spu: more status bits
[pcsx_rearmed.git] / deps / libretro-common / include / gfx / math / vector_2.h
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1/* Copyright (C) 2010-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this file (vector_2.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef __LIBRETRO_SDK_GFX_MATH_VECTOR_2_H__
24#define __LIBRETRO_SDK_GFX_MATH_VECTOR_2_H__
25
26#include <stdint.h>
27#include <math.h>
28
29#include <retro_common_api.h>
30#include <retro_inline.h>
31
32RETRO_BEGIN_DECLS
33
34typedef float vec2_t[2];
35
36#define vec2_dot(a, b) ((a[0] * b[0]) + (a[1] * b[1]))
37
38#define vec2_cross(a, b) ((a[0]*b[1]) - (a[1]*b[0]))
39
40#define vec2_add(dst, src) \
41 dst[0] += src[0]; \
42 dst[1] += src[1]
43
44#define vec2_subtract(dst, src) \
45 dst[0] -= src[0]; \
46 dst[1] -= src[1]
47
48#define vec2_copy(dst, src) \
49 dst[0] = src[0]; \
50 dst[1] = src[1]
51
52static INLINE float overflow(void)
53{
54 unsigned i;
55 volatile float f = 1e10;
56
57 for (i = 0; i < 10; ++i)
58 f *= f;
59 return f;
60}
61
62static INLINE int16_t tofloat16(float f)
63{
64 union uif32
65 {
66 float f;
67 uint32_t i;
68 };
69
70 int i, s, e, m;
71 union uif32 Entry;
72 Entry.f = f;
73 i = (int)Entry.i;
74 s = (i >> 16) & 0x00008000;
75 e = ((i >> 23) & 0x000000ff) - (127 - 15);
76 m = i & 0x007fffff;
77
78 if (e <= 0)
79 {
80 if (e < -10)
81 return (int16_t)(s);
82
83 m = (m | 0x00800000) >> (1 - e);
84
85 if (m & 0x00001000)
86 m += 0x00002000;
87
88 return (int16_t)(s | (m >> 13));
89 }
90
91 if (e == 0xff - (127 - 15))
92 {
93 if (m == 0)
94 return (int16_t)(s | 0x7c00);
95
96 m >>= 13;
97
98 return (int16_t)(s | 0x7c00 | m | (m == 0));
99 }
100
101 if (m & 0x00001000)
102 {
103 m += 0x00002000;
104
105 if (m & 0x00800000)
106 {
107 m = 0;
108 e += 1;
109 }
110 }
111
112 if (e > 30)
113 {
114 overflow();
115
116 return (int16_t)(s | 0x7c00);
117 }
118
119 return (int16_t)(s | (e << 10) | (m >> 13));
120}
121
122static INLINE unsigned int vec2_packHalf2x16(float vec0, float vec1)
123{
124 union
125 {
126 int16_t in[2];
127 unsigned int out;
128 } u;
129
130 u.in[0] = tofloat16(vec0);
131 u.in[1] = tofloat16(vec1);
132
133 return u.out;
134}
135
136RETRO_END_DECLS
137
138#endif