git subrepo pull --force deps/lightrec
[pcsx_rearmed.git] / deps / libretro-common / include / libretro_d3d.h
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1/* Copyright (C) 2010-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro API header (libretro_d3d.h)
5 * ---------------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the
9 * "Software"),
10 * to deal in the Software without restriction, including without limitation the rights to
11 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
12 * and to permit persons to whom the Software is furnished to do so, subject to the following
13 * conditions:
14 *
15 * The above copyright notice and this permission notice shall be included in all copies or
16 * substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
19 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY,
23 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27#ifndef LIBRETRO_DIRECT3D_H__
28#define LIBRETRO_DIRECT3D_H__
29
30#include "libretro.h"
31
32#ifdef HAVE_D3D11
33
34#include <d3d11.h>
35#include <d3dcompiler.h>
36
37#define RETRO_HW_RENDER_INTERFACE_D3D11_VERSION 1
38
39struct retro_hw_render_interface_d3d11
40{
41 /* Must be set to RETRO_HW_RENDER_INTERFACE_D3D11. */
42 enum retro_hw_render_interface_type interface_type;
43 /* Must be set to RETRO_HW_RENDER_INTERFACE_D3D11_VERSION. */
44 unsigned interface_version;
45
46 /* Opaque handle to the d3d11 backend in the frontend
47 * which must be passed along to all function pointers
48 * in this interface.
49 */
50 void* handle;
51 ID3D11Device *device;
52 ID3D11DeviceContext *context;
53 D3D_FEATURE_LEVEL featureLevel;
54 pD3DCompile D3DCompile;
55};
56
57#endif
58
59#ifdef HAVE_D3D12
60
61#include <d3d12.h>
62#include <d3dcompiler.h>
63
64#define RETRO_HW_RENDER_INTERFACE_D3D12_VERSION 1
65
66struct retro_hw_render_interface_d3d12
67{
68 /* Must be set to RETRO_HW_RENDER_INTERFACE_D3D12. */
69 enum retro_hw_render_interface_type interface_type;
70 /* Must be set to RETRO_HW_RENDER_INTERFACE_D3D12_VERSION. */
71 unsigned interface_version;
72
73 /* Opaque handle to the d3d12 backend in the frontend
74 * which must be passed along to all function pointers
75 * in this interface.
76 */
77 void* handle;
78 ID3D12Device *device;
79 ID3D12CommandQueue *queue;
80 pD3DCompile D3DCompile;
81 D3D12_RESOURCE_STATES required_state;
82 void (*set_texture)(void* handle, ID3D12Resource* texture, DXGI_FORMAT format);
83};
84
85#endif
86
87#endif /* LIBRETRO_DIRECT3D_H__ */