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1 | /* Copyright (C) 2018-2020 The RetroArch team |
2 | * | |
3 | * --------------------------------------------------------------------------------------- | |
4 | * The following license statement only applies to this libretro SDK code part (nx_gl.h). | |
5 | * --------------------------------------------------------------------------------------- | |
6 | * | |
7 | * Permission is hereby granted, free of charge, | |
8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), | |
9 | * to deal in the Software without restriction, including without limitation the rights to | |
10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, | |
11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
12 | * | |
13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
14 | * | |
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
21 | */ | |
22 | ||
23 | #ifndef __NX_GL_H__ | |
24 | #define __NX_GL_H__ | |
25 | ||
26 | #ifdef __cplusplus | |
27 | extern "C" { | |
28 | #endif | |
29 | ||
30 | #ifndef APIENTRY | |
31 | #define APIENTRY | |
32 | #endif | |
33 | ||
34 | #ifndef APIENTRYP | |
35 | #define APIENTRYP APIENTRY * | |
36 | #endif | |
37 | ||
38 | // GL.h types | |
39 | typedef unsigned int GLenum; | |
40 | typedef unsigned char GLboolean; | |
41 | typedef unsigned int GLbitfield; | |
42 | typedef void GLvoid; | |
43 | typedef signed char GLbyte; /* 1-byte signed */ | |
44 | typedef short GLshort; /* 2-byte signed */ | |
45 | typedef int GLint; /* 4-byte signed */ | |
46 | typedef unsigned char GLubyte; /* 1-byte unsigned */ | |
47 | typedef unsigned short GLushort; /* 2-byte unsigned */ | |
48 | typedef unsigned int GLuint; /* 4-byte unsigned */ | |
49 | typedef int GLsizei; /* 4-byte signed */ | |
50 | typedef float GLfloat; /* single precision float */ | |
51 | typedef float GLclampf; /* single precision float in [0,1] */ | |
52 | typedef double GLdouble; /* double precision float */ | |
53 | typedef double GLclampd; /* double precision float in [0,1] */ | |
54 | ||
55 | // GL.h defines | |
56 | #define GL_ARB_imaging 1 | |
57 | #define GL_FALSE 0 | |
58 | #define GL_TRUE 1 | |
59 | #define GL_BYTE 0x1400 | |
60 | #define GL_UNSIGNED_BYTE 0x1401 | |
61 | #define GL_SHORT 0x1402 | |
62 | #define GL_UNSIGNED_SHORT 0x1403 | |
63 | #define GL_INT 0x1404 | |
64 | #define GL_UNSIGNED_INT 0x1405 | |
65 | #define GL_FLOAT 0x1406 | |
66 | #define GL_2_BYTES 0x1407 | |
67 | #define GL_3_BYTES 0x1408 | |
68 | #define GL_4_BYTES 0x1409 | |
69 | #define GL_DOUBLE 0x140A | |
70 | #define GL_POINTS 0x0000 | |
71 | #define GL_LINES 0x0001 | |
72 | #define GL_LINE_LOOP 0x0002 | |
73 | #define GL_LINE_STRIP 0x0003 | |
74 | #define GL_TRIANGLES 0x0004 | |
75 | #define GL_TRIANGLE_STRIP 0x0005 | |
76 | #define GL_TRIANGLE_FAN 0x0006 | |
77 | #define GL_QUADS 0x0007 | |
78 | #define GL_QUAD_STRIP 0x0008 | |
79 | #define GL_POLYGON 0x0009 | |
80 | #define GL_VERTEX_ARRAY 0x8074 | |
81 | #define GL_NORMAL_ARRAY 0x8075 | |
82 | #define GL_COLOR_ARRAY 0x8076 | |
83 | #define GL_INDEX_ARRAY 0x8077 | |
84 | #define GL_TEXTURE_COORD_ARRAY 0x8078 | |
85 | #define GL_EDGE_FLAG_ARRAY 0x8079 | |
86 | #define GL_VERTEX_ARRAY_SIZE 0x807A | |
87 | #define GL_VERTEX_ARRAY_TYPE 0x807B | |
88 | #define GL_VERTEX_ARRAY_STRIDE 0x807C | |
89 | #define GL_NORMAL_ARRAY_TYPE 0x807E | |
90 | #define GL_NORMAL_ARRAY_STRIDE 0x807F | |
91 | #define GL_COLOR_ARRAY_SIZE 0x8081 | |
92 | #define GL_COLOR_ARRAY_TYPE 0x8082 | |
93 | #define GL_COLOR_ARRAY_STRIDE 0x8083 | |
94 | #define GL_INDEX_ARRAY_TYPE 0x8085 | |
95 | #define GL_INDEX_ARRAY_STRIDE 0x8086 | |
96 | #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | |
97 | #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | |
98 | #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | |
99 | #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | |
100 | #define GL_VERTEX_ARRAY_POINTER 0x808E | |
101 | #define GL_NORMAL_ARRAY_POINTER 0x808F | |
102 | #define GL_COLOR_ARRAY_POINTER 0x8090 | |
103 | #define GL_INDEX_ARRAY_POINTER 0x8091 | |
104 | #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | |
105 | #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | |
106 | #define GL_V2F 0x2A20 | |
107 | #define GL_V3F 0x2A21 | |
108 | #define GL_C4UB_V2F 0x2A22 | |
109 | #define GL_C4UB_V3F 0x2A23 | |
110 | #define GL_C3F_V3F 0x2A24 | |
111 | #define GL_N3F_V3F 0x2A25 | |
112 | #define GL_C4F_N3F_V3F 0x2A26 | |
113 | #define GL_T2F_V3F 0x2A27 | |
114 | #define GL_T4F_V4F 0x2A28 | |
115 | #define GL_T2F_C4UB_V3F 0x2A29 | |
116 | #define GL_T2F_C3F_V3F 0x2A2A | |
117 | #define GL_T2F_N3F_V3F 0x2A2B | |
118 | #define GL_T2F_C4F_N3F_V3F 0x2A2C | |
119 | #define GL_T4F_C4F_N3F_V4F 0x2A2D | |
120 | #define GL_MATRIX_MODE 0x0BA0 | |
121 | #define GL_MODELVIEW 0x1700 | |
122 | #define GL_PROJECTION 0x1701 | |
123 | #define GL_TEXTURE 0x1702 | |
124 | #define GL_POINT_SMOOTH 0x0B10 | |
125 | #define GL_POINT_SIZE 0x0B11 | |
126 | #define GL_POINT_SIZE_GRANULARITY 0x0B13 | |
127 | #define GL_POINT_SIZE_RANGE 0x0B12 | |
128 | #define GL_LINE_SMOOTH 0x0B20 | |
129 | #define GL_LINE_STIPPLE 0x0B24 | |
130 | #define GL_LINE_STIPPLE_PATTERN 0x0B25 | |
131 | #define GL_LINE_STIPPLE_REPEAT 0x0B26 | |
132 | #define GL_LINE_WIDTH 0x0B21 | |
133 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23 | |
134 | #define GL_LINE_WIDTH_RANGE 0x0B22 | |
135 | #define GL_POINT 0x1B00 | |
136 | #define GL_LINE 0x1B01 | |
137 | #define GL_FILL 0x1B02 | |
138 | #define GL_CW 0x0900 | |
139 | #define GL_CCW 0x0901 | |
140 | #define GL_FRONT 0x0404 | |
141 | #define GL_BACK 0x0405 | |
142 | #define GL_POLYGON_MODE 0x0B40 | |
143 | #define GL_POLYGON_SMOOTH 0x0B41 | |
144 | #define GL_POLYGON_STIPPLE 0x0B42 | |
145 | #define GL_EDGE_FLAG 0x0B43 | |
146 | #define GL_CULL_FACE 0x0B44 | |
147 | #define GL_CULL_FACE_MODE 0x0B45 | |
148 | #define GL_FRONT_FACE 0x0B46 | |
149 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
150 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
151 | #define GL_POLYGON_OFFSET_POINT 0x2A01 | |
152 | #define GL_POLYGON_OFFSET_LINE 0x2A02 | |
153 | #define GL_POLYGON_OFFSET_FILL 0x8037 | |
154 | #define GL_COMPILE 0x1300 | |
155 | #define GL_COMPILE_AND_EXECUTE 0x1301 | |
156 | #define GL_LIST_BASE 0x0B32 | |
157 | #define GL_LIST_INDEX 0x0B33 | |
158 | #define GL_LIST_MODE 0x0B30 | |
159 | #define GL_NEVER 0x0200 | |
160 | #define GL_LESS 0x0201 | |
161 | #define GL_EQUAL 0x0202 | |
162 | #define GL_LEQUAL 0x0203 | |
163 | #define GL_GREATER 0x0204 | |
164 | #define GL_NOTEQUAL 0x0205 | |
165 | #define GL_GEQUAL 0x0206 | |
166 | #define GL_ALWAYS 0x0207 | |
167 | #define GL_DEPTH_TEST 0x0B71 | |
168 | #define GL_DEPTH_BITS 0x0D56 | |
169 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
170 | #define GL_DEPTH_FUNC 0x0B74 | |
171 | #define GL_DEPTH_RANGE 0x0B70 | |
172 | #define GL_DEPTH_WRITEMASK 0x0B72 | |
173 | #define GL_DEPTH_COMPONENT 0x1902 | |
174 | #define GL_LIGHTING 0x0B50 | |
175 | #define GL_LIGHT0 0x4000 | |
176 | #define GL_LIGHT1 0x4001 | |
177 | #define GL_LIGHT2 0x4002 | |
178 | #define GL_LIGHT3 0x4003 | |
179 | #define GL_LIGHT4 0x4004 | |
180 | #define GL_LIGHT5 0x4005 | |
181 | #define GL_LIGHT6 0x4006 | |
182 | #define GL_LIGHT7 0x4007 | |
183 | #define GL_SPOT_EXPONENT 0x1205 | |
184 | #define GL_SPOT_CUTOFF 0x1206 | |
185 | #define GL_CONSTANT_ATTENUATION 0x1207 | |
186 | #define GL_LINEAR_ATTENUATION 0x1208 | |
187 | #define GL_QUADRATIC_ATTENUATION 0x1209 | |
188 | #define GL_AMBIENT 0x1200 | |
189 | #define GL_DIFFUSE 0x1201 | |
190 | #define GL_SPECULAR 0x1202 | |
191 | #define GL_SHININESS 0x1601 | |
192 | #define GL_EMISSION 0x1600 | |
193 | #define GL_POSITION 0x1203 | |
194 | #define GL_SPOT_DIRECTION 0x1204 | |
195 | #define GL_AMBIENT_AND_DIFFUSE 0x1602 | |
196 | #define GL_COLOR_INDEXES 0x1603 | |
197 | #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | |
198 | #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | |
199 | #define GL_LIGHT_MODEL_AMBIENT 0x0B53 | |
200 | #define GL_FRONT_AND_BACK 0x0408 | |
201 | #define GL_SHADE_MODEL 0x0B54 | |
202 | #define GL_FLAT 0x1D00 | |
203 | #define GL_SMOOTH 0x1D01 | |
204 | #define GL_COLOR_MATERIAL 0x0B57 | |
205 | #define GL_COLOR_MATERIAL_FACE 0x0B55 | |
206 | #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | |
207 | #define GL_NORMALIZE 0x0BA1 | |
208 | #define GL_CLIP_PLANE0 0x3000 | |
209 | #define GL_CLIP_PLANE1 0x3001 | |
210 | #define GL_CLIP_PLANE2 0x3002 | |
211 | #define GL_CLIP_PLANE3 0x3003 | |
212 | #define GL_CLIP_PLANE4 0x3004 | |
213 | #define GL_CLIP_PLANE5 0x3005 | |
214 | #define GL_ACCUM_RED_BITS 0x0D58 | |
215 | #define GL_ACCUM_GREEN_BITS 0x0D59 | |
216 | #define GL_ACCUM_BLUE_BITS 0x0D5A | |
217 | #define GL_ACCUM_ALPHA_BITS 0x0D5B | |
218 | #define GL_ACCUM_CLEAR_VALUE 0x0B80 | |
219 | #define GL_ACCUM 0x0100 | |
220 | #define GL_ADD 0x0104 | |
221 | #define GL_LOAD 0x0101 | |
222 | #define GL_MULT 0x0103 | |
223 | #define GL_RETURN 0x0102 | |
224 | #define GL_ALPHA_TEST 0x0BC0 | |
225 | #define GL_ALPHA_TEST_REF 0x0BC2 | |
226 | #define GL_ALPHA_TEST_FUNC 0x0BC1 | |
227 | #define GL_BLEND 0x0BE2 | |
228 | #define GL_BLEND_SRC 0x0BE1 | |
229 | #define GL_BLEND_DST 0x0BE0 | |
230 | #define GL_ZERO 0 | |
231 | #define GL_ONE 1 | |
232 | #define GL_SRC_COLOR 0x0300 | |
233 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
234 | #define GL_SRC_ALPHA 0x0302 | |
235 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
236 | #define GL_DST_ALPHA 0x0304 | |
237 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
238 | #define GL_DST_COLOR 0x0306 | |
239 | #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
240 | #define GL_SRC_ALPHA_SATURATE 0x0308 | |
241 | #define GL_FEEDBACK 0x1C01 | |
242 | #define GL_RENDER 0x1C00 | |
243 | #define GL_SELECT 0x1C02 | |
244 | #define GL_2D 0x0600 | |
245 | #define GL_3D 0x0601 | |
246 | #define GL_3D_COLOR 0x0602 | |
247 | #define GL_3D_COLOR_TEXTURE 0x0603 | |
248 | #define GL_4D_COLOR_TEXTURE 0x0604 | |
249 | #define GL_POINT_TOKEN 0x0701 | |
250 | #define GL_LINE_TOKEN 0x0702 | |
251 | #define GL_LINE_RESET_TOKEN 0x0707 | |
252 | #define GL_POLYGON_TOKEN 0x0703 | |
253 | #define GL_BITMAP_TOKEN 0x0704 | |
254 | #define GL_DRAW_PIXEL_TOKEN 0x0705 | |
255 | #define GL_COPY_PIXEL_TOKEN 0x0706 | |
256 | #define GL_PASS_THROUGH_TOKEN 0x0700 | |
257 | #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | |
258 | #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | |
259 | #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | |
260 | #define GL_SELECTION_BUFFER_POINTER 0x0DF3 | |
261 | #define GL_SELECTION_BUFFER_SIZE 0x0DF4 | |
262 | #define GL_FOG 0x0B60 | |
263 | #define GL_FOG_MODE 0x0B65 | |
264 | #define GL_FOG_DENSITY 0x0B62 | |
265 | #define GL_FOG_COLOR 0x0B66 | |
266 | #define GL_FOG_INDEX 0x0B61 | |
267 | #define GL_FOG_START 0x0B63 | |
268 | #define GL_FOG_END 0x0B64 | |
269 | #define GL_LINEAR 0x2601 | |
270 | #define GL_EXP 0x0800 | |
271 | #define GL_EXP2 0x0801 | |
272 | #define GL_LOGIC_OP 0x0BF1 | |
273 | #define GL_INDEX_LOGIC_OP 0x0BF1 | |
274 | #define GL_COLOR_LOGIC_OP 0x0BF2 | |
275 | #define GL_LOGIC_OP_MODE 0x0BF0 | |
276 | #define GL_CLEAR 0x1500 | |
277 | #define GL_SET 0x150F | |
278 | #define GL_COPY 0x1503 | |
279 | #define GL_COPY_INVERTED 0x150C | |
280 | #define GL_NOOP 0x1505 | |
281 | #define GL_INVERT 0x150A | |
282 | #define GL_AND 0x1501 | |
283 | #define GL_NAND 0x150E | |
284 | #define GL_OR 0x1507 | |
285 | #define GL_NOR 0x1508 | |
286 | #define GL_XOR 0x1506 | |
287 | #define GL_EQUIV 0x1509 | |
288 | #define GL_AND_REVERSE 0x1502 | |
289 | #define GL_AND_INVERTED 0x1504 | |
290 | #define GL_OR_REVERSE 0x150B | |
291 | #define GL_OR_INVERTED 0x150D | |
292 | #define GL_STENCIL_BITS 0x0D57 | |
293 | #define GL_STENCIL_TEST 0x0B90 | |
294 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
295 | #define GL_STENCIL_FUNC 0x0B92 | |
296 | #define GL_STENCIL_VALUE_MASK 0x0B93 | |
297 | #define GL_STENCIL_FAIL 0x0B94 | |
298 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
299 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
300 | #define GL_STENCIL_REF 0x0B97 | |
301 | #define GL_STENCIL_WRITEMASK 0x0B98 | |
302 | #define GL_STENCIL_INDEX 0x1901 | |
303 | #define GL_KEEP 0x1E00 | |
304 | #define GL_REPLACE 0x1E01 | |
305 | #define GL_INCR 0x1E02 | |
306 | #define GL_DECR 0x1E03 | |
307 | #define GL_NONE 0 | |
308 | #define GL_LEFT 0x0406 | |
309 | #define GL_RIGHT 0x0407 | |
310 | #define GL_FRONT_LEFT 0x0400 | |
311 | #define GL_FRONT_RIGHT 0x0401 | |
312 | #define GL_BACK_LEFT 0x0402 | |
313 | #define GL_BACK_RIGHT 0x0403 | |
314 | #define GL_AUX0 0x0409 | |
315 | #define GL_AUX1 0x040A | |
316 | #define GL_AUX2 0x040B | |
317 | #define GL_AUX3 0x040C | |
318 | #define GL_COLOR_INDEX 0x1900 | |
319 | #define GL_RED 0x1903 | |
320 | #define GL_GREEN 0x1904 | |
321 | #define GL_BLUE 0x1905 | |
322 | #define GL_ALPHA 0x1906 | |
323 | #define GL_LUMINANCE 0x1909 | |
324 | #define GL_LUMINANCE_ALPHA 0x190A | |
325 | #define GL_ALPHA_BITS 0x0D55 | |
326 | #define GL_RED_BITS 0x0D52 | |
327 | #define GL_GREEN_BITS 0x0D53 | |
328 | #define GL_BLUE_BITS 0x0D54 | |
329 | #define GL_INDEX_BITS 0x0D51 | |
330 | #define GL_SUBPIXEL_BITS 0x0D50 | |
331 | #define GL_AUX_BUFFERS 0x0C00 | |
332 | #define GL_READ_BUFFER 0x0C02 | |
333 | #define GL_DRAW_BUFFER 0x0C01 | |
334 | #define GL_DOUBLEBUFFER 0x0C32 | |
335 | #define GL_STEREO 0x0C33 | |
336 | #define GL_BITMAP 0x1A00 | |
337 | #define GL_COLOR 0x1800 | |
338 | #define GL_DEPTH 0x1801 | |
339 | #define GL_STENCIL 0x1802 | |
340 | #define GL_DITHER 0x0BD0 | |
341 | #define GL_RGB 0x1907 | |
342 | #define GL_RGBA 0x1908 | |
343 | #define GL_MAX_LIST_NESTING 0x0B31 | |
344 | #define GL_MAX_EVAL_ORDER 0x0D30 | |
345 | #define GL_MAX_LIGHTS 0x0D31 | |
346 | #define GL_MAX_CLIP_PLANES 0x0D32 | |
347 | #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
348 | #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | |
349 | #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | |
350 | #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | |
351 | #define GL_MAX_NAME_STACK_DEPTH 0x0D37 | |
352 | #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | |
353 | #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | |
354 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
355 | #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | |
356 | #define GL_ATTRIB_STACK_DEPTH 0x0BB0 | |
357 | #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | |
358 | #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
359 | #define GL_COLOR_WRITEMASK 0x0C23 | |
360 | #define GL_CURRENT_INDEX 0x0B01 | |
361 | #define GL_CURRENT_COLOR 0x0B00 | |
362 | #define GL_CURRENT_NORMAL 0x0B02 | |
363 | #define GL_CURRENT_RASTER_COLOR 0x0B04 | |
364 | #define GL_CURRENT_RASTER_DISTANCE 0x0B09 | |
365 | #define GL_CURRENT_RASTER_INDEX 0x0B05 | |
366 | #define GL_CURRENT_RASTER_POSITION 0x0B07 | |
367 | #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | |
368 | #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | |
369 | #define GL_CURRENT_TEXTURE_COORDS 0x0B03 | |
370 | #define GL_INDEX_CLEAR_VALUE 0x0C20 | |
371 | #define GL_INDEX_MODE 0x0C30 | |
372 | #define GL_INDEX_WRITEMASK 0x0C21 | |
373 | #define GL_MODELVIEW_MATRIX 0x0BA6 | |
374 | #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | |
375 | #define GL_NAME_STACK_DEPTH 0x0D70 | |
376 | #define GL_PROJECTION_MATRIX 0x0BA7 | |
377 | #define GL_PROJECTION_STACK_DEPTH 0x0BA4 | |
378 | #define GL_RENDER_MODE 0x0C40 | |
379 | #define GL_RGBA_MODE 0x0C31 | |
380 | #define GL_TEXTURE_MATRIX 0x0BA8 | |
381 | #define GL_TEXTURE_STACK_DEPTH 0x0BA5 | |
382 | #define GL_VIEWPORT 0x0BA2 | |
383 | #define GL_AUTO_NORMAL 0x0D80 | |
384 | #define GL_MAP1_COLOR_4 0x0D90 | |
385 | #define GL_MAP1_INDEX 0x0D91 | |
386 | #define GL_MAP1_NORMAL 0x0D92 | |
387 | #define GL_MAP1_TEXTURE_COORD_1 0x0D93 | |
388 | #define GL_MAP1_TEXTURE_COORD_2 0x0D94 | |
389 | #define GL_MAP1_TEXTURE_COORD_3 0x0D95 | |
390 | #define GL_MAP1_TEXTURE_COORD_4 0x0D96 | |
391 | #define GL_MAP1_VERTEX_3 0x0D97 | |
392 | #define GL_MAP1_VERTEX_4 0x0D98 | |
393 | #define GL_MAP2_COLOR_4 0x0DB0 | |
394 | #define GL_MAP2_INDEX 0x0DB1 | |
395 | #define GL_MAP2_NORMAL 0x0DB2 | |
396 | #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | |
397 | #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | |
398 | #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | |
399 | #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | |
400 | #define GL_MAP2_VERTEX_3 0x0DB7 | |
401 | #define GL_MAP2_VERTEX_4 0x0DB8 | |
402 | #define GL_MAP1_GRID_DOMAIN 0x0DD0 | |
403 | #define GL_MAP1_GRID_SEGMENTS 0x0DD1 | |
404 | #define GL_MAP2_GRID_DOMAIN 0x0DD2 | |
405 | #define GL_MAP2_GRID_SEGMENTS 0x0DD3 | |
406 | #define GL_COEFF 0x0A00 | |
407 | #define GL_ORDER 0x0A01 | |
408 | #define GL_DOMAIN 0x0A02 | |
409 | #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | |
410 | #define GL_POINT_SMOOTH_HINT 0x0C51 | |
411 | #define GL_LINE_SMOOTH_HINT 0x0C52 | |
412 | #define GL_POLYGON_SMOOTH_HINT 0x0C53 | |
413 | #define GL_FOG_HINT 0x0C54 | |
414 | #define GL_DONT_CARE 0x1100 | |
415 | #define GL_FASTEST 0x1101 | |
416 | #define GL_NICEST 0x1102 | |
417 | #define GL_SCISSOR_BOX 0x0C10 | |
418 | #define GL_SCISSOR_TEST 0x0C11 | |
419 | #define GL_MAP_COLOR 0x0D10 | |
420 | #define GL_MAP_STENCIL 0x0D11 | |
421 | #define GL_INDEX_SHIFT 0x0D12 | |
422 | #define GL_INDEX_OFFSET 0x0D13 | |
423 | #define GL_RED_SCALE 0x0D14 | |
424 | #define GL_RED_BIAS 0x0D15 | |
425 | #define GL_GREEN_SCALE 0x0D18 | |
426 | #define GL_GREEN_BIAS 0x0D19 | |
427 | #define GL_BLUE_SCALE 0x0D1A | |
428 | #define GL_BLUE_BIAS 0x0D1B | |
429 | #define GL_ALPHA_SCALE 0x0D1C | |
430 | #define GL_ALPHA_BIAS 0x0D1D | |
431 | #define GL_DEPTH_SCALE 0x0D1E | |
432 | #define GL_DEPTH_BIAS 0x0D1F | |
433 | #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | |
434 | #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | |
435 | #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | |
436 | #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | |
437 | #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | |
438 | #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | |
439 | #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | |
440 | #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | |
441 | #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | |
442 | #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | |
443 | #define GL_PIXEL_MAP_S_TO_S 0x0C71 | |
444 | #define GL_PIXEL_MAP_I_TO_I 0x0C70 | |
445 | #define GL_PIXEL_MAP_I_TO_R 0x0C72 | |
446 | #define GL_PIXEL_MAP_I_TO_G 0x0C73 | |
447 | #define GL_PIXEL_MAP_I_TO_B 0x0C74 | |
448 | #define GL_PIXEL_MAP_I_TO_A 0x0C75 | |
449 | #define GL_PIXEL_MAP_R_TO_R 0x0C76 | |
450 | #define GL_PIXEL_MAP_G_TO_G 0x0C77 | |
451 | #define GL_PIXEL_MAP_B_TO_B 0x0C78 | |
452 | #define GL_PIXEL_MAP_A_TO_A 0x0C79 | |
453 | #define GL_PACK_ALIGNMENT 0x0D05 | |
454 | #define GL_PACK_LSB_FIRST 0x0D01 | |
455 | #define GL_PACK_ROW_LENGTH 0x0D02 | |
456 | #define GL_PACK_SKIP_PIXELS 0x0D04 | |
457 | #define GL_PACK_SKIP_ROWS 0x0D03 | |
458 | #define GL_PACK_SWAP_BYTES 0x0D00 | |
459 | #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
460 | #define GL_UNPACK_LSB_FIRST 0x0CF1 | |
461 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 | |
462 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 | |
463 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 | |
464 | #define GL_UNPACK_SWAP_BYTES 0x0CF0 | |
465 | #define GL_ZOOM_X 0x0D16 | |
466 | #define GL_ZOOM_Y 0x0D17 | |
467 | #define GL_TEXTURE_ENV 0x2300 | |
468 | #define GL_TEXTURE_ENV_MODE 0x2200 | |
469 | #define GL_TEXTURE_1D 0x0DE0 | |
470 | #define GL_TEXTURE_2D 0x0DE1 | |
471 | #define GL_TEXTURE_WRAP_S 0x2802 | |
472 | #define GL_TEXTURE_WRAP_T 0x2803 | |
473 | #define GL_TEXTURE_MAG_FILTER 0x2800 | |
474 | #define GL_TEXTURE_MIN_FILTER 0x2801 | |
475 | #define GL_TEXTURE_ENV_COLOR 0x2201 | |
476 | #define GL_TEXTURE_GEN_S 0x0C60 | |
477 | #define GL_TEXTURE_GEN_T 0x0C61 | |
478 | #define GL_TEXTURE_GEN_R 0x0C62 | |
479 | #define GL_TEXTURE_GEN_Q 0x0C63 | |
480 | #define GL_TEXTURE_GEN_MODE 0x2500 | |
481 | #define GL_TEXTURE_BORDER_COLOR 0x1004 | |
482 | #define GL_TEXTURE_WIDTH 0x1000 | |
483 | #define GL_TEXTURE_HEIGHT 0x1001 | |
484 | #define GL_TEXTURE_BORDER 0x1005 | |
485 | #define GL_TEXTURE_COMPONENTS 0x1003 | |
486 | #define GL_TEXTURE_RED_SIZE 0x805C | |
487 | #define GL_TEXTURE_GREEN_SIZE 0x805D | |
488 | #define GL_TEXTURE_BLUE_SIZE 0x805E | |
489 | #define GL_TEXTURE_ALPHA_SIZE 0x805F | |
490 | #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | |
491 | #define GL_TEXTURE_INTENSITY_SIZE 0x8061 | |
492 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
493 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
494 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
495 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
496 | #define GL_OBJECT_LINEAR 0x2401 | |
497 | #define GL_OBJECT_PLANE 0x2501 | |
498 | #define GL_EYE_LINEAR 0x2400 | |
499 | #define GL_EYE_PLANE 0x2502 | |
500 | #define GL_SPHERE_MAP 0x2402 | |
501 | #define GL_DECAL 0x2101 | |
502 | #define GL_MODULATE 0x2100 | |
503 | #define GL_NEAREST 0x2600 | |
504 | #define GL_REPEAT 0x2901 | |
505 | #define GL_CLAMP 0x2900 | |
506 | #define GL_S 0x2000 | |
507 | #define GL_T 0x2001 | |
508 | #define GL_R 0x2002 | |
509 | #define GL_Q 0x2003 | |
510 | #define GL_VENDOR 0x1F00 | |
511 | #define GL_RENDERER 0x1F01 | |
512 | #define GL_VERSION 0x1F02 | |
513 | #define GL_EXTENSIONS 0x1F03 | |
514 | #define GL_NO_ERROR 0 | |
515 | #define GL_INVALID_ENUM 0x0500 | |
516 | #define GL_INVALID_VALUE 0x0501 | |
517 | #define GL_INVALID_OPERATION 0x0502 | |
518 | #define GL_STACK_OVERFLOW 0x0503 | |
519 | #define GL_STACK_UNDERFLOW 0x0504 | |
520 | #define GL_OUT_OF_MEMORY 0x0505 | |
521 | #define GL_CURRENT_BIT 0x00000001 | |
522 | #define GL_POINT_BIT 0x00000002 | |
523 | #define GL_LINE_BIT 0x00000004 | |
524 | #define GL_POLYGON_BIT 0x00000008 | |
525 | #define GL_POLYGON_STIPPLE_BIT 0x00000010 | |
526 | #define GL_PIXEL_MODE_BIT 0x00000020 | |
527 | #define GL_LIGHTING_BIT 0x00000040 | |
528 | #define GL_FOG_BIT 0x00000080 | |
529 | #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
530 | #define GL_ACCUM_BUFFER_BIT 0x00000200 | |
531 | #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
532 | #define GL_VIEWPORT_BIT 0x00000800 | |
533 | #define GL_TRANSFORM_BIT 0x00001000 | |
534 | #define GL_ENABLE_BIT 0x00002000 | |
535 | #define GL_COLOR_BUFFER_BIT 0x00004000 | |
536 | #define GL_HINT_BIT 0x00008000 | |
537 | #define GL_EVAL_BIT 0x00010000 | |
538 | #define GL_LIST_BIT 0x00020000 | |
539 | #define GL_TEXTURE_BIT 0x00040000 | |
540 | #define GL_SCISSOR_BIT 0x00080000 | |
541 | #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF | |
542 | #define GL_PROXY_TEXTURE_1D 0x8063 | |
543 | #define GL_PROXY_TEXTURE_2D 0x8064 | |
544 | #define GL_TEXTURE_PRIORITY 0x8066 | |
545 | #define GL_TEXTURE_RESIDENT 0x8067 | |
546 | #define GL_TEXTURE_BINDING_1D 0x8068 | |
547 | #define GL_TEXTURE_BINDING_2D 0x8069 | |
548 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | |
549 | #define GL_ALPHA4 0x803B | |
550 | #define GL_ALPHA8 0x803C | |
551 | #define GL_ALPHA12 0x803D | |
552 | #define GL_ALPHA16 0x803E | |
553 | #define GL_LUMINANCE4 0x803F | |
554 | #define GL_LUMINANCE8 0x8040 | |
555 | #define GL_LUMINANCE12 0x8041 | |
556 | #define GL_LUMINANCE16 0x8042 | |
557 | #define GL_LUMINANCE4_ALPHA4 0x8043 | |
558 | #define GL_LUMINANCE6_ALPHA2 0x8044 | |
559 | #define GL_LUMINANCE8_ALPHA8 0x8045 | |
560 | #define GL_LUMINANCE12_ALPHA4 0x8046 | |
561 | #define GL_LUMINANCE12_ALPHA12 0x8047 | |
562 | #define GL_LUMINANCE16_ALPHA16 0x8048 | |
563 | #define GL_INTENSITY 0x8049 | |
564 | #define GL_INTENSITY4 0x804A | |
565 | #define GL_INTENSITY8 0x804B | |
566 | #define GL_INTENSITY12 0x804C | |
567 | #define GL_INTENSITY16 0x804D | |
568 | #define GL_R3_G3_B2 0x2A10 | |
569 | #define GL_RGB4 0x804F | |
570 | #define GL_RGB5 0x8050 | |
571 | #define GL_RGB8 0x8051 | |
572 | #define GL_RGB10 0x8052 | |
573 | #define GL_RGB12 0x8053 | |
574 | #define GL_RGB16 0x8054 | |
575 | #define GL_RGBA2 0x8055 | |
576 | #define GL_RGBA4 0x8056 | |
577 | #define GL_RGB5_A1 0x8057 | |
578 | #define GL_RGBA8 0x8058 | |
579 | #define GL_RGB10_A2 0x8059 | |
580 | #define GL_RGBA12 0x805A | |
581 | #define GL_RGBA16 0x805B | |
582 | #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | |
583 | #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | |
584 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF | |
585 | #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF | |
586 | #define GL_RESCALE_NORMAL 0x803A | |
587 | #define GL_CLAMP_TO_EDGE 0x812F | |
588 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 | |
589 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 | |
590 | #define GL_BGR 0x80E0 | |
591 | #define GL_BGRA 0x80E1 | |
592 | #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
593 | #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
594 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
595 | #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
596 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
597 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 | |
598 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
599 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
600 | #define GL_UNSIGNED_INT_8_8_8_8 0x8035 | |
601 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 | |
602 | #define GL_UNSIGNED_INT_10_10_10_2 0x8036 | |
603 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | |
604 | #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 | |
605 | #define GL_SINGLE_COLOR 0x81F9 | |
606 | #define GL_SEPARATE_SPECULAR_COLOR 0x81FA | |
607 | #define GL_TEXTURE_MIN_LOD 0x813A | |
608 | #define GL_TEXTURE_MAX_LOD 0x813B | |
609 | #define GL_TEXTURE_BASE_LEVEL 0x813C | |
610 | #define GL_TEXTURE_MAX_LEVEL 0x813D | |
611 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 | |
612 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 | |
613 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 | |
614 | #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 | |
615 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
616 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
617 | #define GL_PACK_SKIP_IMAGES 0x806B | |
618 | #define GL_PACK_IMAGE_HEIGHT 0x806C | |
619 | #define GL_UNPACK_SKIP_IMAGES 0x806D | |
620 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E | |
621 | #define GL_TEXTURE_3D 0x806F | |
622 | #define GL_PROXY_TEXTURE_3D 0x8070 | |
623 | #define GL_TEXTURE_DEPTH 0x8071 | |
624 | #define GL_TEXTURE_WRAP_R 0x8072 | |
625 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 | |
626 | #define GL_TEXTURE_BINDING_3D 0x806A | |
627 | #define GL_CONSTANT_COLOR 0x8001 | |
628 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
629 | #define GL_CONSTANT_ALPHA 0x8003 | |
630 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
631 | #define GL_COLOR_TABLE 0x80D0 | |
632 | #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 | |
633 | #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 | |
634 | #define GL_PROXY_COLOR_TABLE 0x80D3 | |
635 | #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 | |
636 | #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 | |
637 | #define GL_COLOR_TABLE_SCALE 0x80D6 | |
638 | #define GL_COLOR_TABLE_BIAS 0x80D7 | |
639 | #define GL_COLOR_TABLE_FORMAT 0x80D8 | |
640 | #define GL_COLOR_TABLE_WIDTH 0x80D9 | |
641 | #define GL_COLOR_TABLE_RED_SIZE 0x80DA | |
642 | #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB | |
643 | #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC | |
644 | #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD | |
645 | #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE | |
646 | #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF | |
647 | #define GL_CONVOLUTION_1D 0x8010 | |
648 | #define GL_CONVOLUTION_2D 0x8011 | |
649 | #define GL_SEPARABLE_2D 0x8012 | |
650 | #define GL_CONVOLUTION_BORDER_MODE 0x8013 | |
651 | #define GL_CONVOLUTION_FILTER_SCALE 0x8014 | |
652 | #define GL_CONVOLUTION_FILTER_BIAS 0x8015 | |
653 | #define GL_REDUCE 0x8016 | |
654 | #define GL_CONVOLUTION_FORMAT 0x8017 | |
655 | #define GL_CONVOLUTION_WIDTH 0x8018 | |
656 | #define GL_CONVOLUTION_HEIGHT 0x8019 | |
657 | #define GL_MAX_CONVOLUTION_WIDTH 0x801A | |
658 | #define GL_MAX_CONVOLUTION_HEIGHT 0x801B | |
659 | #define GL_POST_CONVOLUTION_RED_SCALE 0x801C | |
660 | #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D | |
661 | #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E | |
662 | #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F | |
663 | #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 | |
664 | #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 | |
665 | #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 | |
666 | #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 | |
667 | #define GL_CONSTANT_BORDER 0x8151 | |
668 | #define GL_REPLICATE_BORDER 0x8153 | |
669 | #define GL_CONVOLUTION_BORDER_COLOR 0x8154 | |
670 | #define GL_COLOR_MATRIX 0x80B1 | |
671 | #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 | |
672 | #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 | |
673 | #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 | |
674 | #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 | |
675 | #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 | |
676 | #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 | |
677 | #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 | |
678 | #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 | |
679 | #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA | |
680 | #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB | |
681 | #define GL_HISTOGRAM 0x8024 | |
682 | #define GL_PROXY_HISTOGRAM 0x8025 | |
683 | #define GL_HISTOGRAM_WIDTH 0x8026 | |
684 | #define GL_HISTOGRAM_FORMAT 0x8027 | |
685 | #define GL_HISTOGRAM_RED_SIZE 0x8028 | |
686 | #define GL_HISTOGRAM_GREEN_SIZE 0x8029 | |
687 | #define GL_HISTOGRAM_BLUE_SIZE 0x802A | |
688 | #define GL_HISTOGRAM_ALPHA_SIZE 0x802B | |
689 | #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C | |
690 | #define GL_HISTOGRAM_SINK 0x802D | |
691 | #define GL_MINMAX 0x802E | |
692 | #define GL_MINMAX_FORMAT 0x802F | |
693 | #define GL_MINMAX_SINK 0x8030 | |
694 | #define GL_TABLE_TOO_LARGE 0x8031 | |
695 | #define GL_BLEND_EQUATION 0x8009 | |
696 | #define GL_MIN 0x8007 | |
697 | #define GL_MAX 0x8008 | |
698 | #define GL_FUNC_ADD 0x8006 | |
699 | #define GL_FUNC_SUBTRACT 0x800A | |
700 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B | |
701 | #define GL_BLEND_COLOR 0x8005 | |
702 | #define GL_TEXTURE0 0x84C0 | |
703 | #define GL_TEXTURE1 0x84C1 | |
704 | #define GL_TEXTURE2 0x84C2 | |
705 | #define GL_TEXTURE3 0x84C3 | |
706 | #define GL_TEXTURE4 0x84C4 | |
707 | #define GL_TEXTURE5 0x84C5 | |
708 | #define GL_TEXTURE6 0x84C6 | |
709 | #define GL_TEXTURE7 0x84C7 | |
710 | #define GL_TEXTURE8 0x84C8 | |
711 | #define GL_TEXTURE9 0x84C9 | |
712 | #define GL_TEXTURE10 0x84CA | |
713 | #define GL_TEXTURE11 0x84CB | |
714 | #define GL_TEXTURE12 0x84CC | |
715 | #define GL_TEXTURE13 0x84CD | |
716 | #define GL_TEXTURE14 0x84CE | |
717 | #define GL_TEXTURE15 0x84CF | |
718 | #define GL_TEXTURE16 0x84D0 | |
719 | #define GL_TEXTURE17 0x84D1 | |
720 | #define GL_TEXTURE18 0x84D2 | |
721 | #define GL_TEXTURE19 0x84D3 | |
722 | #define GL_TEXTURE20 0x84D4 | |
723 | #define GL_TEXTURE21 0x84D5 | |
724 | #define GL_TEXTURE22 0x84D6 | |
725 | #define GL_TEXTURE23 0x84D7 | |
726 | #define GL_TEXTURE24 0x84D8 | |
727 | #define GL_TEXTURE25 0x84D9 | |
728 | #define GL_TEXTURE26 0x84DA | |
729 | #define GL_TEXTURE27 0x84DB | |
730 | #define GL_TEXTURE28 0x84DC | |
731 | #define GL_TEXTURE29 0x84DD | |
732 | #define GL_TEXTURE30 0x84DE | |
733 | #define GL_TEXTURE31 0x84DF | |
734 | #define GL_ACTIVE_TEXTURE 0x84E0 | |
735 | #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 | |
736 | #define GL_MAX_TEXTURE_UNITS 0x84E2 | |
737 | #define GL_NORMAL_MAP 0x8511 | |
738 | #define GL_REFLECTION_MAP 0x8512 | |
739 | #define GL_TEXTURE_CUBE_MAP 0x8513 | |
740 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
741 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
742 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
743 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
744 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
745 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
746 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
747 | #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B | |
748 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
749 | #define GL_COMPRESSED_ALPHA 0x84E9 | |
750 | #define GL_COMPRESSED_LUMINANCE 0x84EA | |
751 | #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB | |
752 | #define GL_COMPRESSED_INTENSITY 0x84EC | |
753 | #define GL_COMPRESSED_RGB 0x84ED | |
754 | #define GL_COMPRESSED_RGBA 0x84EE | |
755 | #define GL_TEXTURE_COMPRESSION_HINT 0x84EF | |
756 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 | |
757 | #define GL_TEXTURE_COMPRESSED 0x86A1 | |
758 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
759 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
760 | #define GL_MULTISAMPLE 0x809D | |
761 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
762 | #define GL_SAMPLE_ALPHA_TO_ONE 0x809F | |
763 | #define GL_SAMPLE_COVERAGE 0x80A0 | |
764 | #define GL_SAMPLE_BUFFERS 0x80A8 | |
765 | #define GL_SAMPLES 0x80A9 | |
766 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
767 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
768 | #define GL_MULTISAMPLE_BIT 0x20000000 | |
769 | #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 | |
770 | #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 | |
771 | #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 | |
772 | #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 | |
773 | #define GL_COMBINE 0x8570 | |
774 | #define GL_COMBINE_RGB 0x8571 | |
775 | #define GL_COMBINE_ALPHA 0x8572 | |
776 | #define GL_SOURCE0_RGB 0x8580 | |
777 | #define GL_SOURCE1_RGB 0x8581 | |
778 | #define GL_SOURCE2_RGB 0x8582 | |
779 | #define GL_SOURCE0_ALPHA 0x8588 | |
780 | #define GL_SOURCE1_ALPHA 0x8589 | |
781 | #define GL_SOURCE2_ALPHA 0x858A | |
782 | #define GL_OPERAND0_RGB 0x8590 | |
783 | #define GL_OPERAND1_RGB 0x8591 | |
784 | #define GL_OPERAND2_RGB 0x8592 | |
785 | #define GL_OPERAND0_ALPHA 0x8598 | |
786 | #define GL_OPERAND1_ALPHA 0x8599 | |
787 | #define GL_OPERAND2_ALPHA 0x859A | |
788 | #define GL_RGB_SCALE 0x8573 | |
789 | #define GL_ADD_SIGNED 0x8574 | |
790 | #define GL_INTERPOLATE 0x8575 | |
791 | #define GL_SUBTRACT 0x84E7 | |
792 | #define GL_CONSTANT 0x8576 | |
793 | #define GL_PRIMARY_COLOR 0x8577 | |
794 | #define GL_PREVIOUS 0x8578 | |
795 | #define GL_DOT3_RGB 0x86AE | |
796 | #define GL_DOT3_RGBA 0x86AF | |
797 | #define GL_CLAMP_TO_BORDER 0x812D | |
798 | #define GL_ARB_multitexture 1 | |
799 | #define GL_TEXTURE0_ARB 0x84C0 | |
800 | #define GL_TEXTURE1_ARB 0x84C1 | |
801 | #define GL_TEXTURE2_ARB 0x84C2 | |
802 | #define GL_TEXTURE3_ARB 0x84C3 | |
803 | #define GL_TEXTURE4_ARB 0x84C4 | |
804 | #define GL_TEXTURE5_ARB 0x84C5 | |
805 | #define GL_TEXTURE6_ARB 0x84C6 | |
806 | #define GL_TEXTURE7_ARB 0x84C7 | |
807 | #define GL_TEXTURE8_ARB 0x84C8 | |
808 | #define GL_TEXTURE9_ARB 0x84C9 | |
809 | #define GL_TEXTURE10_ARB 0x84CA | |
810 | #define GL_TEXTURE11_ARB 0x84CB | |
811 | #define GL_TEXTURE12_ARB 0x84CC | |
812 | #define GL_TEXTURE13_ARB 0x84CD | |
813 | #define GL_TEXTURE14_ARB 0x84CE | |
814 | #define GL_TEXTURE15_ARB 0x84CF | |
815 | #define GL_TEXTURE16_ARB 0x84D0 | |
816 | #define GL_TEXTURE17_ARB 0x84D1 | |
817 | #define GL_TEXTURE18_ARB 0x84D2 | |
818 | #define GL_TEXTURE19_ARB 0x84D3 | |
819 | #define GL_TEXTURE20_ARB 0x84D4 | |
820 | #define GL_TEXTURE21_ARB 0x84D5 | |
821 | #define GL_TEXTURE22_ARB 0x84D6 | |
822 | #define GL_TEXTURE23_ARB 0x84D7 | |
823 | #define GL_TEXTURE24_ARB 0x84D8 | |
824 | #define GL_TEXTURE25_ARB 0x84D9 | |
825 | #define GL_TEXTURE26_ARB 0x84DA | |
826 | #define GL_TEXTURE27_ARB 0x84DB | |
827 | #define GL_TEXTURE28_ARB 0x84DC | |
828 | #define GL_TEXTURE29_ARB 0x84DD | |
829 | #define GL_TEXTURE30_ARB 0x84DE | |
830 | #define GL_TEXTURE31_ARB 0x84DF | |
831 | #define GL_ACTIVE_TEXTURE_ARB 0x84E0 | |
832 | #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 | |
833 | #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 | |
834 | #define GL_MESA_packed_depth_stencil 1 | |
835 | #define GL_DEPTH_STENCIL_MESA 0x8750 | |
836 | #define GL_UNSIGNED_INT_24_8_MESA 0x8751 | |
837 | #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 | |
838 | #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 | |
839 | #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 | |
840 | #define GL_ATI_blend_equation_separate 1 | |
841 | #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D | |
842 | #define GL_OES_EGL_image 1 | |
843 | ||
844 | #ifdef __cplusplus | |
845 | } | |
846 | #endif | |
847 | ||
848 | #endif // __NX_GL_H__ |