psxinterpreter: rework load delays
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 207 " Default is 50."
fbe06628 208#else
86be2515 209 " Default is 57."
fbe06628 210#endif
86be2515 211 ,
f3c6ae10 212 NULL,
213 "system",
919cac88 214 {
fbe06628 215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
919cac88 285 { "100", NULL },
fbe06628 286 { NULL, NULL },
919cac88 287 },
44e8d7af 288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 289 "50",
290#else
291 "57",
292#endif
919cac88 293 },
919cac88 294 {
f3c6ae10 295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
919cac88 319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
fbe06628 322 { NULL, NULL },
919cac88 323 },
f3c6ae10 324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
919cac88 408 },
409 {
f3c6ae10 410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
919cac88 416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
fbe06628 419 { NULL, NULL },
919cac88 420 },
421 "disabled",
422 },
fae38d7a 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
f3c6ae10 438#ifdef GPU_NEON
919cac88 439 {
3c53dce3 440 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 441 "(GPU) Show Interlaced Video",
442 "Show Interlaced Video",
3c53dce3 443 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 444 NULL,
445 "gpu_neon",
919cac88 446 {
3c53dce3 447 { "auto", NULL },
919cac88 448 { "disabled", NULL },
449 { "enabled", NULL },
fbe06628 450 { NULL, NULL },
919cac88 451 },
3c53dce3 452 "auto",
919cac88 453 },
919cac88 454 {
f3c6ae10 455 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 456 "(GPU) Enhanced Resolution",
457 "Enhanced Resolution",
f3c6ae10 458 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
459 NULL,
460 "gpu_neon",
919cac88 461 {
462 { "disabled", NULL },
463 { "enabled", NULL },
fbe06628 464 { NULL, NULL },
919cac88 465 },
f3c6ae10 466 "disabled",
919cac88 467 },
468 {
f3c6ae10 469 "pcsx_rearmed_neon_enhancement_no_main",
470 "(GPU) Enhanced Resolution Speed Hack",
471 "Enhanced Resolution Speed Hack",
1e766b53 472 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
f3c6ae10 473 NULL,
474 "gpu_neon",
919cac88 475 {
476 { "disabled", NULL },
477 { "enabled", NULL },
fbe06628 478 { NULL, NULL },
919cac88 479 },
480 "disabled",
481 },
f3c6ae10 482#endif /* GPU_NEON */
2d17de26 483#ifdef GPU_PEOPS
c8108d88 484 {
485 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 486 "Show Advanced P.E.Op.S. GPU Settings",
487 NULL,
488 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
489 NULL,
490 NULL,
c8108d88 491 {
492 { "disabled", NULL },
493 { "enabled", NULL },
fbe06628 494 { NULL, NULL },
c8108d88 495 },
496 "disabled",
497 },
498 {
6713b629 499 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 500 "(GPU) Odd/Even Bit Hack",
f3c6ae10 501 "Odd/Even Bit Hack",
502 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
503 NULL,
504 "gpu_peops",
c8108d88 505 {
506 { "disabled", NULL },
507 { "enabled", NULL },
fbe06628 508 { NULL, NULL },
c8108d88 509 },
510 "disabled",
511 },
512 {
6713b629 513 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 514 "(GPU) Expand Screen Width",
f3c6ae10 515 "Expand Screen Width",
516 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
517 NULL,
518 "gpu_peops",
c8108d88 519 {
520 { "disabled", NULL },
521 { "enabled", NULL },
fbe06628 522 { NULL, NULL },
c8108d88 523 },
524 "disabled",
525 },
526 {
6713b629 527 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 528 "(GPU) Ignore Brightness Color",
f3c6ae10 529 "Ignore Brightness Color",
530 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
531 NULL,
532 "gpu_peops",
c8108d88 533 {
534 { "disabled", NULL },
535 { "enabled", NULL },
fbe06628 536 { NULL, NULL },
c8108d88 537 },
538 "disabled",
539 },
540 {
6713b629 541 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 542 "(GPU) Disable Coordinate Check",
f3c6ae10 543 "Disable Coordinate Check",
544 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
545 NULL,
546 "gpu_peops",
c8108d88 547 {
548 { "disabled", NULL },
549 { "enabled", NULL },
fbe06628 550 { NULL, NULL },
c8108d88 551 },
552 "disabled",
553 },
554 {
6713b629 555 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 556 "(GPU) Lazy Screen Update",
f3c6ae10 557 "Lazy Screen Update",
558 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
559 NULL,
560 "gpu_peops",
c8108d88 561 {
562 { "disabled", NULL },
563 { "enabled", NULL },
fbe06628 564 { NULL, NULL },
c8108d88 565 },
566 "disabled",
567 },
c8108d88 568 {
6713b629 569 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 570 "(GPU) Repeat Flat Tex Triangles",
571 "Repeat Flat Tex Triangles",
572 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
573 NULL,
574 "gpu_peops",
c8108d88 575 {
576 { "disabled", NULL },
577 { "enabled", NULL },
fbe06628 578 { NULL, NULL },
c8108d88 579 },
580 "disabled",
581 },
582 {
6713b629 583 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 584 "(GPU) Draw Tex-Quads as Triangles",
585 "Draw Tex-Quads as Triangles",
586 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
587 NULL,
588 "gpu_peops",
c8108d88 589 {
590 { "disabled", NULL },
591 { "enabled", NULL },
fbe06628 592 { NULL, NULL },
c8108d88 593 },
594 "disabled",
595 },
596 {
6713b629 597 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 598 "(GPU) Fake 'GPU Busy' States",
599 "Fake 'GPU Busy' States",
600 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
601 NULL,
602 "gpu_peops",
c8108d88 603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
fbe06628 606 { NULL, NULL },
c8108d88 607 },
608 "disabled",
609 },
f3c6ae10 610#endif /* GPU_PEOPS */
030d1121 611#ifdef GPU_UNAI
612 {
613 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 614 "Show Advanced UNAI GPU Settings",
615 NULL,
616 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
617 NULL,
618 NULL,
030d1121 619 {
620 { "disabled", NULL },
621 { "enabled", NULL },
622 { NULL, NULL},
623 },
624 "disabled",
625 },
626 {
627 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 628 "(GPU) Texture Blending",
629 "Texture Blending",
630 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 631 NULL,
f3c6ae10 632 "gpu_unai",
030d1121 633 {
634 { "disabled", NULL },
635 { "enabled", NULL },
636 { NULL, NULL},
637 },
638 "enabled",
639 },
640 {
641 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 642 "(GPU) Lighting Effects",
643 "Lighting Effects",
644 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 645 NULL,
f3c6ae10 646 "gpu_unai",
030d1121 647 {
648 { "disabled", NULL },
649 { "enabled", NULL },
650 { NULL, NULL},
651 },
652 "enabled",
653 },
654 {
655 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 656 "(GPU) Fast Lighting",
657 "Fast Lighting",
658 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 659 NULL,
f3c6ae10 660 "gpu_unai",
030d1121 661 {
662 { "disabled", NULL },
663 { "enabled", NULL },
664 { NULL, NULL},
665 },
6725614d 666 "disabled",
030d1121 667 },
668 {
f3c6ae10 669 "pcsx_rearmed_gpu_unai_scale_hires",
670 "(GPU) Hi-Res Downscaling",
671 "Hi-Res Downscaling",
672 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 673 NULL,
f3c6ae10 674 "gpu_unai",
030d1121 675 {
676 { "disabled", NULL },
677 { "enabled", NULL },
678 { NULL, NULL},
679 },
f3c6ae10 680#ifdef _MIYOO
681 "enabled",
682#else
030d1121 683 "disabled",
f3c6ae10 684#endif
030d1121 685 },
f3c6ae10 686#endif /* GPU_UNAI */
030d1121 687 {
f3c6ae10 688 "pcsx_rearmed_spu_reverb",
689 "Audio Reverb Effects",
690 "Reverb Effects",
691 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 692 NULL,
f3c6ae10 693 "audio",
030d1121 694 {
695 { "disabled", NULL },
696 { "enabled", NULL },
f3c6ae10 697 { NULL, NULL },
030d1121 698 },
f3c6ae10 699#ifdef HAVE_PRE_ARMV7
030d1121 700 "disabled",
f3c6ae10 701#else
702 "enabled",
703#endif
030d1121 704 },
43047988 705 {
f3c6ae10 706 "pcsx_rearmed_spu_interpolation",
707 "Sound Interpolation",
708 NULL,
709 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
710 NULL,
711 "audio",
712 {
713 { "simple", "Simple" },
714 { "gaussian", "Gaussian" },
715 { "cubic", "Cubic" },
716 { "off", "disabled" },
717 { NULL, NULL },
718 },
719#ifdef HAVE_PRE_ARMV7
720 "off",
721#else
722 "simple",
723#endif
724 },
725 {
726 "pcsx_rearmed_nocdaudio",
727 "CD Audio",
728 NULL,
729 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
730 NULL,
731 "audio",
43047988
JW
732 {
733 { "disabled", NULL },
734 { "enabled", NULL },
f3c6ae10 735 { NULL, NULL },
43047988 736 },
ad32ae17 737 "enabled",
43047988 738 },
c765eb86 739 {
f3c6ae10 740 "pcsx_rearmed_noxadecoding",
741 "XA Decoding",
742 NULL,
743 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
744 NULL,
745 "audio",
c765eb86
JW
746 {
747 { "disabled", NULL },
f3c6ae10 748 { "enabled", NULL },
749 { NULL, NULL },
750 },
751 "enabled",
752 },
04d27b25 753#if !defined(THREAD_ENABLED) && !defined(_WIN32) && !defined(NO_OS)
754 {
755 "pcsx_rearmed_spu_thread",
756 "Threaded SPU",
757 NULL,
758 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
759 NULL,
760 "audio",
761 {
762 { "disabled", NULL },
763 { "enabled", NULL },
764 { NULL, NULL },
765 },
766 "disabled",
767 },
768#endif // THREAD_ENABLED
f3c6ae10 769 {
770 "pcsx_rearmed_show_input_settings",
771 "Show Input Settings",
772 NULL,
773 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
774 NULL,
775 NULL,
776 {
777 { "disabled", NULL },
778 { "enabled", NULL },
779 { NULL, NULL },
c765eb86
JW
780 },
781 "disabled",
782 },
919cac88 783 {
f3c6ae10 784 "pcsx_rearmed_analog_axis_modifier",
785 "Analog Axis Bounds",
786 NULL,
787 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
788 NULL,
789 "input",
790 {
791 { "circle", "Circle" },
792 { "square", "Square" },
793 { NULL, NULL },
794 },
795 "circle",
796 },
797 {
798 "pcsx_rearmed_vibration",
799 "Rumble Effects",
800 NULL,
801 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
802 NULL,
803 "input",
919cac88 804 {
805 { "disabled", NULL },
806 { "enabled", NULL },
fbe06628 807 { NULL, NULL },
919cac88 808 },
f3c6ae10 809 "enabled",
810 },
811 {
812 "pcsx_rearmed_multitap",
813 "Multitap Mode (Restart)",
814 NULL,
815 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
816 NULL,
817 "input",
818 {
819 { "disabled", NULL },
820 { "port 1", "Port 1" },
821 { "port 2", "Port 2" },
822 { "ports 1 and 2", "Ports 1 and 2" },
823 { NULL, NULL },
824 },
825 "disabled",
826 },
827 {
828 "pcsx_rearmed_negcon_deadzone",
829 "NegCon Twist Deadzone",
830 NULL,
831 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
832 NULL,
833 "input",
834 {
835 { "0", "0%" },
836 { "3", "3%" },
837 { "5", "5%" },
838 { "7", "7%" },
839 { "10", "10%" },
840 { "13", "13%" },
841 { "15", "15%" },
842 { "17", "17%" },
843 { "20", "20%" },
844 { "23", "23%" },
845 { "25", "25%" },
846 { "27", "27%" },
847 { "30", "30%" },
848 { NULL, NULL },
849 },
850 "0",
851 },
852 {
853 "pcsx_rearmed_negcon_response",
854 "NegCon Twist Response",
855 NULL,
856 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
857 NULL,
858 "input",
859 {
860 { "linear", "Linear" },
861 { "quadratic", "Quadratic" },
862 { "cubic", "Cubic" },
863 { NULL, NULL },
864 },
865 "linear",
866 },
867 {
868 "pcsx_rearmed_input_sensitivity",
869 "Mouse Sensitivity",
870 NULL,
871 "Adjust responsiveness of emulated 'mouse' input devices.",
872 NULL,
873 "input",
874 {
875 { "0.05", NULL },
876 { "0.10", NULL },
877 { "0.15", NULL },
878 { "0.20", NULL },
879 { "0.25", NULL },
880 { "0.30", NULL },
881 { "0.35", NULL },
882 { "0.40", NULL },
883 { "0.45", NULL },
884 { "0.50", NULL },
885 { "0.55", NULL },
886 { "0.60", NULL },
887 { "0.65", NULL },
888 { "0.70", NULL },
889 { "0.75", NULL },
890 { "0.80", NULL },
891 { "0.85", NULL },
892 { "0.90", NULL },
893 { "0.95", NULL },
894 { "1.00", NULL },
895 { "1.05", NULL },
896 { "1.10", NULL },
897 { "1.15", NULL },
898 { "1.20", NULL },
899 { "1.25", NULL },
900 { "1.30", NULL },
901 { "1.35", NULL },
902 { "1.40", NULL },
903 { "1.45", NULL },
904 { "1.50", NULL },
905 { "1.55", NULL },
906 { "1.60", NULL },
907 { "1.65", NULL },
908 { "1.70", NULL },
909 { "1.75", NULL },
910 { "1.80", NULL },
911 { "1.85", NULL },
912 { "1.90", NULL },
913 { "1.95", NULL },
914 { "2.00", NULL },
915 },
916 "1.00",
917 },
918 {
919 "pcsx_rearmed_gunconadjustx",
920 "Guncon X Axis Offset",
921 NULL,
922 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
923 NULL,
924 "input",
925 {
926 { "-25", NULL },
927 { "-24", NULL },
928 { "-23", NULL },
929 { "-22", NULL },
930 { "-21", NULL },
931 { "-20", NULL },
932 { "-19", NULL },
933 { "-18", NULL },
934 { "-17", NULL },
935 { "-16", NULL },
936 { "-15", NULL },
937 { "-14", NULL },
938 { "-13", NULL },
939 { "-12", NULL },
940 { "-11", NULL },
941 { "-10", NULL },
942 { "-9", NULL },
943 { "-8", NULL },
944 { "-7", NULL },
945 { "-6", NULL },
946 { "-5", NULL },
947 { "-4", NULL },
948 { "-3", NULL },
949 { "-2", NULL },
950 { "-1", NULL },
951 { "0", NULL },
952 { "1", NULL },
953 { "2", NULL },
954 { "3", NULL },
955 { "4", NULL },
956 { "5", NULL },
957 { "6", NULL },
958 { "7", NULL },
959 { "8", NULL },
960 { "9", NULL },
961 { "10", NULL },
962 { "11", NULL },
963 { "12", NULL },
964 { "13", NULL },
965 { "14", NULL },
966 { "15", NULL },
967 { "16", NULL },
968 { "17", NULL },
969 { "18", NULL },
970 { "19", NULL },
971 { "20", NULL },
972 { "21", NULL },
973 { "22", NULL },
974 { "23", NULL },
975 { "24", NULL },
976 { "25", NULL },
977 { NULL, NULL },
978 },
979 "0",
980 },
981 {
982 "pcsx_rearmed_gunconadjusty",
983 "Guncon Y Axis Offset",
984 NULL,
985 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
986 NULL,
987 "input",
988 {
989 { "-25", NULL },
990 { "-24", NULL },
991 { "-23", NULL },
992 { "-22", NULL },
993 { "-21", NULL },
994 { "-20", NULL },
995 { "-19", NULL },
996 { "-18", NULL },
997 { "-17", NULL },
998 { "-16", NULL },
999 { "-15", NULL },
1000 { "-14", NULL },
1001 { "-13", NULL },
1002 { "-12", NULL },
1003 { "-11", NULL },
1004 { "-10", NULL },
1005 { "-9", NULL },
1006 { "-8", NULL },
1007 { "-7", NULL },
1008 { "-6", NULL },
1009 { "-5", NULL },
1010 { "-4", NULL },
1011 { "-3", NULL },
1012 { "-2", NULL },
1013 { "-1", NULL },
1014 { "0", NULL },
1015 { "1", NULL },
1016 { "2", NULL },
1017 { "3", NULL },
1018 { "4", NULL },
1019 { "5", NULL },
1020 { "6", NULL },
1021 { "7", NULL },
1022 { "8", NULL },
1023 { "9", NULL },
1024 { "10", NULL },
1025 { "11", NULL },
1026 { "12", NULL },
1027 { "13", NULL },
1028 { "14", NULL },
1029 { "15", NULL },
1030 { "16", NULL },
1031 { "17", NULL },
1032 { "18", NULL },
1033 { "19", NULL },
1034 { "20", NULL },
1035 { "21", NULL },
1036 { "22", NULL },
1037 { "23", NULL },
1038 { "24", NULL },
1039 { "25", NULL },
1040 { NULL, NULL },
1041 },
1042 "0",
919cac88 1043 },
1044 {
f3c6ae10 1045 "pcsx_rearmed_gunconadjustratiox",
1046 "Guncon X Axis Response",
1047 NULL,
1048 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1049 NULL,
1050 "input",
919cac88 1051 {
f3c6ae10 1052 { "0.75", NULL },
1053 { "0.76", NULL },
1054 { "0.77", NULL },
1055 { "0.78", NULL },
1056 { "0.79", NULL },
1057 { "0.80", NULL },
1058 { "0.81", NULL },
1059 { "0.82", NULL },
1060 { "0.83", NULL },
1061 { "0.84", NULL },
1062 { "0.85", NULL },
1063 { "0.86", NULL },
1064 { "0.87", NULL },
1065 { "0.88", NULL },
1066 { "0.89", NULL },
1067 { "0.90", NULL },
1068 { "0.91", NULL },
1069 { "0.92", NULL },
1070 { "0.93", NULL },
1071 { "0.94", NULL },
1072 { "0.95", NULL },
1073 { "0.96", NULL },
1074 { "0.97", NULL },
1075 { "0.98", NULL },
1076 { "0.99", NULL },
1077 { "1.00", NULL },
1078 { "1.01", NULL },
1079 { "1.02", NULL },
1080 { "1.03", NULL },
1081 { "1.04", NULL },
1082 { "1.05", NULL },
1083 { "1.06", NULL },
1084 { "1.07", NULL },
1085 { "1.08", NULL },
1086 { "1.09", NULL },
1087 { "1.10", NULL },
1088 { "1.11", NULL },
1089 { "1.12", NULL },
1090 { "1.13", NULL },
1091 { "1.14", NULL },
1092 { "1.15", NULL },
1093 { "1.16", NULL },
1094 { "1.17", NULL },
1095 { "1.18", NULL },
1096 { "1.19", NULL },
1097 { "1.20", NULL },
1098 { "1.21", NULL },
1099 { "1.22", NULL },
1100 { "1.23", NULL },
1101 { "1.24", NULL },
1102 { "1.25", NULL },
fbe06628 1103 { NULL, NULL },
919cac88 1104 },
f3c6ae10 1105 "1.00",
919cac88 1106 },
1107 {
f3c6ae10 1108 "pcsx_rearmed_gunconadjustratioy",
1109 "Guncon Y Axis Response",
1110 NULL,
1111 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1112 NULL,
f3c6ae10 1113 "input",
919cac88 1114 {
f3c6ae10 1115 { "0.75", NULL },
1116 { "0.76", NULL },
1117 { "0.77", NULL },
1118 { "0.78", NULL },
1119 { "0.79", NULL },
1120 { "0.80", NULL },
1121 { "0.81", NULL },
1122 { "0.82", NULL },
1123 { "0.83", NULL },
1124 { "0.84", NULL },
1125 { "0.85", NULL },
1126 { "0.86", NULL },
1127 { "0.87", NULL },
1128 { "0.88", NULL },
1129 { "0.89", NULL },
1130 { "0.90", NULL },
1131 { "0.91", NULL },
1132 { "0.92", NULL },
1133 { "0.93", NULL },
1134 { "0.94", NULL },
1135 { "0.95", NULL },
1136 { "0.96", NULL },
1137 { "0.97", NULL },
1138 { "0.98", NULL },
1139 { "0.99", NULL },
1140 { "1.00", NULL },
1141 { "1.01", NULL },
1142 { "1.02", NULL },
1143 { "1.03", NULL },
1144 { "1.04", NULL },
1145 { "1.05", NULL },
1146 { "1.06", NULL },
1147 { "1.07", NULL },
1148 { "1.08", NULL },
1149 { "1.09", NULL },
1150 { "1.10", NULL },
1151 { "1.11", NULL },
1152 { "1.12", NULL },
1153 { "1.13", NULL },
1154 { "1.14", NULL },
1155 { "1.15", NULL },
1156 { "1.16", NULL },
1157 { "1.17", NULL },
1158 { "1.18", NULL },
1159 { "1.19", NULL },
1160 { "1.20", NULL },
1161 { "1.21", NULL },
1162 { "1.22", NULL },
1163 { "1.23", NULL },
1164 { "1.24", NULL },
1165 { "1.25", NULL },
fbe06628 1166 { NULL, NULL },
919cac88 1167 },
f3c6ae10 1168 "1.00",
919cac88 1169 },
919cac88 1170 {
f3c6ae10 1171 "pcsx_rearmed_icache_emulation",
1172 "Instruction Cache Emulation",
919cac88 1173 NULL,
86be2515 1174 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only and partial on lightrec, unsupported when using ARMv7 backend]",
f3c6ae10 1175 NULL,
1176 "compat_hack",
919cac88 1177 {
1178 { "disabled", NULL },
1179 { "enabled", NULL },
fbe06628 1180 { NULL, NULL },
919cac88 1181 },
f3c6ae10 1182 "disabled",
919cac88 1183 },
f3c6ae10 1184#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1185 {
f3c6ae10 1186 "pcsx_rearmed_nocompathacks",
1187 "Disable Automatic Compatibility Hacks",
1188 NULL,
1189 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1190 NULL,
1191 "compat_hack",
34af0fff 1192 {
1193 { "disabled", NULL },
1194 { "enabled", NULL },
1195 { NULL, NULL },
1196 },
1197 "disabled",
1198 },
919cac88 1199 {
1200 "pcsx_rearmed_nosmccheck",
1201 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1202 "Disable SMC Checks",
1203 "Will cause crashes when loading, and lead to memory card failure.",
1204 NULL,
1205 "speed_hack",
919cac88 1206 {
1207 { "disabled", NULL },
1208 { "enabled", NULL },
fbe06628 1209 { NULL, NULL },
919cac88 1210 },
1211 "disabled",
1212 },
1213 {
1214 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1215 "(Speed Hack) Assume GTE Registers Unneeded",
1216 "Assume GTE Registers Unneeded",
1217 "May cause rendering errors.",
1218 NULL,
1219 "speed_hack",
919cac88 1220 {
1221 { "disabled", NULL },
1222 { "enabled", NULL },
fbe06628 1223 { NULL, NULL },
919cac88 1224 },
1225 "disabled",
1226 },
1227 {
1228 "pcsx_rearmed_nogteflags",
1229 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1230 "Disable GTE Flags",
1231 "Will cause rendering errors.",
1232 NULL,
1233 "speed_hack",
919cac88 1234 {
1235 { "disabled", NULL },
1236 { "enabled", NULL },
38114665
ÖK
1237 { NULL, NULL },
1238 },
fbe06628 1239 "disabled",
38114665 1240 },
630b122b 1241 {
1242 "pcsx_rearmed_nostalls",
f3c6ae10 1243 "(Speed Hack) Disable CPU/GTE Stalls",
1244 "Disable CPU/GTE Stalls",
1245 "Will cause some games to run too quickly.",
1246 NULL,
1247 "speed_hack",
630b122b 1248 {
1249 { "disabled", NULL },
1250 { "enabled", NULL },
1251 { NULL, NULL },
1252 },
1253 "disabled",
1254 },
1255#endif /* !DRC_DISABLE && !LIGHTREC */
f3c6ae10 1256 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1257};
38114665 1258
f3c6ae10 1259struct retro_core_options_v2 options_us = {
1260 option_cats_us,
1261 option_defs_us
38114665
ÖK
1262};
1263
919cac88 1264/*
1265 ********************************
1266 * Language Mapping
1267 ********************************
1268*/
1269
fbe06628 1270#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1271struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1272 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1273 NULL, /* RETRO_LANGUAGE_JAPANESE */
1274 NULL, /* RETRO_LANGUAGE_FRENCH */
1275 NULL, /* RETRO_LANGUAGE_SPANISH */
1276 NULL, /* RETRO_LANGUAGE_GERMAN */
1277 NULL, /* RETRO_LANGUAGE_ITALIAN */
1278 NULL, /* RETRO_LANGUAGE_DUTCH */
1279 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1280 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1281 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1282 NULL, /* RETRO_LANGUAGE_KOREAN */
1283 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1284 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1285 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1286 NULL, /* RETRO_LANGUAGE_POLISH */
1287 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1288 NULL, /* RETRO_LANGUAGE_ARABIC */
1289 NULL, /* RETRO_LANGUAGE_GREEK */
1290 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1291};
fbe06628 1292#endif
919cac88 1293
1294/*
1295 ********************************
1296 * Functions
1297 ********************************
1298*/
1299
1300/* Handles configuration/setting of core options.
fbe06628 1301 * Should be called as early as possible - ideally inside
1302 * retro_set_environment(), and no later than retro_load_game()
919cac88 1303 * > We place the function body in the header to avoid the
1304 * necessity of adding more .c files (i.e. want this to
1305 * be as painless as possible for core devs)
1306 */
1307
f3c6ae10 1308static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1309 bool *categories_supported)
919cac88 1310{
f3c6ae10 1311 unsigned version = 0;
1312#ifndef HAVE_NO_LANGEXTRA
1313 unsigned language = 0;
1314#endif
919cac88 1315
f3c6ae10 1316 if (!environ_cb || !categories_supported)
919cac88 1317 return;
1318
f3c6ae10 1319 *categories_supported = false;
1320
1321 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1322 version = 0;
1323
1324 if (version >= 2)
919cac88 1325 {
fbe06628 1326#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1327 struct retro_core_options_v2_intl core_options_intl;
919cac88 1328
f3c6ae10 1329 core_options_intl.us = &options_us;
919cac88 1330 core_options_intl.local = NULL;
1331
1332 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1333 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1334 core_options_intl.local = options_intl[language];
919cac88 1335
f3c6ae10 1336 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1337 &core_options_intl);
fbe06628 1338#else
f3c6ae10 1339 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1340 &options_us);
fbe06628 1341#endif
919cac88 1342 }
1343 else
1344 {
f3c6ae10 1345 size_t i, j;
919cac88 1346 size_t option_index = 0;
1347 size_t num_options = 0;
f3c6ae10 1348 struct retro_core_option_definition
1349 *option_v1_defs_us = NULL;
1350#ifndef HAVE_NO_LANGEXTRA
1351 size_t num_options_intl = 0;
1352 struct retro_core_option_v2_definition
1353 *option_defs_intl = NULL;
1354 struct retro_core_option_definition
1355 *option_v1_defs_intl = NULL;
1356 struct retro_core_options_intl
1357 core_options_v1_intl;
1358#endif
919cac88 1359 struct retro_variable *variables = NULL;
1360 char **values_buf = NULL;
1361
f3c6ae10 1362 /* Determine total number of options */
919cac88 1363 while (true)
1364 {
1365 if (option_defs_us[num_options].key)
1366 num_options++;
1367 else
1368 break;
1369 }
1370
f3c6ae10 1371 if (version >= 1)
1372 {
1373 /* Allocate US array */
1374 option_v1_defs_us = (struct retro_core_option_definition *)
1375 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1376
1377 /* Copy parameters from option_defs_us array */
1378 for (i = 0; i < num_options; i++)
1379 {
1380 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1381 struct retro_core_option_value *option_values = option_def_us->values;
1382 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1383 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1384
f3c6ae10 1385 option_v1_def_us->key = option_def_us->key;
1386 option_v1_def_us->desc = option_def_us->desc;
1387 option_v1_def_us->info = option_def_us->info;
1388 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1389
f3c6ae10 1390 /* Values must be copied individually... */
1391 while (option_values->value)
1392 {
1393 option_v1_values->value = option_values->value;
1394 option_v1_values->label = option_values->label;
919cac88 1395
f3c6ae10 1396 option_values++;
1397 option_v1_values++;
1398 }
1399 }
919cac88 1400
f3c6ae10 1401#ifndef HAVE_NO_LANGEXTRA
1402 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1403 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1404 options_intl[language])
1405 option_defs_intl = options_intl[language]->definitions;
919cac88 1406
f3c6ae10 1407 if (option_defs_intl)
919cac88 1408 {
f3c6ae10 1409 /* Determine number of intl options */
919cac88 1410 while (true)
1411 {
f3c6ae10 1412 if (option_defs_intl[num_options_intl].key)
1413 num_options_intl++;
919cac88 1414 else
1415 break;
1416 }
1417
f3c6ae10 1418 /* Allocate intl array */
1419 option_v1_defs_intl = (struct retro_core_option_definition *)
1420 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1421
1422 /* Copy parameters from option_defs_intl array */
1423 for (i = 0; i < num_options_intl; i++)
919cac88 1424 {
f3c6ae10 1425 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1426 struct retro_core_option_value *option_values = option_def_intl->values;
1427 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1428 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1429
1430 option_v1_def_intl->key = option_def_intl->key;
1431 option_v1_def_intl->desc = option_def_intl->desc;
1432 option_v1_def_intl->info = option_def_intl->info;
1433 option_v1_def_intl->default_value = option_def_intl->default_value;
1434
1435 /* Values must be copied individually... */
1436 while (option_values->value)
1437 {
1438 option_v1_values->value = option_values->value;
1439 option_v1_values->label = option_values->label;
1440
1441 option_values++;
1442 option_v1_values++;
1443 }
1444 }
1445 }
919cac88 1446
f3c6ae10 1447 core_options_v1_intl.us = option_v1_defs_us;
1448 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1449
f3c6ae10 1450 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1451#else
1452 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1453#endif
1454 }
1455 else
1456 {
1457 /* Allocate arrays */
1458 variables = (struct retro_variable *)calloc(num_options + 1,
1459 sizeof(struct retro_variable));
1460 values_buf = (char **)calloc(num_options, sizeof(char *));
1461
1462 if (!variables || !values_buf)
1463 goto error;
1464
1465 /* Copy parameters from option_defs_us array */
1466 for (i = 0; i < num_options; i++)
1467 {
1468 const char *key = option_defs_us[i].key;
1469 const char *desc = option_defs_us[i].desc;
1470 const char *default_value = option_defs_us[i].default_value;
1471 struct retro_core_option_value *values = option_defs_us[i].values;
1472 size_t buf_len = 3;
1473 size_t default_index = 0;
919cac88 1474
f3c6ae10 1475 values_buf[i] = NULL;
919cac88 1476
f3c6ae10 1477 /* Skip options that are irrelevant when using the
1478 * old style core options interface */
1479 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1480 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1481 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1482 continue;
1483
1484 if (desc)
1485 {
1486 size_t num_values = 0;
1487
1488 /* Determine number of values */
1489 while (true)
1490 {
1491 if (values[num_values].value)
1492 {
1493 /* Check if this is the default value */
1494 if (default_value)
1495 if (strcmp(values[num_values].value, default_value) == 0)
1496 default_index = num_values;
1497
1498 buf_len += strlen(values[num_values].value);
1499 num_values++;
1500 }
1501 else
1502 break;
1503 }
919cac88 1504
f3c6ae10 1505 /* Build values string */
1506 if (num_values > 0)
919cac88 1507 {
f3c6ae10 1508 buf_len += num_values - 1;
1509 buf_len += strlen(desc);
1510
1511 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1512 if (!values_buf[i])
1513 goto error;
1514
1515 strcpy(values_buf[i], desc);
1516 strcat(values_buf[i], "; ");
1517
1518 /* Default value goes first */
1519 strcat(values_buf[i], values[default_index].value);
1520
1521 /* Add remaining values */
1522 for (j = 0; j < num_values; j++)
919cac88 1523 {
f3c6ae10 1524 if (j != default_index)
1525 {
1526 strcat(values_buf[i], "|");
1527 strcat(values_buf[i], values[j].value);
1528 }
919cac88 1529 }
1530 }
1531 }
f3c6ae10 1532
1533 variables[option_index].key = key;
1534 variables[option_index].value = values_buf[i];
1535 option_index++;
919cac88 1536 }
1537
f3c6ae10 1538 /* Set variables */
1539 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1540 }
1541
919cac88 1542error:
919cac88 1543 /* Clean up */
f3c6ae10 1544
1545 if (option_v1_defs_us)
1546 {
1547 free(option_v1_defs_us);
1548 option_v1_defs_us = NULL;
1549 }
1550
1551#ifndef HAVE_NO_LANGEXTRA
1552 if (option_v1_defs_intl)
1553 {
1554 free(option_v1_defs_intl);
1555 option_v1_defs_intl = NULL;
1556 }
1557#endif
1558
919cac88 1559 if (values_buf)
1560 {
1561 for (i = 0; i < num_options; i++)
1562 {
1563 if (values_buf[i])
1564 {
1565 free(values_buf[i]);
1566 values_buf[i] = NULL;
1567 }
1568 }
1569
1570 free(values_buf);
1571 values_buf = NULL;
1572 }
1573
1574 if (variables)
1575 {
1576 free(variables);
1577 variables = NULL;
1578 }
1579 }
1580}
1581
1582#ifdef __cplusplus
1583}
1584#endif
1585
1586#endif