c62d2810 |
1 | #ifndef _FCEH |
92e249b1 |
2 | |
3 | #ifdef ASM_6502 |
4 | void asmcpu_unpack(void); |
5 | void asmcpu_pack(void); |
6 | #endif |
7 | |
d97315ac |
8 | #define fceuindbg 0 |
9 | |
a384bf44 |
10 | extern int use098code; |
11 | |
c62d2810 |
12 | extern int GameLoaded; |
13 | void ResetGameLoaded(void); |
14 | |
15 | #define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A) |
16 | #define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V) |
17 | |
18 | void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func); |
19 | void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func); |
20 | writefunc FASTAPASS(1) GetWriteHandler(int32 a); |
21 | readfunc FASTAPASS(1) GetReadHandler(int32 a); |
22 | |
23 | int AllocGenieRW(void); |
24 | void FlushGenieRW(void); |
25 | |
26 | void FCEU_ResetVidSys(void); |
27 | |
28 | void ResetMapping(void); |
6244011f |
29 | |
30 | extern void (*ResetNES)(void); |
31 | extern void (*PowerNES)(void); |
32 | |
33 | void ResetNES081(void); |
34 | void PowerNES081(void); |
c62d2810 |
35 | |
36 | |
37 | extern uint64 timestampbase; |
38 | extern uint32 MMC5HackVROMMask; |
39 | extern uint8 *MMC5HackExNTARAMPtr; |
40 | extern int MMC5Hack; |
41 | extern uint8 *MMC5HackVROMPTR; |
42 | extern uint8 MMC5HackCHRMode; |
43 | extern uint8 MMC5HackSPMode; |
44 | extern uint8 MMC5HackSPScroll; |
45 | extern uint8 MMC5HackSPPage; |
46 | |
c62d2810 |
47 | extern uint8 GameMemBlock[131072]; |
5232c20c |
48 | extern uint8 NTARAM[0x800],PALRAM[0x20]; |
49 | |
50 | extern uint8 RAM[0x800]; |
51 | |
c62d2810 |
52 | |
53 | extern uint32 RefreshAddr,TempAddr; |
54 | extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch; |
55 | extern uint8 PPU[4]; |
56 | |
57 | extern int scanline; |
58 | extern uint8 *vnapage[4]; |
59 | |
60 | extern uint8 PPUNTARAM; |
61 | extern uint8 PPUCHRRAM; |
62 | extern uint8 VPAL[8]; |
63 | extern uint8 PAL; |
64 | |
65 | extern readfunc ARead[0x10000]; |
66 | extern writefunc BWrite[0x10000]; |
67 | |
68 | #define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */ |
92e249b1 |
69 | #define SpHitON (PPU[0]&0x40) |
c62d2810 |
70 | #define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */ |
71 | #define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */ |
72 | #define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */ |
73 | #define INC32 (PPU[0]&0x04) /* auto increment 1/32 */ |
74 | #define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */ |
75 | |
76 | #define SpriteON (PPU[1]&0x10) /* Show Sprite */ |
77 | #define ScreenON (PPU[1]&0x08) /* Show screen */ |
78 | #define PPU_status (PPU[2]) |
79 | |
80 | |
c4980f9e |
81 | extern void (*GameInterface)(int h, void *param); |
c62d2810 |
82 | extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); |
d97315ac |
83 | extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void); |
c62d2810 |
84 | extern void (*GameStateRestore)(int version); |
85 | |
86 | #define GI_RESETM2 1 |
87 | #define GI_POWER 2 |
88 | #define GI_CLOSE 3 |
c4980f9e |
89 | #define GI_INFOSTRING 11 |
c62d2810 |
90 | |
91 | #include "git.h" |
92 | extern FCEUGI FCEUGameInfo; |
93 | extern int GameAttributes; |
94 | |
d97315ac |
95 | extern uint8 pale; |
96 | extern uint8 vsdip; |
97 | |
c62d2810 |
98 | |
99 | #endif |
100 | |
101 | #define _FCEH |
102 | |