db: Override cycle multiplier for Colin McRae PAL
[pcsx_rearmed.git] / deps / libretro-common / include / defines / d3d_defines.h
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3719602c
PC
1/* Copyright (C) 2010-2021 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this file (d3d_defines.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef D3DVIDEO_DEFINES_H
24#define D3DVIDEO_DEFINES_H
25
26#if defined(DEBUG) || defined(_DEBUG)
27#define D3D_DEBUG_INFO
28#endif
29
30#if defined(HAVE_D3D9)
31/* Direct3D 9 */
32#if 0
33#include <d3d9.h>
34#endif
35
36#if 0
37#define LPDIRECT3D LPDIRECT3D9
38#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9
39#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9
40#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE9
41#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER9
42#define LPDIRECT3DVERTEXSHADER LPDIRECT3DVERTEXSHADER9
43#define LPDIRECT3DPIXELSHADER LPDIRECT3DPIXELSHADER9
44#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE9
45#define LPDIRECT3DVERTEXDECLARATION LPDIRECT3DVERTEXDECLARATION9
46#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE9
47#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE9
48#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
49#define D3DVIEWPORT D3DVIEWPORT9
50#endif
51
52#ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING
53#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0
54#endif
55
56#elif defined(HAVE_D3D8)
57#if 0
58#ifdef _XBOX
59#include <xtl.h>
60#else
61#include "../gfx/include/d3d8/d3d8.h"
62#endif
63#endif
64
65/* Direct3D 8 */
66#if 0
67#define LPDIRECT3D LPDIRECT3D8
68#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8
69#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8
70#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE8
71#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE8
72#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER8
73#define LPDIRECT3DVERTEXDECLARATION (void*)
74#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE8
75#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE8
76#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
77#define D3DVIEWPORT D3DVIEWPORT8
78#endif
79
80#if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX)
81#define D3DLOCK_NOSYSLOCK (0)
82#endif
83
84#if 0
85#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
86#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
87#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
88#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
89#endif
90#endif
91
92#endif