git subrepo clone https://github.com/libretro/libretro-common.git deps/libretro-common
[pcsx_rearmed.git] / deps / libretro-common / rthreads / xenon_sdl_threads.c
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3719602c
PC
1/* Copyright (C) 2010-2020 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this file (xenon_sdl_threads.c).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23/* libSDLxenon doesn't implement this yet :[. Implement it very stupidly for now. ;) */
24
25#include "SDL_thread.h"
26#include "SDL_mutex.h"
27#include <stdlib.h>
28#include <boolean.h>
29
30SDL_cond *SDL_CreateCond(void)
31{
32 bool *sleeping = calloc(1, sizeof(*sleeping));
33 return (SDL_cond*)sleeping;
34}
35
36void SDL_DestroyCond(SDL_cond *sleeping)
37{
38 free(sleeping);
39}
40
41int SDL_CondWait(SDL_cond *cond, SDL_mutex *lock)
42{
43 (void)lock;
44 volatile bool *sleeping = (volatile bool*)cond;
45
46 SDL_mutexV(lock);
47 *sleeping = true;
48 while (*sleeping); /* Yeah, we all love busyloops don't we? ._. */
49 SDL_mutexP(lock);
50
51 return 0;
52}
53
54int SDL_CondSignal(SDL_cond *cond)
55{
56 *(volatile bool*)cond = false;
57 return 0;
58}