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1 | .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_GL_LoadLibrary \- Specify an OpenGL library |
4 | .SH "SYNOPSIS" |
5 | .PP |
6 | \fB#include "SDL\&.h" |
7 | .sp |
8 | \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); |
9 | .SH "DESCRIPTION" |
10 | .PP |
11 | If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. |
12 | .SH "SEE ALSO" |
13 | .PP |
14 | \fI\fBSDL_GL_GetProcAddress\fP\fR |
15 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |