lightrec: use cycle_multiplier
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 207 " Default is 50."
fbe06628 208#else
86be2515 209 " Default is 57."
fbe06628 210#endif
86be2515 211 ,
f3c6ae10 212 NULL,
213 "system",
919cac88 214 {
fbe06628 215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
919cac88 285 { "100", NULL },
fbe06628 286 { NULL, NULL },
919cac88 287 },
44e8d7af 288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 289 "50",
290#else
291 "57",
292#endif
919cac88 293 },
919cac88 294 {
f3c6ae10 295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
919cac88 319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
fbe06628 322 { NULL, NULL },
919cac88 323 },
f3c6ae10 324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
919cac88 408 },
409 {
f3c6ae10 410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
919cac88 416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
fbe06628 419 { NULL, NULL },
919cac88 420 },
421 "disabled",
422 },
fae38d7a 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
f3c6ae10 438#ifdef GPU_NEON
919cac88 439 {
f3c6ae10 440 "pcsx_rearmed_neon_interlace_enable",
441 "(GPU) Show Interlaced Video",
442 "Show Interlaced Video",
443 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format.",
444 NULL,
445 "gpu_neon",
919cac88 446 {
447 { "disabled", NULL },
448 { "enabled", NULL },
fbe06628 449 { NULL, NULL },
919cac88 450 },
451 "disabled",
452 },
919cac88 453 {
f3c6ae10 454 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 455 "(GPU) Enhanced Resolution",
456 "Enhanced Resolution",
f3c6ae10 457 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
458 NULL,
459 "gpu_neon",
919cac88 460 {
461 { "disabled", NULL },
462 { "enabled", NULL },
fbe06628 463 { NULL, NULL },
919cac88 464 },
f3c6ae10 465 "disabled",
919cac88 466 },
467 {
f3c6ae10 468 "pcsx_rearmed_neon_enhancement_no_main",
469 "(GPU) Enhanced Resolution Speed Hack",
470 "Enhanced Resolution Speed Hack",
1e766b53 471 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
f3c6ae10 472 NULL,
473 "gpu_neon",
919cac88 474 {
475 { "disabled", NULL },
476 { "enabled", NULL },
fbe06628 477 { NULL, NULL },
919cac88 478 },
479 "disabled",
480 },
f3c6ae10 481#endif /* GPU_NEON */
2d17de26 482#ifdef GPU_PEOPS
c8108d88 483 {
484 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 485 "Show Advanced P.E.Op.S. GPU Settings",
486 NULL,
487 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
488 NULL,
489 NULL,
c8108d88 490 {
491 { "disabled", NULL },
492 { "enabled", NULL },
fbe06628 493 { NULL, NULL },
c8108d88 494 },
495 "disabled",
496 },
497 {
6713b629 498 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 499 "(GPU) Odd/Even Bit Hack",
f3c6ae10 500 "Odd/Even Bit Hack",
501 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
502 NULL,
503 "gpu_peops",
c8108d88 504 {
505 { "disabled", NULL },
506 { "enabled", NULL },
fbe06628 507 { NULL, NULL },
c8108d88 508 },
509 "disabled",
510 },
511 {
6713b629 512 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 513 "(GPU) Expand Screen Width",
f3c6ae10 514 "Expand Screen Width",
515 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
516 NULL,
517 "gpu_peops",
c8108d88 518 {
519 { "disabled", NULL },
520 { "enabled", NULL },
fbe06628 521 { NULL, NULL },
c8108d88 522 },
523 "disabled",
524 },
525 {
6713b629 526 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 527 "(GPU) Ignore Brightness Color",
f3c6ae10 528 "Ignore Brightness Color",
529 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
530 NULL,
531 "gpu_peops",
c8108d88 532 {
533 { "disabled", NULL },
534 { "enabled", NULL },
fbe06628 535 { NULL, NULL },
c8108d88 536 },
537 "disabled",
538 },
539 {
6713b629 540 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 541 "(GPU) Disable Coordinate Check",
f3c6ae10 542 "Disable Coordinate Check",
543 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
544 NULL,
545 "gpu_peops",
c8108d88 546 {
547 { "disabled", NULL },
548 { "enabled", NULL },
fbe06628 549 { NULL, NULL },
c8108d88 550 },
551 "disabled",
552 },
553 {
6713b629 554 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 555 "(GPU) Lazy Screen Update",
f3c6ae10 556 "Lazy Screen Update",
557 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
558 NULL,
559 "gpu_peops",
c8108d88 560 {
561 { "disabled", NULL },
562 { "enabled", NULL },
fbe06628 563 { NULL, NULL },
c8108d88 564 },
565 "disabled",
566 },
c8108d88 567 {
6713b629 568 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 569 "(GPU) Repeat Flat Tex Triangles",
570 "Repeat Flat Tex Triangles",
571 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
572 NULL,
573 "gpu_peops",
c8108d88 574 {
575 { "disabled", NULL },
576 { "enabled", NULL },
fbe06628 577 { NULL, NULL },
c8108d88 578 },
579 "disabled",
580 },
581 {
6713b629 582 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 583 "(GPU) Draw Tex-Quads as Triangles",
584 "Draw Tex-Quads as Triangles",
585 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
586 NULL,
587 "gpu_peops",
c8108d88 588 {
589 { "disabled", NULL },
590 { "enabled", NULL },
fbe06628 591 { NULL, NULL },
c8108d88 592 },
593 "disabled",
594 },
595 {
6713b629 596 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 597 "(GPU) Fake 'GPU Busy' States",
598 "Fake 'GPU Busy' States",
599 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
600 NULL,
601 "gpu_peops",
c8108d88 602 {
603 { "disabled", NULL },
604 { "enabled", NULL },
fbe06628 605 { NULL, NULL },
c8108d88 606 },
607 "disabled",
608 },
f3c6ae10 609#endif /* GPU_PEOPS */
030d1121 610#ifdef GPU_UNAI
611 {
612 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 613 "Show Advanced UNAI GPU Settings",
614 NULL,
615 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
616 NULL,
617 NULL,
030d1121 618 {
619 { "disabled", NULL },
620 { "enabled", NULL },
621 { NULL, NULL},
622 },
623 "disabled",
624 },
625 {
626 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 627 "(GPU) Texture Blending",
628 "Texture Blending",
629 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 630 NULL,
f3c6ae10 631 "gpu_unai",
030d1121 632 {
633 { "disabled", NULL },
634 { "enabled", NULL },
635 { NULL, NULL},
636 },
637 "enabled",
638 },
639 {
640 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 641 "(GPU) Lighting Effects",
642 "Lighting Effects",
643 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 644 NULL,
f3c6ae10 645 "gpu_unai",
030d1121 646 {
647 { "disabled", NULL },
648 { "enabled", NULL },
649 { NULL, NULL},
650 },
651 "enabled",
652 },
653 {
654 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 655 "(GPU) Fast Lighting",
656 "Fast Lighting",
657 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 658 NULL,
f3c6ae10 659 "gpu_unai",
030d1121 660 {
661 { "disabled", NULL },
662 { "enabled", NULL },
663 { NULL, NULL},
664 },
6725614d 665 "disabled",
030d1121 666 },
667 {
f3c6ae10 668 "pcsx_rearmed_gpu_unai_scale_hires",
669 "(GPU) Hi-Res Downscaling",
670 "Hi-Res Downscaling",
671 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 672 NULL,
f3c6ae10 673 "gpu_unai",
030d1121 674 {
675 { "disabled", NULL },
676 { "enabled", NULL },
677 { NULL, NULL},
678 },
f3c6ae10 679#ifdef _MIYOO
680 "enabled",
681#else
030d1121 682 "disabled",
f3c6ae10 683#endif
030d1121 684 },
f3c6ae10 685#endif /* GPU_UNAI */
030d1121 686 {
f3c6ae10 687 "pcsx_rearmed_spu_reverb",
688 "Audio Reverb Effects",
689 "Reverb Effects",
690 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 691 NULL,
f3c6ae10 692 "audio",
030d1121 693 {
694 { "disabled", NULL },
695 { "enabled", NULL },
f3c6ae10 696 { NULL, NULL },
030d1121 697 },
f3c6ae10 698#ifdef HAVE_PRE_ARMV7
030d1121 699 "disabled",
f3c6ae10 700#else
701 "enabled",
702#endif
030d1121 703 },
43047988 704 {
f3c6ae10 705 "pcsx_rearmed_spu_interpolation",
706 "Sound Interpolation",
707 NULL,
708 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
709 NULL,
710 "audio",
711 {
712 { "simple", "Simple" },
713 { "gaussian", "Gaussian" },
714 { "cubic", "Cubic" },
715 { "off", "disabled" },
716 { NULL, NULL },
717 },
718#ifdef HAVE_PRE_ARMV7
719 "off",
720#else
721 "simple",
722#endif
723 },
724 {
725 "pcsx_rearmed_nocdaudio",
726 "CD Audio",
727 NULL,
728 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
729 NULL,
730 "audio",
43047988
JW
731 {
732 { "disabled", NULL },
733 { "enabled", NULL },
f3c6ae10 734 { NULL, NULL },
43047988 735 },
ad32ae17 736 "enabled",
43047988 737 },
c765eb86 738 {
f3c6ae10 739 "pcsx_rearmed_noxadecoding",
740 "XA Decoding",
741 NULL,
742 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
743 NULL,
744 "audio",
c765eb86
JW
745 {
746 { "disabled", NULL },
f3c6ae10 747 { "enabled", NULL },
748 { NULL, NULL },
749 },
750 "enabled",
751 },
04d27b25 752#if !defined(THREAD_ENABLED) && !defined(_WIN32) && !defined(NO_OS)
753 {
754 "pcsx_rearmed_spu_thread",
755 "Threaded SPU",
756 NULL,
757 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
758 NULL,
759 "audio",
760 {
761 { "disabled", NULL },
762 { "enabled", NULL },
763 { NULL, NULL },
764 },
765 "disabled",
766 },
767#endif // THREAD_ENABLED
f3c6ae10 768 {
769 "pcsx_rearmed_show_input_settings",
770 "Show Input Settings",
771 NULL,
772 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
773 NULL,
774 NULL,
775 {
776 { "disabled", NULL },
777 { "enabled", NULL },
778 { NULL, NULL },
c765eb86
JW
779 },
780 "disabled",
781 },
919cac88 782 {
f3c6ae10 783 "pcsx_rearmed_analog_axis_modifier",
784 "Analog Axis Bounds",
785 NULL,
786 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
787 NULL,
788 "input",
789 {
790 { "circle", "Circle" },
791 { "square", "Square" },
792 { NULL, NULL },
793 },
794 "circle",
795 },
796 {
797 "pcsx_rearmed_vibration",
798 "Rumble Effects",
799 NULL,
800 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
801 NULL,
802 "input",
919cac88 803 {
804 { "disabled", NULL },
805 { "enabled", NULL },
fbe06628 806 { NULL, NULL },
919cac88 807 },
f3c6ae10 808 "enabled",
809 },
810 {
811 "pcsx_rearmed_multitap",
812 "Multitap Mode (Restart)",
813 NULL,
814 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
815 NULL,
816 "input",
817 {
818 { "disabled", NULL },
819 { "port 1", "Port 1" },
820 { "port 2", "Port 2" },
821 { "ports 1 and 2", "Ports 1 and 2" },
822 { NULL, NULL },
823 },
824 "disabled",
825 },
826 {
827 "pcsx_rearmed_negcon_deadzone",
828 "NegCon Twist Deadzone",
829 NULL,
830 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
831 NULL,
832 "input",
833 {
834 { "0", "0%" },
835 { "3", "3%" },
836 { "5", "5%" },
837 { "7", "7%" },
838 { "10", "10%" },
839 { "13", "13%" },
840 { "15", "15%" },
841 { "17", "17%" },
842 { "20", "20%" },
843 { "23", "23%" },
844 { "25", "25%" },
845 { "27", "27%" },
846 { "30", "30%" },
847 { NULL, NULL },
848 },
849 "0",
850 },
851 {
852 "pcsx_rearmed_negcon_response",
853 "NegCon Twist Response",
854 NULL,
855 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
856 NULL,
857 "input",
858 {
859 { "linear", "Linear" },
860 { "quadratic", "Quadratic" },
861 { "cubic", "Cubic" },
862 { NULL, NULL },
863 },
864 "linear",
865 },
866 {
867 "pcsx_rearmed_input_sensitivity",
868 "Mouse Sensitivity",
869 NULL,
870 "Adjust responsiveness of emulated 'mouse' input devices.",
871 NULL,
872 "input",
873 {
874 { "0.05", NULL },
875 { "0.10", NULL },
876 { "0.15", NULL },
877 { "0.20", NULL },
878 { "0.25", NULL },
879 { "0.30", NULL },
880 { "0.35", NULL },
881 { "0.40", NULL },
882 { "0.45", NULL },
883 { "0.50", NULL },
884 { "0.55", NULL },
885 { "0.60", NULL },
886 { "0.65", NULL },
887 { "0.70", NULL },
888 { "0.75", NULL },
889 { "0.80", NULL },
890 { "0.85", NULL },
891 { "0.90", NULL },
892 { "0.95", NULL },
893 { "1.00", NULL },
894 { "1.05", NULL },
895 { "1.10", NULL },
896 { "1.15", NULL },
897 { "1.20", NULL },
898 { "1.25", NULL },
899 { "1.30", NULL },
900 { "1.35", NULL },
901 { "1.40", NULL },
902 { "1.45", NULL },
903 { "1.50", NULL },
904 { "1.55", NULL },
905 { "1.60", NULL },
906 { "1.65", NULL },
907 { "1.70", NULL },
908 { "1.75", NULL },
909 { "1.80", NULL },
910 { "1.85", NULL },
911 { "1.90", NULL },
912 { "1.95", NULL },
913 { "2.00", NULL },
914 },
915 "1.00",
916 },
917 {
918 "pcsx_rearmed_gunconadjustx",
919 "Guncon X Axis Offset",
920 NULL,
921 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
922 NULL,
923 "input",
924 {
925 { "-25", NULL },
926 { "-24", NULL },
927 { "-23", NULL },
928 { "-22", NULL },
929 { "-21", NULL },
930 { "-20", NULL },
931 { "-19", NULL },
932 { "-18", NULL },
933 { "-17", NULL },
934 { "-16", NULL },
935 { "-15", NULL },
936 { "-14", NULL },
937 { "-13", NULL },
938 { "-12", NULL },
939 { "-11", NULL },
940 { "-10", NULL },
941 { "-9", NULL },
942 { "-8", NULL },
943 { "-7", NULL },
944 { "-6", NULL },
945 { "-5", NULL },
946 { "-4", NULL },
947 { "-3", NULL },
948 { "-2", NULL },
949 { "-1", NULL },
950 { "0", NULL },
951 { "1", NULL },
952 { "2", NULL },
953 { "3", NULL },
954 { "4", NULL },
955 { "5", NULL },
956 { "6", NULL },
957 { "7", NULL },
958 { "8", NULL },
959 { "9", NULL },
960 { "10", NULL },
961 { "11", NULL },
962 { "12", NULL },
963 { "13", NULL },
964 { "14", NULL },
965 { "15", NULL },
966 { "16", NULL },
967 { "17", NULL },
968 { "18", NULL },
969 { "19", NULL },
970 { "20", NULL },
971 { "21", NULL },
972 { "22", NULL },
973 { "23", NULL },
974 { "24", NULL },
975 { "25", NULL },
976 { NULL, NULL },
977 },
978 "0",
979 },
980 {
981 "pcsx_rearmed_gunconadjusty",
982 "Guncon Y Axis Offset",
983 NULL,
984 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
985 NULL,
986 "input",
987 {
988 { "-25", NULL },
989 { "-24", NULL },
990 { "-23", NULL },
991 { "-22", NULL },
992 { "-21", NULL },
993 { "-20", NULL },
994 { "-19", NULL },
995 { "-18", NULL },
996 { "-17", NULL },
997 { "-16", NULL },
998 { "-15", NULL },
999 { "-14", NULL },
1000 { "-13", NULL },
1001 { "-12", NULL },
1002 { "-11", NULL },
1003 { "-10", NULL },
1004 { "-9", NULL },
1005 { "-8", NULL },
1006 { "-7", NULL },
1007 { "-6", NULL },
1008 { "-5", NULL },
1009 { "-4", NULL },
1010 { "-3", NULL },
1011 { "-2", NULL },
1012 { "-1", NULL },
1013 { "0", NULL },
1014 { "1", NULL },
1015 { "2", NULL },
1016 { "3", NULL },
1017 { "4", NULL },
1018 { "5", NULL },
1019 { "6", NULL },
1020 { "7", NULL },
1021 { "8", NULL },
1022 { "9", NULL },
1023 { "10", NULL },
1024 { "11", NULL },
1025 { "12", NULL },
1026 { "13", NULL },
1027 { "14", NULL },
1028 { "15", NULL },
1029 { "16", NULL },
1030 { "17", NULL },
1031 { "18", NULL },
1032 { "19", NULL },
1033 { "20", NULL },
1034 { "21", NULL },
1035 { "22", NULL },
1036 { "23", NULL },
1037 { "24", NULL },
1038 { "25", NULL },
1039 { NULL, NULL },
1040 },
1041 "0",
919cac88 1042 },
1043 {
f3c6ae10 1044 "pcsx_rearmed_gunconadjustratiox",
1045 "Guncon X Axis Response",
1046 NULL,
1047 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1048 NULL,
1049 "input",
919cac88 1050 {
f3c6ae10 1051 { "0.75", NULL },
1052 { "0.76", NULL },
1053 { "0.77", NULL },
1054 { "0.78", NULL },
1055 { "0.79", NULL },
1056 { "0.80", NULL },
1057 { "0.81", NULL },
1058 { "0.82", NULL },
1059 { "0.83", NULL },
1060 { "0.84", NULL },
1061 { "0.85", NULL },
1062 { "0.86", NULL },
1063 { "0.87", NULL },
1064 { "0.88", NULL },
1065 { "0.89", NULL },
1066 { "0.90", NULL },
1067 { "0.91", NULL },
1068 { "0.92", NULL },
1069 { "0.93", NULL },
1070 { "0.94", NULL },
1071 { "0.95", NULL },
1072 { "0.96", NULL },
1073 { "0.97", NULL },
1074 { "0.98", NULL },
1075 { "0.99", NULL },
1076 { "1.00", NULL },
1077 { "1.01", NULL },
1078 { "1.02", NULL },
1079 { "1.03", NULL },
1080 { "1.04", NULL },
1081 { "1.05", NULL },
1082 { "1.06", NULL },
1083 { "1.07", NULL },
1084 { "1.08", NULL },
1085 { "1.09", NULL },
1086 { "1.10", NULL },
1087 { "1.11", NULL },
1088 { "1.12", NULL },
1089 { "1.13", NULL },
1090 { "1.14", NULL },
1091 { "1.15", NULL },
1092 { "1.16", NULL },
1093 { "1.17", NULL },
1094 { "1.18", NULL },
1095 { "1.19", NULL },
1096 { "1.20", NULL },
1097 { "1.21", NULL },
1098 { "1.22", NULL },
1099 { "1.23", NULL },
1100 { "1.24", NULL },
1101 { "1.25", NULL },
fbe06628 1102 { NULL, NULL },
919cac88 1103 },
f3c6ae10 1104 "1.00",
919cac88 1105 },
1106 {
f3c6ae10 1107 "pcsx_rearmed_gunconadjustratioy",
1108 "Guncon Y Axis Response",
1109 NULL,
1110 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1111 NULL,
f3c6ae10 1112 "input",
919cac88 1113 {
f3c6ae10 1114 { "0.75", NULL },
1115 { "0.76", NULL },
1116 { "0.77", NULL },
1117 { "0.78", NULL },
1118 { "0.79", NULL },
1119 { "0.80", NULL },
1120 { "0.81", NULL },
1121 { "0.82", NULL },
1122 { "0.83", NULL },
1123 { "0.84", NULL },
1124 { "0.85", NULL },
1125 { "0.86", NULL },
1126 { "0.87", NULL },
1127 { "0.88", NULL },
1128 { "0.89", NULL },
1129 { "0.90", NULL },
1130 { "0.91", NULL },
1131 { "0.92", NULL },
1132 { "0.93", NULL },
1133 { "0.94", NULL },
1134 { "0.95", NULL },
1135 { "0.96", NULL },
1136 { "0.97", NULL },
1137 { "0.98", NULL },
1138 { "0.99", NULL },
1139 { "1.00", NULL },
1140 { "1.01", NULL },
1141 { "1.02", NULL },
1142 { "1.03", NULL },
1143 { "1.04", NULL },
1144 { "1.05", NULL },
1145 { "1.06", NULL },
1146 { "1.07", NULL },
1147 { "1.08", NULL },
1148 { "1.09", NULL },
1149 { "1.10", NULL },
1150 { "1.11", NULL },
1151 { "1.12", NULL },
1152 { "1.13", NULL },
1153 { "1.14", NULL },
1154 { "1.15", NULL },
1155 { "1.16", NULL },
1156 { "1.17", NULL },
1157 { "1.18", NULL },
1158 { "1.19", NULL },
1159 { "1.20", NULL },
1160 { "1.21", NULL },
1161 { "1.22", NULL },
1162 { "1.23", NULL },
1163 { "1.24", NULL },
1164 { "1.25", NULL },
fbe06628 1165 { NULL, NULL },
919cac88 1166 },
f3c6ae10 1167 "1.00",
919cac88 1168 },
919cac88 1169 {
f3c6ae10 1170 "pcsx_rearmed_icache_emulation",
1171 "Instruction Cache Emulation",
919cac88 1172 NULL,
86be2515 1173 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only and partial on lightrec, unsupported when using ARMv7 backend]",
f3c6ae10 1174 NULL,
1175 "compat_hack",
919cac88 1176 {
1177 { "disabled", NULL },
1178 { "enabled", NULL },
fbe06628 1179 { NULL, NULL },
919cac88 1180 },
f3c6ae10 1181 "disabled",
919cac88 1182 },
f3c6ae10 1183#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1184 {
f3c6ae10 1185 "pcsx_rearmed_nocompathacks",
1186 "Disable Automatic Compatibility Hacks",
1187 NULL,
1188 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1189 NULL,
1190 "compat_hack",
34af0fff 1191 {
1192 { "disabled", NULL },
1193 { "enabled", NULL },
1194 { NULL, NULL },
1195 },
1196 "disabled",
1197 },
919cac88 1198 {
1199 "pcsx_rearmed_nosmccheck",
1200 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1201 "Disable SMC Checks",
1202 "Will cause crashes when loading, and lead to memory card failure.",
1203 NULL,
1204 "speed_hack",
919cac88 1205 {
1206 { "disabled", NULL },
1207 { "enabled", NULL },
fbe06628 1208 { NULL, NULL },
919cac88 1209 },
1210 "disabled",
1211 },
1212 {
1213 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1214 "(Speed Hack) Assume GTE Registers Unneeded",
1215 "Assume GTE Registers Unneeded",
1216 "May cause rendering errors.",
1217 NULL,
1218 "speed_hack",
919cac88 1219 {
1220 { "disabled", NULL },
1221 { "enabled", NULL },
fbe06628 1222 { NULL, NULL },
919cac88 1223 },
1224 "disabled",
1225 },
1226 {
1227 "pcsx_rearmed_nogteflags",
1228 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1229 "Disable GTE Flags",
1230 "Will cause rendering errors.",
1231 NULL,
1232 "speed_hack",
919cac88 1233 {
1234 { "disabled", NULL },
1235 { "enabled", NULL },
38114665
ÖK
1236 { NULL, NULL },
1237 },
fbe06628 1238 "disabled",
38114665 1239 },
630b122b 1240 {
1241 "pcsx_rearmed_nostalls",
f3c6ae10 1242 "(Speed Hack) Disable CPU/GTE Stalls",
1243 "Disable CPU/GTE Stalls",
1244 "Will cause some games to run too quickly.",
1245 NULL,
1246 "speed_hack",
630b122b 1247 {
1248 { "disabled", NULL },
1249 { "enabled", NULL },
1250 { NULL, NULL },
1251 },
1252 "disabled",
1253 },
1254#endif /* !DRC_DISABLE && !LIGHTREC */
f3c6ae10 1255 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1256};
38114665 1257
f3c6ae10 1258struct retro_core_options_v2 options_us = {
1259 option_cats_us,
1260 option_defs_us
38114665
ÖK
1261};
1262
919cac88 1263/*
1264 ********************************
1265 * Language Mapping
1266 ********************************
1267*/
1268
fbe06628 1269#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1270struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1271 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1272 NULL, /* RETRO_LANGUAGE_JAPANESE */
1273 NULL, /* RETRO_LANGUAGE_FRENCH */
1274 NULL, /* RETRO_LANGUAGE_SPANISH */
1275 NULL, /* RETRO_LANGUAGE_GERMAN */
1276 NULL, /* RETRO_LANGUAGE_ITALIAN */
1277 NULL, /* RETRO_LANGUAGE_DUTCH */
1278 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1279 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1280 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1281 NULL, /* RETRO_LANGUAGE_KOREAN */
1282 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1283 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1284 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1285 NULL, /* RETRO_LANGUAGE_POLISH */
1286 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1287 NULL, /* RETRO_LANGUAGE_ARABIC */
1288 NULL, /* RETRO_LANGUAGE_GREEK */
1289 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1290};
fbe06628 1291#endif
919cac88 1292
1293/*
1294 ********************************
1295 * Functions
1296 ********************************
1297*/
1298
1299/* Handles configuration/setting of core options.
fbe06628 1300 * Should be called as early as possible - ideally inside
1301 * retro_set_environment(), and no later than retro_load_game()
919cac88 1302 * > We place the function body in the header to avoid the
1303 * necessity of adding more .c files (i.e. want this to
1304 * be as painless as possible for core devs)
1305 */
1306
f3c6ae10 1307static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1308 bool *categories_supported)
919cac88 1309{
f3c6ae10 1310 unsigned version = 0;
1311#ifndef HAVE_NO_LANGEXTRA
1312 unsigned language = 0;
1313#endif
919cac88 1314
f3c6ae10 1315 if (!environ_cb || !categories_supported)
919cac88 1316 return;
1317
f3c6ae10 1318 *categories_supported = false;
1319
1320 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1321 version = 0;
1322
1323 if (version >= 2)
919cac88 1324 {
fbe06628 1325#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1326 struct retro_core_options_v2_intl core_options_intl;
919cac88 1327
f3c6ae10 1328 core_options_intl.us = &options_us;
919cac88 1329 core_options_intl.local = NULL;
1330
1331 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1332 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1333 core_options_intl.local = options_intl[language];
919cac88 1334
f3c6ae10 1335 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1336 &core_options_intl);
fbe06628 1337#else
f3c6ae10 1338 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1339 &options_us);
fbe06628 1340#endif
919cac88 1341 }
1342 else
1343 {
f3c6ae10 1344 size_t i, j;
919cac88 1345 size_t option_index = 0;
1346 size_t num_options = 0;
f3c6ae10 1347 struct retro_core_option_definition
1348 *option_v1_defs_us = NULL;
1349#ifndef HAVE_NO_LANGEXTRA
1350 size_t num_options_intl = 0;
1351 struct retro_core_option_v2_definition
1352 *option_defs_intl = NULL;
1353 struct retro_core_option_definition
1354 *option_v1_defs_intl = NULL;
1355 struct retro_core_options_intl
1356 core_options_v1_intl;
1357#endif
919cac88 1358 struct retro_variable *variables = NULL;
1359 char **values_buf = NULL;
1360
f3c6ae10 1361 /* Determine total number of options */
919cac88 1362 while (true)
1363 {
1364 if (option_defs_us[num_options].key)
1365 num_options++;
1366 else
1367 break;
1368 }
1369
f3c6ae10 1370 if (version >= 1)
1371 {
1372 /* Allocate US array */
1373 option_v1_defs_us = (struct retro_core_option_definition *)
1374 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1375
1376 /* Copy parameters from option_defs_us array */
1377 for (i = 0; i < num_options; i++)
1378 {
1379 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1380 struct retro_core_option_value *option_values = option_def_us->values;
1381 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1382 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1383
f3c6ae10 1384 option_v1_def_us->key = option_def_us->key;
1385 option_v1_def_us->desc = option_def_us->desc;
1386 option_v1_def_us->info = option_def_us->info;
1387 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1388
f3c6ae10 1389 /* Values must be copied individually... */
1390 while (option_values->value)
1391 {
1392 option_v1_values->value = option_values->value;
1393 option_v1_values->label = option_values->label;
919cac88 1394
f3c6ae10 1395 option_values++;
1396 option_v1_values++;
1397 }
1398 }
919cac88 1399
f3c6ae10 1400#ifndef HAVE_NO_LANGEXTRA
1401 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1402 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1403 options_intl[language])
1404 option_defs_intl = options_intl[language]->definitions;
919cac88 1405
f3c6ae10 1406 if (option_defs_intl)
919cac88 1407 {
f3c6ae10 1408 /* Determine number of intl options */
919cac88 1409 while (true)
1410 {
f3c6ae10 1411 if (option_defs_intl[num_options_intl].key)
1412 num_options_intl++;
919cac88 1413 else
1414 break;
1415 }
1416
f3c6ae10 1417 /* Allocate intl array */
1418 option_v1_defs_intl = (struct retro_core_option_definition *)
1419 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1420
1421 /* Copy parameters from option_defs_intl array */
1422 for (i = 0; i < num_options_intl; i++)
919cac88 1423 {
f3c6ae10 1424 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1425 struct retro_core_option_value *option_values = option_def_intl->values;
1426 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1427 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1428
1429 option_v1_def_intl->key = option_def_intl->key;
1430 option_v1_def_intl->desc = option_def_intl->desc;
1431 option_v1_def_intl->info = option_def_intl->info;
1432 option_v1_def_intl->default_value = option_def_intl->default_value;
1433
1434 /* Values must be copied individually... */
1435 while (option_values->value)
1436 {
1437 option_v1_values->value = option_values->value;
1438 option_v1_values->label = option_values->label;
1439
1440 option_values++;
1441 option_v1_values++;
1442 }
1443 }
1444 }
919cac88 1445
f3c6ae10 1446 core_options_v1_intl.us = option_v1_defs_us;
1447 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1448
f3c6ae10 1449 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1450#else
1451 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1452#endif
1453 }
1454 else
1455 {
1456 /* Allocate arrays */
1457 variables = (struct retro_variable *)calloc(num_options + 1,
1458 sizeof(struct retro_variable));
1459 values_buf = (char **)calloc(num_options, sizeof(char *));
1460
1461 if (!variables || !values_buf)
1462 goto error;
1463
1464 /* Copy parameters from option_defs_us array */
1465 for (i = 0; i < num_options; i++)
1466 {
1467 const char *key = option_defs_us[i].key;
1468 const char *desc = option_defs_us[i].desc;
1469 const char *default_value = option_defs_us[i].default_value;
1470 struct retro_core_option_value *values = option_defs_us[i].values;
1471 size_t buf_len = 3;
1472 size_t default_index = 0;
919cac88 1473
f3c6ae10 1474 values_buf[i] = NULL;
919cac88 1475
f3c6ae10 1476 /* Skip options that are irrelevant when using the
1477 * old style core options interface */
1478 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1479 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1480 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1481 continue;
1482
1483 if (desc)
1484 {
1485 size_t num_values = 0;
1486
1487 /* Determine number of values */
1488 while (true)
1489 {
1490 if (values[num_values].value)
1491 {
1492 /* Check if this is the default value */
1493 if (default_value)
1494 if (strcmp(values[num_values].value, default_value) == 0)
1495 default_index = num_values;
1496
1497 buf_len += strlen(values[num_values].value);
1498 num_values++;
1499 }
1500 else
1501 break;
1502 }
919cac88 1503
f3c6ae10 1504 /* Build values string */
1505 if (num_values > 0)
919cac88 1506 {
f3c6ae10 1507 buf_len += num_values - 1;
1508 buf_len += strlen(desc);
1509
1510 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1511 if (!values_buf[i])
1512 goto error;
1513
1514 strcpy(values_buf[i], desc);
1515 strcat(values_buf[i], "; ");
1516
1517 /* Default value goes first */
1518 strcat(values_buf[i], values[default_index].value);
1519
1520 /* Add remaining values */
1521 for (j = 0; j < num_values; j++)
919cac88 1522 {
f3c6ae10 1523 if (j != default_index)
1524 {
1525 strcat(values_buf[i], "|");
1526 strcat(values_buf[i], values[j].value);
1527 }
919cac88 1528 }
1529 }
1530 }
f3c6ae10 1531
1532 variables[option_index].key = key;
1533 variables[option_index].value = values_buf[i];
1534 option_index++;
919cac88 1535 }
1536
f3c6ae10 1537 /* Set variables */
1538 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1539 }
1540
919cac88 1541error:
919cac88 1542 /* Clean up */
f3c6ae10 1543
1544 if (option_v1_defs_us)
1545 {
1546 free(option_v1_defs_us);
1547 option_v1_defs_us = NULL;
1548 }
1549
1550#ifndef HAVE_NO_LANGEXTRA
1551 if (option_v1_defs_intl)
1552 {
1553 free(option_v1_defs_intl);
1554 option_v1_defs_intl = NULL;
1555 }
1556#endif
1557
919cac88 1558 if (values_buf)
1559 {
1560 for (i = 0; i < num_options; i++)
1561 {
1562 if (values_buf[i])
1563 {
1564 free(values_buf[i]);
1565 values_buf[i] = NULL;
1566 }
1567 }
1568
1569 free(values_buf);
1570 values_buf = NULL;
1571 }
1572
1573 if (variables)
1574 {
1575 free(variables);
1576 variables = NULL;
1577 }
1578 }
1579}
1580
1581#ifdef __cplusplus
1582}
1583#endif
1584
1585#endif