add OMAP layer handling
[sdl_omap.git] / docs / html / sdlloadwav.html
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4>SDL_LoadWAV</TITLE
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71><H1
72><A
73NAME="SDLLOADWAV"
74></A
75>SDL_LoadWAV</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN6816"
80></A
81><H2
82>Name</H2
83>SDL_LoadWAV&nbsp;--&nbsp;Load a WAVE file</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
86><A
87NAME="AEN6819"
88></A
89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
93><A
94NAME="AEN6820"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>SDL_AudioSpec *<B
106CLASS="FSFUNC"
107>SDL_LoadWAV</B
108></CODE
109>(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
110></P
111><P
112></P
113></DIV
114></DIV
115><DIV
116CLASS="REFSECT1"
117><A
118NAME="AEN6826"
119></A
120><H2
121>Description</H2
122><P
123><TT
124CLASS="FUNCTION"
125>SDL_LoadWAV</TT
126>
127This function loads a WAVE <TT
128CLASS="PARAMETER"
129><I
130>file</I
131></TT
132> into memory.</P
133><P
134>If this function succeeds, it returns the given
135<A
136HREF="sdlaudiospec.html"
137><TT
138CLASS="FUNCTION"
139>SDL_AudioSpec</TT
140></A
141>,
142filled with the audio data format of the wave data, and sets
143<TT
144CLASS="PARAMETER"
145><I
146>audio_buf</I
147></TT
148> to a <TT
149CLASS="FUNCTION"
150>malloc</TT
151>'d
152buffer containing the audio data, and sets <TT
153CLASS="PARAMETER"
154><I
155>audio_len</I
156></TT
157>
158to the length of that audio buffer, in bytes. You need to free the audio
159buffer with <A
160HREF="sdlfreewav.html"
161><TT
162CLASS="FUNCTION"
163>SDL_FreeWAV</TT
164></A
165> when you are
166done with it.</P
167><P
168>This function returns <TT
169CLASS="LITERAL"
170>NULL</TT
171> and sets the SDL
172error message if the wave file cannot be opened, uses an unknown data format,
173or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
174></DIV
175><DIV
176CLASS="REFSECT1"
177><A
178NAME="AEN6841"
179></A
180><H2
181>Example</H2
182><PRE
183CLASS="PROGRAMLISTING"
184>SDL_AudioSpec wav_spec;
185Uint32 wav_length;
186Uint8 *wav_buffer;
187
188/* Load the WAV */
189if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buffer, &#38;wav_length) == NULL ){
190 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
191 exit(-1);
192}
193.
194.
195.
196/* Do stuff with the WAV */
197.
198.
199/* Free It */
200SDL_FreeWAV(wav_buffer);</PRE
201></DIV
202><DIV
203CLASS="REFSECT1"
204><A
205NAME="AEN6844"
206></A
207><H2
208>See Also</H2
209><P
210><A
211HREF="sdlaudiospec.html"
212><SPAN
213CLASS="STRUCTNAME"
214>SDL_AudioSpec</SPAN
215></A
216>,
217<A
218HREF="sdlopenaudio.html"
219><TT
220CLASS="FUNCTION"
221>SDL_OpenAudio</TT
222></A
223>,
224<A
225HREF="sdlfreewav.html"
226><TT
227CLASS="FUNCTION"
228>SDL_FreeWAV</TT
229></A
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