gpu_neon: revive the old tests
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
100 {
f3c6ae10 101 "speed_hack",
102 "Speed Hacks (Advanced)",
103 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 104 },
f3c6ae10 105 { NULL, NULL, NULL },
106};
107
108struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 109 {
f3c6ae10 110 "pcsx_rearmed_region",
111 "Region",
112 NULL,
113 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
114 NULL,
115 "system",
919cac88 116 {
f3c6ae10 117 { "auto", "Auto" },
118 { "NTSC", NULL },
119 { "PAL", NULL },
fbe06628 120 { NULL, NULL },
919cac88 121 },
f3c6ae10 122 "auto",
919cac88 123 },
ace1989f 124 {
f3c6ae10 125 "pcsx_rearmed_bios",
126 "BIOS Selection",
127 NULL,
128 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
129 NULL,
130 "system",
ace1989f 131 {
f3c6ae10 132 { "auto", "Auto" },
133 { "HLE", NULL },
ace1989f
SK
134 { NULL, NULL },
135 },
f3c6ae10 136 "auto",
ace1989f 137 },
919cac88 138 {
f3c6ae10 139 "pcsx_rearmed_show_bios_bootlogo",
140 "Show BIOS Boot Logo",
141 NULL,
142 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
143 NULL,
144 "system",
919cac88 145 {
146 { "disabled", NULL },
147 { "enabled", NULL },
fbe06628 148 { NULL, NULL },
919cac88 149 },
f3c6ae10 150 "disabled",
000655e4
S
151 },
152 {
f3c6ae10 153 "pcsx_rearmed_memcard2",
154 "Enable Second Memory Card (Shared)",
155 NULL,
156 "Emulate a second memory card in slot 2. This will be shared by all games.",
157 NULL,
158 "system",
000655e4 159 {
f3c6ae10 160 { "disabled", NULL },
161 { "enabled", NULL },
000655e4
S
162 { NULL, NULL },
163 },
f3c6ae10 164 "disabled",
000655e4 165 },
9f47c8ed 166#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 167 {
f3c6ae10 168 "pcsx_rearmed_async_cd",
169 "CD Access Method (Restart)",
170 NULL,
171 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
172 NULL,
173 "system",
000655e4 174 {
f3c6ae10 175 { "sync", "Synchronous" },
176 { "async", "Asynchronous" },
177 { "precache", "Pre-Cache (CHD)" },
178 { NULL, NULL},
000655e4 179 },
f3c6ae10 180 "sync",
000655e4 181 },
12367ad0 182#endif
639a3501 183#ifdef HAVE_CDROM
184#define V(x) { #x, NULL }
185 {
186 "pcsx_rearmed_phys_cd_readahead",
187 "Physical CD read-ahead",
188 NULL,
189 "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
190 NULL,
191 "system",
192 {
193 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
194 V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
195 V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
196 { NULL, NULL},
197 },
198 "12",
199 },
200#undef V
201#endif
630b122b 202#ifndef DRC_DISABLE
919cac88 203 {
204 "pcsx_rearmed_drc",
c8108d88 205 "Dynamic Recompiler",
f3c6ae10 206 NULL,
207 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
208 NULL,
209 "system",
919cac88 210 {
211 { "disabled", NULL },
212 { "enabled", NULL },
fbe06628 213 { NULL, NULL },
919cac88 214 },
215 "enabled",
216 },
630b122b 217#endif
919cac88 218 {
219 "pcsx_rearmed_psxclock",
016c6e93 220 "PSX CPU Clock Speed (%)",
f3c6ae10 221 NULL,
016c6e93 222 "Overclock or under-clock the PSX CPU. The value has to be lower than 100 because of some slowdowns (cache misses, hw access penalties, etc.) that are not emulated. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 223#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 224 " Default is 50."
fbe06628 225#else
86be2515 226 " Default is 57."
fbe06628 227#endif
86be2515 228 ,
f3c6ae10 229 NULL,
230 "system",
919cac88 231 {
fbe06628 232 { "30", NULL },
233 { "31", NULL },
234 { "32", NULL },
235 { "33", NULL },
236 { "34", NULL },
237 { "35", NULL },
238 { "36", NULL },
239 { "37", NULL },
240 { "38", NULL },
241 { "39", NULL },
242 { "40", NULL },
243 { "41", NULL },
244 { "42", NULL },
245 { "43", NULL },
246 { "44", NULL },
247 { "45", NULL },
248 { "46", NULL },
249 { "47", NULL },
250 { "48", NULL },
251 { "49", NULL },
252 { "50", NULL },
253 { "51", NULL },
254 { "52", NULL },
255 { "53", NULL },
256 { "54", NULL },
257 { "55", NULL },
258 { "56", NULL },
259 { "57", NULL },
260 { "58", NULL },
261 { "59", NULL },
262 { "60", NULL },
263 { "61", NULL },
264 { "62", NULL },
265 { "63", NULL },
266 { "64", NULL },
267 { "65", NULL },
268 { "66", NULL },
269 { "67", NULL },
270 { "68", NULL },
271 { "69", NULL },
272 { "70", NULL },
273 { "71", NULL },
274 { "72", NULL },
275 { "73", NULL },
276 { "74", NULL },
277 { "75", NULL },
278 { "76", NULL },
279 { "77", NULL },
280 { "78", NULL },
281 { "79", NULL },
282 { "80", NULL },
283 { "81", NULL },
284 { "82", NULL },
285 { "83", NULL },
286 { "84", NULL },
287 { "85", NULL },
288 { "86", NULL },
289 { "87", NULL },
290 { "88", NULL },
291 { "89", NULL },
292 { "90", NULL },
293 { "91", NULL },
294 { "92", NULL },
295 { "93", NULL },
296 { "94", NULL },
297 { "95", NULL },
298 { "96", NULL },
299 { "97", NULL },
300 { "98", NULL },
301 { "99", NULL },
919cac88 302 { "100", NULL },
fbe06628 303 { NULL, NULL },
919cac88 304 },
44e8d7af 305#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 306 "50",
307#else
308 "57",
309#endif
919cac88 310 },
919cac88 311 {
f3c6ae10 312 "pcsx_rearmed_dithering",
313 "Dithering Pattern",
314 NULL,
315 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
316 NULL,
317 "video",
318 {
319 { "disabled", NULL },
320 { "enabled", NULL },
321 { NULL, NULL },
322 },
323#if defined HAVE_LIBNX || defined _3DS
324 "disabled",
325#else
326 "enabled",
327#endif
328 },
f3c6ae10 329#ifdef THREAD_RENDERING
330 {
331 "pcsx_rearmed_gpu_thread_rendering",
332 "Threaded Rendering",
333 NULL,
334 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
335 NULL,
336 "video",
337 {
338 { "disabled", NULL },
339 { "sync", "Synchronous" },
340 { "async", "Asynchronous" },
341 { NULL, NULL},
342 },
343 "disabled",
344 },
345#endif
346 {
347 "pcsx_rearmed_frameskip_type",
348 "Frameskip",
349 NULL,
350 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
351 NULL,
352 "video",
353 {
354 { "disabled", NULL },
355 { "auto", "Auto" },
356 { "auto_threshold", "Auto (Threshold)" },
357 { "fixed_interval", "Fixed Interval" },
358 { NULL, NULL },
359 },
360 "disabled"
361 },
362 {
363 "pcsx_rearmed_frameskip_threshold",
364 "Frameskip Threshold (%)",
365 NULL,
366 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
367 NULL,
368 "video",
369 {
370 { "15", NULL },
371 { "18", NULL },
372 { "21", NULL },
373 { "24", NULL },
374 { "27", NULL },
375 { "30", NULL },
376 { "33", NULL },
377 { "36", NULL },
378 { "39", NULL },
379 { "42", NULL },
380 { "45", NULL },
381 { "48", NULL },
382 { "51", NULL },
383 { "54", NULL },
384 { "57", NULL },
385 { "60", NULL },
386 { NULL, NULL },
387 },
388 "33"
389 },
390 {
391 "pcsx_rearmed_frameskip_interval",
392 "Frameskip Interval",
393 NULL,
394 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
395 NULL,
396 "video",
397 {
398 { "1", NULL },
399 { "2", NULL },
400 { "3", NULL },
401 { "4", NULL },
402 { "5", NULL },
403 { "6", NULL },
404 { "7", NULL },
405 { "8", NULL },
406 { "9", NULL },
407 { "10", NULL },
408 { NULL, NULL },
409 },
410 "3"
919cac88 411 },
412 {
f3c6ae10 413 "pcsx_rearmed_display_internal_fps",
414 "Display Internal FPS",
415 NULL,
416 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
417 NULL,
418 "video",
919cac88 419 {
420 { "disabled", NULL },
421 { "enabled", NULL },
fbe06628 422 { NULL, NULL },
919cac88 423 },
424 "disabled",
425 },
2f326fa1 426 {
427 "pcsx_rearmed_fractional_framerate",
428 "Use fractional frame rate",
429 NULL,
430 "Instead of the exact 50 or 60 (maximum) fps for PAL/NTSC the real console runs closer to something like 49.75 and 59.81fps (varies slightly between hw versions). PCSX-ReARMed uses the former \"round\" framerates to better match modern displays, however that may cause audio/video desync in games like DDR and Spyro 2 (intro). With this option you can try to use fractional framerates.",
431 NULL,
432 "video",
433 {
434 { "auto", "Auto" },
435 { "disabled", NULL },
436 { "enabled", NULL },
437 { NULL, NULL },
438 },
439 "auto",
440 },
fae38d7a 441 {
442 "pcsx_rearmed_gpu_slow_llists",
443 "(GPU) Slow linked list processing",
444 NULL,
445 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
446 NULL,
447 "video",
448 {
2f326fa1 449 { "auto", "Auto" },
fae38d7a 450 { "disabled", NULL },
451 { "enabled", NULL },
452 { NULL, NULL },
453 },
454 "auto",
455 },
b27f55be 456 {
457 "pcsx_rearmed_show_overscan",
458 "(GPU) Show horizontal overscan",
459 NULL,
460 "The PSX can display graphics way into the horizontal borders, even if most screens would crop it. This option tries to display all such graphics. Note that this may result in unusual resolutions that your device might not handle well. The 'Hack' option is intended for the widescreen hacks.",
461 NULL,
462 "video",
463 {
464 { "disabled", NULL },
465 { "auto", "Auto" },
466 { "hack", "Hack" },
467 { NULL, NULL },
468 },
469 "disabled",
470 },
5bbe183f 471 {
472 "pcsx_rearmed_screen_centering",
473 "(GPU) Screen centering",
474 NULL,
8f8ade9c 475 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
5bbe183f 476 NULL,
477 "video",
478 {
479 { "auto", "Auto" },
480 { "game", "Game-controlled" },
8f8ade9c 481 { "borderless", "Borderless" },
5bbe183f 482 { "manual", "Manual" },
483 { NULL, NULL },
484 },
485 "auto",
486 },
487#define V(x) { #x, NULL }
488 {
489 "pcsx_rearmed_screen_centering_x",
490 "(GPU) Manual screen centering X",
491 NULL,
492 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
493 NULL,
494 "video",
495 {
496 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
497 { NULL, NULL },
498 },
499 "0",
500 },
501 {
502 "pcsx_rearmed_screen_centering_y",
503 "(GPU) Manual screen centering Y",
504 NULL,
505 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
506 NULL,
507 "video",
508 {
509 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
510 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
511 { NULL, NULL },
512 },
513 "0",
514 },
515#undef V
f3c6ae10 516#ifdef GPU_NEON
919cac88 517 {
3c53dce3 518 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 519 "(GPU) Show Interlaced Video",
520 "Show Interlaced Video",
3c53dce3 521 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 522 NULL,
523 "gpu_neon",
919cac88 524 {
3c53dce3 525 { "auto", NULL },
919cac88 526 { "disabled", NULL },
527 { "enabled", NULL },
fbe06628 528 { NULL, NULL },
919cac88 529 },
3c53dce3 530 "auto",
919cac88 531 },
919cac88 532 {
f3c6ae10 533 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 534 "(GPU) Enhanced Resolution",
535 "Enhanced Resolution",
f3c6ae10 536 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
537 NULL,
538 "gpu_neon",
919cac88 539 {
540 { "disabled", NULL },
541 { "enabled", NULL },
fbe06628 542 { NULL, NULL },
919cac88 543 },
f3c6ae10 544 "disabled",
919cac88 545 },
546 {
f3c6ae10 547 "pcsx_rearmed_neon_enhancement_no_main",
548 "(GPU) Enhanced Resolution Speed Hack",
549 "Enhanced Resolution Speed Hack",
5ee1c926 550 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
f3c6ae10 551 NULL,
552 "gpu_neon",
919cac88 553 {
554 { "disabled", NULL },
555 { "enabled", NULL },
fbe06628 556 { NULL, NULL },
919cac88 557 },
558 "disabled",
559 },
af1601fa 560 {
561 "pcsx_rearmed_neon_enhancement_tex_adj",
562 "(GPU) Enhanced Resolution Texture Adjustment",
563 "Enhanced Resolution Texture Adjustment",
5ee1c926 564 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
af1601fa 565 NULL,
566 "gpu_neon",
567 {
568 { "disabled", NULL },
569 { "enabled", NULL },
570 { NULL, NULL },
571 },
572 "disabled",
573 },
f3c6ae10 574#endif /* GPU_NEON */
2d17de26 575#ifdef GPU_PEOPS
c8108d88 576 {
577 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 578 "Show Advanced P.E.Op.S. GPU Settings",
579 NULL,
580 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
581 NULL,
582 NULL,
c8108d88 583 {
584 { "disabled", NULL },
585 { "enabled", NULL },
fbe06628 586 { NULL, NULL },
c8108d88 587 },
588 "disabled",
589 },
590 {
6713b629 591 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 592 "(GPU) Odd/Even Bit Hack",
f3c6ae10 593 "Odd/Even Bit Hack",
594 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
595 NULL,
596 "gpu_peops",
c8108d88 597 {
598 { "disabled", NULL },
599 { "enabled", NULL },
fbe06628 600 { NULL, NULL },
c8108d88 601 },
602 "disabled",
603 },
604 {
6713b629 605 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 606 "(GPU) Expand Screen Width",
f3c6ae10 607 "Expand Screen Width",
608 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
609 NULL,
610 "gpu_peops",
c8108d88 611 {
612 { "disabled", NULL },
613 { "enabled", NULL },
fbe06628 614 { NULL, NULL },
c8108d88 615 },
616 "disabled",
617 },
618 {
6713b629 619 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 620 "(GPU) Ignore Brightness Color",
f3c6ae10 621 "Ignore Brightness Color",
622 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
623 NULL,
624 "gpu_peops",
c8108d88 625 {
626 { "disabled", NULL },
627 { "enabled", NULL },
fbe06628 628 { NULL, NULL },
c8108d88 629 },
630 "disabled",
631 },
632 {
6713b629 633 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 634 "(GPU) Disable Coordinate Check",
f3c6ae10 635 "Disable Coordinate Check",
636 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
637 NULL,
638 "gpu_peops",
c8108d88 639 {
640 { "disabled", NULL },
641 { "enabled", NULL },
fbe06628 642 { NULL, NULL },
c8108d88 643 },
644 "disabled",
645 },
646 {
6713b629 647 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 648 "(GPU) Lazy Screen Update",
f3c6ae10 649 "Lazy Screen Update",
650 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
651 NULL,
652 "gpu_peops",
c8108d88 653 {
654 { "disabled", NULL },
655 { "enabled", NULL },
fbe06628 656 { NULL, NULL },
c8108d88 657 },
658 "disabled",
659 },
c8108d88 660 {
6713b629 661 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 662 "(GPU) Repeat Flat Tex Triangles",
663 "Repeat Flat Tex Triangles",
664 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
665 NULL,
666 "gpu_peops",
c8108d88 667 {
668 { "disabled", NULL },
669 { "enabled", NULL },
fbe06628 670 { NULL, NULL },
c8108d88 671 },
672 "disabled",
673 },
674 {
6713b629 675 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 676 "(GPU) Draw Tex-Quads as Triangles",
677 "Draw Tex-Quads as Triangles",
678 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
679 NULL,
680 "gpu_peops",
c8108d88 681 {
682 { "disabled", NULL },
683 { "enabled", NULL },
fbe06628 684 { NULL, NULL },
c8108d88 685 },
686 "disabled",
687 },
688 {
6713b629 689 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 690 "(GPU) Fake 'GPU Busy' States",
691 "Fake 'GPU Busy' States",
692 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
693 NULL,
694 "gpu_peops",
c8108d88 695 {
696 { "disabled", NULL },
697 { "enabled", NULL },
fbe06628 698 { NULL, NULL },
c8108d88 699 },
700 "disabled",
701 },
f3c6ae10 702#endif /* GPU_PEOPS */
030d1121 703#ifdef GPU_UNAI
704 {
705 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 706 "Show Advanced UNAI GPU Settings",
707 NULL,
708 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
709 NULL,
710 NULL,
030d1121 711 {
712 { "disabled", NULL },
713 { "enabled", NULL },
714 { NULL, NULL},
715 },
716 "disabled",
717 },
718 {
719 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 720 "(GPU) Texture Blending",
721 "Texture Blending",
722 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 723 NULL,
f3c6ae10 724 "gpu_unai",
030d1121 725 {
726 { "disabled", NULL },
727 { "enabled", NULL },
728 { NULL, NULL},
729 },
730 "enabled",
731 },
732 {
733 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 734 "(GPU) Lighting Effects",
735 "Lighting Effects",
736 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 737 NULL,
f3c6ae10 738 "gpu_unai",
030d1121 739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL},
743 },
744 "enabled",
745 },
746 {
747 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 748 "(GPU) Fast Lighting",
749 "Fast Lighting",
750 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 751 NULL,
f3c6ae10 752 "gpu_unai",
030d1121 753 {
754 { "disabled", NULL },
755 { "enabled", NULL },
756 { NULL, NULL},
757 },
6725614d 758 "disabled",
030d1121 759 },
760 {
f3c6ae10 761 "pcsx_rearmed_gpu_unai_scale_hires",
762 "(GPU) Hi-Res Downscaling",
763 "Hi-Res Downscaling",
764 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 765 NULL,
f3c6ae10 766 "gpu_unai",
030d1121 767 {
768 { "disabled", NULL },
769 { "enabled", NULL },
770 { NULL, NULL},
771 },
f3c6ae10 772#ifdef _MIYOO
773 "enabled",
774#else
030d1121 775 "disabled",
f3c6ae10 776#endif
030d1121 777 },
f3c6ae10 778#endif /* GPU_UNAI */
030d1121 779 {
f3c6ae10 780 "pcsx_rearmed_spu_reverb",
781 "Audio Reverb Effects",
782 "Reverb Effects",
783 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 784 NULL,
f3c6ae10 785 "audio",
030d1121 786 {
787 { "disabled", NULL },
788 { "enabled", NULL },
f3c6ae10 789 { NULL, NULL },
030d1121 790 },
f3c6ae10 791#ifdef HAVE_PRE_ARMV7
030d1121 792 "disabled",
f3c6ae10 793#else
794 "enabled",
795#endif
030d1121 796 },
43047988 797 {
f3c6ae10 798 "pcsx_rearmed_spu_interpolation",
799 "Sound Interpolation",
800 NULL,
801 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
802 NULL,
803 "audio",
804 {
805 { "simple", "Simple" },
806 { "gaussian", "Gaussian" },
807 { "cubic", "Cubic" },
808 { "off", "disabled" },
809 { NULL, NULL },
810 },
811#ifdef HAVE_PRE_ARMV7
812 "off",
813#else
814 "simple",
815#endif
816 },
817 {
818 "pcsx_rearmed_nocdaudio",
819 "CD Audio",
820 NULL,
821 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
822 NULL,
823 "audio",
43047988
JW
824 {
825 { "disabled", NULL },
826 { "enabled", NULL },
f3c6ae10 827 { NULL, NULL },
43047988 828 },
ad32ae17 829 "enabled",
43047988 830 },
c765eb86 831 {
f3c6ae10 832 "pcsx_rearmed_noxadecoding",
833 "XA Decoding",
834 NULL,
835 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
836 NULL,
837 "audio",
c765eb86
JW
838 {
839 { "disabled", NULL },
f3c6ae10 840 { "enabled", NULL },
841 { NULL, NULL },
842 },
843 "enabled",
844 },
94f0c7c5 845#if P_HAVE_PTHREAD
04d27b25 846 {
847 "pcsx_rearmed_spu_thread",
848 "Threaded SPU",
849 NULL,
850 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
851 NULL,
852 "audio",
853 {
854 { "disabled", NULL },
855 { "enabled", NULL },
856 { NULL, NULL },
857 },
858 "disabled",
859 },
94f0c7c5 860#endif // P_HAVE_PTHREAD
f3c6ae10 861 {
862 "pcsx_rearmed_show_input_settings",
863 "Show Input Settings",
864 NULL,
865 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
866 NULL,
867 NULL,
868 {
869 { "disabled", NULL },
870 { "enabled", NULL },
871 { NULL, NULL },
c765eb86
JW
872 },
873 "disabled",
874 },
919cac88 875 {
f3c6ae10 876 "pcsx_rearmed_analog_axis_modifier",
877 "Analog Axis Bounds",
878 NULL,
879 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
880 NULL,
881 "input",
882 {
883 { "circle", "Circle" },
884 { "square", "Square" },
885 { NULL, NULL },
886 },
887 "circle",
888 },
889 {
890 "pcsx_rearmed_vibration",
891 "Rumble Effects",
892 NULL,
893 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
894 NULL,
895 "input",
919cac88 896 {
897 { "disabled", NULL },
898 { "enabled", NULL },
26e9c4f1 899 { NULL, NULL },
900 },
901 "enabled",
902 },
903 {
7c6a636a 904 "pcsx_rearmed_analog_combo",
905 "DualShock Analog Mode Toggle Key Combo",
26e9c4f1 906 NULL,
7c6a636a 907 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
26e9c4f1 908 NULL,
909 "input",
910 {
911 { "disabled", NULL },
7c6a636a 912 { "l1+r1+select", "L1 + R1 + Select" },
913 { "l1+r1+start", "L1 + R1 + Start" },
914 { "l1+r1+l3", "L1 + R1 + L3" },
915 { "l1+r1+r3", "L1 + R1 + R3" },
916 { "l3+r3", "L3 + R3" },
fbe06628 917 { NULL, NULL },
919cac88 918 },
7c6a636a 919 "l1+r1+select"
f3c6ae10 920 },
921 {
922 "pcsx_rearmed_multitap",
a11d0b9d 923 "Multitap Mode",
f3c6ae10 924 NULL,
a11d0b9d 925 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
f3c6ae10 926 NULL,
927 "input",
928 {
929 { "disabled", NULL },
930 { "port 1", "Port 1" },
931 { "port 2", "Port 2" },
932 { "ports 1 and 2", "Ports 1 and 2" },
933 { NULL, NULL },
934 },
935 "disabled",
936 },
937 {
938 "pcsx_rearmed_negcon_deadzone",
939 "NegCon Twist Deadzone",
940 NULL,
941 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
942 NULL,
943 "input",
944 {
945 { "0", "0%" },
946 { "3", "3%" },
947 { "5", "5%" },
948 { "7", "7%" },
949 { "10", "10%" },
950 { "13", "13%" },
951 { "15", "15%" },
952 { "17", "17%" },
953 { "20", "20%" },
954 { "23", "23%" },
955 { "25", "25%" },
956 { "27", "27%" },
957 { "30", "30%" },
958 { NULL, NULL },
959 },
960 "0",
961 },
962 {
963 "pcsx_rearmed_negcon_response",
964 "NegCon Twist Response",
965 NULL,
966 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
967 NULL,
968 "input",
969 {
970 { "linear", "Linear" },
971 { "quadratic", "Quadratic" },
972 { "cubic", "Cubic" },
973 { NULL, NULL },
974 },
975 "linear",
976 },
977 {
978 "pcsx_rearmed_input_sensitivity",
979 "Mouse Sensitivity",
980 NULL,
981 "Adjust responsiveness of emulated 'mouse' input devices.",
982 NULL,
983 "input",
984 {
985 { "0.05", NULL },
986 { "0.10", NULL },
987 { "0.15", NULL },
988 { "0.20", NULL },
989 { "0.25", NULL },
990 { "0.30", NULL },
991 { "0.35", NULL },
992 { "0.40", NULL },
993 { "0.45", NULL },
994 { "0.50", NULL },
995 { "0.55", NULL },
996 { "0.60", NULL },
997 { "0.65", NULL },
998 { "0.70", NULL },
999 { "0.75", NULL },
1000 { "0.80", NULL },
1001 { "0.85", NULL },
1002 { "0.90", NULL },
1003 { "0.95", NULL },
1004 { "1.00", NULL },
1005 { "1.05", NULL },
1006 { "1.10", NULL },
1007 { "1.15", NULL },
1008 { "1.20", NULL },
1009 { "1.25", NULL },
1010 { "1.30", NULL },
1011 { "1.35", NULL },
1012 { "1.40", NULL },
1013 { "1.45", NULL },
1014 { "1.50", NULL },
1015 { "1.55", NULL },
1016 { "1.60", NULL },
1017 { "1.65", NULL },
1018 { "1.70", NULL },
1019 { "1.75", NULL },
1020 { "1.80", NULL },
1021 { "1.85", NULL },
1022 { "1.90", NULL },
1023 { "1.95", NULL },
1024 { "2.00", NULL },
1025 },
1026 "1.00",
1027 },
8b1be692
S
1028 {
1029 "pcsx_rearmed_crosshair1",
1030 "Player 1 Lightgun Crosshair",
1031 NULL,
1032 "Toggle player 1's crosshair for the Guncon or Konami Gun",
1033 NULL,
1034 "input",
1035 {
1036 { "disabled", NULL },
1037 { "blue", NULL },
1038 { "green", NULL },
1039 { "red", NULL },
1040 { "white", NULL },
1041 { NULL, NULL },
1042 },
1043 "disabled",
1044 },
1045 {
1046 "pcsx_rearmed_crosshair2",
1047 "Player 2 Lightgun Crosshair",
1048 NULL,
1049 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1050 NULL,
1051 "input",
1052 {
1053 { "disabled", NULL },
1054 { "blue", NULL },
1055 { "green", NULL },
1056 { "red", NULL },
1057 { "white", NULL },
1058 { NULL, NULL },
1059 },
1060 "disabled",
1061 },
1062 {
1063 "pcsx_rearmed_konamigunadjustx",
1064 "Konami Gun X Axis Offset",
1065 NULL,
1066 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1067 NULL,
1068 "input",
1069 {
1070 { "-40", NULL },
1071 { "-39", NULL },
1072 { "-38", NULL },
1073 { "-37", NULL },
1074 { "-36", NULL },
1075 { "-35", NULL },
1076 { "-34", NULL },
1077 { "-33", NULL },
1078 { "-32", NULL },
1079 { "-31", NULL },
1080 { "-30", NULL },
1081 { "-29", NULL },
1082 { "-28", NULL },
1083 { "-27", NULL },
1084 { "-26", NULL },
1085 { "-25", NULL },
1086 { "-24", NULL },
1087 { "-23", NULL },
1088 { "-22", NULL },
1089 { "-21", NULL },
1090 { "-20", NULL },
1091 { "-19", NULL },
1092 { "-18", NULL },
1093 { "-17", NULL },
1094 { "-16", NULL },
1095 { "-15", NULL },
1096 { "-14", NULL },
1097 { "-13", NULL },
1098 { "-12", NULL },
1099 { "-11", NULL },
1100 { "-10", NULL },
1101 { "-9", NULL },
1102 { "-8", NULL },
1103 { "-7", NULL },
1104 { "-6", NULL },
1105 { "-5", NULL },
1106 { "-4", NULL },
1107 { "-3", NULL },
1108 { "-2", NULL },
1109 { "-1", NULL },
1110 { "0", NULL },
1111 { "1", NULL },
1112 { "2", NULL },
1113 { "3", NULL },
1114 { "4", NULL },
1115 { "5", NULL },
1116 { "6", NULL },
1117 { "7", NULL },
1118 { "8", NULL },
1119 { "9", NULL },
1120 { "10", NULL },
1121 { "11", NULL },
1122 { "12", NULL },
1123 { "13", NULL },
1124 { "14", NULL },
1125 { "15", NULL },
1126 { "16", NULL },
1127 { "17", NULL },
1128 { "18", NULL },
1129 { "19", NULL },
1130 { "20", NULL },
1131 { "21", NULL },
1132 { "22", NULL },
1133 { "23", NULL },
1134 { "24", NULL },
1135 { "25", NULL },
1136 { "26", NULL },
1137 { "27", NULL },
1138 { "28", NULL },
1139 { "29", NULL },
1140 { "30", NULL },
1141 { "31", NULL },
1142 { "32", NULL },
1143 { "33", NULL },
1144 { "34", NULL },
1145 { "35", NULL },
1146 { "36", NULL },
1147 { "37", NULL },
1148 { "38", NULL },
1149 { "39", NULL },
1150 { "40", NULL },
1151 { NULL, NULL },
1152 },
1153 "0",
1154 },
1155 {
1156 "pcsx_rearmed_konamigunadjusty",
1157 "Konami Gun Y Axis Offset",
1158 NULL,
1159 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1160 NULL,
1161 "input",
1162 {
1163 { "-40", NULL },
1164 { "-39", NULL },
1165 { "-38", NULL },
1166 { "-37", NULL },
1167 { "-36", NULL },
1168 { "-35", NULL },
1169 { "-34", NULL },
1170 { "-33", NULL },
1171 { "-32", NULL },
1172 { "-31", NULL },
1173 { "-30", NULL },
1174 { "-29", NULL },
1175 { "-28", NULL },
1176 { "-27", NULL },
1177 { "-26", NULL },
1178 { "-25", NULL },
1179 { "-24", NULL },
1180 { "-23", NULL },
1181 { "-22", NULL },
1182 { "-21", NULL },
1183 { "-20", NULL },
1184 { "-19", NULL },
1185 { "-18", NULL },
1186 { "-17", NULL },
1187 { "-16", NULL },
1188 { "-15", NULL },
1189 { "-14", NULL },
1190 { "-13", NULL },
1191 { "-12", NULL },
1192 { "-11", NULL },
1193 { "-10", NULL },
1194 { "-9", NULL },
1195 { "-8", NULL },
1196 { "-7", NULL },
1197 { "-6", NULL },
1198 { "-5", NULL },
1199 { "-4", NULL },
1200 { "-3", NULL },
1201 { "-2", NULL },
1202 { "-1", NULL },
1203 { "0", NULL },
1204 { "1", NULL },
1205 { "2", NULL },
1206 { "3", NULL },
1207 { "4", NULL },
1208 { "5", NULL },
1209 { "6", NULL },
1210 { "7", NULL },
1211 { "8", NULL },
1212 { "9", NULL },
1213 { "10", NULL },
1214 { "11", NULL },
1215 { "12", NULL },
1216 { "13", NULL },
1217 { "14", NULL },
1218 { "15", NULL },
1219 { "16", NULL },
1220 { "17", NULL },
1221 { "18", NULL },
1222 { "19", NULL },
1223 { "20", NULL },
1224 { "21", NULL },
1225 { "22", NULL },
1226 { "23", NULL },
1227 { "24", NULL },
1228 { "25", NULL },
1229 { "26", NULL },
1230 { "27", NULL },
1231 { "28", NULL },
1232 { "29", NULL },
1233 { "30", NULL },
1234 { "31", NULL },
1235 { "32", NULL },
1236 { "33", NULL },
1237 { "34", NULL },
1238 { "35", NULL },
1239 { "36", NULL },
1240 { "37", NULL },
1241 { "38", NULL },
1242 { "39", NULL },
1243 { "40", NULL },
1244 { NULL, NULL },
1245 },
1246 "0",
1247 },
f3c6ae10 1248 {
1249 "pcsx_rearmed_gunconadjustx",
1250 "Guncon X Axis Offset",
1251 NULL,
1252 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1253 NULL,
1254 "input",
1255 {
8b1be692
S
1256 { "-40", NULL },
1257 { "-39", NULL },
1258 { "-38", NULL },
1259 { "-37", NULL },
1260 { "-36", NULL },
1261 { "-35", NULL },
1262 { "-34", NULL },
1263 { "-33", NULL },
1264 { "-32", NULL },
1265 { "-31", NULL },
1266 { "-30", NULL },
1267 { "-29", NULL },
1268 { "-28", NULL },
1269 { "-27", NULL },
1270 { "-26", NULL },
f3c6ae10 1271 { "-25", NULL },
1272 { "-24", NULL },
1273 { "-23", NULL },
1274 { "-22", NULL },
1275 { "-21", NULL },
1276 { "-20", NULL },
1277 { "-19", NULL },
1278 { "-18", NULL },
1279 { "-17", NULL },
1280 { "-16", NULL },
1281 { "-15", NULL },
1282 { "-14", NULL },
1283 { "-13", NULL },
1284 { "-12", NULL },
1285 { "-11", NULL },
1286 { "-10", NULL },
1287 { "-9", NULL },
1288 { "-8", NULL },
1289 { "-7", NULL },
1290 { "-6", NULL },
1291 { "-5", NULL },
1292 { "-4", NULL },
1293 { "-3", NULL },
1294 { "-2", NULL },
1295 { "-1", NULL },
1296 { "0", NULL },
1297 { "1", NULL },
1298 { "2", NULL },
1299 { "3", NULL },
1300 { "4", NULL },
1301 { "5", NULL },
1302 { "6", NULL },
1303 { "7", NULL },
1304 { "8", NULL },
1305 { "9", NULL },
1306 { "10", NULL },
1307 { "11", NULL },
1308 { "12", NULL },
1309 { "13", NULL },
1310 { "14", NULL },
1311 { "15", NULL },
1312 { "16", NULL },
1313 { "17", NULL },
1314 { "18", NULL },
1315 { "19", NULL },
1316 { "20", NULL },
1317 { "21", NULL },
1318 { "22", NULL },
1319 { "23", NULL },
1320 { "24", NULL },
1321 { "25", NULL },
8b1be692
S
1322 { "26", NULL },
1323 { "27", NULL },
1324 { "28", NULL },
1325 { "29", NULL },
1326 { "30", NULL },
1327 { "31", NULL },
1328 { "32", NULL },
1329 { "33", NULL },
1330 { "34", NULL },
1331 { "35", NULL },
1332 { "36", NULL },
1333 { "37", NULL },
1334 { "38", NULL },
1335 { "39", NULL },
1336 { "40", NULL },
f3c6ae10 1337 { NULL, NULL },
1338 },
1339 "0",
1340 },
1341 {
1342 "pcsx_rearmed_gunconadjusty",
1343 "Guncon Y Axis Offset",
1344 NULL,
1345 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1346 NULL,
1347 "input",
1348 {
8b1be692
S
1349 { "-40", NULL },
1350 { "-39", NULL },
1351 { "-38", NULL },
1352 { "-37", NULL },
1353 { "-36", NULL },
1354 { "-35", NULL },
1355 { "-34", NULL },
1356 { "-33", NULL },
1357 { "-32", NULL },
1358 { "-31", NULL },
1359 { "-30", NULL },
1360 { "-29", NULL },
1361 { "-28", NULL },
1362 { "-27", NULL },
1363 { "-26", NULL },
f3c6ae10 1364 { "-25", NULL },
1365 { "-24", NULL },
1366 { "-23", NULL },
1367 { "-22", NULL },
1368 { "-21", NULL },
1369 { "-20", NULL },
1370 { "-19", NULL },
1371 { "-18", NULL },
1372 { "-17", NULL },
1373 { "-16", NULL },
1374 { "-15", NULL },
1375 { "-14", NULL },
1376 { "-13", NULL },
1377 { "-12", NULL },
1378 { "-11", NULL },
1379 { "-10", NULL },
1380 { "-9", NULL },
1381 { "-8", NULL },
1382 { "-7", NULL },
1383 { "-6", NULL },
1384 { "-5", NULL },
1385 { "-4", NULL },
1386 { "-3", NULL },
1387 { "-2", NULL },
1388 { "-1", NULL },
1389 { "0", NULL },
1390 { "1", NULL },
1391 { "2", NULL },
1392 { "3", NULL },
1393 { "4", NULL },
1394 { "5", NULL },
1395 { "6", NULL },
1396 { "7", NULL },
1397 { "8", NULL },
1398 { "9", NULL },
1399 { "10", NULL },
1400 { "11", NULL },
1401 { "12", NULL },
1402 { "13", NULL },
1403 { "14", NULL },
1404 { "15", NULL },
1405 { "16", NULL },
1406 { "17", NULL },
1407 { "18", NULL },
1408 { "19", NULL },
1409 { "20", NULL },
1410 { "21", NULL },
1411 { "22", NULL },
1412 { "23", NULL },
1413 { "24", NULL },
1414 { "25", NULL },
8b1be692
S
1415 { "26", NULL },
1416 { "27", NULL },
1417 { "28", NULL },
1418 { "29", NULL },
1419 { "30", NULL },
1420 { "31", NULL },
1421 { "32", NULL },
1422 { "33", NULL },
1423 { "34", NULL },
1424 { "35", NULL },
1425 { "36", NULL },
1426 { "37", NULL },
1427 { "38", NULL },
1428 { "39", NULL },
1429 { "40", NULL },
f3c6ae10 1430 { NULL, NULL },
1431 },
1432 "0",
919cac88 1433 },
1434 {
f3c6ae10 1435 "pcsx_rearmed_gunconadjustratiox",
1436 "Guncon X Axis Response",
1437 NULL,
1438 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1439 NULL,
1440 "input",
919cac88 1441 {
f3c6ae10 1442 { "0.75", NULL },
1443 { "0.76", NULL },
1444 { "0.77", NULL },
1445 { "0.78", NULL },
1446 { "0.79", NULL },
1447 { "0.80", NULL },
1448 { "0.81", NULL },
1449 { "0.82", NULL },
1450 { "0.83", NULL },
1451 { "0.84", NULL },
1452 { "0.85", NULL },
1453 { "0.86", NULL },
1454 { "0.87", NULL },
1455 { "0.88", NULL },
1456 { "0.89", NULL },
1457 { "0.90", NULL },
1458 { "0.91", NULL },
1459 { "0.92", NULL },
1460 { "0.93", NULL },
1461 { "0.94", NULL },
1462 { "0.95", NULL },
1463 { "0.96", NULL },
1464 { "0.97", NULL },
1465 { "0.98", NULL },
1466 { "0.99", NULL },
1467 { "1.00", NULL },
1468 { "1.01", NULL },
1469 { "1.02", NULL },
1470 { "1.03", NULL },
1471 { "1.04", NULL },
1472 { "1.05", NULL },
1473 { "1.06", NULL },
1474 { "1.07", NULL },
1475 { "1.08", NULL },
1476 { "1.09", NULL },
1477 { "1.10", NULL },
1478 { "1.11", NULL },
1479 { "1.12", NULL },
1480 { "1.13", NULL },
1481 { "1.14", NULL },
1482 { "1.15", NULL },
1483 { "1.16", NULL },
1484 { "1.17", NULL },
1485 { "1.18", NULL },
1486 { "1.19", NULL },
1487 { "1.20", NULL },
1488 { "1.21", NULL },
1489 { "1.22", NULL },
1490 { "1.23", NULL },
1491 { "1.24", NULL },
1492 { "1.25", NULL },
fbe06628 1493 { NULL, NULL },
919cac88 1494 },
f3c6ae10 1495 "1.00",
919cac88 1496 },
1497 {
f3c6ae10 1498 "pcsx_rearmed_gunconadjustratioy",
1499 "Guncon Y Axis Response",
1500 NULL,
1501 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1502 NULL,
f3c6ae10 1503 "input",
919cac88 1504 {
f3c6ae10 1505 { "0.75", NULL },
1506 { "0.76", NULL },
1507 { "0.77", NULL },
1508 { "0.78", NULL },
1509 { "0.79", NULL },
1510 { "0.80", NULL },
1511 { "0.81", NULL },
1512 { "0.82", NULL },
1513 { "0.83", NULL },
1514 { "0.84", NULL },
1515 { "0.85", NULL },
1516 { "0.86", NULL },
1517 { "0.87", NULL },
1518 { "0.88", NULL },
1519 { "0.89", NULL },
1520 { "0.90", NULL },
1521 { "0.91", NULL },
1522 { "0.92", NULL },
1523 { "0.93", NULL },
1524 { "0.94", NULL },
1525 { "0.95", NULL },
1526 { "0.96", NULL },
1527 { "0.97", NULL },
1528 { "0.98", NULL },
1529 { "0.99", NULL },
1530 { "1.00", NULL },
1531 { "1.01", NULL },
1532 { "1.02", NULL },
1533 { "1.03", NULL },
1534 { "1.04", NULL },
1535 { "1.05", NULL },
1536 { "1.06", NULL },
1537 { "1.07", NULL },
1538 { "1.08", NULL },
1539 { "1.09", NULL },
1540 { "1.10", NULL },
1541 { "1.11", NULL },
1542 { "1.12", NULL },
1543 { "1.13", NULL },
1544 { "1.14", NULL },
1545 { "1.15", NULL },
1546 { "1.16", NULL },
1547 { "1.17", NULL },
1548 { "1.18", NULL },
1549 { "1.19", NULL },
1550 { "1.20", NULL },
1551 { "1.21", NULL },
1552 { "1.22", NULL },
1553 { "1.23", NULL },
1554 { "1.24", NULL },
1555 { "1.25", NULL },
fbe06628 1556 { NULL, NULL },
919cac88 1557 },
f3c6ae10 1558 "1.00",
919cac88 1559 },
919cac88 1560 {
f3c6ae10 1561 "pcsx_rearmed_icache_emulation",
1562 "Instruction Cache Emulation",
919cac88 1563 NULL,
6d79a06f 1564 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1565 NULL,
1566 "compat_hack",
1567 {
1568 { "enabled", NULL },
1569 { "disabled", NULL },
1570 { NULL, NULL },
1571 },
1572 "enabled",
1573 },
1574 {
1575 "pcsx_rearmed_exception_emulation",
1576 "Exception and Breakpoint Emulation",
1577 NULL,
1578 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
f3c6ae10 1579 NULL,
1580 "compat_hack",
919cac88 1581 {
1582 { "disabled", NULL },
1583 { "enabled", NULL },
fbe06628 1584 { NULL, NULL },
919cac88 1585 },
f3c6ae10 1586 "disabled",
919cac88 1587 },
e5cb0939 1588 {
1589 "pcsx_rearmed_cd_turbo",
1590 "Turbo CD",
1591 NULL,
1592 "This makes the emulated CD-ROM extremely fast and can reduce loading times in some cases. Warning: many games were not programmed to handle such a speed. The game (or even the emulator) MAY CRASH at ANY TIME if this is enabled.",
1593 NULL,
1594 "speed_hack",
1595 {
1596 { "disabled", NULL },
1597 { "enabled", NULL },
1598 { NULL, NULL },
1599 },
1600 "disabled",
1601 },
f3c6ae10 1602#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1603 {
f3c6ae10 1604 "pcsx_rearmed_nocompathacks",
1605 "Disable Automatic Compatibility Hacks",
1606 NULL,
1607 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1608 NULL,
1609 "compat_hack",
34af0fff 1610 {
1611 { "disabled", NULL },
1612 { "enabled", NULL },
1613 { NULL, NULL },
1614 },
1615 "disabled",
1616 },
919cac88 1617 {
1618 "pcsx_rearmed_nosmccheck",
1619 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1620 "Disable SMC Checks",
1621 "Will cause crashes when loading, and lead to memory card failure.",
1622 NULL,
1623 "speed_hack",
919cac88 1624 {
1625 { "disabled", NULL },
1626 { "enabled", NULL },
fbe06628 1627 { NULL, NULL },
919cac88 1628 },
1629 "disabled",
1630 },
1631 {
1632 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1633 "(Speed Hack) Assume GTE Registers Unneeded",
1634 "Assume GTE Registers Unneeded",
1635 "May cause rendering errors.",
1636 NULL,
1637 "speed_hack",
919cac88 1638 {
1639 { "disabled", NULL },
1640 { "enabled", NULL },
fbe06628 1641 { NULL, NULL },
919cac88 1642 },
1643 "disabled",
1644 },
1645 {
1646 "pcsx_rearmed_nogteflags",
1647 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1648 "Disable GTE Flags",
1649 "Will cause rendering errors.",
1650 NULL,
1651 "speed_hack",
919cac88 1652 {
1653 { "disabled", NULL },
1654 { "enabled", NULL },
38114665
ÖK
1655 { NULL, NULL },
1656 },
fbe06628 1657 "disabled",
38114665 1658 },
65662232 1659#endif /* !DRC_DISABLE && !LIGHTREC */
630b122b 1660 {
1661 "pcsx_rearmed_nostalls",
f3c6ae10 1662 "Disable CPU/GTE Stalls",
f3c6ae10 1663 NULL,
e5cb0939 1664 "Will cause some games to run too quickly. Should be disabled in almost all cases."
65662232 1665#if defined(LIGHTREC)
1666 " Interpreter only."
1667#endif
1668 ,
1669 NULL,
e5cb0939 1670 "speed_hack",
630b122b 1671 {
1672 { "disabled", NULL },
1673 { "enabled", NULL },
1674 { NULL, NULL },
1675 },
1676 "disabled",
1677 },
f3c6ae10 1678 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1679};
38114665 1680
f3c6ae10 1681struct retro_core_options_v2 options_us = {
1682 option_cats_us,
1683 option_defs_us
38114665
ÖK
1684};
1685
919cac88 1686/*
1687 ********************************
1688 * Language Mapping
1689 ********************************
1690*/
1691
fbe06628 1692#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1693struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1694 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1695 NULL, /* RETRO_LANGUAGE_JAPANESE */
1696 NULL, /* RETRO_LANGUAGE_FRENCH */
1697 NULL, /* RETRO_LANGUAGE_SPANISH */
1698 NULL, /* RETRO_LANGUAGE_GERMAN */
1699 NULL, /* RETRO_LANGUAGE_ITALIAN */
1700 NULL, /* RETRO_LANGUAGE_DUTCH */
1701 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1702 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1703 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1704 NULL, /* RETRO_LANGUAGE_KOREAN */
1705 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1706 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1707 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1708 NULL, /* RETRO_LANGUAGE_POLISH */
1709 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1710 NULL, /* RETRO_LANGUAGE_ARABIC */
1711 NULL, /* RETRO_LANGUAGE_GREEK */
1712 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1713};
fbe06628 1714#endif
919cac88 1715
1716/*
1717 ********************************
1718 * Functions
1719 ********************************
1720*/
1721
1722/* Handles configuration/setting of core options.
fbe06628 1723 * Should be called as early as possible - ideally inside
1724 * retro_set_environment(), and no later than retro_load_game()
919cac88 1725 * > We place the function body in the header to avoid the
1726 * necessity of adding more .c files (i.e. want this to
1727 * be as painless as possible for core devs)
1728 */
1729
f3c6ae10 1730static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1731 bool *categories_supported)
919cac88 1732{
f3c6ae10 1733 unsigned version = 0;
1734#ifndef HAVE_NO_LANGEXTRA
1735 unsigned language = 0;
1736#endif
919cac88 1737
f3c6ae10 1738 if (!environ_cb || !categories_supported)
919cac88 1739 return;
1740
f3c6ae10 1741 *categories_supported = false;
1742
1743 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1744 version = 0;
1745
1746 if (version >= 2)
919cac88 1747 {
fbe06628 1748#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1749 struct retro_core_options_v2_intl core_options_intl;
919cac88 1750
f3c6ae10 1751 core_options_intl.us = &options_us;
919cac88 1752 core_options_intl.local = NULL;
1753
1754 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1755 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1756 core_options_intl.local = options_intl[language];
919cac88 1757
f3c6ae10 1758 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1759 &core_options_intl);
fbe06628 1760#else
f3c6ae10 1761 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1762 &options_us);
fbe06628 1763#endif
919cac88 1764 }
1765 else
1766 {
f3c6ae10 1767 size_t i, j;
919cac88 1768 size_t option_index = 0;
1769 size_t num_options = 0;
f3c6ae10 1770 struct retro_core_option_definition
1771 *option_v1_defs_us = NULL;
1772#ifndef HAVE_NO_LANGEXTRA
1773 size_t num_options_intl = 0;
1774 struct retro_core_option_v2_definition
1775 *option_defs_intl = NULL;
1776 struct retro_core_option_definition
1777 *option_v1_defs_intl = NULL;
1778 struct retro_core_options_intl
1779 core_options_v1_intl;
1780#endif
919cac88 1781 struct retro_variable *variables = NULL;
1782 char **values_buf = NULL;
1783
f3c6ae10 1784 /* Determine total number of options */
919cac88 1785 while (true)
1786 {
1787 if (option_defs_us[num_options].key)
1788 num_options++;
1789 else
1790 break;
1791 }
1792
f3c6ae10 1793 if (version >= 1)
1794 {
1795 /* Allocate US array */
1796 option_v1_defs_us = (struct retro_core_option_definition *)
1797 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1798
1799 /* Copy parameters from option_defs_us array */
1800 for (i = 0; i < num_options; i++)
1801 {
1802 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1803 struct retro_core_option_value *option_values = option_def_us->values;
1804 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1805 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1806
f3c6ae10 1807 option_v1_def_us->key = option_def_us->key;
1808 option_v1_def_us->desc = option_def_us->desc;
1809 option_v1_def_us->info = option_def_us->info;
1810 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1811
f3c6ae10 1812 /* Values must be copied individually... */
1813 while (option_values->value)
1814 {
1815 option_v1_values->value = option_values->value;
1816 option_v1_values->label = option_values->label;
919cac88 1817
f3c6ae10 1818 option_values++;
1819 option_v1_values++;
1820 }
1821 }
919cac88 1822
f3c6ae10 1823#ifndef HAVE_NO_LANGEXTRA
1824 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1825 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1826 options_intl[language])
1827 option_defs_intl = options_intl[language]->definitions;
919cac88 1828
f3c6ae10 1829 if (option_defs_intl)
919cac88 1830 {
f3c6ae10 1831 /* Determine number of intl options */
919cac88 1832 while (true)
1833 {
f3c6ae10 1834 if (option_defs_intl[num_options_intl].key)
1835 num_options_intl++;
919cac88 1836 else
1837 break;
1838 }
1839
f3c6ae10 1840 /* Allocate intl array */
1841 option_v1_defs_intl = (struct retro_core_option_definition *)
1842 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1843
1844 /* Copy parameters from option_defs_intl array */
1845 for (i = 0; i < num_options_intl; i++)
919cac88 1846 {
f3c6ae10 1847 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1848 struct retro_core_option_value *option_values = option_def_intl->values;
1849 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1850 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1851
1852 option_v1_def_intl->key = option_def_intl->key;
1853 option_v1_def_intl->desc = option_def_intl->desc;
1854 option_v1_def_intl->info = option_def_intl->info;
1855 option_v1_def_intl->default_value = option_def_intl->default_value;
1856
1857 /* Values must be copied individually... */
1858 while (option_values->value)
1859 {
1860 option_v1_values->value = option_values->value;
1861 option_v1_values->label = option_values->label;
1862
1863 option_values++;
1864 option_v1_values++;
1865 }
1866 }
1867 }
919cac88 1868
f3c6ae10 1869 core_options_v1_intl.us = option_v1_defs_us;
1870 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1871
f3c6ae10 1872 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1873#else
1874 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1875#endif
1876 }
1877 else
1878 {
1879 /* Allocate arrays */
1880 variables = (struct retro_variable *)calloc(num_options + 1,
1881 sizeof(struct retro_variable));
1882 values_buf = (char **)calloc(num_options, sizeof(char *));
1883
1884 if (!variables || !values_buf)
1885 goto error;
1886
1887 /* Copy parameters from option_defs_us array */
1888 for (i = 0; i < num_options; i++)
1889 {
1890 const char *key = option_defs_us[i].key;
1891 const char *desc = option_defs_us[i].desc;
1892 const char *default_value = option_defs_us[i].default_value;
1893 struct retro_core_option_value *values = option_defs_us[i].values;
1894 size_t buf_len = 3;
1895 size_t default_index = 0;
919cac88 1896
f3c6ae10 1897 values_buf[i] = NULL;
919cac88 1898
f3c6ae10 1899 /* Skip options that are irrelevant when using the
1900 * old style core options interface */
1901 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1902 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1903 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1904 continue;
1905
1906 if (desc)
1907 {
1908 size_t num_values = 0;
1909
1910 /* Determine number of values */
1911 while (true)
1912 {
1913 if (values[num_values].value)
1914 {
1915 /* Check if this is the default value */
1916 if (default_value)
1917 if (strcmp(values[num_values].value, default_value) == 0)
1918 default_index = num_values;
1919
1920 buf_len += strlen(values[num_values].value);
1921 num_values++;
1922 }
1923 else
1924 break;
1925 }
919cac88 1926
f3c6ae10 1927 /* Build values string */
1928 if (num_values > 0)
919cac88 1929 {
f3c6ae10 1930 buf_len += num_values - 1;
1931 buf_len += strlen(desc);
1932
1933 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1934 if (!values_buf[i])
1935 goto error;
1936
1937 strcpy(values_buf[i], desc);
1938 strcat(values_buf[i], "; ");
1939
1940 /* Default value goes first */
1941 strcat(values_buf[i], values[default_index].value);
1942
1943 /* Add remaining values */
1944 for (j = 0; j < num_values; j++)
919cac88 1945 {
f3c6ae10 1946 if (j != default_index)
1947 {
1948 strcat(values_buf[i], "|");
1949 strcat(values_buf[i], values[j].value);
1950 }
919cac88 1951 }
1952 }
1953 }
f3c6ae10 1954
1955 variables[option_index].key = key;
1956 variables[option_index].value = values_buf[i];
1957 option_index++;
919cac88 1958 }
1959
f3c6ae10 1960 /* Set variables */
1961 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1962 }
1963
919cac88 1964error:
919cac88 1965 /* Clean up */
f3c6ae10 1966
1967 if (option_v1_defs_us)
1968 {
1969 free(option_v1_defs_us);
1970 option_v1_defs_us = NULL;
1971 }
1972
1973#ifndef HAVE_NO_LANGEXTRA
1974 if (option_v1_defs_intl)
1975 {
1976 free(option_v1_defs_intl);
1977 option_v1_defs_intl = NULL;
1978 }
1979#endif
1980
919cac88 1981 if (values_buf)
1982 {
1983 for (i = 0; i < num_options; i++)
1984 {
1985 if (values_buf[i])
1986 {
1987 free(values_buf[i]);
1988 values_buf[i] = NULL;
1989 }
1990 }
1991
1992 free(values_buf);
1993 values_buf = NULL;
1994 }
1995
1996 if (variables)
1997 {
1998 free(variables);
1999 variables = NULL;
2000 }
2001 }
2002}
2003
2004#ifdef __cplusplus
2005}
2006#endif
2007
2008#endif