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2 | # Lightrec | |
3 | ||
4 | Lightrec is a MIPS-to-everything dynamic recompiler for | |
5 | PlayStation emulators, using | |
6 | [GNU Lightning](https://www.gnu.org/software/lightning/) | |
7 | as the code emitter. | |
8 | ||
9 | As such, in theory it should be able to run on every CPU that Lightning | |
10 | can generate code for; including, but not limited to, __x86__, __x86_64__, | |
11 | __ARM__, __Aarch64__, __MIPS__, __PowerPC__ and __Risc-V__. | |
12 | ||
13 | ## Features | |
14 | ||
15 | * __High-level optimizations__. The MIPS code is first pre-compiled into | |
16 | a form of Intermediate Representation (IR). | |
17 | Basically, just a single-linked list of structures representing the | |
18 | instructions. On that list, several optimization steps are performed: | |
19 | instructions are modified, reordered, tagged; new meta-instructions | |
20 | can be added, for instance to tell the code generator that a certain | |
21 | register won't be used anymore. | |
22 | ||
23 | * __Lazy compilation__. | |
24 | If Lightrec detects a block of code that would be very hard to | |
25 | compile properly (e.g. a branch with a branch in its delay slot), | |
26 | the block is marked as not compilable, and will always be emulated | |
27 | with the built-in interpreter. This allows to keep the code emitter | |
28 | simple and easy to understand. | |
29 | ||
30 | * __Run-time profiling__. | |
31 | The generated code will gather run-time information about the I/O access | |
32 | (whether they hit RAM, or hardware registers). | |
33 | The code generator will then use this information to generate direct | |
34 | read/writes to the emulated memories, instead of jumping to C for | |
35 | every call. | |
36 | ||
37 | * __Threaded compilation__. | |
38 | When entering a loading zone, where a lot of code has to be compiled, | |
39 | we don't want the compilation process to slow down the pace of emulation. | |
40 | To avoid that, the code compiler optionally runs on a thread, and the | |
41 | main loop will emulate the blocks that have not been compiled yet with | |
42 | the interpreter. This helps to drastically reduce the stutter that | |
43 | typically happens when a lot of new code is run. | |
44 | ||
45 | ## Emulators | |
46 | ||
47 | Lightrec has been ported to the following emulators: | |
48 | ||
49 | * [__PCSX-ReArmed__ (my own fork)](https://github.com/pcercuei/pcsx_rearmed) | |
50 | ||
51 | * [__pcsx4all__ (my own fork)](https://github.com/pcercuei/pcsx4all) | |
52 | ||
ba3814c1 PC |
53 | * [__Beetle__ (libretro)](https://github.com/libretro/beetle-psx-libretro/) |
54 | ||
55 | [![Star History Chart](https://api.star-history.com/svg?repos=pcercuei/lightrec&type=Date)](https://star-history.com/#pcercuei/lightrec&Date) |