e14743d1 |
1 | .TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_MouseMotionEvent \- Mouse motion event structure |
4 | .SH "STRUCTURE DEFINITION" |
5 | .PP |
6 | .nf |
7 | \f(CWtypedef struct{ |
8 | Uint8 type; |
9 | Uint8 state; |
10 | Uint16 x, y; |
11 | Sint16 xrel, yrel; |
12 | } SDL_MouseMotionEvent;\fR |
13 | .fi |
14 | .PP |
15 | .SH "STRUCTURE DATA" |
16 | .TP 20 |
17 | \fBtype\fR |
18 | \fBSDL_MOUSEMOTION\fP |
19 | .TP 20 |
20 | \fBstate\fR |
21 | The current button state |
22 | .TP 20 |
23 | \fBx\fR, \fBy\fR |
24 | The X/Y coordinates of the mouse |
25 | .TP 20 |
26 | \fBxrel\fR, \fByrel\fR |
27 | Relative motion in the X/Y direction |
28 | .SH "DESCRIPTION" |
29 | .PP |
30 | \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. |
31 | .PP |
32 | Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. |
33 | .PP |
34 | If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. |
35 | .SH "SEE ALSO" |
36 | .PP |
37 | \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR |
38 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |