Merge pull request #541 from gameblabla/spu_fix_libretro
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
919cac88 32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
919cac88 52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
fbe06628 62 { NULL, NULL },
919cac88 63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
fbe06628 72 { "HLE", "hle" },
73 { NULL, NULL },
919cac88 74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
fbe06628 84 { "PAL", "pal" },
85 { NULL, NULL },
919cac88 86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
c8108d88 91 "Enable Second Memory Card (Shared)",
ef2683f1 92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
919cac88 93 {
fbe06628 94 { "disabled", NULL },
919cac88 95 { "enabled", NULL },
fbe06628 96 { NULL, NULL },
919cac88 97 },
e6f1e7f7 98 "disabled",
ce239f4a 99 },
100 {
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
104 {
105 { "disabled", NULL },
106 { "enabled", NULL },
107 { NULL, NULL },
108 },
109 "disabled",
919cac88 110 },
399a33fe 111 {
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
115 {
116 { "0.05", NULL },
117 { "0.10", NULL },
118 { "0.15", NULL },
119 { "0.20", NULL },
120 { "0.25", NULL },
121 { "0.30", NULL },
122 { "0.35", NULL },
123 { "0.40", NULL },
124 { "0.45", NULL },
125 { "0.50", NULL },
126 { "0.55", NULL },
127 { "0.60", NULL },
128 { "0.65", NULL },
129 { "0.70", NULL },
130 { "0.75", NULL },
131 { "0.80", NULL },
132 { "0.85", NULL },
133 { "0.90", NULL },
134 { "0.95", NULL },
135 { "1.00", NULL },
136 { "1.05", NULL },
137 { "1.10", NULL },
138 { "1.15", NULL },
139 { "1.20", NULL },
140 { "1.25", NULL },
141 { "1.30", NULL },
142 { "1.35", NULL },
143 { "1.40", NULL },
144 { "1.45", NULL },
145 { "1.50", NULL },
146 { "1.55", NULL },
147 { "1.60", NULL },
148 { "1.65", NULL },
149 { "1.70", NULL },
150 { "1.75", NULL },
151 { "1.80", NULL },
152 { "1.85", NULL },
153 { "1.90", NULL },
154 { "1.95", NULL },
155 { "2.00", NULL },
156 },
157 "1.00",
158 },
919cac88 159 {
f6575013 160 "pcsx_rearmed_multitap",
161 "Multitap Mode (Restart)",
6cb1dcb1 162 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
919cac88 163 {
6cb1dcb1 164 { "disabled", NULL },
165 { "port 1", NULL },
166 { "port 2", NULL },
167 { "ports 1 and 2", NULL },
fbe06628 168 { NULL, NULL },
919cac88 169 },
125cf239 170 "disabled",
919cac88 171 },
172 {
173 "pcsx_rearmed_negcon_deadzone",
c8108d88 174 "NegCon Twist Deadzone (Percent)",
919cac88 175 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
176 {
177 { "0", NULL },
178 { "5", NULL },
179 { "10", NULL },
180 { "15", NULL },
181 { "20", NULL },
182 { "25", NULL },
183 { "30", NULL },
fbe06628 184 { NULL, NULL },
919cac88 185 },
186 "0",
187 },
188 {
189 "pcsx_rearmed_negcon_response",
190 "NegCon Twist Response",
191 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
192 {
fbe06628 193 { "linear", NULL },
919cac88 194 { "quadratic", NULL },
fbe06628 195 { "cubic", NULL },
196 { NULL, NULL },
919cac88 197 },
198 "linear",
199 },
ace1989f
SK
200 {
201 "pcsx_rearmed_analog_axis_modifier",
202 "Analog axis bounds.",
203 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
204 {
205 { "circle", NULL },
206 { "square", NULL },
207 { NULL, NULL },
208 },
209 "circle",
210 },
919cac88 211 {
212 "pcsx_rearmed_vibration",
213 "Enable Vibration",
c8108d88 214 "Enables vibration feedback for controllers that supports vibration features.",
919cac88 215 {
216 { "disabled", NULL },
217 { "enabled", NULL },
fbe06628 218 { NULL, NULL },
919cac88 219 },
220 "enabled",
221 },
000655e4
S
222 {
223 "pcsx_rearmed_gunconadjustx",
224 "Guncon Adjust X",
225 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
226 {
227 { "0", NULL },
228 { "-25", NULL },
229 { "-24", NULL },
230 { "-23", NULL },
231 { "-22", NULL },
232 { "-21", NULL },
233 { "-20", NULL },
234 { "-19", NULL },
235 { "-18", NULL },
236 { "-17", NULL },
237 { "-16", NULL },
238 { "-15", NULL },
239 { "-14", NULL },
240 { "-13", NULL },
241 { "-12", NULL },
242 { "-11", NULL },
243 { "-10", NULL },
244 { "-09", NULL },
245 { "-08", NULL },
246 { "-07", NULL },
247 { "-06", NULL },
248 { "-05", NULL },
249 { "-04", NULL },
250 { "-03", NULL },
251 { "-02", NULL },
252 { "-01", NULL },
253 { "00", NULL },
254 { "01", NULL },
255 { "02", NULL },
256 { "03", NULL },
257 { "04", NULL },
258 { "05", NULL },
259 { "06", NULL },
260 { "07", NULL },
261 { "08", NULL },
262 { "09", NULL },
263 { "10", NULL },
264 { "11", NULL },
265 { "12", NULL },
266 { "13", NULL },
267 { "14", NULL },
268 { "15", NULL },
269 { "16", NULL },
270 { "17", NULL },
271 { "18", NULL },
272 { "19", NULL },
273 { "20", NULL },
274 { "21", NULL },
275 { "22", NULL },
276 { "23", NULL },
277 { "24", NULL },
278 { "25", NULL },
279 { NULL, NULL },
280 },
281 "0",
282 },
283 {
284 "pcsx_rearmed_gunconadjusty",
285 "Guncon Adjust Y",
286 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
287 {
288 { "0", NULL },
289 { "-25", NULL },
290 { "-24", NULL },
291 { "-23", NULL },
292 { "-22", NULL },
293 { "-21", NULL },
294 { "-20", NULL },
295 { "-19", NULL },
296 { "-18", NULL },
297 { "-17", NULL },
298 { "-16", NULL },
299 { "-15", NULL },
300 { "-14", NULL },
301 { "-13", NULL },
302 { "-12", NULL },
303 { "-11", NULL },
304 { "-10", NULL },
305 { "-09", NULL },
306 { "-08", NULL },
307 { "-07", NULL },
308 { "-06", NULL },
309 { "-05", NULL },
310 { "-04", NULL },
311 { "-03", NULL },
312 { "-02", NULL },
313 { "-01", NULL },
314 { "00", NULL },
315 { "01", NULL },
316 { "02", NULL },
317 { "03", NULL },
318 { "04", NULL },
319 { "05", NULL },
320 { "06", NULL },
321 { "07", NULL },
322 { "08", NULL },
323 { "09", NULL },
324 { "10", NULL },
325 { "11", NULL },
326 { "12", NULL },
327 { "13", NULL },
328 { "14", NULL },
329 { "15", NULL },
330 { "16", NULL },
331 { "17", NULL },
332 { "18", NULL },
333 { "19", NULL },
334 { "20", NULL },
335 { "21", NULL },
336 { "22", NULL },
337 { "23", NULL },
338 { "24", NULL },
339 { "25", NULL },
340 { NULL, NULL },
341 },
342 "0",
343 },
344 {
345 "pcsx_rearmed_gunconadjustratiox",
346 "Guncon Adjust Ratio X",
347 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
348 {
349 { "1", NULL },
350 { "0.75", NULL },
351 { "0.76", NULL },
352 { "0.77", NULL },
353 { "0.78", NULL },
354 { "0.79", NULL },
355 { "0.80", NULL },
356 { "0.81", NULL },
357 { "0.82", NULL },
358 { "0.83", NULL },
359 { "0.84", NULL },
360 { "0.85", NULL },
361 { "0.86", NULL },
362 { "0.87", NULL },
363 { "0.88", NULL },
364 { "0.89", NULL },
365 { "0.90", NULL },
366 { "0.91", NULL },
367 { "0.92", NULL },
368 { "0.93", NULL },
369 { "0.94", NULL },
370 { "0.95", NULL },
371 { "0.96", NULL },
372 { "0.97", NULL },
373 { "0.98", NULL },
374 { "0.99", NULL },
375 { "1.00", NULL },
376 { "1.01", NULL },
377 { "1.02", NULL },
378 { "1.03", NULL },
379 { "1.04", NULL },
380 { "1.05", NULL },
381 { "1.06", NULL },
382 { "1.07", NULL },
383 { "1.08", NULL },
384 { "1.09", NULL },
385 { "1.10", NULL },
386 { "1.11", NULL },
387 { "1.12", NULL },
388 { "1.13", NULL },
389 { "1.14", NULL },
390 { "1.15", NULL },
391 { "1.16", NULL },
392 { "1.17", NULL },
393 { "1.18", NULL },
394 { "1.19", NULL },
395 { "1.20", NULL },
396 { "1.21", NULL },
397 { "1.22", NULL },
398 { "1.23", NULL },
399 { "1.24", NULL },
400 { "1.25", NULL },
401 { NULL, NULL },
402 },
403 "1",
404 },
405 {
406 "pcsx_rearmed_gunconadjustratioy",
407 "Guncon Adjust Ratio Y",
408 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
409 {
410 { "1", NULL },
411 { "0.75", NULL },
412 { "0.76", NULL },
413 { "0.77", NULL },
414 { "0.78", NULL },
415 { "0.79", NULL },
416 { "0.80", NULL },
417 { "0.81", NULL },
418 { "0.82", NULL },
419 { "0.83", NULL },
420 { "0.84", NULL },
421 { "0.85", NULL },
422 { "0.86", NULL },
423 { "0.87", NULL },
424 { "0.88", NULL },
425 { "0.89", NULL },
426 { "0.90", NULL },
427 { "0.91", NULL },
428 { "0.92", NULL },
429 { "0.93", NULL },
430 { "0.94", NULL },
431 { "0.95", NULL },
432 { "0.96", NULL },
433 { "0.97", NULL },
434 { "0.98", NULL },
435 { "0.99", NULL },
436 { "1.00", NULL },
437 { "1.01", NULL },
438 { "1.02", NULL },
439 { "1.03", NULL },
440 { "1.04", NULL },
441 { "1.05", NULL },
442 { "1.06", NULL },
443 { "1.07", NULL },
444 { "1.08", NULL },
445 { "1.09", NULL },
446 { "1.10", NULL },
447 { "1.11", NULL },
448 { "1.12", NULL },
449 { "1.13", NULL },
450 { "1.14", NULL },
451 { "1.15", NULL },
452 { "1.16", NULL },
453 { "1.17", NULL },
454 { "1.18", NULL },
455 { "1.19", NULL },
456 { "1.20", NULL },
457 { "1.21", NULL },
458 { "1.22", NULL },
459 { "1.23", NULL },
460 { "1.24", NULL },
461 { "1.25", NULL },
462 { NULL, NULL },
463 },
464 "1",
465 },
919cac88 466 {
467 "pcsx_rearmed_dithering",
468 "Enable Dithering",
469 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
470 {
471 { "disabled", NULL },
472 { "enabled", NULL },
fbe06628 473 { NULL, NULL },
919cac88 474 },
706d7934 475#if defined HAVE_LIBNX || defined _3DS
12367ad0 476 "disabled",
477#else
919cac88 478 "enabled",
12367ad0 479#endif
919cac88 480 },
481
ec253988 482#if defined(LIGHTREC) || defined(NEW_DYNAREC)
919cac88 483 {
484 "pcsx_rearmed_drc",
c8108d88 485 "Dynamic Recompiler",
ef2683f1 486 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
919cac88 487 {
488 { "disabled", NULL },
489 { "enabled", NULL },
fbe06628 490 { NULL, NULL },
919cac88 491 },
492 "enabled",
493 },
ec253988 494#endif /* LIGHTREC || NEW_DYNAREC */
495
496#ifdef NEW_DYNAREC
919cac88 497 {
498 "pcsx_rearmed_psxclock",
c8108d88 499 "PSX CPU Clock",
44e8d7af 500#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 501 "Overclock or underclock the PSX clock. Default is 50",
502#else
503 "Overclock or underclock the PSX clock. Default is 57",
504#endif
919cac88 505 {
fbe06628 506 { "30", NULL },
507 { "31", NULL },
508 { "32", NULL },
509 { "33", NULL },
510 { "34", NULL },
511 { "35", NULL },
512 { "36", NULL },
513 { "37", NULL },
514 { "38", NULL },
515 { "39", NULL },
516 { "40", NULL },
517 { "41", NULL },
518 { "42", NULL },
519 { "43", NULL },
520 { "44", NULL },
521 { "45", NULL },
522 { "46", NULL },
523 { "47", NULL },
524 { "48", NULL },
525 { "49", NULL },
526 { "50", NULL },
527 { "51", NULL },
528 { "52", NULL },
529 { "53", NULL },
530 { "54", NULL },
531 { "55", NULL },
532 { "56", NULL },
533 { "57", NULL },
534 { "58", NULL },
535 { "59", NULL },
536 { "60", NULL },
537 { "61", NULL },
538 { "62", NULL },
539 { "63", NULL },
540 { "64", NULL },
541 { "65", NULL },
542 { "66", NULL },
543 { "67", NULL },
544 { "68", NULL },
545 { "69", NULL },
546 { "70", NULL },
547 { "71", NULL },
548 { "72", NULL },
549 { "73", NULL },
550 { "74", NULL },
551 { "75", NULL },
552 { "76", NULL },
553 { "77", NULL },
554 { "78", NULL },
555 { "79", NULL },
556 { "80", NULL },
557 { "81", NULL },
558 { "82", NULL },
559 { "83", NULL },
560 { "84", NULL },
561 { "85", NULL },
562 { "86", NULL },
563 { "87", NULL },
564 { "88", NULL },
565 { "89", NULL },
566 { "90", NULL },
567 { "91", NULL },
568 { "92", NULL },
569 { "93", NULL },
570 { "94", NULL },
571 { "95", NULL },
572 { "96", NULL },
573 { "97", NULL },
574 { "98", NULL },
575 { "99", NULL },
919cac88 576 { "100", NULL },
fbe06628 577 { NULL, NULL },
919cac88 578 },
44e8d7af 579#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 580 "50",
581#else
582 "57",
583#endif
919cac88 584 },
ec253988 585#endif /* NEW_DYNAREC */
919cac88 586
8ac2b9d2 587#ifdef GPU_NEON
919cac88 588 {
589 "pcsx_rearmed_neon_interlace_enable",
c8108d88 590 "Enable Interlacing Mode",
919cac88 591 "Enables fake scanlines effect.",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
fbe06628 595 { NULL, NULL },
919cac88 596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_neon_enhancement_enable",
c8108d88 601 "Enhanced Resolution (Slow)",
ef2683f1 602 "Renders in double resolution at the cost of lower performance.",
919cac88 603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
fbe06628 606 { NULL, NULL },
919cac88 607 },
608 "disabled",
609 },
610 {
611 "pcsx_rearmed_neon_enhancement_no_main",
c8108d88 612 "Enhanced Resolution (Speed Hack)",
919cac88 613 "Speed hack for Enhanced resolution option (glitches some games).",
614 {
615 { "disabled", NULL },
616 { "enabled", NULL },
fbe06628 617 { NULL, NULL },
919cac88 618 },
619 "disabled",
620 },
8ac2b9d2 621#endif /* GPU_NEON */
919cac88 622
623 {
624 "pcsx_rearmed_duping_enable",
c8108d88 625 "Frame Duping",
919cac88 626 "A speedup, redraws/reuses the last frame if there was no new data.",
627 {
628 { "disabled", NULL },
629 { "enabled", NULL },
fbe06628 630 { NULL, NULL },
919cac88 631 },
632 "enabled",
633 },
634 {
635 "pcsx_rearmed_display_internal_fps",
636 "Display Internal FPS",
637 "Shows an on-screen frames per second counter when enabled.",
638 {
639 { "disabled", NULL },
640 { "enabled", NULL },
fbe06628 641 { NULL, NULL },
919cac88 642 },
643 "disabled",
644 },
c8108d88 645
646 /* GPU PEOPS OPTIONS */
2d17de26 647#ifdef GPU_PEOPS
c8108d88 648 {
649 "pcsx_rearmed_show_gpu_peops_settings",
2d17de26 650 "Advanced GPU P.E.Op.S. Settings",
651 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
c8108d88 652 {
653 { "disabled", NULL },
654 { "enabled", NULL },
fbe06628 655 { NULL, NULL },
c8108d88 656 },
657 "disabled",
658 },
659 {
6713b629 660 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 661 "(GPU) Odd/Even Bit Hack",
662 "Needed for Chrono Cross.",
663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
fbe06628 666 { NULL, NULL },
c8108d88 667 },
668 "disabled",
669 },
670 {
6713b629 671 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 672 "(GPU) Expand Screen Width",
673 "Capcom fighting games",
674 {
675 { "disabled", NULL },
676 { "enabled", NULL },
fbe06628 677 { NULL, NULL },
c8108d88 678 },
679 "disabled",
680 },
681 {
6713b629 682 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 683 "(GPU) Ignore Brightness Color",
ef2683f1 684 "Black screens in Lunar Silver Star Story games",
c8108d88 685 {
686 { "disabled", NULL },
687 { "enabled", NULL },
fbe06628 688 { NULL, NULL },
c8108d88 689 },
690 "disabled",
691 },
692 {
6713b629 693 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 694 "(GPU) Disable Coordinate Check",
695 "Compatibility mode",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
fbe06628 699 { NULL, NULL },
c8108d88 700 },
701 "disabled",
702 },
703 {
6713b629 704 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 705 "(GPU) Lazy Screen Update",
706 "Pandemonium 2",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
fbe06628 710 { NULL, NULL },
c8108d88 711 },
712 "disabled",
713 },
714 {
6713b629 715 "pcsx_rearmed_gpu_peops_old_frame_skip",
c8108d88 716 "(GPU) Old Frame Skipping",
717 "Skip every second frame",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
fbe06628 721 { NULL, NULL },
c8108d88 722 },
723 "enabled",
724 },
725 {
6713b629 726 "pcsx_rearmed_gpu_peops_repeated_triangles",
c8108d88 727 "(GPU) Repeated Flat Tex Triangles",
ef2683f1 728 "Needed by Star Wars: Dark Forces",
c8108d88 729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
fbe06628 732 { NULL, NULL },
c8108d88 733 },
734 "disabled",
735 },
736 {
6713b629 737 "pcsx_rearmed_gpu_peops_quads_with_triangles",
c8108d88 738 "(GPU) Draw Quads with Triangles",
739 "Better g-colors, worse textures",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
fbe06628 743 { NULL, NULL },
c8108d88 744 },
745 "disabled",
746 },
747 {
6713b629 748 "pcsx_rearmed_gpu_peops_fake_busy_state",
c8108d88 749 "(GPU) Fake 'Gpu Busy' States",
750 "Toggle busy flags after drawing",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
fbe06628 754 { NULL, NULL },
c8108d88 755 },
756 "disabled",
757 },
758#endif
759
030d1121 760 /* GPU UNAI Advanced Options */
761#ifdef GPU_UNAI
762 {
763 "pcsx_rearmed_show_gpu_unai_settings",
764 "Advance GPU UNAI/PCSX4All Settings",
765 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
766 {
767 { "disabled", NULL },
768 { "enabled", NULL },
769 { NULL, NULL},
770 },
771 "disabled",
772 },
773 {
774 "pcsx_rearmed_gpu_unai_blending",
775 "(GPU) Enable Blending",
776 NULL,
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL},
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_gpu_unai_lighting",
786 "(GPU) Enable Lighting",
787 NULL,
788 {
789 { "disabled", NULL },
790 { "enabled", NULL },
791 { NULL, NULL},
792 },
793 "enabled",
794 },
795 {
796 "pcsx_rearmed_gpu_unai_fast_lighting",
797 "(GPU) Enable Fast Lighting",
798 NULL,
799 {
800 { "disabled", NULL },
801 { "enabled", NULL },
802 { NULL, NULL},
803 },
6725614d 804 "disabled",
030d1121 805 },
806 {
807 "pcsx_rearmed_gpu_unai_ilace_force",
808 "(GPU) Enable Forced Interlace",
809 NULL,
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_pixel_skip",
819 "(GPU) Enable Pixel Skip",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "disabled",
827 },
43047988
JW
828 {
829 "pcsx_rearmed_gpu_unai_scale_hires",
830 "(GPU) Enable Hi-Res Downscaling",
831 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
837 "disabled",
838 },
a903b131 839#endif /* GPU UNAI Advanced Settings */
c765eb86
JW
840#ifdef THREAD_RENDERING
841 {
842 "pcsx_rearmed_gpu_thread_rendering",
843 "Threaded Rendering",
844 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
845 {
846 { "disabled", NULL },
847 { "sync", NULL },
848 { "async", NULL },
849 { NULL, NULL},
850 },
851 "disabled",
852 },
853#endif
030d1121 854
919cac88 855 {
856 "pcsx_rearmed_show_bios_bootlogo",
857 "Show Bios Bootlogo",
ef2683f1 858 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
919cac88 859 {
860 { "disabled", NULL },
861 { "enabled", NULL },
fbe06628 862 { NULL, NULL },
919cac88 863 },
864 "disabled",
865 },
866 {
867 "pcsx_rearmed_spu_reverb",
868 "Sound Reverb",
869 "Enables or disables audio reverb effect.",
870 {
871 { "disabled", NULL },
872 { "enabled", NULL },
fbe06628 873 { NULL, NULL },
919cac88 874 },
875 "enabled",
876 },
877 {
878 "pcsx_rearmed_spu_interpolation",
c8108d88 879 "Sound Interpolation",
919cac88 880 NULL,
881 {
fbe06628 882 { "simple", "Simple" },
883 { "gaussian", "Gaussian" },
884 { "cubic", "Cubic" },
885 { "off", "disabled" },
886 { NULL, NULL },
919cac88 887 },
888 "simple",
889 },
919cac88 890 {
891 "pcsx_rearmed_pe2_fix",
892 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
893 NULL,
894 {
895 { "disabled", NULL },
896 { "enabled", NULL },
fbe06628 897 { NULL, NULL },
919cac88 898 },
899 "disabled",
900 },
901 {
902 "pcsx_rearmed_inuyasha_fix",
903 "InuYasha Sengoku Battle Fix",
904 NULL,
905 {
906 { "disabled", NULL },
907 { "enabled", NULL },
fbe06628 908 { NULL, NULL },
919cac88 909 },
910 "disabled",
911 },
679b71e2
JW
912#ifndef _WIN32
913 {
914 "pcsx_rearmed_async_cd",
915 "CD Access Method (Restart)",
1d2757f4 916 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
679b71e2 917 {
1d2757f4 918 { "sync", "Synchronous" },
919 { "async", "Asynchronous" },
920 { "precache", "Precache" },
679b71e2
JW
921 { NULL, NULL},
922 },
923 "sync",
924 },
925#endif
919cac88 926 /* ADVANCED OPTIONS */
927 {
928 "pcsx_rearmed_noxadecoding",
929 "XA Decoding",
930 NULL,
931 {
932 { "disabled", NULL },
933 { "enabled", NULL },
fbe06628 934 { NULL, NULL },
919cac88 935 },
936 "enabled",
937 },
938 {
939 "pcsx_rearmed_nocdaudio",
940 "CD Audio",
941 NULL,
942 {
943 { "disabled", NULL },
944 { "enabled", NULL },
fbe06628 945 { NULL, NULL },
919cac88 946 },
947 "enabled",
948 },
34af0fff 949 {
950 "pcsx_rearmed_spuirq",
951 "SPU IRQ Always Enabled",
952 "Compatibility tweak, should be left to off in most cases.",
953 {
954 { "disabled", NULL },
955 { "enabled", NULL },
956 { NULL, NULL },
957 },
958 "disabled",
959 },
919cac88 960
ec253988 961#ifdef NEW_DYNAREC
919cac88 962 {
963 "pcsx_rearmed_nosmccheck",
964 "(Speed Hack) Disable SMC Checks",
965 "Will cause crashes when loading, break memcards.",
966 {
967 { "disabled", NULL },
968 { "enabled", NULL },
fbe06628 969 { NULL, NULL },
919cac88 970 },
971 "disabled",
972 },
973 {
974 "pcsx_rearmed_gteregsunneeded",
975 "(Speed Hack) Assume GTE Regs Unneeded",
976 "May cause graphical glitches.",
977 {
978 { "disabled", NULL },
979 { "enabled", NULL },
fbe06628 980 { NULL, NULL },
919cac88 981 },
982 "disabled",
983 },
984 {
985 "pcsx_rearmed_nogteflags",
986 "(Speed Hack) Disable GTE Flags",
987 "Will cause graphical glitches.",
988 {
989 { "disabled", NULL },
990 { "enabled", NULL },
38114665
ÖK
991 { NULL, NULL },
992 },
fbe06628 993 "disabled",
38114665 994 },
ec253988 995#endif /* NEW_DYNAREC */
38114665 996
fbe06628 997 { NULL, NULL, NULL, {{0}}, NULL },
38114665
ÖK
998};
999
919cac88 1000/*
1001 ********************************
1002 * Language Mapping
1003 ********************************
1004*/
1005
fbe06628 1006#ifndef HAVE_NO_LANGEXTRA
919cac88 1007struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1008 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1009 NULL, /* RETRO_LANGUAGE_JAPANESE */
1010 NULL, /* RETRO_LANGUAGE_FRENCH */
1011 NULL, /* RETRO_LANGUAGE_SPANISH */
1012 NULL, /* RETRO_LANGUAGE_GERMAN */
1013 NULL, /* RETRO_LANGUAGE_ITALIAN */
1014 NULL, /* RETRO_LANGUAGE_DUTCH */
1015 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1016 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1017 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1018 NULL, /* RETRO_LANGUAGE_KOREAN */
1019 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1020 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1021 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1022 NULL, /* RETRO_LANGUAGE_POLISH */
1023 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1024 NULL, /* RETRO_LANGUAGE_ARABIC */
1025 NULL, /* RETRO_LANGUAGE_GREEK */
fbe06628 1026 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1027};
fbe06628 1028#endif
919cac88 1029
1030/*
1031 ********************************
1032 * Functions
1033 ********************************
1034*/
1035
1036/* Handles configuration/setting of core options.
fbe06628 1037 * Should be called as early as possible - ideally inside
1038 * retro_set_environment(), and no later than retro_load_game()
919cac88 1039 * > We place the function body in the header to avoid the
1040 * necessity of adding more .c files (i.e. want this to
1041 * be as painless as possible for core devs)
1042 */
1043
1044static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1045{
1046 unsigned version = 0;
1047
1048 if (!environ_cb)
1049 return;
1050
fbe06628 1051 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
919cac88 1052 {
fbe06628 1053#ifndef HAVE_NO_LANGEXTRA
919cac88 1054 struct retro_core_options_intl core_options_intl;
1055 unsigned language = 0;
1056
1057 core_options_intl.us = option_defs_us;
1058 core_options_intl.local = NULL;
1059
1060 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1061 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1062 core_options_intl.local = option_defs_intl[language];
1063
1064 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
fbe06628 1065#else
1066 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1067#endif
919cac88 1068 }
1069 else
1070 {
1071 size_t i;
1072 size_t option_index = 0;
1073 size_t num_options = 0;
1074 struct retro_variable *variables = NULL;
1075 char **values_buf = NULL;
1076
1077 /* Determine number of options
1078 * > Note: We are going to skip a number of irrelevant
1079 * core options when building the retro_variable array,
1080 * but we'll allocate space for all of them. The difference
1081 * in resource usage is negligible, and this allows us to
1082 * keep the code 'cleaner' */
1083 while (true)
1084 {
1085 if (option_defs_us[num_options].key)
1086 num_options++;
1087 else
1088 break;
1089 }
1090
1091 /* Allocate arrays */
1092 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1093 values_buf = (char **)calloc(num_options, sizeof(char *));
1094
1095 if (!variables || !values_buf)
1096 goto error;
1097
1098 /* Copy parameters from option_defs_us array */
1099 for (i = 0; i < num_options; i++)
1100 {
1101 const char *key = option_defs_us[i].key;
1102 const char *desc = option_defs_us[i].desc;
1103 const char *default_value = option_defs_us[i].default_value;
1104 struct retro_core_option_value *values = option_defs_us[i].values;
1105 size_t buf_len = 3;
1106 size_t default_index = 0;
1107
1108 values_buf[i] = NULL;
1109
1110 /* Skip options that are irrelevant when using the
1111 * old style core options interface */
c8108d88 1112 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
919cac88 1113 continue;
1114
1115 if (desc)
1116 {
1117 size_t num_values = 0;
1118
1119 /* Determine number of values */
1120 while (true)
1121 {
1122 if (values[num_values].value)
1123 {
1124 /* Check if this is the default value */
1125 if (default_value)
1126 if (strcmp(values[num_values].value, default_value) == 0)
1127 default_index = num_values;
1128
1129 buf_len += strlen(values[num_values].value);
1130 num_values++;
1131 }
1132 else
1133 break;
1134 }
1135
1136 /* Build values string */
fbe06628 1137 if (num_values > 0)
919cac88 1138 {
1139 size_t j;
1140
1141 buf_len += num_values - 1;
1142 buf_len += strlen(desc);
1143
1144 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1145 if (!values_buf[i])
1146 goto error;
1147
1148 strcpy(values_buf[i], desc);
1149 strcat(values_buf[i], "; ");
1150
1151 /* Default value goes first */
1152 strcat(values_buf[i], values[default_index].value);
1153
1154 /* Add remaining values */
1155 for (j = 0; j < num_values; j++)
1156 {
1157 if (j != default_index)
1158 {
1159 strcat(values_buf[i], "|");
1160 strcat(values_buf[i], values[j].value);
1161 }
1162 }
1163 }
1164 }
1165
1166 variables[option_index].key = key;
1167 variables[option_index].value = values_buf[i];
1168 option_index++;
1169 }
1170
1171 /* Set variables */
1172 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1173
1174error:
1175
1176 /* Clean up */
1177 if (values_buf)
1178 {
1179 for (i = 0; i < num_options; i++)
1180 {
1181 if (values_buf[i])
1182 {
1183 free(values_buf[i]);
1184 values_buf[i] = NULL;
1185 }
1186 }
1187
1188 free(values_buf);
1189 values_buf = NULL;
1190 }
1191
1192 if (variables)
1193 {
1194 free(variables);
1195 variables = NULL;
1196 }
1197 }
1198}
1199
1200#ifdef __cplusplus
1201}
1202#endif
1203
1204#endif