Merge pull request #629 from jSTE0/miyoo-platform
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
919cac88 32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
919cac88 52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
fbe06628 62 { NULL, NULL },
919cac88 63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
fbe06628 72 { "HLE", "hle" },
73 { NULL, NULL },
919cac88 74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
fbe06628 84 { "PAL", "pal" },
85 { NULL, NULL },
919cac88 86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
c8108d88 91 "Enable Second Memory Card (Shared)",
ef2683f1 92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
919cac88 93 {
fbe06628 94 { "disabled", NULL },
919cac88 95 { "enabled", NULL },
fbe06628 96 { NULL, NULL },
919cac88 97 },
e6f1e7f7 98 "disabled",
ce239f4a 99 },
100 {
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
104 {
105 { "disabled", NULL },
106 { "enabled", NULL },
107 { NULL, NULL },
108 },
109 "disabled",
919cac88 110 },
399a33fe 111 {
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
115 {
116 { "0.05", NULL },
117 { "0.10", NULL },
118 { "0.15", NULL },
119 { "0.20", NULL },
120 { "0.25", NULL },
121 { "0.30", NULL },
122 { "0.35", NULL },
123 { "0.40", NULL },
124 { "0.45", NULL },
125 { "0.50", NULL },
126 { "0.55", NULL },
127 { "0.60", NULL },
128 { "0.65", NULL },
129 { "0.70", NULL },
130 { "0.75", NULL },
131 { "0.80", NULL },
132 { "0.85", NULL },
133 { "0.90", NULL },
134 { "0.95", NULL },
135 { "1.00", NULL },
136 { "1.05", NULL },
137 { "1.10", NULL },
138 { "1.15", NULL },
139 { "1.20", NULL },
140 { "1.25", NULL },
141 { "1.30", NULL },
142 { "1.35", NULL },
143 { "1.40", NULL },
144 { "1.45", NULL },
145 { "1.50", NULL },
146 { "1.55", NULL },
147 { "1.60", NULL },
148 { "1.65", NULL },
149 { "1.70", NULL },
150 { "1.75", NULL },
151 { "1.80", NULL },
152 { "1.85", NULL },
153 { "1.90", NULL },
154 { "1.95", NULL },
155 { "2.00", NULL },
156 },
157 "1.00",
158 },
919cac88 159 {
f6575013 160 "pcsx_rearmed_multitap",
161 "Multitap Mode (Restart)",
6cb1dcb1 162 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
919cac88 163 {
6cb1dcb1 164 { "disabled", NULL },
165 { "port 1", NULL },
166 { "port 2", NULL },
167 { "ports 1 and 2", NULL },
fbe06628 168 { NULL, NULL },
919cac88 169 },
125cf239 170 "disabled",
919cac88 171 },
172 {
173 "pcsx_rearmed_negcon_deadzone",
c8108d88 174 "NegCon Twist Deadzone (Percent)",
919cac88 175 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
176 {
177 { "0", NULL },
178 { "5", NULL },
179 { "10", NULL },
180 { "15", NULL },
181 { "20", NULL },
182 { "25", NULL },
183 { "30", NULL },
fbe06628 184 { NULL, NULL },
919cac88 185 },
186 "0",
187 },
188 {
189 "pcsx_rearmed_negcon_response",
190 "NegCon Twist Response",
191 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
192 {
fbe06628 193 { "linear", NULL },
919cac88 194 { "quadratic", NULL },
fbe06628 195 { "cubic", NULL },
196 { NULL, NULL },
919cac88 197 },
198 "linear",
199 },
ace1989f
SK
200 {
201 "pcsx_rearmed_analog_axis_modifier",
202 "Analog axis bounds.",
203 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
204 {
205 { "circle", NULL },
206 { "square", NULL },
207 { NULL, NULL },
208 },
209 "circle",
210 },
919cac88 211 {
212 "pcsx_rearmed_vibration",
213 "Enable Vibration",
c8108d88 214 "Enables vibration feedback for controllers that supports vibration features.",
919cac88 215 {
216 { "disabled", NULL },
217 { "enabled", NULL },
fbe06628 218 { NULL, NULL },
919cac88 219 },
220 "enabled",
221 },
000655e4
S
222 {
223 "pcsx_rearmed_gunconadjustx",
224 "Guncon Adjust X",
225 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
226 {
227 { "0", NULL },
228 { "-25", NULL },
229 { "-24", NULL },
230 { "-23", NULL },
231 { "-22", NULL },
232 { "-21", NULL },
233 { "-20", NULL },
234 { "-19", NULL },
235 { "-18", NULL },
236 { "-17", NULL },
237 { "-16", NULL },
238 { "-15", NULL },
239 { "-14", NULL },
240 { "-13", NULL },
241 { "-12", NULL },
242 { "-11", NULL },
243 { "-10", NULL },
244 { "-09", NULL },
245 { "-08", NULL },
246 { "-07", NULL },
247 { "-06", NULL },
248 { "-05", NULL },
249 { "-04", NULL },
250 { "-03", NULL },
251 { "-02", NULL },
252 { "-01", NULL },
253 { "00", NULL },
254 { "01", NULL },
255 { "02", NULL },
256 { "03", NULL },
257 { "04", NULL },
258 { "05", NULL },
259 { "06", NULL },
260 { "07", NULL },
261 { "08", NULL },
262 { "09", NULL },
263 { "10", NULL },
264 { "11", NULL },
265 { "12", NULL },
266 { "13", NULL },
267 { "14", NULL },
268 { "15", NULL },
269 { "16", NULL },
270 { "17", NULL },
271 { "18", NULL },
272 { "19", NULL },
273 { "20", NULL },
274 { "21", NULL },
275 { "22", NULL },
276 { "23", NULL },
277 { "24", NULL },
278 { "25", NULL },
279 { NULL, NULL },
280 },
281 "0",
282 },
283 {
284 "pcsx_rearmed_gunconadjusty",
285 "Guncon Adjust Y",
286 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
287 {
288 { "0", NULL },
289 { "-25", NULL },
290 { "-24", NULL },
291 { "-23", NULL },
292 { "-22", NULL },
293 { "-21", NULL },
294 { "-20", NULL },
295 { "-19", NULL },
296 { "-18", NULL },
297 { "-17", NULL },
298 { "-16", NULL },
299 { "-15", NULL },
300 { "-14", NULL },
301 { "-13", NULL },
302 { "-12", NULL },
303 { "-11", NULL },
304 { "-10", NULL },
305 { "-09", NULL },
306 { "-08", NULL },
307 { "-07", NULL },
308 { "-06", NULL },
309 { "-05", NULL },
310 { "-04", NULL },
311 { "-03", NULL },
312 { "-02", NULL },
313 { "-01", NULL },
314 { "00", NULL },
315 { "01", NULL },
316 { "02", NULL },
317 { "03", NULL },
318 { "04", NULL },
319 { "05", NULL },
320 { "06", NULL },
321 { "07", NULL },
322 { "08", NULL },
323 { "09", NULL },
324 { "10", NULL },
325 { "11", NULL },
326 { "12", NULL },
327 { "13", NULL },
328 { "14", NULL },
329 { "15", NULL },
330 { "16", NULL },
331 { "17", NULL },
332 { "18", NULL },
333 { "19", NULL },
334 { "20", NULL },
335 { "21", NULL },
336 { "22", NULL },
337 { "23", NULL },
338 { "24", NULL },
339 { "25", NULL },
340 { NULL, NULL },
341 },
342 "0",
343 },
344 {
345 "pcsx_rearmed_gunconadjustratiox",
346 "Guncon Adjust Ratio X",
347 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
348 {
349 { "1", NULL },
350 { "0.75", NULL },
351 { "0.76", NULL },
352 { "0.77", NULL },
353 { "0.78", NULL },
354 { "0.79", NULL },
355 { "0.80", NULL },
356 { "0.81", NULL },
357 { "0.82", NULL },
358 { "0.83", NULL },
359 { "0.84", NULL },
360 { "0.85", NULL },
361 { "0.86", NULL },
362 { "0.87", NULL },
363 { "0.88", NULL },
364 { "0.89", NULL },
365 { "0.90", NULL },
366 { "0.91", NULL },
367 { "0.92", NULL },
368 { "0.93", NULL },
369 { "0.94", NULL },
370 { "0.95", NULL },
371 { "0.96", NULL },
372 { "0.97", NULL },
373 { "0.98", NULL },
374 { "0.99", NULL },
375 { "1.00", NULL },
376 { "1.01", NULL },
377 { "1.02", NULL },
378 { "1.03", NULL },
379 { "1.04", NULL },
380 { "1.05", NULL },
381 { "1.06", NULL },
382 { "1.07", NULL },
383 { "1.08", NULL },
384 { "1.09", NULL },
385 { "1.10", NULL },
386 { "1.11", NULL },
387 { "1.12", NULL },
388 { "1.13", NULL },
389 { "1.14", NULL },
390 { "1.15", NULL },
391 { "1.16", NULL },
392 { "1.17", NULL },
393 { "1.18", NULL },
394 { "1.19", NULL },
395 { "1.20", NULL },
396 { "1.21", NULL },
397 { "1.22", NULL },
398 { "1.23", NULL },
399 { "1.24", NULL },
400 { "1.25", NULL },
401 { NULL, NULL },
402 },
403 "1",
404 },
405 {
406 "pcsx_rearmed_gunconadjustratioy",
407 "Guncon Adjust Ratio Y",
408 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
409 {
410 { "1", NULL },
411 { "0.75", NULL },
412 { "0.76", NULL },
413 { "0.77", NULL },
414 { "0.78", NULL },
415 { "0.79", NULL },
416 { "0.80", NULL },
417 { "0.81", NULL },
418 { "0.82", NULL },
419 { "0.83", NULL },
420 { "0.84", NULL },
421 { "0.85", NULL },
422 { "0.86", NULL },
423 { "0.87", NULL },
424 { "0.88", NULL },
425 { "0.89", NULL },
426 { "0.90", NULL },
427 { "0.91", NULL },
428 { "0.92", NULL },
429 { "0.93", NULL },
430 { "0.94", NULL },
431 { "0.95", NULL },
432 { "0.96", NULL },
433 { "0.97", NULL },
434 { "0.98", NULL },
435 { "0.99", NULL },
436 { "1.00", NULL },
437 { "1.01", NULL },
438 { "1.02", NULL },
439 { "1.03", NULL },
440 { "1.04", NULL },
441 { "1.05", NULL },
442 { "1.06", NULL },
443 { "1.07", NULL },
444 { "1.08", NULL },
445 { "1.09", NULL },
446 { "1.10", NULL },
447 { "1.11", NULL },
448 { "1.12", NULL },
449 { "1.13", NULL },
450 { "1.14", NULL },
451 { "1.15", NULL },
452 { "1.16", NULL },
453 { "1.17", NULL },
454 { "1.18", NULL },
455 { "1.19", NULL },
456 { "1.20", NULL },
457 { "1.21", NULL },
458 { "1.22", NULL },
459 { "1.23", NULL },
460 { "1.24", NULL },
461 { "1.25", NULL },
462 { NULL, NULL },
463 },
464 "1",
465 },
919cac88 466 {
467 "pcsx_rearmed_dithering",
468 "Enable Dithering",
469 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
470 {
471 { "disabled", NULL },
472 { "enabled", NULL },
fbe06628 473 { NULL, NULL },
919cac88 474 },
706d7934 475#if defined HAVE_LIBNX || defined _3DS
12367ad0 476 "disabled",
477#else
919cac88 478 "enabled",
12367ad0 479#endif
919cac88 480 },
481
630b122b 482#ifndef DRC_DISABLE
919cac88 483 {
484 "pcsx_rearmed_drc",
c8108d88 485 "Dynamic Recompiler",
ef2683f1 486 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
919cac88 487 {
488 { "disabled", NULL },
489 { "enabled", NULL },
fbe06628 490 { NULL, NULL },
919cac88 491 },
492 "enabled",
493 },
630b122b 494#endif
ec253988 495
630b122b 496#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 497 {
498 "pcsx_rearmed_psxclock",
c8108d88 499 "PSX CPU Clock",
44e8d7af 500#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 501 "Overclock or underclock the PSX clock. Default is 50",
502#else
503 "Overclock or underclock the PSX clock. Default is 57",
504#endif
919cac88 505 {
fbe06628 506 { "30", NULL },
507 { "31", NULL },
508 { "32", NULL },
509 { "33", NULL },
510 { "34", NULL },
511 { "35", NULL },
512 { "36", NULL },
513 { "37", NULL },
514 { "38", NULL },
515 { "39", NULL },
516 { "40", NULL },
517 { "41", NULL },
518 { "42", NULL },
519 { "43", NULL },
520 { "44", NULL },
521 { "45", NULL },
522 { "46", NULL },
523 { "47", NULL },
524 { "48", NULL },
525 { "49", NULL },
526 { "50", NULL },
527 { "51", NULL },
528 { "52", NULL },
529 { "53", NULL },
530 { "54", NULL },
531 { "55", NULL },
532 { "56", NULL },
533 { "57", NULL },
534 { "58", NULL },
535 { "59", NULL },
536 { "60", NULL },
537 { "61", NULL },
538 { "62", NULL },
539 { "63", NULL },
540 { "64", NULL },
541 { "65", NULL },
542 { "66", NULL },
543 { "67", NULL },
544 { "68", NULL },
545 { "69", NULL },
546 { "70", NULL },
547 { "71", NULL },
548 { "72", NULL },
549 { "73", NULL },
550 { "74", NULL },
551 { "75", NULL },
552 { "76", NULL },
553 { "77", NULL },
554 { "78", NULL },
555 { "79", NULL },
556 { "80", NULL },
557 { "81", NULL },
558 { "82", NULL },
559 { "83", NULL },
560 { "84", NULL },
561 { "85", NULL },
562 { "86", NULL },
563 { "87", NULL },
564 { "88", NULL },
565 { "89", NULL },
566 { "90", NULL },
567 { "91", NULL },
568 { "92", NULL },
569 { "93", NULL },
570 { "94", NULL },
571 { "95", NULL },
572 { "96", NULL },
573 { "97", NULL },
574 { "98", NULL },
575 { "99", NULL },
919cac88 576 { "100", NULL },
fbe06628 577 { NULL, NULL },
919cac88 578 },
44e8d7af 579#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 580 "50",
581#else
582 "57",
583#endif
919cac88 584 },
630b122b 585#endif /* !DRC_DISABLE && !LIGHTREC */
919cac88 586
8ac2b9d2 587#ifdef GPU_NEON
919cac88 588 {
589 "pcsx_rearmed_neon_interlace_enable",
c8108d88 590 "Enable Interlacing Mode",
919cac88 591 "Enables fake scanlines effect.",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
fbe06628 595 { NULL, NULL },
919cac88 596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_neon_enhancement_enable",
c8108d88 601 "Enhanced Resolution (Slow)",
ef2683f1 602 "Renders in double resolution at the cost of lower performance.",
919cac88 603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
fbe06628 606 { NULL, NULL },
919cac88 607 },
608 "disabled",
609 },
610 {
611 "pcsx_rearmed_neon_enhancement_no_main",
c8108d88 612 "Enhanced Resolution (Speed Hack)",
919cac88 613 "Speed hack for Enhanced resolution option (glitches some games).",
614 {
615 { "disabled", NULL },
616 { "enabled", NULL },
fbe06628 617 { NULL, NULL },
919cac88 618 },
619 "disabled",
620 },
8ac2b9d2 621#endif /* GPU_NEON */
919cac88 622
623 {
624 "pcsx_rearmed_duping_enable",
c8108d88 625 "Frame Duping",
919cac88 626 "A speedup, redraws/reuses the last frame if there was no new data.",
627 {
628 { "disabled", NULL },
629 { "enabled", NULL },
fbe06628 630 { NULL, NULL },
919cac88 631 },
632 "enabled",
633 },
634 {
635 "pcsx_rearmed_display_internal_fps",
636 "Display Internal FPS",
637 "Shows an on-screen frames per second counter when enabled.",
638 {
639 { "disabled", NULL },
640 { "enabled", NULL },
fbe06628 641 { NULL, NULL },
919cac88 642 },
643 "disabled",
644 },
c8108d88 645
646 /* GPU PEOPS OPTIONS */
2d17de26 647#ifdef GPU_PEOPS
c8108d88 648 {
649 "pcsx_rearmed_show_gpu_peops_settings",
2d17de26 650 "Advanced GPU P.E.Op.S. Settings",
651 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
c8108d88 652 {
653 { "disabled", NULL },
654 { "enabled", NULL },
fbe06628 655 { NULL, NULL },
c8108d88 656 },
657 "disabled",
658 },
659 {
6713b629 660 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 661 "(GPU) Odd/Even Bit Hack",
662 "Needed for Chrono Cross.",
663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
fbe06628 666 { NULL, NULL },
c8108d88 667 },
668 "disabled",
669 },
670 {
6713b629 671 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 672 "(GPU) Expand Screen Width",
673 "Capcom fighting games",
674 {
675 { "disabled", NULL },
676 { "enabled", NULL },
fbe06628 677 { NULL, NULL },
c8108d88 678 },
679 "disabled",
680 },
681 {
6713b629 682 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 683 "(GPU) Ignore Brightness Color",
ef2683f1 684 "Black screens in Lunar Silver Star Story games",
c8108d88 685 {
686 { "disabled", NULL },
687 { "enabled", NULL },
fbe06628 688 { NULL, NULL },
c8108d88 689 },
690 "disabled",
691 },
692 {
6713b629 693 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 694 "(GPU) Disable Coordinate Check",
695 "Compatibility mode",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
fbe06628 699 { NULL, NULL },
c8108d88 700 },
701 "disabled",
702 },
703 {
6713b629 704 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 705 "(GPU) Lazy Screen Update",
706 "Pandemonium 2",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
fbe06628 710 { NULL, NULL },
c8108d88 711 },
712 "disabled",
713 },
714 {
6713b629 715 "pcsx_rearmed_gpu_peops_old_frame_skip",
c8108d88 716 "(GPU) Old Frame Skipping",
717 "Skip every second frame",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
fbe06628 721 { NULL, NULL },
c8108d88 722 },
723 "enabled",
724 },
725 {
6713b629 726 "pcsx_rearmed_gpu_peops_repeated_triangles",
c8108d88 727 "(GPU) Repeated Flat Tex Triangles",
ef2683f1 728 "Needed by Star Wars: Dark Forces",
c8108d88 729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
fbe06628 732 { NULL, NULL },
c8108d88 733 },
734 "disabled",
735 },
736 {
6713b629 737 "pcsx_rearmed_gpu_peops_quads_with_triangles",
c8108d88 738 "(GPU) Draw Quads with Triangles",
739 "Better g-colors, worse textures",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
fbe06628 743 { NULL, NULL },
c8108d88 744 },
745 "disabled",
746 },
747 {
6713b629 748 "pcsx_rearmed_gpu_peops_fake_busy_state",
c8108d88 749 "(GPU) Fake 'Gpu Busy' States",
750 "Toggle busy flags after drawing",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
fbe06628 754 { NULL, NULL },
c8108d88 755 },
756 "disabled",
757 },
758#endif
759
030d1121 760 /* GPU UNAI Advanced Options */
761#ifdef GPU_UNAI
762 {
763 "pcsx_rearmed_show_gpu_unai_settings",
764 "Advance GPU UNAI/PCSX4All Settings",
765 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
766 {
767 { "disabled", NULL },
768 { "enabled", NULL },
769 { NULL, NULL},
770 },
771 "disabled",
772 },
773 {
774 "pcsx_rearmed_gpu_unai_blending",
775 "(GPU) Enable Blending",
776 NULL,
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL},
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_gpu_unai_lighting",
786 "(GPU) Enable Lighting",
787 NULL,
788 {
789 { "disabled", NULL },
790 { "enabled", NULL },
791 { NULL, NULL},
792 },
793 "enabled",
794 },
795 {
796 "pcsx_rearmed_gpu_unai_fast_lighting",
797 "(GPU) Enable Fast Lighting",
798 NULL,
799 {
800 { "disabled", NULL },
801 { "enabled", NULL },
802 { NULL, NULL},
803 },
6725614d 804 "disabled",
030d1121 805 },
806 {
807 "pcsx_rearmed_gpu_unai_ilace_force",
808 "(GPU) Enable Forced Interlace",
809 NULL,
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_pixel_skip",
819 "(GPU) Enable Pixel Skip",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "disabled",
827 },
43047988
JW
828 {
829 "pcsx_rearmed_gpu_unai_scale_hires",
830 "(GPU) Enable Hi-Res Downscaling",
831 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
ad32ae17 837#ifdef _MIYOO
838 "enabled",
839#else
43047988 840 "disabled",
ad32ae17 841#endif
43047988 842 },
a903b131 843#endif /* GPU UNAI Advanced Settings */
c765eb86
JW
844#ifdef THREAD_RENDERING
845 {
846 "pcsx_rearmed_gpu_thread_rendering",
847 "Threaded Rendering",
848 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
849 {
850 { "disabled", NULL },
851 { "sync", NULL },
852 { "async", NULL },
853 { NULL, NULL},
854 },
855 "disabled",
856 },
857#endif
030d1121 858
919cac88 859 {
860 "pcsx_rearmed_show_bios_bootlogo",
861 "Show Bios Bootlogo",
ef2683f1 862 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
919cac88 863 {
864 { "disabled", NULL },
865 { "enabled", NULL },
fbe06628 866 { NULL, NULL },
919cac88 867 },
868 "disabled",
869 },
870 {
871 "pcsx_rearmed_spu_reverb",
872 "Sound Reverb",
873 "Enables or disables audio reverb effect.",
874 {
875 { "disabled", NULL },
876 { "enabled", NULL },
fbe06628 877 { NULL, NULL },
919cac88 878 },
879 "enabled",
880 },
881 {
882 "pcsx_rearmed_spu_interpolation",
c8108d88 883 "Sound Interpolation",
919cac88 884 NULL,
885 {
fbe06628 886 { "simple", "Simple" },
887 { "gaussian", "Gaussian" },
888 { "cubic", "Cubic" },
889 { "off", "disabled" },
890 { NULL, NULL },
919cac88 891 },
892 "simple",
893 },
919cac88 894 {
895 "pcsx_rearmed_pe2_fix",
896 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
897 NULL,
898 {
899 { "disabled", NULL },
900 { "enabled", NULL },
fbe06628 901 { NULL, NULL },
919cac88 902 },
903 "disabled",
904 },
7a811716 905 {
906 "pcsx_rearmed_icache_emulation",
907 "Instruction Cache emulation",
d70a22d1 908 "Enables or disables instruction cache emulation. Slower, but more accurate. Fails to run Spyro 2 PAL. This allows you to run F1 2001, Formula One Arcade, F1 99 and other games that may need instruction cache emulation. Interpreter only and partial on lightrec, does nothing on the ARMv7 backend.",
7a811716 909 {
910 { "disabled", NULL },
911 { "enabled", NULL },
912 { NULL, NULL },
913 },
914 "disabled",
915 },
919cac88 916 {
917 "pcsx_rearmed_inuyasha_fix",
918 "InuYasha Sengoku Battle Fix",
919 NULL,
920 {
921 { "disabled", NULL },
922 { "enabled", NULL },
fbe06628 923 { NULL, NULL },
919cac88 924 },
925 "disabled",
926 },
679b71e2
JW
927#ifndef _WIN32
928 {
929 "pcsx_rearmed_async_cd",
930 "CD Access Method (Restart)",
1d2757f4 931 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
679b71e2 932 {
1d2757f4 933 { "sync", "Synchronous" },
934 { "async", "Asynchronous" },
935 { "precache", "Precache" },
679b71e2
JW
936 { NULL, NULL},
937 },
938 "sync",
939 },
940#endif
919cac88 941 /* ADVANCED OPTIONS */
942 {
943 "pcsx_rearmed_noxadecoding",
944 "XA Decoding",
945 NULL,
946 {
947 { "disabled", NULL },
948 { "enabled", NULL },
fbe06628 949 { NULL, NULL },
919cac88 950 },
951 "enabled",
952 },
953 {
954 "pcsx_rearmed_nocdaudio",
955 "CD Audio",
956 NULL,
957 {
958 { "disabled", NULL },
959 { "enabled", NULL },
fbe06628 960 { NULL, NULL },
919cac88 961 },
962 "enabled",
963 },
34af0fff 964 {
965 "pcsx_rearmed_spuirq",
966 "SPU IRQ Always Enabled",
967 "Compatibility tweak, should be left to off in most cases.",
968 {
969 { "disabled", NULL },
970 { "enabled", NULL },
971 { NULL, NULL },
972 },
973 "disabled",
974 },
919cac88 975
630b122b 976#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 977 {
978 "pcsx_rearmed_nosmccheck",
979 "(Speed Hack) Disable SMC Checks",
980 "Will cause crashes when loading, break memcards.",
981 {
982 { "disabled", NULL },
983 { "enabled", NULL },
fbe06628 984 { NULL, NULL },
919cac88 985 },
986 "disabled",
987 },
988 {
989 "pcsx_rearmed_gteregsunneeded",
990 "(Speed Hack) Assume GTE Regs Unneeded",
991 "May cause graphical glitches.",
992 {
993 { "disabled", NULL },
994 { "enabled", NULL },
fbe06628 995 { NULL, NULL },
919cac88 996 },
997 "disabled",
998 },
999 {
1000 "pcsx_rearmed_nogteflags",
1001 "(Speed Hack) Disable GTE Flags",
1002 "Will cause graphical glitches.",
1003 {
1004 { "disabled", NULL },
1005 { "enabled", NULL },
38114665
ÖK
1006 { NULL, NULL },
1007 },
fbe06628 1008 "disabled",
38114665 1009 },
630b122b 1010 {
1011 "pcsx_rearmed_nostalls",
1012 "Disable CPU/GTE stalls",
1013 "Will cause some games to run too fast.",
1014 {
1015 { "disabled", NULL },
1016 { "enabled", NULL },
1017 { NULL, NULL },
1018 },
1019 "disabled",
1020 },
1021 {
1022 "pcsx_rearmed_nocompathacks",
1023 "Disable compat hacks",
1024 "Disables game-specific compatibility hacks.",
1025 {
1026 { "disabled", NULL },
1027 { "enabled", NULL },
1028 { NULL, NULL },
1029 },
1030 "disabled",
1031 },
1032#endif /* !DRC_DISABLE && !LIGHTREC */
38114665 1033
fbe06628 1034 { NULL, NULL, NULL, {{0}}, NULL },
38114665
ÖK
1035};
1036
919cac88 1037/*
1038 ********************************
1039 * Language Mapping
1040 ********************************
1041*/
1042
fbe06628 1043#ifndef HAVE_NO_LANGEXTRA
919cac88 1044struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1045 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1046 NULL, /* RETRO_LANGUAGE_JAPANESE */
1047 NULL, /* RETRO_LANGUAGE_FRENCH */
1048 NULL, /* RETRO_LANGUAGE_SPANISH */
1049 NULL, /* RETRO_LANGUAGE_GERMAN */
1050 NULL, /* RETRO_LANGUAGE_ITALIAN */
1051 NULL, /* RETRO_LANGUAGE_DUTCH */
1052 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1053 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1054 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1055 NULL, /* RETRO_LANGUAGE_KOREAN */
1056 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1057 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1058 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1059 NULL, /* RETRO_LANGUAGE_POLISH */
1060 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1061 NULL, /* RETRO_LANGUAGE_ARABIC */
1062 NULL, /* RETRO_LANGUAGE_GREEK */
fbe06628 1063 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1064};
fbe06628 1065#endif
919cac88 1066
1067/*
1068 ********************************
1069 * Functions
1070 ********************************
1071*/
1072
1073/* Handles configuration/setting of core options.
fbe06628 1074 * Should be called as early as possible - ideally inside
1075 * retro_set_environment(), and no later than retro_load_game()
919cac88 1076 * > We place the function body in the header to avoid the
1077 * necessity of adding more .c files (i.e. want this to
1078 * be as painless as possible for core devs)
1079 */
1080
1081static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1082{
1083 unsigned version = 0;
1084
1085 if (!environ_cb)
1086 return;
1087
fbe06628 1088 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
919cac88 1089 {
fbe06628 1090#ifndef HAVE_NO_LANGEXTRA
919cac88 1091 struct retro_core_options_intl core_options_intl;
1092 unsigned language = 0;
1093
1094 core_options_intl.us = option_defs_us;
1095 core_options_intl.local = NULL;
1096
1097 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1098 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1099 core_options_intl.local = option_defs_intl[language];
1100
1101 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
fbe06628 1102#else
1103 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1104#endif
919cac88 1105 }
1106 else
1107 {
1108 size_t i;
1109 size_t option_index = 0;
1110 size_t num_options = 0;
1111 struct retro_variable *variables = NULL;
1112 char **values_buf = NULL;
1113
1114 /* Determine number of options
1115 * > Note: We are going to skip a number of irrelevant
1116 * core options when building the retro_variable array,
1117 * but we'll allocate space for all of them. The difference
1118 * in resource usage is negligible, and this allows us to
1119 * keep the code 'cleaner' */
1120 while (true)
1121 {
1122 if (option_defs_us[num_options].key)
1123 num_options++;
1124 else
1125 break;
1126 }
1127
1128 /* Allocate arrays */
1129 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1130 values_buf = (char **)calloc(num_options, sizeof(char *));
1131
1132 if (!variables || !values_buf)
1133 goto error;
1134
1135 /* Copy parameters from option_defs_us array */
1136 for (i = 0; i < num_options; i++)
1137 {
1138 const char *key = option_defs_us[i].key;
1139 const char *desc = option_defs_us[i].desc;
1140 const char *default_value = option_defs_us[i].default_value;
1141 struct retro_core_option_value *values = option_defs_us[i].values;
1142 size_t buf_len = 3;
1143 size_t default_index = 0;
1144
1145 values_buf[i] = NULL;
1146
1147 /* Skip options that are irrelevant when using the
1148 * old style core options interface */
c8108d88 1149 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
919cac88 1150 continue;
1151
1152 if (desc)
1153 {
1154 size_t num_values = 0;
1155
1156 /* Determine number of values */
1157 while (true)
1158 {
1159 if (values[num_values].value)
1160 {
1161 /* Check if this is the default value */
1162 if (default_value)
1163 if (strcmp(values[num_values].value, default_value) == 0)
1164 default_index = num_values;
1165
1166 buf_len += strlen(values[num_values].value);
1167 num_values++;
1168 }
1169 else
1170 break;
1171 }
1172
1173 /* Build values string */
fbe06628 1174 if (num_values > 0)
919cac88 1175 {
1176 size_t j;
1177
1178 buf_len += num_values - 1;
1179 buf_len += strlen(desc);
1180
1181 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1182 if (!values_buf[i])
1183 goto error;
1184
1185 strcpy(values_buf[i], desc);
1186 strcat(values_buf[i], "; ");
1187
1188 /* Default value goes first */
1189 strcat(values_buf[i], values[default_index].value);
1190
1191 /* Add remaining values */
1192 for (j = 0; j < num_values; j++)
1193 {
1194 if (j != default_index)
1195 {
1196 strcat(values_buf[i], "|");
1197 strcat(values_buf[i], values[j].value);
1198 }
1199 }
1200 }
1201 }
1202
1203 variables[option_index].key = key;
1204 variables[option_index].value = values_buf[i];
1205 option_index++;
1206 }
1207
1208 /* Set variables */
1209 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1210
1211error:
1212
1213 /* Clean up */
1214 if (values_buf)
1215 {
1216 for (i = 0; i < num_options; i++)
1217 {
1218 if (values_buf[i])
1219 {
1220 free(values_buf[i]);
1221 values_buf[i] = NULL;
1222 }
1223 }
1224
1225 free(values_buf);
1226 values_buf = NULL;
1227 }
1228
1229 if (variables)
1230 {
1231 free(variables);
1232 variables = NULL;
1233 }
1234 }
1235}
1236
1237#ifdef __cplusplus
1238}
1239#endif
1240
1241#endif