Adds auto frameskip based on free audio buffer space
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
919cac88 32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
919cac88 52struct retro_core_option_definition option_defs_us[] = {
53 {
5201e92f 54 "pcsx_rearmed_frameskip_type",
919cac88 55 "Frameskip",
5201e92f 56 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
57 {
58 { "disabled", NULL },
59 { "auto", "Auto" },
60 { "auto_threshold", "Auto (Threshold)" },
61 { "fixed_interval", "Fixed Interval" },
62 { NULL, NULL },
63 },
64 "disabled"
65 },
66 {
67 "pcsx_rearmed_frameskip_threshold",
68 "Frameskip Threshold (%)",
69 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
70 {
71 { "15", NULL },
72 { "18", NULL },
73 { "21", NULL },
74 { "24", NULL },
75 { "27", NULL },
76 { "30", NULL },
77 { "33", NULL },
78 { "36", NULL },
79 { "39", NULL },
80 { "42", NULL },
81 { "45", NULL },
82 { "48", NULL },
83 { "51", NULL },
84 { "54", NULL },
85 { "57", NULL },
86 { "60", NULL },
87 { NULL, NULL },
88 },
89 "33"
90 },
91 {
92 "pcsx_rearmed_frameskip",
93 "Frameskip Interval",
94 "Specifies the maximum number of frames that can be skipped before a new frame is rendered.",
919cac88 95 {
5201e92f 96 { "1", NULL },
97 { "2", NULL },
98 { "3", NULL },
99 { "4", NULL },
100 { "5", NULL },
101 { "6", NULL },
102 { "7", NULL },
103 { "8", NULL },
104 { "9", NULL },
105 { "10", NULL },
fbe06628 106 { NULL, NULL },
919cac88 107 },
5201e92f 108 "1"
919cac88 109 },
110 {
111 "pcsx_rearmed_bios",
112 "Use BIOS",
113 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
114 {
115 { "auto", "auto" },
fbe06628 116 { "HLE", "hle" },
117 { NULL, NULL },
919cac88 118 },
119 "auto",
120 },
121 {
122 "pcsx_rearmed_region",
123 "Region",
124 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
125 {
126 { "auto", "auto" },
127 { "NTSC", "ntsc" },
fbe06628 128 { "PAL", "pal" },
129 { NULL, NULL },
919cac88 130 },
131 "auto",
132 },
133 {
134 "pcsx_rearmed_memcard2",
c8108d88 135 "Enable Second Memory Card (Shared)",
ef2683f1 136 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
919cac88 137 {
fbe06628 138 { "disabled", NULL },
919cac88 139 { "enabled", NULL },
fbe06628 140 { NULL, NULL },
919cac88 141 },
e6f1e7f7 142 "disabled",
ce239f4a 143 },
144 {
145 "pcsx_rearmed_show_other_input_settings",
146 "Show other input settings",
147 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
148 {
149 { "disabled", NULL },
150 { "enabled", NULL },
151 { NULL, NULL },
152 },
153 "disabled",
919cac88 154 },
399a33fe 155 {
156 "pcsx_rearmed_input_sensitivity",
157 "Emulated Mouse Sensitivity",
158 "Adjust responsiveness when using mouse controller (Default 1.0).",
159 {
160 { "0.05", NULL },
161 { "0.10", NULL },
162 { "0.15", NULL },
163 { "0.20", NULL },
164 { "0.25", NULL },
165 { "0.30", NULL },
166 { "0.35", NULL },
167 { "0.40", NULL },
168 { "0.45", NULL },
169 { "0.50", NULL },
170 { "0.55", NULL },
171 { "0.60", NULL },
172 { "0.65", NULL },
173 { "0.70", NULL },
174 { "0.75", NULL },
175 { "0.80", NULL },
176 { "0.85", NULL },
177 { "0.90", NULL },
178 { "0.95", NULL },
179 { "1.00", NULL },
180 { "1.05", NULL },
181 { "1.10", NULL },
182 { "1.15", NULL },
183 { "1.20", NULL },
184 { "1.25", NULL },
185 { "1.30", NULL },
186 { "1.35", NULL },
187 { "1.40", NULL },
188 { "1.45", NULL },
189 { "1.50", NULL },
190 { "1.55", NULL },
191 { "1.60", NULL },
192 { "1.65", NULL },
193 { "1.70", NULL },
194 { "1.75", NULL },
195 { "1.80", NULL },
196 { "1.85", NULL },
197 { "1.90", NULL },
198 { "1.95", NULL },
199 { "2.00", NULL },
200 },
201 "1.00",
202 },
919cac88 203 {
f6575013 204 "pcsx_rearmed_multitap",
205 "Multitap Mode (Restart)",
6cb1dcb1 206 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
919cac88 207 {
6cb1dcb1 208 { "disabled", NULL },
209 { "port 1", NULL },
210 { "port 2", NULL },
211 { "ports 1 and 2", NULL },
fbe06628 212 { NULL, NULL },
919cac88 213 },
125cf239 214 "disabled",
919cac88 215 },
216 {
217 "pcsx_rearmed_negcon_deadzone",
c8108d88 218 "NegCon Twist Deadzone (Percent)",
919cac88 219 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
220 {
221 { "0", NULL },
222 { "5", NULL },
223 { "10", NULL },
224 { "15", NULL },
225 { "20", NULL },
226 { "25", NULL },
227 { "30", NULL },
fbe06628 228 { NULL, NULL },
919cac88 229 },
230 "0",
231 },
232 {
233 "pcsx_rearmed_negcon_response",
234 "NegCon Twist Response",
235 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
236 {
fbe06628 237 { "linear", NULL },
919cac88 238 { "quadratic", NULL },
fbe06628 239 { "cubic", NULL },
240 { NULL, NULL },
919cac88 241 },
242 "linear",
243 },
ace1989f
SK
244 {
245 "pcsx_rearmed_analog_axis_modifier",
246 "Analog axis bounds.",
247 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
248 {
249 { "circle", NULL },
250 { "square", NULL },
251 { NULL, NULL },
252 },
253 "circle",
254 },
919cac88 255 {
256 "pcsx_rearmed_vibration",
257 "Enable Vibration",
c8108d88 258 "Enables vibration feedback for controllers that supports vibration features.",
919cac88 259 {
260 { "disabled", NULL },
261 { "enabled", NULL },
fbe06628 262 { NULL, NULL },
919cac88 263 },
264 "enabled",
265 },
000655e4
S
266 {
267 "pcsx_rearmed_gunconadjustx",
268 "Guncon Adjust X",
269 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
270 {
271 { "0", NULL },
272 { "-25", NULL },
273 { "-24", NULL },
274 { "-23", NULL },
275 { "-22", NULL },
276 { "-21", NULL },
277 { "-20", NULL },
278 { "-19", NULL },
279 { "-18", NULL },
280 { "-17", NULL },
281 { "-16", NULL },
282 { "-15", NULL },
283 { "-14", NULL },
284 { "-13", NULL },
285 { "-12", NULL },
286 { "-11", NULL },
287 { "-10", NULL },
288 { "-09", NULL },
289 { "-08", NULL },
290 { "-07", NULL },
291 { "-06", NULL },
292 { "-05", NULL },
293 { "-04", NULL },
294 { "-03", NULL },
295 { "-02", NULL },
296 { "-01", NULL },
297 { "00", NULL },
298 { "01", NULL },
299 { "02", NULL },
300 { "03", NULL },
301 { "04", NULL },
302 { "05", NULL },
303 { "06", NULL },
304 { "07", NULL },
305 { "08", NULL },
306 { "09", NULL },
307 { "10", NULL },
308 { "11", NULL },
309 { "12", NULL },
310 { "13", NULL },
311 { "14", NULL },
312 { "15", NULL },
313 { "16", NULL },
314 { "17", NULL },
315 { "18", NULL },
316 { "19", NULL },
317 { "20", NULL },
318 { "21", NULL },
319 { "22", NULL },
320 { "23", NULL },
321 { "24", NULL },
322 { "25", NULL },
323 { NULL, NULL },
324 },
325 "0",
326 },
327 {
328 "pcsx_rearmed_gunconadjusty",
329 "Guncon Adjust Y",
330 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
331 {
332 { "0", NULL },
333 { "-25", NULL },
334 { "-24", NULL },
335 { "-23", NULL },
336 { "-22", NULL },
337 { "-21", NULL },
338 { "-20", NULL },
339 { "-19", NULL },
340 { "-18", NULL },
341 { "-17", NULL },
342 { "-16", NULL },
343 { "-15", NULL },
344 { "-14", NULL },
345 { "-13", NULL },
346 { "-12", NULL },
347 { "-11", NULL },
348 { "-10", NULL },
349 { "-09", NULL },
350 { "-08", NULL },
351 { "-07", NULL },
352 { "-06", NULL },
353 { "-05", NULL },
354 { "-04", NULL },
355 { "-03", NULL },
356 { "-02", NULL },
357 { "-01", NULL },
358 { "00", NULL },
359 { "01", NULL },
360 { "02", NULL },
361 { "03", NULL },
362 { "04", NULL },
363 { "05", NULL },
364 { "06", NULL },
365 { "07", NULL },
366 { "08", NULL },
367 { "09", NULL },
368 { "10", NULL },
369 { "11", NULL },
370 { "12", NULL },
371 { "13", NULL },
372 { "14", NULL },
373 { "15", NULL },
374 { "16", NULL },
375 { "17", NULL },
376 { "18", NULL },
377 { "19", NULL },
378 { "20", NULL },
379 { "21", NULL },
380 { "22", NULL },
381 { "23", NULL },
382 { "24", NULL },
383 { "25", NULL },
384 { NULL, NULL },
385 },
386 "0",
387 },
388 {
389 "pcsx_rearmed_gunconadjustratiox",
390 "Guncon Adjust Ratio X",
391 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
392 {
393 { "1", NULL },
394 { "0.75", NULL },
395 { "0.76", NULL },
396 { "0.77", NULL },
397 { "0.78", NULL },
398 { "0.79", NULL },
399 { "0.80", NULL },
400 { "0.81", NULL },
401 { "0.82", NULL },
402 { "0.83", NULL },
403 { "0.84", NULL },
404 { "0.85", NULL },
405 { "0.86", NULL },
406 { "0.87", NULL },
407 { "0.88", NULL },
408 { "0.89", NULL },
409 { "0.90", NULL },
410 { "0.91", NULL },
411 { "0.92", NULL },
412 { "0.93", NULL },
413 { "0.94", NULL },
414 { "0.95", NULL },
415 { "0.96", NULL },
416 { "0.97", NULL },
417 { "0.98", NULL },
418 { "0.99", NULL },
419 { "1.00", NULL },
420 { "1.01", NULL },
421 { "1.02", NULL },
422 { "1.03", NULL },
423 { "1.04", NULL },
424 { "1.05", NULL },
425 { "1.06", NULL },
426 { "1.07", NULL },
427 { "1.08", NULL },
428 { "1.09", NULL },
429 { "1.10", NULL },
430 { "1.11", NULL },
431 { "1.12", NULL },
432 { "1.13", NULL },
433 { "1.14", NULL },
434 { "1.15", NULL },
435 { "1.16", NULL },
436 { "1.17", NULL },
437 { "1.18", NULL },
438 { "1.19", NULL },
439 { "1.20", NULL },
440 { "1.21", NULL },
441 { "1.22", NULL },
442 { "1.23", NULL },
443 { "1.24", NULL },
444 { "1.25", NULL },
445 { NULL, NULL },
446 },
447 "1",
448 },
449 {
450 "pcsx_rearmed_gunconadjustratioy",
451 "Guncon Adjust Ratio Y",
452 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
453 {
454 { "1", NULL },
455 { "0.75", NULL },
456 { "0.76", NULL },
457 { "0.77", NULL },
458 { "0.78", NULL },
459 { "0.79", NULL },
460 { "0.80", NULL },
461 { "0.81", NULL },
462 { "0.82", NULL },
463 { "0.83", NULL },
464 { "0.84", NULL },
465 { "0.85", NULL },
466 { "0.86", NULL },
467 { "0.87", NULL },
468 { "0.88", NULL },
469 { "0.89", NULL },
470 { "0.90", NULL },
471 { "0.91", NULL },
472 { "0.92", NULL },
473 { "0.93", NULL },
474 { "0.94", NULL },
475 { "0.95", NULL },
476 { "0.96", NULL },
477 { "0.97", NULL },
478 { "0.98", NULL },
479 { "0.99", NULL },
480 { "1.00", NULL },
481 { "1.01", NULL },
482 { "1.02", NULL },
483 { "1.03", NULL },
484 { "1.04", NULL },
485 { "1.05", NULL },
486 { "1.06", NULL },
487 { "1.07", NULL },
488 { "1.08", NULL },
489 { "1.09", NULL },
490 { "1.10", NULL },
491 { "1.11", NULL },
492 { "1.12", NULL },
493 { "1.13", NULL },
494 { "1.14", NULL },
495 { "1.15", NULL },
496 { "1.16", NULL },
497 { "1.17", NULL },
498 { "1.18", NULL },
499 { "1.19", NULL },
500 { "1.20", NULL },
501 { "1.21", NULL },
502 { "1.22", NULL },
503 { "1.23", NULL },
504 { "1.24", NULL },
505 { "1.25", NULL },
506 { NULL, NULL },
507 },
508 "1",
509 },
919cac88 510 {
511 "pcsx_rearmed_dithering",
512 "Enable Dithering",
513 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
514 {
515 { "disabled", NULL },
516 { "enabled", NULL },
fbe06628 517 { NULL, NULL },
919cac88 518 },
706d7934 519#if defined HAVE_LIBNX || defined _3DS
12367ad0 520 "disabled",
521#else
919cac88 522 "enabled",
12367ad0 523#endif
919cac88 524 },
525
630b122b 526#ifndef DRC_DISABLE
919cac88 527 {
528 "pcsx_rearmed_drc",
c8108d88 529 "Dynamic Recompiler",
ef2683f1 530 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
919cac88 531 {
532 { "disabled", NULL },
533 { "enabled", NULL },
fbe06628 534 { NULL, NULL },
919cac88 535 },
536 "enabled",
537 },
630b122b 538#endif
ec253988 539
630b122b 540#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 541 {
542 "pcsx_rearmed_psxclock",
c8108d88 543 "PSX CPU Clock",
44e8d7af 544#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 545 "Overclock or underclock the PSX clock. Default is 50",
546#else
547 "Overclock or underclock the PSX clock. Default is 57",
548#endif
919cac88 549 {
fbe06628 550 { "30", NULL },
551 { "31", NULL },
552 { "32", NULL },
553 { "33", NULL },
554 { "34", NULL },
555 { "35", NULL },
556 { "36", NULL },
557 { "37", NULL },
558 { "38", NULL },
559 { "39", NULL },
560 { "40", NULL },
561 { "41", NULL },
562 { "42", NULL },
563 { "43", NULL },
564 { "44", NULL },
565 { "45", NULL },
566 { "46", NULL },
567 { "47", NULL },
568 { "48", NULL },
569 { "49", NULL },
570 { "50", NULL },
571 { "51", NULL },
572 { "52", NULL },
573 { "53", NULL },
574 { "54", NULL },
575 { "55", NULL },
576 { "56", NULL },
577 { "57", NULL },
578 { "58", NULL },
579 { "59", NULL },
580 { "60", NULL },
581 { "61", NULL },
582 { "62", NULL },
583 { "63", NULL },
584 { "64", NULL },
585 { "65", NULL },
586 { "66", NULL },
587 { "67", NULL },
588 { "68", NULL },
589 { "69", NULL },
590 { "70", NULL },
591 { "71", NULL },
592 { "72", NULL },
593 { "73", NULL },
594 { "74", NULL },
595 { "75", NULL },
596 { "76", NULL },
597 { "77", NULL },
598 { "78", NULL },
599 { "79", NULL },
600 { "80", NULL },
601 { "81", NULL },
602 { "82", NULL },
603 { "83", NULL },
604 { "84", NULL },
605 { "85", NULL },
606 { "86", NULL },
607 { "87", NULL },
608 { "88", NULL },
609 { "89", NULL },
610 { "90", NULL },
611 { "91", NULL },
612 { "92", NULL },
613 { "93", NULL },
614 { "94", NULL },
615 { "95", NULL },
616 { "96", NULL },
617 { "97", NULL },
618 { "98", NULL },
619 { "99", NULL },
919cac88 620 { "100", NULL },
fbe06628 621 { NULL, NULL },
919cac88 622 },
44e8d7af 623#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 624 "50",
625#else
626 "57",
627#endif
919cac88 628 },
630b122b 629#endif /* !DRC_DISABLE && !LIGHTREC */
919cac88 630
8ac2b9d2 631#ifdef GPU_NEON
919cac88 632 {
633 "pcsx_rearmed_neon_interlace_enable",
c8108d88 634 "Enable Interlacing Mode",
919cac88 635 "Enables fake scanlines effect.",
636 {
637 { "disabled", NULL },
638 { "enabled", NULL },
fbe06628 639 { NULL, NULL },
919cac88 640 },
641 "disabled",
642 },
643 {
644 "pcsx_rearmed_neon_enhancement_enable",
c8108d88 645 "Enhanced Resolution (Slow)",
ef2683f1 646 "Renders in double resolution at the cost of lower performance.",
919cac88 647 {
648 { "disabled", NULL },
649 { "enabled", NULL },
fbe06628 650 { NULL, NULL },
919cac88 651 },
652 "disabled",
653 },
654 {
655 "pcsx_rearmed_neon_enhancement_no_main",
c8108d88 656 "Enhanced Resolution (Speed Hack)",
919cac88 657 "Speed hack for Enhanced resolution option (glitches some games).",
658 {
659 { "disabled", NULL },
660 { "enabled", NULL },
fbe06628 661 { NULL, NULL },
919cac88 662 },
663 "disabled",
664 },
8ac2b9d2 665#endif /* GPU_NEON */
919cac88 666
667 {
668 "pcsx_rearmed_duping_enable",
c8108d88 669 "Frame Duping",
919cac88 670 "A speedup, redraws/reuses the last frame if there was no new data.",
671 {
672 { "disabled", NULL },
673 { "enabled", NULL },
fbe06628 674 { NULL, NULL },
919cac88 675 },
676 "enabled",
677 },
678 {
679 "pcsx_rearmed_display_internal_fps",
680 "Display Internal FPS",
681 "Shows an on-screen frames per second counter when enabled.",
682 {
683 { "disabled", NULL },
684 { "enabled", NULL },
fbe06628 685 { NULL, NULL },
919cac88 686 },
687 "disabled",
688 },
c8108d88 689
690 /* GPU PEOPS OPTIONS */
2d17de26 691#ifdef GPU_PEOPS
c8108d88 692 {
693 "pcsx_rearmed_show_gpu_peops_settings",
2d17de26 694 "Advanced GPU P.E.Op.S. Settings",
695 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
c8108d88 696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
fbe06628 699 { NULL, NULL },
c8108d88 700 },
701 "disabled",
702 },
703 {
6713b629 704 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 705 "(GPU) Odd/Even Bit Hack",
706 "Needed for Chrono Cross.",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
fbe06628 710 { NULL, NULL },
c8108d88 711 },
712 "disabled",
713 },
714 {
6713b629 715 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 716 "(GPU) Expand Screen Width",
717 "Capcom fighting games",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
fbe06628 721 { NULL, NULL },
c8108d88 722 },
723 "disabled",
724 },
725 {
6713b629 726 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 727 "(GPU) Ignore Brightness Color",
ef2683f1 728 "Black screens in Lunar Silver Star Story games",
c8108d88 729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
fbe06628 732 { NULL, NULL },
c8108d88 733 },
734 "disabled",
735 },
736 {
6713b629 737 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 738 "(GPU) Disable Coordinate Check",
739 "Compatibility mode",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
fbe06628 743 { NULL, NULL },
c8108d88 744 },
745 "disabled",
746 },
747 {
6713b629 748 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 749 "(GPU) Lazy Screen Update",
750 "Pandemonium 2",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
fbe06628 754 { NULL, NULL },
c8108d88 755 },
756 "disabled",
757 },
758 {
6713b629 759 "pcsx_rearmed_gpu_peops_old_frame_skip",
c8108d88 760 "(GPU) Old Frame Skipping",
761 "Skip every second frame",
762 {
763 { "disabled", NULL },
764 { "enabled", NULL },
fbe06628 765 { NULL, NULL },
c8108d88 766 },
767 "enabled",
768 },
769 {
6713b629 770 "pcsx_rearmed_gpu_peops_repeated_triangles",
c8108d88 771 "(GPU) Repeated Flat Tex Triangles",
ef2683f1 772 "Needed by Star Wars: Dark Forces",
c8108d88 773 {
774 { "disabled", NULL },
775 { "enabled", NULL },
fbe06628 776 { NULL, NULL },
c8108d88 777 },
778 "disabled",
779 },
780 {
6713b629 781 "pcsx_rearmed_gpu_peops_quads_with_triangles",
c8108d88 782 "(GPU) Draw Quads with Triangles",
783 "Better g-colors, worse textures",
784 {
785 { "disabled", NULL },
786 { "enabled", NULL },
fbe06628 787 { NULL, NULL },
c8108d88 788 },
789 "disabled",
790 },
791 {
6713b629 792 "pcsx_rearmed_gpu_peops_fake_busy_state",
c8108d88 793 "(GPU) Fake 'Gpu Busy' States",
794 "Toggle busy flags after drawing",
795 {
796 { "disabled", NULL },
797 { "enabled", NULL },
fbe06628 798 { NULL, NULL },
c8108d88 799 },
800 "disabled",
801 },
802#endif
803
030d1121 804 /* GPU UNAI Advanced Options */
805#ifdef GPU_UNAI
806 {
807 "pcsx_rearmed_show_gpu_unai_settings",
808 "Advance GPU UNAI/PCSX4All Settings",
809 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_blending",
819 "(GPU) Enable Blending",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "enabled",
827 },
828 {
829 "pcsx_rearmed_gpu_unai_lighting",
830 "(GPU) Enable Lighting",
831 NULL,
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
837 "enabled",
838 },
839 {
840 "pcsx_rearmed_gpu_unai_fast_lighting",
841 "(GPU) Enable Fast Lighting",
842 NULL,
843 {
844 { "disabled", NULL },
845 { "enabled", NULL },
846 { NULL, NULL},
847 },
6725614d 848 "disabled",
030d1121 849 },
850 {
851 "pcsx_rearmed_gpu_unai_ilace_force",
852 "(GPU) Enable Forced Interlace",
853 NULL,
854 {
855 { "disabled", NULL },
856 { "enabled", NULL },
857 { NULL, NULL},
858 },
859 "disabled",
860 },
861 {
862 "pcsx_rearmed_gpu_unai_pixel_skip",
863 "(GPU) Enable Pixel Skip",
864 NULL,
865 {
866 { "disabled", NULL },
867 { "enabled", NULL },
868 { NULL, NULL},
869 },
870 "disabled",
871 },
43047988
JW
872 {
873 "pcsx_rearmed_gpu_unai_scale_hires",
874 "(GPU) Enable Hi-Res Downscaling",
875 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
876 {
877 { "disabled", NULL },
878 { "enabled", NULL },
879 { NULL, NULL},
880 },
ad32ae17 881#ifdef _MIYOO
882 "enabled",
883#else
43047988 884 "disabled",
ad32ae17 885#endif
43047988 886 },
a903b131 887#endif /* GPU UNAI Advanced Settings */
c765eb86
JW
888#ifdef THREAD_RENDERING
889 {
890 "pcsx_rearmed_gpu_thread_rendering",
891 "Threaded Rendering",
892 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
893 {
894 { "disabled", NULL },
895 { "sync", NULL },
896 { "async", NULL },
897 { NULL, NULL},
898 },
899 "disabled",
900 },
901#endif
030d1121 902
919cac88 903 {
904 "pcsx_rearmed_show_bios_bootlogo",
905 "Show Bios Bootlogo",
ef2683f1 906 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
919cac88 907 {
908 { "disabled", NULL },
909 { "enabled", NULL },
fbe06628 910 { NULL, NULL },
919cac88 911 },
912 "disabled",
913 },
914 {
915 "pcsx_rearmed_spu_reverb",
916 "Sound Reverb",
917 "Enables or disables audio reverb effect.",
918 {
919 { "disabled", NULL },
920 { "enabled", NULL },
fbe06628 921 { NULL, NULL },
919cac88 922 },
923 "enabled",
924 },
925 {
926 "pcsx_rearmed_spu_interpolation",
c8108d88 927 "Sound Interpolation",
919cac88 928 NULL,
929 {
fbe06628 930 { "simple", "Simple" },
931 { "gaussian", "Gaussian" },
932 { "cubic", "Cubic" },
933 { "off", "disabled" },
934 { NULL, NULL },
919cac88 935 },
936 "simple",
937 },
919cac88 938 {
939 "pcsx_rearmed_pe2_fix",
940 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
941 NULL,
942 {
943 { "disabled", NULL },
944 { "enabled", NULL },
fbe06628 945 { NULL, NULL },
919cac88 946 },
947 "disabled",
948 },
7a811716 949 {
950 "pcsx_rearmed_icache_emulation",
951 "Instruction Cache emulation",
d70a22d1 952 "Enables or disables instruction cache emulation. Slower, but more accurate. Fails to run Spyro 2 PAL. This allows you to run F1 2001, Formula One Arcade, F1 99 and other games that may need instruction cache emulation. Interpreter only and partial on lightrec, does nothing on the ARMv7 backend.",
7a811716 953 {
954 { "disabled", NULL },
955 { "enabled", NULL },
956 { NULL, NULL },
957 },
958 "disabled",
959 },
919cac88 960 {
961 "pcsx_rearmed_inuyasha_fix",
962 "InuYasha Sengoku Battle Fix",
963 NULL,
964 {
965 { "disabled", NULL },
966 { "enabled", NULL },
fbe06628 967 { NULL, NULL },
919cac88 968 },
969 "disabled",
970 },
679b71e2
JW
971#ifndef _WIN32
972 {
973 "pcsx_rearmed_async_cd",
974 "CD Access Method (Restart)",
1d2757f4 975 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
679b71e2 976 {
1d2757f4 977 { "sync", "Synchronous" },
978 { "async", "Asynchronous" },
979 { "precache", "Precache" },
679b71e2
JW
980 { NULL, NULL},
981 },
982 "sync",
983 },
984#endif
919cac88 985 /* ADVANCED OPTIONS */
986 {
987 "pcsx_rearmed_noxadecoding",
988 "XA Decoding",
989 NULL,
990 {
991 { "disabled", NULL },
992 { "enabled", NULL },
fbe06628 993 { NULL, NULL },
919cac88 994 },
995 "enabled",
996 },
997 {
998 "pcsx_rearmed_nocdaudio",
999 "CD Audio",
1000 NULL,
1001 {
1002 { "disabled", NULL },
1003 { "enabled", NULL },
fbe06628 1004 { NULL, NULL },
919cac88 1005 },
1006 "enabled",
1007 },
34af0fff 1008 {
1009 "pcsx_rearmed_spuirq",
1010 "SPU IRQ Always Enabled",
1011 "Compatibility tweak, should be left to off in most cases.",
1012 {
1013 { "disabled", NULL },
1014 { "enabled", NULL },
1015 { NULL, NULL },
1016 },
1017 "disabled",
1018 },
919cac88 1019
630b122b 1020#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 1021 {
1022 "pcsx_rearmed_nosmccheck",
1023 "(Speed Hack) Disable SMC Checks",
1024 "Will cause crashes when loading, break memcards.",
1025 {
1026 { "disabled", NULL },
1027 { "enabled", NULL },
fbe06628 1028 { NULL, NULL },
919cac88 1029 },
1030 "disabled",
1031 },
1032 {
1033 "pcsx_rearmed_gteregsunneeded",
1034 "(Speed Hack) Assume GTE Regs Unneeded",
1035 "May cause graphical glitches.",
1036 {
1037 { "disabled", NULL },
1038 { "enabled", NULL },
fbe06628 1039 { NULL, NULL },
919cac88 1040 },
1041 "disabled",
1042 },
1043 {
1044 "pcsx_rearmed_nogteflags",
1045 "(Speed Hack) Disable GTE Flags",
1046 "Will cause graphical glitches.",
1047 {
1048 { "disabled", NULL },
1049 { "enabled", NULL },
38114665
ÖK
1050 { NULL, NULL },
1051 },
fbe06628 1052 "disabled",
38114665 1053 },
630b122b 1054 {
1055 "pcsx_rearmed_nostalls",
1056 "Disable CPU/GTE stalls",
1057 "Will cause some games to run too fast.",
1058 {
1059 { "disabled", NULL },
1060 { "enabled", NULL },
1061 { NULL, NULL },
1062 },
1063 "disabled",
1064 },
1065 {
1066 "pcsx_rearmed_nocompathacks",
1067 "Disable compat hacks",
1068 "Disables game-specific compatibility hacks.",
1069 {
1070 { "disabled", NULL },
1071 { "enabled", NULL },
1072 { NULL, NULL },
1073 },
1074 "disabled",
1075 },
1076#endif /* !DRC_DISABLE && !LIGHTREC */
38114665 1077
fbe06628 1078 { NULL, NULL, NULL, {{0}}, NULL },
38114665
ÖK
1079};
1080
919cac88 1081/*
1082 ********************************
1083 * Language Mapping
1084 ********************************
1085*/
1086
fbe06628 1087#ifndef HAVE_NO_LANGEXTRA
919cac88 1088struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1089 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1090 NULL, /* RETRO_LANGUAGE_JAPANESE */
1091 NULL, /* RETRO_LANGUAGE_FRENCH */
1092 NULL, /* RETRO_LANGUAGE_SPANISH */
1093 NULL, /* RETRO_LANGUAGE_GERMAN */
1094 NULL, /* RETRO_LANGUAGE_ITALIAN */
1095 NULL, /* RETRO_LANGUAGE_DUTCH */
1096 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1097 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1098 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1099 NULL, /* RETRO_LANGUAGE_KOREAN */
1100 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1101 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1102 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1103 NULL, /* RETRO_LANGUAGE_POLISH */
1104 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1105 NULL, /* RETRO_LANGUAGE_ARABIC */
1106 NULL, /* RETRO_LANGUAGE_GREEK */
fbe06628 1107 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1108};
fbe06628 1109#endif
919cac88 1110
1111/*
1112 ********************************
1113 * Functions
1114 ********************************
1115*/
1116
1117/* Handles configuration/setting of core options.
fbe06628 1118 * Should be called as early as possible - ideally inside
1119 * retro_set_environment(), and no later than retro_load_game()
919cac88 1120 * > We place the function body in the header to avoid the
1121 * necessity of adding more .c files (i.e. want this to
1122 * be as painless as possible for core devs)
1123 */
1124
1125static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1126{
1127 unsigned version = 0;
1128
1129 if (!environ_cb)
1130 return;
1131
fbe06628 1132 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
919cac88 1133 {
fbe06628 1134#ifndef HAVE_NO_LANGEXTRA
919cac88 1135 struct retro_core_options_intl core_options_intl;
1136 unsigned language = 0;
1137
1138 core_options_intl.us = option_defs_us;
1139 core_options_intl.local = NULL;
1140
1141 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1142 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1143 core_options_intl.local = option_defs_intl[language];
1144
1145 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
fbe06628 1146#else
1147 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1148#endif
919cac88 1149 }
1150 else
1151 {
1152 size_t i;
1153 size_t option_index = 0;
1154 size_t num_options = 0;
1155 struct retro_variable *variables = NULL;
1156 char **values_buf = NULL;
1157
1158 /* Determine number of options
1159 * > Note: We are going to skip a number of irrelevant
1160 * core options when building the retro_variable array,
1161 * but we'll allocate space for all of them. The difference
1162 * in resource usage is negligible, and this allows us to
1163 * keep the code 'cleaner' */
1164 while (true)
1165 {
1166 if (option_defs_us[num_options].key)
1167 num_options++;
1168 else
1169 break;
1170 }
1171
1172 /* Allocate arrays */
1173 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1174 values_buf = (char **)calloc(num_options, sizeof(char *));
1175
1176 if (!variables || !values_buf)
1177 goto error;
1178
1179 /* Copy parameters from option_defs_us array */
1180 for (i = 0; i < num_options; i++)
1181 {
1182 const char *key = option_defs_us[i].key;
1183 const char *desc = option_defs_us[i].desc;
1184 const char *default_value = option_defs_us[i].default_value;
1185 struct retro_core_option_value *values = option_defs_us[i].values;
1186 size_t buf_len = 3;
1187 size_t default_index = 0;
1188
1189 values_buf[i] = NULL;
1190
1191 /* Skip options that are irrelevant when using the
1192 * old style core options interface */
c8108d88 1193 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
919cac88 1194 continue;
1195
1196 if (desc)
1197 {
1198 size_t num_values = 0;
1199
1200 /* Determine number of values */
1201 while (true)
1202 {
1203 if (values[num_values].value)
1204 {
1205 /* Check if this is the default value */
1206 if (default_value)
1207 if (strcmp(values[num_values].value, default_value) == 0)
1208 default_index = num_values;
1209
1210 buf_len += strlen(values[num_values].value);
1211 num_values++;
1212 }
1213 else
1214 break;
1215 }
1216
1217 /* Build values string */
fbe06628 1218 if (num_values > 0)
919cac88 1219 {
1220 size_t j;
1221
1222 buf_len += num_values - 1;
1223 buf_len += strlen(desc);
1224
1225 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1226 if (!values_buf[i])
1227 goto error;
1228
1229 strcpy(values_buf[i], desc);
1230 strcat(values_buf[i], "; ");
1231
1232 /* Default value goes first */
1233 strcat(values_buf[i], values[default_index].value);
1234
1235 /* Add remaining values */
1236 for (j = 0; j < num_values; j++)
1237 {
1238 if (j != default_index)
1239 {
1240 strcat(values_buf[i], "|");
1241 strcat(values_buf[i], values[j].value);
1242 }
1243 }
1244 }
1245 }
1246
1247 variables[option_index].key = key;
1248 variables[option_index].value = values_buf[i];
1249 option_index++;
1250 }
1251
1252 /* Set variables */
1253 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1254
1255error:
1256
1257 /* Clean up */
1258 if (values_buf)
1259 {
1260 for (i = 0; i < num_options; i++)
1261 {
1262 if (values_buf[i])
1263 {
1264 free(values_buf[i]);
1265 values_buf[i] = NULL;
1266 }
1267 }
1268
1269 free(values_buf);
1270 values_buf = NULL;
1271 }
1272
1273 if (variables)
1274 {
1275 free(variables);
1276 variables = NULL;
1277 }
1278 }
1279}
1280
1281#ifdef __cplusplus
1282}
1283#endif
1284
1285#endif