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1 | \r |
2 | ___________________________________________________________________________\r |
3 | \r |
4 | DrZ80 (c) Copyright 2004 Reesy. Free for non-commercial use\r |
5 | \r |
6 | Reesy's e-mail: drsms_reesy(atsymbol)yahoo.co.uk\r |
7 | Replace (atsymbol) with @\r |
8 | \r |
9 | ___________________________________________________________________________\r |
10 | \r |
11 | \r |
12 | What is it?\r |
13 | -----------\r |
14 | \r |
15 | DrZ80 is an emulator for the Z80 microprocessor, written in ARM 32-bit assembly.\r |
16 | It is aimed at chips such as ARM7 and ARM9 cores, StrongARM and XScale, to interpret Z80\r |
17 | code as fast as possible.\r |
18 | \r |
19 | Flags are mapped onto ARM flags whenever possible, which speeds up the processing of an opcode.\r |
20 | \r |
21 | ARM Register Usage\r |
22 | ------------------\r |
23 | \r |
24 | See source code for up to date of register usage, however a summary is here:\r |
25 | \r |
26 | r0-3: Temporary registers\r |
27 | r3 : Pointer to Opcode Jump table\r |
28 | r4 : T-States remaining\r |
29 | r5 : Pointer to Cpu Context\r |
30 | r6 : Current PC + Memory Base (i.e. pointer to next opcode)\r |
31 | r7 : Z80 A Register in top 8 bits (i.e. 0xAA000000)\r |
32 | r8 : Z80 F Register (Flags) (NZCV) in lowest four bits\r |
33 | r9 : Z80 BC Register pair in top 16 bits (i.e. 0xBBCC0000)\r |
34 | r10 : Z80 DE Register pair in top 16 bits (i.e. 0xDDEE0000)\r |
35 | r11 : Z80 HL Register pair in top 16 bits (i.e. 0xHHLL0000)\r |
36 | r12 : Z80 Stack + Memory Base (i.e. pointer to current stack in host system memory)\r |
37 | \r |
38 | ( note: r3,r12 are always preserved when calling external memory functions )\r |
39 | \r |
40 | How to Compile\r |
41 | --------------\r |
42 | \r |
43 | The core is targeted for the GNU compiler, so to compile just add the "DrZ80.o" object\r |
44 | to your makefile and that should be it.\r |
45 | \r |
46 | If you want to compile it seperately, use: as -o DrZ80.o DrZ80.s\r |
47 | \r |
48 | ( note: If you want to use DrZ80 with a different compiler you will need to run\r |
49 | some sort of parser through the source to make the syntax of the source\r |
50 | compatible with your target compiler )\r |
51 | \r |
52 | \r |
53 | Adding to your project\r |
54 | ----------------------\r |
55 | \r |
56 | To add DrZ80 to your project, add DrZ80.o, and include DrZ80.h\r |
57 | There is one structure: 'struct DrZ80', and three functions: DrZ80Run,DrZ80RaiseInt\r |
58 | and DrZ80_irq_callback.\r |
59 | \r |
60 | Don't worry if this seem very minimal - its all you need to run as many Z80s as you want.\r |
61 | It works with both C and C++.\r |
62 | \r |
63 | ( Note: DrZ80_irq_callback is just a pointer to an irq call back function that needs\r |
64 | to be written by you )\r |
65 | \r |
66 | Declaring a Memory handlers\r |
67 | ---------------------------\r |
68 | \r |
69 | Before you can reset or execute Z80 opcodes you must first set up a set of memory handlers.\r |
70 | There are 8 functions you have to set up per CPU, like this:\r |
71 | \r |
72 | unsigned int z80_rebaseSP(unsigned short new_sp);\r |
73 | unsigned int z80_rebasePC(unsigned short new_pc);\r |
74 | unsigned char z80_read8(unsigned short a);\r |
75 | unsigned short z80_read16(unsigned short a);\r |
76 | void z80_write8(unsigned char d,unsigned short a); \r |
77 | void z80_write16(unsigned short d,unsigned short a); \r |
78 | unsigned char z80_in(unsigned char p);\r |
79 | void z80_out(unsigned char p,unsigned char d);\r |
80 | \r |
81 | You can think of these functions representing the Z80's memory bus.\r |
82 | The Read and Write functions are called whenever the Z80 reads or writes memory.\r |
83 | The In and Out functions are called whenever the Z80 uses the I/O ports.\r |
84 | The z80_rebasePC and z80_rebaseSP functions are to do with creating direct memory\r |
85 | pointers in the host machines memory, I will explain more about this later.\r |
86 | \r |
87 | Declaring a CPU Context\r |
88 | -----------------------\r |
89 | \r |
90 | To declare a CPU simple declare a struct Cyclone in your code. For example to declare\r |
91 | two Z80s:\r |
92 | \r |
93 | struct DrZ80 MyCpu;\r |
94 | struct DrZ80 MyCpu2;\r |
95 | \r |
96 | It's probably a good idea to initialise the memory to zero:\r |
97 | \r |
98 | memset(&MyCpu, 0,sizeof(MyCpu));\r |
99 | memset(&MyCpu2,0,sizeof(MyCpu2));\r |
100 | \r |
101 | Next point to your memory handlers:\r |
102 | \r |
103 | MyCpu.z80_rebasePC=z80_rebasePC;\r |
104 | MyCpu.z80_rebaseSP=z80_rebaseSP;\r |
105 | MyCpu.z80_read8 =z80_read8;\r |
106 | MyCpu.z80_read16 =z80_read16;\r |
107 | MyCpu.z80_write8 =z80_write8;\r |
108 | MyCpu.z80_write16 =z80_write16;\r |
109 | MyCpu.z80_in =z80_in;\r |
110 | MyCpu.z80_out =z80_out;\r |
111 | \r |
112 | Now you are nearly ready to reset the Z80, except you need one more function: checkpc().\r |
113 | \r |
114 | The z80_rebasePC() function\r |
115 | ---------------------------\r |
116 | \r |
117 | When DrZ80 reads opcodes, it doesn't use a memory handler every time, this would be\r |
118 | far too slow, instead it uses a direct pointer to ARM memory.\r |
119 | For example if your Rom image was at 0x3000000 and the program counter was $206,\r |
120 | Cyclone's program counter would be 0x3000206.\r |
121 | \r |
122 | The difference between an ARM address and a Z80 address is also stored in a variable called\r |
123 | 'pc_membase'. In the above example it's 0x3000000. To retrieve the real PC, DrZ80 just\r |
124 | subtracts 'pc_membase'.\r |
125 | \r |
126 | Everytime the Z80 PC is modified, i.e. by a jump,branch intructions or by an interupt, DrZ80\r |
127 | calls the z80_rebasePC function. If the PC is in a different bank, for example Ram instead \r |
128 | of Rom, change 'pc_membase', recalculate the new PC and return it.\r |
129 | \r |
130 | The z80_rebaseSP() function\r |
131 | ---------------------------\r |
132 | \r |
133 | When DrZ80 pushs/pops to the Z80 stack pointer, it doesn't use a memory handler every time. In\r |
134 | order to gain more speed a direct pointer to ARM memory is used. For example if your Ram was at \r |
135 | 0x3000000 and the z80 stack pointer counter was 0xD000, DrZ80's stack pointer would be 0x300D000.\r |
136 | \r |
137 | The difference between an ARM address and a Z80 address is also stored in a variable called\r |
138 | 'sp_membase'. In the above example it's 0x3000000. To retrieve the real SP, DrZ80 just\r |
139 | subtracts 'sp_membase'.\r |
140 | \r |
141 | Everytime the Z80 SP is modified ( i.e. set with a new value LD SP,NN etc ) DrZ80\r |
142 | calls the z80_rebaseSP function. If the SP is in a different bank, for example Rom instead \r |
143 | of Ram, change 'sp_membase', recalculate the new SP and return it.\r |
144 | \r |