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1 | .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute |
4 | .SH "SYNOPSIS" |
5 | .PP |
6 | \fB#include "SDL\&.h" |
7 | .sp |
8 | \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); |
9 | .SH "DESCRIPTION" |
10 | .PP |
11 | Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. |
12 | .SH "RETURN VALUE" |
13 | .PP |
14 | Returns \fB0\fR on success, or \fB-1\fR on an error\&. |
15 | .SH "SEE ALSO" |
16 | .PP |
17 | \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR |
18 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |