Commit | Line | Data |
---|---|---|
3719602c PC |
1 | /* Copyright (C) 2010-2018 The RetroArch team |
2 | * | |
3 | * --------------------------------------------------------------------------------------- | |
4 | * The following license statement only applies to this libretro SDK code part (glsmsym.h). | |
5 | * --------------------------------------------------------------------------------------- | |
6 | * | |
7 | * Permission is hereby granted, free of charge, | |
8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), | |
9 | * to deal in the Software without restriction, including without limitation the rights to | |
10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, | |
11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
12 | * | |
13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
14 | * | |
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
21 | */ | |
22 | ||
23 | #ifndef LIBRETRO_SDK_GLSM_SYM_H | |
24 | #define LIBRETRO_SDK_GLSM_SYM_H | |
25 | ||
26 | #include <glsm/glsm.h> | |
27 | ||
28 | #ifdef HAVE_GLSYM_PRIVATE | |
29 | #include "glsym_private.h" | |
30 | #endif | |
31 | ||
32 | #include <retro_common_api.h> | |
33 | ||
34 | RETRO_BEGIN_DECLS | |
35 | ||
36 | /* deprecated old FF-style GL symbols */ | |
37 | #define glTexCoord2f rglTexCoord2f | |
38 | ||
39 | /* more forward-compatible GL subset symbols */ | |
40 | #define glDrawRangeElementsBaseVertex rglDrawRangeElementsBaseVertex | |
41 | #define glProvokingVertex rglProvokingVertex | |
42 | #define glGetInteger64v rglGetInteger64v | |
43 | #define glGenSamplers rglGenSamplers | |
44 | #define glBindSampler rglBindSampler | |
45 | #define glSamplerParameteri rglSamplerParameteri | |
46 | #define glGetBufferSubData rglGetBufferSubData | |
47 | #define glUniform2iv rglUniform2iv | |
48 | #define glUniform2uiv rglUniform2uiv | |
49 | #define glTextureView rglTextureView | |
50 | #define glGetQueryObjectuiv rglGetQueryObjectuiv | |
51 | #define glGenQueries rglGenQueries | |
52 | #define glDeleteQueries rglDeleteQueries | |
53 | #define glBeginQuery rglBeginQuery | |
54 | #define glEndQuery rglEndQuery | |
55 | #define glBlitFramebuffer rglBlitFramebuffer | |
56 | #define glVertexAttrib4f rglVertexAttrib4f | |
57 | #define glVertexAttrib4fv rglVertexAttrib4fv | |
58 | #define glDrawArrays rglDrawArrays | |
59 | #define glDrawElements rglDrawElements | |
60 | #define glCompressedTexImage2D rglCompressedTexImage2D | |
61 | #define glBindTexture rglBindTexture | |
62 | #define glActiveTexture rglActiveTexture | |
63 | #define glFramebufferTexture rglFramebufferTexture | |
64 | #define glFramebufferTexture2D rglFramebufferTexture2D | |
65 | #define glFramebufferRenderbuffer rglFramebufferRenderbuffer | |
66 | #define glDeleteFramebuffers rglDeleteFramebuffers | |
67 | #define glDeleteTextures rglDeleteTextures | |
68 | #define glDeleteBuffers rglDeleteBuffers | |
69 | #define glRenderbufferStorage rglRenderbufferStorage | |
70 | #define glBindRenderbuffer rglBindRenderbuffer | |
71 | #define glDeleteRenderbuffers rglDeleteRenderbuffers | |
72 | #define glGenRenderbuffers rglGenRenderbuffers | |
73 | #define glGenFramebuffers rglGenFramebuffers | |
74 | #define glGenTextures rglGenTextures | |
75 | #define glBindFramebuffer rglBindFramebuffer | |
76 | #define glGenerateMipmap rglGenerateMipmap | |
77 | #define glCheckFramebufferStatus rglCheckFramebufferStatus | |
78 | #define glBindFragDataLocation rglBindFragDataLocation | |
79 | #define glBindAttribLocation rglBindAttribLocation | |
80 | #define glLinkProgram rglLinkProgram | |
81 | #define glGetProgramiv rglGetProgramiv | |
82 | #define glGetShaderiv rglGetShaderiv | |
83 | #define glAttachShader rglAttachShader | |
84 | #define glDetachShader rglDetachShader | |
85 | #define glShaderSource rglShaderSource | |
86 | #define glCompileShader rglCompileShader | |
87 | #define glCreateProgram rglCreateProgram | |
88 | #define glGetShaderInfoLog rglGetShaderInfoLog | |
89 | #define glGetProgramInfoLog rglGetProgramInfoLog | |
90 | #define glIsProgram rglIsProgram | |
91 | #define glEnableVertexAttribArray rglEnableVertexAttribArray | |
92 | #define glDisableVertexAttribArray rglDisableVertexAttribArray | |
93 | #define glVertexAttribPointer rglVertexAttribPointer | |
94 | #define glVertexAttribIPointer rglVertexAttribIPointer | |
95 | #define glVertexAttribLPointer rglVertexAttribLPointer | |
96 | #define glGetUniformLocation rglGetUniformLocation | |
97 | #define glGenBuffers rglGenBuffers | |
98 | #define glDisable(T) rglDisable(S##T) | |
99 | #define glEnable(T) rglEnable(S##T) | |
100 | #define glIsEnabled(T) rglIsEnabled(S##T) | |
101 | #define glUseProgram rglUseProgram | |
102 | #define glDepthMask rglDepthMask | |
103 | #define glStencilMask rglStencilMask | |
104 | #define glBufferData rglBufferData | |
105 | #define glBufferSubData rglBufferSubData | |
106 | #define glBindBuffer rglBindBuffer | |
107 | #define glCreateShader rglCreateShader | |
108 | #define glDeleteShader rglDeleteShader | |
109 | #define glDeleteProgram rglDeleteProgram | |
110 | #define glUniform1f rglUniform1f | |
111 | #define glUniform1i rglUniform1i | |
112 | #define glUniform2f rglUniform2f | |
113 | #define glUniform2i rglUniform2i | |
114 | #define glUniform2fv rglUniform2fv | |
115 | #define glUniform3f rglUniform3f | |
116 | #define glUniform3fv rglUniform3fv | |
117 | #define glUniform4i rglUniform4i | |
118 | #define glUniform4f rglUniform4f | |
119 | #define glUniform4fv rglUniform4fv | |
120 | #define glUniform1ui rglUniform1ui | |
121 | #define glUniform2ui rglUniform2ui | |
122 | #define glUniform3ui rglUniform3ui | |
123 | #define glUniform4ui rglUniform4ui | |
124 | #define glGetActiveUniform rglGetActiveUniform | |
125 | #define glBlendFunc rglBlendFunc | |
126 | #define glBlendFuncSeparate rglBlendFuncSeparate | |
127 | #define glDepthFunc rglDepthFunc | |
128 | #define glColorMask rglColorMask | |
129 | #define glClearColor rglClearColor | |
130 | #define glViewport rglViewport | |
131 | #define glScissor rglScissor | |
132 | #define glStencilFunc rglStencilFunc | |
133 | #define glCullFace rglCullFace | |
134 | #define glStencilOp rglStencilOp | |
135 | #define glFrontFace rglFrontFace | |
136 | #define glDepthRange rglDepthRange | |
137 | #define glClearDepth rglClearDepth | |
138 | #define glPolygonOffset rglPolygonOffset | |
139 | #define glPixelStorei rglPixelStorei | |
140 | #define glReadBuffer rglReadBuffer | |
141 | #define glUniformMatrix4fv rglUniformMatrix4fv | |
142 | #define glGetAttribLocation rglGetAttribLocation | |
143 | #define glTexStorage2D rglTexStorage2D | |
144 | #define glDrawBuffers rglDrawBuffers | |
145 | #define glGenVertexArrays rglGenVertexArrays | |
146 | #define glBindVertexArray rglBindVertexArray | |
147 | #define glBlendEquation rglBlendEquation | |
148 | #define glBlendColor rglBlendColor | |
149 | #define glBlendEquationSeparate rglBlendEquationSeparate | |
150 | #define glCopyImageSubData rglCopyImageSubData | |
151 | #define glMapBuffer rglMapBuffer | |
152 | #define glUnmapBuffer rglUnmapBuffer | |
153 | #define glMapBufferRange rglMapBufferRange | |
154 | #define glUniformBlockBinding rglUniformBlockBinding | |
155 | #define glGetUniformBlockIndex rglGetUniformBlockIndex | |
156 | #define glGetActiveUniformBlockiv rglGetActiveUniformBlockiv | |
157 | #define glBindBufferBase rglBindBufferBase | |
158 | #define glGetUniformIndices rglGetUniformIndices | |
159 | #define glGetActiveUniformsiv rglGetActiveUniformsiv | |
160 | #define glGetError rglGetError | |
161 | #define glClear rglClear | |
162 | #define glPolygonMode rglPolygonMode | |
163 | #define glLineWidth rglLineWidth | |
164 | #define glTexImage3D rglTexImage3D | |
165 | #define glTexImage2DMultisample rglTexImage2DMultisample | |
166 | #define glTexStorage2DMultisample rglTexStorage2DMultisample | |
167 | #define glMemoryBarrier rglMemoryBarrier | |
168 | #define glBindImageTexture rglBindImageTexture | |
169 | #define glProgramBinary rglProgramBinary | |
170 | #define glGetProgramBinary rglGetProgramBinary | |
171 | #define glProgramParameteri rglProgramParameteri | |
172 | #define glTexSubImage2D rglTexSubImage2D | |
173 | #define glDeleteVertexArrays rglDeleteVertexArrays | |
174 | #define glRenderbufferStorageMultisample rglRenderbufferStorageMultisample | |
175 | #define glUniform1iv rglUniform1iv | |
176 | #define glUniform1fv rglUniform1fv | |
177 | #define glValidateProgram rglValidateProgram | |
178 | #define glGetStringi rglGetStringi | |
179 | #define glTexBuffer rglTexBuffer | |
180 | #define glClearBufferfv rglClearBufferfv | |
181 | #define glClearBufferfi rglClearBufferfi | |
182 | #define glWaitSync rglWaitSync | |
183 | #define glFenceSync rglFenceSync | |
184 | #define glDeleteSync rglDeleteSync | |
185 | #define glBufferStorage rglBufferStorage | |
186 | #define glFlushMappedBufferRange rglFlushMappedBufferRange | |
187 | #define glClientWaitSync rglClientWaitSync | |
188 | #define glDrawElementsBaseVertex rglDrawElementsBaseVertex | |
189 | ||
190 | const GLubyte* rglGetStringi(GLenum name, GLuint index); | |
191 | void rglTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer); | |
192 | void rglClearBufferfv( GLenum buffer, | |
193 | GLint drawBuffer, | |
194 | const GLfloat * value); | |
195 | void rglClearBufferfi( GLenum buffer, | |
196 | GLint drawBuffer, | |
197 | GLfloat depth, | |
198 | GLint stencil); | |
199 | void rglValidateProgram(GLuint program); | |
200 | void rglRenderbufferStorageMultisample( GLenum target, | |
201 | GLsizei samples, | |
202 | GLenum internalformat, | |
203 | GLsizei width, | |
204 | GLsizei height); | |
205 | void rglUniform1iv(GLint location, GLsizei count, const GLint *value); | |
206 | void rglUniform1fv(GLint location, GLsizei count, const GLfloat *value); | |
207 | void rglProgramParameteri( GLuint program, | |
208 | GLenum pname, | |
209 | GLint value); | |
210 | void rglGetProgramBinary( GLuint program, | |
211 | GLsizei bufsize, | |
212 | GLsizei *length, | |
213 | GLenum *binaryFormat, | |
214 | void *binary); | |
215 | void rglProgramBinary(GLuint program, | |
216 | GLenum binaryFormat, | |
217 | const void *binary, | |
218 | GLsizei length); | |
219 | void rglBindImageTexture( GLuint unit, | |
220 | GLuint texture, | |
221 | GLint level, | |
222 | GLboolean layered, | |
223 | GLint layer, | |
224 | GLenum access, | |
225 | GLenum format); | |
226 | void rglTexStorage2DMultisample(GLenum target, GLsizei samples, | |
227 | GLenum internalformat, GLsizei width, GLsizei height, | |
228 | GLboolean fixedsamplelocations); | |
229 | void rglGetActiveUniformsiv( GLuint program, | |
230 | GLsizei uniformCount, | |
231 | const GLuint *uniformIndices, | |
232 | GLenum pname, | |
233 | GLint *params); | |
234 | void rglGetUniformIndices( GLuint program, | |
235 | GLsizei uniformCount, | |
236 | const GLchar **uniformNames, | |
237 | GLuint *uniformIndices); | |
238 | void rglBindBufferBase( GLenum target, | |
239 | GLuint index, | |
240 | GLuint buffer); | |
241 | void rglGetActiveUniformBlockiv( GLuint program, | |
242 | GLuint uniformBlockIndex, | |
243 | GLenum pname, | |
244 | GLint *params); | |
245 | GLuint rglGetUniformBlockIndex( GLuint program, | |
246 | const GLchar *uniformBlockName); | |
247 | void * rglMapBuffer( GLenum target, GLenum access); | |
248 | void *rglMapBufferRange( GLenum target, | |
249 | GLintptr offset, | |
250 | GLsizeiptr length, | |
251 | GLbitfield access); | |
252 | GLboolean rglUnmapBuffer( GLenum target); | |
253 | void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
254 | void rglBlendEquation(GLenum mode); | |
255 | void rglGenVertexArrays(GLsizei n, GLuint *arrays); | |
256 | void rglReadBuffer(GLenum mode); | |
257 | void rglPixelStorei(GLenum pname, GLint param); | |
258 | void rglTexCoord2f(GLfloat s, GLfloat t); | |
259 | void rglDrawElements(GLenum mode, GLsizei count, GLenum type, | |
260 | const GLvoid * indices); | |
261 | void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, | |
262 | GLsizei width, GLsizei height); | |
263 | void rglCompressedTexImage2D(GLenum target, GLint level, | |
264 | GLenum internalformat, GLsizei width, GLsizei height, | |
265 | GLint border, GLsizei imageSize, const GLvoid *data); | |
266 | void glBindTexture(GLenum target, GLuint texture); | |
267 | void glActiveTexture(GLenum texture); | |
268 | void rglFramebufferTexture(GLenum target, GLenum attachment, | |
269 | GLuint texture, GLint level); | |
270 | void rglFramebufferTexture2D(GLenum target, GLenum attachment, | |
271 | GLenum textarget, GLuint texture, GLint level); | |
272 | void rglFramebufferRenderbuffer(GLenum target, GLenum attachment, | |
273 | GLenum renderbuffertarget, GLuint renderbuffer); | |
274 | void rglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); | |
275 | void rglRenderbufferStorage(GLenum target, GLenum internalFormat, | |
276 | GLsizei width, GLsizei height); | |
277 | void rglDeleteTextures(GLsizei n, const GLuint *textures); | |
278 | void rglBindRenderbuffer(GLenum target, GLuint renderbuffer); | |
279 | void rglDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers); | |
280 | void rglGenRenderbuffers(GLsizei n, GLuint *renderbuffers); | |
281 | void rglGenFramebuffers(GLsizei n, GLuint *ids); | |
282 | void rglGenTextures(GLsizei n, GLuint *textures); | |
283 | void rglBindFramebuffer(GLenum target, GLuint framebuffer); | |
284 | void rglGenerateMipmap(GLenum target); | |
285 | GLenum rglCheckFramebufferStatus(GLenum target); | |
286 | void rglBindFragDataLocation(GLuint program, GLuint colorNumber, | |
287 | const char * name); | |
288 | void rglBindAttribLocation(GLuint program, GLuint index, const GLchar *name); | |
289 | void rglLinkProgram(GLuint program); | |
290 | void rglGetProgramiv(GLuint shader, GLenum pname, GLint *params); | |
291 | void rglGetShaderiv(GLuint shader, GLenum pname, GLint *params); | |
292 | void rglAttachShader(GLuint program, GLuint shader); | |
293 | void rglShaderSource(GLuint shader, GLsizei count, | |
294 | const GLchar **string, const GLint *length); | |
295 | void rglCompileShader(GLuint shader); | |
296 | GLuint rglCreateProgram(void); | |
297 | void rglGetShaderInfoLog(GLuint shader, GLsizei maxLength, | |
298 | GLsizei *length, GLchar *infoLog); | |
299 | void rglGetProgramInfoLog(GLuint shader, GLsizei maxLength, | |
300 | GLsizei *length, GLchar *infoLog); | |
301 | GLboolean rglIsProgram(GLuint program); | |
302 | void rglEnableVertexAttribArray(GLuint index); | |
303 | void rglDisableVertexAttribArray(GLuint index); | |
304 | void rglVertexAttribPointer(GLuint name, GLint size, | |
305 | GLenum type, GLboolean normalized, GLsizei stride, | |
306 | const GLvoid* pointer); | |
307 | GLint rglGetUniformLocation(GLuint program, const GLchar *name); | |
308 | void rglGenBuffers(GLsizei n, GLuint *buffers); | |
309 | void rglDisable(GLenum cap); | |
310 | void rglEnable(GLenum cap); | |
311 | void rglUseProgram(GLuint program); | |
312 | void rglDepthMask(GLboolean flag); | |
313 | void rglStencilMask(GLenum mask); | |
314 | void rglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); | |
315 | void rglBufferSubData(GLenum target, GLintptr offset, | |
316 | GLsizeiptr size, const GLvoid *data); | |
317 | void rglBindBuffer(GLenum target, GLuint buffer); | |
318 | GLuint rglCreateShader(GLenum shader); | |
319 | void rglDeleteShader(GLuint shader); | |
320 | void rglUniform1f(GLint location, GLfloat v0); | |
321 | void rglUniform1i(GLint location, GLint v0); | |
322 | void rglUniform2f(GLint location, GLfloat v0, GLfloat v1); | |
323 | void rglUniform2i(GLint location, GLint v0, GLint v1); | |
324 | void rglUniform2fv(GLint location, GLsizei count, const GLfloat *value); | |
325 | void rglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | |
326 | void rglUniform3fv(GLint location, GLsizei count, const GLfloat *value); | |
327 | void rglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | |
328 | void rglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | |
329 | void rglUniform4fv(GLint location, GLsizei count, const GLfloat *value); | |
330 | void rglBlendFunc(GLenum sfactor, GLenum dfactor); | |
331 | void rglBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | |
332 | GLenum dstAlpha); | |
333 | void rglDepthFunc(GLenum func); | |
334 | void rglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
335 | void rglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
336 | void rglViewport(GLint x, GLint y, GLsizei width, GLsizei height); | |
337 | void rglScissor(GLint x, GLint y, GLsizei width, GLsizei height); | |
338 | GLboolean rglIsEnabled(GLenum cap); | |
339 | void rglStencilFunc(GLenum func, GLint ref, GLuint mask); | |
340 | void rglCullFace(GLenum mode); | |
341 | void rglStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass); | |
342 | void rglFrontFace(GLenum mode); | |
343 | void rglDepthRange(GLclampd zNear, GLclampd zFar); | |
344 | void rglClearDepth(GLdouble depth); | |
345 | void rglPolygonOffset(GLfloat factor, GLfloat units); | |
346 | void rglDrawArrays(GLenum mode, GLint first, GLsizei count); | |
347 | void rglVertexAttrib4f(GLuint name, GLfloat x, GLfloat y, | |
348 | GLfloat z, GLfloat w); | |
349 | void rglVertexAttrib4fv(GLuint name, GLfloat* v); | |
350 | void rglDeleteProgram(GLuint program); | |
351 | void rglDeleteBuffers(GLsizei n, const GLuint *buffers); | |
352 | void rglUniform2uiv( GLint location, | |
353 | GLsizei count, | |
354 | const GLuint *value); | |
355 | void rglTextureView( GLuint texture, | |
356 | GLenum target, | |
357 | GLuint origtexture, | |
358 | GLenum internalformat, | |
359 | GLuint minlevel, | |
360 | GLuint numlevels, | |
361 | GLuint minlayer, | |
362 | GLuint numlayers); | |
363 | void rglGenQueries( GLsizei n, | |
364 | GLuint * ids); | |
365 | void rglDeleteQueries( GLsizei n, | |
366 | const GLuint * ids); | |
367 | void rglBeginQuery( GLenum target, | |
368 | GLuint id); | |
369 | void rglEndQuery( GLenum target); | |
370 | void rglGetQueryObjectuiv( GLuint id, | |
371 | GLenum pname, | |
372 | GLuint * params); | |
373 | void rglBlitFramebuffer( | |
374 | GLint srcX0, GLint srcY0, | |
375 | GLint srcX1, GLint srcY1, | |
376 | GLint dstX0, GLint dstY0, | |
377 | GLint dstX1, GLint dstY1, | |
378 | GLbitfield mask, GLenum filter); | |
379 | void rglDetachShader(GLuint program, GLuint shader); | |
380 | void rglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, | |
381 | const GLfloat *value); | |
382 | GLint rglGetAttribLocation(GLuint program, const GLchar *name); | |
383 | void rglDrawBuffers(GLsizei n, const GLenum *bufs); | |
384 | void rglBindVertexArray(GLuint array); | |
385 | ||
386 | void rglGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, | |
387 | GLsizei *length, GLint *size, GLenum *type, GLchar *name); | |
388 | void rglUniform1ui(GLint location, GLuint v); | |
389 | void rglUniform2ui(GLint location, GLuint v0, GLuint v1); | |
390 | void rglUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); | |
391 | void rglUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | |
392 | void rglBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | |
393 | void rglCopyImageSubData( GLuint srcName, | |
394 | GLenum srcTarget, | |
395 | GLint srcLevel, | |
396 | GLint srcX, | |
397 | GLint srcY, | |
398 | GLint srcZ, | |
399 | GLuint dstName, | |
400 | GLenum dstTarget, | |
401 | GLint dstLevel, | |
402 | GLint dstX, | |
403 | GLint dstY, | |
404 | GLint dstZ, | |
405 | GLsizei srcWidth, | |
406 | GLsizei srcHeight, | |
407 | GLsizei srcDepth); | |
408 | void rglVertexAttribIPointer( | |
409 | GLuint index, | |
410 | GLint size, | |
411 | GLenum type, | |
412 | GLsizei stride, | |
413 | const GLvoid * pointer); | |
414 | void rglVertexAttribLPointer( | |
415 | GLuint index, | |
416 | GLint size, | |
417 | GLenum type, | |
418 | GLsizei stride, | |
419 | const GLvoid * pointer); | |
420 | void rglUniformBlockBinding( GLuint program, | |
421 | GLuint uniformBlockIndex, | |
422 | GLuint uniformBlockBinding); | |
423 | GLenum rglGetError(void); | |
424 | void rglClear(GLbitfield mask); | |
425 | void rglPolygonMode(GLenum face, GLenum mode); | |
426 | void rglLineWidth(GLfloat width); | |
427 | void rglTexImage3D( GLenum target, | |
428 | GLint level, | |
429 | GLint internalFormat, | |
430 | GLsizei width, | |
431 | GLsizei height, | |
432 | GLsizei depth, | |
433 | GLint border, | |
434 | GLenum format, | |
435 | GLenum type, | |
436 | const GLvoid * data); | |
437 | void rglTexImage2DMultisample( GLenum target, | |
438 | GLsizei samples, | |
439 | GLenum internalformat, | |
440 | GLsizei width, | |
441 | GLsizei height, | |
442 | GLboolean fixedsamplelocations); | |
443 | void rglMemoryBarrier( GLbitfield barriers); | |
444 | void rglTexSubImage2D( GLenum target, | |
445 | GLint level, | |
446 | GLint xoffset, | |
447 | GLint yoffset, | |
448 | GLsizei width, | |
449 | GLsizei height, | |
450 | GLenum format, | |
451 | GLenum type, | |
452 | const GLvoid * pixels); | |
453 | void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays); | |
454 | void *rglFenceSync(GLenum condition, GLbitfield flags); | |
455 | void rglDeleteSync(void *sync); | |
456 | void rglWaitSync(void *sync, GLbitfield flags, uint64_t timeout); | |
457 | void rglBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); | |
458 | void rglFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); | |
459 | GLenum rglClientWaitSync(void *sync, GLbitfield flags, uint64_t timeout); | |
460 | void rglDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, | |
461 | GLvoid *indices, GLint basevertex); | |
462 | void rglGetBufferSubData( GLenum target, | |
463 | GLintptr offset, | |
464 | GLsizeiptr size, | |
465 | GLvoid * data); | |
466 | void rglSamplerParameteri( GLuint sampler, | |
467 | GLenum pname, | |
468 | GLint param); | |
469 | void rglBindSampler( GLuint unit, | |
470 | GLuint sampler); | |
471 | void rglGenSamplers( GLsizei n, | |
472 | GLuint *samplers); | |
473 | void rglGetInteger64v( GLenum pname, | |
474 | int64_t * data); | |
475 | void rglUniform2iv( GLint location, | |
476 | GLsizei count, | |
477 | const GLint *value); | |
478 | void rglProvokingVertex( GLenum provokeMode); | |
479 | void rglDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex); | |
480 | ||
481 | RETRO_END_DECLS | |
482 | ||
483 | #endif |