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3719602c PC |
1 | /* Copyright (C) 2010-2020 The RetroArch team\r |
2 | *\r | |
3 | * ---------------------------------------------------------------------------------------\r | |
4 | * The following license statement only applies to this libretro SDK code part (glsym).\r | |
5 | * ---------------------------------------------------------------------------------------\r | |
6 | *\r | |
7 | * Permission is hereby granted, free of charge,\r | |
8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"),\r | |
9 | * to deal in the Software without restriction, including without limitation the rights to\r | |
10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\r | |
11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\r | |
12 | *\r | |
13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\r | |
14 | *\r | |
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\r | |
16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r | |
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r | |
18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r | |
19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r | |
20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r | |
21 | */\r | |
22 | \r | |
23 | #ifndef RGLGEN_PRIVATE_HEADERS_H__\r | |
24 | #define RGLGEN_PRIVATE_HEADERS_H__\r | |
25 | \r | |
26 | #if defined(IOS)\r | |
27 | \r | |
28 | #if defined(HAVE_OPENGLES3)\r | |
29 | #include <OpenGLES/ES3/gl.h>\r | |
30 | #include <OpenGLES/ES3/glext.h>\r | |
31 | #else\r | |
32 | #include <OpenGLES/ES2/gl.h>\r | |
33 | #include <OpenGLES/ES2/glext.h>\r | |
34 | #endif\r | |
35 | \r | |
36 | #elif defined(__APPLE__)\r | |
37 | #include <compat/apple_compat.h>\r | |
38 | #if MAC_OS_X_VERSION_10_7\r | |
39 | #include <OpenGL/gl3.h>\r | |
40 | #include <OpenGL/gl3ext.h>\r | |
41 | #else\r | |
42 | #include <OpenGL/gl.h>\r | |
43 | #include <OpenGL/glext.h>\r | |
44 | #endif\r | |
45 | #elif defined(HAVE_PSGL)\r | |
46 | #include <PSGL/psgl.h>\r | |
47 | #include <GLES/glext.h>\r | |
48 | #elif defined(HAVE_OPENGL_MODERN)\r | |
49 | #include <GL3/gl3.h>\r | |
50 | #include <GL3/gl3ext.h>\r | |
51 | #elif defined(HAVE_OPENGLES3)\r | |
52 | #include <GLES3/gl3.h>\r | |
53 | #define __gl2_h_\r | |
54 | #include <GLES2/gl2ext.h>\r | |
55 | #elif defined(HAVE_OPENGLES2)\r | |
56 | #include <GLES2/gl2.h>\r | |
57 | #include <GLES2/gl2ext.h>\r | |
58 | #elif defined(HAVE_OPENGLES1)\r | |
59 | #include <GLES/gl.h>\r | |
60 | #include <GLES/glext.h>\r | |
61 | #else\r | |
62 | #if defined(_WIN32) && !defined(_XBOX)\r | |
63 | #define WIN32_LEAN_AND_MEAN\r | |
64 | #include <windows.h>\r | |
65 | #endif\r | |
66 | #ifndef HAVE_LIBNX\r | |
67 | #include <GL/gl.h>\r | |
68 | #include <GL/glext.h>\r | |
69 | #else\r | |
70 | /* We need to avoid including <GL/gl.h> on this platform */\r | |
71 | #include "switch/nx_gl.h"\r | |
72 | #include <GL/glext.h>\r | |
73 | #endif /* SWITCH */\r | |
74 | #endif\r | |
75 | \r | |
76 | #endif\r |