drc: implement cycle reload on read
[pcsx_rearmed.git] / deps / libretro-common / include / glsym / switch / nx_gl.h
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1/* Copyright (C) 2018-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro SDK code part (nx_gl.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef __NX_GL_H__
24#define __NX_GL_H__
25
26#ifdef __cplusplus
27extern "C" {
28#endif
29
30#ifndef APIENTRY
31#define APIENTRY
32#endif
33
34#ifndef APIENTRYP
35#define APIENTRYP APIENTRY *
36#endif
37
38// GL.h types
39typedef unsigned int GLenum;
40typedef unsigned char GLboolean;
41typedef unsigned int GLbitfield;
42typedef void GLvoid;
43typedef signed char GLbyte; /* 1-byte signed */
44typedef short GLshort; /* 2-byte signed */
45typedef int GLint; /* 4-byte signed */
46typedef unsigned char GLubyte; /* 1-byte unsigned */
47typedef unsigned short GLushort; /* 2-byte unsigned */
48typedef unsigned int GLuint; /* 4-byte unsigned */
49typedef int GLsizei; /* 4-byte signed */
50typedef float GLfloat; /* single precision float */
51typedef float GLclampf; /* single precision float in [0,1] */
52typedef double GLdouble; /* double precision float */
53typedef double GLclampd; /* double precision float in [0,1] */
54
55// GL.h defines
56#define GL_ARB_imaging 1
57#define GL_FALSE 0
58#define GL_TRUE 1
59#define GL_BYTE 0x1400
60#define GL_UNSIGNED_BYTE 0x1401
61#define GL_SHORT 0x1402
62#define GL_UNSIGNED_SHORT 0x1403
63#define GL_INT 0x1404
64#define GL_UNSIGNED_INT 0x1405
65#define GL_FLOAT 0x1406
66#define GL_2_BYTES 0x1407
67#define GL_3_BYTES 0x1408
68#define GL_4_BYTES 0x1409
69#define GL_DOUBLE 0x140A
70#define GL_POINTS 0x0000
71#define GL_LINES 0x0001
72#define GL_LINE_LOOP 0x0002
73#define GL_LINE_STRIP 0x0003
74#define GL_TRIANGLES 0x0004
75#define GL_TRIANGLE_STRIP 0x0005
76#define GL_TRIANGLE_FAN 0x0006
77#define GL_QUADS 0x0007
78#define GL_QUAD_STRIP 0x0008
79#define GL_POLYGON 0x0009
80#define GL_VERTEX_ARRAY 0x8074
81#define GL_NORMAL_ARRAY 0x8075
82#define GL_COLOR_ARRAY 0x8076
83#define GL_INDEX_ARRAY 0x8077
84#define GL_TEXTURE_COORD_ARRAY 0x8078
85#define GL_EDGE_FLAG_ARRAY 0x8079
86#define GL_VERTEX_ARRAY_SIZE 0x807A
87#define GL_VERTEX_ARRAY_TYPE 0x807B
88#define GL_VERTEX_ARRAY_STRIDE 0x807C
89#define GL_NORMAL_ARRAY_TYPE 0x807E
90#define GL_NORMAL_ARRAY_STRIDE 0x807F
91#define GL_COLOR_ARRAY_SIZE 0x8081
92#define GL_COLOR_ARRAY_TYPE 0x8082
93#define GL_COLOR_ARRAY_STRIDE 0x8083
94#define GL_INDEX_ARRAY_TYPE 0x8085
95#define GL_INDEX_ARRAY_STRIDE 0x8086
96#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
97#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
98#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
99#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
100#define GL_VERTEX_ARRAY_POINTER 0x808E
101#define GL_NORMAL_ARRAY_POINTER 0x808F
102#define GL_COLOR_ARRAY_POINTER 0x8090
103#define GL_INDEX_ARRAY_POINTER 0x8091
104#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
105#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
106#define GL_V2F 0x2A20
107#define GL_V3F 0x2A21
108#define GL_C4UB_V2F 0x2A22
109#define GL_C4UB_V3F 0x2A23
110#define GL_C3F_V3F 0x2A24
111#define GL_N3F_V3F 0x2A25
112#define GL_C4F_N3F_V3F 0x2A26
113#define GL_T2F_V3F 0x2A27
114#define GL_T4F_V4F 0x2A28
115#define GL_T2F_C4UB_V3F 0x2A29
116#define GL_T2F_C3F_V3F 0x2A2A
117#define GL_T2F_N3F_V3F 0x2A2B
118#define GL_T2F_C4F_N3F_V3F 0x2A2C
119#define GL_T4F_C4F_N3F_V4F 0x2A2D
120#define GL_MATRIX_MODE 0x0BA0
121#define GL_MODELVIEW 0x1700
122#define GL_PROJECTION 0x1701
123#define GL_TEXTURE 0x1702
124#define GL_POINT_SMOOTH 0x0B10
125#define GL_POINT_SIZE 0x0B11
126#define GL_POINT_SIZE_GRANULARITY 0x0B13
127#define GL_POINT_SIZE_RANGE 0x0B12
128#define GL_LINE_SMOOTH 0x0B20
129#define GL_LINE_STIPPLE 0x0B24
130#define GL_LINE_STIPPLE_PATTERN 0x0B25
131#define GL_LINE_STIPPLE_REPEAT 0x0B26
132#define GL_LINE_WIDTH 0x0B21
133#define GL_LINE_WIDTH_GRANULARITY 0x0B23
134#define GL_LINE_WIDTH_RANGE 0x0B22
135#define GL_POINT 0x1B00
136#define GL_LINE 0x1B01
137#define GL_FILL 0x1B02
138#define GL_CW 0x0900
139#define GL_CCW 0x0901
140#define GL_FRONT 0x0404
141#define GL_BACK 0x0405
142#define GL_POLYGON_MODE 0x0B40
143#define GL_POLYGON_SMOOTH 0x0B41
144#define GL_POLYGON_STIPPLE 0x0B42
145#define GL_EDGE_FLAG 0x0B43
146#define GL_CULL_FACE 0x0B44
147#define GL_CULL_FACE_MODE 0x0B45
148#define GL_FRONT_FACE 0x0B46
149#define GL_POLYGON_OFFSET_FACTOR 0x8038
150#define GL_POLYGON_OFFSET_UNITS 0x2A00
151#define GL_POLYGON_OFFSET_POINT 0x2A01
152#define GL_POLYGON_OFFSET_LINE 0x2A02
153#define GL_POLYGON_OFFSET_FILL 0x8037
154#define GL_COMPILE 0x1300
155#define GL_COMPILE_AND_EXECUTE 0x1301
156#define GL_LIST_BASE 0x0B32
157#define GL_LIST_INDEX 0x0B33
158#define GL_LIST_MODE 0x0B30
159#define GL_NEVER 0x0200
160#define GL_LESS 0x0201
161#define GL_EQUAL 0x0202
162#define GL_LEQUAL 0x0203
163#define GL_GREATER 0x0204
164#define GL_NOTEQUAL 0x0205
165#define GL_GEQUAL 0x0206
166#define GL_ALWAYS 0x0207
167#define GL_DEPTH_TEST 0x0B71
168#define GL_DEPTH_BITS 0x0D56
169#define GL_DEPTH_CLEAR_VALUE 0x0B73
170#define GL_DEPTH_FUNC 0x0B74
171#define GL_DEPTH_RANGE 0x0B70
172#define GL_DEPTH_WRITEMASK 0x0B72
173#define GL_DEPTH_COMPONENT 0x1902
174#define GL_LIGHTING 0x0B50
175#define GL_LIGHT0 0x4000
176#define GL_LIGHT1 0x4001
177#define GL_LIGHT2 0x4002
178#define GL_LIGHT3 0x4003
179#define GL_LIGHT4 0x4004
180#define GL_LIGHT5 0x4005
181#define GL_LIGHT6 0x4006
182#define GL_LIGHT7 0x4007
183#define GL_SPOT_EXPONENT 0x1205
184#define GL_SPOT_CUTOFF 0x1206
185#define GL_CONSTANT_ATTENUATION 0x1207
186#define GL_LINEAR_ATTENUATION 0x1208
187#define GL_QUADRATIC_ATTENUATION 0x1209
188#define GL_AMBIENT 0x1200
189#define GL_DIFFUSE 0x1201
190#define GL_SPECULAR 0x1202
191#define GL_SHININESS 0x1601
192#define GL_EMISSION 0x1600
193#define GL_POSITION 0x1203
194#define GL_SPOT_DIRECTION 0x1204
195#define GL_AMBIENT_AND_DIFFUSE 0x1602
196#define GL_COLOR_INDEXES 0x1603
197#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
198#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
199#define GL_LIGHT_MODEL_AMBIENT 0x0B53
200#define GL_FRONT_AND_BACK 0x0408
201#define GL_SHADE_MODEL 0x0B54
202#define GL_FLAT 0x1D00
203#define GL_SMOOTH 0x1D01
204#define GL_COLOR_MATERIAL 0x0B57
205#define GL_COLOR_MATERIAL_FACE 0x0B55
206#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
207#define GL_NORMALIZE 0x0BA1
208#define GL_CLIP_PLANE0 0x3000
209#define GL_CLIP_PLANE1 0x3001
210#define GL_CLIP_PLANE2 0x3002
211#define GL_CLIP_PLANE3 0x3003
212#define GL_CLIP_PLANE4 0x3004
213#define GL_CLIP_PLANE5 0x3005
214#define GL_ACCUM_RED_BITS 0x0D58
215#define GL_ACCUM_GREEN_BITS 0x0D59
216#define GL_ACCUM_BLUE_BITS 0x0D5A
217#define GL_ACCUM_ALPHA_BITS 0x0D5B
218#define GL_ACCUM_CLEAR_VALUE 0x0B80
219#define GL_ACCUM 0x0100
220#define GL_ADD 0x0104
221#define GL_LOAD 0x0101
222#define GL_MULT 0x0103
223#define GL_RETURN 0x0102
224#define GL_ALPHA_TEST 0x0BC0
225#define GL_ALPHA_TEST_REF 0x0BC2
226#define GL_ALPHA_TEST_FUNC 0x0BC1
227#define GL_BLEND 0x0BE2
228#define GL_BLEND_SRC 0x0BE1
229#define GL_BLEND_DST 0x0BE0
230#define GL_ZERO 0
231#define GL_ONE 1
232#define GL_SRC_COLOR 0x0300
233#define GL_ONE_MINUS_SRC_COLOR 0x0301
234#define GL_SRC_ALPHA 0x0302
235#define GL_ONE_MINUS_SRC_ALPHA 0x0303
236#define GL_DST_ALPHA 0x0304
237#define GL_ONE_MINUS_DST_ALPHA 0x0305
238#define GL_DST_COLOR 0x0306
239#define GL_ONE_MINUS_DST_COLOR 0x0307
240#define GL_SRC_ALPHA_SATURATE 0x0308
241#define GL_FEEDBACK 0x1C01
242#define GL_RENDER 0x1C00
243#define GL_SELECT 0x1C02
244#define GL_2D 0x0600
245#define GL_3D 0x0601
246#define GL_3D_COLOR 0x0602
247#define GL_3D_COLOR_TEXTURE 0x0603
248#define GL_4D_COLOR_TEXTURE 0x0604
249#define GL_POINT_TOKEN 0x0701
250#define GL_LINE_TOKEN 0x0702
251#define GL_LINE_RESET_TOKEN 0x0707
252#define GL_POLYGON_TOKEN 0x0703
253#define GL_BITMAP_TOKEN 0x0704
254#define GL_DRAW_PIXEL_TOKEN 0x0705
255#define GL_COPY_PIXEL_TOKEN 0x0706
256#define GL_PASS_THROUGH_TOKEN 0x0700
257#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
258#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
259#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
260#define GL_SELECTION_BUFFER_POINTER 0x0DF3
261#define GL_SELECTION_BUFFER_SIZE 0x0DF4
262#define GL_FOG 0x0B60
263#define GL_FOG_MODE 0x0B65
264#define GL_FOG_DENSITY 0x0B62
265#define GL_FOG_COLOR 0x0B66
266#define GL_FOG_INDEX 0x0B61
267#define GL_FOG_START 0x0B63
268#define GL_FOG_END 0x0B64
269#define GL_LINEAR 0x2601
270#define GL_EXP 0x0800
271#define GL_EXP2 0x0801
272#define GL_LOGIC_OP 0x0BF1
273#define GL_INDEX_LOGIC_OP 0x0BF1
274#define GL_COLOR_LOGIC_OP 0x0BF2
275#define GL_LOGIC_OP_MODE 0x0BF0
276#define GL_CLEAR 0x1500
277#define GL_SET 0x150F
278#define GL_COPY 0x1503
279#define GL_COPY_INVERTED 0x150C
280#define GL_NOOP 0x1505
281#define GL_INVERT 0x150A
282#define GL_AND 0x1501
283#define GL_NAND 0x150E
284#define GL_OR 0x1507
285#define GL_NOR 0x1508
286#define GL_XOR 0x1506
287#define GL_EQUIV 0x1509
288#define GL_AND_REVERSE 0x1502
289#define GL_AND_INVERTED 0x1504
290#define GL_OR_REVERSE 0x150B
291#define GL_OR_INVERTED 0x150D
292#define GL_STENCIL_BITS 0x0D57
293#define GL_STENCIL_TEST 0x0B90
294#define GL_STENCIL_CLEAR_VALUE 0x0B91
295#define GL_STENCIL_FUNC 0x0B92
296#define GL_STENCIL_VALUE_MASK 0x0B93
297#define GL_STENCIL_FAIL 0x0B94
298#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
299#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
300#define GL_STENCIL_REF 0x0B97
301#define GL_STENCIL_WRITEMASK 0x0B98
302#define GL_STENCIL_INDEX 0x1901
303#define GL_KEEP 0x1E00
304#define GL_REPLACE 0x1E01
305#define GL_INCR 0x1E02
306#define GL_DECR 0x1E03
307#define GL_NONE 0
308#define GL_LEFT 0x0406
309#define GL_RIGHT 0x0407
310#define GL_FRONT_LEFT 0x0400
311#define GL_FRONT_RIGHT 0x0401
312#define GL_BACK_LEFT 0x0402
313#define GL_BACK_RIGHT 0x0403
314#define GL_AUX0 0x0409
315#define GL_AUX1 0x040A
316#define GL_AUX2 0x040B
317#define GL_AUX3 0x040C
318#define GL_COLOR_INDEX 0x1900
319#define GL_RED 0x1903
320#define GL_GREEN 0x1904
321#define GL_BLUE 0x1905
322#define GL_ALPHA 0x1906
323#define GL_LUMINANCE 0x1909
324#define GL_LUMINANCE_ALPHA 0x190A
325#define GL_ALPHA_BITS 0x0D55
326#define GL_RED_BITS 0x0D52
327#define GL_GREEN_BITS 0x0D53
328#define GL_BLUE_BITS 0x0D54
329#define GL_INDEX_BITS 0x0D51
330#define GL_SUBPIXEL_BITS 0x0D50
331#define GL_AUX_BUFFERS 0x0C00
332#define GL_READ_BUFFER 0x0C02
333#define GL_DRAW_BUFFER 0x0C01
334#define GL_DOUBLEBUFFER 0x0C32
335#define GL_STEREO 0x0C33
336#define GL_BITMAP 0x1A00
337#define GL_COLOR 0x1800
338#define GL_DEPTH 0x1801
339#define GL_STENCIL 0x1802
340#define GL_DITHER 0x0BD0
341#define GL_RGB 0x1907
342#define GL_RGBA 0x1908
343#define GL_MAX_LIST_NESTING 0x0B31
344#define GL_MAX_EVAL_ORDER 0x0D30
345#define GL_MAX_LIGHTS 0x0D31
346#define GL_MAX_CLIP_PLANES 0x0D32
347#define GL_MAX_TEXTURE_SIZE 0x0D33
348#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
349#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
350#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
351#define GL_MAX_NAME_STACK_DEPTH 0x0D37
352#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
353#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
354#define GL_MAX_VIEWPORT_DIMS 0x0D3A
355#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
356#define GL_ATTRIB_STACK_DEPTH 0x0BB0
357#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
358#define GL_COLOR_CLEAR_VALUE 0x0C22
359#define GL_COLOR_WRITEMASK 0x0C23
360#define GL_CURRENT_INDEX 0x0B01
361#define GL_CURRENT_COLOR 0x0B00
362#define GL_CURRENT_NORMAL 0x0B02
363#define GL_CURRENT_RASTER_COLOR 0x0B04
364#define GL_CURRENT_RASTER_DISTANCE 0x0B09
365#define GL_CURRENT_RASTER_INDEX 0x0B05
366#define GL_CURRENT_RASTER_POSITION 0x0B07
367#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
368#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
369#define GL_CURRENT_TEXTURE_COORDS 0x0B03
370#define GL_INDEX_CLEAR_VALUE 0x0C20
371#define GL_INDEX_MODE 0x0C30
372#define GL_INDEX_WRITEMASK 0x0C21
373#define GL_MODELVIEW_MATRIX 0x0BA6
374#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
375#define GL_NAME_STACK_DEPTH 0x0D70
376#define GL_PROJECTION_MATRIX 0x0BA7
377#define GL_PROJECTION_STACK_DEPTH 0x0BA4
378#define GL_RENDER_MODE 0x0C40
379#define GL_RGBA_MODE 0x0C31
380#define GL_TEXTURE_MATRIX 0x0BA8
381#define GL_TEXTURE_STACK_DEPTH 0x0BA5
382#define GL_VIEWPORT 0x0BA2
383#define GL_AUTO_NORMAL 0x0D80
384#define GL_MAP1_COLOR_4 0x0D90
385#define GL_MAP1_INDEX 0x0D91
386#define GL_MAP1_NORMAL 0x0D92
387#define GL_MAP1_TEXTURE_COORD_1 0x0D93
388#define GL_MAP1_TEXTURE_COORD_2 0x0D94
389#define GL_MAP1_TEXTURE_COORD_3 0x0D95
390#define GL_MAP1_TEXTURE_COORD_4 0x0D96
391#define GL_MAP1_VERTEX_3 0x0D97
392#define GL_MAP1_VERTEX_4 0x0D98
393#define GL_MAP2_COLOR_4 0x0DB0
394#define GL_MAP2_INDEX 0x0DB1
395#define GL_MAP2_NORMAL 0x0DB2
396#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
397#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
398#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
399#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
400#define GL_MAP2_VERTEX_3 0x0DB7
401#define GL_MAP2_VERTEX_4 0x0DB8
402#define GL_MAP1_GRID_DOMAIN 0x0DD0
403#define GL_MAP1_GRID_SEGMENTS 0x0DD1
404#define GL_MAP2_GRID_DOMAIN 0x0DD2
405#define GL_MAP2_GRID_SEGMENTS 0x0DD3
406#define GL_COEFF 0x0A00
407#define GL_ORDER 0x0A01
408#define GL_DOMAIN 0x0A02
409#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
410#define GL_POINT_SMOOTH_HINT 0x0C51
411#define GL_LINE_SMOOTH_HINT 0x0C52
412#define GL_POLYGON_SMOOTH_HINT 0x0C53
413#define GL_FOG_HINT 0x0C54
414#define GL_DONT_CARE 0x1100
415#define GL_FASTEST 0x1101
416#define GL_NICEST 0x1102
417#define GL_SCISSOR_BOX 0x0C10
418#define GL_SCISSOR_TEST 0x0C11
419#define GL_MAP_COLOR 0x0D10
420#define GL_MAP_STENCIL 0x0D11
421#define GL_INDEX_SHIFT 0x0D12
422#define GL_INDEX_OFFSET 0x0D13
423#define GL_RED_SCALE 0x0D14
424#define GL_RED_BIAS 0x0D15
425#define GL_GREEN_SCALE 0x0D18
426#define GL_GREEN_BIAS 0x0D19
427#define GL_BLUE_SCALE 0x0D1A
428#define GL_BLUE_BIAS 0x0D1B
429#define GL_ALPHA_SCALE 0x0D1C
430#define GL_ALPHA_BIAS 0x0D1D
431#define GL_DEPTH_SCALE 0x0D1E
432#define GL_DEPTH_BIAS 0x0D1F
433#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
434#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
435#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
436#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
437#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
438#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
439#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
440#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
441#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
442#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
443#define GL_PIXEL_MAP_S_TO_S 0x0C71
444#define GL_PIXEL_MAP_I_TO_I 0x0C70
445#define GL_PIXEL_MAP_I_TO_R 0x0C72
446#define GL_PIXEL_MAP_I_TO_G 0x0C73
447#define GL_PIXEL_MAP_I_TO_B 0x0C74
448#define GL_PIXEL_MAP_I_TO_A 0x0C75
449#define GL_PIXEL_MAP_R_TO_R 0x0C76
450#define GL_PIXEL_MAP_G_TO_G 0x0C77
451#define GL_PIXEL_MAP_B_TO_B 0x0C78
452#define GL_PIXEL_MAP_A_TO_A 0x0C79
453#define GL_PACK_ALIGNMENT 0x0D05
454#define GL_PACK_LSB_FIRST 0x0D01
455#define GL_PACK_ROW_LENGTH 0x0D02
456#define GL_PACK_SKIP_PIXELS 0x0D04
457#define GL_PACK_SKIP_ROWS 0x0D03
458#define GL_PACK_SWAP_BYTES 0x0D00
459#define GL_UNPACK_ALIGNMENT 0x0CF5
460#define GL_UNPACK_LSB_FIRST 0x0CF1
461#define GL_UNPACK_ROW_LENGTH 0x0CF2
462#define GL_UNPACK_SKIP_PIXELS 0x0CF4
463#define GL_UNPACK_SKIP_ROWS 0x0CF3
464#define GL_UNPACK_SWAP_BYTES 0x0CF0
465#define GL_ZOOM_X 0x0D16
466#define GL_ZOOM_Y 0x0D17
467#define GL_TEXTURE_ENV 0x2300
468#define GL_TEXTURE_ENV_MODE 0x2200
469#define GL_TEXTURE_1D 0x0DE0
470#define GL_TEXTURE_2D 0x0DE1
471#define GL_TEXTURE_WRAP_S 0x2802
472#define GL_TEXTURE_WRAP_T 0x2803
473#define GL_TEXTURE_MAG_FILTER 0x2800
474#define GL_TEXTURE_MIN_FILTER 0x2801
475#define GL_TEXTURE_ENV_COLOR 0x2201
476#define GL_TEXTURE_GEN_S 0x0C60
477#define GL_TEXTURE_GEN_T 0x0C61
478#define GL_TEXTURE_GEN_R 0x0C62
479#define GL_TEXTURE_GEN_Q 0x0C63
480#define GL_TEXTURE_GEN_MODE 0x2500
481#define GL_TEXTURE_BORDER_COLOR 0x1004
482#define GL_TEXTURE_WIDTH 0x1000
483#define GL_TEXTURE_HEIGHT 0x1001
484#define GL_TEXTURE_BORDER 0x1005
485#define GL_TEXTURE_COMPONENTS 0x1003
486#define GL_TEXTURE_RED_SIZE 0x805C
487#define GL_TEXTURE_GREEN_SIZE 0x805D
488#define GL_TEXTURE_BLUE_SIZE 0x805E
489#define GL_TEXTURE_ALPHA_SIZE 0x805F
490#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
491#define GL_TEXTURE_INTENSITY_SIZE 0x8061
492#define GL_NEAREST_MIPMAP_NEAREST 0x2700
493#define GL_NEAREST_MIPMAP_LINEAR 0x2702
494#define GL_LINEAR_MIPMAP_NEAREST 0x2701
495#define GL_LINEAR_MIPMAP_LINEAR 0x2703
496#define GL_OBJECT_LINEAR 0x2401
497#define GL_OBJECT_PLANE 0x2501
498#define GL_EYE_LINEAR 0x2400
499#define GL_EYE_PLANE 0x2502
500#define GL_SPHERE_MAP 0x2402
501#define GL_DECAL 0x2101
502#define GL_MODULATE 0x2100
503#define GL_NEAREST 0x2600
504#define GL_REPEAT 0x2901
505#define GL_CLAMP 0x2900
506#define GL_S 0x2000
507#define GL_T 0x2001
508#define GL_R 0x2002
509#define GL_Q 0x2003
510#define GL_VENDOR 0x1F00
511#define GL_RENDERER 0x1F01
512#define GL_VERSION 0x1F02
513#define GL_EXTENSIONS 0x1F03
514#define GL_NO_ERROR 0
515#define GL_INVALID_ENUM 0x0500
516#define GL_INVALID_VALUE 0x0501
517#define GL_INVALID_OPERATION 0x0502
518#define GL_STACK_OVERFLOW 0x0503
519#define GL_STACK_UNDERFLOW 0x0504
520#define GL_OUT_OF_MEMORY 0x0505
521#define GL_CURRENT_BIT 0x00000001
522#define GL_POINT_BIT 0x00000002
523#define GL_LINE_BIT 0x00000004
524#define GL_POLYGON_BIT 0x00000008
525#define GL_POLYGON_STIPPLE_BIT 0x00000010
526#define GL_PIXEL_MODE_BIT 0x00000020
527#define GL_LIGHTING_BIT 0x00000040
528#define GL_FOG_BIT 0x00000080
529#define GL_DEPTH_BUFFER_BIT 0x00000100
530#define GL_ACCUM_BUFFER_BIT 0x00000200
531#define GL_STENCIL_BUFFER_BIT 0x00000400
532#define GL_VIEWPORT_BIT 0x00000800
533#define GL_TRANSFORM_BIT 0x00001000
534#define GL_ENABLE_BIT 0x00002000
535#define GL_COLOR_BUFFER_BIT 0x00004000
536#define GL_HINT_BIT 0x00008000
537#define GL_EVAL_BIT 0x00010000
538#define GL_LIST_BIT 0x00020000
539#define GL_TEXTURE_BIT 0x00040000
540#define GL_SCISSOR_BIT 0x00080000
541#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
542#define GL_PROXY_TEXTURE_1D 0x8063
543#define GL_PROXY_TEXTURE_2D 0x8064
544#define GL_TEXTURE_PRIORITY 0x8066
545#define GL_TEXTURE_RESIDENT 0x8067
546#define GL_TEXTURE_BINDING_1D 0x8068
547#define GL_TEXTURE_BINDING_2D 0x8069
548#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
549#define GL_ALPHA4 0x803B
550#define GL_ALPHA8 0x803C
551#define GL_ALPHA12 0x803D
552#define GL_ALPHA16 0x803E
553#define GL_LUMINANCE4 0x803F
554#define GL_LUMINANCE8 0x8040
555#define GL_LUMINANCE12 0x8041
556#define GL_LUMINANCE16 0x8042
557#define GL_LUMINANCE4_ALPHA4 0x8043
558#define GL_LUMINANCE6_ALPHA2 0x8044
559#define GL_LUMINANCE8_ALPHA8 0x8045
560#define GL_LUMINANCE12_ALPHA4 0x8046
561#define GL_LUMINANCE12_ALPHA12 0x8047
562#define GL_LUMINANCE16_ALPHA16 0x8048
563#define GL_INTENSITY 0x8049
564#define GL_INTENSITY4 0x804A
565#define GL_INTENSITY8 0x804B
566#define GL_INTENSITY12 0x804C
567#define GL_INTENSITY16 0x804D
568#define GL_R3_G3_B2 0x2A10
569#define GL_RGB4 0x804F
570#define GL_RGB5 0x8050
571#define GL_RGB8 0x8051
572#define GL_RGB10 0x8052
573#define GL_RGB12 0x8053
574#define GL_RGB16 0x8054
575#define GL_RGBA2 0x8055
576#define GL_RGBA4 0x8056
577#define GL_RGB5_A1 0x8057
578#define GL_RGBA8 0x8058
579#define GL_RGB10_A2 0x8059
580#define GL_RGBA12 0x805A
581#define GL_RGBA16 0x805B
582#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
583#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
584#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
585#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
586#define GL_RESCALE_NORMAL 0x803A
587#define GL_CLAMP_TO_EDGE 0x812F
588#define GL_MAX_ELEMENTS_VERTICES 0x80E8
589#define GL_MAX_ELEMENTS_INDICES 0x80E9
590#define GL_BGR 0x80E0
591#define GL_BGRA 0x80E1
592#define GL_UNSIGNED_BYTE_3_3_2 0x8032
593#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
594#define GL_UNSIGNED_SHORT_5_6_5 0x8363
595#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
596#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
597#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
598#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
599#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
600#define GL_UNSIGNED_INT_8_8_8_8 0x8035
601#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
602#define GL_UNSIGNED_INT_10_10_10_2 0x8036
603#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
604#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
605#define GL_SINGLE_COLOR 0x81F9
606#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
607#define GL_TEXTURE_MIN_LOD 0x813A
608#define GL_TEXTURE_MAX_LOD 0x813B
609#define GL_TEXTURE_BASE_LEVEL 0x813C
610#define GL_TEXTURE_MAX_LEVEL 0x813D
611#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
612#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
613#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
614#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
615#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
616#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
617#define GL_PACK_SKIP_IMAGES 0x806B
618#define GL_PACK_IMAGE_HEIGHT 0x806C
619#define GL_UNPACK_SKIP_IMAGES 0x806D
620#define GL_UNPACK_IMAGE_HEIGHT 0x806E
621#define GL_TEXTURE_3D 0x806F
622#define GL_PROXY_TEXTURE_3D 0x8070
623#define GL_TEXTURE_DEPTH 0x8071
624#define GL_TEXTURE_WRAP_R 0x8072
625#define GL_MAX_3D_TEXTURE_SIZE 0x8073
626#define GL_TEXTURE_BINDING_3D 0x806A
627#define GL_CONSTANT_COLOR 0x8001
628#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
629#define GL_CONSTANT_ALPHA 0x8003
630#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
631#define GL_COLOR_TABLE 0x80D0
632#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
633#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
634#define GL_PROXY_COLOR_TABLE 0x80D3
635#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
636#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
637#define GL_COLOR_TABLE_SCALE 0x80D6
638#define GL_COLOR_TABLE_BIAS 0x80D7
639#define GL_COLOR_TABLE_FORMAT 0x80D8
640#define GL_COLOR_TABLE_WIDTH 0x80D9
641#define GL_COLOR_TABLE_RED_SIZE 0x80DA
642#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
643#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
644#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
645#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
646#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
647#define GL_CONVOLUTION_1D 0x8010
648#define GL_CONVOLUTION_2D 0x8011
649#define GL_SEPARABLE_2D 0x8012
650#define GL_CONVOLUTION_BORDER_MODE 0x8013
651#define GL_CONVOLUTION_FILTER_SCALE 0x8014
652#define GL_CONVOLUTION_FILTER_BIAS 0x8015
653#define GL_REDUCE 0x8016
654#define GL_CONVOLUTION_FORMAT 0x8017
655#define GL_CONVOLUTION_WIDTH 0x8018
656#define GL_CONVOLUTION_HEIGHT 0x8019
657#define GL_MAX_CONVOLUTION_WIDTH 0x801A
658#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
659#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
660#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
661#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
662#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
663#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
664#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
665#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
666#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
667#define GL_CONSTANT_BORDER 0x8151
668#define GL_REPLICATE_BORDER 0x8153
669#define GL_CONVOLUTION_BORDER_COLOR 0x8154
670#define GL_COLOR_MATRIX 0x80B1
671#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
672#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
673#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
674#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
675#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
676#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
677#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
678#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
679#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
680#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
681#define GL_HISTOGRAM 0x8024
682#define GL_PROXY_HISTOGRAM 0x8025
683#define GL_HISTOGRAM_WIDTH 0x8026
684#define GL_HISTOGRAM_FORMAT 0x8027
685#define GL_HISTOGRAM_RED_SIZE 0x8028
686#define GL_HISTOGRAM_GREEN_SIZE 0x8029
687#define GL_HISTOGRAM_BLUE_SIZE 0x802A
688#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
689#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
690#define GL_HISTOGRAM_SINK 0x802D
691#define GL_MINMAX 0x802E
692#define GL_MINMAX_FORMAT 0x802F
693#define GL_MINMAX_SINK 0x8030
694#define GL_TABLE_TOO_LARGE 0x8031
695#define GL_BLEND_EQUATION 0x8009
696#define GL_MIN 0x8007
697#define GL_MAX 0x8008
698#define GL_FUNC_ADD 0x8006
699#define GL_FUNC_SUBTRACT 0x800A
700#define GL_FUNC_REVERSE_SUBTRACT 0x800B
701#define GL_BLEND_COLOR 0x8005
702#define GL_TEXTURE0 0x84C0
703#define GL_TEXTURE1 0x84C1
704#define GL_TEXTURE2 0x84C2
705#define GL_TEXTURE3 0x84C3
706#define GL_TEXTURE4 0x84C4
707#define GL_TEXTURE5 0x84C5
708#define GL_TEXTURE6 0x84C6
709#define GL_TEXTURE7 0x84C7
710#define GL_TEXTURE8 0x84C8
711#define GL_TEXTURE9 0x84C9
712#define GL_TEXTURE10 0x84CA
713#define GL_TEXTURE11 0x84CB
714#define GL_TEXTURE12 0x84CC
715#define GL_TEXTURE13 0x84CD
716#define GL_TEXTURE14 0x84CE
717#define GL_TEXTURE15 0x84CF
718#define GL_TEXTURE16 0x84D0
719#define GL_TEXTURE17 0x84D1
720#define GL_TEXTURE18 0x84D2
721#define GL_TEXTURE19 0x84D3
722#define GL_TEXTURE20 0x84D4
723#define GL_TEXTURE21 0x84D5
724#define GL_TEXTURE22 0x84D6
725#define GL_TEXTURE23 0x84D7
726#define GL_TEXTURE24 0x84D8
727#define GL_TEXTURE25 0x84D9
728#define GL_TEXTURE26 0x84DA
729#define GL_TEXTURE27 0x84DB
730#define GL_TEXTURE28 0x84DC
731#define GL_TEXTURE29 0x84DD
732#define GL_TEXTURE30 0x84DE
733#define GL_TEXTURE31 0x84DF
734#define GL_ACTIVE_TEXTURE 0x84E0
735#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
736#define GL_MAX_TEXTURE_UNITS 0x84E2
737#define GL_NORMAL_MAP 0x8511
738#define GL_REFLECTION_MAP 0x8512
739#define GL_TEXTURE_CUBE_MAP 0x8513
740#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
741#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
742#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
743#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
744#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
745#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
746#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
747#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
748#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
749#define GL_COMPRESSED_ALPHA 0x84E9
750#define GL_COMPRESSED_LUMINANCE 0x84EA
751#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
752#define GL_COMPRESSED_INTENSITY 0x84EC
753#define GL_COMPRESSED_RGB 0x84ED
754#define GL_COMPRESSED_RGBA 0x84EE
755#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
756#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
757#define GL_TEXTURE_COMPRESSED 0x86A1
758#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
759#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
760#define GL_MULTISAMPLE 0x809D
761#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
762#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
763#define GL_SAMPLE_COVERAGE 0x80A0
764#define GL_SAMPLE_BUFFERS 0x80A8
765#define GL_SAMPLES 0x80A9
766#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
767#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
768#define GL_MULTISAMPLE_BIT 0x20000000
769#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
770#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
771#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
772#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
773#define GL_COMBINE 0x8570
774#define GL_COMBINE_RGB 0x8571
775#define GL_COMBINE_ALPHA 0x8572
776#define GL_SOURCE0_RGB 0x8580
777#define GL_SOURCE1_RGB 0x8581
778#define GL_SOURCE2_RGB 0x8582
779#define GL_SOURCE0_ALPHA 0x8588
780#define GL_SOURCE1_ALPHA 0x8589
781#define GL_SOURCE2_ALPHA 0x858A
782#define GL_OPERAND0_RGB 0x8590
783#define GL_OPERAND1_RGB 0x8591
784#define GL_OPERAND2_RGB 0x8592
785#define GL_OPERAND0_ALPHA 0x8598
786#define GL_OPERAND1_ALPHA 0x8599
787#define GL_OPERAND2_ALPHA 0x859A
788#define GL_RGB_SCALE 0x8573
789#define GL_ADD_SIGNED 0x8574
790#define GL_INTERPOLATE 0x8575
791#define GL_SUBTRACT 0x84E7
792#define GL_CONSTANT 0x8576
793#define GL_PRIMARY_COLOR 0x8577
794#define GL_PREVIOUS 0x8578
795#define GL_DOT3_RGB 0x86AE
796#define GL_DOT3_RGBA 0x86AF
797#define GL_CLAMP_TO_BORDER 0x812D
798#define GL_ARB_multitexture 1
799#define GL_TEXTURE0_ARB 0x84C0
800#define GL_TEXTURE1_ARB 0x84C1
801#define GL_TEXTURE2_ARB 0x84C2
802#define GL_TEXTURE3_ARB 0x84C3
803#define GL_TEXTURE4_ARB 0x84C4
804#define GL_TEXTURE5_ARB 0x84C5
805#define GL_TEXTURE6_ARB 0x84C6
806#define GL_TEXTURE7_ARB 0x84C7
807#define GL_TEXTURE8_ARB 0x84C8
808#define GL_TEXTURE9_ARB 0x84C9
809#define GL_TEXTURE10_ARB 0x84CA
810#define GL_TEXTURE11_ARB 0x84CB
811#define GL_TEXTURE12_ARB 0x84CC
812#define GL_TEXTURE13_ARB 0x84CD
813#define GL_TEXTURE14_ARB 0x84CE
814#define GL_TEXTURE15_ARB 0x84CF
815#define GL_TEXTURE16_ARB 0x84D0
816#define GL_TEXTURE17_ARB 0x84D1
817#define GL_TEXTURE18_ARB 0x84D2
818#define GL_TEXTURE19_ARB 0x84D3
819#define GL_TEXTURE20_ARB 0x84D4
820#define GL_TEXTURE21_ARB 0x84D5
821#define GL_TEXTURE22_ARB 0x84D6
822#define GL_TEXTURE23_ARB 0x84D7
823#define GL_TEXTURE24_ARB 0x84D8
824#define GL_TEXTURE25_ARB 0x84D9
825#define GL_TEXTURE26_ARB 0x84DA
826#define GL_TEXTURE27_ARB 0x84DB
827#define GL_TEXTURE28_ARB 0x84DC
828#define GL_TEXTURE29_ARB 0x84DD
829#define GL_TEXTURE30_ARB 0x84DE
830#define GL_TEXTURE31_ARB 0x84DF
831#define GL_ACTIVE_TEXTURE_ARB 0x84E0
832#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
833#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
834#define GL_MESA_packed_depth_stencil 1
835#define GL_DEPTH_STENCIL_MESA 0x8750
836#define GL_UNSIGNED_INT_24_8_MESA 0x8751
837#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
838#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
839#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
840#define GL_ATI_blend_equation_separate 1
841#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
842#define GL_OES_EGL_image 1
843
844#ifdef __cplusplus
845}
846#endif
847
848#endif // __NX_GL_H__