update vibration handling
[pcsx_rearmed.git] / deps / libretro-common / include / libretro.h
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3719602c
PC
1/* Copyright (C) 2010-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro API header (libretro.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef LIBRETRO_H__
24#define LIBRETRO_H__
25
26#include <stdint.h>
27#include <stddef.h>
28#include <limits.h>
29
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34#ifndef __cplusplus
35#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
36/* Hack applied for MSVC when compiling in C89 mode
37 * as it isn't C99-compliant. */
38#define bool unsigned char
39#define true 1
40#define false 0
41#else
42#include <stdbool.h>
43#endif
44#endif
45
46#ifndef RETRO_CALLCONV
47# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48# define RETRO_CALLCONV __attribute__((cdecl))
49# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50# define RETRO_CALLCONV __cdecl
51# else
52# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
53# endif
54#endif
55
56#ifndef RETRO_API
57# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58# ifdef RETRO_IMPORT_SYMBOLS
59# ifdef __GNUC__
60# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
61# else
62# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
63# endif
64# else
65# ifdef __GNUC__
66# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
67# else
68# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
69# endif
70# endif
71# else
72# if defined(__GNUC__) && __GNUC__ >= 4
73# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
74# else
75# define RETRO_API RETRO_CALLCONV
76# endif
77# endif
78#endif
79
80/* Used for checking API/ABI mismatches that can break libretro
81 * implementations.
82 * It is not incremented for compatible changes to the API.
83 */
84#define RETRO_API_VERSION 1
85
86/*
87 * Libretro's fundamental device abstractions.
88 *
89 * Libretro's input system consists of some standardized device types,
90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
91 * and a pointer.
92 *
93 * The functionality of these devices are fixed, and individual cores
94 * map their own concept of a controller to libretro's abstractions.
95 * This makes it possible for frontends to map the abstract types to a
96 * real input device, and not having to worry about binding input
97 * correctly to arbitrary controller layouts.
98 */
99
100#define RETRO_DEVICE_TYPE_SHIFT 8
101#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
103
104/* Input disabled. */
105#define RETRO_DEVICE_NONE 0
106
107/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
109 * PS1 DualShock. */
110#define RETRO_DEVICE_JOYPAD 1
111
112/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113 * X and Y coordinates are reported relatively to last poll (poll callback).
114 * It is up to the libretro implementation to keep track of where the mouse
115 * pointer is supposed to be on the screen.
116 * The frontend must make sure not to interfere with its own hardware
117 * mouse pointer.
118 */
119#define RETRO_DEVICE_MOUSE 2
120
121/* KEYBOARD device lets one poll for raw key pressed.
122 * It is poll based, so input callback will return with the current
123 * pressed state.
124 * For event/text based keyboard input, see
125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
126 */
127#define RETRO_DEVICE_KEYBOARD 3
128
129/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
130 * It reports X/Y coordinates in screen space (similar to the pointer)
131 * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
132 * -0x8000 being out of bounds.
133 * As well as reporting on/off screen state. It features a trigger,
134 * start/select buttons, auxiliary action buttons and a
135 * directional pad. A forced off-screen shot can be requested for
136 * auto-reloading function in some games.
137 */
138#define RETRO_DEVICE_LIGHTGUN 4
139
140/* The ANALOG device is an extension to JOYPAD (RetroPad).
141 * Similar to DualShock2 it adds two analog sticks and all buttons can
142 * be analog. This is treated as a separate device type as it returns
143 * axis values in the full analog range of [-0x7fff, 0x7fff],
144 * although some devices may return -0x8000.
145 * Positive X axis is right. Positive Y axis is down.
146 * Buttons are returned in the range [0, 0x7fff].
147 * Only use ANALOG type when polling for analog values.
148 */
149#define RETRO_DEVICE_ANALOG 5
150
151/* Abstracts the concept of a pointing mechanism, e.g. touch.
152 * This allows libretro to query in absolute coordinates where on the
153 * screen a mouse (or something similar) is being placed.
154 * For a touch centric device, coordinates reported are the coordinates
155 * of the press.
156 *
157 * Coordinates in X and Y are reported as:
158 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
159 * and 0x7fff corresponds to the far right/bottom of the screen.
160 * The "screen" is here defined as area that is passed to the frontend and
161 * later displayed on the monitor.
162 *
163 * The frontend is free to scale/resize this screen as it sees fit, however,
164 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
165 * game image, etc.
166 *
167 * To check if the pointer coordinates are valid (e.g. a touch display
168 * actually being touched), PRESSED returns 1 or 0.
169 *
170 * If using a mouse on a desktop, PRESSED will usually correspond to the
171 * left mouse button, but this is a frontend decision.
172 * PRESSED will only return 1 if the pointer is inside the game screen.
173 *
174 * For multi-touch, the index variable can be used to successively query
175 * more presses.
176 * If index = 0 returns true for _PRESSED, coordinates can be extracted
177 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
178 * index = 1, and so on.
179 * Eventually _PRESSED will return false for an index. No further presses
180 * are registered at this point. */
181#define RETRO_DEVICE_POINTER 6
182
183/* Buttons for the RetroPad (JOYPAD).
184 * The placement of these is equivalent to placements on the
185 * Super Nintendo controller.
186 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
187 * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
188#define RETRO_DEVICE_ID_JOYPAD_B 0
189#define RETRO_DEVICE_ID_JOYPAD_Y 1
190#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
191#define RETRO_DEVICE_ID_JOYPAD_START 3
192#define RETRO_DEVICE_ID_JOYPAD_UP 4
193#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
194#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
195#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
196#define RETRO_DEVICE_ID_JOYPAD_A 8
197#define RETRO_DEVICE_ID_JOYPAD_X 9
198#define RETRO_DEVICE_ID_JOYPAD_L 10
199#define RETRO_DEVICE_ID_JOYPAD_R 11
200#define RETRO_DEVICE_ID_JOYPAD_L2 12
201#define RETRO_DEVICE_ID_JOYPAD_R2 13
202#define RETRO_DEVICE_ID_JOYPAD_L3 14
203#define RETRO_DEVICE_ID_JOYPAD_R3 15
204
205#define RETRO_DEVICE_ID_JOYPAD_MASK 256
206
207/* Index / Id values for ANALOG device. */
208#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
209#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
210#define RETRO_DEVICE_INDEX_ANALOG_BUTTON 2
211#define RETRO_DEVICE_ID_ANALOG_X 0
212#define RETRO_DEVICE_ID_ANALOG_Y 1
213
214/* Id values for MOUSE. */
215#define RETRO_DEVICE_ID_MOUSE_X 0
216#define RETRO_DEVICE_ID_MOUSE_Y 1
217#define RETRO_DEVICE_ID_MOUSE_LEFT 2
218#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
219#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
220#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
221#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
222#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
223#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
224#define RETRO_DEVICE_ID_MOUSE_BUTTON_4 9
225#define RETRO_DEVICE_ID_MOUSE_BUTTON_5 10
226
227/* Id values for LIGHTGUN. */
228#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X 13 /*Absolute Position*/
229#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y 14 /*Absolute*/
230#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN 15 /*Status Check*/
231#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
232#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD 16 /*Forced off-screen shot*/
233#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A 3
234#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B 4
235#define RETRO_DEVICE_ID_LIGHTGUN_START 6
236#define RETRO_DEVICE_ID_LIGHTGUN_SELECT 7
237#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C 8
238#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP 9
239#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN 10
240#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT 11
241#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT 12
242/* deprecated */
243#define RETRO_DEVICE_ID_LIGHTGUN_X 0 /*Relative Position*/
244#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 /*Relative*/
245#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 /*Use Aux:A*/
246#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 /*Use Aux:B*/
247#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 /*Use Start*/
248
249/* Id values for POINTER. */
250#define RETRO_DEVICE_ID_POINTER_X 0
251#define RETRO_DEVICE_ID_POINTER_Y 1
252#define RETRO_DEVICE_ID_POINTER_PRESSED 2
253#define RETRO_DEVICE_ID_POINTER_COUNT 3
254
255/* Returned from retro_get_region(). */
256#define RETRO_REGION_NTSC 0
257#define RETRO_REGION_PAL 1
258
259/* Id values for LANGUAGE */
260enum retro_language
261{
262 RETRO_LANGUAGE_ENGLISH = 0,
263 RETRO_LANGUAGE_JAPANESE = 1,
264 RETRO_LANGUAGE_FRENCH = 2,
265 RETRO_LANGUAGE_SPANISH = 3,
266 RETRO_LANGUAGE_GERMAN = 4,
267 RETRO_LANGUAGE_ITALIAN = 5,
268 RETRO_LANGUAGE_DUTCH = 6,
269 RETRO_LANGUAGE_PORTUGUESE_BRAZIL = 7,
270 RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
271 RETRO_LANGUAGE_RUSSIAN = 9,
272 RETRO_LANGUAGE_KOREAN = 10,
273 RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
274 RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 12,
275 RETRO_LANGUAGE_ESPERANTO = 13,
276 RETRO_LANGUAGE_POLISH = 14,
277 RETRO_LANGUAGE_VIETNAMESE = 15,
278 RETRO_LANGUAGE_ARABIC = 16,
279 RETRO_LANGUAGE_GREEK = 17,
280 RETRO_LANGUAGE_TURKISH = 18,
281 RETRO_LANGUAGE_SLOVAK = 19,
282 RETRO_LANGUAGE_PERSIAN = 20,
283 RETRO_LANGUAGE_HEBREW = 21,
284 RETRO_LANGUAGE_ASTURIAN = 22,
285 RETRO_LANGUAGE_FINNISH = 23,
286 RETRO_LANGUAGE_INDONESIAN = 24,
287 RETRO_LANGUAGE_SWEDISH = 25,
288 RETRO_LANGUAGE_UKRAINIAN = 26,
289 RETRO_LANGUAGE_CZECH = 27,
290 RETRO_LANGUAGE_CATALAN_VALENCIA = 28,
291 RETRO_LANGUAGE_CATALAN = 29,
292 RETRO_LANGUAGE_BRITISH_ENGLISH = 30,
293 RETRO_LANGUAGE_HUNGARIAN = 31,
294 RETRO_LANGUAGE_LAST,
295
296 /* Ensure sizeof(enum) == sizeof(int) */
297 RETRO_LANGUAGE_DUMMY = INT_MAX
298};
299
300/* Passed to retro_get_memory_data/size().
301 * If the memory type doesn't apply to the
302 * implementation NULL/0 can be returned.
303 */
304#define RETRO_MEMORY_MASK 0xff
305
306/* Regular save RAM. This RAM is usually found on a game cartridge,
307 * backed up by a battery.
308 * If save game data is too complex for a single memory buffer,
309 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
310 * callback can be used. */
311#define RETRO_MEMORY_SAVE_RAM 0
312
313/* Some games have a built-in clock to keep track of time.
314 * This memory is usually just a couple of bytes to keep track of time.
315 */
316#define RETRO_MEMORY_RTC 1
317
318/* System ram lets a frontend peek into a game systems main RAM. */
319#define RETRO_MEMORY_SYSTEM_RAM 2
320
321/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
322#define RETRO_MEMORY_VIDEO_RAM 3
323
324/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
325enum retro_key
326{
327 RETROK_UNKNOWN = 0,
328 RETROK_FIRST = 0,
329 RETROK_BACKSPACE = 8,
330 RETROK_TAB = 9,
331 RETROK_CLEAR = 12,
332 RETROK_RETURN = 13,
333 RETROK_PAUSE = 19,
334 RETROK_ESCAPE = 27,
335 RETROK_SPACE = 32,
336 RETROK_EXCLAIM = 33,
337 RETROK_QUOTEDBL = 34,
338 RETROK_HASH = 35,
339 RETROK_DOLLAR = 36,
340 RETROK_AMPERSAND = 38,
341 RETROK_QUOTE = 39,
342 RETROK_LEFTPAREN = 40,
343 RETROK_RIGHTPAREN = 41,
344 RETROK_ASTERISK = 42,
345 RETROK_PLUS = 43,
346 RETROK_COMMA = 44,
347 RETROK_MINUS = 45,
348 RETROK_PERIOD = 46,
349 RETROK_SLASH = 47,
350 RETROK_0 = 48,
351 RETROK_1 = 49,
352 RETROK_2 = 50,
353 RETROK_3 = 51,
354 RETROK_4 = 52,
355 RETROK_5 = 53,
356 RETROK_6 = 54,
357 RETROK_7 = 55,
358 RETROK_8 = 56,
359 RETROK_9 = 57,
360 RETROK_COLON = 58,
361 RETROK_SEMICOLON = 59,
362 RETROK_LESS = 60,
363 RETROK_EQUALS = 61,
364 RETROK_GREATER = 62,
365 RETROK_QUESTION = 63,
366 RETROK_AT = 64,
367 RETROK_LEFTBRACKET = 91,
368 RETROK_BACKSLASH = 92,
369 RETROK_RIGHTBRACKET = 93,
370 RETROK_CARET = 94,
371 RETROK_UNDERSCORE = 95,
372 RETROK_BACKQUOTE = 96,
373 RETROK_a = 97,
374 RETROK_b = 98,
375 RETROK_c = 99,
376 RETROK_d = 100,
377 RETROK_e = 101,
378 RETROK_f = 102,
379 RETROK_g = 103,
380 RETROK_h = 104,
381 RETROK_i = 105,
382 RETROK_j = 106,
383 RETROK_k = 107,
384 RETROK_l = 108,
385 RETROK_m = 109,
386 RETROK_n = 110,
387 RETROK_o = 111,
388 RETROK_p = 112,
389 RETROK_q = 113,
390 RETROK_r = 114,
391 RETROK_s = 115,
392 RETROK_t = 116,
393 RETROK_u = 117,
394 RETROK_v = 118,
395 RETROK_w = 119,
396 RETROK_x = 120,
397 RETROK_y = 121,
398 RETROK_z = 122,
399 RETROK_LEFTBRACE = 123,
400 RETROK_BAR = 124,
401 RETROK_RIGHTBRACE = 125,
402 RETROK_TILDE = 126,
403 RETROK_DELETE = 127,
404
405 RETROK_KP0 = 256,
406 RETROK_KP1 = 257,
407 RETROK_KP2 = 258,
408 RETROK_KP3 = 259,
409 RETROK_KP4 = 260,
410 RETROK_KP5 = 261,
411 RETROK_KP6 = 262,
412 RETROK_KP7 = 263,
413 RETROK_KP8 = 264,
414 RETROK_KP9 = 265,
415 RETROK_KP_PERIOD = 266,
416 RETROK_KP_DIVIDE = 267,
417 RETROK_KP_MULTIPLY = 268,
418 RETROK_KP_MINUS = 269,
419 RETROK_KP_PLUS = 270,
420 RETROK_KP_ENTER = 271,
421 RETROK_KP_EQUALS = 272,
422
423 RETROK_UP = 273,
424 RETROK_DOWN = 274,
425 RETROK_RIGHT = 275,
426 RETROK_LEFT = 276,
427 RETROK_INSERT = 277,
428 RETROK_HOME = 278,
429 RETROK_END = 279,
430 RETROK_PAGEUP = 280,
431 RETROK_PAGEDOWN = 281,
432
433 RETROK_F1 = 282,
434 RETROK_F2 = 283,
435 RETROK_F3 = 284,
436 RETROK_F4 = 285,
437 RETROK_F5 = 286,
438 RETROK_F6 = 287,
439 RETROK_F7 = 288,
440 RETROK_F8 = 289,
441 RETROK_F9 = 290,
442 RETROK_F10 = 291,
443 RETROK_F11 = 292,
444 RETROK_F12 = 293,
445 RETROK_F13 = 294,
446 RETROK_F14 = 295,
447 RETROK_F15 = 296,
448
449 RETROK_NUMLOCK = 300,
450 RETROK_CAPSLOCK = 301,
451 RETROK_SCROLLOCK = 302,
452 RETROK_RSHIFT = 303,
453 RETROK_LSHIFT = 304,
454 RETROK_RCTRL = 305,
455 RETROK_LCTRL = 306,
456 RETROK_RALT = 307,
457 RETROK_LALT = 308,
458 RETROK_RMETA = 309,
459 RETROK_LMETA = 310,
460 RETROK_LSUPER = 311,
461 RETROK_RSUPER = 312,
462 RETROK_MODE = 313,
463 RETROK_COMPOSE = 314,
464
465 RETROK_HELP = 315,
466 RETROK_PRINT = 316,
467 RETROK_SYSREQ = 317,
468 RETROK_BREAK = 318,
469 RETROK_MENU = 319,
470 RETROK_POWER = 320,
471 RETROK_EURO = 321,
472 RETROK_UNDO = 322,
473 RETROK_OEM_102 = 323,
474
475 RETROK_LAST,
476
477 RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
478};
479
480enum retro_mod
481{
482 RETROKMOD_NONE = 0x0000,
483
484 RETROKMOD_SHIFT = 0x01,
485 RETROKMOD_CTRL = 0x02,
486 RETROKMOD_ALT = 0x04,
487 RETROKMOD_META = 0x08,
488
489 RETROKMOD_NUMLOCK = 0x10,
490 RETROKMOD_CAPSLOCK = 0x20,
491 RETROKMOD_SCROLLOCK = 0x40,
492
493 RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
494};
495
496/* If set, this call is not part of the public libretro API yet. It can
497 * change or be removed at any time. */
498#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
499/* Environment callback to be used internally in frontend. */
500#define RETRO_ENVIRONMENT_PRIVATE 0x20000
501
502/* Environment commands. */
503#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
504 * Sets screen rotation of graphics.
505 * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
506 * 270 degrees counter-clockwise respectively.
507 */
508#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
509 * NOTE: As of 2019 this callback is considered deprecated in favor of
510 * using core options to manage overscan in a more nuanced, core-specific way.
511 *
512 * Boolean value whether or not the implementation should use overscan,
513 * or crop away overscan.
514 */
515#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
516 * Boolean value whether or not frontend supports frame duping,
517 * passing NULL to video frame callback.
518 */
519
520 /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
521 * and reserved to avoid possible ABI clash.
522 */
523
524#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
525 * Sets a message to be displayed in implementation-specific manner
526 * for a certain amount of 'frames'.
527 * Should not be used for trivial messages, which should simply be
528 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
529 * fallback, stderr).
530 */
531#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
532 * Requests the frontend to shutdown.
533 * Should only be used if game has a specific
534 * way to shutdown the game from a menu item or similar.
535 */
536#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
537 /* const unsigned * --
538 * Gives a hint to the frontend how demanding this implementation
539 * is on a system. E.g. reporting a level of 2 means
540 * this implementation should run decently on all frontends
541 * of level 2 and up.
542 *
543 * It can be used by the frontend to potentially warn
544 * about too demanding implementations.
545 *
546 * The levels are "floating".
547 *
548 * This function can be called on a per-game basis,
549 * as certain games an implementation can play might be
550 * particularly demanding.
551 * If called, it should be called in retro_load_game().
552 */
553#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
554 /* const char ** --
555 * Returns the "system" directory of the frontend.
556 * This directory can be used to store system specific
557 * content such as BIOSes, configuration data, etc.
558 * The returned value can be NULL.
559 * If so, no such directory is defined,
560 * and it's up to the implementation to find a suitable directory.
561 *
562 * NOTE: Some cores used this folder also for "save" data such as
563 * memory cards, etc, for lack of a better place to put it.
564 * This is now discouraged, and if possible, cores should try to
565 * use the new GET_SAVE_DIRECTORY.
566 */
567#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
568 /* const enum retro_pixel_format * --
569 * Sets the internal pixel format used by the implementation.
570 * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
571 * This pixel format however, is deprecated (see enum retro_pixel_format).
572 * If the call returns false, the frontend does not support this pixel
573 * format.
574 *
575 * This function should be called inside retro_load_game() or
576 * retro_get_system_av_info().
577 */
578#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
579 /* const struct retro_input_descriptor * --
580 * Sets an array of retro_input_descriptors.
581 * It is up to the frontend to present this in a usable way.
582 * The array is terminated by retro_input_descriptor::description
583 * being set to NULL.
584 * This function can be called at any time, but it is recommended
585 * to call it as early as possible.
586 */
587#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
588 /* const struct retro_keyboard_callback * --
589 * Sets a callback function used to notify core about keyboard events.
590 */
591#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
592 /* const struct retro_disk_control_callback * --
593 * Sets an interface which frontend can use to eject and insert
594 * disk images.
595 * This is used for games which consist of multiple images and
596 * must be manually swapped out by the user (e.g. PSX).
597 */
598#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
599 /* struct retro_hw_render_callback * --
600 * Sets an interface to let a libretro core render with
601 * hardware acceleration.
602 * Should be called in retro_load_game().
603 * If successful, libretro cores will be able to render to a
604 * frontend-provided framebuffer.
605 * The size of this framebuffer will be at least as large as
606 * max_width/max_height provided in get_av_info().
607 * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
608 * NULL to retro_video_refresh_t.
609 */
610#define RETRO_ENVIRONMENT_GET_VARIABLE 15
611 /* struct retro_variable * --
612 * Interface to acquire user-defined information from environment
613 * that cannot feasibly be supported in a multi-system way.
614 * 'key' should be set to a key which has already been set by
615 * SET_VARIABLES.
616 * 'data' will be set to a value or NULL.
617 */
618#define RETRO_ENVIRONMENT_SET_VARIABLES 16
619 /* const struct retro_variable * --
620 * Allows an implementation to signal the environment
621 * which variables it might want to check for later using
622 * GET_VARIABLE.
623 * This allows the frontend to present these variables to
624 * a user dynamically.
625 * This should be called the first time as early as
626 * possible (ideally in retro_set_environment).
627 * Afterward it may be called again for the core to communicate
628 * updated options to the frontend, but the number of core
629 * options must not change from the number in the initial call.
630 *
631 * 'data' points to an array of retro_variable structs
632 * terminated by a { NULL, NULL } element.
633 * retro_variable::key should be namespaced to not collide
634 * with other implementations' keys. E.g. A core called
635 * 'foo' should use keys named as 'foo_option'.
636 * retro_variable::value should contain a human readable
637 * description of the key as well as a '|' delimited list
638 * of expected values.
639 *
640 * The number of possible options should be very limited,
641 * i.e. it should be feasible to cycle through options
642 * without a keyboard.
643 *
644 * First entry should be treated as a default.
645 *
646 * Example entry:
647 * { "foo_option", "Speed hack coprocessor X; false|true" }
648 *
649 * Text before first ';' is description. This ';' must be
650 * followed by a space, and followed by a list of possible
651 * values split up with '|'.
652 *
653 * Only strings are operated on. The possible values will
654 * generally be displayed and stored as-is by the frontend.
655 */
656#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
657 /* bool * --
658 * Result is set to true if some variables are updated by
659 * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
660 * Variables should be queried with GET_VARIABLE.
661 */
662#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
663 /* const bool * --
664 * If true, the libretro implementation supports calls to
665 * retro_load_game() with NULL as argument.
666 * Used by cores which can run without particular game data.
667 * This should be called within retro_set_environment() only.
668 */
669#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
670 /* const char ** --
671 * Retrieves the absolute path from where this libretro
672 * implementation was loaded.
673 * NULL is returned if the libretro was loaded statically
674 * (i.e. linked statically to frontend), or if the path cannot be
675 * determined.
676 * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
677 * be loaded without ugly hacks.
678 */
679
680 /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
681 * It was not used by any known core at the time,
682 * and was removed from the API. */
683#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
684 /* const struct retro_frame_time_callback * --
685 * Lets the core know how much time has passed since last
686 * invocation of retro_run().
687 * The frontend can tamper with the timing to fake fast-forward,
688 * slow-motion, frame stepping, etc.
689 * In this case the delta time will use the reference value
690 * in frame_time_callback..
691 */
692#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
693 /* const struct retro_audio_callback * --
694 * Sets an interface which is used to notify a libretro core about audio
695 * being available for writing.
696 * The callback can be called from any thread, so a core using this must
697 * have a thread safe audio implementation.
698 * It is intended for games where audio and video are completely
699 * asynchronous and audio can be generated on the fly.
700 * This interface is not recommended for use with emulators which have
701 * highly synchronous audio.
702 *
703 * The callback only notifies about writability; the libretro core still
704 * has to call the normal audio callbacks
705 * to write audio. The audio callbacks must be called from within the
706 * notification callback.
707 * The amount of audio data to write is up to the implementation.
708 * Generally, the audio callback will be called continously in a loop.
709 *
710 * Due to thread safety guarantees and lack of sync between audio and
711 * video, a frontend can selectively disallow this interface based on
712 * internal configuration. A core using this interface must also
713 * implement the "normal" audio interface.
714 *
715 * A libretro core using SET_AUDIO_CALLBACK should also make use of
716 * SET_FRAME_TIME_CALLBACK.
717 */
718#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
719 /* struct retro_rumble_interface * --
720 * Gets an interface which is used by a libretro core to set
721 * state of rumble motors in controllers.
722 * A strong and weak motor is supported, and they can be
723 * controlled indepedently.
724 * Should be called from either retro_init() or retro_load_game().
725 * Should not be called from retro_set_environment().
726 * Returns false if rumble functionality is unavailable.
727 */
728#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
729 /* uint64_t * --
730 * Gets a bitmask telling which device type are expected to be
731 * handled properly in a call to retro_input_state_t.
732 * Devices which are not handled or recognized always return
733 * 0 in retro_input_state_t.
734 * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
735 * Should only be called in retro_run().
736 */
737#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
738 /* struct retro_sensor_interface * --
739 * Gets access to the sensor interface.
740 * The purpose of this interface is to allow
741 * setting state related to sensors such as polling rate,
742 * enabling/disable it entirely, etc.
743 * Reading sensor state is done via the normal
744 * input_state_callback API.
745 */
746#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
747 /* struct retro_camera_callback * --
748 * Gets an interface to a video camera driver.
749 * A libretro core can use this interface to get access to a
750 * video camera.
751 * New video frames are delivered in a callback in same
752 * thread as retro_run().
753 *
754 * GET_CAMERA_INTERFACE should be called in retro_load_game().
755 *
756 * Depending on the camera implementation used, camera frames
757 * will be delivered as a raw framebuffer,
758 * or as an OpenGL texture directly.
759 *
760 * The core has to tell the frontend here which types of
761 * buffers can be handled properly.
762 * An OpenGL texture can only be handled when using a
763 * libretro GL core (SET_HW_RENDER).
764 * It is recommended to use a libretro GL core when
765 * using camera interface.
766 *
767 * The camera is not started automatically. The retrieved start/stop
768 * functions must be used to explicitly
769 * start and stop the camera driver.
770 */
771#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
772 /* struct retro_log_callback * --
773 * Gets an interface for logging. This is useful for
774 * logging in a cross-platform way
775 * as certain platforms cannot use stderr for logging.
776 * It also allows the frontend to
777 * show logging information in a more suitable way.
778 * If this interface is not used, libretro cores should
779 * log to stderr as desired.
780 */
781#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
782 /* struct retro_perf_callback * --
783 * Gets an interface for performance counters. This is useful
784 * for performance logging in a cross-platform way and for detecting
785 * architecture-specific features, such as SIMD support.
786 */
787#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
788 /* struct retro_location_callback * --
789 * Gets access to the location interface.
790 * The purpose of this interface is to be able to retrieve
791 * location-based information from the host device,
792 * such as current latitude / longitude.
793 */
794#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
795#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
796 /* const char ** --
797 * Returns the "core assets" directory of the frontend.
798 * This directory can be used to store specific assets that the
799 * core relies upon, such as art assets,
800 * input data, etc etc.
801 * The returned value can be NULL.
802 * If so, no such directory is defined,
803 * and it's up to the implementation to find a suitable directory.
804 */
805#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
806 /* const char ** --
807 * Returns the "save" directory of the frontend, unless there is no
808 * save directory available. The save directory should be used to
809 * store SRAM, memory cards, high scores, etc, if the libretro core
810 * cannot use the regular memory interface (retro_get_memory_data()).
811 *
812 * If the frontend cannot designate a save directory, it will return
813 * NULL to indicate that the core should attempt to operate without a
814 * save directory set.
815 *
816 * NOTE: early libretro cores used the system directory for save
817 * files. Cores that need to be backwards-compatible can still check
818 * GET_SYSTEM_DIRECTORY.
819 */
820#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
821 /* const struct retro_system_av_info * --
822 * Sets a new av_info structure. This can only be called from
823 * within retro_run().
824 * This should *only* be used if the core is completely altering the
825 * internal resolutions, aspect ratios, timings, sampling rate, etc.
826 * Calling this can require a full reinitialization of video/audio
827 * drivers in the frontend,
828 *
829 * so it is important to call it very sparingly, and usually only with
830 * the users explicit consent.
831 * An eventual driver reinitialize will happen so that video and
832 * audio callbacks
833 * happening after this call within the same retro_run() call will
834 * target the newly initialized driver.
835 *
836 * This callback makes it possible to support configurable resolutions
837 * in games, which can be useful to
838 * avoid setting the "worst case" in max_width/max_height.
839 *
840 * ***HIGHLY RECOMMENDED*** Do not call this callback every time
841 * resolution changes in an emulator core if it's
842 * expected to be a temporary change, for the reasons of possible
843 * driver reinitialization.
844 * This call is not a free pass for not trying to provide
845 * correct values in retro_get_system_av_info(). If you need to change
846 * things like aspect ratio or nominal width/height,
847 * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
848 * of SET_SYSTEM_AV_INFO.
849 *
850 * If this returns false, the frontend does not acknowledge a
851 * changed av_info struct.
852 */
853#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
854 /* const struct retro_get_proc_address_interface * --
855 * Allows a libretro core to announce support for the
856 * get_proc_address() interface.
857 * This interface allows for a standard way to extend libretro where
858 * use of environment calls are too indirect,
859 * e.g. for cases where the frontend wants to call directly into the core.
860 *
861 * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
862 * **MUST** be called from within retro_set_environment().
863 */
864#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
865 /* const struct retro_subsystem_info * --
866 * This environment call introduces the concept of libretro "subsystems".
867 * A subsystem is a variant of a libretro core which supports
868 * different kinds of games.
869 * The purpose of this is to support e.g. emulators which might
870 * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
871 * It can also be used to pick among subsystems in an explicit way
872 * if the libretro implementation is a multi-system emulator itself.
873 *
874 * Loading a game via a subsystem is done with retro_load_game_special(),
875 * and this environment call allows a libretro core to expose which
876 * subsystems are supported for use with retro_load_game_special().
877 * A core passes an array of retro_game_special_info which is terminated
878 * with a zeroed out retro_game_special_info struct.
879 *
880 * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
881 * **MUST** be called from within retro_set_environment().
882 */
883#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
884 /* const struct retro_controller_info * --
885 * This environment call lets a libretro core tell the frontend
886 * which controller subclasses are recognized in calls to
887 * retro_set_controller_port_device().
888 *
889 * Some emulators such as Super Nintendo support multiple lightgun
890 * types which must be specifically selected from. It is therefore
891 * sometimes necessary for a frontend to be able to tell the core
892 * about a special kind of input device which is not specifcally
893 * provided by the Libretro API.
894 *
895 * In order for a frontend to understand the workings of those devices,
896 * they must be defined as a specialized subclass of the generic device
897 * types already defined in the libretro API.
898 *
899 * The core must pass an array of const struct retro_controller_info which
900 * is terminated with a blanked out struct. Each element of the
901 * retro_controller_info struct corresponds to the ascending port index
902 * that is passed to retro_set_controller_port_device() when that function
903 * is called to indicate to the core that the frontend has changed the
904 * active device subclass. SEE ALSO: retro_set_controller_port_device()
905 *
906 * The ascending input port indexes provided by the core in the struct
907 * are generally presented by frontends as ascending User # or Player #,
908 * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
909 * supported can vary per input port.
910 *
911 * The first inner element of each entry in the retro_controller_info array
912 * is a retro_controller_description struct that specifies the names and
913 * codes of all device subclasses that are available for the corresponding
914 * User or Player, beginning with the generic Libretro device that the
915 * subclasses are derived from. The second inner element of each entry is the
916 * total number of subclasses that are listed in the retro_controller_description.
917 *
918 * NOTE: Even if special device types are set in the libretro core,
919 * libretro should only poll input based on the base input device types.
920 */
921#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
922 /* const struct retro_memory_map * --
923 * This environment call lets a libretro core tell the frontend
924 * about the memory maps this core emulates.
925 * This can be used to implement, for example, cheats in a core-agnostic way.
926 *
927 * Should only be used by emulators; it doesn't make much sense for
928 * anything else.
929 * It is recommended to expose all relevant pointers through
930 * retro_get_memory_* as well.
931 */
932#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
933 /* const struct retro_game_geometry * --
934 * This environment call is similar to SET_SYSTEM_AV_INFO for changing
935 * video parameters, but provides a guarantee that drivers will not be
936 * reinitialized.
937 * This can only be called from within retro_run().
938 *
939 * The purpose of this call is to allow a core to alter nominal
940 * width/heights as well as aspect ratios on-the-fly, which can be
941 * useful for some emulators to change in run-time.
942 *
943 * max_width/max_height arguments are ignored and cannot be changed
944 * with this call as this could potentially require a reinitialization or a
945 * non-constant time operation.
946 * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
947 *
948 * A frontend must guarantee that this environment call completes in
949 * constant time.
950 */
951#define RETRO_ENVIRONMENT_GET_USERNAME 38
952 /* const char **
953 * Returns the specified username of the frontend, if specified by the user.
954 * This username can be used as a nickname for a core that has online facilities
955 * or any other mode where personalization of the user is desirable.
956 * The returned value can be NULL.
957 * If this environ callback is used by a core that requires a valid username,
958 * a default username should be specified by the core.
959 */
960#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
961 /* unsigned * --
962 * Returns the specified language of the frontend, if specified by the user.
963 * It can be used by the core for localization purposes.
964 */
965#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
966 /* struct retro_framebuffer * --
967 * Returns a preallocated framebuffer which the core can use for rendering
968 * the frame into when not using SET_HW_RENDER.
969 * The framebuffer returned from this call must not be used
970 * after the current call to retro_run() returns.
971 *
972 * The goal of this call is to allow zero-copy behavior where a core
973 * can render directly into video memory, avoiding extra bandwidth cost by copying
974 * memory from core to video memory.
975 *
976 * If this call succeeds and the core renders into it,
977 * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
978 * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
979 * the core must pass the exact
980 * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
981 * i.e. passing a pointer which is offset from the
982 * buffer is undefined. The width, height and pitch parameters
983 * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
984 *
985 * It is possible for a frontend to return a different pixel format
986 * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
987 * needs to perform conversion.
988 *
989 * It is still valid for a core to render to a different buffer
990 * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
991 *
992 * A frontend must make sure that the pointer obtained from this function is
993 * writeable (and readable).
994 */
995#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
996 /* const struct retro_hw_render_interface ** --
997 * Returns an API specific rendering interface for accessing API specific data.
998 * Not all HW rendering APIs support or need this.
999 * The contents of the returned pointer is specific to the rendering API
1000 * being used. See the various headers like libretro_vulkan.h, etc.
1001 *
1002 * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
1003 * Similarly, after context_destroyed callback returns,
1004 * the contents of the HW_RENDER_INTERFACE are invalidated.
1005 */
1006#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1007 /* const bool * --
1008 * If true, the libretro implementation supports achievements
1009 * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
1010 * or via retro_get_memory_data/retro_get_memory_size.
1011 *
1012 * This must be called before the first call to retro_run.
1013 */
1014#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1015 /* const struct retro_hw_render_context_negotiation_interface * --
1016 * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1017 * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1018 * This interface will be used when the frontend is trying to create a HW rendering context,
1019 * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1020 */
1021#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1022 /* uint64_t * --
1023 * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1024 * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1025 */
1026#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1027 /* N/A (null) * --
1028 * The frontend will try to use a 'shared' hardware context (mostly applicable
1029 * to OpenGL) when a hardware context is being set up.
1030 *
1031 * Returns true if the frontend supports shared hardware contexts and false
1032 * if the frontend does not support shared hardware contexts.
1033 *
1034 * This will do nothing on its own until SET_HW_RENDER env callbacks are
1035 * being used.
1036 */
1037#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1038 /* struct retro_vfs_interface_info * --
1039 * Gets access to the VFS interface.
1040 * VFS presence needs to be queried prior to load_game or any
1041 * get_system/save/other_directory being called to let front end know
1042 * core supports VFS before it starts handing out paths.
1043 * It is recomended to do so in retro_set_environment
1044 */
1045#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1046 /* struct retro_led_interface * --
1047 * Gets an interface which is used by a libretro core to set
1048 * state of LEDs.
1049 */
1050#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1051 /* int * --
1052 * Tells the core if the frontend wants audio or video.
1053 * If disabled, the frontend will discard the audio or video,
1054 * so the core may decide to skip generating a frame or generating audio.
1055 * This is mainly used for increasing performance.
1056 * Bit 0 (value 1): Enable Video
1057 * Bit 1 (value 2): Enable Audio
1058 * Bit 2 (value 4): Use Fast Savestates.
1059 * Bit 3 (value 8): Hard Disable Audio
1060 * Other bits are reserved for future use and will default to zero.
1061 * If video is disabled:
1062 * * The frontend wants the core to not generate any video,
1063 * including presenting frames via hardware acceleration.
1064 * * The frontend's video frame callback will do nothing.
1065 * * After running the frame, the video output of the next frame should be
1066 * no different than if video was enabled, and saving and loading state
1067 * should have no issues.
1068 * If audio is disabled:
1069 * * The frontend wants the core to not generate any audio.
1070 * * The frontend's audio callbacks will do nothing.
1071 * * After running the frame, the audio output of the next frame should be
1072 * no different than if audio was enabled, and saving and loading state
1073 * should have no issues.
1074 * Fast Savestates:
1075 * * Guaranteed to be created by the same binary that will load them.
1076 * * Will not be written to or read from the disk.
1077 * * Suggest that the core assumes loading state will succeed.
1078 * * Suggest that the core updates its memory buffers in-place if possible.
1079 * * Suggest that the core skips clearing memory.
1080 * * Suggest that the core skips resetting the system.
1081 * * Suggest that the core may skip validation steps.
1082 * Hard Disable Audio:
1083 * * Used for a secondary core when running ahead.
1084 * * Indicates that the frontend will never need audio from the core.
1085 * * Suggests that the core may stop synthesizing audio, but this should not
1086 * compromise emulation accuracy.
1087 * * Audio output for the next frame does not matter, and the frontend will
1088 * never need an accurate audio state in the future.
1089 * * State will never be saved when using Hard Disable Audio.
1090 */
1091#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1092 /* struct retro_midi_interface ** --
1093 * Returns a MIDI interface that can be used for raw data I/O.
1094 */
1095
1096#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1097 /* bool * --
1098 * Boolean value that indicates whether or not the frontend is in
1099 * fastforwarding mode.
1100 */
1101
1102#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1103 /* float * --
1104 * Float value that lets us know what target refresh rate
1105 * is curently in use by the frontend.
1106 *
1107 * The core can use the returned value to set an ideal
1108 * refresh rate/framerate.
1109 */
1110
1111#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1112 /* bool * --
1113 * Boolean value that indicates whether or not the frontend supports
1114 * input bitmasks being returned by retro_input_state_t. The advantage
1115 * of this is that retro_input_state_t has to be only called once to
1116 * grab all button states instead of multiple times.
1117 *
1118 * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
1119 * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
1120 * It will return a bitmask of all the digital buttons.
1121 */
1122
1123#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
1124 /* unsigned * --
1125 * Unsigned value is the API version number of the core options
1126 * interface supported by the frontend. If callback return false,
1127 * API version is assumed to be 0.
1128 *
1129 * In legacy code, core options are set by passing an array of
1130 * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
1131 * This may be still be done regardless of the core options
1132 * interface version.
1133 *
1134 * If version is >= 1 however, core options may instead be set by
1135 * passing an array of retro_core_option_definition structs to
1136 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
1137 * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1138 * This allows the core to additionally set option sublabel information
1139 * and/or provide localisation support.
1140 *
1141 * If version is >= 2, core options may instead be set by passing
1142 * a retro_core_options_v2 struct to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1143 * or an array of retro_core_options_v2 structs to
1144 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. This allows the core
1145 * to additionally set optional core option category information
1146 * for frontends with core option category support.
1147 */
1148
1149#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
1150 /* const struct retro_core_option_definition ** --
1151 * Allows an implementation to signal the environment
1152 * which variables it might want to check for later using
1153 * GET_VARIABLE.
1154 * This allows the frontend to present these variables to
1155 * a user dynamically.
1156 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1157 * returns an API version of >= 1.
1158 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1159 * This should be called the first time as early as
1160 * possible (ideally in retro_set_environment).
1161 * Afterwards it may be called again for the core to communicate
1162 * updated options to the frontend, but the number of core
1163 * options must not change from the number in the initial call.
1164 *
1165 * 'data' points to an array of retro_core_option_definition structs
1166 * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
1167 * retro_core_option_definition::key should be namespaced to not collide
1168 * with other implementations' keys. e.g. A core called
1169 * 'foo' should use keys named as 'foo_option'.
1170 * retro_core_option_definition::desc should contain a human readable
1171 * description of the key.
1172 * retro_core_option_definition::info should contain any additional human
1173 * readable information text that a typical user may need to
1174 * understand the functionality of the option.
1175 * retro_core_option_definition::values is an array of retro_core_option_value
1176 * structs terminated by a { NULL, NULL } element.
1177 * > retro_core_option_definition::values[index].value is an expected option
1178 * value.
1179 * > retro_core_option_definition::values[index].label is a human readable
1180 * label used when displaying the value on screen. If NULL,
1181 * the value itself is used.
1182 * retro_core_option_definition::default_value is the default core option
1183 * setting. It must match one of the expected option values in the
1184 * retro_core_option_definition::values array. If it does not, or the
1185 * default value is NULL, the first entry in the
1186 * retro_core_option_definition::values array is treated as the default.
1187 *
1188 * The number of possible option values should be very limited,
1189 * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1190 * i.e. it should be feasible to cycle through options
1191 * without a keyboard.
1192 *
1193 * Example entry:
1194 * {
1195 * "foo_option",
1196 * "Speed hack coprocessor X",
1197 * "Provides increased performance at the expense of reduced accuracy",
1198 * {
1199 * { "false", NULL },
1200 * { "true", NULL },
1201 * { "unstable", "Turbo (Unstable)" },
1202 * { NULL, NULL },
1203 * },
1204 * "false"
1205 * }
1206 *
1207 * Only strings are operated on. The possible values will
1208 * generally be displayed and stored as-is by the frontend.
1209 */
1210
1211#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
1212 /* const struct retro_core_options_intl * --
1213 * Allows an implementation to signal the environment
1214 * which variables it might want to check for later using
1215 * GET_VARIABLE.
1216 * This allows the frontend to present these variables to
1217 * a user dynamically.
1218 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1219 * returns an API version of >= 1.
1220 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1221 * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
1222 * This should be called the first time as early as
1223 * possible (ideally in retro_set_environment).
1224 * Afterwards it may be called again for the core to communicate
1225 * updated options to the frontend, but the number of core
1226 * options must not change from the number in the initial call.
1227 *
1228 * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
1229 * with the addition of localisation support. The description of the
1230 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
1231 * for further details.
1232 *
1233 * 'data' points to a retro_core_options_intl struct.
1234 *
1235 * retro_core_options_intl::us is a pointer to an array of
1236 * retro_core_option_definition structs defining the US English
1237 * core options implementation. It must point to a valid array.
1238 *
1239 * retro_core_options_intl::local is a pointer to an array of
1240 * retro_core_option_definition structs defining core options for
1241 * the current frontend language. It may be NULL (in which case
1242 * retro_core_options_intl::us is used by the frontend). Any items
1243 * missing from this array will be read from retro_core_options_intl::us
1244 * instead.
1245 *
1246 * NOTE: Default core option values are always taken from the
1247 * retro_core_options_intl::us array. Any default values in
1248 * retro_core_options_intl::local array will be ignored.
1249 */
1250
1251#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
1252 /* struct retro_core_option_display * --
1253 *
1254 * Allows an implementation to signal the environment to show
1255 * or hide a variable when displaying core options. This is
1256 * considered a *suggestion*. The frontend is free to ignore
1257 * this callback, and its implementation not considered mandatory.
1258 *
1259 * 'data' points to a retro_core_option_display struct
1260 *
1261 * retro_core_option_display::key is a variable identifier
1262 * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
1263 *
1264 * retro_core_option_display::visible is a boolean, specifying
1265 * whether variable should be displayed
1266 *
1267 * Note that all core option variables will be set visible by
1268 * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
1269 */
1270
1271#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
1272 /* unsigned * --
1273 *
1274 * Allows an implementation to ask frontend preferred hardware
1275 * context to use. Core should use this information to deal
1276 * with what specific context to request with SET_HW_RENDER.
1277 *
1278 * 'data' points to an unsigned variable
1279 */
1280
1281#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
1282 /* unsigned * --
1283 * Unsigned value is the API version number of the disk control
1284 * interface supported by the frontend. If callback return false,
1285 * API version is assumed to be 0.
1286 *
1287 * In legacy code, the disk control interface is defined by passing
1288 * a struct of type retro_disk_control_callback to
1289 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1290 * This may be still be done regardless of the disk control
1291 * interface version.
1292 *
1293 * If version is >= 1 however, the disk control interface may
1294 * instead be defined by passing a struct of type
1295 * retro_disk_control_ext_callback to
1296 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
1297 * This allows the core to provide additional information about
1298 * disk images to the frontend and/or enables extra
1299 * disk control functionality by the frontend.
1300 */
1301
1302#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
1303 /* const struct retro_disk_control_ext_callback * --
1304 * Sets an interface which frontend can use to eject and insert
1305 * disk images, and also obtain information about individual
1306 * disk image files registered by the core.
1307 * This is used for games which consist of multiple images and
1308 * must be manually swapped out by the user (e.g. PSX, floppy disk
1309 * based systems).
1310 */
1311
1312#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
1313 /* unsigned * --
1314 * Unsigned value is the API version number of the message
1315 * interface supported by the frontend. If callback returns
1316 * false, API version is assumed to be 0.
1317 *
1318 * In legacy code, messages may be displayed in an
1319 * implementation-specific manner by passing a struct
1320 * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
1321 * This may be still be done regardless of the message
1322 * interface version.
1323 *
1324 * If version is >= 1 however, messages may instead be
1325 * displayed by passing a struct of type retro_message_ext
1326 * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
1327 * core to specify message logging level, priority and
1328 * destination (OSD, logging interface or both).
1329 */
1330
1331#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
1332 /* const struct retro_message_ext * --
1333 * Sets a message to be displayed in an implementation-specific
1334 * manner for a certain amount of 'frames'. Additionally allows
1335 * the core to specify message logging level, priority and
1336 * destination (OSD, logging interface or both).
1337 * Should not be used for trivial messages, which should simply be
1338 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
1339 * fallback, stderr).
1340 */
1341
1342#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
1343 /* unsigned * --
1344 * Unsigned value is the number of active input devices
1345 * provided by the frontend. This may change between
1346 * frames, but will remain constant for the duration
1347 * of each frame.
1348 * If callback returns true, a core need not poll any
1349 * input device with an index greater than or equal to
1350 * the number of active devices.
1351 * If callback returns false, the number of active input
1352 * devices is unknown. In this case, all input devices
1353 * should be considered active.
1354 */
1355
1356#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
1357 /* const struct retro_audio_buffer_status_callback * --
1358 * Lets the core know the occupancy level of the frontend
1359 * audio buffer. Can be used by a core to attempt frame
1360 * skipping in order to avoid buffer under-runs.
1361 * A core may pass NULL to disable buffer status reporting
1362 * in the frontend.
1363 */
1364
1365#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
1366 /* const unsigned * --
1367 * Sets minimum frontend audio latency in milliseconds.
1368 * Resultant audio latency may be larger than set value,
1369 * or smaller if a hardware limit is encountered. A frontend
1370 * is expected to honour requests up to 512 ms.
1371 *
1372 * - If value is less than current frontend
1373 * audio latency, callback has no effect
1374 * - If value is zero, default frontend audio
1375 * latency is set
1376 *
1377 * May be used by a core to increase audio latency and
1378 * therefore decrease the probability of buffer under-runs
1379 * (crackling) when performing 'intensive' operations.
1380 * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
1381 * to implement audio-buffer-based frame skipping may achieve
1382 * optimal results by setting the audio latency to a 'high'
1383 * (typically 6x or 8x) integer multiple of the expected
1384 * frame time.
1385 *
1386 * WARNING: This can only be called from within retro_run().
1387 * Calling this can require a full reinitialization of audio
1388 * drivers in the frontend, so it is important to call it very
1389 * sparingly, and usually only with the users explicit consent.
1390 * An eventual driver reinitialize will happen so that audio
1391 * callbacks happening after this call within the same retro_run()
1392 * call will target the newly initialized driver.
1393 */
1394
1395#define RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
1396 /* const struct retro_fastforwarding_override * --
1397 * Used by a libretro core to override the current
1398 * fastforwarding mode of the frontend.
1399 * If NULL is passed to this function, the frontend
1400 * will return true if fastforwarding override
1401 * functionality is supported (no change in
1402 * fastforwarding state will occur in this case).
1403 */
1404
1405#define RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE 65
1406 /* const struct retro_system_content_info_override * --
1407 * Allows an implementation to override 'global' content
1408 * info parameters reported by retro_get_system_info().
1409 * Overrides also affect subsystem content info parameters
1410 * set via RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO.
1411 * This function must be called inside retro_set_environment().
1412 * If callback returns false, content info overrides
1413 * are unsupported by the frontend, and will be ignored.
1414 * If callback returns true, extended game info may be
1415 * retrieved by calling RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
1416 * in retro_load_game() or retro_load_game_special().
1417 *
1418 * 'data' points to an array of retro_system_content_info_override
1419 * structs terminated by a { NULL, false, false } element.
1420 * If 'data' is NULL, no changes will be made to the frontend;
1421 * a core may therefore pass NULL in order to test whether
1422 * the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
1423 * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks are supported
1424 * by the frontend.
1425 *
1426 * For struct member descriptions, see the definition of
1427 * struct retro_system_content_info_override.
1428 *
1429 * Example:
1430 *
1431 * - struct retro_system_info:
1432 * {
1433 * "My Core", // library_name
1434 * "v1.0", // library_version
1435 * "m3u|md|cue|iso|chd|sms|gg|sg", // valid_extensions
1436 * true, // need_fullpath
1437 * false // block_extract
1438 * }
1439 *
1440 * - Array of struct retro_system_content_info_override:
1441 * {
1442 * {
1443 * "md|sms|gg", // extensions
1444 * false, // need_fullpath
1445 * true // persistent_data
1446 * },
1447 * {
1448 * "sg", // extensions
1449 * false, // need_fullpath
1450 * false // persistent_data
1451 * },
1452 * { NULL, false, false }
1453 * }
1454 *
1455 * Result:
1456 * - Files of type m3u, cue, iso, chd will not be
1457 * loaded by the frontend. Frontend will pass a
1458 * valid path to the core, and core will handle
1459 * loading internally
1460 * - Files of type md, sms, gg will be loaded by
1461 * the frontend. A valid memory buffer will be
1462 * passed to the core. This memory buffer will
1463 * remain valid until retro_deinit() returns
1464 * - Files of type sg will be loaded by the frontend.
1465 * A valid memory buffer will be passed to the core.
1466 * This memory buffer will remain valid until
1467 * retro_load_game() (or retro_load_game_special())
1468 * returns
1469 *
1470 * NOTE: If an extension is listed multiple times in
1471 * an array of retro_system_content_info_override
1472 * structs, only the first instance will be registered
1473 */
1474
1475#define RETRO_ENVIRONMENT_GET_GAME_INFO_EXT 66
1476 /* const struct retro_game_info_ext ** --
1477 * Allows an implementation to fetch extended game
1478 * information, providing additional content path
1479 * and memory buffer status details.
1480 * This function may only be called inside
1481 * retro_load_game() or retro_load_game_special().
1482 * If callback returns false, extended game information
1483 * is unsupported by the frontend. In this case, only
1484 * regular retro_game_info will be available.
1485 * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT is guaranteed
1486 * to return true if RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
1487 * returns true.
1488 *
1489 * 'data' points to an array of retro_game_info_ext structs.
1490 *
1491 * For struct member descriptions, see the definition of
1492 * struct retro_game_info_ext.
1493 *
1494 * - If function is called inside retro_load_game(),
1495 * the retro_game_info_ext array is guaranteed to
1496 * have a size of 1 - i.e. the returned pointer may
1497 * be used to access directly the members of the
1498 * first retro_game_info_ext struct, for example:
1499 *
1500 * struct retro_game_info_ext *game_info_ext;
1501 * if (environ_cb(RETRO_ENVIRONMENT_GET_GAME_INFO_EXT, &game_info_ext))
1502 * printf("Content Directory: %s\n", game_info_ext->dir);
1503 *
1504 * - If the function is called inside retro_load_game_special(),
1505 * the retro_game_info_ext array is guaranteed to have a
1506 * size equal to the num_info argument passed to
1507 * retro_load_game_special()
1508 */
1509
1510#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 67
1511 /* const struct retro_core_options_v2 * --
1512 * Allows an implementation to signal the environment
1513 * which variables it might want to check for later using
1514 * GET_VARIABLE.
1515 * This allows the frontend to present these variables to
1516 * a user dynamically.
1517 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1518 * returns an API version of >= 2.
1519 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1520 * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
1521 * This should be called the first time as early as
1522 * possible (ideally in retro_set_environment).
1523 * Afterwards it may be called again for the core to communicate
1524 * updated options to the frontend, but the number of core
1525 * options must not change from the number in the initial call.
1526 * If RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION returns an API
1527 * version of >= 2, this callback is guaranteed to succeed
1528 * (i.e. callback return value does not indicate success)
1529 * If callback returns true, frontend has core option category
1530 * support.
1531 * If callback returns false, frontend does not have core option
1532 * category support.
1533 *
1534 * 'data' points to a retro_core_options_v2 struct, containing
1535 * of two pointers:
1536 * - retro_core_options_v2::categories is an array of
1537 * retro_core_option_v2_category structs terminated by a
1538 * { NULL, NULL, NULL } element. If retro_core_options_v2::categories
1539 * is NULL, all core options will have no category and will be shown
1540 * at the top level of the frontend core option interface. If frontend
1541 * does not have core option category support, categories array will
1542 * be ignored.
1543 * - retro_core_options_v2::definitions is an array of
1544 * retro_core_option_v2_definition structs terminated by a
1545 * { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL }
1546 * element.
1547 *
1548 * >> retro_core_option_v2_category notes:
1549 *
1550 * - retro_core_option_v2_category::key should contain string
1551 * that uniquely identifies the core option category. Valid
1552 * key characters are [a-z, A-Z, 0-9, _, -]
1553 * Namespace collisions with other implementations' category
1554 * keys are permitted.
1555 * - retro_core_option_v2_category::desc should contain a human
1556 * readable description of the category key.
1557 * - retro_core_option_v2_category::info should contain any
1558 * additional human readable information text that a typical
1559 * user may need to understand the nature of the core option
1560 * category.
1561 *
1562 * Example entry:
1563 * {
1564 * "advanced_settings",
1565 * "Advanced",
1566 * "Options affecting low-level emulation performance and accuracy."
1567 * }
1568 *
1569 * >> retro_core_option_v2_definition notes:
1570 *
1571 * - retro_core_option_v2_definition::key should be namespaced to not
1572 * collide with other implementations' keys. e.g. A core called
1573 * 'foo' should use keys named as 'foo_option'. Valid key characters
1574 * are [a-z, A-Z, 0-9, _, -].
1575 * - retro_core_option_v2_definition::desc should contain a human readable
1576 * description of the key. Will be used when the frontend does not
1577 * have core option category support. Examples: "Aspect Ratio" or
1578 * "Video > Aspect Ratio".
1579 * - retro_core_option_v2_definition::desc_categorized should contain a
1580 * human readable description of the key, which will be used when
1581 * frontend has core option category support. Example: "Aspect Ratio",
1582 * where associated retro_core_option_v2_category::desc is "Video".
1583 * If empty or NULL, the string specified by
1584 * retro_core_option_v2_definition::desc will be used instead.
1585 * retro_core_option_v2_definition::desc_categorized will be ignored
1586 * if retro_core_option_v2_definition::category_key is empty or NULL.
1587 * - retro_core_option_v2_definition::info should contain any additional
1588 * human readable information text that a typical user may need to
1589 * understand the functionality of the option.
1590 * - retro_core_option_v2_definition::info_categorized should contain
1591 * any additional human readable information text that a typical user
1592 * may need to understand the functionality of the option, and will be
1593 * used when frontend has core option category support. This is provided
1594 * to accommodate the case where info text references an option by
1595 * name/desc, and the desc/desc_categorized text for that option differ.
1596 * If empty or NULL, the string specified by
1597 * retro_core_option_v2_definition::info will be used instead.
1598 * retro_core_option_v2_definition::info_categorized will be ignored
1599 * if retro_core_option_v2_definition::category_key is empty or NULL.
1600 * - retro_core_option_v2_definition::category_key should contain a
1601 * category identifier (e.g. "video" or "audio") that will be
1602 * assigned to the core option if frontend has core option category
1603 * support. A categorized option will be shown in a subsection/
1604 * submenu of the frontend core option interface. If key is empty
1605 * or NULL, or if key does not match one of the
1606 * retro_core_option_v2_category::key values in the associated
1607 * retro_core_option_v2_category array, option will have no category
1608 * and will be shown at the top level of the frontend core option
1609 * interface.
1610 * - retro_core_option_v2_definition::values is an array of
1611 * retro_core_option_value structs terminated by a { NULL, NULL }
1612 * element.
1613 * --> retro_core_option_v2_definition::values[index].value is an
1614 * expected option value.
1615 * --> retro_core_option_v2_definition::values[index].label is a
1616 * human readable label used when displaying the value on screen.
1617 * If NULL, the value itself is used.
1618 * - retro_core_option_v2_definition::default_value is the default
1619 * core option setting. It must match one of the expected option
1620 * values in the retro_core_option_v2_definition::values array. If
1621 * it does not, or the default value is NULL, the first entry in the
1622 * retro_core_option_v2_definition::values array is treated as the
1623 * default.
1624 *
1625 * The number of possible option values should be very limited,
1626 * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1627 * i.e. it should be feasible to cycle through options
1628 * without a keyboard.
1629 *
1630 * Example entries:
1631 *
1632 * - Uncategorized:
1633 *
1634 * {
1635 * "foo_option",
1636 * "Speed hack coprocessor X",
1637 * NULL,
1638 * "Provides increased performance at the expense of reduced accuracy.",
1639 * NULL,
1640 * NULL,
1641 * {
1642 * { "false", NULL },
1643 * { "true", NULL },
1644 * { "unstable", "Turbo (Unstable)" },
1645 * { NULL, NULL },
1646 * },
1647 * "false"
1648 * }
1649 *
1650 * - Categorized:
1651 *
1652 * {
1653 * "foo_option",
1654 * "Advanced > Speed hack coprocessor X",
1655 * "Speed hack coprocessor X",
1656 * "Setting 'Advanced > Speed hack coprocessor X' to 'true' or 'Turbo' provides increased performance at the expense of reduced accuracy",
1657 * "Setting 'Speed hack coprocessor X' to 'true' or 'Turbo' provides increased performance at the expense of reduced accuracy",
1658 * "advanced_settings",
1659 * {
1660 * { "false", NULL },
1661 * { "true", NULL },
1662 * { "unstable", "Turbo (Unstable)" },
1663 * { NULL, NULL },
1664 * },
1665 * "false"
1666 * }
1667 *
1668 * Only strings are operated on. The possible values will
1669 * generally be displayed and stored as-is by the frontend.
1670 */
1671
1672#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL 68
1673 /* const struct retro_core_options_v2_intl * --
1674 * Allows an implementation to signal the environment
1675 * which variables it might want to check for later using
1676 * GET_VARIABLE.
1677 * This allows the frontend to present these variables to
1678 * a user dynamically.
1679 * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1680 * returns an API version of >= 2.
1681 * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1682 * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS.
1683 * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1684 * This should be called instead of RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2.
1685 * This should be called the first time as early as
1686 * possible (ideally in retro_set_environment).
1687 * Afterwards it may be called again for the core to communicate
1688 * updated options to the frontend, but the number of core
1689 * options must not change from the number in the initial call.
1690 * If RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION returns an API
1691 * version of >= 2, this callback is guaranteed to succeed
1692 * (i.e. callback return value does not indicate success)
1693 * If callback returns true, frontend has core option category
1694 * support.
1695 * If callback returns false, frontend does not have core option
1696 * category support.
1697 *
1698 * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1699 * with the addition of localisation support. The description of the
1700 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2 callback should be consulted
1701 * for further details.
1702 *
1703 * 'data' points to a retro_core_options_v2_intl struct.
1704 *
1705 * - retro_core_options_v2_intl::us is a pointer to a
1706 * retro_core_options_v2 struct defining the US English
1707 * core options implementation. It must point to a valid struct.
1708 *
1709 * - retro_core_options_v2_intl::local is a pointer to a
1710 * retro_core_options_v2 struct defining core options for
1711 * the current frontend language. It may be NULL (in which case
1712 * retro_core_options_v2_intl::us is used by the frontend). Any items
1713 * missing from this struct will be read from
1714 * retro_core_options_v2_intl::us instead.
1715 *
1716 * NOTE: Default core option values are always taken from the
1717 * retro_core_options_v2_intl::us struct. Any default values in
1718 * the retro_core_options_v2_intl::local struct will be ignored.
1719 */
1720
1721#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK 69
1722 /* const struct retro_core_options_update_display_callback * --
1723 * Allows a frontend to signal that a core must update
1724 * the visibility of any dynamically hidden core options,
1725 * and enables the frontend to detect visibility changes.
1726 * Used by the frontend to update the menu display status
1727 * of core options without requiring a call of retro_run().
1728 * Must be called in retro_set_environment().
1729 */
1730
1731#define RETRO_ENVIRONMENT_SET_VARIABLE 70
1732 /* const struct retro_variable * --
1733 * Allows an implementation to notify the frontend
1734 * that a core option value has changed.
1735 *
1736 * retro_variable::key and retro_variable::value
1737 * must match strings that have been set previously
1738 * via one of the following:
1739 *
1740 * - RETRO_ENVIRONMENT_SET_VARIABLES
1741 * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS
1742 * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL
1743 * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2
1744 * - RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL
1745 *
1746 * After changing a core option value via this
1747 * callback, RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE
1748 * will return true.
1749 *
1750 * If data is NULL, no changes will be registered
1751 * and the callback will return true; an
1752 * implementation may therefore pass NULL in order
1753 * to test whether the callback is supported.
1754 */
1755
1756#define RETRO_ENVIRONMENT_GET_THROTTLE_STATE (71 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1757 /* struct retro_throttle_state * --
1758 * Allows an implementation to get details on the actual rate
1759 * the frontend is attempting to call retro_run().
1760 */
1761
1762#define RETRO_ENVIRONMENT_GET_SAVESTATE_CONTEXT (72 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1763 /* int * --
1764 * Tells the core about the context the frontend is asking for savestate.
1765 * (see enum retro_savestate_context)
1766 */
1767
1768#define RETRO_ENVIRONMENT_GET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT (73 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1769 /* struct retro_hw_render_context_negotiation_interface * --
1770 * Before calling SET_HW_RNEDER_CONTEXT_NEGOTIATION_INTERFACE, a core can query
1771 * which version of the interface is supported.
1772 *
1773 * Frontend looks at interface_type and returns the maximum supported
1774 * context negotiation interface version.
1775 * If the interface_type is not supported or recognized by the frontend, a version of 0
1776 * must be returned in interface_version and true is returned by frontend.
1777 *
1778 * If this environment call returns true with interface_version greater than 0,
1779 * a core can always use a negotiation interface version larger than what the frontend returns, but only
1780 * earlier versions of the interface will be used by the frontend.
1781 * A frontend must not reject a negotiation interface version that is larger than
1782 * what the frontend supports. Instead, the frontend will use the older entry points that it recognizes.
1783 * If this is incompatible with a particular core's requirements, it can error out early.
1784 *
1785 * Backwards compatibility note:
1786 * This environment call was introduced after Vulkan v1 context negotiation.
1787 * If this environment call is not supported by frontend - i.e. the environment call returns false -
1788 * only Vulkan v1 context negotiation is supported (if Vulkan HW rendering is supported at all).
1789 * If a core uses Vulkan negotiation interface with version > 1, negotiation may fail unexpectedly.
1790 * All future updates to the context negotiation interface implies that frontend must support
1791 * this environment call to query support.
1792 */
1793
1794#define RETRO_ENVIRONMENT_GET_JIT_CAPABLE 74
1795 /* bool * --
1796 * Result is set to true if the frontend has already verified JIT can be
1797 * used, mainly for use iOS/tvOS. On other platforms the result is true.
1798 */
1799
1800#define RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE (75 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1801 /* struct retro_microphone_interface * --
1802 * Returns an interface that can be used to receive input from the microphone driver.
1803 *
1804 * Returns true if microphone support is available,
1805 * even if no microphones are plugged in.
1806 * Returns false if mic support is disabled or unavailable.
1807 *
1808 * This callback can be invoked at any time,
1809 * even before the microphone driver is ready.
1810 */
1811
1812/* VFS functionality */
1813
1814/* File paths:
1815 * File paths passed as parameters when using this API shall be well formed UNIX-style,
1816 * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
1817 * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
1818 * Other than the directory separator, cores shall not make assumptions about path format:
1819 * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
1820 * Cores may replace the basename or remove path components from the end, and/or add new components;
1821 * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
1822 * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
1823 * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
1824 * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
1825 * Cores are encouraged to use the libretro-common filestream functions for file I/O,
1826 * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
1827 * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
1828
1829/* Opaque file handle
1830 * Introduced in VFS API v1 */
1831struct retro_vfs_file_handle;
1832
1833/* Opaque directory handle
1834 * Introduced in VFS API v3 */
1835struct retro_vfs_dir_handle;
1836
1837/* File open flags
1838 * Introduced in VFS API v1 */
1839#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */
1840#define RETRO_VFS_FILE_ACCESS_WRITE (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1841#define RETRO_VFS_FILE_ACCESS_READ_WRITE (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1842#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1843
1844/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1845 and how they react to unlikely external interference (for example someone else writing to that file,
1846 or the file's server going down), behavior will not change. */
1847#define RETRO_VFS_FILE_ACCESS_HINT_NONE (0)
1848/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1849#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS (1 << 0)
1850
1851/* Seek positions */
1852#define RETRO_VFS_SEEK_POSITION_START 0
1853#define RETRO_VFS_SEEK_POSITION_CURRENT 1
1854#define RETRO_VFS_SEEK_POSITION_END 2
1855
1856/* stat() result flags
1857 * Introduced in VFS API v3 */
1858#define RETRO_VFS_STAT_IS_VALID (1 << 0)
1859#define RETRO_VFS_STAT_IS_DIRECTORY (1 << 1)
1860#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL (1 << 2)
1861
1862/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1863 * Introduced in VFS API v1 */
1864typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1865
1866/* Open a file for reading or writing. If path points to a directory, this will
1867 * fail. Returns the opaque file handle, or NULL for error.
1868 * Introduced in VFS API v1 */
1869typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1870
1871/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
1872 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1873 * Introduced in VFS API v1 */
1874typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1875
1876/* Return the size of the file in bytes, or -1 for error.
1877 * Introduced in VFS API v1 */
1878typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1879
1880/* Truncate file to specified size. Returns 0 on success or -1 on error
1881 * Introduced in VFS API v2 */
1882typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
1883
1884/* Get the current read / write position for the file. Returns -1 for error.
1885 * Introduced in VFS API v1 */
1886typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1887
1888/* Set the current read/write position for the file. Returns the new position, -1 for error.
1889 * Introduced in VFS API v1 */
1890typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1891
1892/* Read data from a file. Returns the number of bytes read, or -1 for error.
1893 * Introduced in VFS API v1 */
1894typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1895
1896/* Write data to a file. Returns the number of bytes written, or -1 for error.
1897 * Introduced in VFS API v1 */
1898typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1899
1900/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1901 * Introduced in VFS API v1 */
1902typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1903
1904/* Delete the specified file. Returns 0 on success, -1 on failure
1905 * Introduced in VFS API v1 */
1906typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1907
1908/* Rename the specified file. Returns 0 on success, -1 on failure
1909 * Introduced in VFS API v1 */
1910typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1911
1912/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
1913 * Additionally stores file size in given variable, unless NULL is given.
1914 * Introduced in VFS API v3 */
1915typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
1916
1917/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
1918 * Introduced in VFS API v3 */
1919typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
1920
1921/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
1922 * Support for the include_hidden argument may vary depending on the platform.
1923 * Introduced in VFS API v3 */
1924typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
1925
1926/* Read the directory entry at the current position, and move the read pointer to the next position.
1927 * Returns true on success, false if already on the last entry.
1928 * Introduced in VFS API v3 */
1929typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
1930
1931/* Get the name of the last entry read. Returns a string on success, or NULL for error.
1932 * The returned string pointer is valid until the next call to readdir or closedir.
1933 * Introduced in VFS API v3 */
1934typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
1935
1936/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
1937 * Introduced in VFS API v3 */
1938typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
1939
1940/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
1941 * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1942 * Introduced in VFS API v3 */
1943typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
1944
1945struct retro_vfs_interface
1946{
1947 /* VFS API v1 */
1948 retro_vfs_get_path_t get_path;
1949 retro_vfs_open_t open;
1950 retro_vfs_close_t close;
1951 retro_vfs_size_t size;
1952 retro_vfs_tell_t tell;
1953 retro_vfs_seek_t seek;
1954 retro_vfs_read_t read;
1955 retro_vfs_write_t write;
1956 retro_vfs_flush_t flush;
1957 retro_vfs_remove_t remove;
1958 retro_vfs_rename_t rename;
1959 /* VFS API v2 */
1960 retro_vfs_truncate_t truncate;
1961 /* VFS API v3 */
1962 retro_vfs_stat_t stat;
1963 retro_vfs_mkdir_t mkdir;
1964 retro_vfs_opendir_t opendir;
1965 retro_vfs_readdir_t readdir;
1966 retro_vfs_dirent_get_name_t dirent_get_name;
1967 retro_vfs_dirent_is_dir_t dirent_is_dir;
1968 retro_vfs_closedir_t closedir;
1969};
1970
1971struct retro_vfs_interface_info
1972{
1973 /* Set by core: should this be higher than the version the front end supports,
1974 * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1975 * Introduced in VFS API v1 */
1976 uint32_t required_interface_version;
1977
1978 /* Frontend writes interface pointer here. The frontend also sets the actual
1979 * version, must be at least required_interface_version.
1980 * Introduced in VFS API v1 */
1981 struct retro_vfs_interface *iface;
1982};
1983
1984enum retro_hw_render_interface_type
1985{
1986 RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1987 RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
1988 RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
1989 RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
1990 RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
1991 RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
1992 RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
1993};
1994
1995/* Base struct. All retro_hw_render_interface_* types
1996 * contain at least these fields. */
1997struct retro_hw_render_interface
1998{
1999 enum retro_hw_render_interface_type interface_type;
2000 unsigned interface_version;
2001};
2002
2003typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
2004struct retro_led_interface
2005{
2006 retro_set_led_state_t set_led_state;
2007};
2008
2009/* Retrieves the current state of the MIDI input.
2010 * Returns true if it's enabled, false otherwise. */
2011typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
2012
2013/* Retrieves the current state of the MIDI output.
2014 * Returns true if it's enabled, false otherwise */
2015typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
2016
2017/* Reads next byte from the input stream.
2018 * Returns true if byte is read, false otherwise. */
2019typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
2020
2021/* Writes byte to the output stream.
2022 * 'delta_time' is in microseconds and represent time elapsed since previous write.
2023 * Returns true if byte is written, false otherwise. */
2024typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
2025
2026/* Flushes previously written data.
2027 * Returns true if successful, false otherwise. */
2028typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
2029
2030struct retro_midi_interface
2031{
2032 retro_midi_input_enabled_t input_enabled;
2033 retro_midi_output_enabled_t output_enabled;
2034 retro_midi_read_t read;
2035 retro_midi_write_t write;
2036 retro_midi_flush_t flush;
2037};
2038
2039enum retro_hw_render_context_negotiation_interface_type
2040{
2041 RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
2042 RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
2043};
2044
2045/* Base struct. All retro_hw_render_context_negotiation_interface_* types
2046 * contain at least these fields. */
2047struct retro_hw_render_context_negotiation_interface
2048{
2049 enum retro_hw_render_context_negotiation_interface_type interface_type;
2050 unsigned interface_version;
2051};
2052
2053/* Serialized state is incomplete in some way. Set if serialization is
2054 * usable in typical end-user cases but should not be relied upon to
2055 * implement frame-sensitive frontend features such as netplay or
2056 * rerecording. */
2057#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
2058/* The core must spend some time initializing before serialization is
2059 * supported. retro_serialize() will initially fail; retro_unserialize()
2060 * and retro_serialize_size() may or may not work correctly either. */
2061#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
2062/* Serialization size may change within a session. */
2063#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
2064/* Set by the frontend to acknowledge that it supports variable-sized
2065 * states. */
2066#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
2067/* Serialized state can only be loaded during the same session. */
2068#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
2069/* Serialized state cannot be loaded on an architecture with a different
2070 * endianness from the one it was saved on. */
2071#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
2072/* Serialized state cannot be loaded on a different platform from the one it
2073 * was saved on for reasons other than endianness, such as word size
2074 * dependence */
2075#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
2076
2077#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
2078#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
2079#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2) /* The memory area is system RAM. This is main RAM of the gaming system. */
2080#define RETRO_MEMDESC_SAVE_RAM (1 << 3) /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
2081#define RETRO_MEMDESC_VIDEO_RAM (1 << 4) /* The memory area is video RAM (VRAM) */
2082#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
2083#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
2084#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
2085#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
2086#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
2087#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
2088struct retro_memory_descriptor
2089{
2090 uint64_t flags;
2091
2092 /* Pointer to the start of the relevant ROM or RAM chip.
2093 * It's strongly recommended to use 'offset' if possible, rather than
2094 * doing math on the pointer.
2095 *
2096 * If the same byte is mapped my multiple descriptors, their descriptors
2097 * must have the same pointer.
2098 * If 'start' does not point to the first byte in the pointer, put the
2099 * difference in 'offset' instead.
2100 *
2101 * May be NULL if there's nothing usable here (e.g. hardware registers and
2102 * open bus). No flags should be set if the pointer is NULL.
2103 * It's recommended to minimize the number of descriptors if possible,
2104 * but not mandatory. */
2105 void *ptr;
2106 size_t offset;
2107
2108 /* This is the location in the emulated address space
2109 * where the mapping starts. */
2110 size_t start;
2111
2112 /* Which bits must be same as in 'start' for this mapping to apply.
2113 * The first memory descriptor to claim a certain byte is the one
2114 * that applies.
2115 * A bit which is set in 'start' must also be set in this.
2116 * Can be zero, in which case each byte is assumed mapped exactly once.
2117 * In this case, 'len' must be a power of two. */
2118 size_t select;
2119
2120 /* If this is nonzero, the set bits are assumed not connected to the
2121 * memory chip's address pins. */
2122 size_t disconnect;
2123
2124 /* This one tells the size of the current memory area.
2125 * If, after start+disconnect are applied, the address is higher than
2126 * this, the highest bit of the address is cleared.
2127 *
2128 * If the address is still too high, the next highest bit is cleared.
2129 * Can be zero, in which case it's assumed to be infinite (as limited
2130 * by 'select' and 'disconnect'). */
2131 size_t len;
2132
2133 /* To go from emulated address to physical address, the following
2134 * order applies:
2135 * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
2136
2137 /* The address space name must consist of only a-zA-Z0-9_-,
2138 * should be as short as feasible (maximum length is 8 plus the NUL),
2139 * and may not be any other address space plus one or more 0-9A-F
2140 * at the end.
2141 * However, multiple memory descriptors for the same address space is
2142 * allowed, and the address space name can be empty. NULL is treated
2143 * as empty.
2144 *
2145 * Address space names are case sensitive, but avoid lowercase if possible.
2146 * The same pointer may exist in multiple address spaces.
2147 *
2148 * Examples:
2149 * blank+blank - valid (multiple things may be mapped in the same namespace)
2150 * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
2151 * 'A'+'B' - valid (neither is a prefix of each other)
2152 * 'S'+blank - valid ('S' is not in 0-9A-F)
2153 * 'a'+blank - valid ('a' is not in 0-9A-F)
2154 * 'a'+'A' - valid (neither is a prefix of each other)
2155 * 'AR'+blank - valid ('R' is not in 0-9A-F)
2156 * 'ARB'+blank - valid (the B can't be part of the address either, because
2157 * there is no namespace 'AR')
2158 * blank+'B' - not valid, because it's ambigous which address space B1234
2159 * would refer to.
2160 * The length can't be used for that purpose; the frontend may want
2161 * to append arbitrary data to an address, without a separator. */
2162 const char *addrspace;
2163
2164 /* TODO: When finalizing this one, add a description field, which should be
2165 * "WRAM" or something roughly equally long. */
2166
2167 /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
2168 * which bits can vary and still refer to the same address (limit = ~select).
2169 * TODO: limit? range? vary? something else? */
2170
2171 /* TODO: When finalizing this one, if 'len' is above what 'select' (or
2172 * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
2173 * and 'select' != 0, and the mappings don't tell how the system switches the
2174 * banks. */
2175
2176 /* TODO: When finalizing this one, fix the 'len' bit removal order.
2177 * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
2178 * Algorithm: Take bits highest to lowest, but if it goes above len, clear
2179 * the most recent addition and continue on the next bit.
2180 * TODO: Can the above be optimized? Is "remove the lowest bit set in both
2181 * pointer and 'len'" equivalent? */
2182
2183 /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
2184 * the emulated memory in 32-bit chunks, native endian. But that's nothing
2185 * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
2186 * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
2187 * RAM backwards! I'll want to represent both of those, via some flags.
2188 *
2189 * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
2190 * Not sure which, nor do I really care. */
2191
2192 /* TODO: Some of those flags are unused and/or don't really make sense. Clean
2193 * them up. */
2194};
2195
2196/* The frontend may use the largest value of 'start'+'select' in a
2197 * certain namespace to infer the size of the address space.
2198 *
2199 * If the address space is larger than that, a mapping with .ptr=NULL
2200 * should be at the end of the array, with .select set to all ones for
2201 * as long as the address space is big.
2202 *
2203 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
2204 * SNES WRAM:
2205 * .start=0x7E0000, .len=0x20000
2206 * (Note that this must be mapped before the ROM in most cases; some of the
2207 * ROM mappers
2208 * try to claim $7E0000, or at least $7E8000.)
2209 * SNES SPC700 RAM:
2210 * .addrspace="S", .len=0x10000
2211 * SNES WRAM mirrors:
2212 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
2213 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
2214 * SNES WRAM mirrors, alternate equivalent descriptor:
2215 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
2216 * (Various similar constructions can be created by combining parts of
2217 * the above two.)
2218 * SNES LoROM (512KB, mirrored a couple of times):
2219 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
2220 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
2221 * SNES HiROM (4MB):
2222 * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
2223 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
2224 * SNES ExHiROM (8MB):
2225 * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
2226 * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
2227 * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
2228 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
2229 * Clarify the size of the address space:
2230 * .ptr=NULL, .select=0xFFFFFF
2231 * .len can be implied by .select in many of them, but was included for clarity.
2232 */
2233
2234struct retro_memory_map
2235{
2236 const struct retro_memory_descriptor *descriptors;
2237 unsigned num_descriptors;
2238};
2239
2240struct retro_controller_description
2241{
2242 /* Human-readable description of the controller. Even if using a generic
2243 * input device type, this can be set to the particular device type the
2244 * core uses. */
2245 const char *desc;
2246
2247 /* Device type passed to retro_set_controller_port_device(). If the device
2248 * type is a sub-class of a generic input device type, use the
2249 * RETRO_DEVICE_SUBCLASS macro to create an ID.
2250 *
2251 * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
2252 unsigned id;
2253};
2254
2255struct retro_controller_info
2256{
2257 const struct retro_controller_description *types;
2258 unsigned num_types;
2259};
2260
2261struct retro_subsystem_memory_info
2262{
2263 /* The extension associated with a memory type, e.g. "psram". */
2264 const char *extension;
2265
2266 /* The memory type for retro_get_memory(). This should be at
2267 * least 0x100 to avoid conflict with standardized
2268 * libretro memory types. */
2269 unsigned type;
2270};
2271
2272struct retro_subsystem_rom_info
2273{
2274 /* Describes what the content is (SGB BIOS, GB ROM, etc). */
2275 const char *desc;
2276
2277 /* Same definition as retro_get_system_info(). */
2278 const char *valid_extensions;
2279
2280 /* Same definition as retro_get_system_info(). */
2281 bool need_fullpath;
2282
2283 /* Same definition as retro_get_system_info(). */
2284 bool block_extract;
2285
2286 /* This is set if the content is required to load a game.
2287 * If this is set to false, a zeroed-out retro_game_info can be passed. */
2288 bool required;
2289
2290 /* Content can have multiple associated persistent
2291 * memory types (retro_get_memory()). */
2292 const struct retro_subsystem_memory_info *memory;
2293 unsigned num_memory;
2294};
2295
2296struct retro_subsystem_info
2297{
2298 /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
2299 const char *desc;
2300
2301 /* A computer friendly short string identifier for the subsystem type.
2302 * This name must be [a-z].
2303 * E.g. if desc is "Super GameBoy", this can be "sgb".
2304 * This identifier can be used for command-line interfaces, etc.
2305 */
2306 const char *ident;
2307
2308 /* Infos for each content file. The first entry is assumed to be the
2309 * "most significant" content for frontend purposes.
2310 * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
2311 * as it is the most "significant" content to a user.
2312 * If a frontend creates new file paths based on the content used
2313 * (e.g. savestates), it should use the path for the first ROM to do so. */
2314 const struct retro_subsystem_rom_info *roms;
2315
2316 /* Number of content files associated with a subsystem. */
2317 unsigned num_roms;
2318
2319 /* The type passed to retro_load_game_special(). */
2320 unsigned id;
2321};
2322
2323typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
2324
2325/* libretro API extension functions:
2326 * (None here so far).
2327 *
2328 * Get a symbol from a libretro core.
2329 * Cores should only return symbols which are actual
2330 * extensions to the libretro API.
2331 *
2332 * Frontends should not use this to obtain symbols to standard
2333 * libretro entry points (static linking or dlsym).
2334 *
2335 * The symbol name must be equal to the function name,
2336 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
2337 * The returned function pointer must be cast to the corresponding type.
2338 */
2339typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
2340
2341struct retro_get_proc_address_interface
2342{
2343 retro_get_proc_address_t get_proc_address;
2344};
2345
2346enum retro_log_level
2347{
2348 RETRO_LOG_DEBUG = 0,
2349 RETRO_LOG_INFO,
2350 RETRO_LOG_WARN,
2351 RETRO_LOG_ERROR,
2352
2353 RETRO_LOG_DUMMY = INT_MAX
2354};
2355
2356/* Logging function. Takes log level argument as well. */
2357typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
2358 const char *fmt, ...);
2359
2360struct retro_log_callback
2361{
2362 retro_log_printf_t log;
2363};
2364
2365/* Performance related functions */
2366
2367/* ID values for SIMD CPU features */
2368#define RETRO_SIMD_SSE (1 << 0)
2369#define RETRO_SIMD_SSE2 (1 << 1)
2370#define RETRO_SIMD_VMX (1 << 2)
2371#define RETRO_SIMD_VMX128 (1 << 3)
2372#define RETRO_SIMD_AVX (1 << 4)
2373#define RETRO_SIMD_NEON (1 << 5)
2374#define RETRO_SIMD_SSE3 (1 << 6)
2375#define RETRO_SIMD_SSSE3 (1 << 7)
2376#define RETRO_SIMD_MMX (1 << 8)
2377#define RETRO_SIMD_MMXEXT (1 << 9)
2378#define RETRO_SIMD_SSE4 (1 << 10)
2379#define RETRO_SIMD_SSE42 (1 << 11)
2380#define RETRO_SIMD_AVX2 (1 << 12)
2381#define RETRO_SIMD_VFPU (1 << 13)
2382#define RETRO_SIMD_PS (1 << 14)
2383#define RETRO_SIMD_AES (1 << 15)
2384#define RETRO_SIMD_VFPV3 (1 << 16)
2385#define RETRO_SIMD_VFPV4 (1 << 17)
2386#define RETRO_SIMD_POPCNT (1 << 18)
2387#define RETRO_SIMD_MOVBE (1 << 19)
2388#define RETRO_SIMD_CMOV (1 << 20)
2389#define RETRO_SIMD_ASIMD (1 << 21)
2390
2391typedef uint64_t retro_perf_tick_t;
2392typedef int64_t retro_time_t;
2393
2394struct retro_perf_counter
2395{
2396 const char *ident;
2397 retro_perf_tick_t start;
2398 retro_perf_tick_t total;
2399 retro_perf_tick_t call_cnt;
2400
2401 bool registered;
2402};
2403
2404/* Returns current time in microseconds.
2405 * Tries to use the most accurate timer available.
2406 */
2407typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
2408
2409/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
2410 * Can be used directly if desired (when creating a more sophisticated
2411 * performance counter system).
2412 * */
2413typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
2414
2415/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
2416typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
2417
2418/* Asks frontend to log and/or display the state of performance counters.
2419 * Performance counters can always be poked into manually as well.
2420 */
2421typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
2422
2423/* Register a performance counter.
2424 * ident field must be set with a discrete value and other values in
2425 * retro_perf_counter must be 0.
2426 * Registering can be called multiple times. To avoid calling to
2427 * frontend redundantly, you can check registered field first. */
2428typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
2429
2430/* Starts a registered counter. */
2431typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
2432
2433/* Stops a registered counter. */
2434typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
2435
2436/* For convenience it can be useful to wrap register, start and stop in macros.
2437 * E.g.:
2438 * #ifdef LOG_PERFORMANCE
2439 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
2440 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
2441 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
2442 * #else
2443 * ... Blank macros ...
2444 * #endif
2445 *
2446 * These can then be used mid-functions around code snippets.
2447 *
2448 * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
2449 *
2450 * void do_some_heavy_work(void)
2451 * {
2452 * RETRO_PERFORMANCE_INIT(cb, work_1;
2453 * RETRO_PERFORMANCE_START(cb, work_1);
2454 * heavy_work_1();
2455 * RETRO_PERFORMANCE_STOP(cb, work_1);
2456 *
2457 * RETRO_PERFORMANCE_INIT(cb, work_2);
2458 * RETRO_PERFORMANCE_START(cb, work_2);
2459 * heavy_work_2();
2460 * RETRO_PERFORMANCE_STOP(cb, work_2);
2461 * }
2462 *
2463 * void retro_deinit(void)
2464 * {
2465 * perf_cb.perf_log(); * Log all perf counters here for example.
2466 * }
2467 */
2468
2469struct retro_perf_callback
2470{
2471 retro_perf_get_time_usec_t get_time_usec;
2472 retro_get_cpu_features_t get_cpu_features;
2473
2474 retro_perf_get_counter_t get_perf_counter;
2475 retro_perf_register_t perf_register;
2476 retro_perf_start_t perf_start;
2477 retro_perf_stop_t perf_stop;
2478 retro_perf_log_t perf_log;
2479};
2480
2481/* FIXME: Document the sensor API and work out behavior.
2482 * It will be marked as experimental until then.
2483 */
2484enum retro_sensor_action
2485{
2486 RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
2487 RETRO_SENSOR_ACCELEROMETER_DISABLE,
2488 RETRO_SENSOR_GYROSCOPE_ENABLE,
2489 RETRO_SENSOR_GYROSCOPE_DISABLE,
2490 RETRO_SENSOR_ILLUMINANCE_ENABLE,
2491 RETRO_SENSOR_ILLUMINANCE_DISABLE,
2492
2493 RETRO_SENSOR_DUMMY = INT_MAX
2494};
2495
2496/* Id values for SENSOR types. */
2497#define RETRO_SENSOR_ACCELEROMETER_X 0
2498#define RETRO_SENSOR_ACCELEROMETER_Y 1
2499#define RETRO_SENSOR_ACCELEROMETER_Z 2
2500#define RETRO_SENSOR_GYROSCOPE_X 3
2501#define RETRO_SENSOR_GYROSCOPE_Y 4
2502#define RETRO_SENSOR_GYROSCOPE_Z 5
2503#define RETRO_SENSOR_ILLUMINANCE 6
2504
2505typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
2506 enum retro_sensor_action action, unsigned rate);
2507
2508typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
2509
2510struct retro_sensor_interface
2511{
2512 retro_set_sensor_state_t set_sensor_state;
2513 retro_sensor_get_input_t get_sensor_input;
2514};
2515
2516enum retro_camera_buffer
2517{
2518 RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
2519 RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
2520
2521 RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
2522};
2523
2524/* Starts the camera driver. Can only be called in retro_run(). */
2525typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
2526
2527/* Stops the camera driver. Can only be called in retro_run(). */
2528typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
2529
2530/* Callback which signals when the camera driver is initialized
2531 * and/or deinitialized.
2532 * retro_camera_start_t can be called in initialized callback.
2533 */
2534typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
2535
2536/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
2537 * Width, height and pitch are similar to retro_video_refresh_t.
2538 * First pixel is top-left origin.
2539 */
2540typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
2541 unsigned width, unsigned height, size_t pitch);
2542
2543/* A callback for when OpenGL textures are used.
2544 *
2545 * texture_id is a texture owned by camera driver.
2546 * Its state or content should be considered immutable, except for things like
2547 * texture filtering and clamping.
2548 *
2549 * texture_target is the texture target for the GL texture.
2550 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
2551 * more depending on extensions.
2552 *
2553 * affine points to a packed 3x3 column-major matrix used to apply an affine
2554 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
2555 * After transform, normalized texture coord (0, 0) should be bottom-left
2556 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
2557 *
2558 * GL-specific typedefs are avoided here to avoid relying on gl.h in
2559 * the API definition.
2560 */
2561typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
2562 unsigned texture_target, const float *affine);
2563
2564struct retro_camera_callback
2565{
2566 /* Set by libretro core.
2567 * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
2568 */
2569 uint64_t caps;
2570
2571 /* Desired resolution for camera. Is only used as a hint. */
2572 unsigned width;
2573 unsigned height;
2574
2575 /* Set by frontend. */
2576 retro_camera_start_t start;
2577 retro_camera_stop_t stop;
2578
2579 /* Set by libretro core if raw framebuffer callbacks will be used. */
2580 retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
2581
2582 /* Set by libretro core if OpenGL texture callbacks will be used. */
2583 retro_camera_frame_opengl_texture_t frame_opengl_texture;
2584
2585 /* Set by libretro core. Called after camera driver is initialized and
2586 * ready to be started.
2587 * Can be NULL, in which this callback is not called.
2588 */
2589 retro_camera_lifetime_status_t initialized;
2590
2591 /* Set by libretro core. Called right before camera driver is
2592 * deinitialized.
2593 * Can be NULL, in which this callback is not called.
2594 */
2595 retro_camera_lifetime_status_t deinitialized;
2596};
2597
2598/* Sets the interval of time and/or distance at which to update/poll
2599 * location-based data.
2600 *
2601 * To ensure compatibility with all location-based implementations,
2602 * values for both interval_ms and interval_distance should be provided.
2603 *
2604 * interval_ms is the interval expressed in milliseconds.
2605 * interval_distance is the distance interval expressed in meters.
2606 */
2607typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
2608 unsigned interval_distance);
2609
2610/* Start location services. The device will start listening for changes to the
2611 * current location at regular intervals (which are defined with
2612 * retro_location_set_interval_t). */
2613typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
2614
2615/* Stop location services. The device will stop listening for changes
2616 * to the current location. */
2617typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
2618
2619/* Get the position of the current location. Will set parameters to
2620 * 0 if no new location update has happened since the last time. */
2621typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
2622 double *horiz_accuracy, double *vert_accuracy);
2623
2624/* Callback which signals when the location driver is initialized
2625 * and/or deinitialized.
2626 * retro_location_start_t can be called in initialized callback.
2627 */
2628typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
2629
2630struct retro_location_callback
2631{
2632 retro_location_start_t start;
2633 retro_location_stop_t stop;
2634 retro_location_get_position_t get_position;
2635 retro_location_set_interval_t set_interval;
2636
2637 retro_location_lifetime_status_t initialized;
2638 retro_location_lifetime_status_t deinitialized;
2639};
2640
2641enum retro_rumble_effect
2642{
2643 RETRO_RUMBLE_STRONG = 0,
2644 RETRO_RUMBLE_WEAK = 1,
2645
2646 RETRO_RUMBLE_DUMMY = INT_MAX
2647};
2648
2649/* Sets rumble state for joypad plugged in port 'port'.
2650 * Rumble effects are controlled independently,
2651 * and setting e.g. strong rumble does not override weak rumble.
2652 * Strength has a range of [0, 0xffff].
2653 *
2654 * Returns true if rumble state request was honored.
2655 * Calling this before first retro_run() is likely to return false. */
2656typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
2657 enum retro_rumble_effect effect, uint16_t strength);
2658
2659struct retro_rumble_interface
2660{
2661 retro_set_rumble_state_t set_rumble_state;
2662};
2663
2664/* Notifies libretro that audio data should be written. */
2665typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
2666
2667/* True: Audio driver in frontend is active, and callback is
2668 * expected to be called regularily.
2669 * False: Audio driver in frontend is paused or inactive.
2670 * Audio callback will not be called until set_state has been
2671 * called with true.
2672 * Initial state is false (inactive).
2673 */
2674typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
2675
2676struct retro_audio_callback
2677{
2678 retro_audio_callback_t callback;
2679 retro_audio_set_state_callback_t set_state;
2680};
2681
2682/* Notifies a libretro core of time spent since last invocation
2683 * of retro_run() in microseconds.
2684 *
2685 * It will be called right before retro_run() every frame.
2686 * The frontend can tamper with timing to support cases like
2687 * fast-forward, slow-motion and framestepping.
2688 *
2689 * In those scenarios the reference frame time value will be used. */
2690typedef int64_t retro_usec_t;
2691typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
2692struct retro_frame_time_callback
2693{
2694 retro_frame_time_callback_t callback;
2695 /* Represents the time of one frame. It is computed as
2696 * 1000000 / fps, but the implementation will resolve the
2697 * rounding to ensure that framestepping, etc is exact. */
2698 retro_usec_t reference;
2699};
2700
2701/* Notifies a libretro core of the current occupancy
2702 * level of the frontend audio buffer.
2703 *
2704 * - active: 'true' if audio buffer is currently
2705 * in use. Will be 'false' if audio is
2706 * disabled in the frontend
2707 *
2708 * - occupancy: Given as a value in the range [0,100],
2709 * corresponding to the occupancy percentage
2710 * of the audio buffer
2711 *
2712 * - underrun_likely: 'true' if the frontend expects an
2713 * audio buffer underrun during the
2714 * next frame (indicates that a core
2715 * should attempt frame skipping)
2716 *
2717 * It will be called right before retro_run() every frame. */
2718typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
2719 bool active, unsigned occupancy, bool underrun_likely);
2720struct retro_audio_buffer_status_callback
2721{
2722 retro_audio_buffer_status_callback_t callback;
2723};
2724
2725/* Pass this to retro_video_refresh_t if rendering to hardware.
2726 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
2727 * */
2728#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
2729
2730/* Invalidates the current HW context.
2731 * Any GL state is lost, and must not be deinitialized explicitly.
2732 * If explicit deinitialization is desired by the libretro core,
2733 * it should implement context_destroy callback.
2734 * If called, all GPU resources must be reinitialized.
2735 * Usually called when frontend reinits video driver.
2736 * Also called first time video driver is initialized,
2737 * allowing libretro core to initialize resources.
2738 */
2739typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
2740
2741/* Gets current framebuffer which is to be rendered to.
2742 * Could change every frame potentially.
2743 */
2744typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
2745
2746/* Get a symbol from HW context. */
2747typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
2748
2749enum retro_hw_context_type
2750{
2751 RETRO_HW_CONTEXT_NONE = 0,
2752 /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
2753 RETRO_HW_CONTEXT_OPENGL = 1,
2754 /* OpenGL ES 2.0. */
2755 RETRO_HW_CONTEXT_OPENGLES2 = 2,
2756 /* Modern desktop core GL context. Use version_major/
2757 * version_minor fields to set GL version. */
2758 RETRO_HW_CONTEXT_OPENGL_CORE = 3,
2759 /* OpenGL ES 3.0 */
2760 RETRO_HW_CONTEXT_OPENGLES3 = 4,
2761 /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
2762 * use the corresponding enums directly. */
2763 RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
2764
2765 /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
2766 RETRO_HW_CONTEXT_VULKAN = 6,
2767
2768 /* Direct3D11, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2769 RETRO_HW_CONTEXT_D3D11 = 7,
2770
2771 /* Direct3D10, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2772 RETRO_HW_CONTEXT_D3D10 = 8,
2773
2774 /* Direct3D12, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2775 RETRO_HW_CONTEXT_D3D12 = 9,
2776
2777 /* Direct3D9, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2778 RETRO_HW_CONTEXT_D3D9 = 10,
2779
2780 RETRO_HW_CONTEXT_DUMMY = INT_MAX
2781};
2782
2783struct retro_hw_render_callback
2784{
2785 /* Which API to use. Set by libretro core. */
2786 enum retro_hw_context_type context_type;
2787
2788 /* Called when a context has been created or when it has been reset.
2789 * An OpenGL context is only valid after context_reset() has been called.
2790 *
2791 * When context_reset is called, OpenGL resources in the libretro
2792 * implementation are guaranteed to be invalid.
2793 *
2794 * It is possible that context_reset is called multiple times during an
2795 * application lifecycle.
2796 * If context_reset is called without any notification (context_destroy),
2797 * the OpenGL context was lost and resources should just be recreated
2798 * without any attempt to "free" old resources.
2799 */
2800 retro_hw_context_reset_t context_reset;
2801
2802 /* Set by frontend.
2803 * TODO: This is rather obsolete. The frontend should not
2804 * be providing preallocated framebuffers. */
2805 retro_hw_get_current_framebuffer_t get_current_framebuffer;
2806
2807 /* Set by frontend.
2808 * Can return all relevant functions, including glClear on Windows. */
2809 retro_hw_get_proc_address_t get_proc_address;
2810
2811 /* Set if render buffers should have depth component attached.
2812 * TODO: Obsolete. */
2813 bool depth;
2814
2815 /* Set if stencil buffers should be attached.
2816 * TODO: Obsolete. */
2817 bool stencil;
2818
2819 /* If depth and stencil are true, a packed 24/8 buffer will be added.
2820 * Only attaching stencil is invalid and will be ignored. */
2821
2822 /* Use conventional bottom-left origin convention. If false,
2823 * standard libretro top-left origin semantics are used.
2824 * TODO: Move to GL specific interface. */
2825 bool bottom_left_origin;
2826
2827 /* Major version number for core GL context or GLES 3.1+. */
2828 unsigned version_major;
2829
2830 /* Minor version number for core GL context or GLES 3.1+. */
2831 unsigned version_minor;
2832
2833 /* If this is true, the frontend will go very far to avoid
2834 * resetting context in scenarios like toggling fullscreen, etc.
2835 * TODO: Obsolete? Maybe frontend should just always assume this ...
2836 */
2837 bool cache_context;
2838
2839 /* The reset callback might still be called in extreme situations
2840 * such as if the context is lost beyond recovery.
2841 *
2842 * For optimal stability, set this to false, and allow context to be
2843 * reset at any time.
2844 */
2845
2846 /* A callback to be called before the context is destroyed in a
2847 * controlled way by the frontend. */
2848 retro_hw_context_reset_t context_destroy;
2849
2850 /* OpenGL resources can be deinitialized cleanly at this step.
2851 * context_destroy can be set to NULL, in which resources will
2852 * just be destroyed without any notification.
2853 *
2854 * Even when context_destroy is non-NULL, it is possible that
2855 * context_reset is called without any destroy notification.
2856 * This happens if context is lost by external factors (such as
2857 * notified by GL_ARB_robustness).
2858 *
2859 * In this case, the context is assumed to be already dead,
2860 * and the libretro implementation must not try to free any OpenGL
2861 * resources in the subsequent context_reset.
2862 */
2863
2864 /* Creates a debug context. */
2865 bool debug_context;
2866};
2867
2868/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
2869 * Called by the frontend in response to keyboard events.
2870 * down is set if the key is being pressed, or false if it is being released.
2871 * keycode is the RETROK value of the char.
2872 * character is the text character of the pressed key. (UTF-32).
2873 * key_modifiers is a set of RETROKMOD values or'ed together.
2874 *
2875 * The pressed/keycode state can be indepedent of the character.
2876 * It is also possible that multiple characters are generated from a
2877 * single keypress.
2878 * Keycode events should be treated separately from character events.
2879 * However, when possible, the frontend should try to synchronize these.
2880 * If only a character is posted, keycode should be RETROK_UNKNOWN.
2881 *
2882 * Similarily if only a keycode event is generated with no corresponding
2883 * character, character should be 0.
2884 */
2885typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
2886 uint32_t character, uint16_t key_modifiers);
2887
2888struct retro_keyboard_callback
2889{
2890 retro_keyboard_event_t callback;
2891};
2892
2893/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
2894 * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
2895 * Should be set for implementations which can swap out multiple disk
2896 * images in runtime.
2897 *
2898 * If the implementation can do this automatically, it should strive to do so.
2899 * However, there are cases where the user must manually do so.
2900 *
2901 * Overview: To swap a disk image, eject the disk image with
2902 * set_eject_state(true).
2903 * Set the disk index with set_image_index(index). Insert the disk again
2904 * with set_eject_state(false).
2905 */
2906
2907/* If ejected is true, "ejects" the virtual disk tray.
2908 * When ejected, the disk image index can be set.
2909 */
2910typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
2911
2912/* Gets current eject state. The initial state is 'not ejected'. */
2913typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
2914
2915/* Gets current disk index. First disk is index 0.
2916 * If return value is >= get_num_images(), no disk is currently inserted.
2917 */
2918typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
2919
2920/* Sets image index. Can only be called when disk is ejected.
2921 * The implementation supports setting "no disk" by using an
2922 * index >= get_num_images().
2923 */
2924typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
2925
2926/* Gets total number of images which are available to use. */
2927typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
2928
2929struct retro_game_info;
2930
2931/* Replaces the disk image associated with index.
2932 * Arguments to pass in info have same requirements as retro_load_game().
2933 * Virtual disk tray must be ejected when calling this.
2934 *
2935 * Replacing a disk image with info = NULL will remove the disk image
2936 * from the internal list.
2937 * As a result, calls to get_image_index() can change.
2938 *
2939 * E.g. replace_image_index(1, NULL), and previous get_image_index()
2940 * returned 4 before.
2941 * Index 1 will be removed, and the new index is 3.
2942 */
2943typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
2944 const struct retro_game_info *info);
2945
2946/* Adds a new valid index (get_num_images()) to the internal disk list.
2947 * This will increment subsequent return values from get_num_images() by 1.
2948 * This image index cannot be used until a disk image has been set
2949 * with replace_image_index. */
2950typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
2951
2952/* Sets initial image to insert in drive when calling
2953 * core_load_game().
2954 * Since we cannot pass the initial index when loading
2955 * content (this would require a major API change), this
2956 * is set by the frontend *before* calling the core's
2957 * retro_load_game()/retro_load_game_special() implementation.
2958 * A core should therefore cache the index/path values and handle
2959 * them inside retro_load_game()/retro_load_game_special().
2960 * - If 'index' is invalid (index >= get_num_images()), the
2961 * core should ignore the set value and instead use 0
2962 * - 'path' is used purely for error checking - i.e. when
2963 * content is loaded, the core should verify that the
2964 * disk specified by 'index' has the specified file path.
2965 * This is to guard against auto selecting the wrong image
2966 * if (for example) the user should modify an existing M3U
2967 * playlist. We have to let the core handle this because
2968 * set_initial_image() must be called before loading content,
2969 * i.e. the frontend cannot access image paths in advance
2970 * and thus cannot perform the error check itself.
2971 * If set path and content path do not match, the core should
2972 * ignore the set 'index' value and instead use 0
2973 * Returns 'false' if index or 'path' are invalid, or core
2974 * does not support this functionality
2975 */
2976typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
2977
2978/* Fetches the path of the specified disk image file.
2979 * Returns 'false' if index is invalid (index >= get_num_images())
2980 * or path is otherwise unavailable.
2981 */
2982typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
2983
2984/* Fetches a core-provided 'label' for the specified disk
2985 * image file. In the simplest case this may be a file name
2986 * (without extension), but for cores with more complex
2987 * content requirements information may be provided to
2988 * facilitate user disk swapping - for example, a core
2989 * running floppy-disk-based content may uniquely label
2990 * save disks, data disks, level disks, etc. with names
2991 * corresponding to in-game disk change prompts (so the
2992 * frontend can provide better user guidance than a 'dumb'
2993 * disk index value).
2994 * Returns 'false' if index is invalid (index >= get_num_images())
2995 * or label is otherwise unavailable.
2996 */
2997typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
2998
2999struct retro_disk_control_callback
3000{
3001 retro_set_eject_state_t set_eject_state;
3002 retro_get_eject_state_t get_eject_state;
3003
3004 retro_get_image_index_t get_image_index;
3005 retro_set_image_index_t set_image_index;
3006 retro_get_num_images_t get_num_images;
3007
3008 retro_replace_image_index_t replace_image_index;
3009 retro_add_image_index_t add_image_index;
3010};
3011
3012struct retro_disk_control_ext_callback
3013{
3014 retro_set_eject_state_t set_eject_state;
3015 retro_get_eject_state_t get_eject_state;
3016
3017 retro_get_image_index_t get_image_index;
3018 retro_set_image_index_t set_image_index;
3019 retro_get_num_images_t get_num_images;
3020
3021 retro_replace_image_index_t replace_image_index;
3022 retro_add_image_index_t add_image_index;
3023
3024 /* NOTE: Frontend will only attempt to record/restore
3025 * last used disk index if both set_initial_image()
3026 * and get_image_path() are implemented */
3027 retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
3028
3029 retro_get_image_path_t get_image_path; /* Optional - may be NULL */
3030 retro_get_image_label_t get_image_label; /* Optional - may be NULL */
3031};
3032
3033enum retro_pixel_format
3034{
3035 /* 0RGB1555, native endian.
3036 * 0 bit must be set to 0.
3037 * This pixel format is default for compatibility concerns only.
3038 * If a 15/16-bit pixel format is desired, consider using RGB565. */
3039 RETRO_PIXEL_FORMAT_0RGB1555 = 0,
3040
3041 /* XRGB8888, native endian.
3042 * X bits are ignored. */
3043 RETRO_PIXEL_FORMAT_XRGB8888 = 1,
3044
3045 /* RGB565, native endian.
3046 * This pixel format is the recommended format to use if a 15/16-bit
3047 * format is desired as it is the pixel format that is typically
3048 * available on a wide range of low-power devices.
3049 *
3050 * It is also natively supported in APIs like OpenGL ES. */
3051 RETRO_PIXEL_FORMAT_RGB565 = 2,
3052
3053 /* Ensure sizeof() == sizeof(int). */
3054 RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
3055};
3056
3057enum retro_savestate_context
3058{
3059 /* Standard savestate written to disk. */
3060 RETRO_SAVESTATE_CONTEXT_NORMAL = 0,
3061
3062 /* Savestate where you are guaranteed that the same instance will load the save state.
3063 * You can store internal pointers to code or data.
3064 * It's still a full serialization and deserialization, and could be loaded or saved at any time.
3065 * It won't be written to disk or sent over the network.
3066 */
3067 RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_INSTANCE = 1,
3068
3069 /* Savestate where you are guaranteed that the same emulator binary will load that savestate.
3070 * You can skip anything that would slow down saving or loading state but you can not store internal pointers.
3071 * It won't be written to disk or sent over the network.
3072 * Example: "Second Instance" runahead
3073 */
3074 RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_BINARY = 2,
3075
3076 /* Savestate used within a rollback netplay feature.
3077 * You should skip anything that would unnecessarily increase bandwidth usage.
3078 * It won't be written to disk but it will be sent over the network.
3079 */
3080 RETRO_SAVESTATE_CONTEXT_ROLLBACK_NETPLAY = 3,
3081
3082 /* Ensure sizeof() == sizeof(int). */
3083 RETRO_SAVESTATE_CONTEXT_UNKNOWN = INT_MAX
3084};
3085
3086struct retro_message
3087{
3088 const char *msg; /* Message to be displayed. */
3089 unsigned frames; /* Duration in frames of message. */
3090};
3091
3092enum retro_message_target
3093{
3094 RETRO_MESSAGE_TARGET_ALL = 0,
3095 RETRO_MESSAGE_TARGET_OSD,
3096 RETRO_MESSAGE_TARGET_LOG
3097};
3098
3099enum retro_message_type
3100{
3101 RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
3102 RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
3103 RETRO_MESSAGE_TYPE_STATUS,
3104 RETRO_MESSAGE_TYPE_PROGRESS
3105};
3106
3107struct retro_message_ext
3108{
3109 /* Message string to be displayed/logged */
3110 const char *msg;
3111 /* Duration (in ms) of message when targeting the OSD */
3112 unsigned duration;
3113 /* Message priority when targeting the OSD
3114 * > When multiple concurrent messages are sent to
3115 * the frontend and the frontend does not have the
3116 * capacity to display them all, messages with the
3117 * *highest* priority value should be shown
3118 * > There is no upper limit to a message priority
3119 * value (within the bounds of the unsigned data type)
3120 * > In the reference frontend (RetroArch), the same
3121 * priority values are used for frontend-generated
3122 * notifications, which are typically assigned values
3123 * between 0 and 3 depending upon importance */
3124 unsigned priority;
3125 /* Message logging level (info, warn, error, etc.) */
3126 enum retro_log_level level;
3127 /* Message destination: OSD, logging interface or both */
3128 enum retro_message_target target;
3129 /* Message 'type' when targeting the OSD
3130 * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
3131 * message should be handled in identical fashion to
3132 * a standard frontend-generated notification
3133 * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
3134 * message is a notification that requires user attention
3135 * or action, but that it should be displayed in a manner
3136 * that differs from standard frontend-generated notifications.
3137 * This would typically correspond to messages that should be
3138 * displayed immediately (independently from any internal
3139 * frontend message queue), and/or which should be visually
3140 * distinguishable from frontend-generated notifications.
3141 * For example, a core may wish to inform the user of
3142 * information related to a disk-change event. It is
3143 * expected that the frontend itself may provide a
3144 * notification in this case; if the core sends a
3145 * message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
3146 * uncomfortable 'double-notification' may occur. A message
3147 * of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
3148 * be presented such that visual conflict with regular
3149 * notifications does not occur
3150 * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
3151 * is not a standard notification. This typically
3152 * corresponds to 'status' indicators, such as a core's
3153 * internal FPS, which are intended to be displayed
3154 * either permanently while a core is running, or in
3155 * a manner that does not suggest user attention or action
3156 * is required. 'Status' type messages should therefore be
3157 * displayed in a different on-screen location and in a manner
3158 * easily distinguishable from both standard frontend-generated
3159 * notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
3160 * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
3161 * the progress of an internal core task. For example, in cases
3162 * where a core itself handles the loading of content from a file,
3163 * this may correspond to the percentage of the file that has been
3164 * read. Alternatively, an audio/video playback core may use a
3165 * message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
3166 * playback position as a percentage of the runtime. 'Progress' type
3167 * messages should therefore be displayed as a literal progress bar,
3168 * where:
3169 * - 'retro_message_ext.msg' is the progress bar title/label
3170 * - 'retro_message_ext.progress' determines the length of
3171 * the progress bar
3172 * NOTE: Message type is a *hint*, and may be ignored
3173 * by the frontend. If a frontend lacks support for
3174 * displaying messages via alternate means than standard
3175 * frontend-generated notifications, it will treat *all*
3176 * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
3177 enum retro_message_type type;
3178 /* Task progress when targeting the OSD and message is
3179 * of type RETRO_MESSAGE_TYPE_PROGRESS
3180 * > -1: Unmetered/indeterminate
3181 * > 0-100: Current progress percentage
3182 * NOTE: Since message type is a hint, a frontend may ignore
3183 * progress values. Where relevant, a core should therefore
3184 * include progress percentage within the message string,
3185 * such that the message intent remains clear when displayed
3186 * as a standard frontend-generated notification */
3187 int8_t progress;
3188};
3189
3190/* Describes how the libretro implementation maps a libretro input bind
3191 * to its internal input system through a human readable string.
3192 * This string can be used to better let a user configure input. */
3193struct retro_input_descriptor
3194{
3195 /* Associates given parameters with a description. */
3196 unsigned port;
3197 unsigned device;
3198 unsigned index;
3199 unsigned id;
3200
3201 /* Human readable description for parameters.
3202 * The pointer must remain valid until
3203 * retro_unload_game() is called. */
3204 const char *description;
3205};
3206
3207struct retro_system_info
3208{
3209 /* All pointers are owned by libretro implementation, and pointers must
3210 * remain valid until it is unloaded. */
3211
3212 const char *library_name; /* Descriptive name of library. Should not
3213 * contain any version numbers, etc. */
3214 const char *library_version; /* Descriptive version of core. */
3215
3216 const char *valid_extensions; /* A string listing probably content
3217 * extensions the core will be able to
3218 * load, separated with pipe.
3219 * I.e. "bin|rom|iso".
3220 * Typically used for a GUI to filter
3221 * out extensions. */
3222
3223 /* Libretro cores that need to have direct access to their content
3224 * files, including cores which use the path of the content files to
3225 * determine the paths of other files, should set need_fullpath to true.
3226 *
3227 * Cores should strive for setting need_fullpath to false,
3228 * as it allows the frontend to perform patching, etc.
3229 *
3230 * If need_fullpath is true and retro_load_game() is called:
3231 * - retro_game_info::path is guaranteed to have a valid path
3232 * - retro_game_info::data and retro_game_info::size are invalid
3233 *
3234 * If need_fullpath is false and retro_load_game() is called:
3235 * - retro_game_info::path may be NULL
3236 * - retro_game_info::data and retro_game_info::size are guaranteed
3237 * to be valid
3238 *
3239 * See also:
3240 * - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
3241 * - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
3242 */
3243 bool need_fullpath;
3244
3245 /* If true, the frontend is not allowed to extract any archives before
3246 * loading the real content.
3247 * Necessary for certain libretro implementations that load games
3248 * from zipped archives. */
3249 bool block_extract;
3250};
3251
3252/* Defines overrides which modify frontend handling of
3253 * specific content file types.
3254 * An array of retro_system_content_info_override is
3255 * passed to RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
3256 * NOTE: In the following descriptions, references to
3257 * retro_load_game() may be replaced with
3258 * retro_load_game_special() */
3259struct retro_system_content_info_override
3260{
3261 /* A list of file extensions for which the override
3262 * should apply, delimited by a 'pipe' character
3263 * (e.g. "md|sms|gg")
3264 * Permitted file extensions are limited to those
3265 * included in retro_system_info::valid_extensions
3266 * and/or retro_subsystem_rom_info::valid_extensions */
3267 const char *extensions;
3268
3269 /* Overrides the need_fullpath value set in
3270 * retro_system_info and/or retro_subsystem_rom_info.
3271 * To reiterate:
3272 *
3273 * If need_fullpath is true and retro_load_game() is called:
3274 * - retro_game_info::path is guaranteed to contain a valid
3275 * path to an existent file
3276 * - retro_game_info::data and retro_game_info::size are invalid
3277 *
3278 * If need_fullpath is false and retro_load_game() is called:
3279 * - retro_game_info::path may be NULL
3280 * - retro_game_info::data and retro_game_info::size are guaranteed
3281 * to be valid
3282 *
3283 * In addition:
3284 *
3285 * If need_fullpath is true and retro_load_game() is called:
3286 * - retro_game_info_ext::full_path is guaranteed to contain a valid
3287 * path to an existent file
3288 * - retro_game_info_ext::archive_path may be NULL
3289 * - retro_game_info_ext::archive_file may be NULL
3290 * - retro_game_info_ext::dir is guaranteed to contain a valid path
3291 * to the directory in which the content file exists
3292 * - retro_game_info_ext::name is guaranteed to contain the
3293 * basename of the content file, without extension
3294 * - retro_game_info_ext::ext is guaranteed to contain the
3295 * extension of the content file in lower case format
3296 * - retro_game_info_ext::data and retro_game_info_ext::size
3297 * are invalid
3298 *
3299 * If need_fullpath is false and retro_load_game() is called:
3300 * - If retro_game_info_ext::file_in_archive is false:
3301 * - retro_game_info_ext::full_path is guaranteed to contain
3302 * a valid path to an existent file
3303 * - retro_game_info_ext::archive_path may be NULL
3304 * - retro_game_info_ext::archive_file may be NULL
3305 * - retro_game_info_ext::dir is guaranteed to contain a
3306 * valid path to the directory in which the content file exists
3307 * - retro_game_info_ext::name is guaranteed to contain the
3308 * basename of the content file, without extension
3309 * - retro_game_info_ext::ext is guaranteed to contain the
3310 * extension of the content file in lower case format
3311 * - If retro_game_info_ext::file_in_archive is true:
3312 * - retro_game_info_ext::full_path may be NULL
3313 * - retro_game_info_ext::archive_path is guaranteed to
3314 * contain a valid path to an existent compressed file
3315 * inside which the content file is located
3316 * - retro_game_info_ext::archive_file is guaranteed to
3317 * contain a valid path to an existent content file
3318 * inside the compressed file referred to by
3319 * retro_game_info_ext::archive_path
3320 * e.g. for a compressed file '/path/to/foo.zip'
3321 * containing 'bar.sfc'
3322 * > retro_game_info_ext::archive_path will be '/path/to/foo.zip'
3323 * > retro_game_info_ext::archive_file will be 'bar.sfc'
3324 * - retro_game_info_ext::dir is guaranteed to contain a
3325 * valid path to the directory in which the compressed file
3326 * (containing the content file) exists
3327 * - retro_game_info_ext::name is guaranteed to contain
3328 * EITHER
3329 * 1) the basename of the compressed file (containing
3330 * the content file), without extension
3331 * OR
3332 * 2) the basename of the content file inside the
3333 * compressed file, without extension
3334 * In either case, a core should consider 'name' to
3335 * be the canonical name/ID of the the content file
3336 * - retro_game_info_ext::ext is guaranteed to contain the
3337 * extension of the content file inside the compressed file,
3338 * in lower case format
3339 * - retro_game_info_ext::data and retro_game_info_ext::size are
3340 * guaranteed to be valid */
3341 bool need_fullpath;
3342
3343 /* If need_fullpath is false, specifies whether the content
3344 * data buffer available in retro_load_game() is 'persistent'
3345 *
3346 * If persistent_data is false and retro_load_game() is called:
3347 * - retro_game_info::data and retro_game_info::size
3348 * are valid only until retro_load_game() returns
3349 * - retro_game_info_ext::data and retro_game_info_ext::size
3350 * are valid only until retro_load_game() returns
3351 *
3352 * If persistent_data is true and retro_load_game() is called:
3353 * - retro_game_info::data and retro_game_info::size
3354 * are valid until retro_deinit() returns
3355 * - retro_game_info_ext::data and retro_game_info_ext::size
3356 * are valid until retro_deinit() returns */
3357 bool persistent_data;
3358};
3359
3360/* Similar to retro_game_info, but provides extended
3361 * information about the source content file and
3362 * game memory buffer status.
3363 * And array of retro_game_info_ext is returned by
3364 * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
3365 * NOTE: In the following descriptions, references to
3366 * retro_load_game() may be replaced with
3367 * retro_load_game_special() */
3368struct retro_game_info_ext
3369{
3370 /* - If file_in_archive is false, contains a valid
3371 * path to an existent content file (UTF-8 encoded)
3372 * - If file_in_archive is true, may be NULL */
3373 const char *full_path;
3374
3375 /* - If file_in_archive is false, may be NULL
3376 * - If file_in_archive is true, contains a valid path
3377 * to an existent compressed file inside which the
3378 * content file is located (UTF-8 encoded) */
3379 const char *archive_path;
3380
3381 /* - If file_in_archive is false, may be NULL
3382 * - If file_in_archive is true, contain a valid path
3383 * to an existent content file inside the compressed
3384 * file referred to by archive_path (UTF-8 encoded)
3385 * e.g. for a compressed file '/path/to/foo.zip'
3386 * containing 'bar.sfc'
3387 * > archive_path will be '/path/to/foo.zip'
3388 * > archive_file will be 'bar.sfc' */
3389 const char *archive_file;
3390
3391 /* - If file_in_archive is false, contains a valid path
3392 * to the directory in which the content file exists
3393 * (UTF-8 encoded)
3394 * - If file_in_archive is true, contains a valid path
3395 * to the directory in which the compressed file
3396 * (containing the content file) exists (UTF-8 encoded) */
3397 const char *dir;
3398
3399 /* Contains the canonical name/ID of the content file
3400 * (UTF-8 encoded). Intended for use when identifying
3401 * 'complementary' content named after the loaded file -
3402 * i.e. companion data of a different format (a CD image
3403 * required by a ROM), texture packs, internally handled
3404 * save files, etc.
3405 * - If file_in_archive is false, contains the basename
3406 * of the content file, without extension
3407 * - If file_in_archive is true, then string is
3408 * implementation specific. A frontend may choose to
3409 * set a name value of:
3410 * EITHER
3411 * 1) the basename of the compressed file (containing
3412 * the content file), without extension
3413 * OR
3414 * 2) the basename of the content file inside the
3415 * compressed file, without extension
3416 * RetroArch sets the 'name' value according to (1).
3417 * A frontend that supports routine loading of
3418 * content from archives containing multiple unrelated
3419 * content files may set the 'name' value according
3420 * to (2). */
3421 const char *name;
3422
3423 /* - If file_in_archive is false, contains the extension
3424 * of the content file in lower case format
3425 * - If file_in_archive is true, contains the extension
3426 * of the content file inside the compressed file,
3427 * in lower case format */
3428 const char *ext;
3429
3430 /* String of implementation specific meta-data. */
3431 const char *meta;
3432
3433 /* Memory buffer of loaded game content. Will be NULL:
3434 * IF
3435 * - retro_system_info::need_fullpath is true and
3436 * retro_system_content_info_override::need_fullpath
3437 * is unset
3438 * OR
3439 * - retro_system_content_info_override::need_fullpath
3440 * is true */
3441 const void *data;
3442
3443 /* Size of game content memory buffer, in bytes */
3444 size_t size;
3445
3446 /* True if loaded content file is inside a compressed
3447 * archive */
3448 bool file_in_archive;
3449
3450 /* - If data is NULL, value is unset/ignored
3451 * - If data is non-NULL:
3452 * - If persistent_data is false, data and size are
3453 * valid only until retro_load_game() returns
3454 * - If persistent_data is true, data and size are
3455 * are valid until retro_deinit() returns */
3456 bool persistent_data;
3457};
3458
3459struct retro_game_geometry
3460{
3461 unsigned base_width; /* Nominal video width of game. */
3462 unsigned base_height; /* Nominal video height of game. */
3463 unsigned max_width; /* Maximum possible width of game. */
3464 unsigned max_height; /* Maximum possible height of game. */
3465
3466 float aspect_ratio; /* Nominal aspect ratio of game. If
3467 * aspect_ratio is <= 0.0, an aspect ratio
3468 * of base_width / base_height is assumed.
3469 * A frontend could override this setting,
3470 * if desired. */
3471};
3472
3473struct retro_system_timing
3474{
3475 double fps; /* FPS of video content. */
3476 double sample_rate; /* Sampling rate of audio. */
3477};
3478
3479struct retro_system_av_info
3480{
3481 struct retro_game_geometry geometry;
3482 struct retro_system_timing timing;
3483};
3484
3485struct retro_variable
3486{
3487 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
3488 * If NULL, obtains the complete environment string if more
3489 * complex parsing is necessary.
3490 * The environment string is formatted as key-value pairs
3491 * delimited by semicolons as so:
3492 * "key1=value1;key2=value2;..."
3493 */
3494 const char *key;
3495
3496 /* Value to be obtained. If key does not exist, it is set to NULL. */
3497 const char *value;
3498};
3499
3500struct retro_core_option_display
3501{
3502 /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
3503 const char *key;
3504
3505 /* Specifies whether variable should be displayed
3506 * when presenting core options to the user */
3507 bool visible;
3508};
3509
3510/* Maximum number of values permitted for a core option
3511 * > Note: We have to set a maximum value due the limitations
3512 * of the C language - i.e. it is not possible to create an
3513 * array of structs each containing a variable sized array,
3514 * so the retro_core_option_definition values array must
3515 * have a fixed size. The size limit of 128 is a balancing
3516 * act - it needs to be large enough to support all 'sane'
3517 * core options, but setting it too large may impact low memory
3518 * platforms. In practise, if a core option has more than
3519 * 128 values then the implementation is likely flawed.
3520 * To quote the above API reference:
3521 * "The number of possible options should be very limited
3522 * i.e. it should be feasible to cycle through options
3523 * without a keyboard."
3524 */
3525#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
3526
3527struct retro_core_option_value
3528{
3529 /* Expected option value */
3530 const char *value;
3531
3532 /* Human-readable value label. If NULL, value itself
3533 * will be displayed by the frontend */
3534 const char *label;
3535};
3536
3537struct retro_core_option_definition
3538{
3539 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
3540 const char *key;
3541
3542 /* Human-readable core option description (used as menu label) */
3543 const char *desc;
3544
3545 /* Human-readable core option information (used as menu sublabel) */
3546 const char *info;
3547
3548 /* Array of retro_core_option_value structs, terminated by NULL */
3549 struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
3550
3551 /* Default core option value. Must match one of the values
3552 * in the retro_core_option_value array, otherwise will be
3553 * ignored */
3554 const char *default_value;
3555};
3556
3557#ifdef __PS3__
3558#undef local
3559#endif
3560
3561struct retro_core_options_intl
3562{
3563 /* Pointer to an array of retro_core_option_definition structs
3564 * - US English implementation
3565 * - Must point to a valid array */
3566 struct retro_core_option_definition *us;
3567
3568 /* Pointer to an array of retro_core_option_definition structs
3569 * - Implementation for current frontend language
3570 * - May be NULL */
3571 struct retro_core_option_definition *local;
3572};
3573
3574struct retro_core_option_v2_category
3575{
3576 /* Variable uniquely identifying the
3577 * option category. Valid key characters
3578 * are [a-z, A-Z, 0-9, _, -] */
3579 const char *key;
3580
3581 /* Human-readable category description
3582 * > Used as category menu label when
3583 * frontend has core option category
3584 * support */
3585 const char *desc;
3586
3587 /* Human-readable category information
3588 * > Used as category menu sublabel when
3589 * frontend has core option category
3590 * support
3591 * > Optional (may be NULL or an empty
3592 * string) */
3593 const char *info;
3594};
3595
3596struct retro_core_option_v2_definition
3597{
3598 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
3599 * Valid key characters are [a-z, A-Z, 0-9, _, -] */
3600 const char *key;
3601
3602 /* Human-readable core option description
3603 * > Used as menu label when frontend does
3604 * not have core option category support
3605 * e.g. "Video > Aspect Ratio" */
3606 const char *desc;
3607
3608 /* Human-readable core option description
3609 * > Used as menu label when frontend has
3610 * core option category support
3611 * e.g. "Aspect Ratio", where associated
3612 * retro_core_option_v2_category::desc
3613 * is "Video"
3614 * > If empty or NULL, the string specified by
3615 * desc will be used as the menu label
3616 * > Will be ignored (and may be set to NULL)
3617 * if category_key is empty or NULL */
3618 const char *desc_categorized;
3619
3620 /* Human-readable core option information
3621 * > Used as menu sublabel */
3622 const char *info;
3623
3624 /* Human-readable core option information
3625 * > Used as menu sublabel when frontend
3626 * has core option category support
3627 * (e.g. may be required when info text
3628 * references an option by name/desc,
3629 * and the desc/desc_categorized text
3630 * for that option differ)
3631 * > If empty or NULL, the string specified by
3632 * info will be used as the menu sublabel
3633 * > Will be ignored (and may be set to NULL)
3634 * if category_key is empty or NULL */
3635 const char *info_categorized;
3636
3637 /* Variable specifying category (e.g. "video",
3638 * "audio") that will be assigned to the option
3639 * if frontend has core option category support.
3640 * > Categorized options will be displayed in a
3641 * subsection/submenu of the frontend core
3642 * option interface
3643 * > Specified string must match one of the
3644 * retro_core_option_v2_category::key values
3645 * in the associated retro_core_option_v2_category
3646 * array; If no match is not found, specified
3647 * string will be considered as NULL
3648 * > If specified string is empty or NULL, option will
3649 * have no category and will be shown at the top
3650 * level of the frontend core option interface */
3651 const char *category_key;
3652
3653 /* Array of retro_core_option_value structs, terminated by NULL */
3654 struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
3655
3656 /* Default core option value. Must match one of the values
3657 * in the retro_core_option_value array, otherwise will be
3658 * ignored */
3659 const char *default_value;
3660};
3661
3662struct retro_core_options_v2
3663{
3664 /* Array of retro_core_option_v2_category structs,
3665 * terminated by NULL
3666 * > If NULL, all entries in definitions array
3667 * will have no category and will be shown at
3668 * the top level of the frontend core option
3669 * interface
3670 * > Will be ignored if frontend does not have
3671 * core option category support */
3672 struct retro_core_option_v2_category *categories;
3673
3674 /* Array of retro_core_option_v2_definition structs,
3675 * terminated by NULL */
3676 struct retro_core_option_v2_definition *definitions;
3677};
3678
3679struct retro_core_options_v2_intl
3680{
3681 /* Pointer to a retro_core_options_v2 struct
3682 * > US English implementation
3683 * > Must point to a valid struct */
3684 struct retro_core_options_v2 *us;
3685
3686 /* Pointer to a retro_core_options_v2 struct
3687 * - Implementation for current frontend language
3688 * - May be NULL */
3689 struct retro_core_options_v2 *local;
3690};
3691
3692/* Used by the frontend to monitor changes in core option
3693 * visibility. May be called each time any core option
3694 * value is set via the frontend.
3695 * - On each invocation, the core must update the visibility
3696 * of any dynamically hidden options using the
3697 * RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY environment
3698 * callback.
3699 * - On the first invocation, returns 'true' if the visibility
3700 * of any core option has changed since the last call of
3701 * retro_load_game() or retro_load_game_special().
3702 * - On each subsequent invocation, returns 'true' if the
3703 * visibility of any core option has changed since the last
3704 * time the function was called. */
3705typedef bool (RETRO_CALLCONV *retro_core_options_update_display_callback_t)(void);
3706struct retro_core_options_update_display_callback
3707{
3708 retro_core_options_update_display_callback_t callback;
3709};
3710
3711struct retro_game_info
3712{
3713 const char *path; /* Path to game, UTF-8 encoded.
3714 * Sometimes used as a reference for building other paths.
3715 * May be NULL if game was loaded from stdin or similar,
3716 * but in this case some cores will be unable to load `data`.
3717 * So, it is preferable to fabricate something here instead
3718 * of passing NULL, which will help more cores to succeed.
3719 * retro_system_info::need_fullpath requires
3720 * that this path is valid. */
3721 const void *data; /* Memory buffer of loaded game. Will be NULL
3722 * if need_fullpath was set. */
3723 size_t size; /* Size of memory buffer. */
3724 const char *meta; /* String of implementation specific meta-data. */
3725};
3726
3727#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
3728 /* The core will write to the buffer provided by retro_framebuffer::data. */
3729#define RETRO_MEMORY_ACCESS_READ (1 << 1)
3730 /* The core will read from retro_framebuffer::data. */
3731#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
3732 /* The memory in data is cached.
3733 * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
3734struct retro_framebuffer
3735{
3736 void *data; /* The framebuffer which the core can render into.
3737 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
3738 The initial contents of data are unspecified. */
3739 unsigned width; /* The framebuffer width used by the core. Set by core. */
3740 unsigned height; /* The framebuffer height used by the core. Set by core. */
3741 size_t pitch; /* The number of bytes between the beginning of a scanline,
3742 and beginning of the next scanline.
3743 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
3744 enum retro_pixel_format format; /* The pixel format the core must use to render into data.
3745 This format could differ from the format used in
3746 SET_PIXEL_FORMAT.
3747 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
3748
3749 unsigned access_flags; /* How the core will access the memory in the framebuffer.
3750 RETRO_MEMORY_ACCESS_* flags.
3751 Set by core. */
3752 unsigned memory_flags; /* Flags telling core how the memory has been mapped.
3753 RETRO_MEMORY_TYPE_* flags.
3754 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
3755};
3756
3757/* Used by a libretro core to override the current
3758 * fastforwarding mode of the frontend */
3759struct retro_fastforwarding_override
3760{
3761 /* Specifies the runtime speed multiplier that
3762 * will be applied when 'fastforward' is true.
3763 * For example, a value of 5.0 when running 60 FPS
3764 * content will cap the fast-forward rate at 300 FPS.
3765 * Note that the target multiplier may not be achieved
3766 * if the host hardware has insufficient processing
3767 * power.
3768 * Setting a value of 0.0 (or greater than 0.0 but
3769 * less than 1.0) will result in an uncapped
3770 * fast-forward rate (limited only by hardware
3771 * capacity).
3772 * If the value is negative, it will be ignored
3773 * (i.e. the frontend will use a runtime speed
3774 * multiplier of its own choosing) */
3775 float ratio;
3776
3777 /* If true, fastforwarding mode will be enabled.
3778 * If false, fastforwarding mode will be disabled. */
3779 bool fastforward;
3780
3781 /* If true, and if supported by the frontend, an
3782 * on-screen notification will be displayed while
3783 * 'fastforward' is true.
3784 * If false, and if supported by the frontend, any
3785 * on-screen fast-forward notifications will be
3786 * suppressed */
3787 bool notification;
3788
3789 /* If true, the core will have sole control over
3790 * when fastforwarding mode is enabled/disabled;
3791 * the frontend will not be able to change the
3792 * state set by 'fastforward' until either
3793 * 'inhibit_toggle' is set to false, or the core
3794 * is unloaded */
3795 bool inhibit_toggle;
3796};
3797
3798/* During normal operation. Rate will be equal to the core's internal FPS. */
3799#define RETRO_THROTTLE_NONE 0
3800
3801/* While paused or stepping single frames. Rate will be 0. */
3802#define RETRO_THROTTLE_FRAME_STEPPING 1
3803
3804/* During fast forwarding.
3805 * Rate will be 0 if not specifically limited to a maximum speed. */
3806#define RETRO_THROTTLE_FAST_FORWARD 2
3807
3808/* During slow motion. Rate will be less than the core's internal FPS. */
3809#define RETRO_THROTTLE_SLOW_MOTION 3
3810
3811/* While rewinding recorded save states. Rate can vary depending on the rewind
3812 * speed or be 0 if the frontend is not aiming for a specific rate. */
3813#define RETRO_THROTTLE_REWINDING 4
3814
3815/* While vsync is active in the video driver and the target refresh rate is
3816 * lower than the core's internal FPS. Rate is the target refresh rate. */
3817#define RETRO_THROTTLE_VSYNC 5
3818
3819/* When the frontend does not throttle in any way. Rate will be 0.
3820 * An example could be if no vsync or audio output is active. */
3821#define RETRO_THROTTLE_UNBLOCKED 6
3822
3823struct retro_throttle_state
3824{
3825 /* The current throttling mode. Should be one of the values above. */
3826 unsigned mode;
3827
3828 /* How many times per second the frontend aims to call retro_run.
3829 * Depending on the mode, it can be 0 if there is no known fixed rate.
3830 * This won't be accurate if the total processing time of the core and
3831 * the frontend is longer than what is available for one frame. */
3832 float rate;
3833};
3834
3835/**
3836 * Opaque handle to a microphone that's been opened for use.
3837 * The underlying object is accessed or created with \c retro_microphone_interface_t.
3838 */
3839typedef struct retro_microphone retro_microphone_t;
3840
3841/**
3842 * Parameters for configuring a microphone.
3843 * Some of these might not be honored,
3844 * depending on the available hardware and driver configuration.
3845 */
3846typedef struct retro_microphone_params
3847{
3848 /**
3849 * The desired sample rate of the microphone's input, in Hz.
3850 * The microphone's input will be resampled,
3851 * so cores can ask for whichever frequency they need.
3852 *
3853 * If zero, some reasonable default will be provided by the frontend
3854 * (usually from its config file).
3855 *
3856 * @see retro_get_mic_rate_t
3857 */
3858 unsigned rate;
3859} retro_microphone_params_t;
3860
3861/**
3862 * @copydoc retro_microphone_interface::open_mic
3863 */
3864typedef retro_microphone_t *(RETRO_CALLCONV *retro_open_mic_t)(const retro_microphone_params_t *params);
3865
3866/**
3867 * @copydoc retro_microphone_interface::close_mic
3868 */
3869typedef void (RETRO_CALLCONV *retro_close_mic_t)(retro_microphone_t *microphone);
3870
3871/**
3872 * @copydoc retro_microphone_interface::get_params
3873 */
3874typedef bool (RETRO_CALLCONV *retro_get_mic_params_t)(const retro_microphone_t *microphone, retro_microphone_params_t *params);
3875
3876/**
3877 * @copydoc retro_microphone_interface::set_mic_state
3878 */
3879typedef bool (RETRO_CALLCONV *retro_set_mic_state_t)(retro_microphone_t *microphone, bool state);
3880
3881/**
3882 * @copydoc retro_microphone_interface::get_mic_state
3883 */
3884typedef bool (RETRO_CALLCONV *retro_get_mic_state_t)(const retro_microphone_t *microphone);
3885
3886/**
3887 * @copydoc retro_microphone_interface::read_mic
3888 */
3889typedef int (RETRO_CALLCONV *retro_read_mic_t)(retro_microphone_t *microphone, int16_t* samples, size_t num_samples);
3890
3891/**
3892 * The current version of the microphone interface.
3893 * Will be incremented whenever \c retro_microphone_interface or \c retro_microphone_params_t
3894 * receive new fields.
3895 *
3896 * Frontends using cores built against older mic interface versions
3897 * should not access fields introduced in newer versions.
3898 */
3899#define RETRO_MICROPHONE_INTERFACE_VERSION 1
3900
3901/**
3902 * An interface for querying the microphone and accessing data read from it.
3903 *
3904 * @see RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE
3905 */
3906struct retro_microphone_interface
3907{
3908 /**
3909 * The version of this microphone interface.
3910 * Set by the core to request a particular version,
3911 * and set by the frontend to indicate the returned version.
3912 * 0 indicates that the interface is invalid or uninitialized.
3913 */
3914 unsigned interface_version;
3915
3916 /**
3917 * Initializes a new microphone.
3918 * Assuming that microphone support is enabled and provided by the frontend,
3919 * cores may call this function whenever necessary.
3920 * A microphone could be opened throughout a core's lifetime,
3921 * or it could wait until a microphone is plugged in to the emulated device.
3922 *
3923 * The returned handle will be valid until it's freed,
3924 * even if the audio driver is reinitialized.
3925 *
3926 * This function is not guaranteed to be thread-safe.
3927 *
3928 * @param args[in] Parameters used to create the microphone.
3929 * May be \c NULL, in which case the default value of each parameter will be used.
3930 *
3931 * @returns Pointer to the newly-opened microphone,
3932 * or \c NULL if one couldn't be opened.
3933 * This likely means that no microphone is plugged in and recognized,
3934 * or the maximum number of supported microphones has been reached.
3935 *
3936 * @note Microphones are \em inactive by default;
3937 * to begin capturing audio, call \c set_mic_state.
3938 * @see retro_microphone_params_t
3939 */
3940 retro_open_mic_t open_mic;
3941
3942 /**
3943 * Closes a microphone that was initialized with \c open_mic.
3944 * Calling this function will stop all microphone activity
3945 * and free up the resources that it allocated.
3946 * Afterwards, the handle is invalid and must not be used.
3947 *
3948 * A frontend may close opened microphones when unloading content,
3949 * but this behavior is not guaranteed.
3950 * Cores should close their microphones when exiting, just to be safe.
3951 *
3952 * @param microphone Pointer to the microphone that was allocated by \c open_mic.
3953 * If \c NULL, this function does nothing.
3954 *
3955 * @note The handle might be reused if another microphone is opened later.
3956 */
3957 retro_close_mic_t close_mic;
3958
3959 /**
3960 * Returns the configured parameters of this microphone.
3961 * These may differ from what was requested depending on
3962 * the driver and device configuration.
3963 *
3964 * Cores should check these values before they start fetching samples.
3965 *
3966 * Will not change after the mic was opened.
3967 *
3968 * @param microphone[in] Opaque handle to the microphone
3969 * whose parameters will be retrieved.
3970 * @param params[out] The parameters object that the
3971 * microphone's parameters will be copied to.
3972 *
3973 * @return \c true if the parameters were retrieved,
3974 * \c false if there was an error.
3975 */
3976 retro_get_mic_params_t get_params;
3977
3978 /**
3979 * Enables or disables the given microphone.
3980 * Microphones are disabled by default
3981 * and must be explicitly enabled before they can be used.
3982 * Disabled microphones will not process incoming audio samples,
3983 * and will therefore have minimal impact on overall performance.
3984 * Cores may enable microphones throughout their lifetime,
3985 * or only for periods where they're needed.
3986 *
3987 * Cores that accept microphone input should be able to operate without it;
3988 * we suggest substituting silence in this case.
3989 *
3990 * @param microphone Opaque handle to the microphone
3991 * whose state will be adjusted.
3992 * This will have been provided by \c open_mic.
3993 * @param state \c true if the microphone should receive audio input,
3994 * \c false if it should be idle.
3995 * @returns \c true if the microphone's state was successfully set,
3996 * \c false if \c microphone is invalid
3997 * or if there was an error.
3998 */
3999 retro_set_mic_state_t set_mic_state;
4000
4001 /**
4002 * Queries the active state of a microphone at the given index.
4003 * Will return whether the microphone is enabled,
4004 * even if the driver is paused.
4005 *
4006 * @param microphone Opaque handle to the microphone
4007 * whose state will be queried.
4008 * @return \c true if the provided \c microphone is valid and active,
4009 * \c false if not or if there was an error.
4010 */
4011 retro_get_mic_state_t get_mic_state;
4012
4013 /**
4014 * Retrieves the input processed by the microphone since the last call.
4015 * \em Must be called every frame unless \c microphone is disabled,
4016 * similar to how \c retro_audio_sample_batch_t works.
4017 *
4018 * @param[in] microphone Opaque handle to the microphone
4019 * whose recent input will be retrieved.
4020 * @param[out] samples The buffer that will be used to store the microphone's data.
4021 * Microphone input is in mono (i.e. one number per sample).
4022 * Should be large enough to accommodate the expected number of samples per frame;
4023 * for example, a 44.1kHz sample rate at 60 FPS would require space for 735 samples.
4024 * @param[in] num_samples The size of the data buffer in samples (\em not bytes).
4025 * Microphone input is in mono, so a "frame" and a "sample" are equivalent in length here.
4026 *
4027 * @return The number of samples that were copied into \c samples.
4028 * If \c microphone is pending driver initialization,
4029 * this function will copy silence of the requested length into \c samples.
4030 *
4031 * Will return -1 if the microphone is disabled,
4032 * the audio driver is paused,
4033 * or there was an error.
4034 */
4035 retro_read_mic_t read_mic;
4036};
4037
4038/* Callbacks */
4039
4040/* Environment callback. Gives implementations a way of performing
4041 * uncommon tasks. Extensible. */
4042typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
4043
4044/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
4045 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
4046 *
4047 * Width and height specify dimensions of buffer.
4048 * Pitch specifices length in bytes between two lines in buffer.
4049 *
4050 * For performance reasons, it is highly recommended to have a frame
4051 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
4052 * Certain graphic APIs, such as OpenGL ES, do not like textures
4053 * that are not packed in memory.
4054 */
4055typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
4056 unsigned height, size_t pitch);
4057
4058/* Renders a single audio frame. Should only be used if implementation
4059 * generates a single sample at a time.
4060 * Format is signed 16-bit native endian.
4061 */
4062typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
4063
4064/* Renders multiple audio frames in one go.
4065 *
4066 * One frame is defined as a sample of left and right channels, interleaved.
4067 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
4068 * Only one of the audio callbacks must ever be used.
4069 */
4070typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
4071 size_t frames);
4072
4073/* Polls input. */
4074typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
4075
4076/* Queries for input for player 'port'. device will be masked with
4077 * RETRO_DEVICE_MASK.
4078 *
4079 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
4080 * have been set with retro_set_controller_port_device()
4081 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
4082 */
4083typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
4084 unsigned index, unsigned id);
4085
4086/* Sets callbacks. retro_set_environment() is guaranteed to be called
4087 * before retro_init().
4088 *
4089 * The rest of the set_* functions are guaranteed to have been called
4090 * before the first call to retro_run() is made. */
4091RETRO_API void retro_set_environment(retro_environment_t);
4092RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
4093RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
4094RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
4095RETRO_API void retro_set_input_poll(retro_input_poll_t);
4096RETRO_API void retro_set_input_state(retro_input_state_t);
4097
4098/* Library global initialization/deinitialization. */
4099RETRO_API void retro_init(void);
4100RETRO_API void retro_deinit(void);
4101
4102/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
4103 * when the API is revised. */
4104RETRO_API unsigned retro_api_version(void);
4105
4106/* Gets statically known system info. Pointers provided in *info
4107 * must be statically allocated.
4108 * Can be called at any time, even before retro_init(). */
4109RETRO_API void retro_get_system_info(struct retro_system_info *info);
4110
4111/* Gets information about system audio/video timings and geometry.
4112 * Can be called only after retro_load_game() has successfully completed.
4113 * NOTE: The implementation of this function might not initialize every
4114 * variable if needed.
4115 * E.g. geom.aspect_ratio might not be initialized if core doesn't
4116 * desire a particular aspect ratio. */
4117RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
4118
4119/* Sets device to be used for player 'port'.
4120 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
4121 * available ports.
4122 * Setting a particular device type is not a guarantee that libretro cores
4123 * will only poll input based on that particular device type. It is only a
4124 * hint to the libretro core when a core cannot automatically detect the
4125 * appropriate input device type on its own. It is also relevant when a
4126 * core can change its behavior depending on device type.
4127 *
4128 * As part of the core's implementation of retro_set_controller_port_device,
4129 * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
4130 * frontend if the descriptions for any controls have changed as a
4131 * result of changing the device type.
4132 */
4133RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
4134
4135/* Resets the current game. */
4136RETRO_API void retro_reset(void);
4137
4138/* Runs the game for one video frame.
4139 * During retro_run(), input_poll callback must be called at least once.
4140 *
4141 * If a frame is not rendered for reasons where a game "dropped" a frame,
4142 * this still counts as a frame, and retro_run() should explicitly dupe
4143 * a frame if GET_CAN_DUPE returns true.
4144 * In this case, the video callback can take a NULL argument for data.
4145 */
4146RETRO_API void retro_run(void);
4147
4148/* Returns the amount of data the implementation requires to serialize
4149 * internal state (save states).
4150 * Between calls to retro_load_game() and retro_unload_game(), the
4151 * returned size is never allowed to be larger than a previous returned
4152 * value, to ensure that the frontend can allocate a save state buffer once.
4153 */
4154RETRO_API size_t retro_serialize_size(void);
4155
4156/* Serializes internal state. If failed, or size is lower than
4157 * retro_serialize_size(), it should return false, true otherwise. */
4158RETRO_API bool retro_serialize(void *data, size_t size);
4159RETRO_API bool retro_unserialize(const void *data, size_t size);
4160
4161RETRO_API void retro_cheat_reset(void);
4162RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
4163
4164/* Loads a game.
4165 * Return true to indicate successful loading and false to indicate load failure.
4166 */
4167RETRO_API bool retro_load_game(const struct retro_game_info *game);
4168
4169/* Loads a "special" kind of game. Should not be used,
4170 * except in extreme cases. */
4171RETRO_API bool retro_load_game_special(
4172 unsigned game_type,
4173 const struct retro_game_info *info, size_t num_info
4174);
4175
4176/* Unloads the currently loaded game. Called before retro_deinit(void). */
4177RETRO_API void retro_unload_game(void);
4178
4179/* Gets region of game. */
4180RETRO_API unsigned retro_get_region(void);
4181
4182/* Gets region of memory. */
4183RETRO_API void *retro_get_memory_data(unsigned id);
4184RETRO_API size_t retro_get_memory_size(unsigned id);
4185
4186#ifdef __cplusplus
4187}
4188#endif
4189
4190#endif