git subrepo clone https://github.com/libretro/libretro-common.git deps/libretro-common
[pcsx_rearmed.git] / deps / libretro-common / audio / conversion / float_to_s16_neon.S
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1/* Copyright (C) 2010-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this file (float_to_s16_neon.S).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22#if defined(__ARM_NEON__) && defined(HAVE_ARM_NEON_ASM_OPTIMIZATIONS)
23
24#ifndef __MACH__
25.arm
26#endif
27
28.align 4
29.globl convert_float_s16_asm
30#ifndef __MACH__
31.type convert_float_s16_asm, %function
32#endif
33.globl _convert_float_s16_asm
34#ifndef __MACH__
35.type _convert_float_s16_asm, %function
36#endif
37# convert_float_s16_asm(int16_t *out, const float *in, size_t samples)
38convert_float_s16_asm:
39_convert_float_s16_asm:
40 # Hacky way to get a constant of 2^15.
41 # ((2^4)^2)^2 * 0.5 = 2^15
42 vmov.f32 q8, #16.0
43 vmov.f32 q9, #0.5
44 vmul.f32 q8, q8, q8
45 vmul.f32 q8, q8, q8
46 vmul.f32 q8, q8, q9
47
481:
49 # Preload here?
50 vld1.f32 {q0-q1}, [r1]!
51
52 vmul.f32 q0, q0, q8
53 vmul.f32 q1, q1, q8
54
55 vcvt.s32.f32 q0, q0
56 vcvt.s32.f32 q1, q1
57
58 vqmovn.s32 d4, q0
59 vqmovn.s32 d5, q1
60
61 vst1.f32 {d4-d5}, [r0]!
62
63 # Guaranteed to get samples in multiples of 8.
64 subs r2, r2, #8
65 bne 1b
66
67 bx lr
68
69#endif