libretro: fix option mismatch
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 207 " Default is 50."
fbe06628 208#else
86be2515 209 " Default is 57."
fbe06628 210#endif
86be2515 211 ,
f3c6ae10 212 NULL,
213 "system",
919cac88 214 {
fbe06628 215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
919cac88 285 { "100", NULL },
fbe06628 286 { NULL, NULL },
919cac88 287 },
44e8d7af 288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 289 "50",
290#else
291 "57",
292#endif
919cac88 293 },
919cac88 294 {
f3c6ae10 295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
919cac88 319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
fbe06628 322 { NULL, NULL },
919cac88 323 },
f3c6ae10 324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
919cac88 408 },
409 {
f3c6ae10 410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
919cac88 416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
fbe06628 419 { NULL, NULL },
919cac88 420 },
421 "disabled",
422 },
fae38d7a 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
5bbe183f 438 {
439 "pcsx_rearmed_screen_centering",
440 "(GPU) Screen centering",
441 NULL,
8f8ade9c 442 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
5bbe183f 443 NULL,
444 "video",
445 {
446 { "auto", "Auto" },
447 { "game", "Game-controlled" },
8f8ade9c 448 { "borderless", "Borderless" },
5bbe183f 449 { "manual", "Manual" },
450 { NULL, NULL },
451 },
452 "auto",
453 },
454#define V(x) { #x, NULL }
455 {
456 "pcsx_rearmed_screen_centering_x",
457 "(GPU) Manual screen centering X",
458 NULL,
459 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
460 NULL,
461 "video",
462 {
463 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468 {
469 "pcsx_rearmed_screen_centering_y",
470 "(GPU) Manual screen centering Y",
471 NULL,
472 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
473 NULL,
474 "video",
475 {
476 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
477 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
478 { NULL, NULL },
479 },
480 "0",
481 },
482#undef V
f3c6ae10 483#ifdef GPU_NEON
919cac88 484 {
3c53dce3 485 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 486 "(GPU) Show Interlaced Video",
487 "Show Interlaced Video",
3c53dce3 488 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 489 NULL,
490 "gpu_neon",
919cac88 491 {
3c53dce3 492 { "auto", NULL },
919cac88 493 { "disabled", NULL },
494 { "enabled", NULL },
fbe06628 495 { NULL, NULL },
919cac88 496 },
3c53dce3 497 "auto",
919cac88 498 },
919cac88 499 {
f3c6ae10 500 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 501 "(GPU) Enhanced Resolution",
502 "Enhanced Resolution",
f3c6ae10 503 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
504 NULL,
505 "gpu_neon",
919cac88 506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
fbe06628 509 { NULL, NULL },
919cac88 510 },
f3c6ae10 511 "disabled",
919cac88 512 },
513 {
f3c6ae10 514 "pcsx_rearmed_neon_enhancement_no_main",
515 "(GPU) Enhanced Resolution Speed Hack",
516 "Enhanced Resolution Speed Hack",
1e766b53 517 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
f3c6ae10 518 NULL,
519 "gpu_neon",
919cac88 520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
fbe06628 523 { NULL, NULL },
919cac88 524 },
525 "disabled",
526 },
f3c6ae10 527#endif /* GPU_NEON */
2d17de26 528#ifdef GPU_PEOPS
c8108d88 529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
c8108d88 536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
fbe06628 539 { NULL, NULL },
c8108d88 540 },
541 "disabled",
542 },
543 {
6713b629 544 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 545 "(GPU) Odd/Even Bit Hack",
f3c6ae10 546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
c8108d88 550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
fbe06628 553 { NULL, NULL },
c8108d88 554 },
555 "disabled",
556 },
557 {
6713b629 558 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 559 "(GPU) Expand Screen Width",
f3c6ae10 560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
c8108d88 564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
fbe06628 567 { NULL, NULL },
c8108d88 568 },
569 "disabled",
570 },
571 {
6713b629 572 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 573 "(GPU) Ignore Brightness Color",
f3c6ae10 574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
c8108d88 578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
fbe06628 581 { NULL, NULL },
c8108d88 582 },
583 "disabled",
584 },
585 {
6713b629 586 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 587 "(GPU) Disable Coordinate Check",
f3c6ae10 588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
c8108d88 592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
fbe06628 595 { NULL, NULL },
c8108d88 596 },
597 "disabled",
598 },
599 {
6713b629 600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 601 "(GPU) Lazy Screen Update",
f3c6ae10 602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
c8108d88 606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
fbe06628 609 { NULL, NULL },
c8108d88 610 },
611 "disabled",
612 },
c8108d88 613 {
6713b629 614 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
c8108d88 620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
fbe06628 623 { NULL, NULL },
c8108d88 624 },
625 "disabled",
626 },
627 {
6713b629 628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
c8108d88 634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
fbe06628 637 { NULL, NULL },
c8108d88 638 },
639 "disabled",
640 },
641 {
6713b629 642 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
c8108d88 648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
fbe06628 651 { NULL, NULL },
c8108d88 652 },
653 "disabled",
654 },
f3c6ae10 655#endif /* GPU_PEOPS */
030d1121 656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
030d1121 664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 676 NULL,
f3c6ae10 677 "gpu_unai",
030d1121 678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 690 NULL,
f3c6ae10 691 "gpu_unai",
030d1121 692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 704 NULL,
f3c6ae10 705 "gpu_unai",
030d1121 706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
6725614d 711 "disabled",
030d1121 712 },
713 {
f3c6ae10 714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 718 NULL,
f3c6ae10 719 "gpu_unai",
030d1121 720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
f3c6ae10 725#ifdef _MIYOO
726 "enabled",
727#else
030d1121 728 "disabled",
f3c6ae10 729#endif
030d1121 730 },
f3c6ae10 731#endif /* GPU_UNAI */
030d1121 732 {
f3c6ae10 733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 737 NULL,
f3c6ae10 738 "audio",
030d1121 739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
f3c6ae10 742 { NULL, NULL },
030d1121 743 },
f3c6ae10 744#ifdef HAVE_PRE_ARMV7
030d1121 745 "disabled",
f3c6ae10 746#else
747 "enabled",
748#endif
030d1121 749 },
43047988 750 {
f3c6ae10 751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
43047988
JW
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
f3c6ae10 780 { NULL, NULL },
43047988 781 },
ad32ae17 782 "enabled",
43047988 783 },
c765eb86 784 {
f3c6ae10 785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
c765eb86
JW
791 {
792 { "disabled", NULL },
f3c6ae10 793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
94f0c7c5 798#if P_HAVE_PTHREAD
04d27b25 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
94f0c7c5 813#endif // P_HAVE_PTHREAD
f3c6ae10 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
c765eb86
JW
825 },
826 "disabled",
827 },
919cac88 828 {
f3c6ae10 829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
919cac88 849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
fbe06628 852 { NULL, NULL },
919cac88 853 },
f3c6ae10 854 "enabled",
855 },
856 {
857 "pcsx_rearmed_multitap",
a11d0b9d 858 "Multitap Mode",
f3c6ae10 859 NULL,
a11d0b9d 860 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
f3c6ae10 861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
865 { "port 1", "Port 1" },
866 { "port 2", "Port 2" },
867 { "ports 1 and 2", "Ports 1 and 2" },
868 { NULL, NULL },
869 },
870 "disabled",
871 },
872 {
873 "pcsx_rearmed_negcon_deadzone",
874 "NegCon Twist Deadzone",
875 NULL,
876 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
877 NULL,
878 "input",
879 {
880 { "0", "0%" },
881 { "3", "3%" },
882 { "5", "5%" },
883 { "7", "7%" },
884 { "10", "10%" },
885 { "13", "13%" },
886 { "15", "15%" },
887 { "17", "17%" },
888 { "20", "20%" },
889 { "23", "23%" },
890 { "25", "25%" },
891 { "27", "27%" },
892 { "30", "30%" },
893 { NULL, NULL },
894 },
895 "0",
896 },
897 {
898 "pcsx_rearmed_negcon_response",
899 "NegCon Twist Response",
900 NULL,
901 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
902 NULL,
903 "input",
904 {
905 { "linear", "Linear" },
906 { "quadratic", "Quadratic" },
907 { "cubic", "Cubic" },
908 { NULL, NULL },
909 },
910 "linear",
911 },
912 {
913 "pcsx_rearmed_input_sensitivity",
914 "Mouse Sensitivity",
915 NULL,
916 "Adjust responsiveness of emulated 'mouse' input devices.",
917 NULL,
918 "input",
919 {
920 { "0.05", NULL },
921 { "0.10", NULL },
922 { "0.15", NULL },
923 { "0.20", NULL },
924 { "0.25", NULL },
925 { "0.30", NULL },
926 { "0.35", NULL },
927 { "0.40", NULL },
928 { "0.45", NULL },
929 { "0.50", NULL },
930 { "0.55", NULL },
931 { "0.60", NULL },
932 { "0.65", NULL },
933 { "0.70", NULL },
934 { "0.75", NULL },
935 { "0.80", NULL },
936 { "0.85", NULL },
937 { "0.90", NULL },
938 { "0.95", NULL },
939 { "1.00", NULL },
940 { "1.05", NULL },
941 { "1.10", NULL },
942 { "1.15", NULL },
943 { "1.20", NULL },
944 { "1.25", NULL },
945 { "1.30", NULL },
946 { "1.35", NULL },
947 { "1.40", NULL },
948 { "1.45", NULL },
949 { "1.50", NULL },
950 { "1.55", NULL },
951 { "1.60", NULL },
952 { "1.65", NULL },
953 { "1.70", NULL },
954 { "1.75", NULL },
955 { "1.80", NULL },
956 { "1.85", NULL },
957 { "1.90", NULL },
958 { "1.95", NULL },
959 { "2.00", NULL },
960 },
961 "1.00",
962 },
8b1be692
S
963 {
964 "pcsx_rearmed_crosshair1",
965 "Player 1 Lightgun Crosshair",
966 NULL,
967 "Toggle player 1's crosshair for the Guncon or Konami Gun",
968 NULL,
969 "input",
970 {
971 { "disabled", NULL },
972 { "blue", NULL },
973 { "green", NULL },
974 { "red", NULL },
975 { "white", NULL },
976 { NULL, NULL },
977 },
978 "disabled",
979 },
980 {
981 "pcsx_rearmed_crosshair2",
982 "Player 2 Lightgun Crosshair",
983 NULL,
984 "Toggle player 2's crosshair for the Guncon or Konami Gun",
985 NULL,
986 "input",
987 {
988 { "disabled", NULL },
989 { "blue", NULL },
990 { "green", NULL },
991 { "red", NULL },
992 { "white", NULL },
993 { NULL, NULL },
994 },
995 "disabled",
996 },
997 {
998 "pcsx_rearmed_konamigunadjustx",
999 "Konami Gun X Axis Offset",
1000 NULL,
1001 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1002 NULL,
1003 "input",
1004 {
1005 { "-40", NULL },
1006 { "-39", NULL },
1007 { "-38", NULL },
1008 { "-37", NULL },
1009 { "-36", NULL },
1010 { "-35", NULL },
1011 { "-34", NULL },
1012 { "-33", NULL },
1013 { "-32", NULL },
1014 { "-31", NULL },
1015 { "-30", NULL },
1016 { "-29", NULL },
1017 { "-28", NULL },
1018 { "-27", NULL },
1019 { "-26", NULL },
1020 { "-25", NULL },
1021 { "-24", NULL },
1022 { "-23", NULL },
1023 { "-22", NULL },
1024 { "-21", NULL },
1025 { "-20", NULL },
1026 { "-19", NULL },
1027 { "-18", NULL },
1028 { "-17", NULL },
1029 { "-16", NULL },
1030 { "-15", NULL },
1031 { "-14", NULL },
1032 { "-13", NULL },
1033 { "-12", NULL },
1034 { "-11", NULL },
1035 { "-10", NULL },
1036 { "-9", NULL },
1037 { "-8", NULL },
1038 { "-7", NULL },
1039 { "-6", NULL },
1040 { "-5", NULL },
1041 { "-4", NULL },
1042 { "-3", NULL },
1043 { "-2", NULL },
1044 { "-1", NULL },
1045 { "0", NULL },
1046 { "1", NULL },
1047 { "2", NULL },
1048 { "3", NULL },
1049 { "4", NULL },
1050 { "5", NULL },
1051 { "6", NULL },
1052 { "7", NULL },
1053 { "8", NULL },
1054 { "9", NULL },
1055 { "10", NULL },
1056 { "11", NULL },
1057 { "12", NULL },
1058 { "13", NULL },
1059 { "14", NULL },
1060 { "15", NULL },
1061 { "16", NULL },
1062 { "17", NULL },
1063 { "18", NULL },
1064 { "19", NULL },
1065 { "20", NULL },
1066 { "21", NULL },
1067 { "22", NULL },
1068 { "23", NULL },
1069 { "24", NULL },
1070 { "25", NULL },
1071 { "26", NULL },
1072 { "27", NULL },
1073 { "28", NULL },
1074 { "29", NULL },
1075 { "30", NULL },
1076 { "31", NULL },
1077 { "32", NULL },
1078 { "33", NULL },
1079 { "34", NULL },
1080 { "35", NULL },
1081 { "36", NULL },
1082 { "37", NULL },
1083 { "38", NULL },
1084 { "39", NULL },
1085 { "40", NULL },
1086 { NULL, NULL },
1087 },
1088 "0",
1089 },
1090 {
1091 "pcsx_rearmed_konamigunadjusty",
1092 "Konami Gun Y Axis Offset",
1093 NULL,
1094 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1095 NULL,
1096 "input",
1097 {
1098 { "-40", NULL },
1099 { "-39", NULL },
1100 { "-38", NULL },
1101 { "-37", NULL },
1102 { "-36", NULL },
1103 { "-35", NULL },
1104 { "-34", NULL },
1105 { "-33", NULL },
1106 { "-32", NULL },
1107 { "-31", NULL },
1108 { "-30", NULL },
1109 { "-29", NULL },
1110 { "-28", NULL },
1111 { "-27", NULL },
1112 { "-26", NULL },
1113 { "-25", NULL },
1114 { "-24", NULL },
1115 { "-23", NULL },
1116 { "-22", NULL },
1117 { "-21", NULL },
1118 { "-20", NULL },
1119 { "-19", NULL },
1120 { "-18", NULL },
1121 { "-17", NULL },
1122 { "-16", NULL },
1123 { "-15", NULL },
1124 { "-14", NULL },
1125 { "-13", NULL },
1126 { "-12", NULL },
1127 { "-11", NULL },
1128 { "-10", NULL },
1129 { "-9", NULL },
1130 { "-8", NULL },
1131 { "-7", NULL },
1132 { "-6", NULL },
1133 { "-5", NULL },
1134 { "-4", NULL },
1135 { "-3", NULL },
1136 { "-2", NULL },
1137 { "-1", NULL },
1138 { "0", NULL },
1139 { "1", NULL },
1140 { "2", NULL },
1141 { "3", NULL },
1142 { "4", NULL },
1143 { "5", NULL },
1144 { "6", NULL },
1145 { "7", NULL },
1146 { "8", NULL },
1147 { "9", NULL },
1148 { "10", NULL },
1149 { "11", NULL },
1150 { "12", NULL },
1151 { "13", NULL },
1152 { "14", NULL },
1153 { "15", NULL },
1154 { "16", NULL },
1155 { "17", NULL },
1156 { "18", NULL },
1157 { "19", NULL },
1158 { "20", NULL },
1159 { "21", NULL },
1160 { "22", NULL },
1161 { "23", NULL },
1162 { "24", NULL },
1163 { "25", NULL },
1164 { "26", NULL },
1165 { "27", NULL },
1166 { "28", NULL },
1167 { "29", NULL },
1168 { "30", NULL },
1169 { "31", NULL },
1170 { "32", NULL },
1171 { "33", NULL },
1172 { "34", NULL },
1173 { "35", NULL },
1174 { "36", NULL },
1175 { "37", NULL },
1176 { "38", NULL },
1177 { "39", NULL },
1178 { "40", NULL },
1179 { NULL, NULL },
1180 },
1181 "0",
1182 },
f3c6ae10 1183 {
1184 "pcsx_rearmed_gunconadjustx",
1185 "Guncon X Axis Offset",
1186 NULL,
1187 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1188 NULL,
1189 "input",
1190 {
8b1be692
S
1191 { "-40", NULL },
1192 { "-39", NULL },
1193 { "-38", NULL },
1194 { "-37", NULL },
1195 { "-36", NULL },
1196 { "-35", NULL },
1197 { "-34", NULL },
1198 { "-33", NULL },
1199 { "-32", NULL },
1200 { "-31", NULL },
1201 { "-30", NULL },
1202 { "-29", NULL },
1203 { "-28", NULL },
1204 { "-27", NULL },
1205 { "-26", NULL },
f3c6ae10 1206 { "-25", NULL },
1207 { "-24", NULL },
1208 { "-23", NULL },
1209 { "-22", NULL },
1210 { "-21", NULL },
1211 { "-20", NULL },
1212 { "-19", NULL },
1213 { "-18", NULL },
1214 { "-17", NULL },
1215 { "-16", NULL },
1216 { "-15", NULL },
1217 { "-14", NULL },
1218 { "-13", NULL },
1219 { "-12", NULL },
1220 { "-11", NULL },
1221 { "-10", NULL },
1222 { "-9", NULL },
1223 { "-8", NULL },
1224 { "-7", NULL },
1225 { "-6", NULL },
1226 { "-5", NULL },
1227 { "-4", NULL },
1228 { "-3", NULL },
1229 { "-2", NULL },
1230 { "-1", NULL },
1231 { "0", NULL },
1232 { "1", NULL },
1233 { "2", NULL },
1234 { "3", NULL },
1235 { "4", NULL },
1236 { "5", NULL },
1237 { "6", NULL },
1238 { "7", NULL },
1239 { "8", NULL },
1240 { "9", NULL },
1241 { "10", NULL },
1242 { "11", NULL },
1243 { "12", NULL },
1244 { "13", NULL },
1245 { "14", NULL },
1246 { "15", NULL },
1247 { "16", NULL },
1248 { "17", NULL },
1249 { "18", NULL },
1250 { "19", NULL },
1251 { "20", NULL },
1252 { "21", NULL },
1253 { "22", NULL },
1254 { "23", NULL },
1255 { "24", NULL },
1256 { "25", NULL },
8b1be692
S
1257 { "26", NULL },
1258 { "27", NULL },
1259 { "28", NULL },
1260 { "29", NULL },
1261 { "30", NULL },
1262 { "31", NULL },
1263 { "32", NULL },
1264 { "33", NULL },
1265 { "34", NULL },
1266 { "35", NULL },
1267 { "36", NULL },
1268 { "37", NULL },
1269 { "38", NULL },
1270 { "39", NULL },
1271 { "40", NULL },
f3c6ae10 1272 { NULL, NULL },
1273 },
1274 "0",
1275 },
1276 {
1277 "pcsx_rearmed_gunconadjusty",
1278 "Guncon Y Axis Offset",
1279 NULL,
1280 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1281 NULL,
1282 "input",
1283 {
8b1be692
S
1284 { "-40", NULL },
1285 { "-39", NULL },
1286 { "-38", NULL },
1287 { "-37", NULL },
1288 { "-36", NULL },
1289 { "-35", NULL },
1290 { "-34", NULL },
1291 { "-33", NULL },
1292 { "-32", NULL },
1293 { "-31", NULL },
1294 { "-30", NULL },
1295 { "-29", NULL },
1296 { "-28", NULL },
1297 { "-27", NULL },
1298 { "-26", NULL },
f3c6ae10 1299 { "-25", NULL },
1300 { "-24", NULL },
1301 { "-23", NULL },
1302 { "-22", NULL },
1303 { "-21", NULL },
1304 { "-20", NULL },
1305 { "-19", NULL },
1306 { "-18", NULL },
1307 { "-17", NULL },
1308 { "-16", NULL },
1309 { "-15", NULL },
1310 { "-14", NULL },
1311 { "-13", NULL },
1312 { "-12", NULL },
1313 { "-11", NULL },
1314 { "-10", NULL },
1315 { "-9", NULL },
1316 { "-8", NULL },
1317 { "-7", NULL },
1318 { "-6", NULL },
1319 { "-5", NULL },
1320 { "-4", NULL },
1321 { "-3", NULL },
1322 { "-2", NULL },
1323 { "-1", NULL },
1324 { "0", NULL },
1325 { "1", NULL },
1326 { "2", NULL },
1327 { "3", NULL },
1328 { "4", NULL },
1329 { "5", NULL },
1330 { "6", NULL },
1331 { "7", NULL },
1332 { "8", NULL },
1333 { "9", NULL },
1334 { "10", NULL },
1335 { "11", NULL },
1336 { "12", NULL },
1337 { "13", NULL },
1338 { "14", NULL },
1339 { "15", NULL },
1340 { "16", NULL },
1341 { "17", NULL },
1342 { "18", NULL },
1343 { "19", NULL },
1344 { "20", NULL },
1345 { "21", NULL },
1346 { "22", NULL },
1347 { "23", NULL },
1348 { "24", NULL },
1349 { "25", NULL },
8b1be692
S
1350 { "26", NULL },
1351 { "27", NULL },
1352 { "28", NULL },
1353 { "29", NULL },
1354 { "30", NULL },
1355 { "31", NULL },
1356 { "32", NULL },
1357 { "33", NULL },
1358 { "34", NULL },
1359 { "35", NULL },
1360 { "36", NULL },
1361 { "37", NULL },
1362 { "38", NULL },
1363 { "39", NULL },
1364 { "40", NULL },
f3c6ae10 1365 { NULL, NULL },
1366 },
1367 "0",
919cac88 1368 },
1369 {
f3c6ae10 1370 "pcsx_rearmed_gunconadjustratiox",
1371 "Guncon X Axis Response",
1372 NULL,
1373 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1374 NULL,
1375 "input",
919cac88 1376 {
f3c6ae10 1377 { "0.75", NULL },
1378 { "0.76", NULL },
1379 { "0.77", NULL },
1380 { "0.78", NULL },
1381 { "0.79", NULL },
1382 { "0.80", NULL },
1383 { "0.81", NULL },
1384 { "0.82", NULL },
1385 { "0.83", NULL },
1386 { "0.84", NULL },
1387 { "0.85", NULL },
1388 { "0.86", NULL },
1389 { "0.87", NULL },
1390 { "0.88", NULL },
1391 { "0.89", NULL },
1392 { "0.90", NULL },
1393 { "0.91", NULL },
1394 { "0.92", NULL },
1395 { "0.93", NULL },
1396 { "0.94", NULL },
1397 { "0.95", NULL },
1398 { "0.96", NULL },
1399 { "0.97", NULL },
1400 { "0.98", NULL },
1401 { "0.99", NULL },
1402 { "1.00", NULL },
1403 { "1.01", NULL },
1404 { "1.02", NULL },
1405 { "1.03", NULL },
1406 { "1.04", NULL },
1407 { "1.05", NULL },
1408 { "1.06", NULL },
1409 { "1.07", NULL },
1410 { "1.08", NULL },
1411 { "1.09", NULL },
1412 { "1.10", NULL },
1413 { "1.11", NULL },
1414 { "1.12", NULL },
1415 { "1.13", NULL },
1416 { "1.14", NULL },
1417 { "1.15", NULL },
1418 { "1.16", NULL },
1419 { "1.17", NULL },
1420 { "1.18", NULL },
1421 { "1.19", NULL },
1422 { "1.20", NULL },
1423 { "1.21", NULL },
1424 { "1.22", NULL },
1425 { "1.23", NULL },
1426 { "1.24", NULL },
1427 { "1.25", NULL },
fbe06628 1428 { NULL, NULL },
919cac88 1429 },
f3c6ae10 1430 "1.00",
919cac88 1431 },
1432 {
f3c6ae10 1433 "pcsx_rearmed_gunconadjustratioy",
1434 "Guncon Y Axis Response",
1435 NULL,
1436 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1437 NULL,
f3c6ae10 1438 "input",
919cac88 1439 {
f3c6ae10 1440 { "0.75", NULL },
1441 { "0.76", NULL },
1442 { "0.77", NULL },
1443 { "0.78", NULL },
1444 { "0.79", NULL },
1445 { "0.80", NULL },
1446 { "0.81", NULL },
1447 { "0.82", NULL },
1448 { "0.83", NULL },
1449 { "0.84", NULL },
1450 { "0.85", NULL },
1451 { "0.86", NULL },
1452 { "0.87", NULL },
1453 { "0.88", NULL },
1454 { "0.89", NULL },
1455 { "0.90", NULL },
1456 { "0.91", NULL },
1457 { "0.92", NULL },
1458 { "0.93", NULL },
1459 { "0.94", NULL },
1460 { "0.95", NULL },
1461 { "0.96", NULL },
1462 { "0.97", NULL },
1463 { "0.98", NULL },
1464 { "0.99", NULL },
1465 { "1.00", NULL },
1466 { "1.01", NULL },
1467 { "1.02", NULL },
1468 { "1.03", NULL },
1469 { "1.04", NULL },
1470 { "1.05", NULL },
1471 { "1.06", NULL },
1472 { "1.07", NULL },
1473 { "1.08", NULL },
1474 { "1.09", NULL },
1475 { "1.10", NULL },
1476 { "1.11", NULL },
1477 { "1.12", NULL },
1478 { "1.13", NULL },
1479 { "1.14", NULL },
1480 { "1.15", NULL },
1481 { "1.16", NULL },
1482 { "1.17", NULL },
1483 { "1.18", NULL },
1484 { "1.19", NULL },
1485 { "1.20", NULL },
1486 { "1.21", NULL },
1487 { "1.22", NULL },
1488 { "1.23", NULL },
1489 { "1.24", NULL },
1490 { "1.25", NULL },
fbe06628 1491 { NULL, NULL },
919cac88 1492 },
f3c6ae10 1493 "1.00",
919cac88 1494 },
919cac88 1495 {
f3c6ae10 1496 "pcsx_rearmed_icache_emulation",
1497 "Instruction Cache Emulation",
919cac88 1498 NULL,
6d79a06f 1499 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1500 NULL,
1501 "compat_hack",
1502 {
1503 { "enabled", NULL },
1504 { "disabled", NULL },
1505 { NULL, NULL },
1506 },
1507 "enabled",
1508 },
1509 {
1510 "pcsx_rearmed_exception_emulation",
1511 "Exception and Breakpoint Emulation",
1512 NULL,
1513 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
f3c6ae10 1514 NULL,
1515 "compat_hack",
919cac88 1516 {
1517 { "disabled", NULL },
1518 { "enabled", NULL },
fbe06628 1519 { NULL, NULL },
919cac88 1520 },
f3c6ae10 1521 "disabled",
919cac88 1522 },
f3c6ae10 1523#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1524 {
f3c6ae10 1525 "pcsx_rearmed_nocompathacks",
1526 "Disable Automatic Compatibility Hacks",
1527 NULL,
1528 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1529 NULL,
1530 "compat_hack",
34af0fff 1531 {
1532 { "disabled", NULL },
1533 { "enabled", NULL },
1534 { NULL, NULL },
1535 },
1536 "disabled",
1537 },
919cac88 1538 {
1539 "pcsx_rearmed_nosmccheck",
1540 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1541 "Disable SMC Checks",
1542 "Will cause crashes when loading, and lead to memory card failure.",
1543 NULL,
1544 "speed_hack",
919cac88 1545 {
1546 { "disabled", NULL },
1547 { "enabled", NULL },
fbe06628 1548 { NULL, NULL },
919cac88 1549 },
1550 "disabled",
1551 },
1552 {
1553 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1554 "(Speed Hack) Assume GTE Registers Unneeded",
1555 "Assume GTE Registers Unneeded",
1556 "May cause rendering errors.",
1557 NULL,
1558 "speed_hack",
919cac88 1559 {
1560 { "disabled", NULL },
1561 { "enabled", NULL },
fbe06628 1562 { NULL, NULL },
919cac88 1563 },
1564 "disabled",
1565 },
1566 {
1567 "pcsx_rearmed_nogteflags",
1568 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1569 "Disable GTE Flags",
1570 "Will cause rendering errors.",
1571 NULL,
1572 "speed_hack",
919cac88 1573 {
1574 { "disabled", NULL },
1575 { "enabled", NULL },
38114665
ÖK
1576 { NULL, NULL },
1577 },
fbe06628 1578 "disabled",
38114665 1579 },
65662232 1580#endif /* !DRC_DISABLE && !LIGHTREC */
630b122b 1581 {
1582 "pcsx_rearmed_nostalls",
f3c6ae10 1583 "Disable CPU/GTE Stalls",
f3c6ae10 1584 NULL,
65662232 1585 "Will cause some games to run too quickly."
1586#if defined(LIGHTREC)
1587 " Interpreter only."
1588#endif
1589 ,
1590 NULL,
1591 "compat_hack",
630b122b 1592 {
1593 { "disabled", NULL },
1594 { "enabled", NULL },
1595 { NULL, NULL },
1596 },
1597 "disabled",
1598 },
f3c6ae10 1599 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1600};
38114665 1601
f3c6ae10 1602struct retro_core_options_v2 options_us = {
1603 option_cats_us,
1604 option_defs_us
38114665
ÖK
1605};
1606
919cac88 1607/*
1608 ********************************
1609 * Language Mapping
1610 ********************************
1611*/
1612
fbe06628 1613#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1614struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1615 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1616 NULL, /* RETRO_LANGUAGE_JAPANESE */
1617 NULL, /* RETRO_LANGUAGE_FRENCH */
1618 NULL, /* RETRO_LANGUAGE_SPANISH */
1619 NULL, /* RETRO_LANGUAGE_GERMAN */
1620 NULL, /* RETRO_LANGUAGE_ITALIAN */
1621 NULL, /* RETRO_LANGUAGE_DUTCH */
1622 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1623 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1624 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1625 NULL, /* RETRO_LANGUAGE_KOREAN */
1626 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1627 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1628 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1629 NULL, /* RETRO_LANGUAGE_POLISH */
1630 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1631 NULL, /* RETRO_LANGUAGE_ARABIC */
1632 NULL, /* RETRO_LANGUAGE_GREEK */
1633 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1634};
fbe06628 1635#endif
919cac88 1636
1637/*
1638 ********************************
1639 * Functions
1640 ********************************
1641*/
1642
1643/* Handles configuration/setting of core options.
fbe06628 1644 * Should be called as early as possible - ideally inside
1645 * retro_set_environment(), and no later than retro_load_game()
919cac88 1646 * > We place the function body in the header to avoid the
1647 * necessity of adding more .c files (i.e. want this to
1648 * be as painless as possible for core devs)
1649 */
1650
f3c6ae10 1651static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1652 bool *categories_supported)
919cac88 1653{
f3c6ae10 1654 unsigned version = 0;
1655#ifndef HAVE_NO_LANGEXTRA
1656 unsigned language = 0;
1657#endif
919cac88 1658
f3c6ae10 1659 if (!environ_cb || !categories_supported)
919cac88 1660 return;
1661
f3c6ae10 1662 *categories_supported = false;
1663
1664 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1665 version = 0;
1666
1667 if (version >= 2)
919cac88 1668 {
fbe06628 1669#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1670 struct retro_core_options_v2_intl core_options_intl;
919cac88 1671
f3c6ae10 1672 core_options_intl.us = &options_us;
919cac88 1673 core_options_intl.local = NULL;
1674
1675 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1676 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1677 core_options_intl.local = options_intl[language];
919cac88 1678
f3c6ae10 1679 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1680 &core_options_intl);
fbe06628 1681#else
f3c6ae10 1682 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1683 &options_us);
fbe06628 1684#endif
919cac88 1685 }
1686 else
1687 {
f3c6ae10 1688 size_t i, j;
919cac88 1689 size_t option_index = 0;
1690 size_t num_options = 0;
f3c6ae10 1691 struct retro_core_option_definition
1692 *option_v1_defs_us = NULL;
1693#ifndef HAVE_NO_LANGEXTRA
1694 size_t num_options_intl = 0;
1695 struct retro_core_option_v2_definition
1696 *option_defs_intl = NULL;
1697 struct retro_core_option_definition
1698 *option_v1_defs_intl = NULL;
1699 struct retro_core_options_intl
1700 core_options_v1_intl;
1701#endif
919cac88 1702 struct retro_variable *variables = NULL;
1703 char **values_buf = NULL;
1704
f3c6ae10 1705 /* Determine total number of options */
919cac88 1706 while (true)
1707 {
1708 if (option_defs_us[num_options].key)
1709 num_options++;
1710 else
1711 break;
1712 }
1713
f3c6ae10 1714 if (version >= 1)
1715 {
1716 /* Allocate US array */
1717 option_v1_defs_us = (struct retro_core_option_definition *)
1718 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1719
1720 /* Copy parameters from option_defs_us array */
1721 for (i = 0; i < num_options; i++)
1722 {
1723 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1724 struct retro_core_option_value *option_values = option_def_us->values;
1725 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1726 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1727
f3c6ae10 1728 option_v1_def_us->key = option_def_us->key;
1729 option_v1_def_us->desc = option_def_us->desc;
1730 option_v1_def_us->info = option_def_us->info;
1731 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1732
f3c6ae10 1733 /* Values must be copied individually... */
1734 while (option_values->value)
1735 {
1736 option_v1_values->value = option_values->value;
1737 option_v1_values->label = option_values->label;
919cac88 1738
f3c6ae10 1739 option_values++;
1740 option_v1_values++;
1741 }
1742 }
919cac88 1743
f3c6ae10 1744#ifndef HAVE_NO_LANGEXTRA
1745 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1746 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1747 options_intl[language])
1748 option_defs_intl = options_intl[language]->definitions;
919cac88 1749
f3c6ae10 1750 if (option_defs_intl)
919cac88 1751 {
f3c6ae10 1752 /* Determine number of intl options */
919cac88 1753 while (true)
1754 {
f3c6ae10 1755 if (option_defs_intl[num_options_intl].key)
1756 num_options_intl++;
919cac88 1757 else
1758 break;
1759 }
1760
f3c6ae10 1761 /* Allocate intl array */
1762 option_v1_defs_intl = (struct retro_core_option_definition *)
1763 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1764
1765 /* Copy parameters from option_defs_intl array */
1766 for (i = 0; i < num_options_intl; i++)
919cac88 1767 {
f3c6ae10 1768 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1769 struct retro_core_option_value *option_values = option_def_intl->values;
1770 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1771 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1772
1773 option_v1_def_intl->key = option_def_intl->key;
1774 option_v1_def_intl->desc = option_def_intl->desc;
1775 option_v1_def_intl->info = option_def_intl->info;
1776 option_v1_def_intl->default_value = option_def_intl->default_value;
1777
1778 /* Values must be copied individually... */
1779 while (option_values->value)
1780 {
1781 option_v1_values->value = option_values->value;
1782 option_v1_values->label = option_values->label;
1783
1784 option_values++;
1785 option_v1_values++;
1786 }
1787 }
1788 }
919cac88 1789
f3c6ae10 1790 core_options_v1_intl.us = option_v1_defs_us;
1791 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1792
f3c6ae10 1793 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1794#else
1795 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1796#endif
1797 }
1798 else
1799 {
1800 /* Allocate arrays */
1801 variables = (struct retro_variable *)calloc(num_options + 1,
1802 sizeof(struct retro_variable));
1803 values_buf = (char **)calloc(num_options, sizeof(char *));
1804
1805 if (!variables || !values_buf)
1806 goto error;
1807
1808 /* Copy parameters from option_defs_us array */
1809 for (i = 0; i < num_options; i++)
1810 {
1811 const char *key = option_defs_us[i].key;
1812 const char *desc = option_defs_us[i].desc;
1813 const char *default_value = option_defs_us[i].default_value;
1814 struct retro_core_option_value *values = option_defs_us[i].values;
1815 size_t buf_len = 3;
1816 size_t default_index = 0;
919cac88 1817
f3c6ae10 1818 values_buf[i] = NULL;
919cac88 1819
f3c6ae10 1820 /* Skip options that are irrelevant when using the
1821 * old style core options interface */
1822 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1823 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1824 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1825 continue;
1826
1827 if (desc)
1828 {
1829 size_t num_values = 0;
1830
1831 /* Determine number of values */
1832 while (true)
1833 {
1834 if (values[num_values].value)
1835 {
1836 /* Check if this is the default value */
1837 if (default_value)
1838 if (strcmp(values[num_values].value, default_value) == 0)
1839 default_index = num_values;
1840
1841 buf_len += strlen(values[num_values].value);
1842 num_values++;
1843 }
1844 else
1845 break;
1846 }
919cac88 1847
f3c6ae10 1848 /* Build values string */
1849 if (num_values > 0)
919cac88 1850 {
f3c6ae10 1851 buf_len += num_values - 1;
1852 buf_len += strlen(desc);
1853
1854 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1855 if (!values_buf[i])
1856 goto error;
1857
1858 strcpy(values_buf[i], desc);
1859 strcat(values_buf[i], "; ");
1860
1861 /* Default value goes first */
1862 strcat(values_buf[i], values[default_index].value);
1863
1864 /* Add remaining values */
1865 for (j = 0; j < num_values; j++)
919cac88 1866 {
f3c6ae10 1867 if (j != default_index)
1868 {
1869 strcat(values_buf[i], "|");
1870 strcat(values_buf[i], values[j].value);
1871 }
919cac88 1872 }
1873 }
1874 }
f3c6ae10 1875
1876 variables[option_index].key = key;
1877 variables[option_index].value = values_buf[i];
1878 option_index++;
919cac88 1879 }
1880
f3c6ae10 1881 /* Set variables */
1882 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1883 }
1884
919cac88 1885error:
919cac88 1886 /* Clean up */
f3c6ae10 1887
1888 if (option_v1_defs_us)
1889 {
1890 free(option_v1_defs_us);
1891 option_v1_defs_us = NULL;
1892 }
1893
1894#ifndef HAVE_NO_LANGEXTRA
1895 if (option_v1_defs_intl)
1896 {
1897 free(option_v1_defs_intl);
1898 option_v1_defs_intl = NULL;
1899 }
1900#endif
1901
919cac88 1902 if (values_buf)
1903 {
1904 for (i = 0; i < num_options; i++)
1905 {
1906 if (values_buf[i])
1907 {
1908 free(values_buf[i]);
1909 values_buf[i] = NULL;
1910 }
1911 }
1912
1913 free(values_buf);
1914 values_buf = NULL;
1915 }
1916
1917 if (variables)
1918 {
1919 free(variables);
1920 variables = NULL;
1921 }
1922 }
1923}
1924
1925#ifdef __cplusplus
1926}
1927#endif
1928
1929#endif