000000f0)>> 4; sh_pixZ(5);\r
263 t=(pack&0x00000f00)>> 8; sh_pixZ(6);\r
264 t=(pack&0x0000f000)>>12; sh_pixZ(7);\r
265 if(collision) Pico.video.status|=0x20;\r
266 return 0;\r
267 }\r
268 return 1; // Tile blank\r
269}\r
270\r
271// --------------------------------------------\r
272\r
273#ifndef _ASM_DRAW_C\r
274static void DrawStrip(struct TileStrip *ts, int sh)\r
275{\r
276 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
277 int oldcode=-1,blank=-1; // The tile we know is blank\r
278 int pal=0;\r
279\r
280 // Draw tiles across screen:\r
281 tilex=(-ts->hscroll)>>3;\r
282 ty=(ts->line&7)<<1; // Y-Offset into tile\r
283 dx=((ts->hscroll-1)&7)+1;\r
284 cells = ts->cells;\r
285 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
286\r
287 for (; cells; dx+=8,tilex++,cells--)\r
288 {\r
289 int zero=0;\r
290\r
291 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
292 if (code==blank) continue;\r
293 if (code>>15) { // high priority tile\r
294 int cval = code | (dx<<16) | (ty<<25);\r
295 if(code&0x1000) cval^=7<<26;\r
296 *ts->hc++ = cval; // cache it\r
297 continue;\r
298 }\r
299\r
300 if (code!=oldcode) {\r
301 oldcode = code;\r
302 // Get tile address/2:\r
303 addr=(code&0x7ff)<<4;\r
304 addr+=ty;\r
305 if (code&0x1000) addr^=0xe; // Y-flip\r
306\r
307// pal=Pico.cram+((code>>9)&0x30);\r
308 pal=((code>>9)&0x30)|(sh<<6);\r
309 }\r
310\r
311 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
312 else zero=TileNorm(dx,addr,pal);\r
313\r
314 if (zero) blank=code; // We know this tile is blank now\r
315 }\r
316\r
317 // terminate the cache list\r
318 *ts->hc = 0;\r
319}\r
320#endif\r
321\r
322// this is messy\r
323#ifndef _ASM_DRAW_C\r
324static\r
325#endif\r
326void DrawStripVSRam(struct TileStrip *ts, int plane)\r
327{\r
328 int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0;\r
329 int oldcode=-1,blank=-1; // The tile we know is blank\r
330 int pal=0,scan=Scanline;\r
331\r
332 // Draw tiles across screen:\r
333 tilex=(-ts->hscroll)>>3;\r
334 dx=((ts->hscroll-1)&7)+1;\r
335 if(dx != 8) {\r
336 int vscroll, line;\r
337 cell--; // have hscroll, start with negative cell\r
338 // also calculate intial VS stuff\r
339 vscroll=Pico.vsram[plane];\r
340\r
341 // Find the line in the name table\r
342 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
343 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
344 ty=(line&7)<<1; // Y-Offset into tile\r
345 }\r
346\r
347 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
348 {\r
349 int zero=0;\r
350\r
351 if((cell&1)==0) {\r
352 int line,vscroll;\r
353 vscroll=Pico.vsram[plane+(cell&~1)];\r
354\r
355 // Find the line in the name table\r
356 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
357 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
358 ty=(line&7)<<1; // Y-Offset into tile\r
359 }\r
360\r
361 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
362 if (code==blank) continue;\r
363 if (code>>15) { // high priority tile\r
364 int cval = code | (dx<<16) | (ty<<25);\r
365 if(code&0x1000) cval^=7<<26;\r
366 *ts->hc++ = cval; // cache it\r
367 continue;\r
368 }\r
369\r
370 if (code!=oldcode) {\r
371 oldcode = code;\r
372 // Get tile address/2:\r
373 addr=(code&0x7ff)<<4;\r
374 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
375\r
376// pal=Pico.cram+((code>>9)&0x30);\r
377 pal=((code>>9)&0x30);\r
378 }\r
379\r
380 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
381 else zero=TileNorm(dx,addr,pal);\r
382\r
383 if (zero) blank=code; // We know this tile is blank now\r
384 }\r
385\r
386 // terminate the cache list\r
387 *ts->hc = 0;\r
388}\r
389\r
390#ifndef _ASM_DRAW_C\r
391static\r
392#endif\r
393void DrawStripInterlace(struct TileStrip *ts)\r
394{\r
395 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
396 int oldcode=-1,blank=-1; // The tile we know is blank\r
397 int pal=0;\r
398\r
399 // Draw tiles across screen:\r
400 tilex=(-ts->hscroll)>>3;\r
401 ty=(ts->line&15)<<1; // Y-Offset into tile\r
402 dx=((ts->hscroll-1)&7)+1;\r
403 cells = ts->cells;\r
404 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
405\r
406 for (; cells; dx+=8,tilex++,cells--)\r
407 {\r
408 int zero=0;\r
409\r
410 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
411 if (code==blank) continue;\r
412 if (code>>15) { // high priority tile\r
413 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
414 cval|=(code&0x3ff)<<1;\r
415 if(code&0x1000) cval^=0xf<<26;\r
416 *ts->hc++ = cval; // cache it\r
417 continue;\r
418 }\r
419\r
420 if (code!=oldcode) {\r
421 oldcode = code;\r
422 // Get tile address/2:\r
423 addr=(code&0x7ff)<<5;\r
424 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
425\r
426// pal=Pico.cram+((code>>9)&0x30);\r
427 pal=((code>>9)&0x30);\r
428 }\r
429\r
430 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
431 else zero=TileNorm(dx,addr,pal);\r
432\r
433 if (zero) blank=code; // We know this tile is blank now\r
434 }\r
435\r
436 // terminate the cache list\r
437 *ts->hc = 0;\r
438}\r
439\r
440// --------------------------------------------\r
441\r
442#ifndef _ASM_DRAW_C\r
443static void DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
444{\r
445 struct PicoVideo *pvid=&Pico.video;\r
446 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
447 struct TileStrip ts;\r
448 int width, height, ymask;\r
449 int vscroll, htab;\r
450\r
451 ts.hc=hcache;\r
452 ts.cells=maxcells;\r
453\r
454 // Work out the TileStrip to draw\r
455\r
456 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
457 width=pvid->reg[16];\r
458 height=(width>>4)&3; width&=3;\r
459\r
460 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
461 ymask=(height<<8)|0xff; // Y Mask in pixels\r
462 if(width == 1) ymask&=0x1ff;\r
463 else if(width>1) ymask =0x0ff;\r
464\r
465 // Find name table:\r
466 if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
467 else ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
468\r
469 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
470 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
471 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
472 htab+=plane; // A or B\r
473\r
474 // Get horizontal scroll value, will be masked later\r
475 ts.hscroll=Pico.vram[htab&0x7fff];\r
476\r
477 if((pvid->reg[12]&6) == 6) {\r
478 // interlace mode 2\r
479 vscroll=Pico.vsram[plane]; // Get vertical scroll value\r
480\r
481 // Find the line in the name table\r
482 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
483 ts.nametab+=(ts.line>>4)<<shift[width];\r
484\r
485 DrawStripInterlace(&ts);\r
486 } else if( pvid->reg[11]&4) {\r
487 // shit, we have 2-cell column based vscroll\r
488 // luckily this doesn't happen too often\r
489 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
490 DrawStripVSRam(&ts, plane);\r
491 } else {\r
492 vscroll=Pico.vsram[plane]; // Get vertical scroll value\r
493\r
494 // Find the line in the name table\r
495 ts.line=(vscroll+Scanline)&ymask;\r
496 ts.nametab+=(ts.line>>3)<<shift[width];\r
497\r
498 DrawStrip(&ts, sh);\r
499 }\r
500}\r
501\r
502\r
503// --------------------------------------------\r
504\r
505// tstart & tend are tile pair numbers\r
506static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
507{\r
508 struct PicoVideo *pvid=&Pico.video;\r
509 int tilex=0,ty=0,nametab,code=0;\r
510 int blank=-1; // The tile we know is blank\r
511\r
512 // Find name table line:\r
513 if (pvid->reg[12]&1)\r
514 {\r
515 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
516 nametab+=(Scanline>>3)<<6;\r
517 }\r
518 else\r
519 {\r
520 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
521 nametab+=(Scanline>>3)<<5;\r
522 }\r
523\r
524 tilex=tstart<<1;\r
525 tend<<=1;\r
526\r
527 ty=(Scanline&7)<<1; // Y-Offset into tile\r
528\r
529 if(!(rendstatus&2)) {\r
530 // check the first tile code\r
531 code=Pico.vram[nametab+tilex];\r
532 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
533 if((code>>15) != prio) return;\r
534 }\r
535\r
536 // Draw tiles across screen:\r
537 for (; tilex < tend; tilex++)\r
538 {\r
539 int addr=0,zero=0;\r
540 int pal;\r
541\r
542 code=Pico.vram[nametab+tilex];\r
543 if(code==blank) continue;\r
544 if((code>>15) != prio) {\r
545 rendstatus|=2;\r
546 continue;\r
547 }\r
548\r
549 pal=((code>>9)&0x30);\r
550\r
551 if(sh) {\r
552 int tmp, *zb = (int *)(HighCol+8+(tilex<<3));\r
553 if(prio) {\r
554 tmp = *zb;\r
555 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
556 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
557 *zb++=tmp; tmp = *zb;\r
558 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
559 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
560 *zb++=tmp;\r
561 } else {\r
562 pal |= 0x40;\r
563 }\r
564 }\r
565\r
566 // Get tile address/2:\r
567 addr=(code&0x7ff)<<4;\r
568 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
569\r
570 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
571 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
572\r
573 if (zero) blank=code; // We know this tile is blank now\r
574 }\r
575\r
576 // terminate the cache list\r
577 //*hcache = 0;\r
578}\r
579\r
580// --------------------------------------------\r
581\r
582static void DrawTilesFromCache(int *hc, int sh)\r
583{\r
584 int code, addr, zero, dx;\r
585 int pal;\r
586 short blank=-1; // The tile we know is blank\r
587\r
588 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
589\r
590 while((code=*hc++)) {\r
591 if(!sh && (short)code == blank) continue;\r
592\r
593 // Get tile address/2:\r
594 addr=(code&0x7ff)<<4;\r
595 addr+=(unsigned int)code>>25; // y offset into tile\r
596 dx=(code>>16)&0x1ff;\r
597 if(sh) {\r
598 unsigned char *zb = HighCol+dx;\r
599 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
600 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
601 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
602 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
603 }\r
604\r
605 pal=((code>>9)&0x30);\r
606\r
607 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
608 else zero=TileNorm(dx,addr,pal);\r
609\r
610 if(zero) blank=(short)code;\r
611 }\r
612}\r
613\r
614// --------------------------------------------\r
615\r
616// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
617// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
618\r
619static void DrawSprite(int *sprite, int **hc, int sh)\r
620{\r
621 int width=0,height=0;\r
622 int row=0,code=0;\r
623 int pal;\r
624 int tile=0,delta=0;\r
625 int sx, sy;\r
626 int (*fTileFunc)(int sx,int addr,int pal);\r
627\r
628 // parse the sprite data\r
629 sy=sprite[0];\r
630 code=sprite[1];\r
631 sx=code>>16; // X\r
632 width=sy>>28;\r
633 height=(sy>>24)&7; // Width and height in tiles\r
634 sy=(sy<<16)>>16; // Y\r
635\r
636 row=Scanline-sy; // Row of the sprite we are on\r
637\r
638 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
639\r
640 tile=code&0x7ff; // Tile number\r
641 tile+=row>>3; // Tile number increases going down\r
642 delta=height; // Delta to increase tile by going right\r
643 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
644\r
645 tile<<=4; tile+=(row&7)<<1; // Tile address\r
646\r
647 if(code&0x8000) { // high priority - cache it\r
648 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);\r
649 } else {\r
650 delta<<=4; // Delta of address\r
651 pal=((code>>9)&0x30)|(sh<<6);\r
652\r
653 if(sh && (code&0x6000) == 0x6000) {\r
654 if(code&0x0800) fTileFunc=TileFlipSH;\r
655 else fTileFunc=TileNormSH;\r
656 } else {\r
657 if(code&0x0800) fTileFunc=TileFlip;\r
658 else fTileFunc=TileNorm;\r
659 }\r
660\r
661 for (; width; width--,sx+=8,tile+=delta)\r
662 {\r
663 if(sx<=0) continue;\r
664 if(sx>=328) break; // Offscreen\r
665\r
666 tile&=0x7fff; // Clip tile address\r
667 fTileFunc(sx,tile,pal);\r
668 }\r
669 }\r
670}\r
671#endif\r
672\r
673\r
674// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size\r
675// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
676\r
677static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)\r
678{\r
679 int width=0,height=0;\r
680 int row=0;\r
681 int pal;\r
682 int tile=0,delta=0;\r
683 int sx, sy;\r
684 int (*fTileFunc)(int sx,int addr,int pal,int zval);\r
685\r
686 // parse the sprite data\r
687 sx=pack2>>16; // X\r
688 sy=(pack <<16)>>16; // Y\r
689 width=pack>>28;\r
690 height=(pack>>24)&7; // Width and height in tiles\r
691\r
692 row=Scanline-sy; // Row of the sprite we are on\r
693\r
694 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y\r
695\r
696 tile=pack2&0x7ff; // Tile number\r
697 tile+=row>>3; // Tile number increases going down\r
698 delta=height; // Delta to increase tile by going right\r
699 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
700\r
701 tile<<=4; tile+=(row&7)<<1; // Tile address\r
702 delta<<=4; // Delta of address\r
703 pal=((pack2>>9)&0x30);\r
704 if((shpri&1)&&!(shpri&2)) pal|=0x40;\r
705\r
706 shpri&=1;\r
707 if((pack2&0x6000) != 0x6000) shpri = 0;\r
708 shpri |= (pack2&0x0800)>>10;\r
709 switch(shpri) {\r
710 default:\r
711 case 0: fTileFunc=TileNormZ; break;\r
712 case 1: fTileFunc=TileNormZSH; break;\r
713 case 2: fTileFunc=TileFlipZ; break;\r
714 case 3: fTileFunc=TileFlipZSH; break;\r
715 }\r
716\r
717 for (; width; width--,sx+=8,tile+=delta)\r
718 {\r
719 if(sx<=0) continue;\r
720 if(sx>=328) break; // Offscreen\r
721\r
722 tile&=0x7fff; // Clip tile address\r
723 fTileFunc(sx,tile,pal,sprio);\r
724 }\r
725}\r
726\r
727static void DrawSpriteInterlace(unsigned int *sprite)\r
728{\r
729 int width=0,height=0;\r
730 int row=0,code=0;\r
731 int pal;\r
732 int tile=0,delta=0;\r
733 int sx, sy;\r
734\r
735 // parse the sprite data\r
736 sy=sprite[0];\r
737 height=sy>>24;\r
738 sy=(sy&0x3ff)-0x100; // Y\r
739 width=(height>>2)&3; height&=3;\r
740 width++; height++; // Width and height in tiles\r
741\r
742 row=(Scanline<<1)-sy; // Row of the sprite we are on\r
743\r
744 code=sprite[1];\r
745 sx=((code>>16)&0x1ff)-0x78; // X\r
746\r
747 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
748\r
749 tile=code&0x3ff; // Tile number\r
750 tile+=row>>4; // Tile number increases going down\r
751 delta=height; // Delta to increase tile by going right\r
752 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
753\r
754 tile<<=5; tile+=(row&15)<<1; // Tile address\r
755\r
756 delta<<=5; // Delta of address\r
757 pal=((code>>9)&0x30); // Get palette pointer\r
758\r
759 for (; width; width--,sx+=8,tile+=delta)\r
760 {\r
761 if(sx<=0) continue;\r
762 if(sx>=328) break; // Offscreen\r
763\r
764 tile&=0x7fff; // Clip tile address\r
765 if (code&0x0800) TileFlip(sx,tile,pal);\r
766 else TileNorm(sx,tile,pal);\r
767 }\r
768}\r
769\r
770\r
771static void DrawAllSpritesInterlace(int pri, int maxwidth)\r
772{\r
773 struct PicoVideo *pvid=&Pico.video;\r
774 int i,u,table,link=0,sline=Scanline<<1;\r
775 unsigned int *sprites[80]; // Sprite index\r
776\r
777 table=pvid->reg[5]&0x7f;\r
778 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
779 table<<=8; // Get sprite table address/2\r
780\r
781 for (i=u=0; u < 80 && i < 21; u++)\r
782 {\r
783 unsigned int *sprite;\r
784 int code, sx, sy, height;\r
785\r
786 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
787\r
788 // get sprite info\r
789 code = sprite[0];\r
790 sx = sprite[1];\r
791 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
792\r
793 // check if it is on this line\r
794 sy = (code&0x3ff)-0x100;\r
795 height = (((code>>24)&3)+1)<<4;\r
796 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
797\r
798 // check if sprite is not hidden offscreen\r
799 sx = (sx>>16)&0x1ff;\r
800 sx -= 0x78; // Get X coordinate + 8\r
801 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
802\r
803 // sprite is good, save it's pointer\r
804 sprites[i++]=sprite;\r
805\r
806 nextsprite:\r
807 // Find next sprite\r
808 link=(code>>16)&0x7f;\r
809 if(!link) break; // End of sprites\r
810 }\r
811\r
812 // Go through sprites backwards:\r
813 for (i-- ;i>=0; i--)\r
814 DrawSpriteInterlace(sprites[i]);\r
815}\r
816\r
817\r
818#ifndef _ASM_DRAW_C\r
819static void DrawSpritesFromCache(int *hc, int sh)\r
820{\r
821 int code, tile, sx, delta, width;\r
822 int pal;\r
823 int (*fTileFunc)(int sx,int addr,int pal);\r
824\r
825 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
826\r
827 while((code=*hc++)) {\r
828 pal=(code&0x30);\r
829 delta=code&0xf;\r
830 width=delta>>2; delta&=3;\r
831 width++; delta++; // Width and height in tiles\r
832 if (code&0x10000) delta=-delta; // Flip X\r
833 delta<<=4;\r
834 tile=((unsigned int)code>>17)<<1;\r
835 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
836\r
837 if(sh && pal == 0x30) { //\r
838 if(code&0x10000) fTileFunc=TileFlipSH;\r
839 else fTileFunc=TileNormSH;\r
840 } else {\r
841 if(code&0x10000) fTileFunc=TileFlip;\r
842 else fTileFunc=TileNorm;\r
843 }\r
844\r
845 for (; width; width--,sx+=8,tile+=delta)\r
846 {\r
847 if(sx<=0) continue;\r
848 if(sx>=328) break; // Offscreen\r
849\r
850 tile&=0x7fff; // Clip tile address\r
851 fTileFunc(sx,tile,pal);\r
852 }\r
853 }\r
854}\r
855#endif\r
856\r
857\r
858// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
859// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
860// v\r
861// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
862// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
863\r
864static void PrepareSprites(int full)\r
865{\r
866 struct PicoVideo *pvid=&Pico.video;\r
867 int u=0,link=0,sblocks=0;\r
868 int table=0;\r
869 int *pd = HighPreSpr;\r
870\r
871 table=pvid->reg[5]&0x7f;\r
872 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
873 table<<=8; // Get sprite table address/2\r
874\r
875 if (!full)\r
876 {\r
877 int pack;\r
878 // updates: tilecode, sx\r
879 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
880 {\r
881 unsigned int *sprite;\r
882 int code, code2, sx, sy, skip=0;\r
883\r
884 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
885\r
886 // parse sprite info\r
887 code = sprite[0];\r
888 code2 = sprite[1];\r
889 code2 &= ~0xfe000000;\r
890 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
891 sx = code2>>16;\r
892\r
893 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
894 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
895 int sbl = (2<<(pack>>28))-1;\r
896 sblocks |= sbl<<(sy>>3);\r
897 }\r
898\r
899 *pd = (pack&~(1<<23))|skip;\r
900 *(pd+1) = code2;\r
901\r
902 // Find next sprite\r
903 link=(code>>16)&0x7f;\r
904 if(!link) break; // End of sprites\r
905 }\r
906 SpriteBlocks |= sblocks;\r
907 }\r
908 else\r
909 {\r
910 for (; u < 80; u++)\r
911 {\r
912 unsigned int *sprite;\r
913 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
914\r
915 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
916\r
917 // parse sprite info\r
918 code = sprite[0];\r
919 sy = (code&0x1ff)-0x80;\r
920 hv = (code>>24)&0xf;\r
921 height = (hv&3)+1;\r
922\r
923 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;\r
924 \r
925 width = (hv>>2)+1;\r
926 code2 = sprite[1];\r
927 sx = (code2>>16)&0x1ff;\r
928 sx -= 0x78; // Get X coordinate + 8\r
929 sx_min = 8-(width<<3);\r
930 \r
931 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;\r
932 else if (sx > sx_min && !skip) {\r
933 int sbl = (2<<height)-1;\r
934 int shi = sy>>3;\r
935 if(shi < 0) shi=0; // negative sy\r
936 sblocks |= sbl<<shi;\r
937 }\r
938 \r
939 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
940 *pd++ = (sx<<16)|((unsigned short)code2);\r
941 \r
942 // Find next sprite\r
943 link=(code>>16)&0x7f;\r
944 if(!link) break; // End of sprites\r
945 }\r
946 SpriteBlocks = sblocks;\r
947 *pd = 0; // terminate\r
948 }\r
949}\r
950\r
951static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
952{\r
953 int i,u,n;\r
954 int sx1seen=0; // sprite with x coord 1 or 0 seen\r
955 int ntiles = 0; // tile counter for sprite limit emulation\r
956 int *sprites[40]; // Sprites to draw in fast mode\r
957 int *ps, pack, rs = rendstatus, scan=Scanline;\r
958\r
959 if(rs&8) {\r
960 DrawAllSpritesInterlace(prio, maxwidth);\r
961 return;\r
962 }\r
963 if(rs&0x11) {\r
964 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
965 PrepareSprites(rs&0x10);\r
966 rendstatus=rs&~0x11;\r
967 }\r
968 if (!(SpriteBlocks & (1<<(scan>>3)))) return;\r
969\r
970 if(((rs&4)||sh)&&prio==0)\r
971 memset(HighSprZ, 0, 328);\r
972 if(!(rs&4)&&prio) {\r
973 if(hcache[0]) DrawSpritesFromCache(hcache, sh);\r
974 return;\r
975 }\r
976\r
977 ps = HighPreSpr;\r
978\r
979 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
980 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
981\r
982 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)\r
983 {\r
984 int sx, sy, row, pack2;\r
985\r
986 if(pack & 0x00400000) continue;\r
987\r
988 // get sprite info\r
989 pack2 = *(ps+1);\r
990 sx = pack2>>16;\r
991 sy = (pack <<16)>>16;\r
992 row = scan-sy;\r
993\r
994 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);\r
995\r
996 if(sx == -0x77) sx1seen|=1; // for masking mode 2\r
997\r
998 // check if it is on this line\r
999 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
1000 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]\r
1001\r
1002 // sprite limit\r
1003 ntiles += pack>>28;\r
1004 if(ntiles > 40) break;\r
1005\r
1006 if(pack & 0x00800000) continue;\r
1007\r
1008 // masking sprite?\r
1009 if(sx == -0x78) {\r
1010 if(!(sx1seen&1) || sx1seen==3) {\r
1011 break; // this sprite is not drawn and remaining sprites are masked\r
1012 }\r
1013 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;\r
1014 continue;\r
1015 }\r
1016 else if(sx == -0x77) {\r
1017 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)\r
1018 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1\r
1019 sx1seen |= 2;\r
1020 continue;\r
1021 }\r
1022\r
1023 // accurate sprites\r
1024 //dprintf("P:%i",((sx>>15)&1));\r
1025 if(rs&4) {\r
1026 // might need to skip this sprite\r
1027 if((pack2&0x8000) ^ (prio<<15)) continue;\r
1028 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));\r
1029 continue;\r
1030 }\r
1031\r
1032 // sprite is good, save it's pointer\r
1033 sprites[i++]=ps;\r
1034 }\r
1035\r
1036 // Go through sprites backwards:\r
1037 if(!(rs&4)) {\r
1038 for (i--; i>=0; i--)\r
1039 DrawSprite(sprites[i],&hcache,sh);\r
1040\r
1041 // terminate cache list\r
1042 *hcache = 0;\r
1043 }\r
1044}\r
1045\r
1046\r
1047// --------------------------------------------\r
1048\r
1049#ifndef _ASM_DRAW_C\r
1050static void BackFill(int reg7, int sh)\r
1051{\r
1052 unsigned int back=0;\r
1053 unsigned int *pd=NULL,*end=NULL;\r
1054\r
1055 // Start with a blank scanline (background colour):\r
1056 back=reg7&0x3f;\r
1057 back|=sh<<6;\r
1058 back|=back<<8;\r
1059 back|=back<<16;\r
1060\r
1061 pd= (unsigned int *)(HighCol+8);\r
1062 end=(unsigned int *)(HighCol+8+320);\r
1063\r
1064 do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);\r
1065}\r
1066#endif\r
1067\r
1068// --------------------------------------------\r
1069\r
1070unsigned short HighPal[0x100];\r
1071\r
1072#ifndef _ASM_DRAW_C\r
1073static void FinalizeLineBGR444(int sh)\r
1074{\r
1075 unsigned short *pd=DrawLineDest;\r
1076 unsigned char *ps=HighCol+8;\r
1077 unsigned short *pal=Pico.cram;\r
1078 int len, i, t;\r
1079\r
1080 if (Pico.video.reg[12]&1) {\r
1081 len = 320;\r
1082 } else {\r
1083 if(!(PicoOpt&0x100)) pd+=32;\r
1084 len = 256;\r
1085 }\r
1086\r
1087 if(sh) {\r
1088 pal=HighPal;\r
1089 if(Pico.m.dirtyPal) {\r
1090 blockcpy(pal, Pico.cram, 0x40*2);\r
1091 // shadowed pixels\r
1092 for(i = 0x3f; i >= 0; i--)\r
1093 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1094 // hilighted pixels\r
1095 for(i = 0x3f; i >= 0; i--) {\r
1096 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1097 pal[0x80|i]=(unsigned short)t;\r
1098 }\r
1099 Pico.m.dirtyPal = 0;\r
1100 }\r
1101 }\r
1102\r
1103 for(i = 0; i < len; i++)\r
1104 pd[i] = pal[ps[i]];\r
1105}\r
1106\r
1107\r
1108static void FinalizeLineRGB555(int sh)\r
1109{\r
1110 unsigned short *pd=DrawLineDest;\r
1111 unsigned char *ps=HighCol+8;\r
1112 unsigned short *pal=HighPal;\r
1113 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1114\r
1115 if(dirtyPal) {\r
1116 unsigned short *ppal=Pico.cram;\r
1117 for(i = 0x3f; i >= 0; i--)\r
1118 pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));\r
1119 Pico.m.dirtyPal = 0;\r
1120 }\r
1121\r
1122 if (Pico.video.reg[12]&1) {\r
1123 len = 320;\r
1124 } else {\r
1125 if(!(PicoOpt&0x100)) pd+=32;\r
1126 len = 256;\r
1127 }\r
1128\r
1129 if(sh) {\r
1130 if(dirtyPal) {\r
1131 // shadowed pixels\r
1132 for(i = 0x3f; i >= 0; i--)\r
1133 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1134 // hilighted pixels\r
1135 for(i = 0x3f; i >= 0; i--) {\r
1136 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1137 pal[0x80|i]=(unsigned short)t;\r
1138 }\r
1139 }\r
1140 }\r
1141\r
1142 for(i = 0; i < len; i++)\r
1143 pd[i] = pal[ps[i]];\r
1144}\r
1145#endif\r
1146\r
1147static void FinalizeLine8bit(int sh)\r
1148{\r
1149 unsigned char *pd=DrawLineDest;\r
1150 int len, rs = rendstatus;\r
1151 static int dirty_count;\r
1152\r
1153 if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222) {\r
1154 // a hack for mid-frame palette changes\r
1155 if (!(rs & 0x20))\r
1156 dirty_count = 1;\r
1157 else dirty_count++;\r
1158 rs |= 0x20;\r
1159 rendstatus = rs;\r
1160 if (dirty_count == 3) {\r
1161 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1162 } else if (dirty_count == 11) {\r
1163 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1164 }\r
1165 }\r
1166\r
1167 if (Pico.video.reg[12]&1) {\r
1168 len = 320;\r
1169 } else {\r
1170 if(!(PicoOpt&0x100)) pd+=32;\r
1171 len = 256;\r
1172 }\r
1173\r
1174 if (!sh && rs & 0x20) {\r
1175 if (dirty_count >= 11) {\r
1176 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1177 } else {\r
1178 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1179 }\r
1180 } else {\r
1181 blockcpy(pd, HighCol+8, len);\r
1182 }\r
1183}\r
1184\r
1185void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
1186\r
1187// --------------------------------------------\r
1188\r
1189static int DrawDisplay(int sh)\r
1190{\r
1191 struct PicoVideo *pvid=&Pico.video;\r
1192 int win=0,edge=0,hvwind=0;\r
1193 int maxw, maxcells;\r
1194\r
1195 if(pvid->reg[12]&1) {\r
1196 maxw = 328; maxcells = 40;\r
1197 } else {\r
1198 maxw = 264; maxcells = 32;\r
1199 }\r
1200\r
1201 // Find out if the window is on this line:\r
1202 win=pvid->reg[0x12];\r
1203 edge=(win&0x1f)<<3;\r
1204\r
1205 if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r
1206 else { if (Scanline< edge) hvwind=1; }\r
1207\r
1208 if(!hvwind) { // we might have a vertical window here \r
1209 win=pvid->reg[0x11];\r
1210 edge=win&0x1f;\r
1211 if(win&0x80) {\r
1212 if(!edge) hvwind=1;\r
1213 else if(edge < (maxcells>>1)) hvwind=2;\r
1214 } else {\r
1215 if(!edge);\r
1216 else if(edge < (maxcells>>1)) hvwind=2;\r
1217 else hvwind=1;\r
1218 }\r
1219 }\r
1220\r
1221 DrawLayer(1, HighCacheB, maxcells, sh);\r
1222 if(hvwind == 1)\r
1223 DrawWindow(0, maxcells>>1, 0, sh); // HighCacheAW\r
1224 else if(hvwind == 2) {\r
1225 // ahh, we have vertical window\r
1226 DrawLayer(0, HighCacheA, (win&0x80) ? edge<<1 : maxcells, sh);\r
1227 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh); // HighCacheW\r
1228 } else\r
1229 DrawLayer(0, HighCacheA, maxcells, sh);\r
1230 DrawAllSprites(HighCacheS, maxw, 0, sh);\r
1231\r
1232 if(HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh);\r
1233 if(hvwind == 1)\r
1234 DrawWindow(0, maxcells>>1, 1, sh);\r
1235 else if(hvwind == 2) {\r
1236 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r
1237 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1238 } else\r
1239 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r
1240 DrawAllSprites(HighCacheS, maxw, 1, sh);\r
1241\r
1242 return 0;\r
1243}\r
1244\r
1245\r
1246static int Skip=0;\r
1247\r
1248void PicoFrameStart()\r
1249{\r
1250 // prepare to do this frame\r
1251 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites\r
1252 if(rendstatus)\r
1253 Pico.video.status &= ~0x0020;\r
1254 else Pico.video.status |= 0x0020; // sprite collision\r
1255 if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode\r
1256 if(Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
1257\r
1258 PrepareSprites(1);\r
1259 Skip=0;\r
1260}\r
1261\r
1262int PicoLine(int scan)\r
1263{\r
1264 int sh;\r
1265 if (Skip>0) { Skip--; return 0; } // Skip rendering lines\r
1266\r
1267 Scanline=scan;\r
1268 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1269\r
1270 // Draw screen:\r
1271 BackFill(Pico.video.reg[7], sh);\r
1272 if (Pico.video.reg[1]&0x40)\r
1273 DrawDisplay(sh);\r
1274\r
1275 FinalizeLine(sh);\r
1276 //if (SpriteBlocks & (1<<(scan>>3))) for (sh=0; sh < 30; sh++) DrawLineDest[sh] = 0xf;\r
1277\r
1278 Skip=PicoScan(Scanline,DrawLineDest);\r
1279\r
1280 return 0;\r
1281}\r
1282\r
1283\r
1284void PicoDrawSetColorFormat(int which)\r
1285{\r
1286 if (which == 2)\r
1287 FinalizeLine = FinalizeLine8bit;\r
1288 else if (which == 1)\r
1289 FinalizeLine = FinalizeLineRGB555;\r
1290 else FinalizeLine = FinalizeLineBGR444;\r
1291}\r