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4 | >SDL_GLattr</TITLE |
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37 | ><TH |
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40 | >SDL Library Documentation</TH |
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66 | ></TR |
67 | ></TABLE |
68 | ><HR |
69 | ALIGN="LEFT" |
70 | WIDTH="100%"></DIV |
71 | ><H1 |
72 | ><A |
73 | NAME="SDLGLATTR" |
74 | ></A |
75 | >SDL_GLattr</H1 |
76 | ><DIV |
77 | CLASS="REFNAMEDIV" |
78 | ><A |
79 | NAME="AEN2971" |
80 | ></A |
81 | ><H2 |
82 | >Name</H2 |
83 | >SDL_GLattr -- SDL GL Attributes</DIV |
84 | ><DIV |
85 | CLASS="REFSECT1" |
86 | ><A |
87 | NAME="AEN2974" |
88 | ></A |
89 | ><H2 |
90 | >Attributes</H2 |
91 | ><DIV |
92 | CLASS="INFORMALTABLE" |
93 | ><A |
94 | NAME="AEN2976" |
95 | ></A |
96 | ><P |
97 | ></P |
98 | ><TABLE |
99 | BORDER="0" |
100 | CLASS="CALSTABLE" |
101 | ><TBODY |
102 | ><TR |
103 | ><TD |
104 | ALIGN="LEFT" |
105 | VALIGN="TOP" |
106 | ><TT |
107 | CLASS="LITERAL" |
108 | >SDL_GL_RED_SIZE</TT |
109 | ></TD |
110 | ><TD |
111 | ALIGN="LEFT" |
112 | VALIGN="TOP" |
113 | >Size of the framebuffer red component, in bits</TD |
114 | ></TR |
115 | ><TR |
116 | ><TD |
117 | ALIGN="LEFT" |
118 | VALIGN="TOP" |
119 | ><TT |
120 | CLASS="LITERAL" |
121 | >SDL_GL_GREEN_SIZE</TT |
122 | ></TD |
123 | ><TD |
124 | ALIGN="LEFT" |
125 | VALIGN="TOP" |
126 | >Size of the framebuffer green component, in bits</TD |
127 | ></TR |
128 | ><TR |
129 | ><TD |
130 | ALIGN="LEFT" |
131 | VALIGN="TOP" |
132 | ><TT |
133 | CLASS="LITERAL" |
134 | >SDL_GL_BLUE_SIZE</TT |
135 | ></TD |
136 | ><TD |
137 | ALIGN="LEFT" |
138 | VALIGN="TOP" |
139 | >Size of the framebuffer blue component, in bits</TD |
140 | ></TR |
141 | ><TR |
142 | ><TD |
143 | ALIGN="LEFT" |
144 | VALIGN="TOP" |
145 | ><TT |
146 | CLASS="LITERAL" |
147 | >SDL_GL_ALPHA_SIZE</TT |
148 | ></TD |
149 | ><TD |
150 | ALIGN="LEFT" |
151 | VALIGN="TOP" |
152 | >Size of the framebuffer alpha component, in bits</TD |
153 | ></TR |
154 | ><TR |
155 | ><TD |
156 | ALIGN="LEFT" |
157 | VALIGN="TOP" |
158 | ><TT |
159 | CLASS="LITERAL" |
160 | >SDL_GL_DOUBLEBUFFER</TT |
161 | ></TD |
162 | ><TD |
163 | ALIGN="LEFT" |
164 | VALIGN="TOP" |
165 | >0 or 1, enable or disable double buffering</TD |
166 | ></TR |
167 | ><TR |
168 | ><TD |
169 | ALIGN="LEFT" |
170 | VALIGN="TOP" |
171 | ><TT |
172 | CLASS="LITERAL" |
173 | >SDL_GL_BUFFER_SIZE</TT |
174 | ></TD |
175 | ><TD |
176 | ALIGN="LEFT" |
177 | VALIGN="TOP" |
178 | >Size of the framebuffer, in bits</TD |
179 | ></TR |
180 | ><TR |
181 | ><TD |
182 | ALIGN="LEFT" |
183 | VALIGN="TOP" |
184 | ><TT |
185 | CLASS="LITERAL" |
186 | >SDL_GL_DEPTH_SIZE</TT |
187 | ></TD |
188 | ><TD |
189 | ALIGN="LEFT" |
190 | VALIGN="TOP" |
191 | >Size of the depth buffer, in bits</TD |
192 | ></TR |
193 | ><TR |
194 | ><TD |
195 | ALIGN="LEFT" |
196 | VALIGN="TOP" |
197 | ><TT |
198 | CLASS="LITERAL" |
199 | >SDL_GL_STENCIL_SIZE</TT |
200 | ></TD |
201 | ><TD |
202 | ALIGN="LEFT" |
203 | VALIGN="TOP" |
204 | >Size of the stencil buffer, in bits</TD |
205 | ></TR |
206 | ><TR |
207 | ><TD |
208 | ALIGN="LEFT" |
209 | VALIGN="TOP" |
210 | ><TT |
211 | CLASS="LITERAL" |
212 | >SDL_GL_ACCUM_RED_SIZE</TT |
213 | ></TD |
214 | ><TD |
215 | ALIGN="LEFT" |
216 | VALIGN="TOP" |
217 | >Size of the accumulation buffer red component, in bits</TD |
218 | ></TR |
219 | ><TR |
220 | ><TD |
221 | ALIGN="LEFT" |
222 | VALIGN="TOP" |
223 | ><TT |
224 | CLASS="LITERAL" |
225 | >SDL_GL_ACCUM_GREEN_SIZE</TT |
226 | ></TD |
227 | ><TD |
228 | ALIGN="LEFT" |
229 | VALIGN="TOP" |
230 | >Size of the accumulation buffer green component, in bits</TD |
231 | ></TR |
232 | ><TR |
233 | ><TD |
234 | ALIGN="LEFT" |
235 | VALIGN="TOP" |
236 | ><TT |
237 | CLASS="LITERAL" |
238 | >SDL_GL_ACCUM_BLUE_SIZE</TT |
239 | ></TD |
240 | ><TD |
241 | ALIGN="LEFT" |
242 | VALIGN="TOP" |
243 | >Size of the accumulation buffer blue component, in bits</TD |
244 | ></TR |
245 | ><TR |
246 | ><TD |
247 | ALIGN="LEFT" |
248 | VALIGN="TOP" |
249 | ><TT |
250 | CLASS="LITERAL" |
251 | >SDL_GL_ACCUM_ALPHA_SIZE</TT |
252 | ></TD |
253 | ><TD |
254 | ALIGN="LEFT" |
255 | VALIGN="TOP" |
256 | >Size of the accumulation buffer alpha component, in bits</TD |
257 | ></TR |
258 | ></TBODY |
259 | ></TABLE |
260 | ><P |
261 | ></P |
262 | ></DIV |
263 | ></DIV |
264 | ><DIV |
265 | CLASS="REFSECT1" |
266 | ><A |
267 | NAME="AEN3027" |
268 | ></A |
269 | ><H2 |
270 | >Description</H2 |
271 | ><P |
272 | >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN |
273 | CLASS="emphasis" |
274 | ><I |
275 | CLASS="EMPHASIS" |
276 | >before</I |
277 | ></SPAN |
278 | > SDL sets the video mode. These attributes a set and read with <A |
279 | HREF="sdlglsetattribute.html" |
280 | ><TT |
281 | CLASS="FUNCTION" |
282 | >SDL_GL_SetAttribute</TT |
283 | ></A |
284 | > and <A |
285 | HREF="sdlglgetattribute.html" |
286 | ><TT |
287 | CLASS="FUNCTION" |
288 | >SDL_GL_GetAttribute</TT |
289 | ></A |
290 | >.</P |
291 | ></DIV |
292 | ><DIV |
293 | CLASS="REFSECT1" |
294 | ><A |
295 | NAME="AEN3035" |
296 | ></A |
297 | ><H2 |
298 | >See Also</H2 |
299 | ><P |
300 | ><A |
301 | HREF="sdlglsetattribute.html" |
302 | ><TT |
303 | CLASS="FUNCTION" |
304 | >SDL_GL_SetAttribute</TT |
305 | ></A |
306 | >, |
307 | <A |
308 | HREF="sdlglgetattribute.html" |
309 | ><TT |
310 | CLASS="FUNCTION" |
311 | >SDL_GL_GetAttribute</TT |
312 | ></A |
313 | ></P |
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