add a thp-based huge page alloc fallback
[pcsx_rearmed.git] / deps / libretro-common / audio / dsp_filters / LowPassCPS.dsp
CommitLineData
3719602c
PC
1filters = 1
2filter0 = eq
3
4eq_frequencies = "8000 10000 12500 16000 20000"
5eq_gains = "0 -30 -30 -30 -30"
6
7# Low pass filter for the QSound chip from CPS-1/2.
8# Some games have aliasing due low quality samples, so you can hear some annoying noisy near 11 kHz
9
10# Defaults
11
12# Beta factor for Kaiser window.
13# Lower values will allow better frequency resolution, but more ripple.
14# eq_window_beta = 4.0
15
16# The block size on which FFT is done.
17# Too high value requires more processing as well as longer latency but
18# allows finer-grained control over the spectrum.
19# eq_block_size_log2 = 8
20
21# An array of which frequencies to control.
22# You can create an arbitrary amount of these sampling points.
23# The EQ will try to create a frequency response which fits well to these points.
24# The filter response is linearly interpolated between sampling points here.
25#
26# It is implied that 0 Hz (DC) and Nyquist have predefined gains of 0 dB which are interpolated against.
27# If you want a "peak" in the spectrum or similar, you have to define close points to say, 0 dB.
28#
29# E.g.: A boost of 3 dB at 1 kHz can be expressed as.
30# eq_frequencies = "500 1000 2000"
31# eq_gains = "0 3 0"
32# Due to frequency domain smearing, you will not get exactly +3 dB at 1 kHz.
33
34# By default, this filter has a low pass response with cuttof frequency at ~8600 Hz.
35
36# Dumps the impulse response generated by the EQ as a plain-text file
37# with one coefficient per line.
38# eq_impulse_response_output = "eq_impulse.txt"
39#
40# Using GNU Octave or Matlab, you can plot the response with:
41#
42# f = fopen('/path/to/eq_impulse.txt');
43# l = textscan(f, '%f');
44# res = l{1};
45# freqz(res, 1, 4096, 48000);
46#
47# It will give the response in Hz; 48000 is the default Output Rate of RetroArch