098 renderer added
[fceu.git] / fce.h
CommitLineData
c62d2810 1#ifndef _FCEH
92e249b1 2
3#ifdef ASM_6502
4void asmcpu_unpack(void);
5void asmcpu_pack(void);
6#endif
7
d97315ac 8#define fceuindbg 0
9
c62d2810 10extern int GameLoaded;
11void ResetGameLoaded(void);
12
13#define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
14#define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
15
16void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
17void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
18writefunc FASTAPASS(1) GetWriteHandler(int32 a);
19readfunc FASTAPASS(1) GetReadHandler(int32 a);
20
21int AllocGenieRW(void);
22void FlushGenieRW(void);
23
24void FCEU_ResetVidSys(void);
25
26void ResetMapping(void);
6244011f 27
28extern void (*ResetNES)(void);
29extern void (*PowerNES)(void);
30
31void ResetNES081(void);
32void PowerNES081(void);
c62d2810 33
34
35extern uint64 timestampbase;
36extern uint32 MMC5HackVROMMask;
37extern uint8 *MMC5HackExNTARAMPtr;
38extern int MMC5Hack;
39extern uint8 *MMC5HackVROMPTR;
40extern uint8 MMC5HackCHRMode;
41extern uint8 MMC5HackSPMode;
42extern uint8 MMC5HackSPScroll;
43extern uint8 MMC5HackSPPage;
44
c62d2810 45extern uint8 GameMemBlock[131072];
5232c20c 46extern uint8 NTARAM[0x800],PALRAM[0x20];
47
48extern uint8 RAM[0x800];
49
c62d2810 50
51extern uint32 RefreshAddr,TempAddr;
52extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch;
53extern uint8 PPU[4];
54
55extern int scanline;
56extern uint8 *vnapage[4];
57
58extern uint8 PPUNTARAM;
59extern uint8 PPUCHRRAM;
60extern uint8 VPAL[8];
61extern uint8 PAL;
62
63extern readfunc ARead[0x10000];
64extern writefunc BWrite[0x10000];
65
66#define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */
92e249b1 67#define SpHitON (PPU[0]&0x40)
c62d2810 68#define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */
69#define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */
70#define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */
71#define INC32 (PPU[0]&0x04) /* auto increment 1/32 */
72#define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */
73
74#define SpriteON (PPU[1]&0x10) /* Show Sprite */
75#define ScreenON (PPU[1]&0x08) /* Show screen */
76#define PPU_status (PPU[2])
77
78
c4980f9e 79extern void (*GameInterface)(int h, void *param);
c62d2810 80extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
d97315ac 81extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
c62d2810 82extern void (*GameStateRestore)(int version);
83
84#define GI_RESETM2 1
85#define GI_POWER 2
86#define GI_CLOSE 3
c4980f9e 87#define GI_INFOSTRING 11
c62d2810 88
89#include "git.h"
90extern FCEUGI FCEUGameInfo;
91extern int GameAttributes;
92
d97315ac 93extern uint8 pale;
94extern uint8 vsdip;
95
c62d2810 96
97#endif
98
99#define _FCEH
100