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1 | \r |
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2 | // This file is part of the PicoDrive Megadrive Emulator\r |
3 | \r |
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4 | // Copyright (c) 2011 FinalDave (emudave (at) gmail.com)\r |
5 | \r |
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6 | // This code is licensed under the GNU General Public License version 2.0 and the MAME License.\r |
7 | // You can choose the license that has the most advantages for you.\r |
8 | \r |
9 | // SVN repository can be found at http://code.google.com/p/cyclone68000/\r |
10 | \r |
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11 | #pragma warning(disable:4514)\r |
12 | #pragma warning(push)\r |
13 | #pragma warning(disable:4201)\r |
14 | #include <windows.h>\r |
15 | #pragma warning(pop)\r |
16 | \r |
17 | #include <aygshell.h>\r |
18 | #include <commdlg.h>\r |
19 | #include <gx.h>\r |
20 | \r |
21 | #include "resource.h"\r |
22 | \r |
23 | #include "../Pico/Pico.h"\r |
24 | \r |
25 | #define APP_TITLE L"PicoDrive"\r |
26 | \r |
27 | // ----------------------------------------------------------\r |
28 | \r |
29 | struct Target\r |
30 | {\r |
31 | unsigned char *screen;\r |
32 | POINT point; // Screen to client point\r |
33 | RECT view,update;\r |
34 | int offset; // Amount to add onto scanline\r |
35 | int top,bottom; // Update rectangle in screen coordinates\r |
36 | };\r |
37 | \r |
38 | // Config.cpp\r |
39 | struct Config\r |
40 | {\r |
41 | int key[8];\r |
42 | };\r |
43 | extern struct Config Config;\r |
44 | \r |
45 | int ConfigInit();\r |
46 | int ConfigSave();\r |
47 | int ConfigLoad();\r |
48 | \r |
49 | // Debug.cpp\r |
50 | int DebugShowRam();\r |
51 | int DebugScreenGrab();\r |
52 | \r |
53 | // Emulate.cpp\r |
54 | extern struct Target Targ;\r |
55 | extern TCHAR RomName[260];\r |
56 | int EmulateInit();\r |
57 | void EmulateExit();\r |
58 | int EmulateFrame();\r |
59 | int SndRender();\r |
60 | \r |
61 | // File.cpp\r |
62 | int FileLoadRom();\r |
63 | int FileState(int load);\r |
64 | \r |
65 | // FrameWindow.cpp\r |
66 | extern HWND FrameWnd;\r |
67 | extern struct GXDisplayProperties GXDisp;\r |
68 | extern struct GXKeyList GXKey;\r |
69 | extern int FrameShowRam;\r |
70 | int FrameInit();\r |
71 | \r |
72 | // Wave.cpp\r |
73 | extern int WaveRate;\r |
74 | extern int WaveLen; // Length of each buffer in samples\r |
75 | extern short *WaveDest; // Destination to render sound\r |
76 | int WaveInit();\r |
77 | int WaveExit();\r |
78 | int WaveUpdate();\r |
79 | \r |
80 | // WinMain.cpp\r |
81 | extern "C" int dprintf(char *Format, ...);\r |
82 | extern int Main3800;\r |