psp port runs, bad colors
[picodrive.git] / Pico / Draw_.s
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cc68a136 1@ assembly "optimized" version of some funtions from draw.c\r
2@ this is highly specialized, be careful if changing related C code!\r
3\r
4@ (c) Copyright 2006, notaz\r
5@ All Rights Reserved\r
6\r
7\r
8.extern Pico\r
9.extern PicoOpt\r
10.extern HighCol\r
11.extern Scanline\r
12.extern HighSprZ\r
13.extern rendstatus\r
14.extern DrawLineDest\r
15.extern DrawStripVSRam\r
16.extern DrawStripInterlace\r
17\r
18\r
19@ helper\r
20.macro TilePixel pat lsrr offs\r
21.if !\lsrr\r
22 ands r4, \pat, r2\r
23.else\r
24 ands r4, \pat, r2, lsr #\lsrr\r
25.endif\r
26 orrne r4, r3, r4\r
27 strneb r4, [r1,#\offs]\r
28.endm\r
29\r
30@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
31.macro TileNorm pat\r
32 TilePixel \pat, 12, 0 @ #0x0000f000\r
33 TilePixel \pat, 8, 1 @ #0x00000f00\r
34 TilePixel \pat, 4, 2 @ #0x000000f0\r
35 TilePixel \pat, 0, 3 @ #0x0000000f\r
36 TilePixel \pat, 28, 4 @ #0xf0000000\r
37 TilePixel \pat, 24, 5 @ #0x0f000000\r
38 TilePixel \pat, 20, 6 @ #0x00f00000\r
39 TilePixel \pat, 16, 7 @ #0x000f0000\r
40.endm\r
41\r
42@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
43.macro TileFlip pat\r
44 TilePixel \pat, 16, 0 @ #0x000f0000\r
45 TilePixel \pat, 20, 1 @ #0x00f00000\r
46 TilePixel \pat, 24, 2 @ #0x0f000000\r
47 TilePixel \pat, 28, 3 @ #0xf0000000\r
48 TilePixel \pat, 0, 4 @ #0x0000000f\r
49 TilePixel \pat, 4, 5 @ #0x000000f0\r
50 TilePixel \pat, 8, 6 @ #0x00000f00\r
51 TilePixel \pat, 12, 7 @ #0x0000f000\r
52.endm\r
53\r
54@ shadow/hilight mode\r
55\r
56@ this one is for hi priority layer\r
57.macro TilePixelShHP pat lsrr offs\r
58 TilePixel \pat, \lsrr, \offs\r
59 ldreqb r4, [r1,#\offs]\r
60 tsteq r4, #0x80\r
61 andeq r4, r4, #0x3f\r
62 streqb r4, [r1,#\offs]\r
63.endm\r
64\r
65@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
66.macro TileNormShHP pat\r
67 TilePixelShHP \pat, 12, 0 @ #0x0000f000\r
68 TilePixelShHP \pat, 8, 1 @ #0x00000f00\r
69 TilePixelShHP \pat, 4, 2 @ #0x000000f0\r
70 TilePixelShHP \pat, 0, 3 @ #0x0000000f\r
71 TilePixelShHP \pat, 28, 4 @ #0xf0000000\r
72 TilePixelShHP \pat, 24, 5 @ #0x0f000000\r
73 TilePixelShHP \pat, 20, 6 @ #0x00f00000\r
74 TilePixelShHP \pat, 16, 7 @ #0x000f0000\r
75.endm\r
76\r
77@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
78.macro TileFlipShHP pat\r
79 TilePixelShHP \pat, 16, 0 @ #0x000f0000\r
80 TilePixelShHP \pat, 20, 1 @ #0x00f00000\r
81 TilePixelShHP \pat, 24, 2 @ #0x0f000000\r
82 TilePixelShHP \pat, 28, 3 @ #0xf0000000\r
83 TilePixelShHP \pat, 0, 4 @ #0x0000000f\r
84 TilePixelShHP \pat, 4, 5 @ #0x000000f0\r
85 TilePixelShHP \pat, 8, 6 @ #0x00000f00\r
86 TilePixelShHP \pat, 12, 7 @ #0x0000f000\r
87.endm\r
88\r
89\r
90@ TileSingleSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx; r12: helper pattern 0xf\r
91.macro TileSingleSh\r
92 tst r0, #1 @ not aligned?\r
93 mov r7, #0x00c000\r
94 orr r7, r7, #0xc0\r
95 ldrneb r4, [r1]\r
96 ldreqh r4, [r1]\r
97 orr r4, r4, r7\r
98 strneb r4, [r1], #1\r
99 streqh r4, [r1], #2\r
100 ldrh r4, [r1]\r
101 orr r4, r4, r7\r
102 strh r4, [r1], #2\r
103 ldrh r4, [r1]\r
104 orr r4, r4, r7\r
105 strh r4, [r1], #2\r
106 ldrh r4, [r1]\r
107 orr r4, r4, r7\r
108 strh r4, [r1], #2\r
109 ldrneb r4, [r1]\r
110 orr r4, r4, r7\r
111 strneb r4, [r1], #1\r
112.endm\r
113\r
114@ TileSingleHi (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
115.macro TileSingleHi\r
116 tst r1, #1 @ not aligned?\r
117 mov r7, #0x008000\r
118 orr r7, r7, #0x80\r
119 ldrneb r4, [r1]\r
120 ldreqh r4, [r1]\r
121 bic r4, r4, r7, lsr #1\r
122 orr r4, r4, r7\r
123 strneb r4, [r1], #1\r
124 streqh r4, [r1], #2\r
125 ldrh r4, [r1]\r
126 bic r4, r4, r7, lsr #1\r
127 orr r4, r4, r7\r
128 strh r4, [r1], #2\r
129 ldrh r4, [r1]\r
130 bic r4, r4, r7, lsr #1\r
131 orr r4, r4, r7\r
132 strh r4, [r1], #2\r
133 ldrh r4, [r1]\r
134 bic r4, r4, r7, lsr #1\r
135 orr r4, r4, r7\r
136 strh r4, [r1], #2\r
137 ldrneb r4, [r1]\r
138 bic r4, r4, r7, lsr #1\r
139 orr r4, r4, r7\r
140 strneb r4, [r1], #1\r
141.endm\r
142\r
143.macro TileDoShGenPixel shift ofs\r
144.if \shift\r
145 ands r4, r12, r2, lsr #\shift\r
146.else\r
147 ands r4, r12, r2\r
148.endif\r
149 beq 3f\r
150 cmp r4, #0xe\r
151 beq 2f\r
152 bgt 1f\r
153 orr r4, r3, r4\r
154 strb r4, [r1,#\ofs]\r
155 b 3f\r
1561:\r
157 ldrb r4, [r1,#\ofs]\r
158 orr r4, r4, #0xc0\r
159 strb r4, [r1,#\ofs]\r
160 b 3f\r
1612:\r
162 ldrb r4, [r1,#\ofs]\r
163 bic r4, r4, #0xc0\r
164 orr r4, r4, #0x80\r
165 strb r4, [r1,#\ofs]\r
1663:\r
167.endm\r
168\r
169@ TileFlipSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
170.macro TileFlipSh\r
171 TileDoShGenPixel 16, 0 @ #0x000f0000\r
172 TileDoShGenPixel 20, 1 @ #0x00f00000\r
173 TileDoShGenPixel 24, 2 @ #0x0f000000\r
174 TileDoShGenPixel 28, 3 @ #0xf0000000\r
175 TileDoShGenPixel 0, 4 @ #0x0000000f\r
176 TileDoShGenPixel 4, 5 @ #0x000000f0\r
177 TileDoShGenPixel 8, 6 @ #0x00000f00\r
178 TileDoShGenPixel 12, 7 @ #0x0000f000\r
179.endm\r
180\r
181@ TileNormSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
182.macro TileNormSh\r
183 TileDoShGenPixel 12, 0 @ #0x0000f000\r
184 TileDoShGenPixel 8, 1 @ #0x00000f00\r
185 TileDoShGenPixel 4, 2 @ #0x000000f0\r
186 TileDoShGenPixel 0, 3 @ #0x0000000f\r
187 TileDoShGenPixel 28, 4 @ #0xf0000000\r
188 TileDoShGenPixel 24, 5 @ #0x0f000000\r
189 TileDoShGenPixel 20, 6 @ #0x00f00000\r
190 TileDoShGenPixel 16, 7 @ #0x000f0000\r
191.endm\r
192\r
193\r
194@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
195\r
196@ struct TileStrip\r
197@ {\r
198@ int nametab; // 0x00\r
199@ int line; // 0x04\r
200@ int hscroll; // 0x08\r
201@ int xmask; // 0x0C\r
202@ int *hc; // 0x10 (pointer to cache buffer)\r
203@ int cells; // 0x14\r
204@ };\r
205\r
206@ int DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
207\r
208.global DrawLayer @ int plane, int *hcache, int maxcells, int sh\r
209\r
210DrawLayer:\r
211 stmfd sp!, {r4-r11,lr}\r
212\r
213 ldr r11, =(Pico+0x22228) @ Pico.video\r
214\r
215 mov r6, r1 @ hcache\r
216 orr r9, r2, r3, lsl #31 @ r9=maxcells|(sh<<31)\r
217\r
218 ldrb r7, [r11, #16] @ ??hh??ww\r
219\r
220 mov r1, r7, lsl #4\r
221 orr r1, r1, #0x00ff\r
222\r
223 and r10, r7, #3\r
224 cmp r10, #1\r
225 biclt r1, r1, #0xfc00\r
226 biceq r1, r1, #0xfe00\r
227 bicgt r1, r1, #0xff00 @ r1=ymask=(height<<8)|0xff; ...; // Y Mask in pixels\r
228\r
229 add r10, r10, #5\r
230 cmp r10, #7\r
231 subge r10, r10, #1 @ r10=shift[width] (5,6,6,7)\r
232\r
233 @ calculate xmask:\r
234 mov r8, #1\r
235 mov r5, r8, lsl r10\r
236 sub r5, r5, #1 @ r5=xmask\r
237\r
238 @ Find name table:\r
239 tst r0, r0\r
240 ldreqb r12, [r11, #2]\r
241 moveq r12, r12, lsl #10\r
242 ldrneb r12, [r11, #4]\r
243 movne r12, r12, lsl #13\r
244 and r12, r12, #(7<<13) @ r12=(ts->nametab<<1) (halfword compliant)\r
245\r
246 ldr r2, =Scanline\r
247 ldr r2, [r2]\r
248 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
249\r
250 ldrh r8, [r11, #12]\r
251 mov r4, r8, lsr #8 @ pvid->reg[13]\r
252 mov r4, r4, lsl #10 @ htab=pvid->reg[13]<<9; (halfwords)\r
253 ldrb r7, [r11, #11]\r
254 tst r7, #2\r
255 addne r4, r4, r2, lsl #2 @ htab+=Scanline<<1; // Offset by line\r
256 tst r7, #1\r
257 biceq r4, r4, #0x1f @ htab&=~0xf; // Offset by tile\r
258 add r4, r4, r0, lsl #1 @ htab+=plane\r
259 bic r4, r4, #0x00ff0000 @ just in case\r
260 ldrh r3, [lr, r4] @ r3=hscroll\r
261\r
262 tst r7, #4\r
263 bne .DrawStrip_vsscroll\r
264\r
265 @ Get vertical scroll value:\r
266 add r7, lr, #0x012000\r
267 add r7, r7, #0x000180 @ r7=Pico.vsram (Pico+0x22180)\r
268 ldr r7, [r7]\r
269\r
270 tst r8, #2\r
271 tstne r8, #4\r
272 bne .DrawStrip_interlace\r
273\r
274 tst r0, r0\r
275 movne r7, r7, lsr #16\r
276\r
277 @ Find the line in the name table\r
278 add r2, r2, r7\r
279 and r2, r2, r1\r
280 mov r4, r2, lsr #3\r
281 add r10, r10, #1 @ shift[width]++\r
282 add r12, r12, r4, lsl r10 @ nametab+=(ts.line>>3)<<shift[width];\r
283\r
284 @ ldmia r0, {r1,r2,r3,r5,r6,r9} @ r2=line, r3=ts->hscroll, r5=ts->xmask, r6=ts->hc, r9=ts->cells\r
285@ mov r12,r1, lsl #1 @ r12=(ts->nametab<<1) (halfword compliant)\r
286\r
287 and r10,r2, #7\r
288 mov r10,r10, lsl #1 @ r10=ty=(ts->line&7)<<1;\r
289 orr r10,r10, r9, lsl #24\r
290\r
291 rsb r8, r3, #0\r
292 mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
293\r
294 sub r1, r3, #1\r
295 and r1, r1, #7\r
296 add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
297\r
298 tst r9, #1<<31\r
299 mov r3, #0\r
300 orrne r10,r10, #1<<23 @ r10=(cells<<24|sh<<23|hi_not_empty<<22|ty)\r
301 movne r3, #0x40 @ default to shadowed pal on sh mode\r
302\r
303 mvn r9, #0 @ r9=prevcode=-1\r
304\r
305 cmp r7, #8\r
306 subeq r10,r10, #0x01000000 @ we will loop cells+1 times, so loop less when there is no scroll\r
307\r
308 @ cache some stuff to avoid mem access\r
309 ldr r11,=HighCol\r
310 add r1, r11, r7 @ r1=pdest\r
311 mov r0, #0xf\r
312 b .dsloop_enter\r
313\r
314 @ r4 & r7 are scratch in this loop\r
315.dsloop: @ 40-41 times\r
316 add r1, r1, #8\r
317.dsloop_nor1:\r
318 subs r10,r10, #0x01000000\r
319 add r8, r8, #1\r
320 bmi .dsloop_exit\r
321\r
322.dsloop_enter:\r
323 and r7, r5, r8\r
324 add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)\r
325 ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)\r
326\r
327 tst r7, #0x8000\r
328 bne .DrawStrip_hiprio\r
329\r
330 cmp r7, r9\r
331 beq .DrawStrip_samecode @ we know stuff about this tile already\r
332\r
333 mov r9, r7 @ remember code\r
334\r
335 movs r2, r9, lsl #20 @ if (code&0x1000)\r
336 mov r2, r2, lsl #1\r
337@ bic r7, r10,#0xff000000\r
338@ add r2, r7, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty\r
339 add r2, r2, r10, lsl #17\r
340 mov r2, r2, lsr #17\r
341 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
342\r
343 bic r7, r3, #0x3f\r
344 and r3, r9, #0x6000\r
345 add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
346\r
347 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
348\r
349.DrawStrip_samecode:\r
350 tst r2, r2\r
351 beq .dsloop @ tileline blank\r
352\r
353 cmp r2, r2, ror #4\r
354 beq .DrawStrip_SingleColor @ tileline singlecolor \r
355\r
356 tst r9, #0x0800\r
357 beq .DrawStrip_TileNorm\r
358\r
359 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
360 TileFlip r0\r
361 b .dsloop\r
362\r
363.DrawStrip_TileNorm:\r
364 TileNorm r0\r
365 b .dsloop\r
366\r
367.DrawStrip_SingleColor:\r
368 and r4, r2, #0xf\r
369 orr r4, r3, r4\r
370 orr r4, r4, r4, lsl #8\r
371 tst r1, #1 @ not aligned?\r
372 strneb r4, [r1], #1\r
373 streqh r4, [r1], #2\r
374 strh r4, [r1], #2\r
375 strh r4, [r1], #2\r
376 strh r4, [r1], #2\r
377 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
378 b .dsloop_nor1 @ we incremeted r1 ourselves\r
379\r
380.DrawStrip_hiprio:\r
381 tst r10, #0x00c00000\r
382 beq .DrawStrip_hiprio_maybempt\r
383 sub r0, r1, r11\r
384 orr r7, r7, r0, lsl #16\r
385 orr r7, r7, r10, lsl #25 @ (ty<<25)\r
386 tst r7, #0x1000\r
387 eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;\r
388 str r7, [r6], #4 @ cache hi priority tile\r
389 mov r0, #0xf\r
390 b .dsloop\r
391\r
392.DrawStrip_hiprio_maybempt:\r
393 cmp r7, r9\r
394 beq .dsloop @ must've been empty, otherwise we wouldn't get here\r
395 mov r9, r7 @ remember code\r
396 movs r2, r9, lsl #20 @ if (code&0x1000)\r
397 mov r2, r2, lsl #1\r
398 add r2, r2, r10, lsl #17\r
399 mov r2, r2, lsr #17\r
400 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
401 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
402 tst r2, r2\r
403 orrne r10, r10, #1<<22\r
404 bne .DrawStrip_hiprio\r
405 b .dsloop\r
406\r
407.dsloop_exit:\r
408 mov r0, #0\r
409 str r0, [r6] @ terminate the cache list\r
410\r
411 ldmfd sp!, {r4-r11,lr}\r
412 bx lr\r
413\r
414\r
415.DrawStrip_vsscroll:\r
416 @ shit, we have 2-cell column based vscroll\r
417 @ let the c code handle this (for now)\r
418\r
419 @ int nametab; // 0x00\r
420 @ int line; // 0x04\r
421 @ int hscroll; // 0x08\r
422 @ int xmask; // 0x0C\r
423 @ int *hc; // 0x10 (pointer to cache buffer)\r
424 @ int cells; // 0x14\r
425\r
426 sub sp, sp, #6*4\r
427 orr r2, r1, r10, lsl #24 @ ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
428 mov r1, r0 @ plane\r
429 mov r0, r12, lsr #1 @ halfwords\r
430 and r9, r9, #0xff\r
431 stmia sp, {r0,r2,r3,r5,r6,r9}\r
432\r
433 mov r0, sp\r
434 bl DrawStripVSRam @ struct TileStrip *ts, int plane\r
435\r
436 add sp, sp, #6*4\r
437 ldmfd sp!, {r4-r11,lr}\r
438 bx lr\r
439\r
440@ interlace mode 2? Sonic 2?\r
441.DrawStrip_interlace:\r
442 tst r0, r0\r
443 moveq r7, r7, lsl #21\r
444 movne r7, r7, lsl #5\r
445\r
446 @ Find the line in the name table\r
447 add r2, r7, r2, lsl #22 @ r2=(vscroll+(Scanline<<1))<<21 (11 bits);\r
448 orr r1, r1, #0x80000000\r
449 and r2, r2, r1, ror #10 @ &((ymask<<1)|1)<<21;\r
450 mov r2, r2, lsr #21\r
451 mov r4, r2, lsr #4\r
452 mov r12, r12, lsr #1 @ halfwords\r
453 add r0, r12, r4, lsl r10 @ nametab+=(ts.line>>4)<<shift[width];\r
454 and r9, r9, #0xff\r
455\r
456 sub sp, sp, #6*4\r
457 stmia sp, {r0,r2,r3,r5,r6,r9}\r
458\r
459 mov r0, sp\r
460 bl DrawStripInterlace @ struct TileStrip *ts\r
461\r
462 add sp, sp, #6*4\r
463 ldmfd sp!, {r4-r11,lr}\r
464 bx lr\r
465\r
466.pool\r
467\r
468@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
469\r
470\r
471.global BackFill @ int reg7, int sh\r
472\r
473BackFill:\r
474 stmfd sp!, {r4-r9,lr}\r
475\r
476 ldr lr, =(HighCol+8)\r
477\r
478 mov r0, r0, lsl #26\r
479 mov r0, r0, lsr #26\r
480 orr r0, r0, r1, lsl #6\r
481 orr r0, r0, r0, lsl #8\r
482 orr r0, r0, r0, lsl #16\r
483\r
484 mov r1, r0\r
485 mov r2, r0\r
486 mov r3, r0\r
487 mov r4, r0\r
488 mov r5, r0\r
489 mov r6, r0\r
490 mov r7, r0\r
491\r
492 @ go go go!\r
493 stmia lr!, {r0-r7} @ 10*8*4\r
494 stmia lr!, {r0-r7}\r
495 stmia lr!, {r0-r7}\r
496 stmia lr!, {r0-r7}\r
497 stmia lr!, {r0-r7}\r
498 stmia lr!, {r0-r7}\r
499 stmia lr!, {r0-r7}\r
500 stmia lr!, {r0-r7}\r
501 stmia lr!, {r0-r7}\r
502 stmia lr!, {r0-r7}\r
503\r
504 ldmfd sp!, {r4-r9,r12}\r
505 bx r12\r
506\r
507\r
508@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
509\r
510\r
511.global DrawTilesFromCache @ int *hc, int sh\r
512\r
513DrawTilesFromCache:\r
514 stmfd sp!, {r4-r8,r11,lr}\r
515\r
516 mvn r5, #0 @ r5=prevcode=-1\r
517 mov r8, r1\r
518\r
519 @ cache some stuff to avoid mem access\r
520 ldr r11,=HighCol\r
521 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
522 mov r12,#0xf\r
523\r
524 @ scratch: r4, r7\r
525.dtfc_loop:\r
526 ldr r6, [r0], #4 @ read code\r
527 movs r1, r6, lsr #16 @ r1=dx;\r
528 ldmeqfd sp!, {r4-r8,r11,pc} @ dx is never zero, this must be a terminator, return\r
529 bic r1, r1, #0xfe00\r
530 add r1, r11, r1 @ r1=pdest\r
531\r
532@ tst r8, r8\r
533@ bne .dtfc_shadow @ this is a rare case, so we jump when it happens, not when it doesn't\r
534@.dtfc_shadow_done:\r
535\r
536 mov r7, r6, lsl #16\r
537 cmp r5, r7, lsr #16\r
538 beq .dtfc_samecode @ if (code==prevcode)\r
539\r
540 mov r5, r7, lsr #16\r
541\r
542 mov r2, r5, lsl #21\r
543 mov r2, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4;\r
544 add r2, r2, r6, lsr #25 @ addr+=ty\r
545\r
546 and r3, r5, #0x6000\r
547 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
548\r
549 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
550\r
551.dtfc_samecode:\r
552 tst r8, r8\r
553 bne .dtfc_shadow\r
554\r
555 tst r2, r2\r
556 beq .dtfc_loop\r
557\r
558 cmp r2, r2, ror #4\r
559 beq .dtfc_SingleColor @ tileline singlecolor \r
560\r
561 tst r5, #0x0800\r
562 beq .dtfc_TileNorm\r
563\r
564 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
565 TileFlip r12\r
566 b .dtfc_loop\r
567\r
568.dtfc_TileNorm:\r
569 TileNorm r12\r
570 b .dtfc_loop\r
571\r
572.dtfc_SingleColor:\r
573 and r4, r2, #0xf\r
574 orr r4, r3, r4\r
575 orr r4, r4, r4, lsl #8\r
576 tst r1, #1 @ not aligned?\r
577 strneb r4, [r1], #1\r
578 streqh r4, [r1], #2\r
579 strh r4, [r1], #2\r
580 strh r4, [r1], #2\r
581 strh r4, [r1], #2\r
582 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
583 b .dtfc_loop\r
584\r
585.dtfc_shadow:\r
586 tst r2, r2\r
587 beq .dtfc_shadow_blank\r
588\r
589 cmp r2, r2, ror #4\r
590 beq .dtfc_SingleColor @ tileline singlecolor \r
591\r
592 tst r5, #0x0800\r
593 beq .dtfc_TileNormShHP\r
594\r
595 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
596 TileFlipShHP r12\r
597 b .dtfc_loop\r
598\r
599.dtfc_TileNormShHP:\r
600 TileNormShHP r12\r
601 b .dtfc_loop\r
602\r
603.dtfc_shadow_blank:\r
604 ldrb r4, [r1]\r
605 tst r4, #0x80\r
606 andeq r4, r4,#0x3f\r
607 streqb r4, [r1]\r
608 ldrb r4, [r1,#1]\r
609 tst r4, #0x80\r
610 andeq r4, r4,#0x3f\r
611 streqb r4, [r1,#1]\r
612 ldrb r4, [r1,#2]\r
613 tst r4, #0x80\r
614 andeq r4, r4,#0x3f\r
615 streqb r4, [r1,#2]\r
616 ldrb r4, [r1,#3]\r
617 tst r4, #0x80\r
618 andeq r4, r4,#0x3f\r
619 streqb r4, [r1,#3]\r
620 ldrb r4, [r1,#4]\r
621 tst r4, #0x80\r
622 andeq r4, r4,#0x3f\r
623 streqb r4, [r1,#4]\r
624 ldrb r4, [r1,#5]\r
625 tst r4, #0x80\r
626 andeq r4, r4,#0x3f\r
627 streqb r4, [r1,#5]\r
628 ldrb r4, [r1,#6]\r
629 tst r4, #0x80\r
630 andeq r4, r4,#0x3f\r
631 streqb r4, [r1,#6]\r
632 ldrb r4, [r1,#7]\r
633 tst r4, #0x80\r
634 andeq r4, r4,#0x3f\r
635 streqb r4, [r1,#7]\r
636 b .dtfc_loop\r
637\r
638.pool\r
639\r
640@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
641\r
642\r
643.global DrawSpritesFromCache @ int *hc, int sh\r
644\r
645DrawSpritesFromCache:\r
646 stmfd sp!, {r4-r11,lr}\r
647\r
648 @ cache some stuff to avoid mem access\r
649 ldr r11,=HighCol\r
650 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
651 mov r6, r1, lsl #31\r
652 orr r6, r6, #1<<30\r
653 mov r12,#0xf\r
654\r
655 mov r10, r0\r
656\r
657.dsfc_loop:\r
658 ldr r9, [r10], #4 @ read code\r
659 tst r9, r9\r
660 ldmeqfd sp!, {r4-r11,pc}\r
661\r
662 mov r4, r9, lsl #28\r
663 bic r6, r6, #7\r
664 orr r6, r6, r4, lsr #30\r
665 add r6, r6, #1 @ r6=s1cc???? ... ?????www (s=shadow/hilight, cc=pal, w=width)\r
666\r
667 and r5, r9, #3\r
668 add r5, r5, #1 @ r5=delta\r
669 tst r9, #0x10000\r
670 rsbne r5, r5, #0 @ Flip X\r
671 mov r5, r5, lsl #4\r
672\r
673 mov r2, r9, lsr #17\r
674 mov r8, r2, lsl #1 @ tile=((unsigned int)code>>17)<<1;\r
675\r
676 and r3, r9, #0x30 @ r3=pal=(code&0x30);\r
677\r
678 bic r6, r6, #3<<28\r
679 orr r6, r6, r3, lsl #24\r
680\r
681 mov r0, r9, lsl #16\r
682 mov r0, r0, asr #22 @ sx=(code<<16)>>22\r
683 adds r0, r0, #0 @ set ZV\r
684 b .dsfc_inloop_enter\r
685\r
686@ scratch: r4, r7\r
687.dsfc_inloop:\r
688 sub r6, r6, #1\r
689 tst r6, #7\r
690 beq .dsfc_loop\r
691 adds r0, r0, #8\r
692 add r8, r8, r5\r
693\r
694.dsfc_inloop_enter:\r
695 ble .dsfc_inloop\r
696 cmp r0, #328\r
697 bge .dsfc_loop\r
698\r
699 mov r8, r8, lsl #17\r
700 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
701\r
702 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+tile); // Get 8 pixels\r
703 tst r2, r2\r
704 beq .dsfc_inloop\r
705\r
706 add r1, r11, r0 @ r1=pdest\r
707\r
708 cmp r12, r6, lsr #28\r
709 beq .dsfc_shadow\r
710\r
711 cmp r2, r2, ror #4\r
712 beq .dsfc_SingleColor @ tileline singlecolor \r
713\r
714 tst r9, #0x10000\r
715 beq .dsfc_TileNorm\r
716\r
717 @ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
718 TileFlip r12\r
719 b .dsfc_inloop\r
720\r
721.dsfc_TileNorm:\r
722 TileNorm r12\r
723 b .dsfc_inloop\r
724\r
725.dsfc_SingleColor:\r
726 tst r0, #1 @ not aligned?\r
727 and r4, r2, #0xf\r
728 orr r4, r3, r4\r
729 orr r4, r4, r4, lsl #8\r
730 strneb r4, [r1], #1\r
731 streqh r4, [r1], #2\r
732 strh r4, [r1], #2\r
733 strh r4, [r1], #2\r
734 strh r4, [r1], #2\r
735 strneb r4, [r1], #1\r
736 b .dsfc_inloop\r
737\r
738.dsfc_shadow:\r
739 cmp r2, r2, ror #4\r
740 beq .dsfc_singlec_sh\r
741\r
742 tst r9, #0x10000\r
743 beq .dsfc_TileNorm_sh\r
744\r
745 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
746 TileFlipSh\r
747 b .dsfc_inloop\r
748\r
749.dsfc_TileNorm_sh:\r
750 TileNormSh\r
751 b .dsfc_inloop\r
752\r
753.dsfc_singlec_sh:\r
754 cmp r2, #0xe0000000\r
755 bcc .dsfc_SingleColor @ normal singlecolor tileline (carry inverted in ARM)\r
756 tst r2, #0x10000000\r
757 bne .dsfc_sh_sh\r
758 TileSingleHi\r
759 b .dsfc_inloop\r
760\r
761.dsfc_sh_sh:\r
762 TileSingleSh\r
763 b .dsfc_inloop\r
764\r
765.pool\r
766\r
767@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
768\r
769@ + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
770@ + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
771\r
772.global DrawSprite @ unsigned int *sprite, int **hc, int sh\r
773\r
774DrawSprite:\r
775 stmfd sp!, {r4-r9,r11,lr}\r
776\r
777 ldr r3, [r0] @ sprite[0]\r
778 mov r6, r3, lsr #28\r
779 sub r6, r6, #1 @ r6=width-1 (inc later)\r
780 mov r5, r3, lsr #24\r
781 and r5, r5, #7 @ r5=height\r
782\r
783 mov r4, r3, lsl #16 @ r4=sy<<16 (tmp)\r
784\r
785 ldr r7, =Scanline\r
786 ldr r7, [r7]\r
787 sub r7, r7, r4, asr #16 @ r7=row=Scanline-sy\r
788\r
789 tst r2, r2\r
790 ldr r9, [r0, #4]\r
791 mov r2, r9, asr #16 @ r2=sx\r
792 bic r9, r9, #0xfe000000\r
793 orrne r9, r9, #1<<31 @ r9=code|(sh<<31)\r
794\r
795 tst r9, #0x1000\r
796 movne r4, r5, lsl #3\r
797 subne r4, r4, #1\r
798 subne r7, r4, r7 @ if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
799\r
800 mov r8, r9, lsl #21\r
801 mov r8, r8, lsr #21\r
802 add r8, r8, r7, lsr #3 @ tile+=row>>3; // Tile number increases going down\r
803 \r
804 tst r9, #0x0800\r
805 mlane r8, r5, r6, r8 @ if (code&0x0800) { tile+=delta*(width-1);\r
806 rsbne r5, r5, #0 @ delta=-delta; } // r5=delta now\r
807\r
808 mov r8, r8, lsl #4\r
809 and r7, r7, #7\r
810 add r8, r8, r7, lsl #1 @ tile+=(row&7)<<1; // Tile address\r
811\r
812 tst r9, #0x8000\r
813 bne .dspr_cache @ if(code&0x8000) // high priority - cache it\r
814\r
815 @ cache some stuff to avoid mem access\r
816 ldr r11,=HighCol\r
817 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
818 mov r12,#0xf\r
819\r
820 mov r5, r5, lsl #4 @ delta<<=4; // Delta of address\r
821 and r4, r9, #0x6000\r
822 orr r9, r9, r4, lsl #16\r
823 orr r9, r9, #0x10000000 @ r9=scc1 ???? ... <code> (s=shadow/hilight, cc=pal)\r
824\r
825 tst r9, #1<<31\r
826 mov r3, r4, lsr #9 @ r3=pal=((code>>9)&0x30);\r
827 orrne r3, r3, #0x40 @ shadow by default\r
828\r
829 add r6, r6, #1 @ inc now\r
830 adds r0, r2, #0 @ mov sx to r0 and set ZV flags\r
831 b .dspr_loop_enter\r
832\r
833.dspr_loop:\r
834 subs r6, r6, #1 @ width--\r
835 ldmeqfd sp!, {r4-r9,r11,pc}@ return\r
836 adds r0, r0, #8 @ sx+=8\r
837 add r8, r8, r5 @ tile+=delta\r
838\r
839.dspr_loop_enter:\r
840 ble .dspr_loop @ sx <= 0\r
841 cmp r0, #328\r
842 ldmgefd sp!, {r4-r9,r11,pc}@ return\r
843\r
844 mov r8, r8, lsl #17\r
845 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
846\r
847 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
848 tst r2, r2\r
849 beq .dspr_loop\r
850\r
851 add r1, r11, r0 @ r1=pdest\r
852\r
853 cmp r12, r9, lsr #28\r
854 beq .dspr_shadow\r
855\r
856 cmp r2, r2, ror #4\r
857 beq .dspr_SingleColor @ tileline singlecolor \r
858\r
859 tst r9, #0x0800\r
860 beq .dspr_TileNorm\r
861\r
862 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
863 TileFlip r12\r
864 b .dspr_loop\r
865\r
866@ scratch: r4, r7\r
867.dspr_TileNorm:\r
868 TileNorm r12\r
869 b .dspr_loop\r
870\r
871.dspr_SingleColor:\r
872 and r4, r2, #0xf\r
873 orr r4, r3, r4\r
874 orr r4, r4, r4, lsl #8\r
875 tst r0, #1 @ not aligned?\r
876 strneb r4, [r1], #1\r
877 streqh r4, [r1], #2\r
878 strh r4, [r1], #2\r
879 strh r4, [r1], #2\r
880 strh r4, [r1], #2\r
881 strneb r4, [r1], #1\r
882 b .dspr_loop\r
883\r
884.dspr_shadow:\r
885 cmp r2, r2, ror #4\r
886 beq .dspr_singlec_sh\r
887\r
888 tst r9, #0x0800\r
889 beq .dspr_TileNorm_sh\r
890\r
891 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
892 TileFlipSh\r
893 b .dspr_loop\r
894\r
895.dspr_TileNorm_sh:\r
896 TileNormSh\r
897 b .dspr_loop\r
898\r
899.dspr_singlec_sh:\r
900 cmp r2, #0xe0000000\r
901 bcc .dspr_SingleColor @ normal tileline\r
902 tst r2, #0x10000000\r
903 bne .dspr_sh_sh\r
904 TileSingleHi\r
905 b .dspr_loop\r
906\r
907.dspr_sh_sh:\r
908 TileSingleSh\r
909 b .dspr_loop\r
910\r
911\r
912.dspr_cache:\r
913 @ *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
914 mov r4, r8, lsl #16 @ tile\r
915 tst r9, #0x0800\r
916 orrne r4, r4, #0x10000 @ code&0x0800\r
917 mov r2, r2, lsl #22\r
918 orr r4, r4, r2, lsr #16 @ (sx<<6)&0x0000ffc0\r
919 and r2, r9, #0x6000\r
920 orr r4, r4, r2, lsr #9 @ (code>>9)&0x30\r
921 mov r2, r3, lsl #12\r
922 orr r4, r4, r2, lsr #28 @ (sprite[0]>>24)&0xf\r
923\r
924 ldr r2, [r1]\r
925 str r4, [r2], #4\r
926 str r2, [r1]\r
927\r
928 ldmfd sp!, {r4-r9,r11,lr}\r
929 bx lr\r
930\r
931@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
932\r
933.global DrawWindow @ int tstart, int tend, int prio, int sh // int *hcache\r
934\r
935DrawWindow:\r
936 stmfd sp!, {r4-r11,lr}\r
937\r
938 ldr r11, =(Pico+0x22228) @ Pico.video\r
939 ldrb r12, [r11, #3] @ pvid->reg[3]\r
940 mov r12, r12, lsl #10\r
941\r
942 ldr r10, =Scanline\r
943 ldr r10, [r10]\r
944 mov r5, r10, lsr #3\r
945 and r10, r10, #7\r
946 mov r10, r10, lsl #1 @ r10=ty\r
947\r
948 ldr r4, [r11, #12]\r
949 tst r4, #1 @ 40 cell mode?\r
950 andne r12, r12, #0xf000 @ 0x3c<<10\r
951 andeq r12, r12, #0xf800\r
952 addne r12, r12, r5, lsl #7\r
953 addeq r12, r12, r5, lsl #6 @ nametab\r
954 add r12, r12, r0, lsl #2 @ +starttile\r
955\r
956 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
957\r
958 @ fetch the first code now\r
959 ldrh r7, [lr, r12]\r
960\r
961 ldr r6, =rendstatus\r
962 ldrb r6, [r6]\r
963 ands r6, r6, #2 @ we care about bit 1 only\r
964 orr r6, r6, r2\r
965 bne .dw_no_sameprio\r
966\r
967 cmp r2, r7, lsr #15\r
968 ldmnefd sp!, {r4-r11,pc} @ assume that whole window uses same priority\r
969\r
970.dw_no_sameprio:\r
971 orr r6, r6, r3, lsl #8 @ shadow mode\r
972\r
973 sub r8, r1, r0\r
974 mov r8, r8, lsl #1 @ cells\r
975\r
976 mvn r9, #0 @ r9=prevcode=-1\r
977\r
978 @ cache some stuff to avoid mem access\r
979 ldr r11,=(HighCol+8)\r
980 add r1, r11, r0, lsl #4 @ r1=pdest\r
981 mov r0, #0xf\r
982 b .dwloop_enter\r
983\r
984 @ r4,r5 & r7 are scratch in this loop\r
985.dwloop:\r
986 add r1, r1, #8\r
987.dwloop_nor1:\r
988 subs r8, r8, #1\r
989 add r12, r12, #2 @ halfwords\r
990 beq .dwloop_end @ done\r
991\r
992 ldrh r7, [lr, r12] @ r7=code (int, but from unsigned, no sign extend)\r
993\r
994 eor r5, r6, r7, lsr #15\r
995 tst r5, #1\r
996 orrne r6, r6, #2 @ wrong pri\r
997 bne .dwloop\r
998\r
999 cmp r7, r9\r
1000 beq .dw_samecode @ we know stuff about this tile already\r
1001\r
1002.dwloop_enter:\r
1003 mov r9, r7 @ remember code\r
1004\r
1005 movs r2, r9, lsl #20 @ if (code&0x1000)\r
1006 mov r2, r2, lsl #1\r
1007 add r2, r10, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty\r
1008 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
1009\r
1010 and r3, r9, #0x6000\r
1011 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
1012\r
1013 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
1014\r
1015.dw_samecode:\r
1016 tst r6, #0x100\r
1017 bne .dw_shadow\r
1018.dw_shadow_done:\r
1019 tst r2, r2\r
1020 beq .dwloop @ tileline blank\r
1021\r
1022 cmp r2, r2, ror #4\r
1023 beq .dw_SingleColor @ tileline singlecolor \r
1024\r
1025 tst r9, #0x0800\r
1026 beq .dw_TileNorm\r
1027\r
1028 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
1029 TileFlip r0\r
1030 b .dwloop\r
1031\r
1032.dw_TileNorm:\r
1033 TileNorm r0\r
1034 b .dwloop\r
1035\r
1036.dw_SingleColor:\r
1037 and r4, r0, r2 @ #0x0000000f\r
1038 orr r4, r3, r4\r
1039 orr r4, r4, r4, lsl #8\r
1040 orr r4, r4, r4, lsl #16\r
1041 mov r5, r4\r
1042 stmia r1!, {r4,r5}\r
1043 b .dwloop_nor1 @ we incremeted r1 ourselves\r
1044\r
1045.dw_shadow:\r
1046 tst r6, #1 @ hi pri?\r
1047 orreq r3, r3, #0x40\r
1048 beq .dw_shadow_done\r
1049 ldr r4, [r1]\r
1050 tst r4, #0x00000080\r
1051 biceq r4, r4, #0x000000c0\r
1052 tst r4, #0x00008000\r
1053 biceq r4, r4, #0x0000c000\r
1054 tst r4, #0x00800000\r
1055 biceq r4, r4, #0x00c00000\r
1056 tst r4, #0x80000000\r
1057 biceq r4, r4, #0xc0000000\r
1058 str r4, [r1]\r
1059 ldr r4, [r1,#4]\r
1060 tst r4, #0x00000080\r
1061 biceq r4, r4, #0x000000c0\r
1062 tst r4, #0x00008000\r
1063 biceq r4, r4, #0x0000c000\r
1064 tst r4, #0x00800000\r
1065 biceq r4, r4, #0x00c00000\r
1066 tst r4, #0x80000000\r
1067 biceq r4, r4, #0xc0000000\r
1068 str r4, [r1,#4]\r
1069 b .dw_shadow_done\r
1070\r
1071.dwloop_end:\r
1072 ldr r0, =rendstatus\r
1073 ldr r1, [r0]\r
1074 and r6, r6, #2\r
1075 orr r1, r1, r6\r
1076 str r1, [r0]\r
1077\r
1078 ldmfd sp!, {r4-r11,r12}\r
1079 bx r12\r
1080\r
1081\r
1082@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1083\r
1084\r
1085@ hilights 2 pixels in RGB444/BGR444 format\r
1086.macro TileDoShHi2Pixels444 reg\r
1087 mov \reg, \reg, ror #12\r
1088 adds \reg, \reg, #0x40000000\r
1089 orrcs \reg, \reg, #0xf0000000\r
1090 mov \reg, \reg, ror #28\r
1091 adds \reg, \reg, #0x40000000\r
1092 orrcs \reg, \reg, #0xf0000000\r
1093 mov \reg, \reg, ror #28\r
1094 adds \reg, \reg, #0x40000000\r
1095 orrcs \reg, \reg, #0xf0000000\r
1096 mov \reg, \reg, ror #24\r
1097 adds \reg, \reg, #0x40000000\r
1098 orrcs \reg, \reg, #0xf0000000\r
1099 mov \reg, \reg, ror #28\r
1100 adds \reg, \reg, #0x40000000\r
1101 orrcs \reg, \reg, #0xf0000000\r
1102 mov \reg, \reg, ror #28\r
1103 adds \reg, \reg, #0x40000000\r
1104 orrcs \reg, \reg, #0xf0000000\r
1105 mov \reg, \reg, ror #12\r
1106.endm\r
1107\r
1108\r
1109.global FinalizeLineBGR444 @ int sh\r
1110\r
1111FinalizeLineBGR444:\r
1112 stmfd sp!, {r4-r6,lr}\r
1113 mov r6, r0\r
1114 ldr r0, =DrawLineDest\r
1115 ldr r0, [r0]\r
1116 ldr lr, =(Pico+0x22228) @ Pico.video\r
1117 sub r3, lr, #0x128 @ r3=Pico.cram\r
1118\r
1119 ldrb r12, [lr, #12]\r
1120 tst r12, #1\r
1121 movne r2, #320/4 @ len\r
1122 moveq r2, #256/4\r
1123 addeq r0, r0, #32*2\r
1124 ldreq r4, =PicoOpt\r
1125 ldreq r4, [r4]\r
1126 tsteq r4, #0x100\r
1127 addeq r0, r0, #32*2\r
1128\r
1129 tst r6, r6\r
1130 beq .fl_noshBGR444\r
1131\r
1132 ldr r4, =HighPal\r
1133\r
1134 ldrb r12, [lr, #-0x1a] @ 0x2220e ~ dirtyPal\r
1135 tst r12, r12\r
1136 moveq r3, r4\r
1137 beq .fl_noshBGR444\r
1138 mov r12, #0\r
1139 strb r12, [lr, #-0x1a]\r
1140\r
1141 mov lr, #0x40/8\r
1142 @ copy pal:\r
1143.fl_loopcpBGR444:\r
1144 subs lr, lr, #1\r
1145 ldmia r3!, {r1,r5,r6,r12}\r
1146 stmia r4!, {r1,r5,r6,r12}\r
1147 bne .fl_loopcpBGR444\r
1148\r
1149 @ shadowed pixels:\r
1150 mov r12, #0x0077\r
1151 orr r12,r12,#0x0700\r
1152 orr r12,r12,r12,lsl #16\r
1153 sub r3, r3, #0x40*2\r
1154 add r5, r4, #0x80*2\r
1155 mov lr, #0x40/4\r
1156.fl_loopcpBGR444_sh:\r
1157 subs lr, lr, #1\r
1158 ldmia r3!, {r1,r6}\r
1159 and r1, r12, r1, lsr #1\r
1160 and r6, r12, r6, lsr #1\r
1161 stmia r4!, {r1,r6}\r
1162 stmia r5!, {r1,r6}\r
1163 bne .fl_loopcpBGR444_sh\r
1164\r
1165 @ hilighted pixels:\r
1166 sub r3, r3, #0x40*2\r
1167 mov lr, #0x40/2\r
1168.fl_loopcpBGR444_hi:\r
1169 ldr r1, [r3], #4\r
1170 TileDoShHi2Pixels444 r1\r
1171 str r1, [r4], #4\r
1172 subs lr, lr, #1\r
1173 bne .fl_loopcpBGR444_hi\r
1174\r
1175 sub r3, r4, #0x40*3*2\r
1176\r
1177\r
1178.fl_noshBGR444:\r
1179 ldr r1, =(HighCol+8)\r
1180 mov lr, #0xff\r
1181 mov lr, lr, lsl #1\r
1182\r
1183.fl_loopBGR444:\r
1184 subs r2, r2, #1\r
1185\r
1186 ldr r12, [r1], #4\r
1187\r
1188 and r4, lr, r12, lsl #1\r
1189 ldrh r4, [r3, r4]\r
1190 and r5, lr, r12, lsr #7\r
1191 ldrh r5, [r3, r5]\r
1192 orr r4, r4, r5, lsl #16\r
1193\r
1194 and r5, lr, r12, lsr #15\r
1195 ldrh r5, [r3, r5]\r
1196 and r6, lr, r12, lsr #23\r
1197 ldrh r6, [r3, r6]\r
1198 orr r5, r5, r6, lsl #16\r
1199\r
1200 stmia r0!, {r4,r5}\r
1201 bne .fl_loopBGR444\r
1202\r
1203\r
1204 ldmfd sp!, {r4-r6,lr}\r
1205 bx lr\r
1206\r
1207\r
1208@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1209\r
1210\r
1211@ hilights 2 pixels in RGB555/BGR555 format\r
1212.macro TileDoShHi2Pixels555 reg\r
1213 adds \reg, \reg, #0x40000000\r
1214 orrcs \reg, \reg, #0xf0000000\r
1215 mov \reg, \reg, ror #27\r
1216 adds \reg, \reg, #0x40000000\r
1217 orrcs \reg, \reg, #0xf0000000\r
1218 mov \reg, \reg, ror #26\r
1219 adds \reg, \reg, #0x40000000\r
1220 orrcs \reg, \reg, #0xf0000000\r
1221 mov \reg, \reg, ror #27\r
1222 adds \reg, \reg, #0x40000000\r
1223 orrcs \reg, \reg, #0xf0000000\r
1224 mov \reg, \reg, ror #27\r
1225 adds \reg, \reg, #0x40000000\r
1226 orrcs \reg, \reg, #0xf0000000\r
1227 mov \reg, \reg, ror #26\r
1228 adds \reg, \reg, #0x40000000\r
1229 orrcs \reg, \reg, #0xf0000000\r
1230 mov \reg, \reg, ror #27\r
1231.endm\r
1232\r
1233\r
1234@ Convert 0000bbb0 ggg0rrr0\r
1235@ to rrrrrggg gggbbbbb\r
1236\r
1237@ r2,r3,r9 - scratch, lr = 0x001c001c, r8 = 0x00030003\r
1238.macro convRGB565 reg\r
1239 and r2, lr, \reg,lsl #1\r
1240 and r9, r8, \reg,lsr #2\r
1241 orr r2, r2, r9 @ r2=red\r
1242 and r3, lr, \reg,lsr #7\r
1243 and r9, r8, \reg,lsr #10\r
1244 orr r3, r3, r9 @ r3=blue\r
1245 and \reg, \reg, lr, lsl #3\r
1246 orr \reg, \reg, \reg,lsl #3 @ green\r
1247 orr \reg, \reg, r2, lsl #11 @ add red back\r
1248 orr \reg, \reg, r3 @ add blue back\r
1249.endm\r
1250\r
1251vidConvCpyRGB565: @ void *to, void *from, int pixels\r
1252 stmfd sp!, {r4-r9,lr}\r
1253\r
1254 mov r12, r2, lsr #3 @ repeats\r
1255 mov lr, #0x001c0000\r
1256 orr lr, lr, #0x01c @ lr == pattern 0x001c001c\r
1257 mov r8, #0x00030000\r
1258 orr r8, r8, #0x003 @ lr == pattern 0x001c001c\r
1259\r
1260.loopRGB565:\r
1261 subs r12, r12, #1\r
1262\r
1263 ldmia r1!, {r4-r7}\r
1264 convRGB565 r4\r
1265 str r4, [r0], #4\r
1266 convRGB565 r5\r
1267 str r5, [r0], #4\r
1268 convRGB565 r6\r
1269 str r6, [r0], #4\r
1270 convRGB565 r7\r
1271 str r7, [r0], #4\r
1272\r
1273 bgt .loopRGB565\r
1274\r
1275 ldmfd sp!, {r4-r9,lr}\r
1276 bx lr\r
1277\r
1278\r
1279\r
1280.global FinalizeLineRGB555 @ int sh\r
1281\r
1282FinalizeLineRGB555:\r
1283 stmfd sp!, {r4-r8,lr}\r
1284 ldr r5, =(Pico+0x22228) @ Pico.video\r
1285 ldr r4, =HighPal\r
1286 mov r6, r0\r
1287\r
1288 ldrb r7, [r5, #-0x1a] @ 0x2220e ~ dirtyPal\r
1289 tst r7, r7\r
1290 beq .fl_noconvRGB555\r
1291 mov r1, #0\r
1292 strb r1, [r5, #-0x1a]\r
1293 sub r1, r5, #0x128 @ r1=Pico.cram\r
1294 mov r0, r4\r
1295 mov r2, #0x40\r
1296 bl vidConvCpyRGB565\r
1297\r
1298.fl_noconvRGB555:\r
1299 ldr r0, =DrawLineDest\r
1300 ldr r0, [r0]\r
1301\r
1302 ldrb r12, [r5, #12]\r
1303 tst r12, #1\r
1304 movne r2, #320/8 @ len\r
1305 moveq r2, #256/8\r
1306 ldreq r3, =PicoOpt\r
1307 ldreq r3, [r3]\r
1308 tsteq r3, #0x100\r
1309 addeq r0, r0, #32*2\r
1310\r
1311 mov r3, r4\r
1312 tst r6, r6\r
1313 beq .fl_noshRGB555\r
1314 tst r7, r7\r
1315 beq .fl_noshRGB555\r
1316\r
1317 @ shadowed pixels:\r
1318 mov r12, #0x008e\r
1319 orr r12,r12,#0x7300\r
1320 orr r12,r12,r12,lsl #16\r
1321 add r4, r3, #0x40*2\r
1322 add r5, r3, #0xc0*2\r
1323 mov lr, #0x40/4\r
1324.fl_loopcpRGB555_sh:\r
1325 subs lr, lr, #1\r
1326 ldmia r3!, {r1,r6}\r
1327 and r1, r12, r1, lsr #1\r
1328 and r6, r12, r6, lsr #1\r
1329 stmia r4!, {r1,r6}\r
1330 stmia r5!, {r1,r6}\r
1331 bne .fl_loopcpRGB555_sh\r
1332\r
1333 @ hilighted pixels:\r
1334 sub r3, r3, #0x40*2\r
1335 mov lr, #0x40/2\r
1336.fl_loopcpRGB555_hi:\r
1337 ldr r1, [r3], #4\r
1338 TileDoShHi2Pixels555 r1\r
1339 str r1, [r4], #4\r
1340 subs lr, lr, #1\r
1341 bne .fl_loopcpRGB555_hi\r
1342\r
1343 sub r3, r3, #0x40*2\r
1344\r
1345\r
1346.fl_noshRGB555:\r
1347 ldr r1, =(HighCol+8)\r
1348 mov lr, #0xff\r
1349 mov lr, lr, lsl #1\r
1350\r
1351.fl_loopRGB555:\r
1352 subs r2, r2, #1\r
1353\r
1354 ldr r12, [r1], #4\r
1355 ldr r7, [r1], #4\r
1356\r
1357 and r4, lr, r12, lsl #1\r
1358 ldrh r4, [r3, r4]\r
1359 and r5, lr, r12, lsr #7\r
1360 ldrh r5, [r3, r5]\r
1361 orr r4, r4, r5, lsl #16\r
1362\r
1363 and r5, lr, r12, lsr #15\r
1364 ldrh r5, [r3, r5]\r
1365 and r6, lr, r12, lsr #23\r
1366 ldrh r6, [r3, r6]\r
1367 orr r5, r5, r6, lsl #16\r
1368\r
1369 and r8, lr, r7, lsl #1\r
1370 ldrh r8, [r3, r8]\r
1371 and r6, lr, r7, lsr #7\r
1372 ldrh r6, [r3, r6]\r
1373 orr r8, r8, r6, lsl #16\r
1374\r
1375 and r12,lr, r7, lsr #15\r
1376 ldrh r12,[r3, r12]\r
1377 and r6, lr, r7, lsr #23\r
1378 ldrh r6, [r3, r6]\r
1379 orr r12,r12, r6, lsl #16\r
1380\r
1381 stmia r0!, {r4,r5,r8,r12}\r
1382 bne .fl_loopRGB555\r
1383\r
1384\r
1385 ldmfd sp!, {r4-r8,lr}\r
1386 bx lr\r
1387\r
1388@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1389\r
1390@ utility\r
1391.global blockcpy @ void *dst, void *src, size_t n\r
1392\r
1393blockcpy:\r
1394 stmfd sp!, {r4,r5}\r
1395 mov r2, r2, lsr #4\r
1396blockcpy_loop:\r
1397 subs r2, r2, #1\r
1398 ldmia r1!, {r3-r5,r12}\r
1399 stmia r0!, {r3-r5,r12}\r
1400 bne blockcpy_loop\r
1401 ldmfd sp!, {r4,r5}\r
1402 bx lr\r
1403\r
1404\r
1405.global blockcpy_or @ void *dst, void *src, size_t n, int pat\r
1406\r
1407blockcpy_or:\r
1408 stmfd sp!, {r4-r6}\r
1409 orr r3, r3, r3, lsl #8\r
1410 orr r3, r3, r3, lsl #16\r
1411 mov r2, r2, lsr #4\r
1412blockcpy_loop_or:\r
1413 subs r2, r2, #1\r
1414 ldmia r1!, {r4-r6,r12}\r
1415 orr r4, r4, r3\r
1416 orr r5, r5, r3\r
1417 orr r6, r6, r3\r
1418 orr r12,r12,r3\r
1419 stmia r0!, {r4-r6,r12}\r
1420 bne blockcpy_loop_or\r
1421 ldmfd sp!, {r4-r6}\r
1422 bx lr\r
1423\r