handle src buffer underflow corner cases
[sdl_omap.git] / docs / man3 / SDL_PixelFormat.3
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e14743d1 1.TH "SDL_PixelFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_PixelFormat \- Stores surface format information
4.SH "STRUCTURE DEFINITION"
5.PP
6.nf
7\f(CWtypedef struct SDL_PixelFormat {
8 SDL_Palette *palette;
9 Uint8 BitsPerPixel;
10 Uint8 BytesPerPixel;
11 Uint8 Rloss, Gloss, Bloss, Aloss;
12 Uint8 Rshift, Gshift, Bshift, Ashift;
13 Uint32 Rmask, Gmask, Bmask, Amask;
14 Uint32 colorkey;
15 Uint8 alpha;
16} SDL_PixelFormat;\fR
17.fi
18.PP
19.SH "STRUCTURE DATA"
20.TP 20
21\fBpalette\fR
22Pointer to the \fIpalette\fR, or \fBNULL\fP if the \fBBitsPerPixel\fR>8
23.TP 20
24\fBBitsPerPixel\fR
25The number of bits used to represent each pixel in a surface\&. Usually 8, 16, 24 or 32\&.
26.TP 20
27\fBBytesPerPixel\fR
28The number of bytes used to represent each pixel in a surface\&. Usually one to four\&.
29.TP 20
30\fB[RGBA]mask\fR
31Binary mask used to retrieve individual color values
32.TP 20
33\fB[RGBA]loss\fR
34Precision loss of each color component (2^[RGBA]loss)
35.TP 20
36\fB[RGBA]shift\fR
37Binary left shift of each color component in the pixel value
38.TP 20
39\fBcolorkey\fR
40Pixel value of transparent pixels
41.TP 20
42\fBalpha\fR
43Overall surface alpha value
44.SH "DESCRIPTION"
45.PP
46A \fBSDL_PixelFormat\fR describes the format of the pixel data stored at the \fBpixels\fR field of a \fI\fBSDL_Surface\fR\fR\&. Every surface stores a \fBSDL_PixelFormat\fR in the \fBformat\fR field\&.
47.PP
48If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential\&.
49.PP
508-bit pixel formats are the easiest to understand\&. Since its an 8-bit format, we have 8 \fBBitsPerPixel\fR and 1 \fBBytesPerPixel\fR\&. Since \fBBytesPerPixel\fR is 1, all pixels are represented by a Uint8 which contains an index into \fBpalette\fR->\fBcolors\fR\&. So, to determine the color of a pixel in a 8-bit surface: we read the color index from \fBsurface\fR->\fBpixels\fR and we use that index to read the \fI\fBSDL_Color\fR\fR structure from \fBsurface\fR->\fBformat\fR->\fBpalette\fR->\fBcolors\fR\&. Like so:
51.PP
52.nf
53\f(CWSDL_Surface *surface;
54SDL_PixelFormat *fmt;
55SDL_Color *color;
56Uint8 index;
57
58\&.
59\&.
60
61/* Create surface */
62\&.
63\&.
64fmt=surface->format;
65
66/* Check the bitdepth of the surface */
67if(fmt->BitsPerPixel!=8){
68 fprintf(stderr, "Not an 8-bit surface\&.
69");
70 return(-1);
71}
72
73/* Lock the surface */
74SDL_LockSurface(surface);
75
76/* Get the topleft pixel */
77index=*(Uint8 *)surface->pixels;
78color=fmt->palette->colors[index];
79
80/* Unlock the surface */
81SDL_UnlockSurface(surface);
82printf("Pixel Color-> Red: %d, Green: %d, Blue: %d\&. Index: %d
83",
84 color->r, color->g, color->b, index);
85\&.
86\&.\fR
87.fi
88.PP
89.PP
90Pixel formats above 8-bit are an entirely different experience\&. They are considered to be "TrueColor" formats and the color information is stored in the pixels themselves, not in a palette\&. The mask, shift and loss fields tell us how the color information is encoded\&. The mask fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel\&.
91.PP
92.nf
93\f(CW/* Extracting color components from a 32-bit color value */
94SDL_PixelFormat *fmt;
95SDL_Surface *surface;
96Uint32 temp, pixel;
97Uint8 red, green, blue, alpha;
98\&.
99\&.
100\&.
101fmt=surface->format;
102SDL_LockSurface(surface);
103pixel=*((Uint32*)surface->pixels);
104SDL_UnlockSurface(surface);
105
106/* Get Red component */
107temp=pixel&fmt->Rmask; /* Isolate red component */
108temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
109temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
110red=(Uint8)temp;
111
112/* Get Green component */
113temp=pixel&fmt->Gmask; /* Isolate green component */
114temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
115temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
116green=(Uint8)temp;
117
118/* Get Blue component */
119temp=pixel&fmt->Bmask; /* Isolate blue component */
120temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
121temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
122blue=(Uint8)temp;
123
124/* Get Alpha component */
125temp=pixel&fmt->Amask; /* Isolate alpha component */
126temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
127temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
128alpha=(Uint8)temp;
129
130printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
131", red, green, blue, alpha);
132\&.
133\&.
134\&.\fR
135.fi
136.PP
137.SH "SEE ALSO"
138.PP
139\fI\fBSDL_Surface\fR\fR, \fI\fBSDL_MapRGB\fP\fR
140.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01