Adding Guncon support for mouse based lightguns
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
919cac88 32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
919cac88 52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
fbe06628 62 { NULL, NULL },
919cac88 63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
fbe06628 72 { "HLE", "hle" },
73 { NULL, NULL },
919cac88 74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
fbe06628 84 { "PAL", "pal" },
85 { NULL, NULL },
919cac88 86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
c8108d88 91 "Enable Second Memory Card (Shared)",
ef2683f1 92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
919cac88 93 {
fbe06628 94 { "disabled", NULL },
919cac88 95 { "enabled", NULL },
fbe06628 96 { NULL, NULL },
919cac88 97 },
e6f1e7f7 98 "disabled",
919cac88 99 },
100 {
101 "pcsx_rearmed_pad1type",
102 "Pad 1 Type",
103 "Pad type for player 1",
104 {
fbe06628 105 { "standard", NULL },
106 { "analog", NULL },
919cac88 107 { "dualshock", NULL },
fbe06628 108 { "negcon", NULL },
000655e4 109 { "guncon", NULL },
fbe06628 110 { "none", NULL },
111 { NULL, NULL },
919cac88 112 },
113 "standard",
114 },
115 {
116 "pcsx_rearmed_pad2type",
117 "Pad 2 Type",
118 "Pad type for player 2",
119 {
fbe06628 120 { "standard", NULL },
121 { "analog", NULL },
919cac88 122 { "dualshock", NULL },
fbe06628 123 { "negcon", NULL },
000655e4 124 { "guncon", NULL },
fbe06628 125 { "none", NULL },
126 { NULL, NULL },
919cac88 127 },
128 "standard",
129 },
130 {
131 "pcsx_rearmed_pad3type",
132 "Pad 3 Type",
133 "Pad type for player 3",
134 {
fbe06628 135 { "standard", NULL },
136 { "analog", NULL },
919cac88 137 { "dualshock", NULL },
fbe06628 138 { "negcon", NULL },
000655e4 139 { "guncon", NULL },
fbe06628 140 { "none", NULL },
141 { NULL, NULL },
919cac88 142 },
143 "none",
144 },
145 {
146 "pcsx_rearmed_pad4type",
147 "Pad 4 Type",
148 "Pad type for player 4",
149 {
fbe06628 150 { "standard", NULL },
151 { "analog", NULL },
919cac88 152 { "dualshock", NULL },
fbe06628 153 { "negcon", NULL },
000655e4 154 { "guncon", NULL },
fbe06628 155 { "none", NULL },
156 { NULL, NULL },
919cac88 157 },
158 "none",
159 },
160 {
161 "pcsx_rearmed_pad5type",
162 "Pad 5 Type",
163 "Pad type for player 5",
164 {
fbe06628 165 { "standard", NULL },
166 { "analog", NULL },
919cac88 167 { "dualshock", NULL },
fbe06628 168 { "negcon", NULL },
000655e4 169 { "guncon", NULL },
fbe06628 170 { "none", NULL },
171 { NULL, NULL },
919cac88 172 },
173 "none",
174 },{
175 "pcsx_rearmed_pad6type",
176 "Pad 6 Type",
177 "Pad type for player 6",
178 {
fbe06628 179 { "standard", NULL },
180 { "analog", NULL },
919cac88 181 { "dualshock", NULL },
fbe06628 182 { "negcon", NULL },
000655e4 183 { "guncon", NULL },
fbe06628 184 { "none", NULL },
185 { NULL, NULL },
919cac88 186 },
187 "none",
188 },{
189 "pcsx_rearmed_pad7type",
190 "Pad 7 Type",
191 "Pad type for player 7",
192 {
fbe06628 193 { "standard", NULL },
194 { "analog", NULL },
919cac88 195 { "dualshock", NULL },
fbe06628 196 { "negcon", NULL },
000655e4 197 { "guncon", NULL },
fbe06628 198 { "none", NULL },
199 { NULL, NULL },
919cac88 200 },
201 "none",
202 },{
203 "pcsx_rearmed_pad8type",
204 "Pad 8 Type",
205 "Pad type for player 8",
206 {
fbe06628 207 { "standard", NULL },
208 { "analog", NULL },
919cac88 209 { "dualshock", NULL },
fbe06628 210 { "negcon", NULL },
000655e4 211 { "guncon", NULL },
fbe06628 212 { "none", NULL },
213 { NULL, NULL },
919cac88 214 },
215 "none",
216 },
217 {
218 "pcsx_rearmed_multitap1",
219 "Multitap 1",
220 "Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
221 {
fbe06628 222 { "auto", NULL },
919cac88 223 { "disabled", NULL },
224 { "enabled", NULL },
fbe06628 225 { NULL, NULL },
919cac88 226 },
227 "auto",
228 },
229 {
230 "pcsx_rearmed_multitap2",
231 "Multitap 2",
ef2683f1 232 "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
919cac88 233 {
fbe06628 234 { "auto", NULL },
235 { "disabled", NULL },
236 { "enabled", NULL },
237 { NULL, NULL },
919cac88 238 },
239 "auto",
240 },
241 {
242 "pcsx_rearmed_negcon_deadzone",
c8108d88 243 "NegCon Twist Deadzone (Percent)",
919cac88 244 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
245 {
246 { "0", NULL },
247 { "5", NULL },
248 { "10", NULL },
249 { "15", NULL },
250 { "20", NULL },
251 { "25", NULL },
252 { "30", NULL },
fbe06628 253 { NULL, NULL },
919cac88 254 },
255 "0",
256 },
257 {
258 "pcsx_rearmed_negcon_response",
259 "NegCon Twist Response",
260 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
261 {
fbe06628 262 { "linear", NULL },
919cac88 263 { "quadratic", NULL },
fbe06628 264 { "cubic", NULL },
265 { NULL, NULL },
919cac88 266 },
267 "linear",
268 },
269 {
270 "pcsx_rearmed_vibration",
271 "Enable Vibration",
c8108d88 272 "Enables vibration feedback for controllers that supports vibration features.",
919cac88 273 {
274 { "disabled", NULL },
275 { "enabled", NULL },
fbe06628 276 { NULL, NULL },
919cac88 277 },
278 "enabled",
279 },
000655e4
S
280 {
281 "pcsx_rearmed_gunconadjustx",
282 "Guncon Adjust X",
283 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
284 {
285 { "0", NULL },
286 { "-25", NULL },
287 { "-24", NULL },
288 { "-23", NULL },
289 { "-22", NULL },
290 { "-21", NULL },
291 { "-20", NULL },
292 { "-19", NULL },
293 { "-18", NULL },
294 { "-17", NULL },
295 { "-16", NULL },
296 { "-15", NULL },
297 { "-14", NULL },
298 { "-13", NULL },
299 { "-12", NULL },
300 { "-11", NULL },
301 { "-10", NULL },
302 { "-09", NULL },
303 { "-08", NULL },
304 { "-07", NULL },
305 { "-06", NULL },
306 { "-05", NULL },
307 { "-04", NULL },
308 { "-03", NULL },
309 { "-02", NULL },
310 { "-01", NULL },
311 { "00", NULL },
312 { "01", NULL },
313 { "02", NULL },
314 { "03", NULL },
315 { "04", NULL },
316 { "05", NULL },
317 { "06", NULL },
318 { "07", NULL },
319 { "08", NULL },
320 { "09", NULL },
321 { "10", NULL },
322 { "11", NULL },
323 { "12", NULL },
324 { "13", NULL },
325 { "14", NULL },
326 { "15", NULL },
327 { "16", NULL },
328 { "17", NULL },
329 { "18", NULL },
330 { "19", NULL },
331 { "20", NULL },
332 { "21", NULL },
333 { "22", NULL },
334 { "23", NULL },
335 { "24", NULL },
336 { "25", NULL },
337 { NULL, NULL },
338 },
339 "0",
340 },
341 {
342 "pcsx_rearmed_gunconadjusty",
343 "Guncon Adjust Y",
344 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
345 {
346 { "0", NULL },
347 { "-25", NULL },
348 { "-24", NULL },
349 { "-23", NULL },
350 { "-22", NULL },
351 { "-21", NULL },
352 { "-20", NULL },
353 { "-19", NULL },
354 { "-18", NULL },
355 { "-17", NULL },
356 { "-16", NULL },
357 { "-15", NULL },
358 { "-14", NULL },
359 { "-13", NULL },
360 { "-12", NULL },
361 { "-11", NULL },
362 { "-10", NULL },
363 { "-09", NULL },
364 { "-08", NULL },
365 { "-07", NULL },
366 { "-06", NULL },
367 { "-05", NULL },
368 { "-04", NULL },
369 { "-03", NULL },
370 { "-02", NULL },
371 { "-01", NULL },
372 { "00", NULL },
373 { "01", NULL },
374 { "02", NULL },
375 { "03", NULL },
376 { "04", NULL },
377 { "05", NULL },
378 { "06", NULL },
379 { "07", NULL },
380 { "08", NULL },
381 { "09", NULL },
382 { "10", NULL },
383 { "11", NULL },
384 { "12", NULL },
385 { "13", NULL },
386 { "14", NULL },
387 { "15", NULL },
388 { "16", NULL },
389 { "17", NULL },
390 { "18", NULL },
391 { "19", NULL },
392 { "20", NULL },
393 { "21", NULL },
394 { "22", NULL },
395 { "23", NULL },
396 { "24", NULL },
397 { "25", NULL },
398 { NULL, NULL },
399 },
400 "0",
401 },
402 {
403 "pcsx_rearmed_gunconadjustratiox",
404 "Guncon Adjust Ratio X",
405 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
406 {
407 { "1", NULL },
408 { "0.75", NULL },
409 { "0.76", NULL },
410 { "0.77", NULL },
411 { "0.78", NULL },
412 { "0.79", NULL },
413 { "0.80", NULL },
414 { "0.81", NULL },
415 { "0.82", NULL },
416 { "0.83", NULL },
417 { "0.84", NULL },
418 { "0.85", NULL },
419 { "0.86", NULL },
420 { "0.87", NULL },
421 { "0.88", NULL },
422 { "0.89", NULL },
423 { "0.90", NULL },
424 { "0.91", NULL },
425 { "0.92", NULL },
426 { "0.93", NULL },
427 { "0.94", NULL },
428 { "0.95", NULL },
429 { "0.96", NULL },
430 { "0.97", NULL },
431 { "0.98", NULL },
432 { "0.99", NULL },
433 { "1.00", NULL },
434 { "1.01", NULL },
435 { "1.02", NULL },
436 { "1.03", NULL },
437 { "1.04", NULL },
438 { "1.05", NULL },
439 { "1.06", NULL },
440 { "1.07", NULL },
441 { "1.08", NULL },
442 { "1.09", NULL },
443 { "1.10", NULL },
444 { "1.11", NULL },
445 { "1.12", NULL },
446 { "1.13", NULL },
447 { "1.14", NULL },
448 { "1.15", NULL },
449 { "1.16", NULL },
450 { "1.17", NULL },
451 { "1.18", NULL },
452 { "1.19", NULL },
453 { "1.20", NULL },
454 { "1.21", NULL },
455 { "1.22", NULL },
456 { "1.23", NULL },
457 { "1.24", NULL },
458 { "1.25", NULL },
459 { NULL, NULL },
460 },
461 "1",
462 },
463 {
464 "pcsx_rearmed_gunconadjustratioy",
465 "Guncon Adjust Ratio Y",
466 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
467 {
468 { "1", NULL },
469 { "0.75", NULL },
470 { "0.76", NULL },
471 { "0.77", NULL },
472 { "0.78", NULL },
473 { "0.79", NULL },
474 { "0.80", NULL },
475 { "0.81", NULL },
476 { "0.82", NULL },
477 { "0.83", NULL },
478 { "0.84", NULL },
479 { "0.85", NULL },
480 { "0.86", NULL },
481 { "0.87", NULL },
482 { "0.88", NULL },
483 { "0.89", NULL },
484 { "0.90", NULL },
485 { "0.91", NULL },
486 { "0.92", NULL },
487 { "0.93", NULL },
488 { "0.94", NULL },
489 { "0.95", NULL },
490 { "0.96", NULL },
491 { "0.97", NULL },
492 { "0.98", NULL },
493 { "0.99", NULL },
494 { "1.00", NULL },
495 { "1.01", NULL },
496 { "1.02", NULL },
497 { "1.03", NULL },
498 { "1.04", NULL },
499 { "1.05", NULL },
500 { "1.06", NULL },
501 { "1.07", NULL },
502 { "1.08", NULL },
503 { "1.09", NULL },
504 { "1.10", NULL },
505 { "1.11", NULL },
506 { "1.12", NULL },
507 { "1.13", NULL },
508 { "1.14", NULL },
509 { "1.15", NULL },
510 { "1.16", NULL },
511 { "1.17", NULL },
512 { "1.18", NULL },
513 { "1.19", NULL },
514 { "1.20", NULL },
515 { "1.21", NULL },
516 { "1.22", NULL },
517 { "1.23", NULL },
518 { "1.24", NULL },
519 { "1.25", NULL },
520 { NULL, NULL },
521 },
522 "1",
523 },
919cac88 524 {
525 "pcsx_rearmed_dithering",
526 "Enable Dithering",
527 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
528 {
529 { "disabled", NULL },
530 { "enabled", NULL },
fbe06628 531 { NULL, NULL },
919cac88 532 },
533 "enabled",
534 },
535
536#ifndef DRC_DISABLE
537 {
538 "pcsx_rearmed_drc",
c8108d88 539 "Dynamic Recompiler",
ef2683f1 540 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
919cac88 541 {
542 { "disabled", NULL },
543 { "enabled", NULL },
fbe06628 544 { NULL, NULL },
919cac88 545 },
546 "enabled",
547 },
548 {
549 "pcsx_rearmed_psxclock",
c8108d88 550 "PSX CPU Clock",
fbe06628 551#ifdef HAVE_PRE_ARMV7
552 "Overclock or underclock the PSX clock. Default is 50",
553#else
554 "Overclock or underclock the PSX clock. Default is 57",
555#endif
919cac88 556 {
fbe06628 557 { "30", NULL },
558 { "31", NULL },
559 { "32", NULL },
560 { "33", NULL },
561 { "34", NULL },
562 { "35", NULL },
563 { "36", NULL },
564 { "37", NULL },
565 { "38", NULL },
566 { "39", NULL },
567 { "40", NULL },
568 { "41", NULL },
569 { "42", NULL },
570 { "43", NULL },
571 { "44", NULL },
572 { "45", NULL },
573 { "46", NULL },
574 { "47", NULL },
575 { "48", NULL },
576 { "49", NULL },
577 { "50", NULL },
578 { "51", NULL },
579 { "52", NULL },
580 { "53", NULL },
581 { "54", NULL },
582 { "55", NULL },
583 { "56", NULL },
584 { "57", NULL },
585 { "58", NULL },
586 { "59", NULL },
587 { "60", NULL },
588 { "61", NULL },
589 { "62", NULL },
590 { "63", NULL },
591 { "64", NULL },
592 { "65", NULL },
593 { "66", NULL },
594 { "67", NULL },
595 { "68", NULL },
596 { "69", NULL },
597 { "70", NULL },
598 { "71", NULL },
599 { "72", NULL },
600 { "73", NULL },
601 { "74", NULL },
602 { "75", NULL },
603 { "76", NULL },
604 { "77", NULL },
605 { "78", NULL },
606 { "79", NULL },
607 { "80", NULL },
608 { "81", NULL },
609 { "82", NULL },
610 { "83", NULL },
611 { "84", NULL },
612 { "85", NULL },
613 { "86", NULL },
614 { "87", NULL },
615 { "88", NULL },
616 { "89", NULL },
617 { "90", NULL },
618 { "91", NULL },
619 { "92", NULL },
620 { "93", NULL },
621 { "94", NULL },
622 { "95", NULL },
623 { "96", NULL },
624 { "97", NULL },
625 { "98", NULL },
626 { "99", NULL },
919cac88 627 { "100", NULL },
fbe06628 628 { NULL, NULL },
919cac88 629 },
fbe06628 630#ifdef HAVE_PRE_ARMV7
631 "50",
632#else
633 "57",
634#endif
919cac88 635 },
636#endif /* DRC_DISABLE */
637
638#ifdef __ARM_NEON__
639 {
640 "pcsx_rearmed_neon_interlace_enable",
c8108d88 641 "Enable Interlacing Mode",
919cac88 642 "Enables fake scanlines effect.",
643 {
644 { "disabled", NULL },
645 { "enabled", NULL },
fbe06628 646 { NULL, NULL },
919cac88 647 },
648 "disabled",
649 },
650 {
651 "pcsx_rearmed_neon_enhancement_enable",
c8108d88 652 "Enhanced Resolution (Slow)",
ef2683f1 653 "Renders in double resolution at the cost of lower performance.",
919cac88 654 {
655 { "disabled", NULL },
656 { "enabled", NULL },
fbe06628 657 { NULL, NULL },
919cac88 658 },
659 "disabled",
660 },
661 {
662 "pcsx_rearmed_neon_enhancement_no_main",
c8108d88 663 "Enhanced Resolution (Speed Hack)",
919cac88 664 "Speed hack for Enhanced resolution option (glitches some games).",
665 {
666 { "disabled", NULL },
667 { "enabled", NULL },
fbe06628 668 { NULL, NULL },
919cac88 669 },
670 "disabled",
671 },
672#endif /* __ARM_NEON__ */
673
674 {
675 "pcsx_rearmed_duping_enable",
c8108d88 676 "Frame Duping",
919cac88 677 "A speedup, redraws/reuses the last frame if there was no new data.",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
fbe06628 681 { NULL, NULL },
919cac88 682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_display_internal_fps",
687 "Display Internal FPS",
688 "Shows an on-screen frames per second counter when enabled.",
689 {
690 { "disabled", NULL },
691 { "enabled", NULL },
fbe06628 692 { NULL, NULL },
919cac88 693 },
694 "disabled",
695 },
c8108d88 696
697 /* GPU PEOPS OPTIONS */
2d17de26 698#ifdef GPU_PEOPS
c8108d88 699 {
700 "pcsx_rearmed_show_gpu_peops_settings",
2d17de26 701 "Advanced GPU P.E.Op.S. Settings",
702 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
c8108d88 703 {
704 { "disabled", NULL },
705 { "enabled", NULL },
fbe06628 706 { NULL, NULL },
c8108d88 707 },
708 "disabled",
709 },
710 {
6713b629 711 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 712 "(GPU) Odd/Even Bit Hack",
713 "Needed for Chrono Cross.",
714 {
715 { "disabled", NULL },
716 { "enabled", NULL },
fbe06628 717 { NULL, NULL },
c8108d88 718 },
719 "disabled",
720 },
721 {
6713b629 722 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 723 "(GPU) Expand Screen Width",
724 "Capcom fighting games",
725 {
726 { "disabled", NULL },
727 { "enabled", NULL },
fbe06628 728 { NULL, NULL },
c8108d88 729 },
730 "disabled",
731 },
732 {
6713b629 733 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 734 "(GPU) Ignore Brightness Color",
ef2683f1 735 "Black screens in Lunar Silver Star Story games",
c8108d88 736 {
737 { "disabled", NULL },
738 { "enabled", NULL },
fbe06628 739 { NULL, NULL },
c8108d88 740 },
741 "disabled",
742 },
743 {
6713b629 744 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 745 "(GPU) Disable Coordinate Check",
746 "Compatibility mode",
747 {
748 { "disabled", NULL },
749 { "enabled", NULL },
fbe06628 750 { NULL, NULL },
c8108d88 751 },
752 "disabled",
753 },
754 {
6713b629 755 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 756 "(GPU) Lazy Screen Update",
757 "Pandemonium 2",
758 {
759 { "disabled", NULL },
760 { "enabled", NULL },
fbe06628 761 { NULL, NULL },
c8108d88 762 },
763 "disabled",
764 },
765 {
6713b629 766 "pcsx_rearmed_gpu_peops_old_frame_skip",
c8108d88 767 "(GPU) Old Frame Skipping",
768 "Skip every second frame",
769 {
770 { "disabled", NULL },
771 { "enabled", NULL },
fbe06628 772 { NULL, NULL },
c8108d88 773 },
774 "enabled",
775 },
776 {
6713b629 777 "pcsx_rearmed_gpu_peops_repeated_triangles",
c8108d88 778 "(GPU) Repeated Flat Tex Triangles",
ef2683f1 779 "Needed by Star Wars: Dark Forces",
c8108d88 780 {
781 { "disabled", NULL },
782 { "enabled", NULL },
fbe06628 783 { NULL, NULL },
c8108d88 784 },
785 "disabled",
786 },
787 {
6713b629 788 "pcsx_rearmed_gpu_peops_quads_with_triangles",
c8108d88 789 "(GPU) Draw Quads with Triangles",
790 "Better g-colors, worse textures",
791 {
792 { "disabled", NULL },
793 { "enabled", NULL },
fbe06628 794 { NULL, NULL },
c8108d88 795 },
796 "disabled",
797 },
798 {
6713b629 799 "pcsx_rearmed_gpu_peops_fake_busy_state",
c8108d88 800 "(GPU) Fake 'Gpu Busy' States",
801 "Toggle busy flags after drawing",
802 {
803 { "disabled", NULL },
804 { "enabled", NULL },
fbe06628 805 { NULL, NULL },
c8108d88 806 },
807 "disabled",
808 },
809#endif
810
919cac88 811 {
812 "pcsx_rearmed_show_bios_bootlogo",
813 "Show Bios Bootlogo",
ef2683f1 814 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
919cac88 815 {
816 { "disabled", NULL },
817 { "enabled", NULL },
fbe06628 818 { NULL, NULL },
919cac88 819 },
820 "disabled",
821 },
822 {
823 "pcsx_rearmed_spu_reverb",
824 "Sound Reverb",
825 "Enables or disables audio reverb effect.",
826 {
827 { "disabled", NULL },
828 { "enabled", NULL },
fbe06628 829 { NULL, NULL },
919cac88 830 },
831 "enabled",
832 },
833 {
834 "pcsx_rearmed_spu_interpolation",
c8108d88 835 "Sound Interpolation",
919cac88 836 NULL,
837 {
fbe06628 838 { "simple", "Simple" },
839 { "gaussian", "Gaussian" },
840 { "cubic", "Cubic" },
841 { "off", "disabled" },
842 { NULL, NULL },
919cac88 843 },
844 "simple",
845 },
846 {
847 "pcsx_rearmed_idiablofix",
848 "Diablo Music Fix",
849 NULL,
850 {
851 { "disabled", NULL },
852 { "enabled", NULL },
fbe06628 853 { NULL, NULL },
919cac88 854 },
855 "disabled",
856 },
857 {
858 "pcsx_rearmed_pe2_fix",
859 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
860 NULL,
861 {
862 { "disabled", NULL },
863 { "enabled", NULL },
fbe06628 864 { NULL, NULL },
919cac88 865 },
866 "disabled",
867 },
868 {
869 "pcsx_rearmed_inuyasha_fix",
870 "InuYasha Sengoku Battle Fix",
871 NULL,
872 {
873 { "disabled", NULL },
874 { "enabled", NULL },
fbe06628 875 { NULL, NULL },
919cac88 876 },
877 "disabled",
878 },
879
880 /* ADVANCED OPTIONS */
881 {
882 "pcsx_rearmed_noxadecoding",
883 "XA Decoding",
884 NULL,
885 {
886 { "disabled", NULL },
887 { "enabled", NULL },
fbe06628 888 { NULL, NULL },
919cac88 889 },
890 "enabled",
891 },
892 {
893 "pcsx_rearmed_nocdaudio",
894 "CD Audio",
895 NULL,
896 {
897 { "disabled", NULL },
898 { "enabled", NULL },
fbe06628 899 { NULL, NULL },
919cac88 900 },
901 "enabled",
902 },
903
904#ifndef DRC_DISABLE
905 {
906 "pcsx_rearmed_nosmccheck",
907 "(Speed Hack) Disable SMC Checks",
908 "Will cause crashes when loading, break memcards.",
909 {
910 { "disabled", NULL },
911 { "enabled", NULL },
fbe06628 912 { NULL, NULL },
919cac88 913 },
914 "disabled",
915 },
916 {
917 "pcsx_rearmed_gteregsunneeded",
918 "(Speed Hack) Assume GTE Regs Unneeded",
919 "May cause graphical glitches.",
920 {
921 { "disabled", NULL },
922 { "enabled", NULL },
fbe06628 923 { NULL, NULL },
919cac88 924 },
925 "disabled",
926 },
927 {
928 "pcsx_rearmed_nogteflags",
929 "(Speed Hack) Disable GTE Flags",
930 "Will cause graphical glitches.",
931 {
932 { "disabled", NULL },
933 { "enabled", NULL },
38114665
ÖK
934 { NULL, NULL },
935 },
fbe06628 936 "disabled",
38114665
ÖK
937 },
938#endif /* DRC_DISABLE */
939
fbe06628 940 { NULL, NULL, NULL, {{0}}, NULL },
38114665
ÖK
941};
942
919cac88 943/*
944 ********************************
945 * Language Mapping
946 ********************************
947*/
948
fbe06628 949#ifndef HAVE_NO_LANGEXTRA
919cac88 950struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
951 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
952 NULL, /* RETRO_LANGUAGE_JAPANESE */
953 NULL, /* RETRO_LANGUAGE_FRENCH */
954 NULL, /* RETRO_LANGUAGE_SPANISH */
955 NULL, /* RETRO_LANGUAGE_GERMAN */
956 NULL, /* RETRO_LANGUAGE_ITALIAN */
957 NULL, /* RETRO_LANGUAGE_DUTCH */
958 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
959 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
960 NULL, /* RETRO_LANGUAGE_RUSSIAN */
961 NULL, /* RETRO_LANGUAGE_KOREAN */
962 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
963 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
964 NULL, /* RETRO_LANGUAGE_ESPERANTO */
965 NULL, /* RETRO_LANGUAGE_POLISH */
966 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
967 NULL, /* RETRO_LANGUAGE_ARABIC */
968 NULL, /* RETRO_LANGUAGE_GREEK */
fbe06628 969 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 970};
fbe06628 971#endif
919cac88 972
973/*
974 ********************************
975 * Functions
976 ********************************
977*/
978
979/* Handles configuration/setting of core options.
fbe06628 980 * Should be called as early as possible - ideally inside
981 * retro_set_environment(), and no later than retro_load_game()
919cac88 982 * > We place the function body in the header to avoid the
983 * necessity of adding more .c files (i.e. want this to
984 * be as painless as possible for core devs)
985 */
986
987static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
988{
989 unsigned version = 0;
990
991 if (!environ_cb)
992 return;
993
fbe06628 994 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
919cac88 995 {
fbe06628 996#ifndef HAVE_NO_LANGEXTRA
919cac88 997 struct retro_core_options_intl core_options_intl;
998 unsigned language = 0;
999
1000 core_options_intl.us = option_defs_us;
1001 core_options_intl.local = NULL;
1002
1003 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1004 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1005 core_options_intl.local = option_defs_intl[language];
1006
1007 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
fbe06628 1008#else
1009 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1010#endif
919cac88 1011 }
1012 else
1013 {
1014 size_t i;
1015 size_t option_index = 0;
1016 size_t num_options = 0;
1017 struct retro_variable *variables = NULL;
1018 char **values_buf = NULL;
1019
1020 /* Determine number of options
1021 * > Note: We are going to skip a number of irrelevant
1022 * core options when building the retro_variable array,
1023 * but we'll allocate space for all of them. The difference
1024 * in resource usage is negligible, and this allows us to
1025 * keep the code 'cleaner' */
1026 while (true)
1027 {
1028 if (option_defs_us[num_options].key)
1029 num_options++;
1030 else
1031 break;
1032 }
1033
1034 /* Allocate arrays */
1035 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1036 values_buf = (char **)calloc(num_options, sizeof(char *));
1037
1038 if (!variables || !values_buf)
1039 goto error;
1040
1041 /* Copy parameters from option_defs_us array */
1042 for (i = 0; i < num_options; i++)
1043 {
1044 const char *key = option_defs_us[i].key;
1045 const char *desc = option_defs_us[i].desc;
1046 const char *default_value = option_defs_us[i].default_value;
1047 struct retro_core_option_value *values = option_defs_us[i].values;
1048 size_t buf_len = 3;
1049 size_t default_index = 0;
1050
1051 values_buf[i] = NULL;
1052
1053 /* Skip options that are irrelevant when using the
1054 * old style core options interface */
c8108d88 1055 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
919cac88 1056 continue;
1057
1058 if (desc)
1059 {
1060 size_t num_values = 0;
1061
1062 /* Determine number of values */
1063 while (true)
1064 {
1065 if (values[num_values].value)
1066 {
1067 /* Check if this is the default value */
1068 if (default_value)
1069 if (strcmp(values[num_values].value, default_value) == 0)
1070 default_index = num_values;
1071
1072 buf_len += strlen(values[num_values].value);
1073 num_values++;
1074 }
1075 else
1076 break;
1077 }
1078
1079 /* Build values string */
fbe06628 1080 if (num_values > 0)
919cac88 1081 {
1082 size_t j;
1083
1084 buf_len += num_values - 1;
1085 buf_len += strlen(desc);
1086
1087 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1088 if (!values_buf[i])
1089 goto error;
1090
1091 strcpy(values_buf[i], desc);
1092 strcat(values_buf[i], "; ");
1093
1094 /* Default value goes first */
1095 strcat(values_buf[i], values[default_index].value);
1096
1097 /* Add remaining values */
1098 for (j = 0; j < num_values; j++)
1099 {
1100 if (j != default_index)
1101 {
1102 strcat(values_buf[i], "|");
1103 strcat(values_buf[i], values[j].value);
1104 }
1105 }
1106 }
1107 }
1108
1109 variables[option_index].key = key;
1110 variables[option_index].value = values_buf[i];
1111 option_index++;
1112 }
1113
1114 /* Set variables */
1115 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1116
1117error:
1118
1119 /* Clean up */
1120 if (values_buf)
1121 {
1122 for (i = 0; i < num_options; i++)
1123 {
1124 if (values_buf[i])
1125 {
1126 free(values_buf[i]);
1127 values_buf[i] = NULL;
1128 }
1129 }
1130
1131 free(values_buf);
1132 values_buf = NULL;
1133 }
1134
1135 if (variables)
1136 {
1137 free(variables);
1138 variables = NULL;
1139 }
1140 }
1141}
1142
1143#ifdef __cplusplus
1144}
1145#endif
1146
1147#endif