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1 | .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_PauseAudio \- Pauses and unpauses the audio callback processing |
4 | .SH "SYNOPSIS" |
5 | .PP |
6 | \fB#include "SDL\&.h" |
7 | .sp |
8 | \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); |
9 | .SH "DESCRIPTION" |
10 | .PP |
11 | This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. |
12 | .SH "SEE ALSO" |
13 | .PP |
14 | \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR |
15 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |