spunull: Add missing callback and fix prototypes
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
7a8d521f 100 {
101 "speed_hack",
102 "Speed Hacks (Advanced)",
103 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
104 },
7a8d521f 105 { NULL, NULL, NULL },
106};
107
108struct retro_core_option_v2_definition option_defs_us[] = {
109 {
110 "pcsx_rearmed_region",
111 "Region",
112 NULL,
113 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
114 NULL,
115 "system",
116 {
117 { "auto", "Auto" },
118 { "NTSC", NULL },
119 { "PAL", NULL },
120 { NULL, NULL },
121 },
122 "auto",
123 },
124 {
125 "pcsx_rearmed_bios",
126 "BIOS Selection",
127 NULL,
128 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
129 NULL,
130 "system",
131 {
132 { "auto", "Auto" },
133 { "HLE", NULL },
134 { NULL, NULL },
135 },
136 "auto",
137 },
138 {
139 "pcsx_rearmed_show_bios_bootlogo",
140 "Show BIOS Boot Logo",
141 NULL,
142 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
143 NULL,
144 "system",
145 {
146 { "disabled", NULL },
147 { "enabled", NULL },
148 { NULL, NULL },
149 },
150 "disabled",
151 },
152 {
153 "pcsx_rearmed_memcard2",
154 "Enable Second Memory Card (Shared)",
155 NULL,
156 "Emulate a second memory card in slot 2. This will be shared by all games.",
157 NULL,
158 "system",
159 {
160 { "disabled", NULL },
161 { "enabled", NULL },
162 { NULL, NULL },
163 },
164 "disabled",
165 },
166#ifndef _WIN32
167 {
168 "pcsx_rearmed_async_cd",
169 "CD Access Method (Restart)",
170 NULL,
171 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
172 NULL,
173 "system",
174 {
175 { "sync", "Synchronous" },
176 { "async", "Asynchronous" },
177 { "precache", "Pre-Cache (CHD)" },
178 { NULL, NULL},
179 },
180 "sync",
181 },
182#endif
e0216409 183#ifdef HAVE_CDROM
184#define V(x) { #x, NULL }
185 {
186 "pcsx_rearmed_phys_cd_readahead",
187 "Physical CD read-ahead",
188 NULL,
189 "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
190 NULL,
191 "system",
192 {
193 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
194 V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
195 V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
196 { NULL, NULL},
197 },
198 "12",
199 },
200#undef V
201#endif
7a8d521f 202#ifndef DRC_DISABLE
203 {
204 "pcsx_rearmed_drc",
205 "Dynamic Recompiler",
206 NULL,
207 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
208 NULL,
209 "system",
210 {
211 { "disabled", NULL },
212 { "enabled", NULL },
213 { NULL, NULL },
214 },
215 "enabled",
216 },
217#endif
218 {
219 "pcsx_rearmed_psxclock",
220 "PSX CPU Clock Speed",
221 NULL,
222 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 223#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
224 " Default is 50."
225#else
226 " Default is 57."
227#endif
228 ,
229 NULL,
230 "system",
231 {
232 { "30", NULL },
233 { "31", NULL },
234 { "32", NULL },
235 { "33", NULL },
236 { "34", NULL },
237 { "35", NULL },
238 { "36", NULL },
239 { "37", NULL },
240 { "38", NULL },
241 { "39", NULL },
242 { "40", NULL },
243 { "41", NULL },
244 { "42", NULL },
245 { "43", NULL },
246 { "44", NULL },
247 { "45", NULL },
248 { "46", NULL },
249 { "47", NULL },
250 { "48", NULL },
251 { "49", NULL },
252 { "50", NULL },
253 { "51", NULL },
254 { "52", NULL },
255 { "53", NULL },
256 { "54", NULL },
257 { "55", NULL },
258 { "56", NULL },
259 { "57", NULL },
260 { "58", NULL },
261 { "59", NULL },
262 { "60", NULL },
263 { "61", NULL },
264 { "62", NULL },
265 { "63", NULL },
266 { "64", NULL },
267 { "65", NULL },
268 { "66", NULL },
269 { "67", NULL },
270 { "68", NULL },
271 { "69", NULL },
272 { "70", NULL },
273 { "71", NULL },
274 { "72", NULL },
275 { "73", NULL },
276 { "74", NULL },
277 { "75", NULL },
278 { "76", NULL },
279 { "77", NULL },
280 { "78", NULL },
281 { "79", NULL },
282 { "80", NULL },
283 { "81", NULL },
284 { "82", NULL },
285 { "83", NULL },
286 { "84", NULL },
287 { "85", NULL },
288 { "86", NULL },
289 { "87", NULL },
290 { "88", NULL },
291 { "89", NULL },
292 { "90", NULL },
293 { "91", NULL },
294 { "92", NULL },
295 { "93", NULL },
296 { "94", NULL },
297 { "95", NULL },
298 { "96", NULL },
299 { "97", NULL },
300 { "98", NULL },
301 { "99", NULL },
302 { "100", NULL },
303 { NULL, NULL },
304 },
305#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
306 "50",
307#else
308 "57",
309#endif
310 },
311 {
312 "pcsx_rearmed_dithering",
313 "Dithering Pattern",
314 NULL,
315 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
316 NULL,
317 "video",
318 {
319 { "disabled", NULL },
320 { "enabled", NULL },
321 { NULL, NULL },
322 },
323#if defined HAVE_LIBNX || defined _3DS
324 "disabled",
325#else
326 "enabled",
327#endif
328 },
7a8d521f 329#ifdef THREAD_RENDERING
330 {
331 "pcsx_rearmed_gpu_thread_rendering",
332 "Threaded Rendering",
333 NULL,
334 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
335 NULL,
336 "video",
337 {
338 { "disabled", NULL },
339 { "sync", "Synchronous" },
340 { "async", "Asynchronous" },
341 { NULL, NULL},
342 },
343 "disabled",
344 },
345#endif
346 {
347 "pcsx_rearmed_frameskip_type",
348 "Frameskip",
349 NULL,
350 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
351 NULL,
352 "video",
353 {
354 { "disabled", NULL },
355 { "auto", "Auto" },
356 { "auto_threshold", "Auto (Threshold)" },
357 { "fixed_interval", "Fixed Interval" },
358 { NULL, NULL },
359 },
360 "disabled"
361 },
362 {
363 "pcsx_rearmed_frameskip_threshold",
364 "Frameskip Threshold (%)",
365 NULL,
366 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
367 NULL,
368 "video",
369 {
370 { "15", NULL },
371 { "18", NULL },
372 { "21", NULL },
373 { "24", NULL },
374 { "27", NULL },
375 { "30", NULL },
376 { "33", NULL },
377 { "36", NULL },
378 { "39", NULL },
379 { "42", NULL },
380 { "45", NULL },
381 { "48", NULL },
382 { "51", NULL },
383 { "54", NULL },
384 { "57", NULL },
385 { "60", NULL },
386 { NULL, NULL },
387 },
388 "33"
389 },
390 {
391 "pcsx_rearmed_frameskip_interval",
392 "Frameskip Interval",
393 NULL,
394 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
395 NULL,
396 "video",
397 {
398 { "1", NULL },
399 { "2", NULL },
400 { "3", NULL },
401 { "4", NULL },
402 { "5", NULL },
403 { "6", NULL },
404 { "7", NULL },
405 { "8", NULL },
406 { "9", NULL },
407 { "10", NULL },
408 { NULL, NULL },
409 },
410 "3"
411 },
412 {
413 "pcsx_rearmed_display_internal_fps",
414 "Display Internal FPS",
415 NULL,
416 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
417 NULL,
418 "video",
419 {
420 { "disabled", NULL },
421 { "enabled", NULL },
422 { NULL, NULL },
423 },
424 "disabled",
425 },
4c8f1c25 426 {
427 "pcsx_rearmed_fractional_framerate",
428 "Use fractional frame rate",
429 NULL,
430 "Instead of the exact 50 or 60 (maximum) fps for PAL/NTSC the real console runs closer to something like 49.75 and 59.81fps (varies slightly between hw versions). PCSX-ReARMed uses the former \"round\" framerates to better match modern displays, however that may cause audio/video desync in games like DDR and Spyro 2 (intro). With this option you can try to use fractional framerates.",
431 NULL,
432 "video",
433 {
434 { "auto", "Auto" },
435 { "disabled", NULL },
436 { "enabled", NULL },
437 { NULL, NULL },
438 },
439 "auto",
440 },
8c84ba5f 441 {
442 "pcsx_rearmed_gpu_slow_llists",
443 "(GPU) Slow linked list processing",
444 NULL,
445 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
446 NULL,
447 "video",
448 {
4c8f1c25 449 { "auto", "Auto" },
8c84ba5f 450 { "disabled", NULL },
451 { "enabled", NULL },
452 { NULL, NULL },
453 },
454 "auto",
455 },
308c6e67 456 {
457 "pcsx_rearmed_screen_centering",
458 "(GPU) Screen centering",
459 NULL,
44e76f8a 460 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 461 NULL,
462 "video",
463 {
464 { "auto", "Auto" },
465 { "game", "Game-controlled" },
44e76f8a 466 { "borderless", "Borderless" },
308c6e67 467 { "manual", "Manual" },
468 { NULL, NULL },
469 },
470 "auto",
471 },
472#define V(x) { #x, NULL }
473 {
474 "pcsx_rearmed_screen_centering_x",
475 "(GPU) Manual screen centering X",
476 NULL,
477 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
478 NULL,
479 "video",
480 {
481 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
482 { NULL, NULL },
483 },
484 "0",
485 },
486 {
487 "pcsx_rearmed_screen_centering_y",
488 "(GPU) Manual screen centering Y",
489 NULL,
490 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
491 NULL,
492 "video",
493 {
494 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
495 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
496 { NULL, NULL },
497 },
498 "0",
499 },
500#undef V
7a8d521f 501#ifdef GPU_NEON
502 {
fdcde643 503 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 504 "(GPU) Show Interlaced Video",
505 "Show Interlaced Video",
fdcde643 506 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 507 NULL,
508 "gpu_neon",
509 {
fdcde643 510 { "auto", NULL },
7a8d521f 511 { "disabled", NULL },
512 { "enabled", NULL },
513 { NULL, NULL },
514 },
fdcde643 515 "auto",
7a8d521f 516 },
517 {
518 "pcsx_rearmed_neon_enhancement_enable",
6777e331 519 "(GPU) Enhanced Resolution",
520 "Enhanced Resolution",
7a8d521f 521 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
522 NULL,
523 "gpu_neon",
524 {
525 { "disabled", NULL },
526 { "enabled", NULL },
527 { NULL, NULL },
528 },
529 "disabled",
530 },
531 {
532 "pcsx_rearmed_neon_enhancement_no_main",
533 "(GPU) Enhanced Resolution Speed Hack",
534 "Enhanced Resolution Speed Hack",
47bdde5d 535 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
7a8d521f 536 NULL,
537 "gpu_neon",
538 {
539 { "disabled", NULL },
540 { "enabled", NULL },
541 { NULL, NULL },
542 },
543 "disabled",
544 },
6ab6ab97 545 {
546 "pcsx_rearmed_neon_enhancement_tex_adj",
547 "(GPU) Enhanced Resolution Texture Adjustment",
548 "Enhanced Resolution Texture Adjustment",
47bdde5d 549 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
6ab6ab97 550 NULL,
551 "gpu_neon",
552 {
553 { "disabled", NULL },
554 { "enabled", NULL },
555 { NULL, NULL },
556 },
557 "disabled",
558 },
7a8d521f 559#endif /* GPU_NEON */
560#ifdef GPU_PEOPS
561 {
562 "pcsx_rearmed_show_gpu_peops_settings",
563 "Show Advanced P.E.Op.S. GPU Settings",
564 NULL,
565 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
566 NULL,
567 NULL,
568 {
569 { "disabled", NULL },
570 { "enabled", NULL },
571 { NULL, NULL },
572 },
573 "disabled",
574 },
575 {
576 "pcsx_rearmed_gpu_peops_odd_even_bit",
577 "(GPU) Odd/Even Bit Hack",
578 "Odd/Even Bit Hack",
579 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
580 NULL,
581 "gpu_peops",
582 {
583 { "disabled", NULL },
584 { "enabled", NULL },
585 { NULL, NULL },
586 },
587 "disabled",
588 },
589 {
590 "pcsx_rearmed_gpu_peops_expand_screen_width",
591 "(GPU) Expand Screen Width",
592 "Expand Screen Width",
593 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
594 NULL,
595 "gpu_peops",
596 {
597 { "disabled", NULL },
598 { "enabled", NULL },
599 { NULL, NULL },
600 },
601 "disabled",
602 },
603 {
604 "pcsx_rearmed_gpu_peops_ignore_brightness",
605 "(GPU) Ignore Brightness Color",
606 "Ignore Brightness Color",
607 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
608 NULL,
609 "gpu_peops",
610 {
611 { "disabled", NULL },
612 { "enabled", NULL },
613 { NULL, NULL },
614 },
615 "disabled",
616 },
617 {
618 "pcsx_rearmed_gpu_peops_disable_coord_check",
619 "(GPU) Disable Coordinate Check",
620 "Disable Coordinate Check",
621 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
622 NULL,
623 "gpu_peops",
624 {
625 { "disabled", NULL },
626 { "enabled", NULL },
627 { NULL, NULL },
628 },
629 "disabled",
630 },
631 {
632 "pcsx_rearmed_gpu_peops_lazy_screen_update",
633 "(GPU) Lazy Screen Update",
634 "Lazy Screen Update",
635 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
636 NULL,
637 "gpu_peops",
638 {
639 { "disabled", NULL },
640 { "enabled", NULL },
641 { NULL, NULL },
642 },
643 "disabled",
644 },
645 {
646 "pcsx_rearmed_gpu_peops_repeated_triangles",
647 "(GPU) Repeat Flat Tex Triangles",
648 "Repeat Flat Tex Triangles",
649 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
650 NULL,
651 "gpu_peops",
652 {
653 { "disabled", NULL },
654 { "enabled", NULL },
655 { NULL, NULL },
656 },
657 "disabled",
658 },
659 {
660 "pcsx_rearmed_gpu_peops_quads_with_triangles",
661 "(GPU) Draw Tex-Quads as Triangles",
662 "Draw Tex-Quads as Triangles",
663 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
664 NULL,
665 "gpu_peops",
666 {
667 { "disabled", NULL },
668 { "enabled", NULL },
669 { NULL, NULL },
670 },
671 "disabled",
672 },
673 {
674 "pcsx_rearmed_gpu_peops_fake_busy_state",
675 "(GPU) Fake 'GPU Busy' States",
676 "Fake 'GPU Busy' States",
677 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
678 NULL,
679 "gpu_peops",
680 {
681 { "disabled", NULL },
682 { "enabled", NULL },
683 { NULL, NULL },
684 },
685 "disabled",
686 },
687#endif /* GPU_PEOPS */
688#ifdef GPU_UNAI
689 {
690 "pcsx_rearmed_show_gpu_unai_settings",
691 "Show Advanced UNAI GPU Settings",
692 NULL,
693 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
694 NULL,
695 NULL,
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
699 { NULL, NULL},
700 },
701 "disabled",
702 },
703 {
704 "pcsx_rearmed_gpu_unai_blending",
705 "(GPU) Texture Blending",
706 "Texture Blending",
707 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
708 NULL,
709 "gpu_unai",
710 {
711 { "disabled", NULL },
712 { "enabled", NULL },
713 { NULL, NULL},
714 },
715 "enabled",
716 },
717 {
718 "pcsx_rearmed_gpu_unai_lighting",
719 "(GPU) Lighting Effects",
720 "Lighting Effects",
721 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
722 NULL,
723 "gpu_unai",
724 {
725 { "disabled", NULL },
726 { "enabled", NULL },
727 { NULL, NULL},
728 },
729 "enabled",
730 },
731 {
732 "pcsx_rearmed_gpu_unai_fast_lighting",
733 "(GPU) Fast Lighting",
734 "Fast Lighting",
735 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
736 NULL,
737 "gpu_unai",
738 {
739 { "disabled", NULL },
740 { "enabled", NULL },
741 { NULL, NULL},
742 },
743 "disabled",
744 },
745 {
746 "pcsx_rearmed_gpu_unai_scale_hires",
747 "(GPU) Hi-Res Downscaling",
748 "Hi-Res Downscaling",
749 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
750 NULL,
751 "gpu_unai",
752 {
753 { "disabled", NULL },
754 { "enabled", NULL },
755 { NULL, NULL},
756 },
757#ifdef _MIYOO
758 "enabled",
759#else
760 "disabled",
761#endif
762 },
763#endif /* GPU_UNAI */
764 {
765 "pcsx_rearmed_spu_reverb",
766 "Audio Reverb Effects",
767 "Reverb Effects",
768 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
769 NULL,
770 "audio",
771 {
772 { "disabled", NULL },
773 { "enabled", NULL },
774 { NULL, NULL },
775 },
776#ifdef HAVE_PRE_ARMV7
777 "disabled",
778#else
779 "enabled",
780#endif
781 },
782 {
783 "pcsx_rearmed_spu_interpolation",
784 "Sound Interpolation",
785 NULL,
786 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
787 NULL,
788 "audio",
789 {
790 { "simple", "Simple" },
791 { "gaussian", "Gaussian" },
792 { "cubic", "Cubic" },
793 { "off", "disabled" },
794 { NULL, NULL },
795 },
796#ifdef HAVE_PRE_ARMV7
797 "off",
798#else
799 "simple",
800#endif
801 },
802 {
803 "pcsx_rearmed_nocdaudio",
804 "CD Audio",
805 NULL,
806 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
807 NULL,
808 "audio",
809 {
810 { "disabled", NULL },
811 { "enabled", NULL },
812 { NULL, NULL },
813 },
814 "enabled",
815 },
816 {
817 "pcsx_rearmed_noxadecoding",
818 "XA Decoding",
819 NULL,
820 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
821 NULL,
822 "audio",
823 {
824 { "disabled", NULL },
825 { "enabled", NULL },
826 { NULL, NULL },
827 },
828 "enabled",
829 },
9165d434 830#if P_HAVE_PTHREAD
16809ab9 831 {
832 "pcsx_rearmed_spu_thread",
833 "Threaded SPU",
834 NULL,
835 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
836 NULL,
837 "audio",
838 {
839 { "disabled", NULL },
840 { "enabled", NULL },
841 { NULL, NULL },
842 },
843 "disabled",
844 },
9165d434 845#endif // P_HAVE_PTHREAD
7a8d521f 846 {
847 "pcsx_rearmed_show_input_settings",
848 "Show Input Settings",
849 NULL,
850 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
851 NULL,
852 NULL,
853 {
854 { "disabled", NULL },
855 { "enabled", NULL },
856 { NULL, NULL },
857 },
858 "disabled",
859 },
860 {
861 "pcsx_rearmed_analog_axis_modifier",
862 "Analog Axis Bounds",
863 NULL,
864 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
865 NULL,
866 "input",
867 {
868 { "circle", "Circle" },
869 { "square", "Square" },
870 { NULL, NULL },
871 },
872 "circle",
873 },
874 {
875 "pcsx_rearmed_vibration",
876 "Rumble Effects",
877 NULL,
878 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
879 NULL,
880 "input",
881 {
882 { "disabled", NULL },
883 { "enabled", NULL },
e5241564 884 { NULL, NULL },
885 },
886 "enabled",
887 },
888 {
a3d87cd7 889 "pcsx_rearmed_analog_combo",
890 "DualShock Analog Mode Toggle Key Combo",
e5241564 891 NULL,
a3d87cd7 892 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
e5241564 893 NULL,
894 "input",
895 {
896 { "disabled", NULL },
a3d87cd7 897 { "l1+r1+select", "L1 + R1 + Select" },
898 { "l1+r1+start", "L1 + R1 + Start" },
899 { "l1+r1+l3", "L1 + R1 + L3" },
900 { "l1+r1+r3", "L1 + R1 + R3" },
901 { "l3+r3", "L3 + R3" },
7a8d521f 902 { NULL, NULL },
903 },
a3d87cd7 904 "l1+r1+select"
7a8d521f 905 },
906 {
907 "pcsx_rearmed_multitap",
f6eb0b1c 908 "Multitap Mode",
7a8d521f 909 NULL,
f6eb0b1c 910 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 911 NULL,
912 "input",
913 {
914 { "disabled", NULL },
915 { "port 1", "Port 1" },
916 { "port 2", "Port 2" },
917 { "ports 1 and 2", "Ports 1 and 2" },
918 { NULL, NULL },
919 },
920 "disabled",
921 },
922 {
923 "pcsx_rearmed_negcon_deadzone",
924 "NegCon Twist Deadzone",
925 NULL,
926 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
927 NULL,
928 "input",
929 {
930 { "0", "0%" },
931 { "3", "3%" },
932 { "5", "5%" },
933 { "7", "7%" },
934 { "10", "10%" },
935 { "13", "13%" },
936 { "15", "15%" },
937 { "17", "17%" },
938 { "20", "20%" },
939 { "23", "23%" },
940 { "25", "25%" },
941 { "27", "27%" },
942 { "30", "30%" },
943 { NULL, NULL },
944 },
945 "0",
946 },
947 {
948 "pcsx_rearmed_negcon_response",
949 "NegCon Twist Response",
950 NULL,
951 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
952 NULL,
953 "input",
954 {
955 { "linear", "Linear" },
956 { "quadratic", "Quadratic" },
957 { "cubic", "Cubic" },
958 { NULL, NULL },
959 },
960 "linear",
961 },
962 {
963 "pcsx_rearmed_input_sensitivity",
964 "Mouse Sensitivity",
965 NULL,
966 "Adjust responsiveness of emulated 'mouse' input devices.",
967 NULL,
968 "input",
969 {
970 { "0.05", NULL },
971 { "0.10", NULL },
972 { "0.15", NULL },
973 { "0.20", NULL },
974 { "0.25", NULL },
975 { "0.30", NULL },
976 { "0.35", NULL },
977 { "0.40", NULL },
978 { "0.45", NULL },
979 { "0.50", NULL },
980 { "0.55", NULL },
981 { "0.60", NULL },
982 { "0.65", NULL },
983 { "0.70", NULL },
984 { "0.75", NULL },
985 { "0.80", NULL },
986 { "0.85", NULL },
987 { "0.90", NULL },
988 { "0.95", NULL },
989 { "1.00", NULL },
990 { "1.05", NULL },
991 { "1.10", NULL },
992 { "1.15", NULL },
993 { "1.20", NULL },
994 { "1.25", NULL },
995 { "1.30", NULL },
996 { "1.35", NULL },
997 { "1.40", NULL },
998 { "1.45", NULL },
999 { "1.50", NULL },
1000 { "1.55", NULL },
1001 { "1.60", NULL },
1002 { "1.65", NULL },
1003 { "1.70", NULL },
1004 { "1.75", NULL },
1005 { "1.80", NULL },
1006 { "1.85", NULL },
1007 { "1.90", NULL },
1008 { "1.95", NULL },
1009 { "2.00", NULL },
1010 },
1011 "1.00",
1012 },
d6a231b7
S
1013 {
1014 "pcsx_rearmed_crosshair1",
1015 "Player 1 Lightgun Crosshair",
1016 NULL,
1017 "Toggle player 1's crosshair for the Guncon or Konami Gun",
1018 NULL,
1019 "input",
1020 {
1021 { "disabled", NULL },
1022 { "blue", NULL },
1023 { "green", NULL },
1024 { "red", NULL },
1025 { "white", NULL },
1026 { NULL, NULL },
1027 },
1028 "disabled",
1029 },
1030 {
1031 "pcsx_rearmed_crosshair2",
1032 "Player 2 Lightgun Crosshair",
1033 NULL,
1034 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1035 NULL,
1036 "input",
1037 {
1038 { "disabled", NULL },
1039 { "blue", NULL },
1040 { "green", NULL },
1041 { "red", NULL },
1042 { "white", NULL },
1043 { NULL, NULL },
1044 },
1045 "disabled",
1046 },
1047 {
1048 "pcsx_rearmed_konamigunadjustx",
1049 "Konami Gun X Axis Offset",
1050 NULL,
1051 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1052 NULL,
1053 "input",
1054 {
1055 { "-40", NULL },
1056 { "-39", NULL },
1057 { "-38", NULL },
1058 { "-37", NULL },
1059 { "-36", NULL },
1060 { "-35", NULL },
1061 { "-34", NULL },
1062 { "-33", NULL },
1063 { "-32", NULL },
1064 { "-31", NULL },
1065 { "-30", NULL },
1066 { "-29", NULL },
1067 { "-28", NULL },
1068 { "-27", NULL },
1069 { "-26", NULL },
1070 { "-25", NULL },
1071 { "-24", NULL },
1072 { "-23", NULL },
1073 { "-22", NULL },
1074 { "-21", NULL },
1075 { "-20", NULL },
1076 { "-19", NULL },
1077 { "-18", NULL },
1078 { "-17", NULL },
1079 { "-16", NULL },
1080 { "-15", NULL },
1081 { "-14", NULL },
1082 { "-13", NULL },
1083 { "-12", NULL },
1084 { "-11", NULL },
1085 { "-10", NULL },
1086 { "-9", NULL },
1087 { "-8", NULL },
1088 { "-7", NULL },
1089 { "-6", NULL },
1090 { "-5", NULL },
1091 { "-4", NULL },
1092 { "-3", NULL },
1093 { "-2", NULL },
1094 { "-1", NULL },
1095 { "0", NULL },
1096 { "1", NULL },
1097 { "2", NULL },
1098 { "3", NULL },
1099 { "4", NULL },
1100 { "5", NULL },
1101 { "6", NULL },
1102 { "7", NULL },
1103 { "8", NULL },
1104 { "9", NULL },
1105 { "10", NULL },
1106 { "11", NULL },
1107 { "12", NULL },
1108 { "13", NULL },
1109 { "14", NULL },
1110 { "15", NULL },
1111 { "16", NULL },
1112 { "17", NULL },
1113 { "18", NULL },
1114 { "19", NULL },
1115 { "20", NULL },
1116 { "21", NULL },
1117 { "22", NULL },
1118 { "23", NULL },
1119 { "24", NULL },
1120 { "25", NULL },
1121 { "26", NULL },
1122 { "27", NULL },
1123 { "28", NULL },
1124 { "29", NULL },
1125 { "30", NULL },
1126 { "31", NULL },
1127 { "32", NULL },
1128 { "33", NULL },
1129 { "34", NULL },
1130 { "35", NULL },
1131 { "36", NULL },
1132 { "37", NULL },
1133 { "38", NULL },
1134 { "39", NULL },
1135 { "40", NULL },
1136 { NULL, NULL },
1137 },
1138 "0",
1139 },
1140 {
1141 "pcsx_rearmed_konamigunadjusty",
1142 "Konami Gun Y Axis Offset",
1143 NULL,
1144 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1145 NULL,
1146 "input",
1147 {
1148 { "-40", NULL },
1149 { "-39", NULL },
1150 { "-38", NULL },
1151 { "-37", NULL },
1152 { "-36", NULL },
1153 { "-35", NULL },
1154 { "-34", NULL },
1155 { "-33", NULL },
1156 { "-32", NULL },
1157 { "-31", NULL },
1158 { "-30", NULL },
1159 { "-29", NULL },
1160 { "-28", NULL },
1161 { "-27", NULL },
1162 { "-26", NULL },
1163 { "-25", NULL },
1164 { "-24", NULL },
1165 { "-23", NULL },
1166 { "-22", NULL },
1167 { "-21", NULL },
1168 { "-20", NULL },
1169 { "-19", NULL },
1170 { "-18", NULL },
1171 { "-17", NULL },
1172 { "-16", NULL },
1173 { "-15", NULL },
1174 { "-14", NULL },
1175 { "-13", NULL },
1176 { "-12", NULL },
1177 { "-11", NULL },
1178 { "-10", NULL },
1179 { "-9", NULL },
1180 { "-8", NULL },
1181 { "-7", NULL },
1182 { "-6", NULL },
1183 { "-5", NULL },
1184 { "-4", NULL },
1185 { "-3", NULL },
1186 { "-2", NULL },
1187 { "-1", NULL },
1188 { "0", NULL },
1189 { "1", NULL },
1190 { "2", NULL },
1191 { "3", NULL },
1192 { "4", NULL },
1193 { "5", NULL },
1194 { "6", NULL },
1195 { "7", NULL },
1196 { "8", NULL },
1197 { "9", NULL },
1198 { "10", NULL },
1199 { "11", NULL },
1200 { "12", NULL },
1201 { "13", NULL },
1202 { "14", NULL },
1203 { "15", NULL },
1204 { "16", NULL },
1205 { "17", NULL },
1206 { "18", NULL },
1207 { "19", NULL },
1208 { "20", NULL },
1209 { "21", NULL },
1210 { "22", NULL },
1211 { "23", NULL },
1212 { "24", NULL },
1213 { "25", NULL },
1214 { "26", NULL },
1215 { "27", NULL },
1216 { "28", NULL },
1217 { "29", NULL },
1218 { "30", NULL },
1219 { "31", NULL },
1220 { "32", NULL },
1221 { "33", NULL },
1222 { "34", NULL },
1223 { "35", NULL },
1224 { "36", NULL },
1225 { "37", NULL },
1226 { "38", NULL },
1227 { "39", NULL },
1228 { "40", NULL },
1229 { NULL, NULL },
1230 },
1231 "0",
1232 },
7a8d521f 1233 {
1234 "pcsx_rearmed_gunconadjustx",
1235 "Guncon X Axis Offset",
1236 NULL,
1237 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1238 NULL,
1239 "input",
1240 {
d6a231b7
S
1241 { "-40", NULL },
1242 { "-39", NULL },
1243 { "-38", NULL },
1244 { "-37", NULL },
1245 { "-36", NULL },
1246 { "-35", NULL },
1247 { "-34", NULL },
1248 { "-33", NULL },
1249 { "-32", NULL },
1250 { "-31", NULL },
1251 { "-30", NULL },
1252 { "-29", NULL },
1253 { "-28", NULL },
1254 { "-27", NULL },
1255 { "-26", NULL },
7a8d521f 1256 { "-25", NULL },
1257 { "-24", NULL },
1258 { "-23", NULL },
1259 { "-22", NULL },
1260 { "-21", NULL },
1261 { "-20", NULL },
1262 { "-19", NULL },
1263 { "-18", NULL },
1264 { "-17", NULL },
1265 { "-16", NULL },
1266 { "-15", NULL },
1267 { "-14", NULL },
1268 { "-13", NULL },
1269 { "-12", NULL },
1270 { "-11", NULL },
1271 { "-10", NULL },
1272 { "-9", NULL },
1273 { "-8", NULL },
1274 { "-7", NULL },
1275 { "-6", NULL },
1276 { "-5", NULL },
1277 { "-4", NULL },
1278 { "-3", NULL },
1279 { "-2", NULL },
1280 { "-1", NULL },
1281 { "0", NULL },
1282 { "1", NULL },
1283 { "2", NULL },
1284 { "3", NULL },
1285 { "4", NULL },
1286 { "5", NULL },
1287 { "6", NULL },
1288 { "7", NULL },
1289 { "8", NULL },
1290 { "9", NULL },
1291 { "10", NULL },
1292 { "11", NULL },
1293 { "12", NULL },
1294 { "13", NULL },
1295 { "14", NULL },
1296 { "15", NULL },
1297 { "16", NULL },
1298 { "17", NULL },
1299 { "18", NULL },
1300 { "19", NULL },
1301 { "20", NULL },
1302 { "21", NULL },
1303 { "22", NULL },
1304 { "23", NULL },
1305 { "24", NULL },
1306 { "25", NULL },
d6a231b7
S
1307 { "26", NULL },
1308 { "27", NULL },
1309 { "28", NULL },
1310 { "29", NULL },
1311 { "30", NULL },
1312 { "31", NULL },
1313 { "32", NULL },
1314 { "33", NULL },
1315 { "34", NULL },
1316 { "35", NULL },
1317 { "36", NULL },
1318 { "37", NULL },
1319 { "38", NULL },
1320 { "39", NULL },
1321 { "40", NULL },
7a8d521f 1322 { NULL, NULL },
1323 },
1324 "0",
1325 },
1326 {
1327 "pcsx_rearmed_gunconadjusty",
1328 "Guncon Y Axis Offset",
1329 NULL,
1330 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1331 NULL,
1332 "input",
1333 {
d6a231b7
S
1334 { "-40", NULL },
1335 { "-39", NULL },
1336 { "-38", NULL },
1337 { "-37", NULL },
1338 { "-36", NULL },
1339 { "-35", NULL },
1340 { "-34", NULL },
1341 { "-33", NULL },
1342 { "-32", NULL },
1343 { "-31", NULL },
1344 { "-30", NULL },
1345 { "-29", NULL },
1346 { "-28", NULL },
1347 { "-27", NULL },
1348 { "-26", NULL },
7a8d521f 1349 { "-25", NULL },
1350 { "-24", NULL },
1351 { "-23", NULL },
1352 { "-22", NULL },
1353 { "-21", NULL },
1354 { "-20", NULL },
1355 { "-19", NULL },
1356 { "-18", NULL },
1357 { "-17", NULL },
1358 { "-16", NULL },
1359 { "-15", NULL },
1360 { "-14", NULL },
1361 { "-13", NULL },
1362 { "-12", NULL },
1363 { "-11", NULL },
1364 { "-10", NULL },
1365 { "-9", NULL },
1366 { "-8", NULL },
1367 { "-7", NULL },
1368 { "-6", NULL },
1369 { "-5", NULL },
1370 { "-4", NULL },
1371 { "-3", NULL },
1372 { "-2", NULL },
1373 { "-1", NULL },
1374 { "0", NULL },
1375 { "1", NULL },
1376 { "2", NULL },
1377 { "3", NULL },
1378 { "4", NULL },
1379 { "5", NULL },
1380 { "6", NULL },
1381 { "7", NULL },
1382 { "8", NULL },
1383 { "9", NULL },
1384 { "10", NULL },
1385 { "11", NULL },
1386 { "12", NULL },
1387 { "13", NULL },
1388 { "14", NULL },
1389 { "15", NULL },
1390 { "16", NULL },
1391 { "17", NULL },
1392 { "18", NULL },
1393 { "19", NULL },
1394 { "20", NULL },
1395 { "21", NULL },
1396 { "22", NULL },
1397 { "23", NULL },
1398 { "24", NULL },
1399 { "25", NULL },
d6a231b7
S
1400 { "26", NULL },
1401 { "27", NULL },
1402 { "28", NULL },
1403 { "29", NULL },
1404 { "30", NULL },
1405 { "31", NULL },
1406 { "32", NULL },
1407 { "33", NULL },
1408 { "34", NULL },
1409 { "35", NULL },
1410 { "36", NULL },
1411 { "37", NULL },
1412 { "38", NULL },
1413 { "39", NULL },
1414 { "40", NULL },
7a8d521f 1415 { NULL, NULL },
1416 },
1417 "0",
1418 },
1419 {
1420 "pcsx_rearmed_gunconadjustratiox",
1421 "Guncon X Axis Response",
1422 NULL,
1423 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1424 NULL,
1425 "input",
1426 {
1427 { "0.75", NULL },
1428 { "0.76", NULL },
1429 { "0.77", NULL },
1430 { "0.78", NULL },
1431 { "0.79", NULL },
1432 { "0.80", NULL },
1433 { "0.81", NULL },
1434 { "0.82", NULL },
1435 { "0.83", NULL },
1436 { "0.84", NULL },
1437 { "0.85", NULL },
1438 { "0.86", NULL },
1439 { "0.87", NULL },
1440 { "0.88", NULL },
1441 { "0.89", NULL },
1442 { "0.90", NULL },
1443 { "0.91", NULL },
1444 { "0.92", NULL },
1445 { "0.93", NULL },
1446 { "0.94", NULL },
1447 { "0.95", NULL },
1448 { "0.96", NULL },
1449 { "0.97", NULL },
1450 { "0.98", NULL },
1451 { "0.99", NULL },
1452 { "1.00", NULL },
1453 { "1.01", NULL },
1454 { "1.02", NULL },
1455 { "1.03", NULL },
1456 { "1.04", NULL },
1457 { "1.05", NULL },
1458 { "1.06", NULL },
1459 { "1.07", NULL },
1460 { "1.08", NULL },
1461 { "1.09", NULL },
1462 { "1.10", NULL },
1463 { "1.11", NULL },
1464 { "1.12", NULL },
1465 { "1.13", NULL },
1466 { "1.14", NULL },
1467 { "1.15", NULL },
1468 { "1.16", NULL },
1469 { "1.17", NULL },
1470 { "1.18", NULL },
1471 { "1.19", NULL },
1472 { "1.20", NULL },
1473 { "1.21", NULL },
1474 { "1.22", NULL },
1475 { "1.23", NULL },
1476 { "1.24", NULL },
1477 { "1.25", NULL },
1478 { NULL, NULL },
1479 },
1480 "1.00",
1481 },
1482 {
1483 "pcsx_rearmed_gunconadjustratioy",
1484 "Guncon Y Axis Response",
1485 NULL,
1486 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1487 NULL,
1488 "input",
1489 {
1490 { "0.75", NULL },
1491 { "0.76", NULL },
1492 { "0.77", NULL },
1493 { "0.78", NULL },
1494 { "0.79", NULL },
1495 { "0.80", NULL },
1496 { "0.81", NULL },
1497 { "0.82", NULL },
1498 { "0.83", NULL },
1499 { "0.84", NULL },
1500 { "0.85", NULL },
1501 { "0.86", NULL },
1502 { "0.87", NULL },
1503 { "0.88", NULL },
1504 { "0.89", NULL },
1505 { "0.90", NULL },
1506 { "0.91", NULL },
1507 { "0.92", NULL },
1508 { "0.93", NULL },
1509 { "0.94", NULL },
1510 { "0.95", NULL },
1511 { "0.96", NULL },
1512 { "0.97", NULL },
1513 { "0.98", NULL },
1514 { "0.99", NULL },
1515 { "1.00", NULL },
1516 { "1.01", NULL },
1517 { "1.02", NULL },
1518 { "1.03", NULL },
1519 { "1.04", NULL },
1520 { "1.05", NULL },
1521 { "1.06", NULL },
1522 { "1.07", NULL },
1523 { "1.08", NULL },
1524 { "1.09", NULL },
1525 { "1.10", NULL },
1526 { "1.11", NULL },
1527 { "1.12", NULL },
1528 { "1.13", NULL },
1529 { "1.14", NULL },
1530 { "1.15", NULL },
1531 { "1.16", NULL },
1532 { "1.17", NULL },
1533 { "1.18", NULL },
1534 { "1.19", NULL },
1535 { "1.20", NULL },
1536 { "1.21", NULL },
1537 { "1.22", NULL },
1538 { "1.23", NULL },
1539 { "1.24", NULL },
1540 { "1.25", NULL },
1541 { NULL, NULL },
1542 },
1543 "1.00",
1544 },
1545 {
1546 "pcsx_rearmed_icache_emulation",
1547 "Instruction Cache Emulation",
1548 NULL,
bc7c5acb 1549 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1550 NULL,
1551 "compat_hack",
1552 {
1553 { "enabled", NULL },
1554 { "disabled", NULL },
1555 { NULL, NULL },
1556 },
1557 "enabled",
1558 },
1559 {
1560 "pcsx_rearmed_exception_emulation",
1561 "Exception and Breakpoint Emulation",
1562 NULL,
1563 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1564 NULL,
1565 "compat_hack",
1566 {
1567 { "disabled", NULL },
1568 { "enabled", NULL },
1569 { NULL, NULL },
1570 },
1571 "disabled",
1572 },
0aa7361c 1573 {
1574 "pcsx_rearmed_cd_turbo",
1575 "Turbo CD",
1576 NULL,
1577 "This makes the emulated CD-ROM extremely fast and can reduce loading times in some cases. Warning: many games were not programmed to handle such a speed. The game (or even the emulator) MAY CRASH at ANY TIME if this is enabled.",
1578 NULL,
1579 "speed_hack",
1580 {
1581 { "disabled", NULL },
1582 { "enabled", NULL },
1583 { NULL, NULL },
1584 },
1585 "disabled",
1586 },
7a8d521f 1587#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1588 {
1589 "pcsx_rearmed_nocompathacks",
1590 "Disable Automatic Compatibility Hacks",
1591 NULL,
1592 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1593 NULL,
1594 "compat_hack",
1595 {
1596 { "disabled", NULL },
1597 { "enabled", NULL },
1598 { NULL, NULL },
1599 },
1600 "disabled",
1601 },
1602 {
1603 "pcsx_rearmed_nosmccheck",
1604 "(Speed Hack) Disable SMC Checks",
1605 "Disable SMC Checks",
1606 "Will cause crashes when loading, and lead to memory card failure.",
1607 NULL,
1608 "speed_hack",
1609 {
1610 { "disabled", NULL },
1611 { "enabled", NULL },
1612 { NULL, NULL },
1613 },
1614 "disabled",
1615 },
1616 {
1617 "pcsx_rearmed_gteregsunneeded",
1618 "(Speed Hack) Assume GTE Registers Unneeded",
1619 "Assume GTE Registers Unneeded",
1620 "May cause rendering errors.",
1621 NULL,
1622 "speed_hack",
1623 {
1624 { "disabled", NULL },
1625 { "enabled", NULL },
1626 { NULL, NULL },
1627 },
1628 "disabled",
1629 },
1630 {
1631 "pcsx_rearmed_nogteflags",
1632 "(Speed Hack) Disable GTE Flags",
1633 "Disable GTE Flags",
1634 "Will cause rendering errors.",
1635 NULL,
1636 "speed_hack",
1637 {
1638 { "disabled", NULL },
1639 { "enabled", NULL },
1640 { NULL, NULL },
1641 },
1642 "disabled",
1643 },
606bece1 1644#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1645 {
1646 "pcsx_rearmed_nostalls",
7a8d521f 1647 "Disable CPU/GTE Stalls",
7a8d521f 1648 NULL,
0aa7361c 1649 "Will cause some games to run too quickly. Should be disabled in almost all cases."
606bece1 1650#if defined(LIGHTREC)
1651 " Interpreter only."
1652#endif
1653 ,
1654 NULL,
0aa7361c 1655 "speed_hack",
7a8d521f 1656 {
1657 { "disabled", NULL },
1658 { "enabled", NULL },
1659 { NULL, NULL },
1660 },
1661 "disabled",
1662 },
7a8d521f 1663 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1664};
1665
1666struct retro_core_options_v2 options_us = {
1667 option_cats_us,
1668 option_defs_us
1669};
1670
1671/*
1672 ********************************
1673 * Language Mapping
1674 ********************************
1675*/
1676
1677#ifndef HAVE_NO_LANGEXTRA
1678struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1679 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1680 NULL, /* RETRO_LANGUAGE_JAPANESE */
1681 NULL, /* RETRO_LANGUAGE_FRENCH */
1682 NULL, /* RETRO_LANGUAGE_SPANISH */
1683 NULL, /* RETRO_LANGUAGE_GERMAN */
1684 NULL, /* RETRO_LANGUAGE_ITALIAN */
1685 NULL, /* RETRO_LANGUAGE_DUTCH */
1686 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1687 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1688 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1689 NULL, /* RETRO_LANGUAGE_KOREAN */
1690 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1691 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1692 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1693 NULL, /* RETRO_LANGUAGE_POLISH */
1694 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1695 NULL, /* RETRO_LANGUAGE_ARABIC */
1696 NULL, /* RETRO_LANGUAGE_GREEK */
1697 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1698};
1699#endif
1700
1701/*
1702 ********************************
1703 * Functions
1704 ********************************
1705*/
1706
1707/* Handles configuration/setting of core options.
1708 * Should be called as early as possible - ideally inside
1709 * retro_set_environment(), and no later than retro_load_game()
1710 * > We place the function body in the header to avoid the
1711 * necessity of adding more .c files (i.e. want this to
1712 * be as painless as possible for core devs)
1713 */
1714
1715static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1716 bool *categories_supported)
1717{
1718 unsigned version = 0;
1719#ifndef HAVE_NO_LANGEXTRA
1720 unsigned language = 0;
1721#endif
1722
1723 if (!environ_cb || !categories_supported)
1724 return;
1725
1726 *categories_supported = false;
1727
1728 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1729 version = 0;
1730
1731 if (version >= 2)
1732 {
1733#ifndef HAVE_NO_LANGEXTRA
1734 struct retro_core_options_v2_intl core_options_intl;
1735
1736 core_options_intl.us = &options_us;
1737 core_options_intl.local = NULL;
1738
1739 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1740 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1741 core_options_intl.local = options_intl[language];
1742
1743 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1744 &core_options_intl);
1745#else
1746 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1747 &options_us);
1748#endif
1749 }
1750 else
1751 {
1752 size_t i, j;
1753 size_t option_index = 0;
1754 size_t num_options = 0;
1755 struct retro_core_option_definition
1756 *option_v1_defs_us = NULL;
1757#ifndef HAVE_NO_LANGEXTRA
1758 size_t num_options_intl = 0;
1759 struct retro_core_option_v2_definition
1760 *option_defs_intl = NULL;
1761 struct retro_core_option_definition
1762 *option_v1_defs_intl = NULL;
1763 struct retro_core_options_intl
1764 core_options_v1_intl;
1765#endif
1766 struct retro_variable *variables = NULL;
1767 char **values_buf = NULL;
1768
1769 /* Determine total number of options */
1770 while (true)
1771 {
1772 if (option_defs_us[num_options].key)
1773 num_options++;
1774 else
1775 break;
1776 }
1777
1778 if (version >= 1)
1779 {
1780 /* Allocate US array */
1781 option_v1_defs_us = (struct retro_core_option_definition *)
1782 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1783
1784 /* Copy parameters from option_defs_us array */
1785 for (i = 0; i < num_options; i++)
1786 {
1787 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1788 struct retro_core_option_value *option_values = option_def_us->values;
1789 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1790 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1791
1792 option_v1_def_us->key = option_def_us->key;
1793 option_v1_def_us->desc = option_def_us->desc;
1794 option_v1_def_us->info = option_def_us->info;
1795 option_v1_def_us->default_value = option_def_us->default_value;
1796
1797 /* Values must be copied individually... */
1798 while (option_values->value)
1799 {
1800 option_v1_values->value = option_values->value;
1801 option_v1_values->label = option_values->label;
1802
1803 option_values++;
1804 option_v1_values++;
1805 }
1806 }
1807
1808#ifndef HAVE_NO_LANGEXTRA
1809 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1810 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1811 options_intl[language])
1812 option_defs_intl = options_intl[language]->definitions;
1813
1814 if (option_defs_intl)
1815 {
1816 /* Determine number of intl options */
1817 while (true)
1818 {
1819 if (option_defs_intl[num_options_intl].key)
1820 num_options_intl++;
1821 else
1822 break;
1823 }
1824
1825 /* Allocate intl array */
1826 option_v1_defs_intl = (struct retro_core_option_definition *)
1827 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1828
1829 /* Copy parameters from option_defs_intl array */
1830 for (i = 0; i < num_options_intl; i++)
1831 {
1832 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1833 struct retro_core_option_value *option_values = option_def_intl->values;
1834 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1835 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1836
1837 option_v1_def_intl->key = option_def_intl->key;
1838 option_v1_def_intl->desc = option_def_intl->desc;
1839 option_v1_def_intl->info = option_def_intl->info;
1840 option_v1_def_intl->default_value = option_def_intl->default_value;
1841
1842 /* Values must be copied individually... */
1843 while (option_values->value)
1844 {
1845 option_v1_values->value = option_values->value;
1846 option_v1_values->label = option_values->label;
1847
1848 option_values++;
1849 option_v1_values++;
1850 }
1851 }
1852 }
1853
1854 core_options_v1_intl.us = option_v1_defs_us;
1855 core_options_v1_intl.local = option_v1_defs_intl;
1856
1857 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1858#else
1859 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1860#endif
1861 }
1862 else
1863 {
1864 /* Allocate arrays */
1865 variables = (struct retro_variable *)calloc(num_options + 1,
1866 sizeof(struct retro_variable));
1867 values_buf = (char **)calloc(num_options, sizeof(char *));
1868
1869 if (!variables || !values_buf)
1870 goto error;
1871
1872 /* Copy parameters from option_defs_us array */
1873 for (i = 0; i < num_options; i++)
1874 {
1875 const char *key = option_defs_us[i].key;
1876 const char *desc = option_defs_us[i].desc;
1877 const char *default_value = option_defs_us[i].default_value;
1878 struct retro_core_option_value *values = option_defs_us[i].values;
1879 size_t buf_len = 3;
1880 size_t default_index = 0;
1881
1882 values_buf[i] = NULL;
1883
1884 /* Skip options that are irrelevant when using the
1885 * old style core options interface */
1886 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1887 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1888 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1889 continue;
1890
1891 if (desc)
1892 {
1893 size_t num_values = 0;
1894
1895 /* Determine number of values */
1896 while (true)
1897 {
1898 if (values[num_values].value)
1899 {
1900 /* Check if this is the default value */
1901 if (default_value)
1902 if (strcmp(values[num_values].value, default_value) == 0)
1903 default_index = num_values;
1904
1905 buf_len += strlen(values[num_values].value);
1906 num_values++;
1907 }
1908 else
1909 break;
1910 }
1911
1912 /* Build values string */
1913 if (num_values > 0)
1914 {
1915 buf_len += num_values - 1;
1916 buf_len += strlen(desc);
1917
1918 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1919 if (!values_buf[i])
1920 goto error;
1921
1922 strcpy(values_buf[i], desc);
1923 strcat(values_buf[i], "; ");
1924
1925 /* Default value goes first */
1926 strcat(values_buf[i], values[default_index].value);
1927
1928 /* Add remaining values */
1929 for (j = 0; j < num_values; j++)
1930 {
1931 if (j != default_index)
1932 {
1933 strcat(values_buf[i], "|");
1934 strcat(values_buf[i], values[j].value);
1935 }
1936 }
1937 }
1938 }
1939
1940 variables[option_index].key = key;
1941 variables[option_index].value = values_buf[i];
1942 option_index++;
1943 }
1944
1945 /* Set variables */
1946 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1947 }
1948
1949error:
1950 /* Clean up */
1951
1952 if (option_v1_defs_us)
1953 {
1954 free(option_v1_defs_us);
1955 option_v1_defs_us = NULL;
1956 }
1957
1958#ifndef HAVE_NO_LANGEXTRA
1959 if (option_v1_defs_intl)
1960 {
1961 free(option_v1_defs_intl);
1962 option_v1_defs_intl = NULL;
1963 }
1964#endif
1965
1966 if (values_buf)
1967 {
1968 for (i = 0; i < num_options; i++)
1969 {
1970 if (values_buf[i])
1971 {
1972 free(values_buf[i]);
1973 values_buf[i] = NULL;
1974 }
1975 }
1976
1977 free(values_buf);
1978 values_buf = NULL;
1979 }
1980
1981 if (variables)
1982 {
1983 free(variables);
1984 variables = NULL;
1985 }
1986 }
1987}
1988
1989#ifdef __cplusplus
1990}
1991#endif
1992
1993#endif