libretro.c: Change indents from tabs to spaces
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
919cac88 32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
919cac88 52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
fbe06628 62 { NULL, NULL },
919cac88 63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
fbe06628 72 { "HLE", "hle" },
73 { NULL, NULL },
919cac88 74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
fbe06628 84 { "PAL", "pal" },
85 { NULL, NULL },
919cac88 86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
c8108d88 91 "Enable Second Memory Card (Shared)",
ef2683f1 92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
919cac88 93 {
fbe06628 94 { "disabled", NULL },
919cac88 95 { "enabled", NULL },
fbe06628 96 { NULL, NULL },
919cac88 97 },
e6f1e7f7 98 "disabled",
919cac88 99 },
100 {
101 "pcsx_rearmed_pad1type",
102 "Pad 1 Type",
103 "Pad type for player 1",
104 {
fbe06628 105 { "standard", NULL },
106 { "analog", NULL },
919cac88 107 { "dualshock", NULL },
fbe06628 108 { "negcon", NULL },
000655e4 109 { "guncon", NULL },
fbe06628 110 { "none", NULL },
111 { NULL, NULL },
919cac88 112 },
113 "standard",
114 },
115 {
116 "pcsx_rearmed_pad2type",
117 "Pad 2 Type",
118 "Pad type for player 2",
119 {
fbe06628 120 { "standard", NULL },
121 { "analog", NULL },
919cac88 122 { "dualshock", NULL },
fbe06628 123 { "negcon", NULL },
000655e4 124 { "guncon", NULL },
fbe06628 125 { "none", NULL },
126 { NULL, NULL },
919cac88 127 },
128 "standard",
129 },
130 {
131 "pcsx_rearmed_pad3type",
132 "Pad 3 Type",
133 "Pad type for player 3",
134 {
fbe06628 135 { "standard", NULL },
136 { "analog", NULL },
919cac88 137 { "dualshock", NULL },
fbe06628 138 { "negcon", NULL },
000655e4 139 { "guncon", NULL },
fbe06628 140 { "none", NULL },
141 { NULL, NULL },
919cac88 142 },
143 "none",
144 },
145 {
146 "pcsx_rearmed_pad4type",
147 "Pad 4 Type",
148 "Pad type for player 4",
149 {
fbe06628 150 { "standard", NULL },
151 { "analog", NULL },
919cac88 152 { "dualshock", NULL },
fbe06628 153 { "negcon", NULL },
000655e4 154 { "guncon", NULL },
fbe06628 155 { "none", NULL },
156 { NULL, NULL },
919cac88 157 },
158 "none",
159 },
160 {
161 "pcsx_rearmed_pad5type",
162 "Pad 5 Type",
163 "Pad type for player 5",
164 {
fbe06628 165 { "standard", NULL },
166 { "analog", NULL },
919cac88 167 { "dualshock", NULL },
fbe06628 168 { "negcon", NULL },
000655e4 169 { "guncon", NULL },
fbe06628 170 { "none", NULL },
171 { NULL, NULL },
919cac88 172 },
173 "none",
174 },{
175 "pcsx_rearmed_pad6type",
176 "Pad 6 Type",
177 "Pad type for player 6",
178 {
fbe06628 179 { "standard", NULL },
180 { "analog", NULL },
919cac88 181 { "dualshock", NULL },
fbe06628 182 { "negcon", NULL },
000655e4 183 { "guncon", NULL },
fbe06628 184 { "none", NULL },
185 { NULL, NULL },
919cac88 186 },
187 "none",
188 },{
189 "pcsx_rearmed_pad7type",
190 "Pad 7 Type",
191 "Pad type for player 7",
192 {
fbe06628 193 { "standard", NULL },
194 { "analog", NULL },
919cac88 195 { "dualshock", NULL },
fbe06628 196 { "negcon", NULL },
000655e4 197 { "guncon", NULL },
fbe06628 198 { "none", NULL },
199 { NULL, NULL },
919cac88 200 },
201 "none",
202 },{
203 "pcsx_rearmed_pad8type",
204 "Pad 8 Type",
205 "Pad type for player 8",
206 {
fbe06628 207 { "standard", NULL },
208 { "analog", NULL },
919cac88 209 { "dualshock", NULL },
fbe06628 210 { "negcon", NULL },
000655e4 211 { "guncon", NULL },
fbe06628 212 { "none", NULL },
213 { NULL, NULL },
919cac88 214 },
215 "none",
216 },
217 {
218 "pcsx_rearmed_multitap1",
219 "Multitap 1",
220 "Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
221 {
fbe06628 222 { "auto", NULL },
919cac88 223 { "disabled", NULL },
224 { "enabled", NULL },
fbe06628 225 { NULL, NULL },
919cac88 226 },
227 "auto",
228 },
229 {
230 "pcsx_rearmed_multitap2",
231 "Multitap 2",
ef2683f1 232 "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
919cac88 233 {
fbe06628 234 { "auto", NULL },
235 { "disabled", NULL },
236 { "enabled", NULL },
237 { NULL, NULL },
919cac88 238 },
239 "auto",
240 },
241 {
242 "pcsx_rearmed_negcon_deadzone",
c8108d88 243 "NegCon Twist Deadzone (Percent)",
919cac88 244 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
245 {
246 { "0", NULL },
247 { "5", NULL },
248 { "10", NULL },
249 { "15", NULL },
250 { "20", NULL },
251 { "25", NULL },
252 { "30", NULL },
fbe06628 253 { NULL, NULL },
919cac88 254 },
255 "0",
256 },
257 {
258 "pcsx_rearmed_negcon_response",
259 "NegCon Twist Response",
260 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
261 {
fbe06628 262 { "linear", NULL },
919cac88 263 { "quadratic", NULL },
fbe06628 264 { "cubic", NULL },
265 { NULL, NULL },
919cac88 266 },
267 "linear",
268 },
ace1989f
SK
269 {
270 "pcsx_rearmed_analog_axis_modifier",
271 "Analog axis bounds.",
272 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
273 {
274 { "circle", NULL },
275 { "square", NULL },
276 { NULL, NULL },
277 },
278 "circle",
279 },
919cac88 280 {
281 "pcsx_rearmed_vibration",
282 "Enable Vibration",
c8108d88 283 "Enables vibration feedback for controllers that supports vibration features.",
919cac88 284 {
285 { "disabled", NULL },
286 { "enabled", NULL },
fbe06628 287 { NULL, NULL },
919cac88 288 },
289 "enabled",
290 },
000655e4
S
291 {
292 "pcsx_rearmed_gunconadjustx",
293 "Guncon Adjust X",
294 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
295 {
296 { "0", NULL },
297 { "-25", NULL },
298 { "-24", NULL },
299 { "-23", NULL },
300 { "-22", NULL },
301 { "-21", NULL },
302 { "-20", NULL },
303 { "-19", NULL },
304 { "-18", NULL },
305 { "-17", NULL },
306 { "-16", NULL },
307 { "-15", NULL },
308 { "-14", NULL },
309 { "-13", NULL },
310 { "-12", NULL },
311 { "-11", NULL },
312 { "-10", NULL },
313 { "-09", NULL },
314 { "-08", NULL },
315 { "-07", NULL },
316 { "-06", NULL },
317 { "-05", NULL },
318 { "-04", NULL },
319 { "-03", NULL },
320 { "-02", NULL },
321 { "-01", NULL },
322 { "00", NULL },
323 { "01", NULL },
324 { "02", NULL },
325 { "03", NULL },
326 { "04", NULL },
327 { "05", NULL },
328 { "06", NULL },
329 { "07", NULL },
330 { "08", NULL },
331 { "09", NULL },
332 { "10", NULL },
333 { "11", NULL },
334 { "12", NULL },
335 { "13", NULL },
336 { "14", NULL },
337 { "15", NULL },
338 { "16", NULL },
339 { "17", NULL },
340 { "18", NULL },
341 { "19", NULL },
342 { "20", NULL },
343 { "21", NULL },
344 { "22", NULL },
345 { "23", NULL },
346 { "24", NULL },
347 { "25", NULL },
348 { NULL, NULL },
349 },
350 "0",
351 },
352 {
353 "pcsx_rearmed_gunconadjusty",
354 "Guncon Adjust Y",
355 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
356 {
357 { "0", NULL },
358 { "-25", NULL },
359 { "-24", NULL },
360 { "-23", NULL },
361 { "-22", NULL },
362 { "-21", NULL },
363 { "-20", NULL },
364 { "-19", NULL },
365 { "-18", NULL },
366 { "-17", NULL },
367 { "-16", NULL },
368 { "-15", NULL },
369 { "-14", NULL },
370 { "-13", NULL },
371 { "-12", NULL },
372 { "-11", NULL },
373 { "-10", NULL },
374 { "-09", NULL },
375 { "-08", NULL },
376 { "-07", NULL },
377 { "-06", NULL },
378 { "-05", NULL },
379 { "-04", NULL },
380 { "-03", NULL },
381 { "-02", NULL },
382 { "-01", NULL },
383 { "00", NULL },
384 { "01", NULL },
385 { "02", NULL },
386 { "03", NULL },
387 { "04", NULL },
388 { "05", NULL },
389 { "06", NULL },
390 { "07", NULL },
391 { "08", NULL },
392 { "09", NULL },
393 { "10", NULL },
394 { "11", NULL },
395 { "12", NULL },
396 { "13", NULL },
397 { "14", NULL },
398 { "15", NULL },
399 { "16", NULL },
400 { "17", NULL },
401 { "18", NULL },
402 { "19", NULL },
403 { "20", NULL },
404 { "21", NULL },
405 { "22", NULL },
406 { "23", NULL },
407 { "24", NULL },
408 { "25", NULL },
409 { NULL, NULL },
410 },
411 "0",
412 },
413 {
414 "pcsx_rearmed_gunconadjustratiox",
415 "Guncon Adjust Ratio X",
416 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
417 {
418 { "1", NULL },
419 { "0.75", NULL },
420 { "0.76", NULL },
421 { "0.77", NULL },
422 { "0.78", NULL },
423 { "0.79", NULL },
424 { "0.80", NULL },
425 { "0.81", NULL },
426 { "0.82", NULL },
427 { "0.83", NULL },
428 { "0.84", NULL },
429 { "0.85", NULL },
430 { "0.86", NULL },
431 { "0.87", NULL },
432 { "0.88", NULL },
433 { "0.89", NULL },
434 { "0.90", NULL },
435 { "0.91", NULL },
436 { "0.92", NULL },
437 { "0.93", NULL },
438 { "0.94", NULL },
439 { "0.95", NULL },
440 { "0.96", NULL },
441 { "0.97", NULL },
442 { "0.98", NULL },
443 { "0.99", NULL },
444 { "1.00", NULL },
445 { "1.01", NULL },
446 { "1.02", NULL },
447 { "1.03", NULL },
448 { "1.04", NULL },
449 { "1.05", NULL },
450 { "1.06", NULL },
451 { "1.07", NULL },
452 { "1.08", NULL },
453 { "1.09", NULL },
454 { "1.10", NULL },
455 { "1.11", NULL },
456 { "1.12", NULL },
457 { "1.13", NULL },
458 { "1.14", NULL },
459 { "1.15", NULL },
460 { "1.16", NULL },
461 { "1.17", NULL },
462 { "1.18", NULL },
463 { "1.19", NULL },
464 { "1.20", NULL },
465 { "1.21", NULL },
466 { "1.22", NULL },
467 { "1.23", NULL },
468 { "1.24", NULL },
469 { "1.25", NULL },
470 { NULL, NULL },
471 },
472 "1",
473 },
474 {
475 "pcsx_rearmed_gunconadjustratioy",
476 "Guncon Adjust Ratio Y",
477 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
478 {
479 { "1", NULL },
480 { "0.75", NULL },
481 { "0.76", NULL },
482 { "0.77", NULL },
483 { "0.78", NULL },
484 { "0.79", NULL },
485 { "0.80", NULL },
486 { "0.81", NULL },
487 { "0.82", NULL },
488 { "0.83", NULL },
489 { "0.84", NULL },
490 { "0.85", NULL },
491 { "0.86", NULL },
492 { "0.87", NULL },
493 { "0.88", NULL },
494 { "0.89", NULL },
495 { "0.90", NULL },
496 { "0.91", NULL },
497 { "0.92", NULL },
498 { "0.93", NULL },
499 { "0.94", NULL },
500 { "0.95", NULL },
501 { "0.96", NULL },
502 { "0.97", NULL },
503 { "0.98", NULL },
504 { "0.99", NULL },
505 { "1.00", NULL },
506 { "1.01", NULL },
507 { "1.02", NULL },
508 { "1.03", NULL },
509 { "1.04", NULL },
510 { "1.05", NULL },
511 { "1.06", NULL },
512 { "1.07", NULL },
513 { "1.08", NULL },
514 { "1.09", NULL },
515 { "1.10", NULL },
516 { "1.11", NULL },
517 { "1.12", NULL },
518 { "1.13", NULL },
519 { "1.14", NULL },
520 { "1.15", NULL },
521 { "1.16", NULL },
522 { "1.17", NULL },
523 { "1.18", NULL },
524 { "1.19", NULL },
525 { "1.20", NULL },
526 { "1.21", NULL },
527 { "1.22", NULL },
528 { "1.23", NULL },
529 { "1.24", NULL },
530 { "1.25", NULL },
531 { NULL, NULL },
532 },
533 "1",
534 },
919cac88 535 {
536 "pcsx_rearmed_dithering",
537 "Enable Dithering",
538 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
539 {
540 { "disabled", NULL },
541 { "enabled", NULL },
fbe06628 542 { NULL, NULL },
919cac88 543 },
706d7934 544#if defined HAVE_LIBNX || defined _3DS
12367ad0 545 "disabled",
546#else
919cac88 547 "enabled",
12367ad0 548#endif
919cac88 549 },
550
ec253988 551#if defined(LIGHTREC) || defined(NEW_DYNAREC)
919cac88 552 {
553 "pcsx_rearmed_drc",
c8108d88 554 "Dynamic Recompiler",
ef2683f1 555 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
919cac88 556 {
557 { "disabled", NULL },
558 { "enabled", NULL },
fbe06628 559 { NULL, NULL },
919cac88 560 },
561 "enabled",
562 },
ec253988 563#endif /* LIGHTREC || NEW_DYNAREC */
564
565#ifdef NEW_DYNAREC
919cac88 566 {
567 "pcsx_rearmed_psxclock",
c8108d88 568 "PSX CPU Clock",
fbe06628 569#ifdef HAVE_PRE_ARMV7
570 "Overclock or underclock the PSX clock. Default is 50",
571#else
572 "Overclock or underclock the PSX clock. Default is 57",
573#endif
919cac88 574 {
fbe06628 575 { "30", NULL },
576 { "31", NULL },
577 { "32", NULL },
578 { "33", NULL },
579 { "34", NULL },
580 { "35", NULL },
581 { "36", NULL },
582 { "37", NULL },
583 { "38", NULL },
584 { "39", NULL },
585 { "40", NULL },
586 { "41", NULL },
587 { "42", NULL },
588 { "43", NULL },
589 { "44", NULL },
590 { "45", NULL },
591 { "46", NULL },
592 { "47", NULL },
593 { "48", NULL },
594 { "49", NULL },
595 { "50", NULL },
596 { "51", NULL },
597 { "52", NULL },
598 { "53", NULL },
599 { "54", NULL },
600 { "55", NULL },
601 { "56", NULL },
602 { "57", NULL },
603 { "58", NULL },
604 { "59", NULL },
605 { "60", NULL },
606 { "61", NULL },
607 { "62", NULL },
608 { "63", NULL },
609 { "64", NULL },
610 { "65", NULL },
611 { "66", NULL },
612 { "67", NULL },
613 { "68", NULL },
614 { "69", NULL },
615 { "70", NULL },
616 { "71", NULL },
617 { "72", NULL },
618 { "73", NULL },
619 { "74", NULL },
620 { "75", NULL },
621 { "76", NULL },
622 { "77", NULL },
623 { "78", NULL },
624 { "79", NULL },
625 { "80", NULL },
626 { "81", NULL },
627 { "82", NULL },
628 { "83", NULL },
629 { "84", NULL },
630 { "85", NULL },
631 { "86", NULL },
632 { "87", NULL },
633 { "88", NULL },
634 { "89", NULL },
635 { "90", NULL },
636 { "91", NULL },
637 { "92", NULL },
638 { "93", NULL },
639 { "94", NULL },
640 { "95", NULL },
641 { "96", NULL },
642 { "97", NULL },
643 { "98", NULL },
644 { "99", NULL },
919cac88 645 { "100", NULL },
fbe06628 646 { NULL, NULL },
919cac88 647 },
fbe06628 648#ifdef HAVE_PRE_ARMV7
649 "50",
650#else
651 "57",
652#endif
919cac88 653 },
ec253988 654#endif /* NEW_DYNAREC */
919cac88 655
8ac2b9d2 656#ifdef GPU_NEON
919cac88 657 {
658 "pcsx_rearmed_neon_interlace_enable",
c8108d88 659 "Enable Interlacing Mode",
919cac88 660 "Enables fake scanlines effect.",
661 {
662 { "disabled", NULL },
663 { "enabled", NULL },
fbe06628 664 { NULL, NULL },
919cac88 665 },
666 "disabled",
667 },
668 {
669 "pcsx_rearmed_neon_enhancement_enable",
c8108d88 670 "Enhanced Resolution (Slow)",
ef2683f1 671 "Renders in double resolution at the cost of lower performance.",
919cac88 672 {
673 { "disabled", NULL },
674 { "enabled", NULL },
fbe06628 675 { NULL, NULL },
919cac88 676 },
677 "disabled",
678 },
679 {
680 "pcsx_rearmed_neon_enhancement_no_main",
c8108d88 681 "Enhanced Resolution (Speed Hack)",
919cac88 682 "Speed hack for Enhanced resolution option (glitches some games).",
683 {
684 { "disabled", NULL },
685 { "enabled", NULL },
fbe06628 686 { NULL, NULL },
919cac88 687 },
688 "disabled",
689 },
8ac2b9d2 690#endif /* GPU_NEON */
919cac88 691
692 {
693 "pcsx_rearmed_duping_enable",
c8108d88 694 "Frame Duping",
919cac88 695 "A speedup, redraws/reuses the last frame if there was no new data.",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
fbe06628 699 { NULL, NULL },
919cac88 700 },
701 "enabled",
702 },
703 {
704 "pcsx_rearmed_display_internal_fps",
705 "Display Internal FPS",
706 "Shows an on-screen frames per second counter when enabled.",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
fbe06628 710 { NULL, NULL },
919cac88 711 },
712 "disabled",
713 },
c8108d88 714
715 /* GPU PEOPS OPTIONS */
2d17de26 716#ifdef GPU_PEOPS
c8108d88 717 {
718 "pcsx_rearmed_show_gpu_peops_settings",
2d17de26 719 "Advanced GPU P.E.Op.S. Settings",
720 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
c8108d88 721 {
722 { "disabled", NULL },
723 { "enabled", NULL },
fbe06628 724 { NULL, NULL },
c8108d88 725 },
726 "disabled",
727 },
728 {
6713b629 729 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 730 "(GPU) Odd/Even Bit Hack",
731 "Needed for Chrono Cross.",
732 {
733 { "disabled", NULL },
734 { "enabled", NULL },
fbe06628 735 { NULL, NULL },
c8108d88 736 },
737 "disabled",
738 },
739 {
6713b629 740 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 741 "(GPU) Expand Screen Width",
742 "Capcom fighting games",
743 {
744 { "disabled", NULL },
745 { "enabled", NULL },
fbe06628 746 { NULL, NULL },
c8108d88 747 },
748 "disabled",
749 },
750 {
6713b629 751 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 752 "(GPU) Ignore Brightness Color",
ef2683f1 753 "Black screens in Lunar Silver Star Story games",
c8108d88 754 {
755 { "disabled", NULL },
756 { "enabled", NULL },
fbe06628 757 { NULL, NULL },
c8108d88 758 },
759 "disabled",
760 },
761 {
6713b629 762 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 763 "(GPU) Disable Coordinate Check",
764 "Compatibility mode",
765 {
766 { "disabled", NULL },
767 { "enabled", NULL },
fbe06628 768 { NULL, NULL },
c8108d88 769 },
770 "disabled",
771 },
772 {
6713b629 773 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 774 "(GPU) Lazy Screen Update",
775 "Pandemonium 2",
776 {
777 { "disabled", NULL },
778 { "enabled", NULL },
fbe06628 779 { NULL, NULL },
c8108d88 780 },
781 "disabled",
782 },
783 {
6713b629 784 "pcsx_rearmed_gpu_peops_old_frame_skip",
c8108d88 785 "(GPU) Old Frame Skipping",
786 "Skip every second frame",
787 {
788 { "disabled", NULL },
789 { "enabled", NULL },
fbe06628 790 { NULL, NULL },
c8108d88 791 },
792 "enabled",
793 },
794 {
6713b629 795 "pcsx_rearmed_gpu_peops_repeated_triangles",
c8108d88 796 "(GPU) Repeated Flat Tex Triangles",
ef2683f1 797 "Needed by Star Wars: Dark Forces",
c8108d88 798 {
799 { "disabled", NULL },
800 { "enabled", NULL },
fbe06628 801 { NULL, NULL },
c8108d88 802 },
803 "disabled",
804 },
805 {
6713b629 806 "pcsx_rearmed_gpu_peops_quads_with_triangles",
c8108d88 807 "(GPU) Draw Quads with Triangles",
808 "Better g-colors, worse textures",
809 {
810 { "disabled", NULL },
811 { "enabled", NULL },
fbe06628 812 { NULL, NULL },
c8108d88 813 },
814 "disabled",
815 },
816 {
6713b629 817 "pcsx_rearmed_gpu_peops_fake_busy_state",
c8108d88 818 "(GPU) Fake 'Gpu Busy' States",
819 "Toggle busy flags after drawing",
820 {
821 { "disabled", NULL },
822 { "enabled", NULL },
fbe06628 823 { NULL, NULL },
c8108d88 824 },
825 "disabled",
826 },
827#endif
828
030d1121 829 /* GPU UNAI Advanced Options */
830#ifdef GPU_UNAI
831 {
832 "pcsx_rearmed_show_gpu_unai_settings",
833 "Advance GPU UNAI/PCSX4All Settings",
834 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
835 {
836 { "disabled", NULL },
837 { "enabled", NULL },
838 { NULL, NULL},
839 },
840 "disabled",
841 },
842 {
843 "pcsx_rearmed_gpu_unai_blending",
844 "(GPU) Enable Blending",
845 NULL,
846 {
847 { "disabled", NULL },
848 { "enabled", NULL },
849 { NULL, NULL},
850 },
851 "enabled",
852 },
853 {
854 "pcsx_rearmed_gpu_unai_lighting",
855 "(GPU) Enable Lighting",
856 NULL,
857 {
858 { "disabled", NULL },
859 { "enabled", NULL },
860 { NULL, NULL},
861 },
862 "enabled",
863 },
864 {
865 "pcsx_rearmed_gpu_unai_fast_lighting",
866 "(GPU) Enable Fast Lighting",
867 NULL,
868 {
869 { "disabled", NULL },
870 { "enabled", NULL },
871 { NULL, NULL},
872 },
873 "enabled",
874 },
875 {
876 "pcsx_rearmed_gpu_unai_ilace_force",
877 "(GPU) Enable Forced Interlace",
878 NULL,
879 {
880 { "disabled", NULL },
881 { "enabled", NULL },
882 { NULL, NULL},
883 },
884 "disabled",
885 },
886 {
887 "pcsx_rearmed_gpu_unai_pixel_skip",
888 "(GPU) Enable Pixel Skip",
889 NULL,
890 {
891 { "disabled", NULL },
892 { "enabled", NULL },
893 { NULL, NULL},
894 },
895 "disabled",
896 },
897#endif /* GPU UNAI Advanced Settings */
898
919cac88 899 {
900 "pcsx_rearmed_show_bios_bootlogo",
901 "Show Bios Bootlogo",
ef2683f1 902 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
919cac88 903 {
904 { "disabled", NULL },
905 { "enabled", NULL },
fbe06628 906 { NULL, NULL },
919cac88 907 },
908 "disabled",
909 },
910 {
911 "pcsx_rearmed_spu_reverb",
912 "Sound Reverb",
913 "Enables or disables audio reverb effect.",
914 {
915 { "disabled", NULL },
916 { "enabled", NULL },
fbe06628 917 { NULL, NULL },
919cac88 918 },
919 "enabled",
920 },
921 {
922 "pcsx_rearmed_spu_interpolation",
c8108d88 923 "Sound Interpolation",
919cac88 924 NULL,
925 {
fbe06628 926 { "simple", "Simple" },
927 { "gaussian", "Gaussian" },
928 { "cubic", "Cubic" },
929 { "off", "disabled" },
930 { NULL, NULL },
919cac88 931 },
932 "simple",
933 },
934 {
935 "pcsx_rearmed_idiablofix",
936 "Diablo Music Fix",
937 NULL,
938 {
939 { "disabled", NULL },
940 { "enabled", NULL },
fbe06628 941 { NULL, NULL },
919cac88 942 },
943 "disabled",
944 },
945 {
946 "pcsx_rearmed_pe2_fix",
947 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
948 NULL,
949 {
950 { "disabled", NULL },
951 { "enabled", NULL },
fbe06628 952 { NULL, NULL },
919cac88 953 },
954 "disabled",
955 },
956 {
957 "pcsx_rearmed_inuyasha_fix",
958 "InuYasha Sengoku Battle Fix",
959 NULL,
960 {
961 { "disabled", NULL },
962 { "enabled", NULL },
fbe06628 963 { NULL, NULL },
919cac88 964 },
965 "disabled",
966 },
679b71e2
JW
967#ifndef _WIN32
968 {
969 "pcsx_rearmed_async_cd",
970 "CD Access Method (Restart)",
971 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
972 {
973 { "sync", "Synchronous" },
974 { "async", "Asynchronous" },
975 { NULL, NULL},
976 },
977 "sync",
978 },
979#endif
919cac88 980 /* ADVANCED OPTIONS */
981 {
982 "pcsx_rearmed_noxadecoding",
983 "XA Decoding",
984 NULL,
985 {
986 { "disabled", NULL },
987 { "enabled", NULL },
fbe06628 988 { NULL, NULL },
919cac88 989 },
990 "enabled",
991 },
992 {
993 "pcsx_rearmed_nocdaudio",
994 "CD Audio",
995 NULL,
996 {
997 { "disabled", NULL },
998 { "enabled", NULL },
fbe06628 999 { NULL, NULL },
919cac88 1000 },
1001 "enabled",
1002 },
34af0fff 1003 {
1004 "pcsx_rearmed_spuirq",
1005 "SPU IRQ Always Enabled",
1006 "Compatibility tweak, should be left to off in most cases.",
1007 {
1008 { "disabled", NULL },
1009 { "enabled", NULL },
1010 { NULL, NULL },
1011 },
1012 "disabled",
1013 },
919cac88 1014
ec253988 1015#ifdef NEW_DYNAREC
919cac88 1016 {
1017 "pcsx_rearmed_nosmccheck",
1018 "(Speed Hack) Disable SMC Checks",
1019 "Will cause crashes when loading, break memcards.",
1020 {
1021 { "disabled", NULL },
1022 { "enabled", NULL },
fbe06628 1023 { NULL, NULL },
919cac88 1024 },
1025 "disabled",
1026 },
1027 {
1028 "pcsx_rearmed_gteregsunneeded",
1029 "(Speed Hack) Assume GTE Regs Unneeded",
1030 "May cause graphical glitches.",
1031 {
1032 { "disabled", NULL },
1033 { "enabled", NULL },
fbe06628 1034 { NULL, NULL },
919cac88 1035 },
1036 "disabled",
1037 },
1038 {
1039 "pcsx_rearmed_nogteflags",
1040 "(Speed Hack) Disable GTE Flags",
1041 "Will cause graphical glitches.",
1042 {
1043 { "disabled", NULL },
1044 { "enabled", NULL },
38114665
ÖK
1045 { NULL, NULL },
1046 },
fbe06628 1047 "disabled",
38114665 1048 },
ec253988 1049#endif /* NEW_DYNAREC */
38114665 1050
fbe06628 1051 { NULL, NULL, NULL, {{0}}, NULL },
38114665
ÖK
1052};
1053
919cac88 1054/*
1055 ********************************
1056 * Language Mapping
1057 ********************************
1058*/
1059
fbe06628 1060#ifndef HAVE_NO_LANGEXTRA
919cac88 1061struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1062 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1063 NULL, /* RETRO_LANGUAGE_JAPANESE */
1064 NULL, /* RETRO_LANGUAGE_FRENCH */
1065 NULL, /* RETRO_LANGUAGE_SPANISH */
1066 NULL, /* RETRO_LANGUAGE_GERMAN */
1067 NULL, /* RETRO_LANGUAGE_ITALIAN */
1068 NULL, /* RETRO_LANGUAGE_DUTCH */
1069 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1070 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1071 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1072 NULL, /* RETRO_LANGUAGE_KOREAN */
1073 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1074 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1075 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1076 NULL, /* RETRO_LANGUAGE_POLISH */
1077 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1078 NULL, /* RETRO_LANGUAGE_ARABIC */
1079 NULL, /* RETRO_LANGUAGE_GREEK */
fbe06628 1080 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1081};
fbe06628 1082#endif
919cac88 1083
1084/*
1085 ********************************
1086 * Functions
1087 ********************************
1088*/
1089
1090/* Handles configuration/setting of core options.
fbe06628 1091 * Should be called as early as possible - ideally inside
1092 * retro_set_environment(), and no later than retro_load_game()
919cac88 1093 * > We place the function body in the header to avoid the
1094 * necessity of adding more .c files (i.e. want this to
1095 * be as painless as possible for core devs)
1096 */
1097
1098static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1099{
1100 unsigned version = 0;
1101
1102 if (!environ_cb)
1103 return;
1104
fbe06628 1105 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
919cac88 1106 {
fbe06628 1107#ifndef HAVE_NO_LANGEXTRA
919cac88 1108 struct retro_core_options_intl core_options_intl;
1109 unsigned language = 0;
1110
1111 core_options_intl.us = option_defs_us;
1112 core_options_intl.local = NULL;
1113
1114 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1115 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1116 core_options_intl.local = option_defs_intl[language];
1117
1118 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
fbe06628 1119#else
1120 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1121#endif
919cac88 1122 }
1123 else
1124 {
1125 size_t i;
1126 size_t option_index = 0;
1127 size_t num_options = 0;
1128 struct retro_variable *variables = NULL;
1129 char **values_buf = NULL;
1130
1131 /* Determine number of options
1132 * > Note: We are going to skip a number of irrelevant
1133 * core options when building the retro_variable array,
1134 * but we'll allocate space for all of them. The difference
1135 * in resource usage is negligible, and this allows us to
1136 * keep the code 'cleaner' */
1137 while (true)
1138 {
1139 if (option_defs_us[num_options].key)
1140 num_options++;
1141 else
1142 break;
1143 }
1144
1145 /* Allocate arrays */
1146 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1147 values_buf = (char **)calloc(num_options, sizeof(char *));
1148
1149 if (!variables || !values_buf)
1150 goto error;
1151
1152 /* Copy parameters from option_defs_us array */
1153 for (i = 0; i < num_options; i++)
1154 {
1155 const char *key = option_defs_us[i].key;
1156 const char *desc = option_defs_us[i].desc;
1157 const char *default_value = option_defs_us[i].default_value;
1158 struct retro_core_option_value *values = option_defs_us[i].values;
1159 size_t buf_len = 3;
1160 size_t default_index = 0;
1161
1162 values_buf[i] = NULL;
1163
1164 /* Skip options that are irrelevant when using the
1165 * old style core options interface */
c8108d88 1166 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
919cac88 1167 continue;
1168
1169 if (desc)
1170 {
1171 size_t num_values = 0;
1172
1173 /* Determine number of values */
1174 while (true)
1175 {
1176 if (values[num_values].value)
1177 {
1178 /* Check if this is the default value */
1179 if (default_value)
1180 if (strcmp(values[num_values].value, default_value) == 0)
1181 default_index = num_values;
1182
1183 buf_len += strlen(values[num_values].value);
1184 num_values++;
1185 }
1186 else
1187 break;
1188 }
1189
1190 /* Build values string */
fbe06628 1191 if (num_values > 0)
919cac88 1192 {
1193 size_t j;
1194
1195 buf_len += num_values - 1;
1196 buf_len += strlen(desc);
1197
1198 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1199 if (!values_buf[i])
1200 goto error;
1201
1202 strcpy(values_buf[i], desc);
1203 strcat(values_buf[i], "; ");
1204
1205 /* Default value goes first */
1206 strcat(values_buf[i], values[default_index].value);
1207
1208 /* Add remaining values */
1209 for (j = 0; j < num_values; j++)
1210 {
1211 if (j != default_index)
1212 {
1213 strcat(values_buf[i], "|");
1214 strcat(values_buf[i], values[j].value);
1215 }
1216 }
1217 }
1218 }
1219
1220 variables[option_index].key = key;
1221 variables[option_index].value = values_buf[i];
1222 option_index++;
1223 }
1224
1225 /* Set variables */
1226 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1227
1228error:
1229
1230 /* Clean up */
1231 if (values_buf)
1232 {
1233 for (i = 0; i < num_options; i++)
1234 {
1235 if (values_buf[i])
1236 {
1237 free(values_buf[i]);
1238 values_buf[i] = NULL;
1239 }
1240 }
1241
1242 free(values_buf);
1243 values_buf = NULL;
1244 }
1245
1246 if (variables)
1247 {
1248 free(variables);
1249 variables = NULL;
1250 }
1251 }
1252}
1253
1254#ifdef __cplusplus
1255}
1256#endif
1257
1258#endif