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1 | .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_GLattr \- SDL GL Attributes |
4 | .SH "ATTRIBUTES" |
5 | .TP 20 |
6 | \fBSDL_GL_RED_SIZE\fP |
7 | Size of the framebuffer red component, in bits |
8 | .TP 20 |
9 | \fBSDL_GL_GREEN_SIZE\fP |
10 | Size of the framebuffer green component, in bits |
11 | .TP 20 |
12 | \fBSDL_GL_BLUE_SIZE\fP |
13 | Size of the framebuffer blue component, in bits |
14 | .TP 20 |
15 | \fBSDL_GL_ALPHA_SIZE\fP |
16 | Size of the framebuffer alpha component, in bits |
17 | .TP 20 |
18 | \fBSDL_GL_DOUBLEBUFFER\fP |
19 | 0 or 1, enable or disable double buffering |
20 | .TP 20 |
21 | \fBSDL_GL_BUFFER_SIZE\fP |
22 | Size of the framebuffer, in bits |
23 | .TP 20 |
24 | \fBSDL_GL_DEPTH_SIZE\fP |
25 | Size of the depth buffer, in bits |
26 | .TP 20 |
27 | \fBSDL_GL_STENCIL_SIZE\fP |
28 | Size of the stencil buffer, in bits |
29 | .TP 20 |
30 | \fBSDL_GL_ACCUM_RED_SIZE\fP |
31 | Size of the accumulation buffer red component, in bits |
32 | .TP 20 |
33 | \fBSDL_GL_ACCUM_GREEN_SIZE\fP |
34 | Size of the accumulation buffer green component, in bits |
35 | .TP 20 |
36 | \fBSDL_GL_ACCUM_BLUE_SIZE\fP |
37 | Size of the accumulation buffer blue component, in bits |
38 | .TP 20 |
39 | \fBSDL_GL_ACCUM_ALPHA_SIZE\fP |
40 | Size of the accumulation buffer alpha component, in bits |
41 | .SH "DESCRIPTION" |
42 | .PP |
43 | While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. |
44 | .SH "SEE ALSO" |
45 | .PP |
46 | \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR |
47 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |