add OMAP layer handling
[sdl_omap.git] / docs / html / sdlmaprgba.html
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4>SDL_MapRGBA</TITLE
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73NAME="SDLMAPRGBA"
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75>SDL_MapRGBA</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN1687"
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81><H2
82>Name</H2
83>SDL_MapRGBA&nbsp;--&nbsp;Map a RGBA color value to a pixel format.</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
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89><H2
90>Synopsis</H2
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92CLASS="FUNCSYNOPSIS"
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96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>Uint32 <B
106CLASS="FSFUNC"
107>SDL_MapRGBA</B
108></CODE
109>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);</CODE
110></P
111><P
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115><DIV
116CLASS="REFSECT1"
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118NAME="AEN1697"
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120><H2
121>Description</H2
122><P
123>Maps the RGBA color value to the specified pixel format and returns the
124pixel value as a 32-bit int.</P
125><P
126>If the format has a palette (8-bit) the index of the closest matching
127color in the palette will be returned.</P
128><P
129>If the specified pixel format has no alpha component the alpha value
130will be ignored (as it will be in formats with a palette).</P
131></DIV
132><DIV
133CLASS="REFSECT1"
134><A
135NAME="AEN1702"
136></A
137><H2
138>Return Value</H2
139><P
140>A pixel value best approximating the given RGBA color value for a given
141pixel format. If the pixel format bpp (color depth) is less than 32-bpp
142then the unused upper bits of the return value can safely be ignored
143(e.g., with a 16-bpp format the return value can be assigned to a
144<SPAN
145CLASS="TYPE"
146>Uint16</SPAN
147>, and similarly a <SPAN
148CLASS="TYPE"
149>Uint8</SPAN
150> for an 8-bpp
151format).</P
152></DIV
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154CLASS="REFSECT1"
155><A
156NAME="AEN1707"
157></A
158><H2
159>See Also</H2
160><P
161><A
162HREF="sdlgetrgb.html"
163>SDL_GetRGB</A
164>,
165<A
166HREF="sdlgetrgba.html"
167>SDL_GetRGBA</A
168>,
169<A
170HREF="sdlmaprgb.html"
171>SDL_MapRGB</A
172>,
173<A
174HREF="sdlpixelformat.html"
175>SDL_PixelFormat</A
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