cdrom: change GetlocP handling
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
f3c6ae10 168#ifndef _WIN32
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
206#if defined(LIGHTREC)
207 " Currently doesn't work with Lightrec dynarec."
208#endif
44e8d7af 209#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 210 " Default is 50."
fbe06628 211#else
86be2515 212 " Default is 57."
fbe06628 213#endif
86be2515 214 ,
f3c6ae10 215 NULL,
216 "system",
919cac88 217 {
fbe06628 218 { "30", NULL },
219 { "31", NULL },
220 { "32", NULL },
221 { "33", NULL },
222 { "34", NULL },
223 { "35", NULL },
224 { "36", NULL },
225 { "37", NULL },
226 { "38", NULL },
227 { "39", NULL },
228 { "40", NULL },
229 { "41", NULL },
230 { "42", NULL },
231 { "43", NULL },
232 { "44", NULL },
233 { "45", NULL },
234 { "46", NULL },
235 { "47", NULL },
236 { "48", NULL },
237 { "49", NULL },
238 { "50", NULL },
239 { "51", NULL },
240 { "52", NULL },
241 { "53", NULL },
242 { "54", NULL },
243 { "55", NULL },
244 { "56", NULL },
245 { "57", NULL },
246 { "58", NULL },
247 { "59", NULL },
248 { "60", NULL },
249 { "61", NULL },
250 { "62", NULL },
251 { "63", NULL },
252 { "64", NULL },
253 { "65", NULL },
254 { "66", NULL },
255 { "67", NULL },
256 { "68", NULL },
257 { "69", NULL },
258 { "70", NULL },
259 { "71", NULL },
260 { "72", NULL },
261 { "73", NULL },
262 { "74", NULL },
263 { "75", NULL },
264 { "76", NULL },
265 { "77", NULL },
266 { "78", NULL },
267 { "79", NULL },
268 { "80", NULL },
269 { "81", NULL },
270 { "82", NULL },
271 { "83", NULL },
272 { "84", NULL },
273 { "85", NULL },
274 { "86", NULL },
275 { "87", NULL },
276 { "88", NULL },
277 { "89", NULL },
278 { "90", NULL },
279 { "91", NULL },
280 { "92", NULL },
281 { "93", NULL },
282 { "94", NULL },
283 { "95", NULL },
284 { "96", NULL },
285 { "97", NULL },
286 { "98", NULL },
287 { "99", NULL },
919cac88 288 { "100", NULL },
fbe06628 289 { NULL, NULL },
919cac88 290 },
44e8d7af 291#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 292 "50",
293#else
294 "57",
295#endif
919cac88 296 },
919cac88 297 {
f3c6ae10 298 "pcsx_rearmed_dithering",
299 "Dithering Pattern",
300 NULL,
301 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
302 NULL,
303 "video",
304 {
305 { "disabled", NULL },
306 { "enabled", NULL },
307 { NULL, NULL },
308 },
309#if defined HAVE_LIBNX || defined _3DS
310 "disabled",
311#else
312 "enabled",
313#endif
314 },
315 {
316 "pcsx_rearmed_duping_enable",
317 "Frame Duping (Speedup)",
318 NULL,
319 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
320 NULL,
321 "video",
919cac88 322 {
323 { "disabled", NULL },
324 { "enabled", NULL },
fbe06628 325 { NULL, NULL },
919cac88 326 },
f3c6ae10 327 "enabled",
328 },
329#ifdef THREAD_RENDERING
330 {
331 "pcsx_rearmed_gpu_thread_rendering",
332 "Threaded Rendering",
333 NULL,
334 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
335 NULL,
336 "video",
337 {
338 { "disabled", NULL },
339 { "sync", "Synchronous" },
340 { "async", "Asynchronous" },
341 { NULL, NULL},
342 },
343 "disabled",
344 },
345#endif
346 {
347 "pcsx_rearmed_frameskip_type",
348 "Frameskip",
349 NULL,
350 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
351 NULL,
352 "video",
353 {
354 { "disabled", NULL },
355 { "auto", "Auto" },
356 { "auto_threshold", "Auto (Threshold)" },
357 { "fixed_interval", "Fixed Interval" },
358 { NULL, NULL },
359 },
360 "disabled"
361 },
362 {
363 "pcsx_rearmed_frameskip_threshold",
364 "Frameskip Threshold (%)",
365 NULL,
366 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
367 NULL,
368 "video",
369 {
370 { "15", NULL },
371 { "18", NULL },
372 { "21", NULL },
373 { "24", NULL },
374 { "27", NULL },
375 { "30", NULL },
376 { "33", NULL },
377 { "36", NULL },
378 { "39", NULL },
379 { "42", NULL },
380 { "45", NULL },
381 { "48", NULL },
382 { "51", NULL },
383 { "54", NULL },
384 { "57", NULL },
385 { "60", NULL },
386 { NULL, NULL },
387 },
388 "33"
389 },
390 {
391 "pcsx_rearmed_frameskip_interval",
392 "Frameskip Interval",
393 NULL,
394 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
395 NULL,
396 "video",
397 {
398 { "1", NULL },
399 { "2", NULL },
400 { "3", NULL },
401 { "4", NULL },
402 { "5", NULL },
403 { "6", NULL },
404 { "7", NULL },
405 { "8", NULL },
406 { "9", NULL },
407 { "10", NULL },
408 { NULL, NULL },
409 },
410 "3"
919cac88 411 },
412 {
f3c6ae10 413 "pcsx_rearmed_display_internal_fps",
414 "Display Internal FPS",
415 NULL,
416 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
417 NULL,
418 "video",
919cac88 419 {
420 { "disabled", NULL },
421 { "enabled", NULL },
fbe06628 422 { NULL, NULL },
919cac88 423 },
424 "disabled",
425 },
f3c6ae10 426#ifdef GPU_NEON
919cac88 427 {
f3c6ae10 428 "pcsx_rearmed_neon_interlace_enable",
429 "(GPU) Show Interlaced Video",
430 "Show Interlaced Video",
431 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format.",
432 NULL,
433 "gpu_neon",
919cac88 434 {
435 { "disabled", NULL },
436 { "enabled", NULL },
fbe06628 437 { NULL, NULL },
919cac88 438 },
439 "disabled",
440 },
919cac88 441 {
f3c6ae10 442 "pcsx_rearmed_neon_enhancement_enable",
443 "(GPU) Enhanced Resolution (Slow)",
444 "Enhanced Resolution (Slow)",
445 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
446 NULL,
447 "gpu_neon",
919cac88 448 {
449 { "disabled", NULL },
450 { "enabled", NULL },
fbe06628 451 { NULL, NULL },
919cac88 452 },
f3c6ae10 453 "disabled",
919cac88 454 },
455 {
f3c6ae10 456 "pcsx_rearmed_neon_enhancement_no_main",
457 "(GPU) Enhanced Resolution Speed Hack",
458 "Enhanced Resolution Speed Hack",
459 "Improves performance when 'Enhanced Resolution (Slow)' is enabled, but reduces compatibility and may cause rendering errors.",
460 NULL,
461 "gpu_neon",
919cac88 462 {
463 { "disabled", NULL },
464 { "enabled", NULL },
fbe06628 465 { NULL, NULL },
919cac88 466 },
467 "disabled",
468 },
f3c6ae10 469#endif /* GPU_NEON */
2d17de26 470#ifdef GPU_PEOPS
c8108d88 471 {
472 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 473 "Show Advanced P.E.Op.S. GPU Settings",
474 NULL,
475 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
476 NULL,
477 NULL,
c8108d88 478 {
479 { "disabled", NULL },
480 { "enabled", NULL },
fbe06628 481 { NULL, NULL },
c8108d88 482 },
483 "disabled",
484 },
485 {
6713b629 486 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 487 "(GPU) Odd/Even Bit Hack",
f3c6ae10 488 "Odd/Even Bit Hack",
489 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
490 NULL,
491 "gpu_peops",
c8108d88 492 {
493 { "disabled", NULL },
494 { "enabled", NULL },
fbe06628 495 { NULL, NULL },
c8108d88 496 },
497 "disabled",
498 },
499 {
6713b629 500 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 501 "(GPU) Expand Screen Width",
f3c6ae10 502 "Expand Screen Width",
503 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
504 NULL,
505 "gpu_peops",
c8108d88 506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
fbe06628 509 { NULL, NULL },
c8108d88 510 },
511 "disabled",
512 },
513 {
6713b629 514 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 515 "(GPU) Ignore Brightness Color",
f3c6ae10 516 "Ignore Brightness Color",
517 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
518 NULL,
519 "gpu_peops",
c8108d88 520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
fbe06628 523 { NULL, NULL },
c8108d88 524 },
525 "disabled",
526 },
527 {
6713b629 528 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 529 "(GPU) Disable Coordinate Check",
f3c6ae10 530 "Disable Coordinate Check",
531 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
532 NULL,
533 "gpu_peops",
c8108d88 534 {
535 { "disabled", NULL },
536 { "enabled", NULL },
fbe06628 537 { NULL, NULL },
c8108d88 538 },
539 "disabled",
540 },
541 {
6713b629 542 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 543 "(GPU) Lazy Screen Update",
f3c6ae10 544 "Lazy Screen Update",
545 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
546 NULL,
547 "gpu_peops",
c8108d88 548 {
549 { "disabled", NULL },
550 { "enabled", NULL },
fbe06628 551 { NULL, NULL },
c8108d88 552 },
553 "disabled",
554 },
c8108d88 555 {
6713b629 556 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 557 "(GPU) Repeat Flat Tex Triangles",
558 "Repeat Flat Tex Triangles",
559 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
560 NULL,
561 "gpu_peops",
c8108d88 562 {
563 { "disabled", NULL },
564 { "enabled", NULL },
fbe06628 565 { NULL, NULL },
c8108d88 566 },
567 "disabled",
568 },
569 {
6713b629 570 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 571 "(GPU) Draw Tex-Quads as Triangles",
572 "Draw Tex-Quads as Triangles",
573 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
574 NULL,
575 "gpu_peops",
c8108d88 576 {
577 { "disabled", NULL },
578 { "enabled", NULL },
fbe06628 579 { NULL, NULL },
c8108d88 580 },
581 "disabled",
582 },
583 {
6713b629 584 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 585 "(GPU) Fake 'GPU Busy' States",
586 "Fake 'GPU Busy' States",
587 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
588 NULL,
589 "gpu_peops",
c8108d88 590 {
591 { "disabled", NULL },
592 { "enabled", NULL },
fbe06628 593 { NULL, NULL },
c8108d88 594 },
595 "disabled",
596 },
f3c6ae10 597#endif /* GPU_PEOPS */
030d1121 598#ifdef GPU_UNAI
599 {
600 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 601 "Show Advanced UNAI GPU Settings",
602 NULL,
603 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
604 NULL,
605 NULL,
030d1121 606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL},
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 615 "(GPU) Texture Blending",
616 "Texture Blending",
617 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 618 NULL,
f3c6ae10 619 "gpu_unai",
030d1121 620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL},
624 },
625 "enabled",
626 },
627 {
628 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 629 "(GPU) Lighting Effects",
630 "Lighting Effects",
631 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 632 NULL,
f3c6ae10 633 "gpu_unai",
030d1121 634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL},
638 },
639 "enabled",
640 },
641 {
642 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 643 "(GPU) Fast Lighting",
644 "Fast Lighting",
645 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 646 NULL,
f3c6ae10 647 "gpu_unai",
030d1121 648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
651 { NULL, NULL},
652 },
6725614d 653 "disabled",
030d1121 654 },
655 {
f3c6ae10 656 "pcsx_rearmed_gpu_unai_scale_hires",
657 "(GPU) Hi-Res Downscaling",
658 "Hi-Res Downscaling",
659 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 660 NULL,
f3c6ae10 661 "gpu_unai",
030d1121 662 {
663 { "disabled", NULL },
664 { "enabled", NULL },
665 { NULL, NULL},
666 },
f3c6ae10 667#ifdef _MIYOO
668 "enabled",
669#else
030d1121 670 "disabled",
f3c6ae10 671#endif
030d1121 672 },
f3c6ae10 673#endif /* GPU_UNAI */
030d1121 674 {
f3c6ae10 675 "pcsx_rearmed_spu_reverb",
676 "Audio Reverb Effects",
677 "Reverb Effects",
678 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 679 NULL,
f3c6ae10 680 "audio",
030d1121 681 {
682 { "disabled", NULL },
683 { "enabled", NULL },
f3c6ae10 684 { NULL, NULL },
030d1121 685 },
f3c6ae10 686#ifdef HAVE_PRE_ARMV7
030d1121 687 "disabled",
f3c6ae10 688#else
689 "enabled",
690#endif
030d1121 691 },
43047988 692 {
f3c6ae10 693 "pcsx_rearmed_spu_interpolation",
694 "Sound Interpolation",
695 NULL,
696 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
697 NULL,
698 "audio",
699 {
700 { "simple", "Simple" },
701 { "gaussian", "Gaussian" },
702 { "cubic", "Cubic" },
703 { "off", "disabled" },
704 { NULL, NULL },
705 },
706#ifdef HAVE_PRE_ARMV7
707 "off",
708#else
709 "simple",
710#endif
711 },
712 {
713 "pcsx_rearmed_nocdaudio",
714 "CD Audio",
715 NULL,
716 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
717 NULL,
718 "audio",
43047988
JW
719 {
720 { "disabled", NULL },
721 { "enabled", NULL },
f3c6ae10 722 { NULL, NULL },
43047988 723 },
ad32ae17 724 "enabled",
43047988 725 },
c765eb86 726 {
f3c6ae10 727 "pcsx_rearmed_noxadecoding",
728 "XA Decoding",
729 NULL,
730 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
731 NULL,
732 "audio",
c765eb86
JW
733 {
734 { "disabled", NULL },
f3c6ae10 735 { "enabled", NULL },
736 { NULL, NULL },
737 },
738 "enabled",
739 },
740 {
741 "pcsx_rearmed_show_input_settings",
742 "Show Input Settings",
743 NULL,
744 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
745 NULL,
746 NULL,
747 {
748 { "disabled", NULL },
749 { "enabled", NULL },
750 { NULL, NULL },
c765eb86
JW
751 },
752 "disabled",
753 },
919cac88 754 {
f3c6ae10 755 "pcsx_rearmed_analog_axis_modifier",
756 "Analog Axis Bounds",
757 NULL,
758 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
759 NULL,
760 "input",
761 {
762 { "circle", "Circle" },
763 { "square", "Square" },
764 { NULL, NULL },
765 },
766 "circle",
767 },
768 {
769 "pcsx_rearmed_vibration",
770 "Rumble Effects",
771 NULL,
772 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
773 NULL,
774 "input",
919cac88 775 {
776 { "disabled", NULL },
777 { "enabled", NULL },
fbe06628 778 { NULL, NULL },
919cac88 779 },
f3c6ae10 780 "enabled",
781 },
782 {
783 "pcsx_rearmed_multitap",
784 "Multitap Mode (Restart)",
785 NULL,
786 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
787 NULL,
788 "input",
789 {
790 { "disabled", NULL },
791 { "port 1", "Port 1" },
792 { "port 2", "Port 2" },
793 { "ports 1 and 2", "Ports 1 and 2" },
794 { NULL, NULL },
795 },
796 "disabled",
797 },
798 {
799 "pcsx_rearmed_negcon_deadzone",
800 "NegCon Twist Deadzone",
801 NULL,
802 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
803 NULL,
804 "input",
805 {
806 { "0", "0%" },
807 { "3", "3%" },
808 { "5", "5%" },
809 { "7", "7%" },
810 { "10", "10%" },
811 { "13", "13%" },
812 { "15", "15%" },
813 { "17", "17%" },
814 { "20", "20%" },
815 { "23", "23%" },
816 { "25", "25%" },
817 { "27", "27%" },
818 { "30", "30%" },
819 { NULL, NULL },
820 },
821 "0",
822 },
823 {
824 "pcsx_rearmed_negcon_response",
825 "NegCon Twist Response",
826 NULL,
827 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
828 NULL,
829 "input",
830 {
831 { "linear", "Linear" },
832 { "quadratic", "Quadratic" },
833 { "cubic", "Cubic" },
834 { NULL, NULL },
835 },
836 "linear",
837 },
838 {
839 "pcsx_rearmed_input_sensitivity",
840 "Mouse Sensitivity",
841 NULL,
842 "Adjust responsiveness of emulated 'mouse' input devices.",
843 NULL,
844 "input",
845 {
846 { "0.05", NULL },
847 { "0.10", NULL },
848 { "0.15", NULL },
849 { "0.20", NULL },
850 { "0.25", NULL },
851 { "0.30", NULL },
852 { "0.35", NULL },
853 { "0.40", NULL },
854 { "0.45", NULL },
855 { "0.50", NULL },
856 { "0.55", NULL },
857 { "0.60", NULL },
858 { "0.65", NULL },
859 { "0.70", NULL },
860 { "0.75", NULL },
861 { "0.80", NULL },
862 { "0.85", NULL },
863 { "0.90", NULL },
864 { "0.95", NULL },
865 { "1.00", NULL },
866 { "1.05", NULL },
867 { "1.10", NULL },
868 { "1.15", NULL },
869 { "1.20", NULL },
870 { "1.25", NULL },
871 { "1.30", NULL },
872 { "1.35", NULL },
873 { "1.40", NULL },
874 { "1.45", NULL },
875 { "1.50", NULL },
876 { "1.55", NULL },
877 { "1.60", NULL },
878 { "1.65", NULL },
879 { "1.70", NULL },
880 { "1.75", NULL },
881 { "1.80", NULL },
882 { "1.85", NULL },
883 { "1.90", NULL },
884 { "1.95", NULL },
885 { "2.00", NULL },
886 },
887 "1.00",
888 },
889 {
890 "pcsx_rearmed_gunconadjustx",
891 "Guncon X Axis Offset",
892 NULL,
893 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
894 NULL,
895 "input",
896 {
897 { "-25", NULL },
898 { "-24", NULL },
899 { "-23", NULL },
900 { "-22", NULL },
901 { "-21", NULL },
902 { "-20", NULL },
903 { "-19", NULL },
904 { "-18", NULL },
905 { "-17", NULL },
906 { "-16", NULL },
907 { "-15", NULL },
908 { "-14", NULL },
909 { "-13", NULL },
910 { "-12", NULL },
911 { "-11", NULL },
912 { "-10", NULL },
913 { "-9", NULL },
914 { "-8", NULL },
915 { "-7", NULL },
916 { "-6", NULL },
917 { "-5", NULL },
918 { "-4", NULL },
919 { "-3", NULL },
920 { "-2", NULL },
921 { "-1", NULL },
922 { "0", NULL },
923 { "1", NULL },
924 { "2", NULL },
925 { "3", NULL },
926 { "4", NULL },
927 { "5", NULL },
928 { "6", NULL },
929 { "7", NULL },
930 { "8", NULL },
931 { "9", NULL },
932 { "10", NULL },
933 { "11", NULL },
934 { "12", NULL },
935 { "13", NULL },
936 { "14", NULL },
937 { "15", NULL },
938 { "16", NULL },
939 { "17", NULL },
940 { "18", NULL },
941 { "19", NULL },
942 { "20", NULL },
943 { "21", NULL },
944 { "22", NULL },
945 { "23", NULL },
946 { "24", NULL },
947 { "25", NULL },
948 { NULL, NULL },
949 },
950 "0",
951 },
952 {
953 "pcsx_rearmed_gunconadjusty",
954 "Guncon Y Axis Offset",
955 NULL,
956 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
957 NULL,
958 "input",
959 {
960 { "-25", NULL },
961 { "-24", NULL },
962 { "-23", NULL },
963 { "-22", NULL },
964 { "-21", NULL },
965 { "-20", NULL },
966 { "-19", NULL },
967 { "-18", NULL },
968 { "-17", NULL },
969 { "-16", NULL },
970 { "-15", NULL },
971 { "-14", NULL },
972 { "-13", NULL },
973 { "-12", NULL },
974 { "-11", NULL },
975 { "-10", NULL },
976 { "-9", NULL },
977 { "-8", NULL },
978 { "-7", NULL },
979 { "-6", NULL },
980 { "-5", NULL },
981 { "-4", NULL },
982 { "-3", NULL },
983 { "-2", NULL },
984 { "-1", NULL },
985 { "0", NULL },
986 { "1", NULL },
987 { "2", NULL },
988 { "3", NULL },
989 { "4", NULL },
990 { "5", NULL },
991 { "6", NULL },
992 { "7", NULL },
993 { "8", NULL },
994 { "9", NULL },
995 { "10", NULL },
996 { "11", NULL },
997 { "12", NULL },
998 { "13", NULL },
999 { "14", NULL },
1000 { "15", NULL },
1001 { "16", NULL },
1002 { "17", NULL },
1003 { "18", NULL },
1004 { "19", NULL },
1005 { "20", NULL },
1006 { "21", NULL },
1007 { "22", NULL },
1008 { "23", NULL },
1009 { "24", NULL },
1010 { "25", NULL },
1011 { NULL, NULL },
1012 },
1013 "0",
919cac88 1014 },
1015 {
f3c6ae10 1016 "pcsx_rearmed_gunconadjustratiox",
1017 "Guncon X Axis Response",
1018 NULL,
1019 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1020 NULL,
1021 "input",
919cac88 1022 {
f3c6ae10 1023 { "0.75", NULL },
1024 { "0.76", NULL },
1025 { "0.77", NULL },
1026 { "0.78", NULL },
1027 { "0.79", NULL },
1028 { "0.80", NULL },
1029 { "0.81", NULL },
1030 { "0.82", NULL },
1031 { "0.83", NULL },
1032 { "0.84", NULL },
1033 { "0.85", NULL },
1034 { "0.86", NULL },
1035 { "0.87", NULL },
1036 { "0.88", NULL },
1037 { "0.89", NULL },
1038 { "0.90", NULL },
1039 { "0.91", NULL },
1040 { "0.92", NULL },
1041 { "0.93", NULL },
1042 { "0.94", NULL },
1043 { "0.95", NULL },
1044 { "0.96", NULL },
1045 { "0.97", NULL },
1046 { "0.98", NULL },
1047 { "0.99", NULL },
1048 { "1.00", NULL },
1049 { "1.01", NULL },
1050 { "1.02", NULL },
1051 { "1.03", NULL },
1052 { "1.04", NULL },
1053 { "1.05", NULL },
1054 { "1.06", NULL },
1055 { "1.07", NULL },
1056 { "1.08", NULL },
1057 { "1.09", NULL },
1058 { "1.10", NULL },
1059 { "1.11", NULL },
1060 { "1.12", NULL },
1061 { "1.13", NULL },
1062 { "1.14", NULL },
1063 { "1.15", NULL },
1064 { "1.16", NULL },
1065 { "1.17", NULL },
1066 { "1.18", NULL },
1067 { "1.19", NULL },
1068 { "1.20", NULL },
1069 { "1.21", NULL },
1070 { "1.22", NULL },
1071 { "1.23", NULL },
1072 { "1.24", NULL },
1073 { "1.25", NULL },
fbe06628 1074 { NULL, NULL },
919cac88 1075 },
f3c6ae10 1076 "1.00",
919cac88 1077 },
1078 {
f3c6ae10 1079 "pcsx_rearmed_gunconadjustratioy",
1080 "Guncon Y Axis Response",
1081 NULL,
1082 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1083 NULL,
f3c6ae10 1084 "input",
919cac88 1085 {
f3c6ae10 1086 { "0.75", NULL },
1087 { "0.76", NULL },
1088 { "0.77", NULL },
1089 { "0.78", NULL },
1090 { "0.79", NULL },
1091 { "0.80", NULL },
1092 { "0.81", NULL },
1093 { "0.82", NULL },
1094 { "0.83", NULL },
1095 { "0.84", NULL },
1096 { "0.85", NULL },
1097 { "0.86", NULL },
1098 { "0.87", NULL },
1099 { "0.88", NULL },
1100 { "0.89", NULL },
1101 { "0.90", NULL },
1102 { "0.91", NULL },
1103 { "0.92", NULL },
1104 { "0.93", NULL },
1105 { "0.94", NULL },
1106 { "0.95", NULL },
1107 { "0.96", NULL },
1108 { "0.97", NULL },
1109 { "0.98", NULL },
1110 { "0.99", NULL },
1111 { "1.00", NULL },
1112 { "1.01", NULL },
1113 { "1.02", NULL },
1114 { "1.03", NULL },
1115 { "1.04", NULL },
1116 { "1.05", NULL },
1117 { "1.06", NULL },
1118 { "1.07", NULL },
1119 { "1.08", NULL },
1120 { "1.09", NULL },
1121 { "1.10", NULL },
1122 { "1.11", NULL },
1123 { "1.12", NULL },
1124 { "1.13", NULL },
1125 { "1.14", NULL },
1126 { "1.15", NULL },
1127 { "1.16", NULL },
1128 { "1.17", NULL },
1129 { "1.18", NULL },
1130 { "1.19", NULL },
1131 { "1.20", NULL },
1132 { "1.21", NULL },
1133 { "1.22", NULL },
1134 { "1.23", NULL },
1135 { "1.24", NULL },
1136 { "1.25", NULL },
fbe06628 1137 { NULL, NULL },
919cac88 1138 },
f3c6ae10 1139 "1.00",
919cac88 1140 },
919cac88 1141 {
f3c6ae10 1142 "pcsx_rearmed_icache_emulation",
1143 "Instruction Cache Emulation",
919cac88 1144 NULL,
86be2515 1145 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only and partial on lightrec, unsupported when using ARMv7 backend]",
f3c6ae10 1146 NULL,
1147 "compat_hack",
919cac88 1148 {
1149 { "disabled", NULL },
1150 { "enabled", NULL },
fbe06628 1151 { NULL, NULL },
919cac88 1152 },
f3c6ae10 1153 "disabled",
919cac88 1154 },
f3c6ae10 1155#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1156 {
f3c6ae10 1157 "pcsx_rearmed_nocompathacks",
1158 "Disable Automatic Compatibility Hacks",
1159 NULL,
1160 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1161 NULL,
1162 "compat_hack",
34af0fff 1163 {
1164 { "disabled", NULL },
1165 { "enabled", NULL },
1166 { NULL, NULL },
1167 },
1168 "disabled",
1169 },
919cac88 1170 {
1171 "pcsx_rearmed_nosmccheck",
1172 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1173 "Disable SMC Checks",
1174 "Will cause crashes when loading, and lead to memory card failure.",
1175 NULL,
1176 "speed_hack",
919cac88 1177 {
1178 { "disabled", NULL },
1179 { "enabled", NULL },
fbe06628 1180 { NULL, NULL },
919cac88 1181 },
1182 "disabled",
1183 },
1184 {
1185 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1186 "(Speed Hack) Assume GTE Registers Unneeded",
1187 "Assume GTE Registers Unneeded",
1188 "May cause rendering errors.",
1189 NULL,
1190 "speed_hack",
919cac88 1191 {
1192 { "disabled", NULL },
1193 { "enabled", NULL },
fbe06628 1194 { NULL, NULL },
919cac88 1195 },
1196 "disabled",
1197 },
1198 {
1199 "pcsx_rearmed_nogteflags",
1200 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1201 "Disable GTE Flags",
1202 "Will cause rendering errors.",
1203 NULL,
1204 "speed_hack",
919cac88 1205 {
1206 { "disabled", NULL },
1207 { "enabled", NULL },
38114665
ÖK
1208 { NULL, NULL },
1209 },
fbe06628 1210 "disabled",
38114665 1211 },
630b122b 1212 {
1213 "pcsx_rearmed_nostalls",
f3c6ae10 1214 "(Speed Hack) Disable CPU/GTE Stalls",
1215 "Disable CPU/GTE Stalls",
1216 "Will cause some games to run too quickly.",
1217 NULL,
1218 "speed_hack",
630b122b 1219 {
1220 { "disabled", NULL },
1221 { "enabled", NULL },
1222 { NULL, NULL },
1223 },
1224 "disabled",
1225 },
1226#endif /* !DRC_DISABLE && !LIGHTREC */
f3c6ae10 1227 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1228};
38114665 1229
f3c6ae10 1230struct retro_core_options_v2 options_us = {
1231 option_cats_us,
1232 option_defs_us
38114665
ÖK
1233};
1234
919cac88 1235/*
1236 ********************************
1237 * Language Mapping
1238 ********************************
1239*/
1240
fbe06628 1241#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1242struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1243 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1244 NULL, /* RETRO_LANGUAGE_JAPANESE */
1245 NULL, /* RETRO_LANGUAGE_FRENCH */
1246 NULL, /* RETRO_LANGUAGE_SPANISH */
1247 NULL, /* RETRO_LANGUAGE_GERMAN */
1248 NULL, /* RETRO_LANGUAGE_ITALIAN */
1249 NULL, /* RETRO_LANGUAGE_DUTCH */
1250 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1251 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1252 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1253 NULL, /* RETRO_LANGUAGE_KOREAN */
1254 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1255 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1256 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1257 NULL, /* RETRO_LANGUAGE_POLISH */
1258 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1259 NULL, /* RETRO_LANGUAGE_ARABIC */
1260 NULL, /* RETRO_LANGUAGE_GREEK */
1261 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1262};
fbe06628 1263#endif
919cac88 1264
1265/*
1266 ********************************
1267 * Functions
1268 ********************************
1269*/
1270
1271/* Handles configuration/setting of core options.
fbe06628 1272 * Should be called as early as possible - ideally inside
1273 * retro_set_environment(), and no later than retro_load_game()
919cac88 1274 * > We place the function body in the header to avoid the
1275 * necessity of adding more .c files (i.e. want this to
1276 * be as painless as possible for core devs)
1277 */
1278
f3c6ae10 1279static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1280 bool *categories_supported)
919cac88 1281{
f3c6ae10 1282 unsigned version = 0;
1283#ifndef HAVE_NO_LANGEXTRA
1284 unsigned language = 0;
1285#endif
919cac88 1286
f3c6ae10 1287 if (!environ_cb || !categories_supported)
919cac88 1288 return;
1289
f3c6ae10 1290 *categories_supported = false;
1291
1292 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1293 version = 0;
1294
1295 if (version >= 2)
919cac88 1296 {
fbe06628 1297#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1298 struct retro_core_options_v2_intl core_options_intl;
919cac88 1299
f3c6ae10 1300 core_options_intl.us = &options_us;
919cac88 1301 core_options_intl.local = NULL;
1302
1303 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1304 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1305 core_options_intl.local = options_intl[language];
919cac88 1306
f3c6ae10 1307 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1308 &core_options_intl);
fbe06628 1309#else
f3c6ae10 1310 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1311 &options_us);
fbe06628 1312#endif
919cac88 1313 }
1314 else
1315 {
f3c6ae10 1316 size_t i, j;
919cac88 1317 size_t option_index = 0;
1318 size_t num_options = 0;
f3c6ae10 1319 struct retro_core_option_definition
1320 *option_v1_defs_us = NULL;
1321#ifndef HAVE_NO_LANGEXTRA
1322 size_t num_options_intl = 0;
1323 struct retro_core_option_v2_definition
1324 *option_defs_intl = NULL;
1325 struct retro_core_option_definition
1326 *option_v1_defs_intl = NULL;
1327 struct retro_core_options_intl
1328 core_options_v1_intl;
1329#endif
919cac88 1330 struct retro_variable *variables = NULL;
1331 char **values_buf = NULL;
1332
f3c6ae10 1333 /* Determine total number of options */
919cac88 1334 while (true)
1335 {
1336 if (option_defs_us[num_options].key)
1337 num_options++;
1338 else
1339 break;
1340 }
1341
f3c6ae10 1342 if (version >= 1)
1343 {
1344 /* Allocate US array */
1345 option_v1_defs_us = (struct retro_core_option_definition *)
1346 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1347
1348 /* Copy parameters from option_defs_us array */
1349 for (i = 0; i < num_options; i++)
1350 {
1351 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1352 struct retro_core_option_value *option_values = option_def_us->values;
1353 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1354 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1355
f3c6ae10 1356 option_v1_def_us->key = option_def_us->key;
1357 option_v1_def_us->desc = option_def_us->desc;
1358 option_v1_def_us->info = option_def_us->info;
1359 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1360
f3c6ae10 1361 /* Values must be copied individually... */
1362 while (option_values->value)
1363 {
1364 option_v1_values->value = option_values->value;
1365 option_v1_values->label = option_values->label;
919cac88 1366
f3c6ae10 1367 option_values++;
1368 option_v1_values++;
1369 }
1370 }
919cac88 1371
f3c6ae10 1372#ifndef HAVE_NO_LANGEXTRA
1373 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1374 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1375 options_intl[language])
1376 option_defs_intl = options_intl[language]->definitions;
919cac88 1377
f3c6ae10 1378 if (option_defs_intl)
919cac88 1379 {
f3c6ae10 1380 /* Determine number of intl options */
919cac88 1381 while (true)
1382 {
f3c6ae10 1383 if (option_defs_intl[num_options_intl].key)
1384 num_options_intl++;
919cac88 1385 else
1386 break;
1387 }
1388
f3c6ae10 1389 /* Allocate intl array */
1390 option_v1_defs_intl = (struct retro_core_option_definition *)
1391 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1392
1393 /* Copy parameters from option_defs_intl array */
1394 for (i = 0; i < num_options_intl; i++)
919cac88 1395 {
f3c6ae10 1396 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1397 struct retro_core_option_value *option_values = option_def_intl->values;
1398 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1399 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1400
1401 option_v1_def_intl->key = option_def_intl->key;
1402 option_v1_def_intl->desc = option_def_intl->desc;
1403 option_v1_def_intl->info = option_def_intl->info;
1404 option_v1_def_intl->default_value = option_def_intl->default_value;
1405
1406 /* Values must be copied individually... */
1407 while (option_values->value)
1408 {
1409 option_v1_values->value = option_values->value;
1410 option_v1_values->label = option_values->label;
1411
1412 option_values++;
1413 option_v1_values++;
1414 }
1415 }
1416 }
919cac88 1417
f3c6ae10 1418 core_options_v1_intl.us = option_v1_defs_us;
1419 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1420
f3c6ae10 1421 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1422#else
1423 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1424#endif
1425 }
1426 else
1427 {
1428 /* Allocate arrays */
1429 variables = (struct retro_variable *)calloc(num_options + 1,
1430 sizeof(struct retro_variable));
1431 values_buf = (char **)calloc(num_options, sizeof(char *));
1432
1433 if (!variables || !values_buf)
1434 goto error;
1435
1436 /* Copy parameters from option_defs_us array */
1437 for (i = 0; i < num_options; i++)
1438 {
1439 const char *key = option_defs_us[i].key;
1440 const char *desc = option_defs_us[i].desc;
1441 const char *default_value = option_defs_us[i].default_value;
1442 struct retro_core_option_value *values = option_defs_us[i].values;
1443 size_t buf_len = 3;
1444 size_t default_index = 0;
919cac88 1445
f3c6ae10 1446 values_buf[i] = NULL;
919cac88 1447
f3c6ae10 1448 /* Skip options that are irrelevant when using the
1449 * old style core options interface */
1450 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1451 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1452 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1453 continue;
1454
1455 if (desc)
1456 {
1457 size_t num_values = 0;
1458
1459 /* Determine number of values */
1460 while (true)
1461 {
1462 if (values[num_values].value)
1463 {
1464 /* Check if this is the default value */
1465 if (default_value)
1466 if (strcmp(values[num_values].value, default_value) == 0)
1467 default_index = num_values;
1468
1469 buf_len += strlen(values[num_values].value);
1470 num_values++;
1471 }
1472 else
1473 break;
1474 }
919cac88 1475
f3c6ae10 1476 /* Build values string */
1477 if (num_values > 0)
919cac88 1478 {
f3c6ae10 1479 buf_len += num_values - 1;
1480 buf_len += strlen(desc);
1481
1482 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1483 if (!values_buf[i])
1484 goto error;
1485
1486 strcpy(values_buf[i], desc);
1487 strcat(values_buf[i], "; ");
1488
1489 /* Default value goes first */
1490 strcat(values_buf[i], values[default_index].value);
1491
1492 /* Add remaining values */
1493 for (j = 0; j < num_values; j++)
919cac88 1494 {
f3c6ae10 1495 if (j != default_index)
1496 {
1497 strcat(values_buf[i], "|");
1498 strcat(values_buf[i], values[j].value);
1499 }
919cac88 1500 }
1501 }
1502 }
f3c6ae10 1503
1504 variables[option_index].key = key;
1505 variables[option_index].value = values_buf[i];
1506 option_index++;
919cac88 1507 }
1508
f3c6ae10 1509 /* Set variables */
1510 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1511 }
1512
919cac88 1513error:
919cac88 1514 /* Clean up */
f3c6ae10 1515
1516 if (option_v1_defs_us)
1517 {
1518 free(option_v1_defs_us);
1519 option_v1_defs_us = NULL;
1520 }
1521
1522#ifndef HAVE_NO_LANGEXTRA
1523 if (option_v1_defs_intl)
1524 {
1525 free(option_v1_defs_intl);
1526 option_v1_defs_intl = NULL;
1527 }
1528#endif
1529
919cac88 1530 if (values_buf)
1531 {
1532 for (i = 0; i < num_options; i++)
1533 {
1534 if (values_buf[i])
1535 {
1536 free(values_buf[i]);
1537 values_buf[i] = NULL;
1538 }
1539 }
1540
1541 free(values_buf);
1542 values_buf = NULL;
1543 }
1544
1545 if (variables)
1546 {
1547 free(variables);
1548 variables = NULL;
1549 }
1550 }
1551}
1552
1553#ifdef __cplusplus
1554}
1555#endif
1556
1557#endif