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1 | .TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_WM_GrabInput \- Grabs mouse and keyboard input\&. |
4 | .SH "SYNOPSIS" |
5 | .PP |
6 | \fB#include "SDL\&.h" |
7 | .sp |
8 | \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); |
9 | .SH "DESCRIPTION" |
10 | .PP |
11 | Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. |
12 | .PP |
13 | When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. |
14 | .PP |
15 | .PP |
16 | .nf |
17 | \f(CWtypedef enum { |
18 | SDL_GRAB_QUERY, |
19 | SDL_GRAB_OFF, |
20 | SDL_GRAB_ON |
21 | } SDL_GrabMode;\fR |
22 | .fi |
23 | .PP |
24 | |
25 | .SH "RETURN VALUE" |
26 | .PP |
27 | The current/new \fBSDL_GrabMode\fR\&. |
28 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |