git subrepo clone https://github.com/libretro/libretro-common.git deps/libretro-common
[pcsx_rearmed.git] / deps / libretro-common / include / retro_math.h
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1/* Copyright (C) 2010-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this file (retro_math.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef _LIBRETRO_COMMON_MATH_H
24#define _LIBRETRO_COMMON_MATH_H
25
26#include <stdint.h>
27
28#if defined(_WIN32) && !defined(_XBOX)
29#define WIN32_LEAN_AND_MEAN
30#include <windows.h>
31#elif defined(_WIN32) && defined(_XBOX)
32#include <Xtl.h>
33#endif
34
35#include <limits.h>
36
37#ifdef _MSC_VER
38#include <compat/msvc.h>
39#endif
40#include <retro_inline.h>
41
42#ifndef M_PI
43#if !defined(USE_MATH_DEFINES)
44#define M_PI 3.14159265358979323846264338327
45#endif
46#endif
47
48#ifndef MAX
49#define MAX(a, b) ((a) > (b) ? (a) : (b))
50#endif
51
52#ifndef MIN
53#define MIN(a, b) ((a) < (b) ? (a) : (b))
54#endif
55
56/**
57 * next_pow2:
58 * @v : initial value
59 *
60 * Get next power of 2 value based on initial value.
61 *
62 * Returns: next power of 2 value (derived from @v).
63 **/
64static INLINE uint32_t next_pow2(uint32_t v)
65{
66 v--;
67 v |= v >> 1;
68 v |= v >> 2;
69 v |= v >> 4;
70 v |= v >> 8;
71 v |= v >> 16;
72 v++;
73 return v;
74}
75
76/**
77 * prev_pow2:
78 * @v : initial value
79 *
80 * Get previous power of 2 value based on initial value.
81 *
82 * Returns: previous power of 2 value (derived from @v).
83 **/
84static INLINE uint32_t prev_pow2(uint32_t v)
85{
86 v |= v >> 1;
87 v |= v >> 2;
88 v |= v >> 4;
89 v |= v >> 8;
90 v |= v >> 16;
91 return v - (v >> 1);
92}
93
94/**
95 * clamp:
96 * @v : initial value
97 *
98 * Get the clamped value based on initial value.
99 *
100 * Returns: clamped value (derived from @v).
101 **/
102static INLINE float clamp_value(float v, float min, float max)
103{
104 return v <= min ? min : v >= max ? max : v;
105}
106
107/**
108 * saturate_value:
109 * @v : initial value
110 *
111 * Get the clamped 0.0-1.0 value based on initial value.
112 *
113 * Returns: clamped 0.0-1.0 value (derived from @v).
114 **/
115static INLINE float saturate_value(float v)
116{
117 return clamp_value(v, 0.0f, 1.0f);
118}
119
120/**
121 * dot_product:
122 * @a : left hand vector value
123 * @b : right hand vector value
124 *
125 * Get the dot product of the two passed in vectors.
126 *
127 * Returns: dot product value (derived from @a and @b).
128 **/
129static INLINE float dot_product(const float* a, const float* b)
130{
131 return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]);
132}
133
134/**
135 * convert_rgb_to_yxy:
136 * @rgb : in RGB colour space value
137 * @Yxy : out Yxy colour space value
138 *
139 * Convert from RGB colour space to Yxy colour space.
140 *
141 * Returns: Yxy colour space value (derived from @rgb).
142 **/
143static INLINE void convert_rgb_to_yxy(const float* rgb, float* Yxy)
144{
145 float inv;
146 float xyz[3];
147 float one[3] = {1.0, 1.0, 1.0};
148 float rgb_xyz[3][3] = {
149 {0.4124564, 0.3575761, 0.1804375},
150 {0.2126729, 0.7151522, 0.0721750},
151 {0.0193339, 0.1191920, 0.9503041}
152 };
153
154 xyz[0] = dot_product(rgb_xyz[0], rgb);
155 xyz[1] = dot_product(rgb_xyz[1], rgb);
156 xyz[2] = dot_product(rgb_xyz[2], rgb);
157
158 inv = 1.0f / dot_product(xyz, one);
159 Yxy[0] = xyz[1];
160 Yxy[1] = xyz[0] * inv;
161 Yxy[2] = xyz[1] * inv;
162}
163
164/**
165 * convert_yxy_to_rgb:
166 * @rgb : in Yxy colour space value
167 * @Yxy : out rgb colour space value
168 *
169 * Convert from Yxy colour space to rgb colour space.
170 *
171 * Returns: rgb colour space value (derived from @Yxy).
172 **/
173static INLINE void convert_yxy_to_rgb(const float* Yxy, float* rgb)
174{
175 float xyz[3];
176 float xyz_rgb[3][3] = {
177 {3.2404542, -1.5371385, -0.4985314},
178 {-0.9692660, 1.8760108, 0.0415560},
179 {0.0556434, -0.2040259, 1.0572252}
180 };
181 xyz[0] = Yxy[0] * Yxy[1] / Yxy[2];
182 xyz[1] = Yxy[0];
183 xyz[2] = Yxy[0] * (1.0 - Yxy[1] - Yxy[2]) / Yxy[2];
184
185 rgb[0] = dot_product(xyz_rgb[0], xyz);
186 rgb[1] = dot_product(xyz_rgb[1], xyz);
187 rgb[2] = dot_product(xyz_rgb[2], xyz);
188}
189
190#endif