physical cdrom readahead
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
639a3501 185#ifdef HAVE_CDROM
186#define V(x) { #x, NULL }
187 {
188 "pcsx_rearmed_phys_cd_readahead",
189 "Physical CD read-ahead",
190 NULL,
191 "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
192 NULL,
193 "system",
194 {
195 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
196 V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
197 V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
198 { NULL, NULL},
199 },
200 "12",
201 },
202#undef V
203#endif
630b122b 204#ifndef DRC_DISABLE
919cac88 205 {
206 "pcsx_rearmed_drc",
c8108d88 207 "Dynamic Recompiler",
f3c6ae10 208 NULL,
209 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
210 NULL,
211 "system",
919cac88 212 {
213 { "disabled", NULL },
214 { "enabled", NULL },
fbe06628 215 { NULL, NULL },
919cac88 216 },
217 "enabled",
218 },
630b122b 219#endif
919cac88 220 {
221 "pcsx_rearmed_psxclock",
016c6e93 222 "PSX CPU Clock Speed (%)",
f3c6ae10 223 NULL,
016c6e93 224 "Overclock or under-clock the PSX CPU. The value has to be lower than 100 because of some slowdowns (cache misses, hw access penalties, etc.) that are not emulated. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 225#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 226 " Default is 50."
fbe06628 227#else
86be2515 228 " Default is 57."
fbe06628 229#endif
86be2515 230 ,
f3c6ae10 231 NULL,
232 "system",
919cac88 233 {
fbe06628 234 { "30", NULL },
235 { "31", NULL },
236 { "32", NULL },
237 { "33", NULL },
238 { "34", NULL },
239 { "35", NULL },
240 { "36", NULL },
241 { "37", NULL },
242 { "38", NULL },
243 { "39", NULL },
244 { "40", NULL },
245 { "41", NULL },
246 { "42", NULL },
247 { "43", NULL },
248 { "44", NULL },
249 { "45", NULL },
250 { "46", NULL },
251 { "47", NULL },
252 { "48", NULL },
253 { "49", NULL },
254 { "50", NULL },
255 { "51", NULL },
256 { "52", NULL },
257 { "53", NULL },
258 { "54", NULL },
259 { "55", NULL },
260 { "56", NULL },
261 { "57", NULL },
262 { "58", NULL },
263 { "59", NULL },
264 { "60", NULL },
265 { "61", NULL },
266 { "62", NULL },
267 { "63", NULL },
268 { "64", NULL },
269 { "65", NULL },
270 { "66", NULL },
271 { "67", NULL },
272 { "68", NULL },
273 { "69", NULL },
274 { "70", NULL },
275 { "71", NULL },
276 { "72", NULL },
277 { "73", NULL },
278 { "74", NULL },
279 { "75", NULL },
280 { "76", NULL },
281 { "77", NULL },
282 { "78", NULL },
283 { "79", NULL },
284 { "80", NULL },
285 { "81", NULL },
286 { "82", NULL },
287 { "83", NULL },
288 { "84", NULL },
289 { "85", NULL },
290 { "86", NULL },
291 { "87", NULL },
292 { "88", NULL },
293 { "89", NULL },
294 { "90", NULL },
295 { "91", NULL },
296 { "92", NULL },
297 { "93", NULL },
298 { "94", NULL },
299 { "95", NULL },
300 { "96", NULL },
301 { "97", NULL },
302 { "98", NULL },
303 { "99", NULL },
919cac88 304 { "100", NULL },
fbe06628 305 { NULL, NULL },
919cac88 306 },
44e8d7af 307#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 308 "50",
309#else
310 "57",
311#endif
919cac88 312 },
919cac88 313 {
f3c6ae10 314 "pcsx_rearmed_dithering",
315 "Dithering Pattern",
316 NULL,
317 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
318 NULL,
319 "video",
320 {
321 { "disabled", NULL },
322 { "enabled", NULL },
323 { NULL, NULL },
324 },
325#if defined HAVE_LIBNX || defined _3DS
326 "disabled",
327#else
328 "enabled",
329#endif
330 },
f3c6ae10 331#ifdef THREAD_RENDERING
332 {
333 "pcsx_rearmed_gpu_thread_rendering",
334 "Threaded Rendering",
335 NULL,
336 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
337 NULL,
338 "video",
339 {
340 { "disabled", NULL },
341 { "sync", "Synchronous" },
342 { "async", "Asynchronous" },
343 { NULL, NULL},
344 },
345 "disabled",
346 },
347#endif
348 {
349 "pcsx_rearmed_frameskip_type",
350 "Frameskip",
351 NULL,
352 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
353 NULL,
354 "video",
355 {
356 { "disabled", NULL },
357 { "auto", "Auto" },
358 { "auto_threshold", "Auto (Threshold)" },
359 { "fixed_interval", "Fixed Interval" },
360 { NULL, NULL },
361 },
362 "disabled"
363 },
364 {
365 "pcsx_rearmed_frameskip_threshold",
366 "Frameskip Threshold (%)",
367 NULL,
368 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
369 NULL,
370 "video",
371 {
372 { "15", NULL },
373 { "18", NULL },
374 { "21", NULL },
375 { "24", NULL },
376 { "27", NULL },
377 { "30", NULL },
378 { "33", NULL },
379 { "36", NULL },
380 { "39", NULL },
381 { "42", NULL },
382 { "45", NULL },
383 { "48", NULL },
384 { "51", NULL },
385 { "54", NULL },
386 { "57", NULL },
387 { "60", NULL },
388 { NULL, NULL },
389 },
390 "33"
391 },
392 {
393 "pcsx_rearmed_frameskip_interval",
394 "Frameskip Interval",
395 NULL,
396 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
397 NULL,
398 "video",
399 {
400 { "1", NULL },
401 { "2", NULL },
402 { "3", NULL },
403 { "4", NULL },
404 { "5", NULL },
405 { "6", NULL },
406 { "7", NULL },
407 { "8", NULL },
408 { "9", NULL },
409 { "10", NULL },
410 { NULL, NULL },
411 },
412 "3"
919cac88 413 },
414 {
f3c6ae10 415 "pcsx_rearmed_display_internal_fps",
416 "Display Internal FPS",
417 NULL,
418 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
419 NULL,
420 "video",
919cac88 421 {
422 { "disabled", NULL },
423 { "enabled", NULL },
fbe06628 424 { NULL, NULL },
919cac88 425 },
426 "disabled",
427 },
fae38d7a 428 {
429 "pcsx_rearmed_gpu_slow_llists",
430 "(GPU) Slow linked list processing",
431 NULL,
432 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
433 NULL,
434 "video",
435 {
436 { "auto", NULL },
437 { "disabled", NULL },
438 { "enabled", NULL },
439 { NULL, NULL },
440 },
441 "auto",
442 },
5bbe183f 443 {
444 "pcsx_rearmed_screen_centering",
445 "(GPU) Screen centering",
446 NULL,
8f8ade9c 447 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
5bbe183f 448 NULL,
449 "video",
450 {
451 { "auto", "Auto" },
452 { "game", "Game-controlled" },
8f8ade9c 453 { "borderless", "Borderless" },
5bbe183f 454 { "manual", "Manual" },
455 { NULL, NULL },
456 },
457 "auto",
458 },
459#define V(x) { #x, NULL }
460 {
461 "pcsx_rearmed_screen_centering_x",
462 "(GPU) Manual screen centering X",
463 NULL,
464 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
465 NULL,
466 "video",
467 {
468 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
469 { NULL, NULL },
470 },
471 "0",
472 },
473 {
474 "pcsx_rearmed_screen_centering_y",
475 "(GPU) Manual screen centering Y",
476 NULL,
477 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
478 NULL,
479 "video",
480 {
481 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
482 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
483 { NULL, NULL },
484 },
485 "0",
486 },
487#undef V
f3c6ae10 488#ifdef GPU_NEON
919cac88 489 {
3c53dce3 490 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 491 "(GPU) Show Interlaced Video",
492 "Show Interlaced Video",
3c53dce3 493 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 494 NULL,
495 "gpu_neon",
919cac88 496 {
3c53dce3 497 { "auto", NULL },
919cac88 498 { "disabled", NULL },
499 { "enabled", NULL },
fbe06628 500 { NULL, NULL },
919cac88 501 },
3c53dce3 502 "auto",
919cac88 503 },
919cac88 504 {
f3c6ae10 505 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 506 "(GPU) Enhanced Resolution",
507 "Enhanced Resolution",
f3c6ae10 508 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
509 NULL,
510 "gpu_neon",
919cac88 511 {
512 { "disabled", NULL },
513 { "enabled", NULL },
fbe06628 514 { NULL, NULL },
919cac88 515 },
f3c6ae10 516 "disabled",
919cac88 517 },
518 {
f3c6ae10 519 "pcsx_rearmed_neon_enhancement_no_main",
520 "(GPU) Enhanced Resolution Speed Hack",
521 "Enhanced Resolution Speed Hack",
5ee1c926 522 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
f3c6ae10 523 NULL,
524 "gpu_neon",
919cac88 525 {
526 { "disabled", NULL },
527 { "enabled", NULL },
fbe06628 528 { NULL, NULL },
919cac88 529 },
530 "disabled",
531 },
af1601fa 532 {
533 "pcsx_rearmed_neon_enhancement_tex_adj",
534 "(GPU) Enhanced Resolution Texture Adjustment",
535 "Enhanced Resolution Texture Adjustment",
5ee1c926 536 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
af1601fa 537 NULL,
538 "gpu_neon",
539 {
540 { "disabled", NULL },
541 { "enabled", NULL },
542 { NULL, NULL },
543 },
544 "disabled",
545 },
f3c6ae10 546#endif /* GPU_NEON */
2d17de26 547#ifdef GPU_PEOPS
c8108d88 548 {
549 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 550 "Show Advanced P.E.Op.S. GPU Settings",
551 NULL,
552 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
553 NULL,
554 NULL,
c8108d88 555 {
556 { "disabled", NULL },
557 { "enabled", NULL },
fbe06628 558 { NULL, NULL },
c8108d88 559 },
560 "disabled",
561 },
562 {
6713b629 563 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 564 "(GPU) Odd/Even Bit Hack",
f3c6ae10 565 "Odd/Even Bit Hack",
566 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
567 NULL,
568 "gpu_peops",
c8108d88 569 {
570 { "disabled", NULL },
571 { "enabled", NULL },
fbe06628 572 { NULL, NULL },
c8108d88 573 },
574 "disabled",
575 },
576 {
6713b629 577 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 578 "(GPU) Expand Screen Width",
f3c6ae10 579 "Expand Screen Width",
580 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
581 NULL,
582 "gpu_peops",
c8108d88 583 {
584 { "disabled", NULL },
585 { "enabled", NULL },
fbe06628 586 { NULL, NULL },
c8108d88 587 },
588 "disabled",
589 },
590 {
6713b629 591 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 592 "(GPU) Ignore Brightness Color",
f3c6ae10 593 "Ignore Brightness Color",
594 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
595 NULL,
596 "gpu_peops",
c8108d88 597 {
598 { "disabled", NULL },
599 { "enabled", NULL },
fbe06628 600 { NULL, NULL },
c8108d88 601 },
602 "disabled",
603 },
604 {
6713b629 605 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 606 "(GPU) Disable Coordinate Check",
f3c6ae10 607 "Disable Coordinate Check",
608 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
609 NULL,
610 "gpu_peops",
c8108d88 611 {
612 { "disabled", NULL },
613 { "enabled", NULL },
fbe06628 614 { NULL, NULL },
c8108d88 615 },
616 "disabled",
617 },
618 {
6713b629 619 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 620 "(GPU) Lazy Screen Update",
f3c6ae10 621 "Lazy Screen Update",
622 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
623 NULL,
624 "gpu_peops",
c8108d88 625 {
626 { "disabled", NULL },
627 { "enabled", NULL },
fbe06628 628 { NULL, NULL },
c8108d88 629 },
630 "disabled",
631 },
c8108d88 632 {
6713b629 633 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 634 "(GPU) Repeat Flat Tex Triangles",
635 "Repeat Flat Tex Triangles",
636 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
637 NULL,
638 "gpu_peops",
c8108d88 639 {
640 { "disabled", NULL },
641 { "enabled", NULL },
fbe06628 642 { NULL, NULL },
c8108d88 643 },
644 "disabled",
645 },
646 {
6713b629 647 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 648 "(GPU) Draw Tex-Quads as Triangles",
649 "Draw Tex-Quads as Triangles",
650 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
651 NULL,
652 "gpu_peops",
c8108d88 653 {
654 { "disabled", NULL },
655 { "enabled", NULL },
fbe06628 656 { NULL, NULL },
c8108d88 657 },
658 "disabled",
659 },
660 {
6713b629 661 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 662 "(GPU) Fake 'GPU Busy' States",
663 "Fake 'GPU Busy' States",
664 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
665 NULL,
666 "gpu_peops",
c8108d88 667 {
668 { "disabled", NULL },
669 { "enabled", NULL },
fbe06628 670 { NULL, NULL },
c8108d88 671 },
672 "disabled",
673 },
f3c6ae10 674#endif /* GPU_PEOPS */
030d1121 675#ifdef GPU_UNAI
676 {
677 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 678 "Show Advanced UNAI GPU Settings",
679 NULL,
680 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
681 NULL,
682 NULL,
030d1121 683 {
684 { "disabled", NULL },
685 { "enabled", NULL },
686 { NULL, NULL},
687 },
688 "disabled",
689 },
690 {
691 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 692 "(GPU) Texture Blending",
693 "Texture Blending",
694 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 695 NULL,
f3c6ae10 696 "gpu_unai",
030d1121 697 {
698 { "disabled", NULL },
699 { "enabled", NULL },
700 { NULL, NULL},
701 },
702 "enabled",
703 },
704 {
705 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 706 "(GPU) Lighting Effects",
707 "Lighting Effects",
708 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 709 NULL,
f3c6ae10 710 "gpu_unai",
030d1121 711 {
712 { "disabled", NULL },
713 { "enabled", NULL },
714 { NULL, NULL},
715 },
716 "enabled",
717 },
718 {
719 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 720 "(GPU) Fast Lighting",
721 "Fast Lighting",
722 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 723 NULL,
f3c6ae10 724 "gpu_unai",
030d1121 725 {
726 { "disabled", NULL },
727 { "enabled", NULL },
728 { NULL, NULL},
729 },
6725614d 730 "disabled",
030d1121 731 },
732 {
f3c6ae10 733 "pcsx_rearmed_gpu_unai_scale_hires",
734 "(GPU) Hi-Res Downscaling",
735 "Hi-Res Downscaling",
736 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 737 NULL,
f3c6ae10 738 "gpu_unai",
030d1121 739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL},
743 },
f3c6ae10 744#ifdef _MIYOO
745 "enabled",
746#else
030d1121 747 "disabled",
f3c6ae10 748#endif
030d1121 749 },
f3c6ae10 750#endif /* GPU_UNAI */
030d1121 751 {
f3c6ae10 752 "pcsx_rearmed_spu_reverb",
753 "Audio Reverb Effects",
754 "Reverb Effects",
755 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 756 NULL,
f3c6ae10 757 "audio",
030d1121 758 {
759 { "disabled", NULL },
760 { "enabled", NULL },
f3c6ae10 761 { NULL, NULL },
030d1121 762 },
f3c6ae10 763#ifdef HAVE_PRE_ARMV7
030d1121 764 "disabled",
f3c6ae10 765#else
766 "enabled",
767#endif
030d1121 768 },
43047988 769 {
f3c6ae10 770 "pcsx_rearmed_spu_interpolation",
771 "Sound Interpolation",
772 NULL,
773 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
774 NULL,
775 "audio",
776 {
777 { "simple", "Simple" },
778 { "gaussian", "Gaussian" },
779 { "cubic", "Cubic" },
780 { "off", "disabled" },
781 { NULL, NULL },
782 },
783#ifdef HAVE_PRE_ARMV7
784 "off",
785#else
786 "simple",
787#endif
788 },
789 {
790 "pcsx_rearmed_nocdaudio",
791 "CD Audio",
792 NULL,
793 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
794 NULL,
795 "audio",
43047988
JW
796 {
797 { "disabled", NULL },
798 { "enabled", NULL },
f3c6ae10 799 { NULL, NULL },
43047988 800 },
ad32ae17 801 "enabled",
43047988 802 },
c765eb86 803 {
f3c6ae10 804 "pcsx_rearmed_noxadecoding",
805 "XA Decoding",
806 NULL,
807 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
808 NULL,
809 "audio",
c765eb86
JW
810 {
811 { "disabled", NULL },
f3c6ae10 812 { "enabled", NULL },
813 { NULL, NULL },
814 },
815 "enabled",
816 },
94f0c7c5 817#if P_HAVE_PTHREAD
04d27b25 818 {
819 "pcsx_rearmed_spu_thread",
820 "Threaded SPU",
821 NULL,
822 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
823 NULL,
824 "audio",
825 {
826 { "disabled", NULL },
827 { "enabled", NULL },
828 { NULL, NULL },
829 },
830 "disabled",
831 },
94f0c7c5 832#endif // P_HAVE_PTHREAD
f3c6ae10 833 {
834 "pcsx_rearmed_show_input_settings",
835 "Show Input Settings",
836 NULL,
837 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
838 NULL,
839 NULL,
840 {
841 { "disabled", NULL },
842 { "enabled", NULL },
843 { NULL, NULL },
c765eb86
JW
844 },
845 "disabled",
846 },
919cac88 847 {
f3c6ae10 848 "pcsx_rearmed_analog_axis_modifier",
849 "Analog Axis Bounds",
850 NULL,
851 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
852 NULL,
853 "input",
854 {
855 { "circle", "Circle" },
856 { "square", "Square" },
857 { NULL, NULL },
858 },
859 "circle",
860 },
861 {
862 "pcsx_rearmed_vibration",
863 "Rumble Effects",
864 NULL,
865 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
866 NULL,
867 "input",
919cac88 868 {
869 { "disabled", NULL },
870 { "enabled", NULL },
26e9c4f1 871 { NULL, NULL },
872 },
873 "enabled",
874 },
875 {
7c6a636a 876 "pcsx_rearmed_analog_combo",
877 "DualShock Analog Mode Toggle Key Combo",
26e9c4f1 878 NULL,
7c6a636a 879 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
26e9c4f1 880 NULL,
881 "input",
882 {
883 { "disabled", NULL },
7c6a636a 884 { "l1+r1+select", "L1 + R1 + Select" },
885 { "l1+r1+start", "L1 + R1 + Start" },
886 { "l1+r1+l3", "L1 + R1 + L3" },
887 { "l1+r1+r3", "L1 + R1 + R3" },
888 { "l3+r3", "L3 + R3" },
fbe06628 889 { NULL, NULL },
919cac88 890 },
7c6a636a 891 "l1+r1+select"
f3c6ae10 892 },
893 {
894 "pcsx_rearmed_multitap",
a11d0b9d 895 "Multitap Mode",
f3c6ae10 896 NULL,
a11d0b9d 897 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
f3c6ae10 898 NULL,
899 "input",
900 {
901 { "disabled", NULL },
902 { "port 1", "Port 1" },
903 { "port 2", "Port 2" },
904 { "ports 1 and 2", "Ports 1 and 2" },
905 { NULL, NULL },
906 },
907 "disabled",
908 },
909 {
910 "pcsx_rearmed_negcon_deadzone",
911 "NegCon Twist Deadzone",
912 NULL,
913 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
914 NULL,
915 "input",
916 {
917 { "0", "0%" },
918 { "3", "3%" },
919 { "5", "5%" },
920 { "7", "7%" },
921 { "10", "10%" },
922 { "13", "13%" },
923 { "15", "15%" },
924 { "17", "17%" },
925 { "20", "20%" },
926 { "23", "23%" },
927 { "25", "25%" },
928 { "27", "27%" },
929 { "30", "30%" },
930 { NULL, NULL },
931 },
932 "0",
933 },
934 {
935 "pcsx_rearmed_negcon_response",
936 "NegCon Twist Response",
937 NULL,
938 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
939 NULL,
940 "input",
941 {
942 { "linear", "Linear" },
943 { "quadratic", "Quadratic" },
944 { "cubic", "Cubic" },
945 { NULL, NULL },
946 },
947 "linear",
948 },
949 {
950 "pcsx_rearmed_input_sensitivity",
951 "Mouse Sensitivity",
952 NULL,
953 "Adjust responsiveness of emulated 'mouse' input devices.",
954 NULL,
955 "input",
956 {
957 { "0.05", NULL },
958 { "0.10", NULL },
959 { "0.15", NULL },
960 { "0.20", NULL },
961 { "0.25", NULL },
962 { "0.30", NULL },
963 { "0.35", NULL },
964 { "0.40", NULL },
965 { "0.45", NULL },
966 { "0.50", NULL },
967 { "0.55", NULL },
968 { "0.60", NULL },
969 { "0.65", NULL },
970 { "0.70", NULL },
971 { "0.75", NULL },
972 { "0.80", NULL },
973 { "0.85", NULL },
974 { "0.90", NULL },
975 { "0.95", NULL },
976 { "1.00", NULL },
977 { "1.05", NULL },
978 { "1.10", NULL },
979 { "1.15", NULL },
980 { "1.20", NULL },
981 { "1.25", NULL },
982 { "1.30", NULL },
983 { "1.35", NULL },
984 { "1.40", NULL },
985 { "1.45", NULL },
986 { "1.50", NULL },
987 { "1.55", NULL },
988 { "1.60", NULL },
989 { "1.65", NULL },
990 { "1.70", NULL },
991 { "1.75", NULL },
992 { "1.80", NULL },
993 { "1.85", NULL },
994 { "1.90", NULL },
995 { "1.95", NULL },
996 { "2.00", NULL },
997 },
998 "1.00",
999 },
8b1be692
S
1000 {
1001 "pcsx_rearmed_crosshair1",
1002 "Player 1 Lightgun Crosshair",
1003 NULL,
1004 "Toggle player 1's crosshair for the Guncon or Konami Gun",
1005 NULL,
1006 "input",
1007 {
1008 { "disabled", NULL },
1009 { "blue", NULL },
1010 { "green", NULL },
1011 { "red", NULL },
1012 { "white", NULL },
1013 { NULL, NULL },
1014 },
1015 "disabled",
1016 },
1017 {
1018 "pcsx_rearmed_crosshair2",
1019 "Player 2 Lightgun Crosshair",
1020 NULL,
1021 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1022 NULL,
1023 "input",
1024 {
1025 { "disabled", NULL },
1026 { "blue", NULL },
1027 { "green", NULL },
1028 { "red", NULL },
1029 { "white", NULL },
1030 { NULL, NULL },
1031 },
1032 "disabled",
1033 },
1034 {
1035 "pcsx_rearmed_konamigunadjustx",
1036 "Konami Gun X Axis Offset",
1037 NULL,
1038 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1039 NULL,
1040 "input",
1041 {
1042 { "-40", NULL },
1043 { "-39", NULL },
1044 { "-38", NULL },
1045 { "-37", NULL },
1046 { "-36", NULL },
1047 { "-35", NULL },
1048 { "-34", NULL },
1049 { "-33", NULL },
1050 { "-32", NULL },
1051 { "-31", NULL },
1052 { "-30", NULL },
1053 { "-29", NULL },
1054 { "-28", NULL },
1055 { "-27", NULL },
1056 { "-26", NULL },
1057 { "-25", NULL },
1058 { "-24", NULL },
1059 { "-23", NULL },
1060 { "-22", NULL },
1061 { "-21", NULL },
1062 { "-20", NULL },
1063 { "-19", NULL },
1064 { "-18", NULL },
1065 { "-17", NULL },
1066 { "-16", NULL },
1067 { "-15", NULL },
1068 { "-14", NULL },
1069 { "-13", NULL },
1070 { "-12", NULL },
1071 { "-11", NULL },
1072 { "-10", NULL },
1073 { "-9", NULL },
1074 { "-8", NULL },
1075 { "-7", NULL },
1076 { "-6", NULL },
1077 { "-5", NULL },
1078 { "-4", NULL },
1079 { "-3", NULL },
1080 { "-2", NULL },
1081 { "-1", NULL },
1082 { "0", NULL },
1083 { "1", NULL },
1084 { "2", NULL },
1085 { "3", NULL },
1086 { "4", NULL },
1087 { "5", NULL },
1088 { "6", NULL },
1089 { "7", NULL },
1090 { "8", NULL },
1091 { "9", NULL },
1092 { "10", NULL },
1093 { "11", NULL },
1094 { "12", NULL },
1095 { "13", NULL },
1096 { "14", NULL },
1097 { "15", NULL },
1098 { "16", NULL },
1099 { "17", NULL },
1100 { "18", NULL },
1101 { "19", NULL },
1102 { "20", NULL },
1103 { "21", NULL },
1104 { "22", NULL },
1105 { "23", NULL },
1106 { "24", NULL },
1107 { "25", NULL },
1108 { "26", NULL },
1109 { "27", NULL },
1110 { "28", NULL },
1111 { "29", NULL },
1112 { "30", NULL },
1113 { "31", NULL },
1114 { "32", NULL },
1115 { "33", NULL },
1116 { "34", NULL },
1117 { "35", NULL },
1118 { "36", NULL },
1119 { "37", NULL },
1120 { "38", NULL },
1121 { "39", NULL },
1122 { "40", NULL },
1123 { NULL, NULL },
1124 },
1125 "0",
1126 },
1127 {
1128 "pcsx_rearmed_konamigunadjusty",
1129 "Konami Gun Y Axis Offset",
1130 NULL,
1131 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1132 NULL,
1133 "input",
1134 {
1135 { "-40", NULL },
1136 { "-39", NULL },
1137 { "-38", NULL },
1138 { "-37", NULL },
1139 { "-36", NULL },
1140 { "-35", NULL },
1141 { "-34", NULL },
1142 { "-33", NULL },
1143 { "-32", NULL },
1144 { "-31", NULL },
1145 { "-30", NULL },
1146 { "-29", NULL },
1147 { "-28", NULL },
1148 { "-27", NULL },
1149 { "-26", NULL },
1150 { "-25", NULL },
1151 { "-24", NULL },
1152 { "-23", NULL },
1153 { "-22", NULL },
1154 { "-21", NULL },
1155 { "-20", NULL },
1156 { "-19", NULL },
1157 { "-18", NULL },
1158 { "-17", NULL },
1159 { "-16", NULL },
1160 { "-15", NULL },
1161 { "-14", NULL },
1162 { "-13", NULL },
1163 { "-12", NULL },
1164 { "-11", NULL },
1165 { "-10", NULL },
1166 { "-9", NULL },
1167 { "-8", NULL },
1168 { "-7", NULL },
1169 { "-6", NULL },
1170 { "-5", NULL },
1171 { "-4", NULL },
1172 { "-3", NULL },
1173 { "-2", NULL },
1174 { "-1", NULL },
1175 { "0", NULL },
1176 { "1", NULL },
1177 { "2", NULL },
1178 { "3", NULL },
1179 { "4", NULL },
1180 { "5", NULL },
1181 { "6", NULL },
1182 { "7", NULL },
1183 { "8", NULL },
1184 { "9", NULL },
1185 { "10", NULL },
1186 { "11", NULL },
1187 { "12", NULL },
1188 { "13", NULL },
1189 { "14", NULL },
1190 { "15", NULL },
1191 { "16", NULL },
1192 { "17", NULL },
1193 { "18", NULL },
1194 { "19", NULL },
1195 { "20", NULL },
1196 { "21", NULL },
1197 { "22", NULL },
1198 { "23", NULL },
1199 { "24", NULL },
1200 { "25", NULL },
1201 { "26", NULL },
1202 { "27", NULL },
1203 { "28", NULL },
1204 { "29", NULL },
1205 { "30", NULL },
1206 { "31", NULL },
1207 { "32", NULL },
1208 { "33", NULL },
1209 { "34", NULL },
1210 { "35", NULL },
1211 { "36", NULL },
1212 { "37", NULL },
1213 { "38", NULL },
1214 { "39", NULL },
1215 { "40", NULL },
1216 { NULL, NULL },
1217 },
1218 "0",
1219 },
f3c6ae10 1220 {
1221 "pcsx_rearmed_gunconadjustx",
1222 "Guncon X Axis Offset",
1223 NULL,
1224 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1225 NULL,
1226 "input",
1227 {
8b1be692
S
1228 { "-40", NULL },
1229 { "-39", NULL },
1230 { "-38", NULL },
1231 { "-37", NULL },
1232 { "-36", NULL },
1233 { "-35", NULL },
1234 { "-34", NULL },
1235 { "-33", NULL },
1236 { "-32", NULL },
1237 { "-31", NULL },
1238 { "-30", NULL },
1239 { "-29", NULL },
1240 { "-28", NULL },
1241 { "-27", NULL },
1242 { "-26", NULL },
f3c6ae10 1243 { "-25", NULL },
1244 { "-24", NULL },
1245 { "-23", NULL },
1246 { "-22", NULL },
1247 { "-21", NULL },
1248 { "-20", NULL },
1249 { "-19", NULL },
1250 { "-18", NULL },
1251 { "-17", NULL },
1252 { "-16", NULL },
1253 { "-15", NULL },
1254 { "-14", NULL },
1255 { "-13", NULL },
1256 { "-12", NULL },
1257 { "-11", NULL },
1258 { "-10", NULL },
1259 { "-9", NULL },
1260 { "-8", NULL },
1261 { "-7", NULL },
1262 { "-6", NULL },
1263 { "-5", NULL },
1264 { "-4", NULL },
1265 { "-3", NULL },
1266 { "-2", NULL },
1267 { "-1", NULL },
1268 { "0", NULL },
1269 { "1", NULL },
1270 { "2", NULL },
1271 { "3", NULL },
1272 { "4", NULL },
1273 { "5", NULL },
1274 { "6", NULL },
1275 { "7", NULL },
1276 { "8", NULL },
1277 { "9", NULL },
1278 { "10", NULL },
1279 { "11", NULL },
1280 { "12", NULL },
1281 { "13", NULL },
1282 { "14", NULL },
1283 { "15", NULL },
1284 { "16", NULL },
1285 { "17", NULL },
1286 { "18", NULL },
1287 { "19", NULL },
1288 { "20", NULL },
1289 { "21", NULL },
1290 { "22", NULL },
1291 { "23", NULL },
1292 { "24", NULL },
1293 { "25", NULL },
8b1be692
S
1294 { "26", NULL },
1295 { "27", NULL },
1296 { "28", NULL },
1297 { "29", NULL },
1298 { "30", NULL },
1299 { "31", NULL },
1300 { "32", NULL },
1301 { "33", NULL },
1302 { "34", NULL },
1303 { "35", NULL },
1304 { "36", NULL },
1305 { "37", NULL },
1306 { "38", NULL },
1307 { "39", NULL },
1308 { "40", NULL },
f3c6ae10 1309 { NULL, NULL },
1310 },
1311 "0",
1312 },
1313 {
1314 "pcsx_rearmed_gunconadjusty",
1315 "Guncon Y Axis Offset",
1316 NULL,
1317 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1318 NULL,
1319 "input",
1320 {
8b1be692
S
1321 { "-40", NULL },
1322 { "-39", NULL },
1323 { "-38", NULL },
1324 { "-37", NULL },
1325 { "-36", NULL },
1326 { "-35", NULL },
1327 { "-34", NULL },
1328 { "-33", NULL },
1329 { "-32", NULL },
1330 { "-31", NULL },
1331 { "-30", NULL },
1332 { "-29", NULL },
1333 { "-28", NULL },
1334 { "-27", NULL },
1335 { "-26", NULL },
f3c6ae10 1336 { "-25", NULL },
1337 { "-24", NULL },
1338 { "-23", NULL },
1339 { "-22", NULL },
1340 { "-21", NULL },
1341 { "-20", NULL },
1342 { "-19", NULL },
1343 { "-18", NULL },
1344 { "-17", NULL },
1345 { "-16", NULL },
1346 { "-15", NULL },
1347 { "-14", NULL },
1348 { "-13", NULL },
1349 { "-12", NULL },
1350 { "-11", NULL },
1351 { "-10", NULL },
1352 { "-9", NULL },
1353 { "-8", NULL },
1354 { "-7", NULL },
1355 { "-6", NULL },
1356 { "-5", NULL },
1357 { "-4", NULL },
1358 { "-3", NULL },
1359 { "-2", NULL },
1360 { "-1", NULL },
1361 { "0", NULL },
1362 { "1", NULL },
1363 { "2", NULL },
1364 { "3", NULL },
1365 { "4", NULL },
1366 { "5", NULL },
1367 { "6", NULL },
1368 { "7", NULL },
1369 { "8", NULL },
1370 { "9", NULL },
1371 { "10", NULL },
1372 { "11", NULL },
1373 { "12", NULL },
1374 { "13", NULL },
1375 { "14", NULL },
1376 { "15", NULL },
1377 { "16", NULL },
1378 { "17", NULL },
1379 { "18", NULL },
1380 { "19", NULL },
1381 { "20", NULL },
1382 { "21", NULL },
1383 { "22", NULL },
1384 { "23", NULL },
1385 { "24", NULL },
1386 { "25", NULL },
8b1be692
S
1387 { "26", NULL },
1388 { "27", NULL },
1389 { "28", NULL },
1390 { "29", NULL },
1391 { "30", NULL },
1392 { "31", NULL },
1393 { "32", NULL },
1394 { "33", NULL },
1395 { "34", NULL },
1396 { "35", NULL },
1397 { "36", NULL },
1398 { "37", NULL },
1399 { "38", NULL },
1400 { "39", NULL },
1401 { "40", NULL },
f3c6ae10 1402 { NULL, NULL },
1403 },
1404 "0",
919cac88 1405 },
1406 {
f3c6ae10 1407 "pcsx_rearmed_gunconadjustratiox",
1408 "Guncon X Axis Response",
1409 NULL,
1410 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1411 NULL,
1412 "input",
919cac88 1413 {
f3c6ae10 1414 { "0.75", NULL },
1415 { "0.76", NULL },
1416 { "0.77", NULL },
1417 { "0.78", NULL },
1418 { "0.79", NULL },
1419 { "0.80", NULL },
1420 { "0.81", NULL },
1421 { "0.82", NULL },
1422 { "0.83", NULL },
1423 { "0.84", NULL },
1424 { "0.85", NULL },
1425 { "0.86", NULL },
1426 { "0.87", NULL },
1427 { "0.88", NULL },
1428 { "0.89", NULL },
1429 { "0.90", NULL },
1430 { "0.91", NULL },
1431 { "0.92", NULL },
1432 { "0.93", NULL },
1433 { "0.94", NULL },
1434 { "0.95", NULL },
1435 { "0.96", NULL },
1436 { "0.97", NULL },
1437 { "0.98", NULL },
1438 { "0.99", NULL },
1439 { "1.00", NULL },
1440 { "1.01", NULL },
1441 { "1.02", NULL },
1442 { "1.03", NULL },
1443 { "1.04", NULL },
1444 { "1.05", NULL },
1445 { "1.06", NULL },
1446 { "1.07", NULL },
1447 { "1.08", NULL },
1448 { "1.09", NULL },
1449 { "1.10", NULL },
1450 { "1.11", NULL },
1451 { "1.12", NULL },
1452 { "1.13", NULL },
1453 { "1.14", NULL },
1454 { "1.15", NULL },
1455 { "1.16", NULL },
1456 { "1.17", NULL },
1457 { "1.18", NULL },
1458 { "1.19", NULL },
1459 { "1.20", NULL },
1460 { "1.21", NULL },
1461 { "1.22", NULL },
1462 { "1.23", NULL },
1463 { "1.24", NULL },
1464 { "1.25", NULL },
fbe06628 1465 { NULL, NULL },
919cac88 1466 },
f3c6ae10 1467 "1.00",
919cac88 1468 },
1469 {
f3c6ae10 1470 "pcsx_rearmed_gunconadjustratioy",
1471 "Guncon Y Axis Response",
1472 NULL,
1473 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1474 NULL,
f3c6ae10 1475 "input",
919cac88 1476 {
f3c6ae10 1477 { "0.75", NULL },
1478 { "0.76", NULL },
1479 { "0.77", NULL },
1480 { "0.78", NULL },
1481 { "0.79", NULL },
1482 { "0.80", NULL },
1483 { "0.81", NULL },
1484 { "0.82", NULL },
1485 { "0.83", NULL },
1486 { "0.84", NULL },
1487 { "0.85", NULL },
1488 { "0.86", NULL },
1489 { "0.87", NULL },
1490 { "0.88", NULL },
1491 { "0.89", NULL },
1492 { "0.90", NULL },
1493 { "0.91", NULL },
1494 { "0.92", NULL },
1495 { "0.93", NULL },
1496 { "0.94", NULL },
1497 { "0.95", NULL },
1498 { "0.96", NULL },
1499 { "0.97", NULL },
1500 { "0.98", NULL },
1501 { "0.99", NULL },
1502 { "1.00", NULL },
1503 { "1.01", NULL },
1504 { "1.02", NULL },
1505 { "1.03", NULL },
1506 { "1.04", NULL },
1507 { "1.05", NULL },
1508 { "1.06", NULL },
1509 { "1.07", NULL },
1510 { "1.08", NULL },
1511 { "1.09", NULL },
1512 { "1.10", NULL },
1513 { "1.11", NULL },
1514 { "1.12", NULL },
1515 { "1.13", NULL },
1516 { "1.14", NULL },
1517 { "1.15", NULL },
1518 { "1.16", NULL },
1519 { "1.17", NULL },
1520 { "1.18", NULL },
1521 { "1.19", NULL },
1522 { "1.20", NULL },
1523 { "1.21", NULL },
1524 { "1.22", NULL },
1525 { "1.23", NULL },
1526 { "1.24", NULL },
1527 { "1.25", NULL },
fbe06628 1528 { NULL, NULL },
919cac88 1529 },
f3c6ae10 1530 "1.00",
919cac88 1531 },
919cac88 1532 {
f3c6ae10 1533 "pcsx_rearmed_icache_emulation",
1534 "Instruction Cache Emulation",
919cac88 1535 NULL,
6d79a06f 1536 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1537 NULL,
1538 "compat_hack",
1539 {
1540 { "enabled", NULL },
1541 { "disabled", NULL },
1542 { NULL, NULL },
1543 },
1544 "enabled",
1545 },
1546 {
1547 "pcsx_rearmed_exception_emulation",
1548 "Exception and Breakpoint Emulation",
1549 NULL,
1550 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
f3c6ae10 1551 NULL,
1552 "compat_hack",
919cac88 1553 {
1554 { "disabled", NULL },
1555 { "enabled", NULL },
fbe06628 1556 { NULL, NULL },
919cac88 1557 },
f3c6ae10 1558 "disabled",
919cac88 1559 },
f3c6ae10 1560#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1561 {
f3c6ae10 1562 "pcsx_rearmed_nocompathacks",
1563 "Disable Automatic Compatibility Hacks",
1564 NULL,
1565 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1566 NULL,
1567 "compat_hack",
34af0fff 1568 {
1569 { "disabled", NULL },
1570 { "enabled", NULL },
1571 { NULL, NULL },
1572 },
1573 "disabled",
1574 },
919cac88 1575 {
1576 "pcsx_rearmed_nosmccheck",
1577 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1578 "Disable SMC Checks",
1579 "Will cause crashes when loading, and lead to memory card failure.",
1580 NULL,
1581 "speed_hack",
919cac88 1582 {
1583 { "disabled", NULL },
1584 { "enabled", NULL },
fbe06628 1585 { NULL, NULL },
919cac88 1586 },
1587 "disabled",
1588 },
1589 {
1590 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1591 "(Speed Hack) Assume GTE Registers Unneeded",
1592 "Assume GTE Registers Unneeded",
1593 "May cause rendering errors.",
1594 NULL,
1595 "speed_hack",
919cac88 1596 {
1597 { "disabled", NULL },
1598 { "enabled", NULL },
fbe06628 1599 { NULL, NULL },
919cac88 1600 },
1601 "disabled",
1602 },
1603 {
1604 "pcsx_rearmed_nogteflags",
1605 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1606 "Disable GTE Flags",
1607 "Will cause rendering errors.",
1608 NULL,
1609 "speed_hack",
919cac88 1610 {
1611 { "disabled", NULL },
1612 { "enabled", NULL },
38114665
ÖK
1613 { NULL, NULL },
1614 },
fbe06628 1615 "disabled",
38114665 1616 },
65662232 1617#endif /* !DRC_DISABLE && !LIGHTREC */
630b122b 1618 {
1619 "pcsx_rearmed_nostalls",
f3c6ae10 1620 "Disable CPU/GTE Stalls",
f3c6ae10 1621 NULL,
65662232 1622 "Will cause some games to run too quickly."
1623#if defined(LIGHTREC)
1624 " Interpreter only."
1625#endif
1626 ,
1627 NULL,
1628 "compat_hack",
630b122b 1629 {
1630 { "disabled", NULL },
1631 { "enabled", NULL },
1632 { NULL, NULL },
1633 },
1634 "disabled",
1635 },
f3c6ae10 1636 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1637};
38114665 1638
f3c6ae10 1639struct retro_core_options_v2 options_us = {
1640 option_cats_us,
1641 option_defs_us
38114665
ÖK
1642};
1643
919cac88 1644/*
1645 ********************************
1646 * Language Mapping
1647 ********************************
1648*/
1649
fbe06628 1650#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1651struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1652 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1653 NULL, /* RETRO_LANGUAGE_JAPANESE */
1654 NULL, /* RETRO_LANGUAGE_FRENCH */
1655 NULL, /* RETRO_LANGUAGE_SPANISH */
1656 NULL, /* RETRO_LANGUAGE_GERMAN */
1657 NULL, /* RETRO_LANGUAGE_ITALIAN */
1658 NULL, /* RETRO_LANGUAGE_DUTCH */
1659 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1660 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1661 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1662 NULL, /* RETRO_LANGUAGE_KOREAN */
1663 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1664 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1665 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1666 NULL, /* RETRO_LANGUAGE_POLISH */
1667 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1668 NULL, /* RETRO_LANGUAGE_ARABIC */
1669 NULL, /* RETRO_LANGUAGE_GREEK */
1670 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1671};
fbe06628 1672#endif
919cac88 1673
1674/*
1675 ********************************
1676 * Functions
1677 ********************************
1678*/
1679
1680/* Handles configuration/setting of core options.
fbe06628 1681 * Should be called as early as possible - ideally inside
1682 * retro_set_environment(), and no later than retro_load_game()
919cac88 1683 * > We place the function body in the header to avoid the
1684 * necessity of adding more .c files (i.e. want this to
1685 * be as painless as possible for core devs)
1686 */
1687
f3c6ae10 1688static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1689 bool *categories_supported)
919cac88 1690{
f3c6ae10 1691 unsigned version = 0;
1692#ifndef HAVE_NO_LANGEXTRA
1693 unsigned language = 0;
1694#endif
919cac88 1695
f3c6ae10 1696 if (!environ_cb || !categories_supported)
919cac88 1697 return;
1698
f3c6ae10 1699 *categories_supported = false;
1700
1701 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1702 version = 0;
1703
1704 if (version >= 2)
919cac88 1705 {
fbe06628 1706#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1707 struct retro_core_options_v2_intl core_options_intl;
919cac88 1708
f3c6ae10 1709 core_options_intl.us = &options_us;
919cac88 1710 core_options_intl.local = NULL;
1711
1712 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1713 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1714 core_options_intl.local = options_intl[language];
919cac88 1715
f3c6ae10 1716 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1717 &core_options_intl);
fbe06628 1718#else
f3c6ae10 1719 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1720 &options_us);
fbe06628 1721#endif
919cac88 1722 }
1723 else
1724 {
f3c6ae10 1725 size_t i, j;
919cac88 1726 size_t option_index = 0;
1727 size_t num_options = 0;
f3c6ae10 1728 struct retro_core_option_definition
1729 *option_v1_defs_us = NULL;
1730#ifndef HAVE_NO_LANGEXTRA
1731 size_t num_options_intl = 0;
1732 struct retro_core_option_v2_definition
1733 *option_defs_intl = NULL;
1734 struct retro_core_option_definition
1735 *option_v1_defs_intl = NULL;
1736 struct retro_core_options_intl
1737 core_options_v1_intl;
1738#endif
919cac88 1739 struct retro_variable *variables = NULL;
1740 char **values_buf = NULL;
1741
f3c6ae10 1742 /* Determine total number of options */
919cac88 1743 while (true)
1744 {
1745 if (option_defs_us[num_options].key)
1746 num_options++;
1747 else
1748 break;
1749 }
1750
f3c6ae10 1751 if (version >= 1)
1752 {
1753 /* Allocate US array */
1754 option_v1_defs_us = (struct retro_core_option_definition *)
1755 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1756
1757 /* Copy parameters from option_defs_us array */
1758 for (i = 0; i < num_options; i++)
1759 {
1760 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1761 struct retro_core_option_value *option_values = option_def_us->values;
1762 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1763 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1764
f3c6ae10 1765 option_v1_def_us->key = option_def_us->key;
1766 option_v1_def_us->desc = option_def_us->desc;
1767 option_v1_def_us->info = option_def_us->info;
1768 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1769
f3c6ae10 1770 /* Values must be copied individually... */
1771 while (option_values->value)
1772 {
1773 option_v1_values->value = option_values->value;
1774 option_v1_values->label = option_values->label;
919cac88 1775
f3c6ae10 1776 option_values++;
1777 option_v1_values++;
1778 }
1779 }
919cac88 1780
f3c6ae10 1781#ifndef HAVE_NO_LANGEXTRA
1782 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1783 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1784 options_intl[language])
1785 option_defs_intl = options_intl[language]->definitions;
919cac88 1786
f3c6ae10 1787 if (option_defs_intl)
919cac88 1788 {
f3c6ae10 1789 /* Determine number of intl options */
919cac88 1790 while (true)
1791 {
f3c6ae10 1792 if (option_defs_intl[num_options_intl].key)
1793 num_options_intl++;
919cac88 1794 else
1795 break;
1796 }
1797
f3c6ae10 1798 /* Allocate intl array */
1799 option_v1_defs_intl = (struct retro_core_option_definition *)
1800 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1801
1802 /* Copy parameters from option_defs_intl array */
1803 for (i = 0; i < num_options_intl; i++)
919cac88 1804 {
f3c6ae10 1805 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1806 struct retro_core_option_value *option_values = option_def_intl->values;
1807 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1808 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1809
1810 option_v1_def_intl->key = option_def_intl->key;
1811 option_v1_def_intl->desc = option_def_intl->desc;
1812 option_v1_def_intl->info = option_def_intl->info;
1813 option_v1_def_intl->default_value = option_def_intl->default_value;
1814
1815 /* Values must be copied individually... */
1816 while (option_values->value)
1817 {
1818 option_v1_values->value = option_values->value;
1819 option_v1_values->label = option_values->label;
1820
1821 option_values++;
1822 option_v1_values++;
1823 }
1824 }
1825 }
919cac88 1826
f3c6ae10 1827 core_options_v1_intl.us = option_v1_defs_us;
1828 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1829
f3c6ae10 1830 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1831#else
1832 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1833#endif
1834 }
1835 else
1836 {
1837 /* Allocate arrays */
1838 variables = (struct retro_variable *)calloc(num_options + 1,
1839 sizeof(struct retro_variable));
1840 values_buf = (char **)calloc(num_options, sizeof(char *));
1841
1842 if (!variables || !values_buf)
1843 goto error;
1844
1845 /* Copy parameters from option_defs_us array */
1846 for (i = 0; i < num_options; i++)
1847 {
1848 const char *key = option_defs_us[i].key;
1849 const char *desc = option_defs_us[i].desc;
1850 const char *default_value = option_defs_us[i].default_value;
1851 struct retro_core_option_value *values = option_defs_us[i].values;
1852 size_t buf_len = 3;
1853 size_t default_index = 0;
919cac88 1854
f3c6ae10 1855 values_buf[i] = NULL;
919cac88 1856
f3c6ae10 1857 /* Skip options that are irrelevant when using the
1858 * old style core options interface */
1859 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1860 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1861 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1862 continue;
1863
1864 if (desc)
1865 {
1866 size_t num_values = 0;
1867
1868 /* Determine number of values */
1869 while (true)
1870 {
1871 if (values[num_values].value)
1872 {
1873 /* Check if this is the default value */
1874 if (default_value)
1875 if (strcmp(values[num_values].value, default_value) == 0)
1876 default_index = num_values;
1877
1878 buf_len += strlen(values[num_values].value);
1879 num_values++;
1880 }
1881 else
1882 break;
1883 }
919cac88 1884
f3c6ae10 1885 /* Build values string */
1886 if (num_values > 0)
919cac88 1887 {
f3c6ae10 1888 buf_len += num_values - 1;
1889 buf_len += strlen(desc);
1890
1891 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1892 if (!values_buf[i])
1893 goto error;
1894
1895 strcpy(values_buf[i], desc);
1896 strcat(values_buf[i], "; ");
1897
1898 /* Default value goes first */
1899 strcat(values_buf[i], values[default_index].value);
1900
1901 /* Add remaining values */
1902 for (j = 0; j < num_values; j++)
919cac88 1903 {
f3c6ae10 1904 if (j != default_index)
1905 {
1906 strcat(values_buf[i], "|");
1907 strcat(values_buf[i], values[j].value);
1908 }
919cac88 1909 }
1910 }
1911 }
f3c6ae10 1912
1913 variables[option_index].key = key;
1914 variables[option_index].value = values_buf[i];
1915 option_index++;
919cac88 1916 }
1917
f3c6ae10 1918 /* Set variables */
1919 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1920 }
1921
919cac88 1922error:
919cac88 1923 /* Clean up */
f3c6ae10 1924
1925 if (option_v1_defs_us)
1926 {
1927 free(option_v1_defs_us);
1928 option_v1_defs_us = NULL;
1929 }
1930
1931#ifndef HAVE_NO_LANGEXTRA
1932 if (option_v1_defs_intl)
1933 {
1934 free(option_v1_defs_intl);
1935 option_v1_defs_intl = NULL;
1936 }
1937#endif
1938
919cac88 1939 if (values_buf)
1940 {
1941 for (i = 0; i < num_options; i++)
1942 {
1943 if (values_buf[i])
1944 {
1945 free(values_buf[i]);
1946 values_buf[i] = NULL;
1947 }
1948 }
1949
1950 free(values_buf);
1951 values_buf = NULL;
1952 }
1953
1954 if (variables)
1955 {
1956 free(variables);
1957 variables = NULL;
1958 }
1959 }
1960}
1961
1962#ifdef __cplusplus
1963}
1964#endif
1965
1966#endif