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1 | .TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_JoystickEventState \- Enable/disable joystick event polling |
4 | .SH "SYNOPSIS" |
5 | .PP |
6 | \fB#include "SDL\&.h" |
7 | .sp |
8 | \fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR); |
9 | .SH "DESCRIPTION" |
10 | .PP |
11 | This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&. |
12 | .PP |
13 | .RS |
14 | \fBNote: |
15 | .PP |
16 | Joystick event handling is prefered |
17 | .RE |
18 | .SH "RETURN VALUE" |
19 | .PP |
20 | If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&. |
21 | .SH "SEE ALSO" |
22 | .PP |
23 | \fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR |
24 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |