gpu_neon: revive the old tests
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
7a8d521f 100 {
101 "speed_hack",
102 "Speed Hacks (Advanced)",
103 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
104 },
7a8d521f 105 { NULL, NULL, NULL },
106};
107
108struct retro_core_option_v2_definition option_defs_us[] = {
109 {
110 "pcsx_rearmed_region",
111 "Region",
112 NULL,
113 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
114 NULL,
115 "system",
116 {
117 { "auto", "Auto" },
118 { "NTSC", NULL },
119 { "PAL", NULL },
120 { NULL, NULL },
121 },
122 "auto",
123 },
124 {
125 "pcsx_rearmed_bios",
126 "BIOS Selection",
127 NULL,
128 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
129 NULL,
130 "system",
131 {
132 { "auto", "Auto" },
133 { "HLE", NULL },
134 { NULL, NULL },
135 },
136 "auto",
137 },
138 {
139 "pcsx_rearmed_show_bios_bootlogo",
140 "Show BIOS Boot Logo",
141 NULL,
142 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
143 NULL,
144 "system",
145 {
146 { "disabled", NULL },
147 { "enabled", NULL },
148 { NULL, NULL },
149 },
150 "disabled",
151 },
152 {
153 "pcsx_rearmed_memcard2",
154 "Enable Second Memory Card (Shared)",
155 NULL,
156 "Emulate a second memory card in slot 2. This will be shared by all games.",
157 NULL,
158 "system",
159 {
160 { "disabled", NULL },
161 { "enabled", NULL },
162 { NULL, NULL },
163 },
164 "disabled",
165 },
166#ifndef _WIN32
167 {
168 "pcsx_rearmed_async_cd",
169 "CD Access Method (Restart)",
170 NULL,
171 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
172 NULL,
173 "system",
174 {
175 { "sync", "Synchronous" },
176 { "async", "Asynchronous" },
177 { "precache", "Pre-Cache (CHD)" },
178 { NULL, NULL},
179 },
180 "sync",
181 },
182#endif
e0216409 183#ifdef HAVE_CDROM
184#define V(x) { #x, NULL }
185 {
186 "pcsx_rearmed_phys_cd_readahead",
187 "Physical CD read-ahead",
188 NULL,
189 "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
190 NULL,
191 "system",
192 {
193 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
194 V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
195 V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
196 { NULL, NULL},
197 },
198 "12",
199 },
200#undef V
201#endif
7a8d521f 202#ifndef DRC_DISABLE
203 {
204 "pcsx_rearmed_drc",
205 "Dynamic Recompiler",
206 NULL,
207 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
208 NULL,
209 "system",
210 {
211 { "disabled", NULL },
212 { "enabled", NULL },
213 { NULL, NULL },
214 },
215 "enabled",
216 },
217#endif
218 {
219 "pcsx_rearmed_psxclock",
220 "PSX CPU Clock Speed",
221 NULL,
222 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 223#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
224 " Default is 50."
225#else
226 " Default is 57."
227#endif
228 ,
229 NULL,
230 "system",
231 {
232 { "30", NULL },
233 { "31", NULL },
234 { "32", NULL },
235 { "33", NULL },
236 { "34", NULL },
237 { "35", NULL },
238 { "36", NULL },
239 { "37", NULL },
240 { "38", NULL },
241 { "39", NULL },
242 { "40", NULL },
243 { "41", NULL },
244 { "42", NULL },
245 { "43", NULL },
246 { "44", NULL },
247 { "45", NULL },
248 { "46", NULL },
249 { "47", NULL },
250 { "48", NULL },
251 { "49", NULL },
252 { "50", NULL },
253 { "51", NULL },
254 { "52", NULL },
255 { "53", NULL },
256 { "54", NULL },
257 { "55", NULL },
258 { "56", NULL },
259 { "57", NULL },
260 { "58", NULL },
261 { "59", NULL },
262 { "60", NULL },
263 { "61", NULL },
264 { "62", NULL },
265 { "63", NULL },
266 { "64", NULL },
267 { "65", NULL },
268 { "66", NULL },
269 { "67", NULL },
270 { "68", NULL },
271 { "69", NULL },
272 { "70", NULL },
273 { "71", NULL },
274 { "72", NULL },
275 { "73", NULL },
276 { "74", NULL },
277 { "75", NULL },
278 { "76", NULL },
279 { "77", NULL },
280 { "78", NULL },
281 { "79", NULL },
282 { "80", NULL },
283 { "81", NULL },
284 { "82", NULL },
285 { "83", NULL },
286 { "84", NULL },
287 { "85", NULL },
288 { "86", NULL },
289 { "87", NULL },
290 { "88", NULL },
291 { "89", NULL },
292 { "90", NULL },
293 { "91", NULL },
294 { "92", NULL },
295 { "93", NULL },
296 { "94", NULL },
297 { "95", NULL },
298 { "96", NULL },
299 { "97", NULL },
300 { "98", NULL },
301 { "99", NULL },
302 { "100", NULL },
303 { NULL, NULL },
304 },
305#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
306 "50",
307#else
308 "57",
309#endif
310 },
311 {
312 "pcsx_rearmed_dithering",
313 "Dithering Pattern",
314 NULL,
315 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
316 NULL,
317 "video",
318 {
319 { "disabled", NULL },
320 { "enabled", NULL },
321 { NULL, NULL },
322 },
323#if defined HAVE_LIBNX || defined _3DS
324 "disabled",
325#else
326 "enabled",
327#endif
328 },
7a8d521f 329#ifdef THREAD_RENDERING
330 {
331 "pcsx_rearmed_gpu_thread_rendering",
332 "Threaded Rendering",
333 NULL,
334 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
335 NULL,
336 "video",
337 {
338 { "disabled", NULL },
339 { "sync", "Synchronous" },
340 { "async", "Asynchronous" },
341 { NULL, NULL},
342 },
343 "disabled",
344 },
345#endif
346 {
347 "pcsx_rearmed_frameskip_type",
348 "Frameskip",
349 NULL,
350 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
351 NULL,
352 "video",
353 {
354 { "disabled", NULL },
355 { "auto", "Auto" },
356 { "auto_threshold", "Auto (Threshold)" },
357 { "fixed_interval", "Fixed Interval" },
358 { NULL, NULL },
359 },
360 "disabled"
361 },
362 {
363 "pcsx_rearmed_frameskip_threshold",
364 "Frameskip Threshold (%)",
365 NULL,
366 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
367 NULL,
368 "video",
369 {
370 { "15", NULL },
371 { "18", NULL },
372 { "21", NULL },
373 { "24", NULL },
374 { "27", NULL },
375 { "30", NULL },
376 { "33", NULL },
377 { "36", NULL },
378 { "39", NULL },
379 { "42", NULL },
380 { "45", NULL },
381 { "48", NULL },
382 { "51", NULL },
383 { "54", NULL },
384 { "57", NULL },
385 { "60", NULL },
386 { NULL, NULL },
387 },
388 "33"
389 },
390 {
391 "pcsx_rearmed_frameskip_interval",
392 "Frameskip Interval",
393 NULL,
394 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
395 NULL,
396 "video",
397 {
398 { "1", NULL },
399 { "2", NULL },
400 { "3", NULL },
401 { "4", NULL },
402 { "5", NULL },
403 { "6", NULL },
404 { "7", NULL },
405 { "8", NULL },
406 { "9", NULL },
407 { "10", NULL },
408 { NULL, NULL },
409 },
410 "3"
411 },
412 {
413 "pcsx_rearmed_display_internal_fps",
414 "Display Internal FPS",
415 NULL,
416 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
417 NULL,
418 "video",
419 {
420 { "disabled", NULL },
421 { "enabled", NULL },
422 { NULL, NULL },
423 },
424 "disabled",
425 },
4c8f1c25 426 {
427 "pcsx_rearmed_fractional_framerate",
428 "Use fractional frame rate",
429 NULL,
430 "Instead of the exact 50 or 60 (maximum) fps for PAL/NTSC the real console runs closer to something like 49.75 and 59.81fps (varies slightly between hw versions). PCSX-ReARMed uses the former \"round\" framerates to better match modern displays, however that may cause audio/video desync in games like DDR and Spyro 2 (intro). With this option you can try to use fractional framerates.",
431 NULL,
432 "video",
433 {
434 { "auto", "Auto" },
435 { "disabled", NULL },
436 { "enabled", NULL },
437 { NULL, NULL },
438 },
439 "auto",
440 },
8c84ba5f 441 {
442 "pcsx_rearmed_gpu_slow_llists",
443 "(GPU) Slow linked list processing",
444 NULL,
445 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
446 NULL,
447 "video",
448 {
4c8f1c25 449 { "auto", "Auto" },
8c84ba5f 450 { "disabled", NULL },
451 { "enabled", NULL },
452 { NULL, NULL },
453 },
454 "auto",
455 },
f9ffa42c 456 {
457 "pcsx_rearmed_show_overscan",
458 "(GPU) Show horizontal overscan",
459 NULL,
460 "The PSX can display graphics way into the horizontal borders, even if most screens would crop it. This option tries to display all such graphics. Note that this may result in unusual resolutions that your device might not handle well. The 'Hack' option is intended for the widescreen hacks.",
461 NULL,
462 "video",
463 {
464 { "disabled", NULL },
465 { "auto", "Auto" },
466 { "hack", "Hack" },
467 { NULL, NULL },
468 },
469 "disabled",
470 },
308c6e67 471 {
472 "pcsx_rearmed_screen_centering",
473 "(GPU) Screen centering",
474 NULL,
44e76f8a 475 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 476 NULL,
477 "video",
478 {
479 { "auto", "Auto" },
480 { "game", "Game-controlled" },
44e76f8a 481 { "borderless", "Borderless" },
308c6e67 482 { "manual", "Manual" },
483 { NULL, NULL },
484 },
485 "auto",
486 },
487#define V(x) { #x, NULL }
488 {
489 "pcsx_rearmed_screen_centering_x",
490 "(GPU) Manual screen centering X",
491 NULL,
492 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
493 NULL,
494 "video",
495 {
496 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
497 { NULL, NULL },
498 },
499 "0",
500 },
501 {
502 "pcsx_rearmed_screen_centering_y",
503 "(GPU) Manual screen centering Y",
504 NULL,
505 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
506 NULL,
507 "video",
508 {
509 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
510 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
511 { NULL, NULL },
512 },
513 "0",
514 },
515#undef V
7a8d521f 516#ifdef GPU_NEON
517 {
fdcde643 518 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 519 "(GPU) Show Interlaced Video",
520 "Show Interlaced Video",
fdcde643 521 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 522 NULL,
523 "gpu_neon",
524 {
fdcde643 525 { "auto", NULL },
7a8d521f 526 { "disabled", NULL },
527 { "enabled", NULL },
528 { NULL, NULL },
529 },
fdcde643 530 "auto",
7a8d521f 531 },
532 {
533 "pcsx_rearmed_neon_enhancement_enable",
6777e331 534 "(GPU) Enhanced Resolution",
535 "Enhanced Resolution",
7a8d521f 536 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
537 NULL,
538 "gpu_neon",
539 {
540 { "disabled", NULL },
541 { "enabled", NULL },
542 { NULL, NULL },
543 },
544 "disabled",
545 },
546 {
547 "pcsx_rearmed_neon_enhancement_no_main",
548 "(GPU) Enhanced Resolution Speed Hack",
549 "Enhanced Resolution Speed Hack",
47bdde5d 550 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
7a8d521f 551 NULL,
552 "gpu_neon",
553 {
554 { "disabled", NULL },
555 { "enabled", NULL },
556 { NULL, NULL },
557 },
558 "disabled",
559 },
6ab6ab97 560 {
561 "pcsx_rearmed_neon_enhancement_tex_adj",
562 "(GPU) Enhanced Resolution Texture Adjustment",
563 "Enhanced Resolution Texture Adjustment",
47bdde5d 564 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
6ab6ab97 565 NULL,
566 "gpu_neon",
567 {
568 { "disabled", NULL },
569 { "enabled", NULL },
570 { NULL, NULL },
571 },
572 "disabled",
573 },
7a8d521f 574#endif /* GPU_NEON */
575#ifdef GPU_PEOPS
576 {
577 "pcsx_rearmed_show_gpu_peops_settings",
578 "Show Advanced P.E.Op.S. GPU Settings",
579 NULL,
580 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
581 NULL,
582 NULL,
583 {
584 { "disabled", NULL },
585 { "enabled", NULL },
586 { NULL, NULL },
587 },
588 "disabled",
589 },
590 {
591 "pcsx_rearmed_gpu_peops_odd_even_bit",
592 "(GPU) Odd/Even Bit Hack",
593 "Odd/Even Bit Hack",
594 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
595 NULL,
596 "gpu_peops",
597 {
598 { "disabled", NULL },
599 { "enabled", NULL },
600 { NULL, NULL },
601 },
602 "disabled",
603 },
604 {
605 "pcsx_rearmed_gpu_peops_expand_screen_width",
606 "(GPU) Expand Screen Width",
607 "Expand Screen Width",
608 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
609 NULL,
610 "gpu_peops",
611 {
612 { "disabled", NULL },
613 { "enabled", NULL },
614 { NULL, NULL },
615 },
616 "disabled",
617 },
618 {
619 "pcsx_rearmed_gpu_peops_ignore_brightness",
620 "(GPU) Ignore Brightness Color",
621 "Ignore Brightness Color",
622 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
623 NULL,
624 "gpu_peops",
625 {
626 { "disabled", NULL },
627 { "enabled", NULL },
628 { NULL, NULL },
629 },
630 "disabled",
631 },
632 {
633 "pcsx_rearmed_gpu_peops_disable_coord_check",
634 "(GPU) Disable Coordinate Check",
635 "Disable Coordinate Check",
636 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
637 NULL,
638 "gpu_peops",
639 {
640 { "disabled", NULL },
641 { "enabled", NULL },
642 { NULL, NULL },
643 },
644 "disabled",
645 },
646 {
647 "pcsx_rearmed_gpu_peops_lazy_screen_update",
648 "(GPU) Lazy Screen Update",
649 "Lazy Screen Update",
650 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
651 NULL,
652 "gpu_peops",
653 {
654 { "disabled", NULL },
655 { "enabled", NULL },
656 { NULL, NULL },
657 },
658 "disabled",
659 },
660 {
661 "pcsx_rearmed_gpu_peops_repeated_triangles",
662 "(GPU) Repeat Flat Tex Triangles",
663 "Repeat Flat Tex Triangles",
664 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
665 NULL,
666 "gpu_peops",
667 {
668 { "disabled", NULL },
669 { "enabled", NULL },
670 { NULL, NULL },
671 },
672 "disabled",
673 },
674 {
675 "pcsx_rearmed_gpu_peops_quads_with_triangles",
676 "(GPU) Draw Tex-Quads as Triangles",
677 "Draw Tex-Quads as Triangles",
678 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
679 NULL,
680 "gpu_peops",
681 {
682 { "disabled", NULL },
683 { "enabled", NULL },
684 { NULL, NULL },
685 },
686 "disabled",
687 },
688 {
689 "pcsx_rearmed_gpu_peops_fake_busy_state",
690 "(GPU) Fake 'GPU Busy' States",
691 "Fake 'GPU Busy' States",
692 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
693 NULL,
694 "gpu_peops",
695 {
696 { "disabled", NULL },
697 { "enabled", NULL },
698 { NULL, NULL },
699 },
700 "disabled",
701 },
702#endif /* GPU_PEOPS */
703#ifdef GPU_UNAI
704 {
705 "pcsx_rearmed_show_gpu_unai_settings",
706 "Show Advanced UNAI GPU Settings",
707 NULL,
708 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
709 NULL,
710 NULL,
711 {
712 { "disabled", NULL },
713 { "enabled", NULL },
714 { NULL, NULL},
715 },
716 "disabled",
717 },
718 {
719 "pcsx_rearmed_gpu_unai_blending",
720 "(GPU) Texture Blending",
721 "Texture Blending",
722 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
723 NULL,
724 "gpu_unai",
725 {
726 { "disabled", NULL },
727 { "enabled", NULL },
728 { NULL, NULL},
729 },
730 "enabled",
731 },
732 {
733 "pcsx_rearmed_gpu_unai_lighting",
734 "(GPU) Lighting Effects",
735 "Lighting Effects",
736 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
737 NULL,
738 "gpu_unai",
739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL},
743 },
744 "enabled",
745 },
746 {
747 "pcsx_rearmed_gpu_unai_fast_lighting",
748 "(GPU) Fast Lighting",
749 "Fast Lighting",
750 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
751 NULL,
752 "gpu_unai",
753 {
754 { "disabled", NULL },
755 { "enabled", NULL },
756 { NULL, NULL},
757 },
758 "disabled",
759 },
760 {
761 "pcsx_rearmed_gpu_unai_scale_hires",
762 "(GPU) Hi-Res Downscaling",
763 "Hi-Res Downscaling",
764 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
765 NULL,
766 "gpu_unai",
767 {
768 { "disabled", NULL },
769 { "enabled", NULL },
770 { NULL, NULL},
771 },
772#ifdef _MIYOO
773 "enabled",
774#else
775 "disabled",
776#endif
777 },
778#endif /* GPU_UNAI */
779 {
780 "pcsx_rearmed_spu_reverb",
781 "Audio Reverb Effects",
782 "Reverb Effects",
783 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
784 NULL,
785 "audio",
786 {
787 { "disabled", NULL },
788 { "enabled", NULL },
789 { NULL, NULL },
790 },
791#ifdef HAVE_PRE_ARMV7
792 "disabled",
793#else
794 "enabled",
795#endif
796 },
797 {
798 "pcsx_rearmed_spu_interpolation",
799 "Sound Interpolation",
800 NULL,
801 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
802 NULL,
803 "audio",
804 {
805 { "simple", "Simple" },
806 { "gaussian", "Gaussian" },
807 { "cubic", "Cubic" },
808 { "off", "disabled" },
809 { NULL, NULL },
810 },
811#ifdef HAVE_PRE_ARMV7
812 "off",
813#else
814 "simple",
815#endif
816 },
817 {
818 "pcsx_rearmed_nocdaudio",
819 "CD Audio",
820 NULL,
821 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
822 NULL,
823 "audio",
824 {
825 { "disabled", NULL },
826 { "enabled", NULL },
827 { NULL, NULL },
828 },
829 "enabled",
830 },
831 {
832 "pcsx_rearmed_noxadecoding",
833 "XA Decoding",
834 NULL,
835 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
836 NULL,
837 "audio",
838 {
839 { "disabled", NULL },
840 { "enabled", NULL },
841 { NULL, NULL },
842 },
843 "enabled",
844 },
9165d434 845#if P_HAVE_PTHREAD
16809ab9 846 {
847 "pcsx_rearmed_spu_thread",
848 "Threaded SPU",
849 NULL,
850 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
851 NULL,
852 "audio",
853 {
854 { "disabled", NULL },
855 { "enabled", NULL },
856 { NULL, NULL },
857 },
858 "disabled",
859 },
9165d434 860#endif // P_HAVE_PTHREAD
7a8d521f 861 {
862 "pcsx_rearmed_show_input_settings",
863 "Show Input Settings",
864 NULL,
865 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
866 NULL,
867 NULL,
868 {
869 { "disabled", NULL },
870 { "enabled", NULL },
871 { NULL, NULL },
872 },
873 "disabled",
874 },
875 {
876 "pcsx_rearmed_analog_axis_modifier",
877 "Analog Axis Bounds",
878 NULL,
879 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
880 NULL,
881 "input",
882 {
883 { "circle", "Circle" },
884 { "square", "Square" },
885 { NULL, NULL },
886 },
887 "circle",
888 },
889 {
890 "pcsx_rearmed_vibration",
891 "Rumble Effects",
892 NULL,
893 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
894 NULL,
895 "input",
896 {
897 { "disabled", NULL },
898 { "enabled", NULL },
e5241564 899 { NULL, NULL },
900 },
901 "enabled",
902 },
903 {
a3d87cd7 904 "pcsx_rearmed_analog_combo",
905 "DualShock Analog Mode Toggle Key Combo",
e5241564 906 NULL,
a3d87cd7 907 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
e5241564 908 NULL,
909 "input",
910 {
911 { "disabled", NULL },
a3d87cd7 912 { "l1+r1+select", "L1 + R1 + Select" },
913 { "l1+r1+start", "L1 + R1 + Start" },
914 { "l1+r1+l3", "L1 + R1 + L3" },
915 { "l1+r1+r3", "L1 + R1 + R3" },
916 { "l3+r3", "L3 + R3" },
7a8d521f 917 { NULL, NULL },
918 },
a3d87cd7 919 "l1+r1+select"
7a8d521f 920 },
921 {
922 "pcsx_rearmed_multitap",
f6eb0b1c 923 "Multitap Mode",
7a8d521f 924 NULL,
f6eb0b1c 925 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 926 NULL,
927 "input",
928 {
929 { "disabled", NULL },
930 { "port 1", "Port 1" },
931 { "port 2", "Port 2" },
932 { "ports 1 and 2", "Ports 1 and 2" },
933 { NULL, NULL },
934 },
935 "disabled",
936 },
937 {
938 "pcsx_rearmed_negcon_deadzone",
939 "NegCon Twist Deadzone",
940 NULL,
941 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
942 NULL,
943 "input",
944 {
945 { "0", "0%" },
946 { "3", "3%" },
947 { "5", "5%" },
948 { "7", "7%" },
949 { "10", "10%" },
950 { "13", "13%" },
951 { "15", "15%" },
952 { "17", "17%" },
953 { "20", "20%" },
954 { "23", "23%" },
955 { "25", "25%" },
956 { "27", "27%" },
957 { "30", "30%" },
958 { NULL, NULL },
959 },
960 "0",
961 },
962 {
963 "pcsx_rearmed_negcon_response",
964 "NegCon Twist Response",
965 NULL,
966 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
967 NULL,
968 "input",
969 {
970 { "linear", "Linear" },
971 { "quadratic", "Quadratic" },
972 { "cubic", "Cubic" },
973 { NULL, NULL },
974 },
975 "linear",
976 },
977 {
978 "pcsx_rearmed_input_sensitivity",
979 "Mouse Sensitivity",
980 NULL,
981 "Adjust responsiveness of emulated 'mouse' input devices.",
982 NULL,
983 "input",
984 {
985 { "0.05", NULL },
986 { "0.10", NULL },
987 { "0.15", NULL },
988 { "0.20", NULL },
989 { "0.25", NULL },
990 { "0.30", NULL },
991 { "0.35", NULL },
992 { "0.40", NULL },
993 { "0.45", NULL },
994 { "0.50", NULL },
995 { "0.55", NULL },
996 { "0.60", NULL },
997 { "0.65", NULL },
998 { "0.70", NULL },
999 { "0.75", NULL },
1000 { "0.80", NULL },
1001 { "0.85", NULL },
1002 { "0.90", NULL },
1003 { "0.95", NULL },
1004 { "1.00", NULL },
1005 { "1.05", NULL },
1006 { "1.10", NULL },
1007 { "1.15", NULL },
1008 { "1.20", NULL },
1009 { "1.25", NULL },
1010 { "1.30", NULL },
1011 { "1.35", NULL },
1012 { "1.40", NULL },
1013 { "1.45", NULL },
1014 { "1.50", NULL },
1015 { "1.55", NULL },
1016 { "1.60", NULL },
1017 { "1.65", NULL },
1018 { "1.70", NULL },
1019 { "1.75", NULL },
1020 { "1.80", NULL },
1021 { "1.85", NULL },
1022 { "1.90", NULL },
1023 { "1.95", NULL },
1024 { "2.00", NULL },
1025 },
1026 "1.00",
1027 },
d6a231b7
S
1028 {
1029 "pcsx_rearmed_crosshair1",
1030 "Player 1 Lightgun Crosshair",
1031 NULL,
1032 "Toggle player 1's crosshair for the Guncon or Konami Gun",
1033 NULL,
1034 "input",
1035 {
1036 { "disabled", NULL },
1037 { "blue", NULL },
1038 { "green", NULL },
1039 { "red", NULL },
1040 { "white", NULL },
1041 { NULL, NULL },
1042 },
1043 "disabled",
1044 },
1045 {
1046 "pcsx_rearmed_crosshair2",
1047 "Player 2 Lightgun Crosshair",
1048 NULL,
1049 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1050 NULL,
1051 "input",
1052 {
1053 { "disabled", NULL },
1054 { "blue", NULL },
1055 { "green", NULL },
1056 { "red", NULL },
1057 { "white", NULL },
1058 { NULL, NULL },
1059 },
1060 "disabled",
1061 },
1062 {
1063 "pcsx_rearmed_konamigunadjustx",
1064 "Konami Gun X Axis Offset",
1065 NULL,
1066 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1067 NULL,
1068 "input",
1069 {
1070 { "-40", NULL },
1071 { "-39", NULL },
1072 { "-38", NULL },
1073 { "-37", NULL },
1074 { "-36", NULL },
1075 { "-35", NULL },
1076 { "-34", NULL },
1077 { "-33", NULL },
1078 { "-32", NULL },
1079 { "-31", NULL },
1080 { "-30", NULL },
1081 { "-29", NULL },
1082 { "-28", NULL },
1083 { "-27", NULL },
1084 { "-26", NULL },
1085 { "-25", NULL },
1086 { "-24", NULL },
1087 { "-23", NULL },
1088 { "-22", NULL },
1089 { "-21", NULL },
1090 { "-20", NULL },
1091 { "-19", NULL },
1092 { "-18", NULL },
1093 { "-17", NULL },
1094 { "-16", NULL },
1095 { "-15", NULL },
1096 { "-14", NULL },
1097 { "-13", NULL },
1098 { "-12", NULL },
1099 { "-11", NULL },
1100 { "-10", NULL },
1101 { "-9", NULL },
1102 { "-8", NULL },
1103 { "-7", NULL },
1104 { "-6", NULL },
1105 { "-5", NULL },
1106 { "-4", NULL },
1107 { "-3", NULL },
1108 { "-2", NULL },
1109 { "-1", NULL },
1110 { "0", NULL },
1111 { "1", NULL },
1112 { "2", NULL },
1113 { "3", NULL },
1114 { "4", NULL },
1115 { "5", NULL },
1116 { "6", NULL },
1117 { "7", NULL },
1118 { "8", NULL },
1119 { "9", NULL },
1120 { "10", NULL },
1121 { "11", NULL },
1122 { "12", NULL },
1123 { "13", NULL },
1124 { "14", NULL },
1125 { "15", NULL },
1126 { "16", NULL },
1127 { "17", NULL },
1128 { "18", NULL },
1129 { "19", NULL },
1130 { "20", NULL },
1131 { "21", NULL },
1132 { "22", NULL },
1133 { "23", NULL },
1134 { "24", NULL },
1135 { "25", NULL },
1136 { "26", NULL },
1137 { "27", NULL },
1138 { "28", NULL },
1139 { "29", NULL },
1140 { "30", NULL },
1141 { "31", NULL },
1142 { "32", NULL },
1143 { "33", NULL },
1144 { "34", NULL },
1145 { "35", NULL },
1146 { "36", NULL },
1147 { "37", NULL },
1148 { "38", NULL },
1149 { "39", NULL },
1150 { "40", NULL },
1151 { NULL, NULL },
1152 },
1153 "0",
1154 },
1155 {
1156 "pcsx_rearmed_konamigunadjusty",
1157 "Konami Gun Y Axis Offset",
1158 NULL,
1159 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1160 NULL,
1161 "input",
1162 {
1163 { "-40", NULL },
1164 { "-39", NULL },
1165 { "-38", NULL },
1166 { "-37", NULL },
1167 { "-36", NULL },
1168 { "-35", NULL },
1169 { "-34", NULL },
1170 { "-33", NULL },
1171 { "-32", NULL },
1172 { "-31", NULL },
1173 { "-30", NULL },
1174 { "-29", NULL },
1175 { "-28", NULL },
1176 { "-27", NULL },
1177 { "-26", NULL },
1178 { "-25", NULL },
1179 { "-24", NULL },
1180 { "-23", NULL },
1181 { "-22", NULL },
1182 { "-21", NULL },
1183 { "-20", NULL },
1184 { "-19", NULL },
1185 { "-18", NULL },
1186 { "-17", NULL },
1187 { "-16", NULL },
1188 { "-15", NULL },
1189 { "-14", NULL },
1190 { "-13", NULL },
1191 { "-12", NULL },
1192 { "-11", NULL },
1193 { "-10", NULL },
1194 { "-9", NULL },
1195 { "-8", NULL },
1196 { "-7", NULL },
1197 { "-6", NULL },
1198 { "-5", NULL },
1199 { "-4", NULL },
1200 { "-3", NULL },
1201 { "-2", NULL },
1202 { "-1", NULL },
1203 { "0", NULL },
1204 { "1", NULL },
1205 { "2", NULL },
1206 { "3", NULL },
1207 { "4", NULL },
1208 { "5", NULL },
1209 { "6", NULL },
1210 { "7", NULL },
1211 { "8", NULL },
1212 { "9", NULL },
1213 { "10", NULL },
1214 { "11", NULL },
1215 { "12", NULL },
1216 { "13", NULL },
1217 { "14", NULL },
1218 { "15", NULL },
1219 { "16", NULL },
1220 { "17", NULL },
1221 { "18", NULL },
1222 { "19", NULL },
1223 { "20", NULL },
1224 { "21", NULL },
1225 { "22", NULL },
1226 { "23", NULL },
1227 { "24", NULL },
1228 { "25", NULL },
1229 { "26", NULL },
1230 { "27", NULL },
1231 { "28", NULL },
1232 { "29", NULL },
1233 { "30", NULL },
1234 { "31", NULL },
1235 { "32", NULL },
1236 { "33", NULL },
1237 { "34", NULL },
1238 { "35", NULL },
1239 { "36", NULL },
1240 { "37", NULL },
1241 { "38", NULL },
1242 { "39", NULL },
1243 { "40", NULL },
1244 { NULL, NULL },
1245 },
1246 "0",
1247 },
7a8d521f 1248 {
1249 "pcsx_rearmed_gunconadjustx",
1250 "Guncon X Axis Offset",
1251 NULL,
1252 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1253 NULL,
1254 "input",
1255 {
d6a231b7
S
1256 { "-40", NULL },
1257 { "-39", NULL },
1258 { "-38", NULL },
1259 { "-37", NULL },
1260 { "-36", NULL },
1261 { "-35", NULL },
1262 { "-34", NULL },
1263 { "-33", NULL },
1264 { "-32", NULL },
1265 { "-31", NULL },
1266 { "-30", NULL },
1267 { "-29", NULL },
1268 { "-28", NULL },
1269 { "-27", NULL },
1270 { "-26", NULL },
7a8d521f 1271 { "-25", NULL },
1272 { "-24", NULL },
1273 { "-23", NULL },
1274 { "-22", NULL },
1275 { "-21", NULL },
1276 { "-20", NULL },
1277 { "-19", NULL },
1278 { "-18", NULL },
1279 { "-17", NULL },
1280 { "-16", NULL },
1281 { "-15", NULL },
1282 { "-14", NULL },
1283 { "-13", NULL },
1284 { "-12", NULL },
1285 { "-11", NULL },
1286 { "-10", NULL },
1287 { "-9", NULL },
1288 { "-8", NULL },
1289 { "-7", NULL },
1290 { "-6", NULL },
1291 { "-5", NULL },
1292 { "-4", NULL },
1293 { "-3", NULL },
1294 { "-2", NULL },
1295 { "-1", NULL },
1296 { "0", NULL },
1297 { "1", NULL },
1298 { "2", NULL },
1299 { "3", NULL },
1300 { "4", NULL },
1301 { "5", NULL },
1302 { "6", NULL },
1303 { "7", NULL },
1304 { "8", NULL },
1305 { "9", NULL },
1306 { "10", NULL },
1307 { "11", NULL },
1308 { "12", NULL },
1309 { "13", NULL },
1310 { "14", NULL },
1311 { "15", NULL },
1312 { "16", NULL },
1313 { "17", NULL },
1314 { "18", NULL },
1315 { "19", NULL },
1316 { "20", NULL },
1317 { "21", NULL },
1318 { "22", NULL },
1319 { "23", NULL },
1320 { "24", NULL },
1321 { "25", NULL },
d6a231b7
S
1322 { "26", NULL },
1323 { "27", NULL },
1324 { "28", NULL },
1325 { "29", NULL },
1326 { "30", NULL },
1327 { "31", NULL },
1328 { "32", NULL },
1329 { "33", NULL },
1330 { "34", NULL },
1331 { "35", NULL },
1332 { "36", NULL },
1333 { "37", NULL },
1334 { "38", NULL },
1335 { "39", NULL },
1336 { "40", NULL },
7a8d521f 1337 { NULL, NULL },
1338 },
1339 "0",
1340 },
1341 {
1342 "pcsx_rearmed_gunconadjusty",
1343 "Guncon Y Axis Offset",
1344 NULL,
1345 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1346 NULL,
1347 "input",
1348 {
d6a231b7
S
1349 { "-40", NULL },
1350 { "-39", NULL },
1351 { "-38", NULL },
1352 { "-37", NULL },
1353 { "-36", NULL },
1354 { "-35", NULL },
1355 { "-34", NULL },
1356 { "-33", NULL },
1357 { "-32", NULL },
1358 { "-31", NULL },
1359 { "-30", NULL },
1360 { "-29", NULL },
1361 { "-28", NULL },
1362 { "-27", NULL },
1363 { "-26", NULL },
7a8d521f 1364 { "-25", NULL },
1365 { "-24", NULL },
1366 { "-23", NULL },
1367 { "-22", NULL },
1368 { "-21", NULL },
1369 { "-20", NULL },
1370 { "-19", NULL },
1371 { "-18", NULL },
1372 { "-17", NULL },
1373 { "-16", NULL },
1374 { "-15", NULL },
1375 { "-14", NULL },
1376 { "-13", NULL },
1377 { "-12", NULL },
1378 { "-11", NULL },
1379 { "-10", NULL },
1380 { "-9", NULL },
1381 { "-8", NULL },
1382 { "-7", NULL },
1383 { "-6", NULL },
1384 { "-5", NULL },
1385 { "-4", NULL },
1386 { "-3", NULL },
1387 { "-2", NULL },
1388 { "-1", NULL },
1389 { "0", NULL },
1390 { "1", NULL },
1391 { "2", NULL },
1392 { "3", NULL },
1393 { "4", NULL },
1394 { "5", NULL },
1395 { "6", NULL },
1396 { "7", NULL },
1397 { "8", NULL },
1398 { "9", NULL },
1399 { "10", NULL },
1400 { "11", NULL },
1401 { "12", NULL },
1402 { "13", NULL },
1403 { "14", NULL },
1404 { "15", NULL },
1405 { "16", NULL },
1406 { "17", NULL },
1407 { "18", NULL },
1408 { "19", NULL },
1409 { "20", NULL },
1410 { "21", NULL },
1411 { "22", NULL },
1412 { "23", NULL },
1413 { "24", NULL },
1414 { "25", NULL },
d6a231b7
S
1415 { "26", NULL },
1416 { "27", NULL },
1417 { "28", NULL },
1418 { "29", NULL },
1419 { "30", NULL },
1420 { "31", NULL },
1421 { "32", NULL },
1422 { "33", NULL },
1423 { "34", NULL },
1424 { "35", NULL },
1425 { "36", NULL },
1426 { "37", NULL },
1427 { "38", NULL },
1428 { "39", NULL },
1429 { "40", NULL },
7a8d521f 1430 { NULL, NULL },
1431 },
1432 "0",
1433 },
1434 {
1435 "pcsx_rearmed_gunconadjustratiox",
1436 "Guncon X Axis Response",
1437 NULL,
1438 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1439 NULL,
1440 "input",
1441 {
1442 { "0.75", NULL },
1443 { "0.76", NULL },
1444 { "0.77", NULL },
1445 { "0.78", NULL },
1446 { "0.79", NULL },
1447 { "0.80", NULL },
1448 { "0.81", NULL },
1449 { "0.82", NULL },
1450 { "0.83", NULL },
1451 { "0.84", NULL },
1452 { "0.85", NULL },
1453 { "0.86", NULL },
1454 { "0.87", NULL },
1455 { "0.88", NULL },
1456 { "0.89", NULL },
1457 { "0.90", NULL },
1458 { "0.91", NULL },
1459 { "0.92", NULL },
1460 { "0.93", NULL },
1461 { "0.94", NULL },
1462 { "0.95", NULL },
1463 { "0.96", NULL },
1464 { "0.97", NULL },
1465 { "0.98", NULL },
1466 { "0.99", NULL },
1467 { "1.00", NULL },
1468 { "1.01", NULL },
1469 { "1.02", NULL },
1470 { "1.03", NULL },
1471 { "1.04", NULL },
1472 { "1.05", NULL },
1473 { "1.06", NULL },
1474 { "1.07", NULL },
1475 { "1.08", NULL },
1476 { "1.09", NULL },
1477 { "1.10", NULL },
1478 { "1.11", NULL },
1479 { "1.12", NULL },
1480 { "1.13", NULL },
1481 { "1.14", NULL },
1482 { "1.15", NULL },
1483 { "1.16", NULL },
1484 { "1.17", NULL },
1485 { "1.18", NULL },
1486 { "1.19", NULL },
1487 { "1.20", NULL },
1488 { "1.21", NULL },
1489 { "1.22", NULL },
1490 { "1.23", NULL },
1491 { "1.24", NULL },
1492 { "1.25", NULL },
1493 { NULL, NULL },
1494 },
1495 "1.00",
1496 },
1497 {
1498 "pcsx_rearmed_gunconadjustratioy",
1499 "Guncon Y Axis Response",
1500 NULL,
1501 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1502 NULL,
1503 "input",
1504 {
1505 { "0.75", NULL },
1506 { "0.76", NULL },
1507 { "0.77", NULL },
1508 { "0.78", NULL },
1509 { "0.79", NULL },
1510 { "0.80", NULL },
1511 { "0.81", NULL },
1512 { "0.82", NULL },
1513 { "0.83", NULL },
1514 { "0.84", NULL },
1515 { "0.85", NULL },
1516 { "0.86", NULL },
1517 { "0.87", NULL },
1518 { "0.88", NULL },
1519 { "0.89", NULL },
1520 { "0.90", NULL },
1521 { "0.91", NULL },
1522 { "0.92", NULL },
1523 { "0.93", NULL },
1524 { "0.94", NULL },
1525 { "0.95", NULL },
1526 { "0.96", NULL },
1527 { "0.97", NULL },
1528 { "0.98", NULL },
1529 { "0.99", NULL },
1530 { "1.00", NULL },
1531 { "1.01", NULL },
1532 { "1.02", NULL },
1533 { "1.03", NULL },
1534 { "1.04", NULL },
1535 { "1.05", NULL },
1536 { "1.06", NULL },
1537 { "1.07", NULL },
1538 { "1.08", NULL },
1539 { "1.09", NULL },
1540 { "1.10", NULL },
1541 { "1.11", NULL },
1542 { "1.12", NULL },
1543 { "1.13", NULL },
1544 { "1.14", NULL },
1545 { "1.15", NULL },
1546 { "1.16", NULL },
1547 { "1.17", NULL },
1548 { "1.18", NULL },
1549 { "1.19", NULL },
1550 { "1.20", NULL },
1551 { "1.21", NULL },
1552 { "1.22", NULL },
1553 { "1.23", NULL },
1554 { "1.24", NULL },
1555 { "1.25", NULL },
1556 { NULL, NULL },
1557 },
1558 "1.00",
1559 },
1560 {
1561 "pcsx_rearmed_icache_emulation",
1562 "Instruction Cache Emulation",
1563 NULL,
bc7c5acb 1564 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1565 NULL,
1566 "compat_hack",
1567 {
1568 { "enabled", NULL },
1569 { "disabled", NULL },
1570 { NULL, NULL },
1571 },
1572 "enabled",
1573 },
1574 {
1575 "pcsx_rearmed_exception_emulation",
1576 "Exception and Breakpoint Emulation",
1577 NULL,
1578 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1579 NULL,
1580 "compat_hack",
1581 {
1582 { "disabled", NULL },
1583 { "enabled", NULL },
1584 { NULL, NULL },
1585 },
1586 "disabled",
1587 },
0aa7361c 1588 {
1589 "pcsx_rearmed_cd_turbo",
1590 "Turbo CD",
1591 NULL,
1592 "This makes the emulated CD-ROM extremely fast and can reduce loading times in some cases. Warning: many games were not programmed to handle such a speed. The game (or even the emulator) MAY CRASH at ANY TIME if this is enabled.",
1593 NULL,
1594 "speed_hack",
1595 {
1596 { "disabled", NULL },
1597 { "enabled", NULL },
1598 { NULL, NULL },
1599 },
1600 "disabled",
1601 },
7a8d521f 1602#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1603 {
1604 "pcsx_rearmed_nocompathacks",
1605 "Disable Automatic Compatibility Hacks",
1606 NULL,
1607 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1608 NULL,
1609 "compat_hack",
1610 {
1611 { "disabled", NULL },
1612 { "enabled", NULL },
1613 { NULL, NULL },
1614 },
1615 "disabled",
1616 },
1617 {
1618 "pcsx_rearmed_nosmccheck",
1619 "(Speed Hack) Disable SMC Checks",
1620 "Disable SMC Checks",
1621 "Will cause crashes when loading, and lead to memory card failure.",
1622 NULL,
1623 "speed_hack",
1624 {
1625 { "disabled", NULL },
1626 { "enabled", NULL },
1627 { NULL, NULL },
1628 },
1629 "disabled",
1630 },
1631 {
1632 "pcsx_rearmed_gteregsunneeded",
1633 "(Speed Hack) Assume GTE Registers Unneeded",
1634 "Assume GTE Registers Unneeded",
1635 "May cause rendering errors.",
1636 NULL,
1637 "speed_hack",
1638 {
1639 { "disabled", NULL },
1640 { "enabled", NULL },
1641 { NULL, NULL },
1642 },
1643 "disabled",
1644 },
1645 {
1646 "pcsx_rearmed_nogteflags",
1647 "(Speed Hack) Disable GTE Flags",
1648 "Disable GTE Flags",
1649 "Will cause rendering errors.",
1650 NULL,
1651 "speed_hack",
1652 {
1653 { "disabled", NULL },
1654 { "enabled", NULL },
1655 { NULL, NULL },
1656 },
1657 "disabled",
1658 },
606bece1 1659#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1660 {
1661 "pcsx_rearmed_nostalls",
7a8d521f 1662 "Disable CPU/GTE Stalls",
7a8d521f 1663 NULL,
0aa7361c 1664 "Will cause some games to run too quickly. Should be disabled in almost all cases."
606bece1 1665#if defined(LIGHTREC)
1666 " Interpreter only."
1667#endif
1668 ,
1669 NULL,
0aa7361c 1670 "speed_hack",
7a8d521f 1671 {
1672 { "disabled", NULL },
1673 { "enabled", NULL },
1674 { NULL, NULL },
1675 },
1676 "disabled",
1677 },
7a8d521f 1678 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1679};
1680
1681struct retro_core_options_v2 options_us = {
1682 option_cats_us,
1683 option_defs_us
1684};
1685
1686/*
1687 ********************************
1688 * Language Mapping
1689 ********************************
1690*/
1691
1692#ifndef HAVE_NO_LANGEXTRA
1693struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1694 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1695 NULL, /* RETRO_LANGUAGE_JAPANESE */
1696 NULL, /* RETRO_LANGUAGE_FRENCH */
1697 NULL, /* RETRO_LANGUAGE_SPANISH */
1698 NULL, /* RETRO_LANGUAGE_GERMAN */
1699 NULL, /* RETRO_LANGUAGE_ITALIAN */
1700 NULL, /* RETRO_LANGUAGE_DUTCH */
1701 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1702 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1703 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1704 NULL, /* RETRO_LANGUAGE_KOREAN */
1705 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1706 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1707 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1708 NULL, /* RETRO_LANGUAGE_POLISH */
1709 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1710 NULL, /* RETRO_LANGUAGE_ARABIC */
1711 NULL, /* RETRO_LANGUAGE_GREEK */
1712 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1713};
1714#endif
1715
1716/*
1717 ********************************
1718 * Functions
1719 ********************************
1720*/
1721
1722/* Handles configuration/setting of core options.
1723 * Should be called as early as possible - ideally inside
1724 * retro_set_environment(), and no later than retro_load_game()
1725 * > We place the function body in the header to avoid the
1726 * necessity of adding more .c files (i.e. want this to
1727 * be as painless as possible for core devs)
1728 */
1729
1730static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1731 bool *categories_supported)
1732{
1733 unsigned version = 0;
1734#ifndef HAVE_NO_LANGEXTRA
1735 unsigned language = 0;
1736#endif
1737
1738 if (!environ_cb || !categories_supported)
1739 return;
1740
1741 *categories_supported = false;
1742
1743 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1744 version = 0;
1745
1746 if (version >= 2)
1747 {
1748#ifndef HAVE_NO_LANGEXTRA
1749 struct retro_core_options_v2_intl core_options_intl;
1750
1751 core_options_intl.us = &options_us;
1752 core_options_intl.local = NULL;
1753
1754 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1755 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1756 core_options_intl.local = options_intl[language];
1757
1758 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1759 &core_options_intl);
1760#else
1761 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1762 &options_us);
1763#endif
1764 }
1765 else
1766 {
1767 size_t i, j;
1768 size_t option_index = 0;
1769 size_t num_options = 0;
1770 struct retro_core_option_definition
1771 *option_v1_defs_us = NULL;
1772#ifndef HAVE_NO_LANGEXTRA
1773 size_t num_options_intl = 0;
1774 struct retro_core_option_v2_definition
1775 *option_defs_intl = NULL;
1776 struct retro_core_option_definition
1777 *option_v1_defs_intl = NULL;
1778 struct retro_core_options_intl
1779 core_options_v1_intl;
1780#endif
1781 struct retro_variable *variables = NULL;
1782 char **values_buf = NULL;
1783
1784 /* Determine total number of options */
1785 while (true)
1786 {
1787 if (option_defs_us[num_options].key)
1788 num_options++;
1789 else
1790 break;
1791 }
1792
1793 if (version >= 1)
1794 {
1795 /* Allocate US array */
1796 option_v1_defs_us = (struct retro_core_option_definition *)
1797 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1798
1799 /* Copy parameters from option_defs_us array */
1800 for (i = 0; i < num_options; i++)
1801 {
1802 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1803 struct retro_core_option_value *option_values = option_def_us->values;
1804 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1805 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1806
1807 option_v1_def_us->key = option_def_us->key;
1808 option_v1_def_us->desc = option_def_us->desc;
1809 option_v1_def_us->info = option_def_us->info;
1810 option_v1_def_us->default_value = option_def_us->default_value;
1811
1812 /* Values must be copied individually... */
1813 while (option_values->value)
1814 {
1815 option_v1_values->value = option_values->value;
1816 option_v1_values->label = option_values->label;
1817
1818 option_values++;
1819 option_v1_values++;
1820 }
1821 }
1822
1823#ifndef HAVE_NO_LANGEXTRA
1824 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1825 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1826 options_intl[language])
1827 option_defs_intl = options_intl[language]->definitions;
1828
1829 if (option_defs_intl)
1830 {
1831 /* Determine number of intl options */
1832 while (true)
1833 {
1834 if (option_defs_intl[num_options_intl].key)
1835 num_options_intl++;
1836 else
1837 break;
1838 }
1839
1840 /* Allocate intl array */
1841 option_v1_defs_intl = (struct retro_core_option_definition *)
1842 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1843
1844 /* Copy parameters from option_defs_intl array */
1845 for (i = 0; i < num_options_intl; i++)
1846 {
1847 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1848 struct retro_core_option_value *option_values = option_def_intl->values;
1849 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1850 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1851
1852 option_v1_def_intl->key = option_def_intl->key;
1853 option_v1_def_intl->desc = option_def_intl->desc;
1854 option_v1_def_intl->info = option_def_intl->info;
1855 option_v1_def_intl->default_value = option_def_intl->default_value;
1856
1857 /* Values must be copied individually... */
1858 while (option_values->value)
1859 {
1860 option_v1_values->value = option_values->value;
1861 option_v1_values->label = option_values->label;
1862
1863 option_values++;
1864 option_v1_values++;
1865 }
1866 }
1867 }
1868
1869 core_options_v1_intl.us = option_v1_defs_us;
1870 core_options_v1_intl.local = option_v1_defs_intl;
1871
1872 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1873#else
1874 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1875#endif
1876 }
1877 else
1878 {
1879 /* Allocate arrays */
1880 variables = (struct retro_variable *)calloc(num_options + 1,
1881 sizeof(struct retro_variable));
1882 values_buf = (char **)calloc(num_options, sizeof(char *));
1883
1884 if (!variables || !values_buf)
1885 goto error;
1886
1887 /* Copy parameters from option_defs_us array */
1888 for (i = 0; i < num_options; i++)
1889 {
1890 const char *key = option_defs_us[i].key;
1891 const char *desc = option_defs_us[i].desc;
1892 const char *default_value = option_defs_us[i].default_value;
1893 struct retro_core_option_value *values = option_defs_us[i].values;
1894 size_t buf_len = 3;
1895 size_t default_index = 0;
1896
1897 values_buf[i] = NULL;
1898
1899 /* Skip options that are irrelevant when using the
1900 * old style core options interface */
1901 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1902 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1903 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1904 continue;
1905
1906 if (desc)
1907 {
1908 size_t num_values = 0;
1909
1910 /* Determine number of values */
1911 while (true)
1912 {
1913 if (values[num_values].value)
1914 {
1915 /* Check if this is the default value */
1916 if (default_value)
1917 if (strcmp(values[num_values].value, default_value) == 0)
1918 default_index = num_values;
1919
1920 buf_len += strlen(values[num_values].value);
1921 num_values++;
1922 }
1923 else
1924 break;
1925 }
1926
1927 /* Build values string */
1928 if (num_values > 0)
1929 {
1930 buf_len += num_values - 1;
1931 buf_len += strlen(desc);
1932
1933 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1934 if (!values_buf[i])
1935 goto error;
1936
1937 strcpy(values_buf[i], desc);
1938 strcat(values_buf[i], "; ");
1939
1940 /* Default value goes first */
1941 strcat(values_buf[i], values[default_index].value);
1942
1943 /* Add remaining values */
1944 for (j = 0; j < num_values; j++)
1945 {
1946 if (j != default_index)
1947 {
1948 strcat(values_buf[i], "|");
1949 strcat(values_buf[i], values[j].value);
1950 }
1951 }
1952 }
1953 }
1954
1955 variables[option_index].key = key;
1956 variables[option_index].value = values_buf[i];
1957 option_index++;
1958 }
1959
1960 /* Set variables */
1961 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1962 }
1963
1964error:
1965 /* Clean up */
1966
1967 if (option_v1_defs_us)
1968 {
1969 free(option_v1_defs_us);
1970 option_v1_defs_us = NULL;
1971 }
1972
1973#ifndef HAVE_NO_LANGEXTRA
1974 if (option_v1_defs_intl)
1975 {
1976 free(option_v1_defs_intl);
1977 option_v1_defs_intl = NULL;
1978 }
1979#endif
1980
1981 if (values_buf)
1982 {
1983 for (i = 0; i < num_options; i++)
1984 {
1985 if (values_buf[i])
1986 {
1987 free(values_buf[i]);
1988 values_buf[i] = NULL;
1989 }
1990 }
1991
1992 free(values_buf);
1993 values_buf = NULL;
1994 }
1995
1996 if (variables)
1997 {
1998 free(variables);
1999 variables = NULL;
2000 }
2001 }
2002}
2003
2004#ifdef __cplusplus
2005}
2006#endif
2007
2008#endif